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Apocalyptica - 2010 (feat. Dave Lombardo)

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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Saturday, September 26, 2015 at 10:45:37 AM

Artist: Apocalyptica
Title: 2010 (feat. Dave Lombardo)
Tags: ringating cello thrash alternative metal worlds collide seventh 7th symphony slayer
BPM: 194
Filesize: 7250kb
Play Time: 02:57
Difficulties Available:
  1. Advanced (2.26 stars, 304 notes)
  2. Collab Insane (5.03 stars, 604 notes)
  3. Extra (5.31 stars, 708 notes)
  4. Extreme (5.74 stars, 824 notes)
  5. Hard (3.5 stars, 400 notes)
  6. Insane (4.37 stars, 528 notes)
  7. Normal (1.89 stars, 177 notes)
Download: Apocalyptica - 2010 (feat. Dave Lombardo)
Information: Scores/Beatmap Listing
---------------
collab insane with ringating
blue combos = mine, yellow combos = his
lots of switching


!
Wisakedjak
Great song, keep it going! :)
A Mystery
Hello! From my queue
We meet again, pishi

General

  1. Ringating making a beatmap? Wat
  2. I accidentally opened soft-hitwhistle.wav and HOLY SHIT WTF WAS THAT I'M ALMOST DEAF THANK YOU
Extra

  1. Really enjoyable
  2. Hitsound suggestions apply in the other diffs as well
00:49:285 (3) - Why nothing on that red tick. 00:48:785 (1,2,3) - kinda forms a pattern of 3 violin/electric guitar notes, and the same happens on this tick with the next white/red tick. It would be nice to create some kind of circle pattern representing that rather than what now looks like it's only mapped to the drums in the background. Actually it doesn't matter but do something like the Extreme maybe but just fqnofsqnoi DON'T LEAVE IT EMPTY
00:50:868 (3) - *Nazi vision on* This triple is not really pretty, the second circle is like, 1 pixel too high *Nazi vision off*
00:59:951 (3) - Grrr, it applies the other spots with the same pattern of the song as well
00:57:785 (6,7) - Ctrl+G? I think the jump between 00:57:951 (7,1) - Will fit pretty well, and it also plays nice because currently, jumping back to 00:57:785 (6) - from the triple is kinda meh and that sudden turn would fit better if this circle needed to be emphasized, but it doesn't. I hope I'm making sense to you.
00:59:451 (1) - Curve with a fancy, refined, outstandingly polished, red anchor?
01:04:451 (6,7) - Ctrl+g, somewhat the same reason as the precious Ctrl+G suggestion
01:12:951 (1) - RIP HEADPHONE USERS
01:13:285 (2,3,4) - Are all triples like these not "drumkick-drumkick-snare" according to the song? If you agree, please apply the whistle on the second circle, and also on these triples 01:14:618 (2,3,4,6,7,8) - 01:18:618 (2,3,4) - 01:19:285 (7) - 01:19:951 (2,3,4) -
01:15:451 (8,1) - Cool slightly higher spacing 01:15:951 (4,5) - Cool slightly higher spacing 01:16:451 (8,9) - :( Please move the slider and the 2 following circles down, 01:16:618 (9,1) - this overlap will not be visible anyway
01:33:951 (1,2,3,4) - I'm not a fan of these anyway, but please make the right and left distance a little bit smaller
01:38:618 (3) - Curve this with a nice and shiny white/red anchor for a better movement from that jump
01:53:618 (4) - Add a clap (and potentially a finish, since I can hear that as well in the song)
01:55:618 (1) - You just wanted to make sure no one with a headphone would survive this map.
02:24:951 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) - I've seen this before
02:27:201 (4,1,2,3,4) - Same as 01:33:951 (1,2,3,4) -

Extreme

  1. This diff is actually too hard for me but alright
00:54:118 (1) - Curve the other way for better flowwazzz
00:55:285 (1,2) - Why so close to each other? Either stack them or try something like this
00:55:618 (1,2) - Rotate the first slider by -20°, it will make this jump feel better
01:09:451 (2) - Why not rotate and move like this. Currently the flow is blegh
01:11:451 (4) - Move it further away? The snares aren't getting any louder but you current pattern already increase in spacing so it's kinda weird that the distance is smaller here
01:31:618 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - You could make some kinda of mirrored pattern here with some copy-pasting and some rotating. I think it fits the pattern in the music very well, and it looks awesome.
01:34:201 (4,1) - I hate you for this
01:39:285 (8,9,10,11) - eh looks kinda meh. You could Try to make some kind of quintuplet that curves like this
02:16:785 (2,1) - Such a nice pattern here, but then the final outcome has a smaller distance than pretty much every circle before it. Please move it a little further away
02:17:285 (2,3) - I think it would be more logical for these to be stacked 02:17:618 (4,5) - than the ones I linked, also because you did that here 02:22:951 (3,4) -, 02:24:285 (3,4) - . And of course, that would mean these two could be moved apart as well 02:18:785 (3) -
02:25:285 (5,1,2,3,4) - I'm not comfortable at all with this, but like I said earlier, I'm not really good enough (and therefore not qualified to say this) to know if this will play like shit for most players or not. 02:26:285 (5,1) - This feels better to me because if you were to draw a line out of the 1/4 slider, it would cut through the previous stream, while it would only hit the start of this stream. (if that makes any sense to you)
02:36:285 (3,4,5) - Eh, nice triangles here 02:33:618 (3,4,5) -, here 02:34:951 (3,4,5) - and all the other similar patterns, but at this spot you said "fuck it, let's do something different lol"

Insane

00:49:451 - You know what I'm going to say here
00:55:618 (1) - Maybe blanket? You'd only have to move the middle anchor a little bit up
01:08:951 (1) - Same with this one
01:18:951 (3) - Add a red anchor like 01:18:285 (1) - ? It will look mirrory and prettier :D
02:08:285 (3) - Curve
02:08:951 (1) - Curve this the other way for a sliiiiightly better flow
02:15:451 (2) - Stack on 02:15:285 (1) - ?

Hard

01:05:451 (2) - I would prefer a circle+slider here because of the snare and the pitch change of the guitar, but I guess this works out as well
01:21:951 (5,1) - Inb4 DQ because this is too hard to see
02:57:618 (3) - Eh, Why not end like the harder difficulties? I don't think it's extremely hard or anything

Normal

  1. Nice and clean, readable, intense moments when it should be intense
01:00:951 (1) - You could make a blanket here without screwing the DS

Easy

  1. Same comment as the normal
01:30:285 (3,4) - Ugly blanket pls
02:56:951 (1) - Why not consistent with the normal? It should not be too hard for this easy

Very nice mapset (as always). I really like this kind of music so I would love to see this ranked.
Good luck (and you too ringating)! Have a star
PS: I hope this mod is good, I tried my best here :^)
Topic Starter
pishifat
?

A Mystery wrote:

Hello! From my queue
We meet again, pishi

General

  1. Ringating making a beatmap? Wat by force
  2. I accidentally opened soft-hitwhistle.wav and HOLY SHIT WTF WAS THAT I'M ALMOST DEAF THANK YOU weird i actually replaced that a while ago but i guess it didnt update lol. lightning strike is now grenade explosion
Extra

  1. Really enjoyable o
  2. Hitsound suggestions apply in the other diffs as well ok
00:49:285 (3) - Why nothing on that red tick. 00:48:785 (1,2,3) - kinda forms a pattern of 3 violin/electric guitar notes, and the same happens on this tick with the next white/red tick. It would be nice to create some kind of circle pattern representing that rather than what now looks like it's only mapped to the drums in the background. Actually it doesn't matter but do something like the Extreme maybe but just fqnofsqnoi DON'T LEAVE IT EMPTY uh im deaf
00:50:868 (3) - *Nazi vision on* This triple is not really pretty, the second circle is like, 1 pixel too high *Nazi vision off* 0
00:59:951 (3) - Grrr, it applies the other spots with the same pattern of the song as well ya
00:57:785 (6,7) - Ctrl+G? I think the jump between 00:57:951 (7,1) - Will fit pretty well, and it also plays nice because currently, jumping back to 00:57:785 (6) - from the triple is kinda meh and that sudden turn would fit better if this circle needed to be emphasized, but it doesn't. I hope I'm making sense to you. ye dood
00:59:451 (1) - Curve with a fancy, refined, outstandingly polished, red anchor? lopl
01:04:451 (6,7) - Ctrl+g, somewhat the same reason as the precious Ctrl+G suggestion kinda same but not really. id wanna keep this angle under 90 degrees
01:12:951 (1) - RIP HEADPHONE USERS its better now dw
01:13:285 (2,3,4) - Are all triples like these not "drumkick-drumkick-snare" according to the song? If you agree, please apply the whistle on the second circle, and also on these triples 01:14:618 (2,3,4,6,7,8) - 01:18:618 (2,3,4) - 01:19:285 (7) - 01:19:951 (2,3,4) - ya
01:15:451 (8,1) - Cool slightly higher spacing 01:15:951 (4,5) - Cool slightly higher spacing 01:16:451 (8,9) - :( Please move the slider and the 2 following circles down, 01:16:618 (9,1) - this overlap will not be visible anyway ya
01:33:951 (1,2,3,4) - I'm not a fan of these anyway, but please make the right and left distance a little bit smaller they should be ok as much as they are now actually (they were more earlier lol)
01:38:618 (3) - Curve this with a nice and shiny white/red anchor for a better movement from that jump curve then straight looks so much better tho
01:53:618 (4) - Add a clap (and potentially a finish, since I can hear that as well in the song) clapz
01:55:618 (1) - You just wanted to make sure no one with a headphone would survive this map. plz
02:24:951 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) - I've seen this before same
02:27:201 (4,1,2,3,4) - Same as 01:33:951 (1,2,3,4) -

Extreme

  1. This diff is actually too hard for me but alright
00:54:118 (1) - Curve the other way for better flowwazzz gonna sound bad but this part was meant to be retarded cuz it's the only place where song actually changes. flowing same as the rest would make it too blendy and id rather have it stand otu
00:55:285 (1,2) - Why so close to each other? Either stack them or try something like this pitches are decreasing so spacing decreasing yayayaya
00:55:618 (1,2) - Rotate the first slider by -20°, it will make this jump feel better 0j
01:09:451 (2) - Why not rotate and move like this. Currently the flow is blegh p much same reasoning as the first thing
01:11:451 (4) - Move it further away? The snares aren't getting any louder but you current pattern already increase in spacing so it's kinda weird that the distance is smaller here feels like 2high
01:31:618 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - You could make some kinda of mirrored pattern here with some copy-pasting and some rotating. I think it fits the pattern in the music very well, and it looks awesome.
01:34:201 (4,1) - I hate you for this ez B)
01:39:285 (8,9,10,11) - eh looks kinda meh. You could Try to make some kind of quintuplet that curves like this just did a straight line cuz example plays funky
02:16:785 (2,1) - Such a nice pattern here, but then the final outcome has a smaller distance than pretty much every circle before it. Please move it a little further away rohjt
02:17:285 (2,3) - I think it would be more logical for these to be stacked 02:17:618 (4,5) - than the ones I linked, also because you did that here 02:22:951 (3,4) -, 02:24:285 (3,4) - . And of course, that would mean these two could be moved apart as well 02:18:785 (3) - ga
02:25:285 (5,1,2,3,4) - I'm not comfortable at all with this, but like I said earlier, I'm not really good enough (and therefore not qualified to say this) to know if this will play like shit for most players or not. 02:26:285 (5,1) - This feels better to me because if you were to draw a line out of the 1/4 slider, it would cut through the previous stream, while it would only hit the start of this stream. (if that makes any sense to you) the 1/4 sliders play basically like circles but ill ask for testplays and see what peopl ethink
02:36:285 (3,4,5) - Eh, nice triangles here 02:33:618 (3,4,5) -, here 02:34:951 (3,4,5) - and all the other similar patterns, but at this spot you said "fuck it, let's do something different lol" idk

Insane

00:49:451 - You know what I'm going to say here e
00:55:618 (1) - Maybe blanket? You'd only have to move the middle anchor a little bit up but it already is a blanket wut
01:08:951 (1) - Same with this one o these are my obtuse blankets yes i like them
01:18:951 (3) - Add a red anchor like 01:18:285 (1) - ? It will look mirrory and prettier :D curve straightaltenrate too fancy
02:08:285 (3) - Curve
02:08:951 (1) - Curve this the other way for a sliiiiightly better flow it may make no sense but when these things are curved the other way they look like shit i dont get it either
02:15:451 (2) - Stack on 02:15:285 (1) - ? hm ya

Hard

01:05:451 (2) - I would prefer a circle+slider here because of the snare and the pitch change of the guitar, but I guess this works out as well if only i could map every sound with a circle
01:21:951 (5,1) - Inb4 DQ because this is too hard to see 1/4 fuqtguibe
02:57:618 (3) - Eh, Why not end like the harder difficulties? I don't think it's extremely hard or anything dont want any 1/3 spacing cuz people playing this difficulty r retarded

Normal

  1. Nice and clean, readable, intense moments when it should be intense
01:00:951 (1) - You could make a blanket here without screwing the DS jjjj

Easy

  1. Same comment as the normal
01:30:285 (3,4) - Ugly blanket pls blankets are beautiful in all shapes and sizes
02:56:951 (1) - Why not consistent with the normal? It should not be too hard for this easy cuz of 02:54:285 (1) - 02:54:285 (1) - 02:54:285 (1) - 02:54:285 (1) - 02:54:285 (1) - 02:54:285 (1) - 02:54:285 (1) - 02:54:285 (1) - 02:54:285 (1) - 02:54:285 (1) - and the other places that are that

Very nice mapset (as always). I really like this kind of music so I would love to see this ranked.
Good luck (and you too ringating)! Have a star
PS: I hope this mod is good, I tried my best here :^) tres bien plus fixe
pkk
?
General
  1. 02:57:951 (4) - slider tail sounds really weird i m o, maybe add a green line to lower the volume of the tail
    ADD SOFT-HITWHISTLE TO THIS I DARE YOU
  2. I put the hitsound/green line volume suggestions on your extreme diff which applies to every other diff as well

Easy

  • ez

Normal
  1. 01:14:285 (4,5) - here you stack the 1/2 but at 01:14:951 (6,7) - you don't, idk if this is game breaking or anything for normal players so yea idk

Hard
  1. 02:08:618 (4,5,1,2,3,4,1,2,3,4,5) - omg nice pattern

    ya good job

Insane
  1. 02:14:785 (1,2) - consider stacking this instead of 02:14:951 (2,3) - due to similar sounds in the music
  2. 02:27:618 (1) - how about a 3/4 slider + circle? but yea this works too

    n i c e

Extra
  1. 01:20:868 (9,1) - end urself (and make it straight while you're at it xd)
  2. 01:23:618 (1,2) - do you hear that sound? It's the sound of the music telling you to NERF this jump please
  3. 01:31:785 (3,4,5) - this is straight but 01:32:285 (3,4,5) - isn't, I suggest making both of them curved. Same for 02:24:951 (1,2,3,4,5,1,2,3,4,5) -
  4. 01:49:118 (2,3) - idk how about moving 01:49:118 (2) - so it's to the right/under 4 because this jump triggers me greatly
  5. 02:19:785 (2,3,4,6,7,8,10,11,1,2,3,4) - nice1

    sick

Extreme
  1. 00:40:004 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - imo it'd sound nice to have green lines to gradually increase the volume over time like in the music
  2. 01:32:618 (1,2,3,4,5) - what the fuk why dont you make this more curved like 01:32:118 (1,2,3,4,5) - ?!?! ?! right now it's flatter than a P A N cake
    but I really like these stream patterns nice1
  3. 01:41:951 (7) - idk if you want to NC this because of your jump patterns 1 2 1 2 testing testing 123
  4. 02:26:951 (1,2,3,4,1,2,3,4) - ? maybe use lower spacing for 02:26:951 (1,2,3,4) - so it'll look better/02:27:285 (1,2,3,4) - sounds louder so you have higher spacing dude idk
  5. 02:52:284 (3,4,5,1,2,3,4,5,6,7,8) - use some green lines to gradually increase the volume, I think 02:52:618 (4,5,1,2) - is too loud so maybe lower the volume there and start increasing $$$

    very nice

solid mapset xd
Topic Starter
pishifat

pkk wrote:

?
General
  1. 02:57:951 (4) - slider tail sounds really weird i m o, maybe add a green line to lower the volume of the tail
    ADD SOFT-HITWHISTLE TO THIS I DARE YOU quality
  2. I put the hitsound/green line volume suggestions on your extreme diff which applies to every other diff as well 0k

Easy

  • ez intentional no change

Normal
  1. 01:14:285 (4,5) - here you stack the 1/2 but at 01:14:951 (6,7) - you don't, idk if this is game breaking or anything for normal players so yea idk normals are dumb

Hard
  1. 02:08:618 (4,5,1,2,3,4,1,2,3,4,5) - omg nice pattern not intentional but no change

    ya good job

Insane
  1. 02:14:785 (1,2) - consider stacking this instead of 02:14:951 (2,3) - due to similar sounds in the music 0
  2. 02:27:618 (1) - how about a 3/4 slider + circle? but yea this works too all about el densityo and consistnecy with the everything ever

    n i c e

Extra
  1. 01:20:868 (9,1) - end urself (and make it straight while you're at it xd) i forgot what i was doinf
  2. 01:23:618 (1,2) - do you hear that sound? It's the sound of the music telling you to NERF this jump please i feel oppressed
  3. 01:31:785 (3,4,5) - this is straight but 01:32:285 (3,4,5) - isn't, I suggest making both of them curved. Same for 02:24:951 (1,2,3,4,5,1,2,3,4,5) - tbh i dont care so ok
  4. 01:49:118 (2,3) - idk how about moving 01:49:118 (2) - so it's to the right/under 4 because this jump triggers me greatly but emphaziz its more bam than other things in section
  5. 02:19:785 (2,3,4,6,7,8,10,11,1,2,3,4) - nice1 ~creativity~ ~fancy~ ~not gimmicky~ ~not only for aesthetics because i couldnt finda better way to do triples~

    sick

Extreme
  1. 00:40:004 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - imo it'd sound nice to have green lines to gradually increase the volume over time like in the music grrg
  2. 01:32:618 (1,2,3,4,5) - what the fuk why dont you make this more curved like 01:32:118 (1,2,3,4,5) - ?!?! ?! right now it's flatter than a P A N cake
    but I really like these stream patterns nice1 i should just copy paste stuff am i dumb
  3. 01:41:951 (7) - idk if you want to NC this because of your jump patterns 1 2 1 2 testing testing 123 idc
  4. 02:26:951 (1,2,3,4,1,2,3,4) - ? maybe use lower spacing for 02:26:951 (1,2,3,4) - so it'll look better/02:27:285 (1,2,3,4) - sounds louder so you have higher spacing dude idk the first thing is already lower spacing than the second just like the other time i did it soo0o0o0o0
  5. 02:52:284 (3,4,5,1,2,3,4,5,6,7,8) - use some green lines to gradually increase the volume, I think 02:52:618 (4,5,1,2) - is too loud so maybe lower the volume there and start increasing $$$ y3

    very nice

solid mapset xd thx Pkk
pingvin13579
Extra looked, my self-esteem fell again
Zaphkael


yo, from my queue

Lower hitsound volume, my ears are bleeding :P
Easy
That's a long intro, consider cutting the mp3

This really isn't an easy, consider renaming it.

Really nice and solid map, nothing to say about it.
Normal
Long intro, this is more a hard, you've heard this before.

You had so many chances to do a blanket, yet you don't. I suggest going trough the map and making blankets where possible, it would really help.

again, a nice diff, but this one seems a lot more messy because of the weird stacks. Looks horrible in editor, but plays pretty nice.

Hard
Why the sudden 1/3 if you mapped everything in 1/4 before?

01:48:618 (4) - place this somewhere else, it's way too low now.

Gosh why are you so good at this, I dont feel like having anything to say :o

Insane
01:42:285 (1) - This might be nazi modding, but place the lower anchor point more to the right so you alert the player for the next jump

again, perfect map
extra
00:56:785 (1) - up with the right anchor point for flow

02:35:618 (1) - maybe make this 2 notes since it would fit the sound much better

Nice and intense map

Extreme
01:15:368 (7,8) - maybe stack these perfectly on the slider, right now they are easily lost

Sadly that's everything I can tell you. If it's me, I would say that this is already ready for ranking. Good luck, starred!
Topic Starter
pishifat
SPOILER

inspectorscout wrote:



yo, from my queue

Lower hitsound volume, my ears are bleeding :P perfect B)
Easy
That's a long intro, consider cutting the mp3 the actual intro is 35 seconds longer; i already cut that off ;-; now it's the same length as https://osu.ppy.sh/s/199452 whcih worked out

This really isn't an easy, consider renaming it. may end up doing this if people complain about it. since the difficulty is "designed" as an easy by having only 1/1 spacing and low sv, it can still be named an easy technically. same as the easy here https://osu.ppy.sh/s/323961

Really nice and solid map, nothing to say about it.
Normal
Long intro, this is more a hard, you've heard this before. does that make my hard an insane lol

You had so many chances to do a blanket, yet you don't. I suggest going trough the map and making blankets where possible, it would really help. u serious

again, a nice diff, but this one seems a lot more messy because of the weird stacks. Looks horrible in editor, but plays pretty nice.

Hard
Why the sudden 1/3 if you mapped everything in 1/4 before? idk what this is referring to

01:48:618 (4) - place this somewhere else, it's way too low now. sure lol

Gosh why are you so good at this, I dont feel like having anything to say :o

Insane
01:42:285 (1) - This might be nazi modding, but place the lower anchor point more to the right so you alert the player for the next jump for whatever reaosn things don't really look that great at ~45degree angles, which is why everything on the map is about +-10 degrees on each axis. my mapping ideals are stupid

again, perfect map
extra
00:56:785 (1) - up with the right anchor point for flow easier to move 2 down isnteadz

02:35:618 (1) - maybe make this 2 notes since it would fit the sound much better i get your point but like i do the same thing 50 times it's nbd

Nice and intense map

Extreme
01:15:368 (7,8) - maybe stack these perfectly on the slider, right now they are easily lost doesnt really have the intended movement if i stack them:( people at this level can figure out where those objects are for sure tho

Sadly that's everything I can tell you. If it's me, I would say that this is already ready for ranking. Good luck, starred!

pingvin13579 wrote:

Extra looked, my self-esteem fell again
same
-Makishima S-
Greetings pishifat,

Here is requested mod, wish it will help. If you will have truble with opening image or any link is broken, please contact me.

General

Default hitsounds/music volume settings: after many repeats of song, my ears.. arhg. I would suggest making main song hitsounds a bit lower (-10% sounds ok if you ask me)

Side note about difficulty names (just free idea):
To avoid confusion, i would name diffs like:
Easy -> Normal
Normal -> (let's say) Normal+ / Advanced
I already saw maps with this spread and they are named similar to my proposition.

Easy

02:16:285 (3,4) - I would personaly replace this part with single slider. Ex. http://puu.sh/jgXy6.jpg

02:21:618 (3,4) - ^
Following one time used slider to point this music part 02:10:951 (3) looks better for gameplay and create better flow.


Rest is nice and clean for me.

Normal

01:51:785 (4) - how you feel with moving this circle a bit higer ex. http://puu.sh/jh1ki.jpg, doesn't it look better in this pattern? (just cosmetic thing)

Hitsounds:

01:05:451 (5) - whistle hitsound (addition drum) makes weird effect (or it's just over 50 repeats of this section with and without hitsounds Oo). I would change addition into auto, sounds right this way.


Nicely done sir!

Hard

00:59:785 (2,3) - actual positioning is little confusing, to avoid this and make more intuitive follow, i would change them with places ex. http://puu.sh/jh2b1.jpg

02:14:285 (1,2,3,4,5) - repositioning this combo makes it easier to follow from 02:14:118 (5) and transitioning into 02:15:618 (1) combo later on, looks better imo. ex. after change - http://puu.sh/jh39B.jpg

02:48:285 (3,4) - not nesesery, looks good, personaly i see good option to change this into slider (expl: music section started with 2 sliders and finished with slider, double in betwin might be too harrash)


Nice job with this diff, reminds me fun to play grumd igorrr maps.

Apocalyptica is good :3
Good luck on ranking this!

Cheers!
Topic Starter
pishifat
T

[Taiga] wrote:

Greetings pishifat,

Here is requested mod, wish it will help. If you will have truble with opening image or any link is broken, please contact me.

General

Default hitsounds/music volume settings: after many repeats of song, my ears.. arhg. I would suggest making main song hitsounds a bit lower (-10% sounds ok if you ask me) if necessary i will but changing volumes for 7 diffs is gonna take me years so ill see what others say lol.

Side note about difficulty names (just free idea):
To avoid confusion, i would name diffs like:
Easy -> Normal
Normal -> (let's say) Normal+ / Advanced
I already saw maps with this spread and they are named similar to my proposition. i need to make my lower difficulties easier damn changed them

Easy

02:16:285 (3,4) - I would personaly replace this part with single slider. Ex. http://puu.sh/jgXy6.jpg

02:21:618 (3,4) - ^
Following one time used slider to point this music part 02:10:951 (3) looks better for gameplay and create better flow. i actually prefer the circles so i changed the slider instances to circles consistency woo


Rest is nice and clean for me.

Normal

01:51:785 (4) - how you feel with moving this circle a bit higer ex. http://puu.sh/jh1ki.jpg, doesn't it look better in this pattern? (just cosmetic thing) goes against general spacing so cant really do it gg

Hitsounds:

01:05:451 (5) - whistle hitsound (addition drum) makes weird effect (or it's just over 50 repeats of this section with and without hitsounds Oo). I would change addition into auto, sounds right this way. there's some really high pitch drum thing so id rather emphasize that than using a normal whistle


Nicely done sir!

Hard

00:59:785 (2,3) - actual positioning is little confusing, to avoid this and make more intuitive follow, i would change them with places ex. http://puu.sh/jh2b1.jpg made it less confusing

02:14:285 (1,2,3,4,5) - repositioning this combo makes it easier to follow from 02:14:118 (5) and transitioning into 02:15:618 (1) combo later on, looks better imo. ex. after change - http://puu.sh/jh39B.jpg i think that screenshot just lowered the spacing of the jumps? if so, all jumps are the same thing (1.6x) while regular spacing is all 1.3x, so making these smaller kinda defeats the purpose

02:48:285 (3,4) - not nesesery, looks good, personaly i see good option to change this into slider (expl: music section started with 2 sliders and finished with slider, double in betwin might be too harrash) there's a new drum sound that comes in there so circles are there to bring it out ya


Nice job with this diff, reminds me fun to play grumd igorrr maps.

Apocalyptica is good :3
Good luck on ranking this! eythanks

Cheers!
gregest
zor
[Insane]

00:40:004 (1,2,3,4,1,2,3,4,1) - I feel like the sound in increasing at every single note

01:43:285 (3,4,5,6) - maybe something like this would be better

I didn't find anything else here


[Extra]

00:40:004 (1,2,3,4,1,2,3,4) - same as insane

00:45:618 (4) - this is sligthly out of the stack

01:17:951 (3) - move this to X:316 Y:220 maaaaaaybe?

01:20:618 (6,7,8,9,1) - this looks boring, I would add a shape to it

01:39:618 (1) - move this to X:224 Y:346

02:19:785 (2,3,4) - mmmmmm this looks ugly, I would stack them

02:20:285 (6,7,8) - ^


[Extremeeeeee]

00:40:004 (1,2,3,4,1,2,3,4,1) - blablabla sound increase

01:34:285 (1) - move this to X:120 Y:204

02:27:618 (1) - move this to X:208 Y:64

02:57:951 (4) - idk, give this silder some kind of shape because of that last sound


hope it helped anything!
Topic Starter
pishifat

CptBlackBird wrote:

zor
[Insane]

00:40:004 (1,2,3,4,1,2,3,4,1) - I feel like the sound in increasing at every single note makes like no difference but 0k

01:43:285 (3,4,5,6) - maybe something like this would be better unstacked now but spacing that much nah

I didn't find anything else here


[Extra]

00:40:004 (1,2,3,4,1,2,3,4) - same as insane e

00:45:618 (4) - this is sligthly out of the stack O

01:17:951 (3) - move this to X:316 Y:220 maaaaaaybe? supposed to be larg spacing between 01:17:951 (3,4) - so na

01:20:618 (6,7,8,9,1) - this looks boring, I would add a shape to it i am bore

01:39:618 (1) - move this to X:224 Y:346 it's the same distance away from objects as the rest of the stream why do

02:19:785 (2,3,4) - mmmmmm this looks ugly, I would stack them a stack plays so much differently than that tho lol

02:20:285 (6,7,8) - ^


[Extremeeeeee]

00:40:004 (1,2,3,4,1,2,3,4,1) - blablabla sound increase yeeeeeeeeeeee

01:34:285 (1) - move this to X:120 Y:204 "hey that object in the middle of the circular stream is probably intentional let's move it somewhere else"

02:27:618 (1) - move this to X:208 Y:64

02:57:951 (4) - idk, give this silder some kind of shape because of that last sound curved now B)

when you give suggestions, reasoning = good idea. saying "move this to x;y" is lame but saying "move this here because it emphasizes certain beat better" or something works

modding ur mod^


hope it helped anything! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ok
Chaoslitz
M4M

sorry for late mod = w=/

[General]
  1. Your map made my uhc crash
  2. fine
[Normal]
  1. There are duplicated green lines
  2. 02:10:285 (2,3,4) - I don't suggest you to use triangle pattern here that built up a sharp angle ,perhaps you can place 02:11:285 (4) higher for a smoother flow
  3. Although I expected to see 1/2 patterns, but you skipped Easy diff so I guess it is fine
[Advanced]
  1. Duplicated green lines
  2. 01:14:285 (4,5,6,7,1,2,3) - The combo here might be too long, consider reduce it?
  3. 01:20:451 - The drum here is quite strong in my opinion, try this pattern, so that you wont skip 01:20:451, also having consistence with 01:18:951 (3) -
[Hard]
  1. 01:44:951 - linesss
  2. Fine
[Insane]
  1. 01:04:285 (4,5) - Increase ds here, it is short after an anti jump 01:03:951 (3,4)
  2. 01:11:618 (1,2) - Try placing like this, the flow is better with a more linear jump here
  3. 01:12:951 - Damn I was scared
  4. 01:26:118 (5) - Place more to the right? Flow built up in 01:25:785 (3,4,5,1) is quite weird
[Collab Insane]
  1. 01:41:285 (2,3) - I would suggest a more circular flow here so that the anti-jump in 01:41:618 (3,4) will be smoother
[Extra]
  1. 00:44:952 (1) - Bent down for better flow with next objects
[Extreme]
  1. 01:33:118 (1,2,3,4) - I guess curving up this a little bit will help the flow between 01:32:951 (5)

I hope it helps o3o
Topic Starter
pishifat
so i did everything
Aerous
I'll mod tmrw after my exam tmrw , wanna give back since you fked helped me so much with timing + test plays.
MirinH
quick m4m

General

  1. should disable widescreen support
  2. in case you did a break in the lower diffs,you should also do in the higher diffs(or fill the lower diff breaks),see previous dq example: t/307620/start=60

Normal

  1. not necessary,but better hitsound the sliderticks when clap by using green lines like 01:08:951 (1) - 01:45:618 (2) - or whatever,im sure that gives a quality bonus to the diff it self
  2. 02:16:618 (4) - this touch the hp bar,lower it down a bit

Advanced

  1. fine

Hard

  1. 02:01:951 (5) - this is the only slider that doesnt parallel with the previous one in this part lol,suggest keep doing parallel,ik the rhythm is different,but still
  2. 02:08:951 (1,2) - better avoid overlap like this,overlapping 60% of the hit circle is too much for hard imo
  3. 02:57:618 (3) - yeah you should do something similar to you did in the other diffs

Insane

  1. 01:17:618 (3,4) - i think you also need a jump here, yes,it sounds different than 01:17:951 (5,6) - ,but you did a jump 00:49:618 (3,4) - well not jump but at least dont do a stack here, suggest do like a triangle shape for 01:17:618 (3,4,5) - or something else,yea dont stack them
  2. 02:16:285 (1,2) - kinda like ^, but the reason is kinds different because those drums are high tone drum beats and shouldnt be stacked imo,really suggest separate them a bit

Collab Insane

  1. 01:05:951 (1,2,1) - kinda subjective but i dont feel that kind of turn is nice, you did 1 and 2 same as the previous pattern and some player may thought that this pattern is similar to 01:04:951 (1,2,3,1,2,3) - too, so they may just move to 417,304 because of their muscle memories,i do suggest you do the pattern here in a same way of 01:04:951 (1,2,3,1,2,3) -

Extra

  1. 00:42:787 (2) - why not nc due to the instant spacing and speed change :<
  2. 01:23:285 (1,2,3,4,1) - actually plays not fine lol
  3. 01:56:785 (8,1) - distance of this should be larger than 01:56:451 (6,7) - since what youve did for your previous downbeats
  4. 02:14:951 (2) - if you are really following the music i would suggest you nc at here lol but i saw your patterns,so do nc here if you still want take my suggestion

Extreme

  1. 02:04:285 (6,7,8,9) - should turn these into stream because what youve did at 01:59:951 (3,4,5,6,1) - ,always keep your rhythm and pattern unified lol
  2. 02:20:785 (10,11,12,13,1) - ^
  3. 02:54:285 (1,2,3,4,1,2,3,4) - i feel those sliders are too loud, try 02:54:285 25% 02:54:951 35% 02:55:618 45% 02:56:285 55%,much better
anyways nice map
take my star and good luck
Topic Starter
pishifat
the struggle4bubble continues

Mackenzie wrote:

quick m4m

General

  1. should disable widescreen support doesnt matter but yea
  2. in case you did a break in the lower diffs,you should also do in the higher diffs(or fill the lower diff breaks),see previous dq example: t/307620/start=60
qat pls

Normal

  1. not necessary,but better hitsound the sliderticks when clap by using green lines like 01:08:951 (1) - 01:45:618 (2) - or whatever,im sure that gives a quality bonus to the diff it self i find slidertick hitsounds kinda misleading, so i try to never use them
  2. 02:16:618 (4) - this touch the hp bar,lower it down a bit did

Advanced

  1. fine

Hard

  1. 02:01:951 (5) - this is the only slider that doesnt parallel with the previous one in this part lol,suggest keep doing parallel,ik the rhythm is different,but still it's to indicate how many repeats there are, since having them parallel makes them seem like they should be the same
  2. 02:08:951 (1,2) - better avoid overlap like this,overlapping 60% of the hit circle is too much for hard imo 0k
  3. 02:57:618 (3) - yeah you should do something similar to you did in the other diffs ol

Insane

  1. 01:17:618 (3,4) - i think you also need a jump here, yes,it sounds different than 01:17:951 (5,6) - ,but you did a jump 00:49:618 (3,4) - well not jump but at least dont do a stack here, suggest do like a triangle shape for 01:17:618 (3,4,5) - or something else,yea dont stack them unstacked
  2. 02:16:285 (1,2) - kinda like ^, but the reason is kinds different because those drums are high tone drum beats and shouldnt be stacked imo,really suggest separate them a bit this one should be fine since it's a stack on a sound that repeats for both objects

Collab Insane

  1. 01:05:951 (1,2,1) - kinda subjective but i dont feel that kind of turn is nice, you did 1 and 2 same as the previous pattern and some player may thought that this pattern is similar to 01:04:951 (1,2,3,1,2,3) - too, so they may just move to 417,304 because of their muscle memories,i do suggest you do the pattern here in a same way of 01:04:951 (1,2,3,1,2,3) - made it more triangular

Extra

  1. 00:42:787 (2) - why not nc due to the instant spacing and speed change :< 2 ncs iin a row is pretty eh
  2. 01:23:285 (1,2,3,4,1) - actually plays not fine lol truuuuuuuu
  3. 01:56:785 (8,1) - distance of this should be larger than 01:56:451 (6,7) - since what youve did for your previous downbeats lol it was like barely different
  4. 02:14:951 (2) - if you are really following the music i would suggest you nc at here lol but i saw your patterns,so do nc here if you still want take my suggestion made stuff less shit

Extreme

  1. 02:04:285 (6,7,8,9) - should turn these into stream because what youve did at 01:59:951 (3,4,5,6,1) - ,always keep your rhythm and pattern unified lol the 2 parts you linked aren't the same thing tho. 02:04:618 (1,2,3,4) - should be the same as 01:59:951 (3,4,5,6) - , but 02:04:285 (6,7,8,9) - relates more to 01:59:452 (10,11,1) - so stuff is unified i guess
  2. 02:20:785 (10,11,12,13,1) - ^
  3. 02:54:285 (1,2,3,4,1,2,3,4) - i feel those sliders are too loud, try 02:54:285 25% 02:54:951 35% 02:55:618 45% 02:56:285 55%,much better lowered the section overall
anyways nice map
take my star and good luck
Milan-
good luck
Topic Starter
pishifat
spammed stars just for you cb
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