Hello! From my queue
We meet again, pishi
General- Ringating making a beatmap? Wat
- I accidentally opened soft-hitwhistle.wav and HOLY SHIT WTF WAS THAT I'M ALMOST DEAF THANK YOU
Extra- Really enjoyable
- Hitsound suggestions apply in the other diffs as well
00:49:285 (3) - Why nothing on that red tick. 00:48:785 (1,2,3) - kinda forms a pattern of 3 violin/electric guitar notes, and the same happens on this tick with the next white/red tick. It would be nice to create some kind of circle pattern representing that rather than what now looks like it's only mapped to the drums in the background. Actually it doesn't matter but do something like the Extreme maybe but just fqnofsqnoi DON'T LEAVE IT EMPTY
00:50:868 (3) - *Nazi vision on* This triple is not really pretty, the second circle is like, 1 pixel too high *Nazi vision off*
00:59:951 (3) - Grrr, it applies the other spots with the same pattern of the song as well
00:57:785 (6,7) - Ctrl+G? I think the jump between 00:57:951 (7,1) - Will fit pretty well, and it also plays nice because currently, jumping back to 00:57:785 (6) - from the triple is kinda meh and that sudden turn would fit better if this circle needed to be emphasized, but it doesn't. I hope I'm making sense to you.
00:59:451 (1) - Curve with a fancy, refined, outstandingly polished, red anchor?
01:04:451 (6,7) - Ctrl+g, somewhat the same reason as the precious Ctrl+G suggestion
01:12:951 (1) - RIP HEADPHONE USERS
01:13:285 (2,3,4) - Are all triples like these not "drumkick-drumkick-snare" according to the song? If you agree, please apply the whistle on the second circle, and also on these triples 01:14:618 (2,3,4,6,7,8) - 01:18:618 (2,3,4) - 01:19:285 (7) - 01:19:951 (2,3,4) -
01:15:451 (8,1) - Cool slightly higher spacing 01:15:951 (4,5) - Cool slightly higher spacing 01:16:451 (8,9) -
Please move the slider and the 2 following circles down, 01:16:618 (9,1) - this overlap will not be visible anyway
01:33:951 (1,2,3,4) - I'm not a fan of these anyway, but please make the right and left distance a little bit smaller
01:38:618 (3) - Curve this with a nice and shiny white/red anchor for a better movement from that jump
01:53:618 (4) - Add a clap (and potentially a finish, since I can hear that as well in the song)
01:55:618 (1) - You just wanted to make sure no one with a headphone would survive this map.
02:24:951 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) - I've seen this before
02:27:201 (4,1,2,3,4) - Same as 01:33:951 (1,2,3,4) -
Extreme- This diff is actually too hard for me but alright
00:54:118 (1) - Curve the other way for better flowwazzz
00:55:285 (1,2) - Why so close to each other? Either stack them or try something like
this00:55:618 (1,2) - Rotate the first slider by -20°, it will make this jump feel better
01:09:451 (2) - Why not rotate and move like
this. Currently the flow is blegh
01:11:451 (4) - Move it further away?
The snares aren't getting any louder but you current pattern already increase in spacing so it's kinda weird that the distance is smaller here01:31:618 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
You could make some kinda of mirrored pattern here with some copy-pasting and some rotating. I think it fits the pattern in the music very well, and it looks awesome.01:34:201 (4,1) - I hate you for this
01:39:285 (8,9,10,11) - eh looks kinda meh. You could
Try to make some kind of quintuplet that curves like this02:16:785 (2,1) - Such a nice pattern here, but then the final outcome has a smaller distance than pretty much every circle before it. Please move it a little further away
02:17:285 (2,3) - I think it would be more logical for these to be stacked 02:17:618 (4,5) - than the ones I linked, also because you did that here 02:22:951 (3,4) -, 02:24:285 (3,4) - . And of course, that would mean these two could be moved apart as well 02:18:785 (3) -
02:25:285 (5,1,2,3,4) - I'm not comfortable at all with this, but like I said earlier, I'm not really good enough (and therefore not qualified to say this) to know if this will play like shit for most players or not. 02:26:285 (5,1) - This feels better to me because if you were to draw a line out of the 1/4 slider, it would cut through the previous stream, while it would only hit the start of this stream. (if that makes any sense to you)
02:36:285 (3,4,5) - Eh, nice triangles here 02:33:618 (3,4,5) -, here 02:34:951 (3,4,5) - and all the other similar patterns, but at this spot you said "fuck it, let's do something different lol"
Insane00:49:451 - You know what I'm going to say here
00:55:618 (1) - Maybe blanket? You'd only have to move the middle anchor a little bit up
01:08:951 (1) - Same with this one
01:18:951 (3) - Add a red anchor like 01:18:285 (1) - ? It will look mirrory and prettier
02:08:285 (3) - Curve
02:08:951 (1) - Curve this the other way for a sliiiiightly better flow
02:15:451 (2) - Stack on 02:15:285 (1) - ?
Hard01:05:451 (2) - I would prefer a circle+slider here because of the snare and the pitch change of the guitar, but I guess this works out as well
01:21:951 (5,1) - Inb4 DQ because this is too hard to see
02:57:618 (3) - Eh, Why not end like the harder difficulties? I don't think it's extremely hard or anything
Normal- Nice and clean, readable, intense moments when it should be intense
01:00:951 (1) - You could make a blanket here without screwing the DS
Easy- Same comment as the normal
01:30:285 (3,4) - Ugly blanket pls
02:56:951 (1) - Why not consistent with the normal? It should not be too hard for this easy
Very nice mapset (as always). I really like this kind of music so I would love to see this ranked.
Good luck (and you too ringating)! Have a star
PS: I hope this mod is good, I tried my best here :^)