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Ayumi. - Hanagoyomi short version

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Topic Starter
Fushimi Rio
This beatmap was submitted using in-game submission on 2017年9月18日 at 15:56:50

Artist: Ayumi.
Title: Hanagoyomi short version
Source: 花の野に咲くうたかたの
Tags: galgame eroge opening applique PinkHeart Syameimaru-Aya iMage-- Meg chenwu
BPM: 120
Filesize: 17235kb
Play Time: 01:42
Difficulties Available:
  1. Ayaya's Extra (4.72 stars, 346 notes)
  2. cwR's Extra (5.4 stars, 397 notes)
  3. Easy (1.54 stars, 114 notes)
  4. Hana (5.43 stars, 373 notes)
  5. Hard (3.42 stars, 251 notes)
  6. iMage's Insane (4.41 stars, 322 notes)
  7. Normal (2.21 stars, 186 notes)
  8. z1085684963's Insane (4.33 stars, 319 notes)
Download: Ayumi. - Hanagoyomi short version
Download: Ayumi. - Hanagoyomi short version (no video)
Information: Scores/Beatmap Listing
---------------
A story of imaging a girlfriend

(not) Light insane by z一大串
Insane by Meg
Ayaya's Extra by Syameimaru-Aya
cwR's Extra by chenwu
Hana by PinkHeart (no 592 pp here :)
Syameimaru-Aya
http://puu.sh/iwZ5m/b0668f7dfc.osu
给个ex GD


Edit:
啊啊啊啊啊啊啊,我给忘了。
你得把你有的那个soft-hitclap复制一遍改成soft-hitwhistle2才行。
不然音效听起来大概会非常的吵。
想必已深有体会
Meg
finished my Light Insane.
please add some hitsounds and Tags("iMage--" "Meg")

http://puu.sh/iJsIO.zip
KaedekaShizuru
hi~ from Chinese Modding Queue

[General]
首先我强烈要求给slider静音
然后推荐一个音效:http://puu.sh/iSIPV/c088740e0c.wav KIAI里择机用一下 这个音效在和风曲子里很棒
iMage--的ID现在是Meg 所以是Meg's Insane咯
你自己的hard和easy的BG也还是建议用桜花的CG吧
顺便OP的MV呢

[Hana]
00:21:868 (1,2) - 旋转5°
00:22:202 (1,1,1) - 旋转10° 后面的blanket注意也跟一下
综上两条形成这样的效果:http://puu.sh/iSIXs/51b46091bb.jpg
00:26:368 (1,2,3) - 建议缩小距离局部重叠
01:38:368 (1,2,3) - ↑
其实有些排列不建议完全摆成直线的说……
来自粉心的Hana诅咒2333

[Ayaya's Extra]
00:05:536 (3) - 虽然尾端锚点并不是严格意义上的出界 但我强烈建议不要这样摆 任何一个锚点都不要出界为好
00:26:535 (3,4) - 我的建议是这样:http://puu.sh/iSJnz/980cdc6daf.jpg
00:41:535 (5,6,1,2) - 这里是六分拍注意
00:55:535 (1,2,3,4,5) - 我觉得这个跳太大了
00:56:535 - 这里有连续的1/4鼓建议补上连打
00:57:535 (1) - 太偷懒了!
01:02:202 (1) - 还是用spinner比较好

[Hard]
这hard感觉会被打 虽然我没啥可挑的

[Easy]
00:39:202 (4) - 在00:39:535 放个circle就行了 用slider不太舒服
01:28:202 (3,1) - blanket一下吧

Sorry Meg-san, my English is terrible. But nice map, I had nothing to mod. :o
Topic Starter
Fushimi Rio

KaedekaShizuru wrote:

hi~ from Chinese Modding Queue

[General]
首先我强烈要求给slider静音
然后推荐一个音效:http://puu.sh/iSIPV/c088740e0c.wav KIAI里择机用一下 这个音效在和风曲子里很棒 然而我并不是下的和风音效 这个我有但是没用
iMage--的ID现在是Meg 所以是Meg's Insane咯 他自己说的用原来id
你自己的hard和easy的BG也还是建议用桜花的CG吧 色气是好图的一环 不服不要玩
顺便OP的MV呢 还没压

[Easy]
00:39:202 (4) - 在00:39:535 放个circle就行了 用slider不太舒服
01:28:202 (3,1) - blanket一下吧 难 而且没什么必要

Sorry Meg-san, my English is terrible. But nice map, I had nothing to mod. :o
Karen
哦 原来是说这首歌,我还以为是那个几把百合曲
jyu
Hi! from queue :3

[Easy]

  • holy shit CS2
  1. 00:09:036 (2,1) - ee i wouldn't recommend stacking in easiest diff. you should change if more modders point this out
  2. 01:16:535 (2,3) - ^
  3. 01:16:868 (3) - also this one is off-screen and it's mentioned in AiMod http://puu.sh/j6Mh0/65a92c3948.png
  4. 01:26:868 (2) - would be better if you add finish hitsound with auto sampleset, kinda emphasizing the beat
[Normal]

  • dang this kind of normal diff used to be the death of me during beginner days lmao
  1. 00:23:535 (4) - only suggestion for slider's position, because currently this slider is kinda overlapped by previous circle idk i think it can be quite confusing http://puu.sh/j6MUh/d9d6a58715.jpg
  2. 00:31:535 (1,2) - also only suggestion, for better appearance i guess http://puu.sh/j6MZ5/b59f40509c.jpg
  3. 00:36:868 (1,2,3,4) - ee tbh i don't really like huge overlaps like this especially in lower diffs :< . idk you're not obligated to change it tho
  4. 00:57:535 (3) - add finish at slider's head? same hitsound pattern like 00:55:535 (1,2,3) - also you better delete the finish at 00:57:202 (2) - 's head
  5. 01:08:202 (3,5) - hmm idk this can also be quite confusing because during gameplay, 01:08:868 (5) - 's slider body is completely overlapped by previous slider. i don't think low-tier players can notice this, so idk i'd change it into something like this http://puu.sh/j6Nic/5d5ac30a30.jpg but yea it's up to you lol
[Hard]

  1. 00:34:202 (1) - ee only suggestion based on my own preference http://puu.sh/j6NE1/769bdbb0d8.jpg
  2. 01:04:202 (1,1) - idk it would be better to add a jump between them, kinda add the tense at the beginning of kiai, maybe something like this http://puu.sh/j6NQr/fb96b95786.jpg
[iMage's Insane]

  1. 00:21:202 (6) - move to 120|24 ? better stream, i guess http://puu.sh/j6Obs/e96d58f1b9.jpg
[Ayaya's Extra]

  1. 01:36:202 (1) - this one kinda touch the HP bar, so i suggest to lower it down a bit http://puu.sh/j6Owe/f31c0c3d6f.jpg
i got C at Hana diff so uh yea

anyway nice mapset :)
sorry if my mod sucks __(:'3__
goodluck~
Topic Starter
Fushimi Rio

jyu wrote:

Hi! from queue :3

[Easy]

  • holy shit CS2
  1. 00:09:036 (2,1) - ee i wouldn't recommend stacking in easiest diff. you should change if more modders point this out
  2. 01:16:535 (2,3) - ^
    I'll see. Actually newbies are able to read easy stacking but whatever. They are not qats
  3. 01:16:868 (3) - also this one is off-screen and it's mentioned in AiMod http://puu.sh/j6Mh0/65a92c3948.png
    I guess it's fine for new rules
  4. 01:26:868 (2) - would be better if you add finish hitsound with auto sampleset, kinda emphasizing the beat added
[Normal]

  • dang this kind of normal diff used to be the death of me during beginner days lmao
  1. 00:23:535 (4) - only suggestion for slider's position, because currently this slider is kinda overlapped by previous circle idk i think it can be quite confusing http://puu.sh/j6MUh/d9d6a58715.jpg ok
  2. 00:31:535 (1,2) - also only suggestion, for better appearance i guess http://puu.sh/j6MZ5/b59f40509c.jpg I prefer its current looking
  3. 00:36:868 (1,2,3,4) - ee tbh i don't really like huge overlaps like this especially in lower diffs :< . idk you're not obligated to change it tho I'm not sure. Let me find some further mods.
  4. 00:57:535 (3) - add finish at slider's head? same hitsound pattern like 00:55:535 (1,2,3) - also you better delete the finish at 00:57:202 (2) - 's head nope, it's better now
  5. 01:08:202 (3,5) - hmm idk this can also be quite confusing because during gameplay, 01:08:868 (5) - 's slider body is completely overlapped by previous slider. i don't think low-tier players can notice this, so idk i'd change it into something like this http://puu.sh/j6Nic/5d5ac30a30.jpg but yea it's up to you lol same to 00:36:868
[Hard]

  1. 00:34:202 (1) - ee only suggestion based on my own preference http://puu.sh/j6NE1/769bdbb0d8.jpg made some change
  2. 01:04:202 (1,1) - idk it would be better to add a jump between them, kinda add the tense at the beginning of kiai, maybe something like this http://puu.sh/j6NQr/fb96b95786.jpg ^
Thanks for mod!
sodarose
M4M

[Hana]
建议hp降一点,奥拓君开头都掉一半血
00:18:868 (6,2) - 看着有点难受
00:26:368 (1,2,3) - 这个间距太大了把
00:28:868 (1) - 可以删一个白点更平滑
00:47:202 (7) - NC一下
00:40:701 (2) - 音好像在00:40:757
我是不是遇见了未来的红票地狱

[EX]
00:40:702 (1,2,1) - 这种梗又难读又卡手
01:01:118 (2,2) - 这两个怎么不Stack啊
建议滑条静音
clap好像是默认的?可以换成别的更好
看AImod

[Insane]
00:45:535 (3,4) - copy?
Kiai Volume+10%

[Hard]
00:30:868 (5) - 没包好
01:18:868 (3) - ^
看AImod

[Normal]
00:15:536 (1) - Normal的转盘后离下个note要隔两条白线
00:51:368 (4,5,6,7) - 这堆感觉太直了

[Easy]
01:16:868 (3) - 这个出界了
01:16:535 (2) - DS离得有点远,微调一下起码让AImod里不显示

GL :)
Topic Starter
Fushimi Rio

sodarose wrote:

M4M

[Hana]
建议hp降一点,奥拓君开头都掉一半血
00:18:868 (6,2) - 看着有点难受 不明白
00:26:368 (1,2,3) - 这个间距太大了把 可以打 虽然看着狗了点
00:28:868 (1) - 可以删一个白点更平滑 改了改
00:47:202 (7) - NC一下 先放一放
00:40:701 (2) - 音好像在00:40:757 我听着没问题
我是不是遇见了未来的红票地狱 一边领红票一边涨fav

[Hard]
00:30:868 (5) - 没包好
01:18:868 (3) - ^
看AImod

[Normal]
00:15:536 (1) - Normal的转盘后离下个note要隔两条白线 但是结尾有音啊 不影响rank的话就先不改了
00:51:368 (4,5,6,7) - 这堆感觉太直了 看着挺统一的……

[Easy]
01:16:868 (3) - 这个出界了 侧面出界没有关系
01:16:535 (2) - DS离得有点远,微调一下起码让AImod里不显示 我这里没显示

GL :)
Lumael
Hello! Comming from my queue~

[General]
  1. Uncheck Widescreen support box in all diffs
  2. Add some LeadIn time in all diffs (around 1500~2000)

[Hana]
  1. 00:20:202 (3) - Add NC here because you added here 00:16:869 (1,1,1) -
  2. 00:01:536 (3,6) - I suggest you adding HC at those because you added here 00:05:536 (1) -
  3. 00:46:868 (5,6) - I feel like this could be semi stacked and the jump here doesn't really emphasize anything

    Awesome Diff!

[Ayaya's Extra]
  1. 01:09:035 - Remove unused green line
  2. Check AiMod for unsnapped stuff
  3. 00:01:536 (3,2,3) - This overlap is intentional right? However, it looks very odd, you could Control H 00:02:036 (1,2,3) -
  4. 00:03:536 (3,2,3) - ^
  5. 00:26:868 (1) - This slider is overlapping the HP bar
  6. 00:41:535 (5) - Same
  7. 00:55:535 (1,2,3,4,5) - LOL, nice, I think? i think that this can be an issue to rank because this is too sudden and probably the hardest jump of the song
  8. Feels very odd to don't have stuff like 00:56:368 - 00:56:452 - 00:56:535 - mapped, the rhythm is intense here and you just ignored this
  9. 00:56:702 (1,1,2,1) - Following vocals here doesn't emphasizes anything but ruins the groing up rhythm D:
  10. 01:10:202 (1,1,1,1,1) - Very nazi but you got some stack fail problems here. To see it better desable stacking on the editor
  11. 01:14:202 (1,2) - Improve this blanket a bit
  12. 01:20:868 (1,1,1,1,1) - Same mentioned above
  13. 01:26:035 (4,1) - Decreasing DS here feels very unatural, you may want to keep the same DS from the square jump
  14. 00:32:202 (2) - Too close to the HP bar
  15. 01:36:202 (1) - Overlapped by the HP bar

[iMage's Insane]
  1. 01:15:035 (5,6,1,1) - Space 01:15:535 (1) - away from 01:15:035 (5,6,1) - , it's too crouded and they almost overlap, doesn't look good while playing
  2. 01:38:868 (6) - NC? :p

    Awesome Diff!

[Hard]
  1. 01:31:867 (2) - 01:32:867 (1) - Unsnapped

Good Luck! I hope my mod was helpful~ Don't forget to vote on my Poll
Synpoo
hi, from my q

Hard
  1. 00:46:535 (3) - imo this plays better if you remove the repeat and start a 1/1 slider there, or even just use a circle instead of a repeat
  2. 00:47:202 (6) - Kinda confused why this is snapped to 1/3, isn't it better if it's just a 3/4 slider
  3. 00:57:702 (5) - Start this on 00:57:868 instead as there's no beat on 00:57:785

iMage's Insane
  1. 00:30:535 (4) - Whistle? To keep consistency with 00:33:202 (4,4) -
  2. 00:57:785 (8) - Overmapped
  3. 01:02:202 (1) - Looks a bit nicer without the first red anchor so its smooth until the next red anchor
  4. 01:15:118 (6) - Overmapped

Ayaya's Extra
Increase the OD to even out the spread a bit as it currently goes 7->7->9
  1. 00:24:202 (1) - This feels like it's lacking the emphasis that you built up with the previous jumps, this is the strongest beat of the pattern but it has a really small jump and feels quite weird to play
  2. 00:55:535 (1,2,3,4,5) - Idk about this full screen star pattern...QATs dislike difficulty spikes and this pattern is pretty hard compared to the rest of the map, consider toning it down

Hana
  1. 00:55:702 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - I don't really agree with the overmapping of this part. I get that the kicksliders here are used to give emphasis to the vocals, but there are definitely pauses in the rhythm of the music in places such as 00:56:452 and 00:56:952 and 00:57:785. Also this beat 00:56:868 should definitely be clickable instead of passively hit with a repeat slider. I just recommend you reconsider the rhythm of this part because it doesn't really represent the music properly
  2. 01:04:535 - Consider another slider here
  3. 01:12:535 (1) - I don't think this should be the same slider since it's not representing a vocal
  4. 01:23:202 (1) - ^
really good diff, so much fun to play

good luck with the set, hope to see this ranked soon!
Mi2ki_old
from my queue
General
  1. I think Widescreen support is not necessary, remove it?
Meg
  1. Widescreenいらないと思うけどオーナーがいるって言ったなら付けてあげてください
  2. 00:05:036 - Whistleの音を何に当ててるのかが分からないのではっきりとは言えないですがadd whistleしてもいいと思います
  3. 00:06:536 - ^
  4. 00:20:868 (4) - Add NC?
  5. 00:24:535 (6) - これx192:y36に移動しませんか? 3-7のstackのズレと合わせる感じで。
  6. 00:27:535~00:42:202 - ここの地帯にVolume70%は相当大きいと思うので -20%程した方がいいと思います
  7. 00:45:535 (3) - nazi 4を回転させたやつを使ったほうが好きです ギターの音?に合う気がします
  8. 00:52:868~00:55:535 - Volumeがなんたらかんたら
  9. 01:08:868 (1,4) - Ctrl+G? 私はこっちのほうが叩きやすいと感じました
  10. 01:27:702 (2) - 後ろ音鳴ってるのでAdd:SoftのClap付けてもいいかも
Ayaya
  1. 00:24:535 (1) - Unsnapped slider (end)
  2. 00:25:535 (3) - Unsnapped slider (end)
  3. 01:12:200 (1) - Unsnapped slider (start)
  4. 01:09:035 - duplicate green line
  5. OD+1
  6. 00:27:535~00:42:202 - 70% volume is not fit at this part imo, lower volume?(about -20%)
  7. 00:52:868~00:55:535 - ^
  8. 01:18:868 (1) - Remove NC
  9. 01:33:868 (2) - add NC
  10. 01:36:535 (2) - ^
  11. 01:38:202 (2) - ^
    I have not enough mod skill for modiding this diff
I'll mod more diffs later
Misure
Come on!
(秀逗说英文)
Topic Starter
Fushimi Rio

Misure wrote:

Come on!
(秀逗说英文)
不急 激霸图慢慢悠悠多等几个还没来的mod
Meg
thank you for modding.

http://puu.sh/k1LPK.zip
Topic Starter
Fushimi Rio

Lumael wrote:

Hello! Comming from my queue~

[General]

[Hana]
  1. 00:20:202 (3) - Add NC here because you added here 00:16:869 (1,1,1) - I set NCs by bars
  2. 00:46:868 (5,6) - I feel like this could be semi stacked and the jump here doesn't really emphasize anything not necessary

    Awesome Diff!

Synpoo wrote:

hi, from my q

Hard
  1. 00:46:535 (3) - imo this plays better if you remove the repeat and start a 1/1 slider there, or even just use a circle instead of a repeat following the vocal
  2. 00:57:702 (5) - Start this on 00:57:868 instead as there's no beat on 00:57:785 seems fine still

Hana
  1. 00:55:702 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - I don't really agree with the overmapping of this part. I get that the kicksliders here are used to give emphasis to the vocals, but there are definitely pauses in the rhythm of the music in places such as 00:56:452 and 00:56:952 and 00:57:785. Also this beat 00:56:868 should definitely be clickable instead of passively hit with a repeat slider. I just recommend you reconsider the rhythm of this part because it doesn't really represent the music properly It still gives similar feelings to the song's. Not necessary imo.
  2. 01:04:535 - Consider another slider here will consider
  3. 01:12:535 (1) - I don't think this should be the same slider since it's not representing a vocal If I was just representing the vocal
  4. 01:23:202 (1) - ^
really good diff, so much fun to play

good luck with the set, hope to see this ranked soon!
Others were fixed. Thanks for modding!
Starlights
慢慢悠悠等红票
Frey
真是悠闲啊

  • Easy
  1. 00:01:036 (1) - 故意放错吗,真是神麻婆的自信._ .
  2. 00:24:535 (4) - 取消开头的finish,太吵了,其他你的难度也没有这么做
  3. 00:25:535 (1) - 加finish,其他你的难度就是这样的。
  4. 00:26:202 (2) - addtion=soft
  5. 01:16:535 (2,3) - Easy不能叠哦...
  6. 01:27:535 (1) - 这里没必要变速,取消绿线的变速,重新按照DS来
  7. 01:37:535 (1) - addtion=soft 然后 加finish

    Normal

  8. 00:15:536 (1) - 删掉转盘,因为转盘结尾和下一个物件之间的间隔太小了
  9. 00:25:368 (3) - 去掉开头的finish
  10. 00:45:868 - Sampleset=Normal
  11. 01:12:868 (1) - 取消开头的Sampleset=normal
  12. Normal的遮挡我觉得很不妙,能不能想办法减少一点啊?

    Ayaya's Extra

  13. 看了一下,这个难度的综合难度并不适合适用Extra。只能说是Insane
  14. 00:41:535 (5,6,1,2) - 没有对齐,很明显这里是1/3
  15. 00:16:702 (5) - 这个Normal-Clap相当突兀啊,取消或者使用Soft-hitclap吧
  16. 00:50:202 (1,2,1,2) - 这个梗打起来很糟糕,不能改简单点?比如分别Ctrl+G 00:50:202 (1,1) - 之类,或者像最高难度一样
  17. 01:08:868 (5) - 重复的绿线,必须删掉一根
  18. 那么多normal-hitfinish,我觉得会降低印象分,考虑一下降低那些normal-hitfinish的音量?

:) 祝武运昌隆
Topic Starter
Fushimi Rio

Frey wrote:

真是悠闲啊

  • Easy
  1. 00:01:036 (1) - 故意放错吗,真是神麻婆的自信._ . 我去这什么鬼……
  2. 00:24:535 (4) - 取消开头的finish,太吵了,其他你的难度也没有这么做 fixed
  3. 00:25:535 (1) - 加finish,其他你的难度就是这样的。 fixed
  4. 00:26:202 (2) - addtion=soft fixed
  5. 01:16:535 (2,3) - Easy不能叠哦... 好吧
  6. 01:27:535 (1) - 这里没必要变速,取消绿线的变速,重新按照DS来 ???这变速什么情况
  7. 01:37:535 (1) - addtion=soft 然后 加finish fixed

    Normal

  8. 00:15:536 (1) - 删掉转盘,因为转盘结尾和下一个物件之间的间隔太小了 在荒郊野外找到了一个钢琴 于是给缩短了
  9. 00:25:368 (3) - 去掉开头的finish done
  10. 00:45:868 - Sampleset=Normal done
  11. 01:12:868 (1) - 取消开头的Sampleset=normal done
  12. Normal的遮挡我觉得很不妙,能不能想办法减少一点啊? 有点难办……

    Ayaya's Extra

  13. 看了一下,这个难度的综合难度并不适合适用Extra。只能说是Insane
  14. 00:41:535 (5,6,1,2) - 没有对齐,很明显这里是1/3
  15. 00:16:702 (5) - 这个Normal-Clap相当突兀啊,取消或者使用Soft-hitclap吧
  16. 00:50:202 (1,2,1,2) - 这个梗打起来很糟糕,不能改简单点?比如分别Ctrl+G 00:50:202 (1,1) - 之类,或者像最高难度一样
  17. 01:08:868 (5) - 重复的绿线,必须删掉一根
  18. 那么多normal-hitfinish,我觉得会降低印象分,考虑一下降低那些normal-hitfinish的音量?

:) 祝武运昌隆
红票战士pinkheart
Thanks for modding!
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