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July - Silent

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Total Posts
37
Topic Starter
Lethargy
This beatmap was submitted using in-game submission on 14. srpna 2015 at 14:33:59

Artist: July
Title: Silent
Tags: chill silent piano Pjecoo Geronimaa Mortem
BPM: 73
Filesize: 2691kb
Play Time: 01:16
Difficulties Available:
  1. Hard (2,43 stars, 169 notes)
  2. Mortem's Normal (1,62 stars, 82 notes)
Download: July - Silent
Information: Scores/Beatmap Listing
---------------
How come you can drink a drink but can't food a food

Jaden : Science
2:0

Hitsounding by Wafu
Cancel

Geronimaa wrote:

How come you can drink a drink but can't food a food
Topic Starter
Lethargy
If newborn babies could speak they would be the most intelligent beings on the planet Earth.
Alheak
M4M

[General]
  1. Add Cold Winter in the tags?
  2. Combo 1 might be too white to be rankable

  3. plz
    also reduce bg resolution to 1366x768
[Hard]
  1. A lot of those are just examples, please review the whole map to search for the similar cases they happen again
  2. 00:09:234 (3) - remove clap (you shouldn't use drum hitsounds on drumless parts imo)
  3. Actually, if you're motivated, how about fully hitsounding the piano with piano hitsounds?
  4. 00:22:384 (3) - ^
  5. 00:28:726 (4) - I feel like those kick sliders don't work really well in this map, 1/3 rhythm is funnier with doubles and alternating
  6. 00:29:239 (5) - This finish hitsound doesn't really fit with the song imo
  7. 00:30:392 (2,3) - this would look better either if completely straight or if the circle was a little further to the side
  8. 01:01:162 (2,3) - consistent spacing pls
  9. 01:23:121 (1,2) - Use (2)'s slider ball's follow circle to help get a better blanket with (1):
  10. 01:32:984 (1,2) - the blanket could be improved
  11. 00:17:453 (5) - NC
  12. 00:29:623 (6,1) - I'd swap NC but idk your call
  13. 00:36:418 (1,2) - ^
  14. 00:42:572 (1,2) - ^ (you get the idea)
Topic Starter
Lethargy

Alheak wrote:

M4M

[General]
  1. Add Cold Winter in the tags? - done
  2. Combo 1 might be too white to be rankable - i dont think so, but will let BNs decide

  3. plz
    also reduce bg resolution to 1366x768 - fixed
[Hard]
  1. A lot of those are just examples, please review the whole map to search for the similar cases they happen again
  2. 00:09:234 (3) - remove clap (you shouldn't use drum hitsounds on drumless parts imo) - fixed
  3. Actually, if you're motivated, how about fully hitsounding the piano with piano hitsounds?
  4. 00:22:384 (3) - ^ - same
  5. 00:28:726 (4) - I feel like those kick sliders don't work really well in this map, 1/3 rhythm is funnier with doubles and alternating - i think they work quite fine
  6. 00:29:239 (5) - This finish hitsound doesn't really fit with the song imo - will change
  7. 00:30:392 (2,3) - this would look better either if completely straight or if the circle was a little further to the side - moved more to the side
  8. 01:01:162 (2,3) - consistent spacing pls - it is consistent
  9. 01:23:121 (1,2) - Use (2)'s slider ball's follow circle to help get a better blanket with (1):
    - it wasnt supposed to be a blanket
  10. 01:32:984 (1,2) - the blanket could be improved - improved
  11. 00:17:453 (5) - NC - fixed
  12. 00:29:623 (6,1) - I'd swap NC but idk your call - will keep it as it is now
  13. 00:36:418 (1,2) - ^ - same
  14. 00:42:572 (1,2) - ^ (you get the idea) - same
ty for mod
Seijiro
My lazy IRC mod =3=
21:32 Geronimaa: hey could you mod?
21:33 MrSergio: Hm... well... I have a couple of mods to do
21:33 Geronimaa: its really short :D
21:34 MrSergio: I wonder xD
21:34 *Geronimaa is listening to [http://osu.ppy.sh/b/718497 July - Silent]
21:34 Geronimaa: look
21:34 MrSergio: I already modded that xD
21:34 Geronimaa: wut
21:35 MrSergio: Maybe...
21:35 Geronimaa: why isnt it posted then?
21:35 Geronimaa: idont think so
21:35 MrSergio: Oh, no lol
21:35 MrSergio: It was another map xD
21:35 Geronimaa: yea :D
21:35 Geronimaa: i have more july maps
21:35 MrSergio: lol
21:49 Geronimaa: btw why no mutual :(((((((((
21:51 MrSergio: lol, sorry xD
21:51 Geronimaa: btw
21:51 Geronimaa: sicne you did like 3 mods already
21:51 Geronimaa: ask me anytime if you want mod
21:51 MrSergio: Sure, when I'll finish my new mapset I'll let you know :3
21:53 Geronimaa: ok
21:55 MrSergio: lol, I can't really find something on that map tho
21:55 MrSergio: Beside the fact you don't have a Normal yet :P
21:55 MrSergio: And as always you have strange proportions for your BG xD
21:58 Geronimaa: :D
21:58 Geronimaa: normal is wip
21:58 Geronimaa: should be done tommorow
21:58 Geronimaa: and yeah
21:58 MrSergio: Give me a moment for the BG :P
21:58 Geronimaa: this BG was litreally screenshotten from youtube vidfeo
21:58 MrSergio: rofl
22:01 MrSergio: See if [https://imgur-archive.ppy.sh/knmsyjj.png this] is fine
22:02 Geronimaa: thats cool
22:02 MrSergio: I can still change the crop size
22:02 MrSergio: Since I had to cut out the outer "silence" part
22:02 Geronimaa: this is fine
22:02 MrSergio: silent*
22:02 MrSergio: Alright~
22:02 MrSergio: Let me clean it a bit
22:02 Geronimaa: btw which region of italia are u from?
22:03 MrSergio: Lombardia
22:03 Geronimaa: quindi sei un ragazzo milanese?
22:04 MrSergio: I just live there xD
22:04 Geronimaa: oh
22:04 MrSergio: And how do you speak italian? o.O
22:04 Geronimaa: and is it milan?
22:04 Geronimaa: ive learnt it
22:04 MrSergio: Near it, yeah
22:04 Geronimaa: at school
22:04 Geronimaa: since i went to bilingual school
22:04 Geronimaa: czech italian
22:04 MrSergio: Cool
22:04 Geronimaa: funny idea
22:05 MrSergio: I'd like an italian-japanese school :<
22:05 Geronimaa: weeb detector is off charts :D
22:05 MrSergio: :^)
22:08 Geronimaa: i wanna join kind modding
22:08 MrSergio: It's kinda dead now xD
22:08 MrSergio: I'm probably the only one still active
22:09 Geronimaa: yea iave noiced
22:09 MrSergio: And I mod rarely
22:09 Geronimaa: only my maps :)))
22:09 MrSergio: lol
22:09 MrSergio: Not only
22:11 MrSergio: lol, it was really bad quality that image xD
22:11 MrSergio: I tried to improve it a little but it got worse
22:11 MrSergio: rofl
22:11 Geronimaa: lol
22:11 MrSergio: I'm gonna puush it as it is now xD
22:11 Geronimaa: aight
22:15 MrSergio: http://puu.sh/iNi5f/2715521239.jpg
22:15 Geronimaa: what about hitsounds?
22:15 Geronimaa: dank
22:17 MrSergio: Hitsounds...
22:17 MrSergio: LKet me check xD
22:17 MrSergio: Let*
22:17 Geronimaa: like
22:17 Geronimaa: if it sounds ok
22:21 MrSergio: 00:09:234 (3,3) - Those claps on the end are fine, it's just that I'd prefer to keep the rhythm calmer here )just personal preferene)
22:21 MrSergio: preference*
22:21 MrSergio: As for those finishes
22:21 MrSergio: Like 00:29:239 (5) -
22:22 MrSergio: I understand what you were trying to do, but that's the wrong sound
22:22 MrSergio: Let me search for that sound for a moment
22:22 Geronimaa: well
22:22 Geronimaa: i dont really know many hitsounds
22:22 MrSergio: Don't worry, that's not a problem :3
22:33 MrSergio: Alright, since I wasn't able to find that audio I just cropped the one you had
22:34 Geronimaa: ok
22:34 MrSergio: http://puu.sh/iNjfb/e858bd7bdc.wav
22:34 MrSergio: I just tried to see how it works and it gives a cleaner feeling
22:34 MrSergio: But that's upi to you
22:35 MrSergio: Wait, maybe that's the wrong one
22:35 Geronimaa: yea it is bnetter now
22:35 Geronimaa: previosu one standed out too much
22:35 MrSergio: I hope I didn't mixed them xD
22:35 MrSergio: Oh, alright
22:36 MrSergio: The rest looks fine for me (hitsounds)
22:36 Geronimaa: okey
22:37 MrSergio: 01:42:025 (1) - Maybe decrease volume for this
22:37 MrSergio: Because the whistle gives a louder feeling there
22:37 Geronimaa: its already 5 :D
22:37 MrSergio: lol
22:37 Geronimaa: oh
22:37 MrSergio: Damn
22:37 MrSergio: Well, leave it like that xD
22:38 MrSergio: Idk, maybe see if it's fine removing that whistle
22:38 Geronimaa: yea its oke
22:39 MrSergio: Anyway, that's all xD
22:39 Geronimaa: psot itt
22:39 Geronimaa: to get kdssss
22:39 MrSergio: I did nothing lol
22:39 Geronimaa: you provided BG
22:40 Geronimaa: cropped hitsound
22:40 Geronimaa: advised
22:40 MrSergio: The first one doesn't count I guess, as well as the second xD
22:40 Geronimaa: ehh
22:40 MrSergio: But anyway :3
22:40 MrSergio: AS you wish ~

-Resized BG
-Cropped the soft-hitfinish since it was too long and noisy
-General advise on hitsounds

That's all. Good luck :3~
riffy
Yo, as promised.

[General]
  1. Pretty sure that 줄라이 should be added to the tags. It's name of the artist in Korean, their native language.
  2. According to TicClick's tool the following hitsounds are unused:
    1. soft-sliderwhistle.wav
    2. soft-hitfinish.wav
  3. I'd recommend to get a higher quality background. Might be just me, but I find this one blurry.
  4. Can't say that I agree with your combo colours, but as I've recommended a BG change I don't think that you need a new ones for the current BG.
  5. What do you guys think about finishing the map a litle earlier? Final beats of the difficulties are placed on really weak and quiet piano sounds, so it feels really hard to follow them and doesn't sound matching/relaxing.
  6. Avoid using tags unrelated to the song, please. They might confuse players or give the wrong search results. Also, tags are inconsistent throughout the difficulties.
[Pjecoo's Normal]
  1. I would lower HP Drain for a better playing experience. The song is meant to be relaxing, I believe. As well as the map.
  2. 00:02:658 (2,1) - I see the intention, but something like x0.9 or so would be slightly more readable and intuitively understandable. Do not halve your DS, use something lower to make transition feel natural.
  3. 00:10:878 - isn't the beat strong enough to have its own circle? What would you say about something like this?. Rhythm simplification on the easiest diff shouldn't hurt, right? :)
  4. 00:35:008 (3,4) - the 3/4 patterns are egenerally tricky, on a low BPM it gets a little more unnatural, I think. So, let's try to avoid it by using a repeated 3/4 slider? Example
    Note: 00:46:931 (2,3) - something similar here? Example. Please, be careful, there're a few more patterns I'm not mentioning!
  5. 00:49:623 - I would have the slider finished here, afterwards we can have a circle at 00:50:008 - so that piano beats are clickable and emphasized and drums are not left out.
  6. 00:58:085 (1,2,3) - select these three and hit Ctrl+G, it would make the sliders begin on stronger beats and make them work better with the song.
  7. 01:15:008 (3,4,1) - the distance between these three should be equal, I believe. Otherwise, it leads to misunderstanding and players might misread the pattern.

    Overall, that's a pretty decent difficulty. I would love to see a few changes made, but they are not vital.
[Hard]
  1. 00:37:187 (4,5,6,7,8) - I am quite unsure about the overlaps here. Here're many of them and even though it is still readable, the pattern appears quite messy. It would be great if you could clean up the overlaps a little.

    The last objects following quiet piano beats felt sort of forced to me. But It was already mentioned in General. Apart form that, it's fine.
The set might need a few more mods, but there is nothing really wrong.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Lethargy

-Bakari- wrote:

Yo, as promised.

[General]
  1. Pretty sure that 줄라이 should be added to the tags. It's name of the artist in Korean, their native language. - Added
  2. According to TicClick's tool the following hitsounds are unused:
    1. soft-sliderwhistle.wav
    2. soft-hitfinish.wav - fixed
  3. I'd recommend to get a higher quality background. Might be just me, but I find this one blurry. - Will do so
  4. Can't say that I agree with your combo colours, but as I've recommended a BG change I don't think that you need a new ones for the current BG. - Will change according to new BG
  5. What do you guys think about finishing the map a litle earlier? Final beats of the difficulties are placed on really weak and quiet piano sounds, so it feels really hard to follow them and doesn't sound matching/relaxing. - Will discuss it with Pjecoo
  6. Avoid using tags unrelated to the song, please. They might confuse players or give the wrong search results. Also, tags are inconsistent throughout the difficulties. - Was baited by Alheak >:( , fixed
[Hard]
  1. 00:37:187 (4,5,6,7,8) - I am quite unsure about the overlaps here. Here're many of them and even though it is still readable, the pattern appears quite messy. It would be great if you could clean up the overlaps a little. - Should be better now

    The last objects following quiet piano beats felt sort of forced to me. But It was already mentioned in General. Apart form that, it's fine.
The set might need a few more mods, but there is nothing really wrong.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you very much for your mod!
Zaphkael
As promised, here is my mod. Hope it helps :P

Pjecoo's Normal
First, the offset feels a bit off, better is 76.552
and that's it =p Except, watch out with the white combo colour, it might not be rankable.

Hard
Offset 1027
01:29:696 (1,2) - consider moving the 2 for a nice blanket
01:42:025 (1) - I'd make this a spinner unless you want 500 of the same all-mod SS scores
00:37:957 (6) - maybe NC?
00:44:110 (6) - ^^
00:50:264 (6) - ^^
(there are more but I won't tell you all of them, I know you can find them, they are similar)
00:56:931 (8) - the end of this slider is a strong beat, I would put 2 notes instead of a slider

that's it :D Good luck!
Topic Starter
Lethargy
will respond to mod as soon as i get back home
Nozhomi
Hi~ Request in-game.

- General :

  1. Remove Widescreen support on Normal diff.

Pjecoo's Normal :

  1. Oh hi again Pjecoo :D
  2. HP 3 to make like OD ? (OD 3 to 5 for Hard).
  3. 00:10:467 (3) - Rhythm don't fit the song, because 00:10:878 - is a strong beat and should be clicked, not played in a passive way. I suggest you to use 2 circles or 1 circle and 1 slider to follow piano at 00:10:878 - .
  4. 00:12:521 - Maybe add a whistle here to emphasis with the repetion of piano and make a liaison with this whistle 00:10:878 - ?
  5. 00:14:165 (2) - Where is NC ?
  6. 00:23:001 - If I follow your logic, it should have a whistle here.
  7. 00:35:585 (4) - Restart on a blue tic is horrible to click for a beginner. I think you should invert position on timeline of 00:35:008 (3,4) - to make it more easier.
  8. 00:36:546 (1) - Did you forget a whistle here ? Because it sounds really empty and weird like that. I really suggest you to add it, even if music is cooler on these part. If you want to keep it in same way with whistle, just reduce volume on it.
  9. 00:42:700 (1) - ^
  10. 00:48:854 (1) - ^
  11. 00:55:008 (1) - ^ and all other like that.
  12. 00:59:239 (3,4) - Same as 00:35:585 (4) - . Try like this http://puu.sh/iYcPM/27edcecee8.jpg (or with a circle at 01:00:777 - if you don't like reverse slider).
  13. 01:16:162 (4,1) - Keep same spacing than 01:15:008 (3,4) - just to make transition with the new timing section.

Hard :

  1. AR6 or 6.5 maybe due to low BPM ?
  2. 00:12:521 (3) - Maybe a whistle here ?
  3. 00:23:001 - Forget a whistle here.
  4. 01:25:381 - Whistle ?
  5. 01:38:532 - ^

Safe and well done.
Mukyu~
Topic Starter
Lethargy
like in previous post, will reply to mod as soon as i get home, should be by sunday
Topic Starter
Lethargy
All mods applied, thanks for modding guys, waiting for Pjc now.
Wafu
Few stuff to mention:

  1. 01:16:546 - The timing point is useless and 00:27:316 - Should not use 3/4 beat, it is 4/4.
  2. soft-sliderwhistle is unused, remove it.
  3. If possible, you could replace the background on Pjecoo's diff. Mixing up two aspect ratios and quality difference does not seem cool.
  4. soft-hitclap and soft-hitnormal are out of theme, removing them will result in more sensible hitsounding in first part of song. Because volume is equal to part after 01:16:546 - , there should be 15% on 00:01:015 - as well. Also there is C1 and C2 used on same time, please, make red timing point and green timing point equal in settings, thus preferably 15% volume and S:C1.
  5. 00:27:123 - Remove the inherited section from Pjecoo's diff, it is unused.
  6. 00:23:001 - 00:26:494 - Clap on both diffs does not reflect anything in music or if does, then it doesn't reflect it the right way, sounds very random. Same applies to 01:38:532 - on Pjecoo's diff.
  7. 01:39:559 (1) - End the spinner on 01:42:025 - because it is last audiable point of the song.
  8. soft-hitfinish2 is also not a great choice. There is a long hi-hat in the song, while you use really peaky cymbal, which does sound loud and probably too attacking.
  9. I won't list everything here, you might call me for a check or ask me IRC for these if you are not sure, but many of things were hitsounded different way then they were in music - Respectively, not that wrong, but reversed. You swapped snare for kick and kick for snare as well as ignored many beats actually. For example 00:28:726 - should have clap (does have whistle) and 00:28:854 - should have whistle (does have nothing). Hitsounds on normal are really inconsistent and maybe would be better to copy them from hard after they are fixed there, or eventually start from scratch. If you feel like it would require too much time or are afraid that you'd forget some beats, you might ask me in-game for fixing them completely for you.
  10. Timing is inconsistent between the difficulties, also it is wrong. You might check that in drum part it does not fit for sliders like 00:28:085 (3) - the end is completely off. Please ask someone to check the timing, I cannot fix it myself, timing is not a think I can do now.
Mortem
sorry for keeping you wait.

applied almost everything from modders. thank you.
code
osu file format v14

[General]
AudioFilename: July - Silent.mp3
AudioLeadIn: 0
PreviewTime: 51835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Silent
TitleUnicode:Silent
Artist:July
ArtistUnicode:줄라이
Creator:Geronimaa
Version:Pjecoo's Normal
Source:
Tags:chill silent piano
BeatmapID:733200
BeatmapSetID:323222

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"winter-sunrise-glow-1280x720.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1032,821.917808219178,4,2,1,20,1,0
27123,-100,4,2,2,20,0,0
27316,769.230769230769,4,2,2,30,1,0
27316,-83.3333333333333,4,2,2,30,0,0
86409,821.917808219178,4,2,1,15,1,0
89696,-100,4,2,1,10,0,0
99148,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,100,0
Combo2 : 214,214,214
Combo3 : 95,186,124
Combo4 : 97,31,31

[HitObjects]
118,103,1032,6,0,P|106:138|203:228,1,180,2|0,0:0|0:0,0:0:0:0:
261,193,2675,1,0,0:0:0:0:
385,110,4319,6,0,P|418:130|413:272,1,180,2|0,0:0|0:0,0:0:0:0:
360,299,5963,1,0,0:0:0:0:
208,261,6785,1,0,0:0:0:0:
124,129,7607,6,0,P|210:101|296:147,1,180,2|0,0:0|0:0,0:0:0:0:
348,185,9251,2,0,L|463:200,1,90,0|10,0:0|0:0,0:0:0:0:
478,306,10484,1,0,0:0:0:0:
404,332,10895,1,0,0:0:0:0:
86,168,12127,6,0,P|65:205|61:247,1,60
350,340,14182,6,0,P|378:292|365:158,1,180,2|0,0:0|0:0,0:0:0:0:
309,124,15826,1,0,0:0:0:0:
198,234,16648,1,0,0:0:0:0:
98,113,17470,6,0,P|168:67|280:93,1,180,2|0,0:0|0:0,0:0:0:0:
326,120,19114,1,0,0:0:0:0:
289,300,20758,5,2,0:0:0:0:
70,217,21990,2,0,L|55:142,1,60,0|0,0:0|0:0,0:0:0:0:
131,66,23018,2,0,P|176:68|230:102,1,90,8|0,0:0|0:0,0:0:0:0:
270,143,24045,6,0,P|308:165|448:123,1,180,2|0,0:0|0:0,0:0:0:0:
486,79,25689,1,0,0:0:0:0:
335,39,26511,1,10,0:0:0:0:
146,106,27319,6,0,P|110:163|128:248,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
184,307,28469,1,0,0:0:0:0:
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345,132,29623,2,0,P|353:167|349:213,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
369,294,30392,6,0,P|440:270|470:200,2,143.999995605469,0|8|0,0:0|0:0|0:0,0:0:0:0:
280,325,32315,2,0,L|186:303,1,71.9999978027344,4|8,0:0|0:0,0:0:0:0:
116,313,33084,1,0,0:0:0:0:
56,240,33469,6,0,L|45:87,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
133,63,34623,1,0,0:0:0:0:
212,113,35008,1,0,0:0:0:0:
343,63,35585,2,0,P|375:108|373:175,1,107.999996704102
305,219,36546,6,0,P|258:230|165:203,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
76,185,37700,1,0,0:0:0:0:
53,276,38084,2,0,L|131:325,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
206,298,38854,1,10,0:0:0:0:
351,180,39623,6,0,P|373:118|339:42,2,143.999995605469,2|8|0,0:0|0:0|0:0,0:0:0:0:
257,188,41546,2,0,P|218:173|180:175,1,71.9999978027344,4|8,0:0|0:0,0:0:0:0:
100,207,42315,1,0,0:0:0:0:
147,287,42700,6,0,L|303:315,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
375,276,43854,2,0,P|418:270|461:288,2,71.9999978027344,0|0|4,0:0|0:0|0:0,0:0:0:0:
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219,171,45392,1,0,0:0:0:0:
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247,253,53084,1,0,0:0:0:0:
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357,260,57700,1,0,0:0:0:0:
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356,106,58469,2,0,P|311:120|276:117,1,71.9999978027344,0|8,0:0|0:0,0:0:0:0:
194,101,59238,2,0,P|194:136|207:170,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
204,310,60200,2,0,L|81:335,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
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124,65,62315,2,0,P|156:95|168:133,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
232,187,63084,2,0,P|262:219|300:231,1,71.9999978027344,4|8,0:0|0:0,0:0:0:0:
376,199,63854,1,0,0:0:0:0:
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157,302,65392,1,0,0:0:0:0:
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330,231,70008,1,0,0:0:0:0:
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434,190,73084,1,0,0:0:0:0:
368,257,73469,6,0,L|196:283,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
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415,138,83085,6,0,B|315:120|253:197,1,179.999994506836,2|0,0:0|0:0,0:0:0:0:
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105,314,85200,2,0,P|90:276|100:220,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
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392,141,88052,1,0,0:0:0:0:
326,312,89696,6,0,L|142:298,1,180,2|0,0:0|0:0,0:0:0:0:
85,250,91340,1,0,0:0:0:0:
74,94,92162,1,0,0:0:0:0:
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415,250,94628,1,0,0:0:0:0:
111,323,96272,6,0,P|91:274|146:139,1,180,2|0,0:0|0:0,0:0:0:0:
182,104,97915,1,0,0:0:0:0:
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256,192,99559,12,0,102025,0:0:0:0:
Wafu
We reforged hitsounds completely and fixed inappropriate 1/12 rhythms on normal for drum part.
Arphimigon
Geronimma for low bpm mapper

[Pj's Normal]
00:09:251 (2,3,4) - Ehh it's a normal I think it's more fitting to have a reverse here
00:32:315 (2,3,1,2,3) - Id say the last two notes in here fit better if they are higher, makes the overall movement more flowy

[Hard]
00:05:552 (2,3) - If these are spread, dont stack 00:08:840 (2,3) - please
00:54:880 (1,2,3) - This is closer DS than most the other points like this if im not mistaken, can you make them all similar? 00:42:572 (1,2,3) - this is kinda high

This mapset was pretty decent. I liked the hitsounding!
Topic Starter
Lethargy

Arphimigon wrote:

Geronimma for low bpm mapper


[Hard]
00:05:552 (2,3) - If these are spread, dont stack 00:08:840 (2,3) - please
00:54:880 (1,2,3) - This is closer DS than most the other points like this if im not mistaken, can you make them all similar? 00:42:572 (1,2,3) - this is kinda high

This mapset was pretty decent. I liked the hitsounding!
Fixed, ty for mod
Mortem
Fixed with Arphimigon's suggestions. Thanks.
code
osu file format v14

[General]
AudioFilename: July - Silent.mp3
AudioLeadIn: 0
PreviewTime: 51835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Silent
TitleUnicode:Silent
Artist:July
ArtistUnicode:줄라이
Creator:Lethargy
Version:Pjecoo's Normal
Source:
Tags:chill silent piano Pjecoo Geronimaa Mortem
BeatmapID:733200
BeatmapSetID:323222

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"winter-sunrise-glow-1280x720.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1032,821.917808219178,4,2,1,20,1,0
26511,-100,4,2,2,20,0,0
27316,769.230769230769,4,2,2,30,1,0
27316,-83.3333333333333,4,2,2,30,0,0


[Colours]
Combo1 : 154,50,50
Combo2 : 214,214,214
Combo3 : 253,105,94
Combo4 : 255,204,51

[HitObjects]
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261,193,2675,1,0,0:0:0:0:
385,110,4319,6,0,P|418:130|413:272,1,180,2|0,0:0|0:0,0:0:0:0:
360,299,5963,1,0,0:0:0:0:
208,261,6785,1,2,0:0:0:0:
124,129,7607,6,0,P|210:101|296:147,1,180,2|0,0:0|0:0,0:0:0:0:
348,185,9251,2,0,L|463:200,2,90
306,209,10895,1,2,0:0:0:0:
86,168,12127,6,0,P|65:205|61:247,1,60,0|0,0:0|0:0,0:0:0:0:
350,340,14182,6,0,P|378:292|365:158,1,180,2|0,0:0|0:0,0:0:0:0:
309,124,15826,1,0,0:0:0:0:
198,234,16648,1,2,0:0:0:0:
98,113,17470,6,0,P|168:67|280:93,1,180,2|0,0:0|0:0,0:0:0:0:
326,120,19114,1,0,0:0:0:0:
289,300,20758,5,2,0:0:0:0:
70,217,21990,2,0,L|55:142,1,60,0|0,0:0|0:0,0:0:0:0:
131,66,23018,2,0,P|176:68|230:102,1,90,0|0,0:0|0:0,0:0:0:0:
270,143,24045,6,0,P|308:165|448:123,1,180,2|0,0:0|0:0,0:0:0:0:
486,79,25689,1,0,0:0:0:0:
335,39,26511,1,8,0:0:0:0:
146,106,27316,6,0,P|110:163|128:248,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
184,307,28469,1,0,0:0:0:0:
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53,276,38084,2,0,L|131:325,1,71.9999978027344,2|6,0:0|0:0,0:0:0:0:
206,298,38854,1,8,0:0:0:0:
351,180,39623,6,0,P|373:118|339:42,2,143.999995605469,2|8|2,0:0|0:0|0:0,0:0:0:0:
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375,276,43854,2,0,P|418:270|461:288,2,71.9999978027344,0|2|6,0:0|0:0|0:0,0:0:0:0:
296,225,45008,1,8,0:0:0:0:
219,171,45392,1,0,0:0:0:0:
153,238,45777,6,0,P|124:180|164:95,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
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35,108,51546,1,0,0:0:0:0:
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357,260,57700,1,0,0:0:0:0:
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157,302,65392,1,0,0:0:0:0:
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256,288,70392,6,0,P|215:288|135:147,1,215.999993408203,2|0,0:0|0:0,0:0:0:0:
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422,153,76161,1,0,0:0:0:0:
478,227,76546,5,2,0:0:0:0:
Ipas
Hello~ | Random mod

[Pjecoo's Normal]
  1. 00:01:078 (1,2) - It's possibly to move them precisely placed at the center for the design performance . 00:01:078 (1) - 112|104 , 00:02:721 (2) - 256|192
[Hard]
  1. Keep the spacing constant through over the map? Sometimes there's too close objects and too far objects
  2. 00:26:968 (2,3,4) - Change them to slider? Those circles were too sudden to be played imo . I'll tolerate it if there's just 2 of them . You did it on the whole parts, hope you realize it
[]
Well, that's all . Sorry for short mod . Hard to mod because hard to find mistakes
Good Luck!
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