forum

DragonForce - Defenders

posted
Total Posts
148
Topic Starter
Spaghetti
This beatmap was submitted using in-game submission on Wednesday, September 30, 2015 at 8:53:32 PM

Artist: DragonForce
Title: Defenders
Tags: dragon force maximum overload insane stream deathstream speedmetal power speed metal powermetal yuii- matt heafy
BPM: 190
Filesize: 9060kb
Play Time: 05:42
Difficulties Available:
  1. Legend (6.17 stars, 2207 notes)
Download: DragonForce - Defenders
Information: Scores/Beatmap Listing
---------------

Best beatmap 2015 #5!? Thank you all so much, holy shit.

Follow me on twitter for mapping updates and other stuff!


We'll keep holding on,
in times of changes.
Standing strong against the wind,
until the end of time.


Big thanks to Yuii- for hitsounding!

Legend - by Spaghetti



KwaN Sheep must be on every DF map.


Thank you
Jenny for inspiration.
Yuii- for hitsounding. I love you so much.
Fyre for all the testplays.
Mazzerin, Goldenwolf, Death, and MrSergio for timing help.

Play Raiden's Tatsujin here!



Mazzerin
Satan
2015-06-16 02:27 Mazzerin: it is DragonForce
2015-06-16 02:27 Spaghetti: iikikikikikiikikk someone told me
2015-06-16 02:27 Spaghetti: im lazy
2015-06-16 02:29 Spaghetti: thanks anyways
2015-06-16 02:29 Mazzerin: chorus streams end/start on blue tick ?
2015-06-16 02:29 Spaghetti: you reminded me lol
2015-06-16 02:29 Spaghetti: I havent even reached the chorus yet lol
2015-06-16 02:30 Spaghetti: and combo wise yes
2015-06-16 02:30 Spaghetti: and spacing wiser
2015-06-16 02:30 Spaghetti: wise
2015-06-16 02:30 Mazzerin: 01:07:186 (1) - i considered this chorus
2015-06-16 02:31 Mazzerin: 01:15:870 (1) - why is this nc
2015-06-16 02:31 Spaghetti: are we doing a mod lol
2015-06-16 02:31 Spaghetti: alright
2015-06-16 02:31 Mazzerin: 01:23:607 (1,2) - this ends on blue tick and others start on blue ticks
2015-06-16 02:31 Spaghetti: I guess for consistency with the other combos
2015-06-16 02:31 Mazzerin: i dont know i just look at it
2015-06-16 02:32 Mazzerin: that makes all strong notes unclickable
2015-06-16 02:32 Mazzerin: all of those skip the strong beats
2015-06-16 02:33 Mazzerin: i dont know if you know but one of that 1/4 jump part is harder than the whole map combined without the other one
2015-06-16 02:33 Spaghetti: LOL
2015-06-16 02:34 Spaghetti: which one
2015-06-16 02:34 Mazzerin: either one of the two
2015-06-16 02:34 Mazzerin: 01:05:923 (1) - 01:22:344 (1) -
2015-06-16 02:34 Spaghetti: what should I do?
2015-06-16 02:34 Mazzerin: the 2nd one has 1/4 jumps even though that part in the music repeats for the Xth time and it didnt before
2015-06-16 02:34 Mazzerin: so it isnt necessary for sure
2015-06-16 02:34 Spaghetti: Ima take out the first one
2015-06-16 02:35 Mazzerin: well im just saying its really crazy and the rest of the map isnt compared to that
2015-06-16 02:35 Mazzerin: just wondering whats gonna happen in solo for example
2015-06-16 02:35 Mazzerin: 1/4 jumps like in cirno math class
2015-06-16 02:35 Mazzerin: Xd
2015-06-16 02:35 Mazzerin: oh that smiley is ugly sorry
2015-06-16 02:36 Spaghetti: solo isnt gonna be some jenny shit
2015-06-16 02:36 Mazzerin: what do you mean
2015-06-16 02:36 Spaghetti: solo is most likely not gonna have many jumpstreams since the solo is so slurred
2015-06-16 02:37 Spaghetti: and by jenny i mean huge spaces and a ton of jumpstreams
2015-06-16 02:37 Mazzerin: 04:09:081 seems good for that
2015-06-16 02:37 Mazzerin: and 04:05:291 every measure with slight jumps
2015-06-16 02:38 Spaghetti: maybe, but not like
2015-06-16 02:38 Spaghetti: every 4 notes
2015-06-16 02:38 Spaghetti: well actually nvm
2015-06-16 02:38 Spaghetti: lol
2015-06-16 02:38 Spaghetti: idk what's gonna happen
2015-06-16 02:38 Spaghetti: all i know
2015-06-16 02:38 Mazzerin: yea that 1st part is good every 4 notes
2015-06-16 02:38 Mazzerin: its just that theres 1 strong part there
2015-06-16 02:38 Mazzerin: and 9 notes
2015-06-16 02:38 Spaghetti: ima keep it in _control_
moya
the dream.
Topic Starter
Spaghetti
accidental post





planes are neat
GoldenWolf
gay timing for a gay singer, I'm kinda lazy to list all the red lines n stuff so here have a diff with only the redlines, copy/paste your map on it or sth idk hf
Aka
what
tell me its a joke
those points are so off LOL

i doubt it needs more than 1 (297 offset) or 3 (02:57:139 - 95bpm from here perhaps or not, idk) timing points lol
get charles or idk
Topic Starter
Spaghetti

Aka wrote:

what
tell me its a joke
those points are so off LOL

i doubt it needs more than 1 (297 offset) or 3 (02:57:139 - 95bpm from here perhaps or not, idk) timing points lol
get charles or idk
im just using 1 timing point rn cuz the others were death.

Time it if you want but idk
moya

im bad
1319
hello i am ready to me me again
ddfgit
ok my body is ready
so, my star :3
Topic Starter
Spaghetti
Can someone who has experience hitsounding PM me in-game (if not online, shoot me a forum PM) because I'm going to massacre this map if I try to hitsound any further.




EDIT: Yuii- is my lord and savior
Topic Starter
Spaghetti
RE-DL THE MAP IF YOU'VE HAD IT BEFORE THIS POST.

NEW MP3
HappyRocket88
—————————————————————————————————————————————————————



Hi from my queue! I'm not good at modding extras so I'll do my best.

Legend

  1. 00:18:276 (2) You can stack at this slider 00:17:960 (1) 's tail to make a bit neater. o3o
  2. 00:22:697 (4) ^ 00:22:065 (2) 's tail.
  3. 00:20:249 (1,2,3,4,5,6,7,8,9,10,11) I don't know... you can to emphasize this part by the 11 combo? Otherwise you could add NC here to keep the NC'ing consistency 00:20:960 (6)
  4. 00:27:907 (7,1) - You can place them here x=241=89 to keep a better diagonal flow with the previous object 00:27:749 (6).
  5. 01:51:670 (1,2,3,4,5,6,7) This can look more like a star pattern?
  6. 02:35:644 (1) You can put it close to the 02:35:328 (6) to reduce the gap between these three objects.
  7. 02:59:723 (1) Isn't this slider's end so offscreen?

Sorry, I'm a bad modder. ;__;
Yuii-
Get the hitsounding mod here.

You'll also notice that I added some green lines, that's because of the volume, didn't change ONE thing apart from that.

We also did a short IRC mod but... osu! crashed!
Topic Starter
Spaghetti
HappyRocket88

HappyRocket88 wrote:

—————————————————————————————————————————————————————



Hi from my queue! I'm not good at modding extras so I'll do my best.

Legend

  1. 00:18:276 (2) You can stack at this slider 00:17:960 (1) 's tail to make a bit neater. o3o Fixed
  2. 00:22:697 (4) ^ 00:22:065 (2) 's tail. Kinda wrecks the flow, and doesn't help indicate the 3/4. Sorry.
  3. 00:20:249 (1,2,3,4,5,6,7,8,9,10,11) I don't know... you can to emphasize this part by the 11 combo? Otherwise you could add NC here to keep the NC'ing consistency 00:20:960 (6) Fixed
  4. 00:27:907 (7,1) - You can place them here x=241=89 to keep a better diagonal flow with the previous object 00:27:749 (6). Fixed
  5. 01:51:670 (1,2,3,4,5,6,7) This can look more like a star pattern? I wasn't looking for a start pattern and I like how this plays, sorry.
  6. 02:35:644 (1) You can put it close to the 02:35:328 (6) to reduce the gap between these three objects. Fixed
  7. 02:59:723 (1) Isn't this slider's end so offscreen? Nice suggestion, fiixed

Sorry, I'm a bad modder. ;__; I disagree.
Thanks!
Stjpa
Not a great modder, but I'm trying.

First, your normal-hitwhistle is terrible. Try this one. There may be better ones, but this one sounds WAY better.

00:20:960 (1,2) - This is not a blanket, if you wanted to do one.

02:41:012 (2,3) - ^

02:41:486 (4,5) - I guess you didn't want to make blankets. But maybe you should change them to blankets.

03:09:433 (2) - Weird

Not helpful at all, don't give me a kudosu for this. lol Maybe I'll find more after playing.
Topic Starter
Spaghetti
XiiD

XiiD wrote:

Not a great modder, but I'm trying.

First, your normal-hitwhistle is terrible. Try this one. There may be better ones, but this one sounds WAY better. I love it, thanks!

00:20:960 (1,2) - This is not a blanket, if you wanted to do one. Wasn't my intention.

02:41:012 (2,3) - ^ Fixed

02:41:486 (4,5) - I guess you didn't want to make blankets. But maybe you should change them to blankets. Fixed

03:09:433 (2) - Weird Oh shit LOL, fixed. That wasn't intentional

Not helpful at all, don't give me a kudosu for this. lol Maybe I'll find more after playing. Gave you some because that whistle hitsound is great.
Thanks.
Yuii-
Normal hitsounds are good :(
K i R a
Hi! Mod 4 Mod :D

[Legend]
From ranking criteria: "Each map must use at least two different combo colors. Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends." Dont use 3 yellow colors consecutively.

I know its a pain to change it when you have lots of timing lines but... better offset: 292, also, it is the perfect offset.

  • 00:05:328 (1) - This may disqualify your map in the future if you dont show the slow down before it starts, this is unrankeable :/
    00:17:960 (1) - There is a triplet there, you should map the red tick too.
    00:33:749 (4,5) - Try to not make antinatural jumps like this one, usually, if you want to do it and feel it natural and confortable to play, you should make it flowing forward the slider or in a good angle not in the opposite way.
    00:47:012 (5) - NC here instead of here 00:47:328 (1) -
    00:49:618 (2) - ^ -> 00:49:381 (1) -
    01:01:223 (2) - Better blanket
    01:22:381 (7) - Seems like you forgot the reverse arrow? Its a triplet again.
    01:29:960 (1,2,3,4) - Make it flow, as i told you, unnatural jumps like this should be done with streams.
    01:48:907 (1,2,3,4) - This is 1/4
    01:54:907 (5) - Reverse arrow or put a circle to complete the triplet
    02:03:118 (2,3,4,5) - Blanket and stack?
    02:13:223 (5) - NC
    02:14:486 (5) - ^
    02:22:296 - Tell me if this is a bug but I can't see the second circle on the stream when i can see the third until the stream started: https://osu.ppy.sh/ss/3357522
    02:23:328 (5) - NC
    02:24:591 (5) - ^
    02:28:381 (1,2,3) - It mess up the readibility if you put it like it has a pause because there is no circle in between them, you should make the jump more readable.
    Also please look for a break some where between 1:30 and 3:30, its so long and you need a break anywere.
    03:33:749 (1) - Stack the end with the circle.
    04:06:276 (5,6,7,8) - Same as i told you, make the jump not follow the line so it is read as a jump
    04:07:223 (1,2,3,4) - ^
    04:07:854 (1,2,3) - ^
    04:31:065 (5,6) - Same as before, anti flow jump.
    04:36:118 (5,6) - ^
    04:41:012 (2) - Stack
    04:49:223 (7) - This slider is the only one in the map with whistle, you should remove it, sounds ugly because you didnt use it in the whole map.
    04:58:697 (5) - NC
    04:59:960 (5) - ^
    05:26:644 (2,3) - This kind of slider overlap is ugly if the bow is longer than the arrow, you may find a better way.
    You may unify / connect some kiai parts that doesnt need to be cut, also Aibat is telling about it too, kiai time should be consistent.

    Everything else I see is fine, good luck and continue looking for some more mods! ~ I like Legends diffs tho.
Topic Starter
Spaghetti
K i R a

K i R a wrote:

Hi! Mod 4 Mod :D

[Legend]
From ranking criteria: "Each map must use at least two different combo colors. Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends." Dont use 3 yellow colors consecutively. Fixed.

I know its a pain to change it when you have lots of timing lines but... better offset: 292, also, it is the perfect offset. Denied. Sorry, will change if other's agree.

  • 00:05:328 (1) - This may disqualify your map in the future if you dont show the slow down before it starts, this is unrankeable :/ What do you mean?
    00:17:960 (1) - There is a triplet there, you should map the red tick too. There's a triplet everywhere in the drumbeat.
    00:33:749 (4,5) - Try to not make antinatural jumps like this one, usually, if you want to do it and feel it natural and confortable to play, you should make it flowing forward the slider or in a good angle not in the opposite way. I was trying to make a circular motion but yeah, fixed it up a bit.
    00:47:012 (5) - NC here instead of here 00:47:328 (1) - Fixed
    00:49:618 (2) - ^ -> 00:49:381 (1) - Fixed
    01:01:223 (2) - Better blanket Fixed
    01:22:381 (7) - Seems like you forgot the reverse arrow? Its a triplet again. All my sliders were messed up because of timing and stuff ;w;
    01:29:960 (1,2,3,4) - Make it flow, as i told you, unnatural jumps like this should be done with streams. This plays fine.
    01:48:907 (1,2,3,4) - This is 1/4 Used to accentuate the guitar, and there's beats on those slider ends so it fits.
    01:54:907 (5) - Reverse arrow or put a circle to complete the triplet Same as above
    02:03:118 (2,3,4,5) - Blanket and stack? Fixed.
    02:13:223 (5) - NC Fixed.
    02:14:486 (5) - ^ Fixed.
    02:22:296 - Tell me if this is a bug but I can't see the second circle on the stream when i can see the third until the stream started: https://osu.ppy.sh/ss/3357522 Hmm idk but this is what it looks like on my end: https://osu.ppy.sh/ss/3357853
    02:23:328 (5) - NC Fixed.
    02:24:591 (5) - ^ There is one there. :P
    02:28:381 (1,2,3) - It mess up the readibility if you put it like it has a pause because there is no circle in between them, you should make the jump more readable. as long as you keep the cursor moving at the speed the stream is going, it should play fine.
    Also please look for a break some where between 1:30 and 3:30, its so long and you need a break anywere. There is no place that fits for a break.
    03:33:749 (1) - Stack the end with the circle. No because the slider starts the stream off and I have to keep it going.
    04:06:276 (5,6,7,8) - Same as i told you, make the jump not follow the line so it is read as a jump Same as above.
    04:07:223 (1,2,3,4) - ^ ^
    04:07:854 (1,2,3) - ^ ^
    04:31:065 (5,6) - Same as before, anti flow jump. Fixed.
    04:36:118 (5,6) - ^ ^
    04:41:012 (2) - Stack I was a bit iffy about this one, but fixed.
    04:49:223 (7) - This slider is the only one in the map with whistle, you should remove it, sounds ugly because you didnt use it in the whole map. I'll talk to Yuii- about it.
    04:58:697 (5) - NC Fixed.
    04:59:960 (5) - ^ Fixed.
    05:26:644 (2,3) - This kind of slider overlap is ugly if the bow is longer than the arrow, you may find a better way. More of a flow than looks thing.
    You may unify / connect some kiai parts that doesnt need to be cut, also Aibat is telling about it too, kiai time should be consistent. That is completely allowed.

    Everything else I see is fine, good luck and continue looking for some more mods! ~ I like Legends diffs tho.
Thanks for the mod :D
show more
Please sign in to reply.

New reply