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FELT - Freedom

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Topic Starter
Zerss
This beatmap was submitted using in-game submission on vendredi 31 juillet 2015 at 17:36:26

Artist: FELT
Title: Freedom
Tags: NAGI☆ Cold Snap Touhou original comiket 87 c87 東方Project
BPM: 141
Filesize: 2833kb
Play Time: 01:12
Difficulties Available:
  1. Easy (1,27 stars, 33 notes)
  2. Free (2,75 stars, 85 notes)
  3. Normal (1,83 stars, 59 notes)
Download: FELT - Freedom
Information: Scores/Beatmap Listing
---------------
check out the 4* diff i made on this song https://osu.ppy.sh/s/813914








#1 mapset :)

Big thanks to Zaphkael who helped me a lot :)

Easy by Me
Normal by Me
Free by Me

Wafu
Cherry Blossom
Cherry Blossom
Cerulean Veyron

Storyboard optimization & lossless mp3 by Wafu!


About my map
  1. 1st bubbled beatmap
  2. 1st bubblepopped beatmap
  3. 1st ranked beatmap
  4. 1st beatmap sent in a pack




-rage
Bonjour.
Here's a very short mod.

In general, i'm sure that you know that the song has a very long beginning. well all this empty space is rather useless since we have the option to skip all of that. you can find the link here if you want to shorten the mp3 (or if you want, just leave it as it is, i'm just trying to read what the rules says haha).

Easy
00:52:926 (2) - this slider should'nt overlap the previous one.
01:08:246 (3) - i think this slider should just be 1 white tic long, and not 2. it follows better with the up-coming spinner.

Normal
I feel like this difficulty should be CS:2.5 instead of 3.1. but that's just my opinion :P
00:59:735 (1,2) - this jump feels slightly awkward considering how the rest of the map flows. maybe try to rotate it or change it's position.

Hard
00:45:267 (1) - move this slider down a bit (awkward jump).
00:49:522 (3,4) - i don't really like this overlap. it feels a bit weird.
00:52:501 (2,3) - ^
01:05:267 (8) - move this stream down a bit, the jump is just a little too far.

Overall: really nice song and beatmap!
Bonne chance avec ta chanson
Topic Starter
Zerss

klonoa wrote:

Bonjour. Salut ! :)
Here's a very short mod.

In general, i'm sure that you know that the song has a very long beginning. well all this empty space is rather useless since we have the option to skip all of that. you can find the link here if you want to shorten the mp3 (or if you want, just leave it as it is, i'm just trying to read what the rules says haha). I know this, but if I cut the music, I need to retime everything, with the SB, I'll see with the BN if it's a big problem, 'cuz you know...

Easy
00:52:926 (2) - this slider should'nt overlap the previous one. I dunno why, but changed
01:08:246 (3) - i think this slider should just be 1 white tic long, and not 2. it follows better with the up-coming spinner. Changed

Normal
I feel like this difficulty should be CS:2.5 instead of 3.1. but that's just my opinion :P I can't change this because if I make it CS=2.5, the diff will be an Easy one.
00:59:735 (1,2) - this jump feels slightly awkward considering how the rest of the map flows. maybe try to rotate it or change it's position. No changes

Hard
00:45:267 (1) - move this slider down a bit (awkward jump). Done
00:49:522 (3,4) - i don't really like this overlap. it feels a bit weird. I've tried to change it, I don't know if it's correct, just tell me ^^
00:52:501 (2,3) - ^ ^
01:05:267 (8) - move this stream down a bit, the jump is just a little too far. Changed!

Overall: really nice song and beatmap! Thanks c:
Bonne chance avec ta chanson Merci ;)
Updated! Thanks :)
- Castaway -
IRC Mod
21:43 - Castaway -: can i mod ur map?
21:43 Z e r s s: Which one ? xD
21:43 - Castaway -: https://osu.ppy.sh/s/322838
21:44 Z e r s s: Yeah :)
21:48 - Castaway -: ur map is like....perfect
21:48 Z e r s s: Do you use custom hitsounds ?
21:48 Z e r s s: ...really ? xD
21:48 - Castaway -: hard is, i havent checked normal
21:49 - Castaway -: i dont do easy ._.
21:49 - Castaway -: yea
21:49 - Castaway -: the hitsounds are there
21:51 - Castaway -: normal shouldnt have so many overlaps ._.
21:51 Z e r s s: Do you have examples of overlaps ?
21:51 - Castaway -: yes
21:52 - Castaway -: 00:43:139 (3,5) -
21:52 - Castaway -: 00:44:416 (5,2) -
21:52 - Castaway -: 00:45:692 (2,4) -
21:52 - Castaway -: within 2 seconds...
21:52 - Castaway -: make sure there arent too many fancy sliders...its only normal
21:53 Z e r s s: I will check this with BN if it's too much, I feel like it's enough overlaps, and stuff like that
21:53 Z e r s s: And the overlaps are like only on the beginning
21:54 - Castaway -: also
21:54 - Castaway -: 01:08:671 (5,1) -
21:54 - Castaway -: u need a larger gap between the spinner and the slider
21:55 - Castaway -: isnt the beginning..the whole thing?
21:55 Z e r s s: Ok, changed for the slider
21:55 - Castaway -: ehh?
21:55 - Castaway -: oh..nvm
21:55 Z e r s s: for 01:08:671 (5,1) - this
21:55 Z e r s s: x)
21:55 - Castaway -: :P
21:56 - Castaway -: ill do easy cuz...its short...not as boring
21:57 - Castaway -: im almost certain u shouldnt have overlaps in easy
21:57 - Castaway -: 00:49:522 (2,1) -
21:57 - Castaway -: 00:52:926 (2,3) - ^ and too hard for easy
21:57 - Castaway -: the player should have a smooth movement being a noob or something
21:57 Z e r s s: As said for Normal, I'll check this with BN, 'coz you know, it's aesthetics ^^
21:58 - Castaway -: 00:58:033 (3,2) - overlap in easy
21:58 Z e r s s: For this 00:52:926 (2,3) - I'm still searching how I'll put this, I really don't want to change the (3), but I can't find things cool to do with (2)
21:58 - Castaway -: 00:56:331 (2,1) - im not sure if this one is allowed
21:59 - Castaway -: easy shouldnt be 'cool'
21:59 - Castaway -: it should be...easy
21:59 - Castaway -: straight and slightly curved
22:00 - Castaway -: tbh...u could remap this in like 5 mins
22:00 - Castaway -: hehe~
22:01 Z e r s s: For 00:58:033 (3,2) - & 00:56:331 (2,1) - It follows the flow of the song, and this kind of overlap is authorized, I guess xD
22:01 - Castaway -: it doesnt have to overlap to flow
22:02 - Castaway -: but...again just check with BN
22:02 Z e r s s: yeah, I'll do that
22:02 - Castaway -: but im pretty sure no overlaps in normal and certainly not in hard
22:02 - Castaway -: easy* not hard lol
22:02 Z e r s s: lol xD
22:03 - Castaway -: hope i somehow helped :P
UltraRik
Hello heres the mod ~ :D

[Easy]
Your offset should be at the very first beat, meaning here it would go on 00:24:841 -
Tho I suggest you remove the spinner, since the intro is the same and nothing calls for a spinner in this specific moment,
deleting it and adding a circle at 00:28:139 - (really not sure about this since it's a blue tick)

00:52:926 (2) - I think you could easily avoid the overlap here, but it doesn't seem that big of a deal
00:54:629 (3) - Try reshaping to fit the sudden vocals better, and to look even cleaner

The mp3 you are using starts extremly quiet, imo it would be fine to trim the first 5-10 seconds, so that
your map doesn't start at half of the song.

[Normal]
Same thing about trimming and the spinner at the start.

Your SV seems a bit much to me, maybe use 1.2?

It doesn't make much sence to have a big difference between SV and DS, because movement shouldn't vary so much.

I like your song setup in both Easy and Normal, but I'm a bit confused about the CS 3.1 here lol
Did you try to manipulate the star difficulty with it or something? If so, that's actually okay with me tbh

[Hard]
-||- offset -||- spinner

00:50:586 (5) - Maybe just a bit much of a jump from the slider end
00:51:650 (8) - ^
01:03:990 - Seening how short of a map this is I wouldn't ignore this beat
01:07:394 - ^

Well, overall I like how you mapped it, but it seems to me like you had generally low spacing, and then sudden difficulty spikes in
terms of distance. I would consider spacing out the diff in general some more and nerfing the jumps like ones I pointed out.

Overall this was a very very very good map.
Nice work work with combos, good hitsounding, I love how you keep the HP above OD in setup..
had to give some genuine effort for this one.

Hope this nitpicking helps, Good Luck! ^^
Topic Starter
Zerss

UltraRik wrote:

Hello heres the mod ~ :D

[Easy]
Your offset should be at the very first beat, meaning here it would go on 00:24:841 - Done
Tho I suggest you remove the spinner, since the intro is the same and nothing calls for a spinner in this specific moment,
deleting it and adding a circle at 00:28:139 - (really not sure about this since it's a blue tick) I have put a spinner because of the blue tick, so no changes.

00:52:926 (2) - I think you could easily avoid the overlap here, but it doesn't seem that big of a deal I don't find how :/ But I've tried to correct it
00:54:629 (3) - Try reshaping to fit the sudden vocals better, and to look even cleaner I think it already looks clean, I'll check if I need to change things about it

The mp3 you are using starts extremly quiet, imo it would be fine to trim the first 5-10 seconds, so that
your map doesn't start at half of the song. Yeah, I know, but the problem is to retime everything, for the beat, it's ok, but for the storyboard, it'll be a full mess

[Normal]
Same thing about trimming and the spinner at the start. Done for the offset

Your SV seems a bit much to me, maybe use 1.2? Explained below

It doesn't make much sence to have a big difference between SV and DS, because movement shouldn't vary so much. I didn't mean to do that ^.^'

I like your song setup in both Easy and Normal, but I'm a bit confused about the CS 3.1 here lol
Did you try to manipulate the star difficulty with it or something? If so, that's actually okay with me tbh The CS & the SV is for the star diff., I've sized up the beatmap ^^

[Hard]
-||- offset -||- spinner Done for the offset

00:50:586 (5) - Maybe just a bit much of a jump from the slider end Done
00:51:650 (8) - ^ Done
01:03:990 - Seening how short of a map this is I wouldn't ignore this beat I'm following the rythm of the song, no changes
01:07:394 - ^ ^

Well, overall I like how you mapped it, but it seems to me like you had generally low spacing, and then sudden difficulty spikes in
terms of distance. I would consider spacing out the diff in general some more and nerfing the jumps like ones I pointed out. I've just tried to get some lower jumps ^^

Overall this was a very very very good map. Wow... thanks!
Nice work work with combos (I'm a combo nazi xD), good hitsounding, I love how you keep the HP above OD in setup..
had to give some genuine effort for this one.

Hope this nitpicking helps, Good Luck! ^^
Big thanks :)
lit120


[Easy]
  1. 00:52:075 (1,2) - some newbies might find this one confusing. make that tail (2) up
  2. 00:54:629 (3) - DS
[Normal]
  1. 00:42:714 (2) - remove whistle
  2. 00:45:692 (2) - ^ (head)
  3. 00:59:735 (2) - DS
  4. 01:01:011 (4) - DS check
  5. 01:01:863 (5) - DS
  6. 01:03:139 (2) - remove whistle
  7. 01:06:543 (2) - ^
[Hard]
  1. 00:44:416 (7) - remove whistle
  2. 00:47:394 (5) - ^ (tail)
  3. 00:51:224 (8) - ^ (head)
GL!
Topic Starter
Zerss

-Hakurei- wrote:



[Easy]
  1. 00:52:075 (1,2) - some newbies might find this one confusing. make that tail (2) up Changed for anything else, I just can't put the tail up
  2. 00:54:629 (3) - DS Done
[Normal]
  1. 00:42:714 (2) - remove whistle Done
  2. 00:45:692 (2) - ^ (head) Done
  3. 00:59:735 (2) - DS Between 1 and 2?
  4. 01:01:011 (4) - DS check Done
  5. 01:01:863 (5) - DS Done
  6. 01:03:139 (2) - remove whistle
  7. 01:06:543 (2) - ^ Done
[Hard]
  1. 00:44:416 (7) - remove whistle Done
  2. 00:47:394 (5) - ^ (tail) Done
  3. 00:51:224 (8) - ^ (head) Done
GL! Thanks! c:
CrystilonZ
requested from my queue

[General]
Reduce overall volume for, like, 15-20
idk that 00:24:841 (1) - will upset players or not, that's a looooooooooooong wait for a short map
You really should snap that preview point to a 1/4 bar
nice song !


[Easy]
00:47:820 (3,1,2) - hmm, here seems to be kind of sloppy, blanket 1 and 2 maybe?
00:54:629 (3) - idk what's you purpose here. I think your sliders are pretty clean, so this doesn't fit much in this map
01:02:288 (1) - hp bar
01:03:139 (2) - improve this slider, it seems edgy
^ maybe blanketing 01:04:841 (3) - in the process

[Normal]
00:42:714 (2,3,4,5) - use some imagination here
00:45:692 (2,3,4) - ^ and 00:47:182 (4) - fix that stack
00:48:671 (1,2) - fix blanket
00:58:033 (4,1,2) - I understand that you want to do a pattern here, but jumps in normal are obligated in normal

[Hard]
00:46:969 (4) - blanket 3 and stack the tail with 00:45:905 (2) -
01:02:288 (1,2,3) - check the DS here, it's pretty random

That's all from me XD
It looks fine, but I think it needs some more mods to get through the ranking process.
Good luck! Hope someone rank this :)
Topic Starter
Zerss

CrystilonZ wrote:

requested from my queue

[General]
Reduce overall volume for, like, 15-20 Done
idk that 00:24:841 (1) - will upset players or not, that's a looooooooooooong wait for a short map No changes, explained before
You really should snap that preview point to a 1/4 bar Done
nice song ! Thanks!


[Easy]
00:47:820 (3,1,2) - hmm, here seems to be kind of sloppy, blanket 1 and 2 maybe? I like what I've done
00:54:629 (3) - idk what's you purpose here. I think your sliders are pretty clean, so this doesn't fit much in this map No changes
01:02:288 (1) - hp bar Done
01:03:139 (2) - improve this slider, it seems edgy Done
^ maybe blanketing 01:04:841 (3) - in the process

[Normal]
00:42:714 (2,3,4,5) - use some imagination here I kept what I've done
00:45:692 (2,3,4) - ^ and 00:47:182 (4) - fix that stack ^ & done
00:48:671 (1,2) - fix blanket Done
00:58:033 (4,1,2) - I understand that you want to do a pattern here, but jumps in normal are forbidden obligated in normal Done

[Hard]
00:46:969 (4) - blanket 3 and stack the tail with 00:45:905 (2) - I've kept what I've done
01:02:288 (1,2,3) - check the DS here, it's pretty random click here to check the flow

That's all from me XD
It looks fine, but I think it needs some more mods to get through the ranking process.
Good luck! Hope someone rank this :) Thanks!
Updated, thanks :)
Lethargy
Had a little chat

IRC MOD
14:32 Geronimaa: heyy
14:33 Z e r s s: Hey!
14:33 Geronimaa: wanna do irc mod?
14:33 Z e r s s: Which map ?
14:34 *Geronimaa is listening to [http://osu.ppy.sh/b/717690 FELT - Freedom]
14:34 Z e r s s: Let's go :)
14:34 Geronimaa: ok, maybe increase OD?
14:35 Z e r s s: Which diffs. ? xD
14:35 Geronimaa: hard :D
14:36 Z e r s s: Okay, i've increased it a bit ^^
14:36 Geronimaa: maybe disable countdown?
14:36 Geronimaa: its kind of ugly for a calm map like this
14:37 Z e r s s: yup, you're right (my skin disabled the countdown xD)
14:37 Geronimaa: :D
14:37 Geronimaa: anyway
14:38 Geronimaa: isnt that volume ab it high?
14:38 Geronimaa: maybe 50% 60%?
14:39 Z e r s s: everybody wants me to decrease the volume xD
14:39 Z e r s s: done
14:39 Geronimaa: spacing here is kind of weird 00:50:586 (5,6,7,8) -
14:40 Geronimaa: and maybe triangle? 00:50:798 (6,7,8) -
14:40 Z e r s s: What can you recommand ? :)
14:40 Z e r s s: I'll try :)
14:40 Geronimaa: do this http://puu.sh/ipDNw/1cd06f1dc0.jpg
14:41 Z e r s s: The problem here is the 3 and the 8 :/
14:41 Geronimaa: make this stream actually straight 00:55:054 (8,9,10,11,1) -
14:41 Geronimaa: then do this http://puu.sh/ipDQZ/3632250e2b.jpg
14:42 Geronimaa: better?
14:42 Geronimaa: with 8 sliderend stacked onto 3
14:42 Z e r s s: Is 6 stacked into 2 ? xD
14:42 Geronimaa: yes
14:43 Z e r s s: I've found something to do with :)
14:43 Geronimaa: this stream looks ragged imo
14:43 Geronimaa: 01:01:863 (7,8,9,10,1) -
14:43 Geronimaa: do 1,1x spacingt here 01:06:118 (2,3) -
14:43 Geronimaa: and do a triangle here 01:06:543 (3,4,6) -
14:44 *Geronimaa is editing [http://osu.ppy.sh/b/717691 FELT - Freedom [Normal]]
14:44 Geronimaa: this blanket could be better 00:47:820 (5,1) -
14:45 Geronimaa: and do simly cs 3.5
14:45 Geronimaa: also ar5
14:46 *Geronimaa is editing [http://osu.ppy.sh/b/717689 FELT - Freedom [Easy]]
14:46 Geronimaa: this slider should be remade 00:54:629 (3) -
14:46 Geronimaa: its kind of ugly tbh
14:47 Geronimaa: not sure if overlaps are ok on easy 00:58:033 (3,2) -
14:47 Geronimaa: wel and thats it
14:47 Geronimaa: nice map
14:47 Z e r s s: I think it's ok, BN never told me about this
14:47 Z e r s s: thanks! :)
14:47 Z e r s s: nice mod too ^^
14:47 Geronimaa: thank
14:47 Geronimaa: s

Nice song and mapset, gl with ranking
Topic Starter
Zerss

Geronimaa wrote:

Had a little chat

IRC MOD
14:32 Geronimaa: heyy
14:33 Z e r s s: Hey!
14:33 Geronimaa: wanna do irc mod?
14:33 Z e r s s: Which map ?
14:34 *Geronimaa is listening to [http://osu.ppy.sh/b/717690 FELT - Freedom]
14:34 Z e r s s: Let's go :)
14:34 Geronimaa: ok, maybe increase OD?
14:35 Z e r s s: Which diffs. ? xD
14:35 Geronimaa: hard :D
14:36 Z e r s s: Okay, i've increased it a bit ^^
14:36 Geronimaa: maybe disable countdown?
14:36 Geronimaa: its kind of ugly for a calm map like this
14:37 Z e r s s: yup, you're right (my skin disabled the countdown xD)
14:37 Geronimaa: :D
14:37 Geronimaa: anyway
14:38 Geronimaa: isnt that volume ab it high?
14:38 Geronimaa: maybe 50% 60%?
14:39 Z e r s s: everybody wants me to decrease the volume xD
14:39 Z e r s s: done
14:39 Geronimaa: spacing here is kind of weird 00:50:586 (5,6,7,8) -
14:40 Geronimaa: and maybe triangle? 00:50:798 (6,7,8) -
14:40 Z e r s s: What can you recommand ? :)
14:40 Z e r s s: I'll try :)
14:40 Geronimaa: do this http://puu.sh/ipDNw/1cd06f1dc0.jpg
14:41 Z e r s s: The problem here is the 3 and the 8 :/
14:41 Geronimaa: make this stream actually straight 00:55:054 (8,9,10,11,1) -
14:41 Geronimaa: then do this http://puu.sh/ipDQZ/3632250e2b.jpg
14:42 Geronimaa: better?
14:42 Geronimaa: with 8 sliderend stacked onto 3
14:42 Z e r s s: Is 6 stacked into 2 ? xD
14:42 Geronimaa: yes
14:43 Z e r s s: I've found something to do with :)
14:43 Geronimaa: this stream looks ragged imo
14:43 Geronimaa: 01:01:863 (7,8,9,10,1) -
14:43 Geronimaa: do 1,1x spacingt here 01:06:118 (2,3) -
14:43 Geronimaa: and do a triangle here 01:06:543 (3,4,6) -
14:44 *Geronimaa is editing [http://osu.ppy.sh/b/717691 FELT - Freedom [Normal]]
14:44 Geronimaa: this blanket could be better 00:47:820 (5,1) -
14:45 Geronimaa: and do simly cs 3.5
14:45 Geronimaa: also ar5
14:46 *Geronimaa is editing [http://osu.ppy.sh/b/717689 FELT - Freedom [Easy]]
14:46 Geronimaa: this slider should be remade 00:54:629 (3) -
14:46 Geronimaa: its kind of ugly tbh
14:47 Geronimaa: not sure if overlaps are ok on easy 00:58:033 (3,2) -
14:47 Geronimaa: wel and thats it
14:47 Geronimaa: nice map
14:47 Z e r s s: I think it's ok, BN never told me about this
14:47 Z e r s s: thanks! :)
14:47 Z e r s s: nice mod too ^^
14:47 Geronimaa: thank
14:47 Geronimaa: s

Nice song and mapset, gl with ranking
Thanks! Updated!
Dogu-
Hey! Here's a little mod on the hard difficulty

00:44:416 (7,8) - The spacing between these two feels doesn't really flow
00:55:480 to 01:08:459 - This part doesn't differ too much from the rest and is the same difficulty, so the kiai time doesn't really fit

That's it tbh, it's a good and short map!
Topic Starter
Zerss

Dogu- wrote:

Hey! Here's a little mod on the hard difficulty

00:44:416 (7,8) - The spacing between these two feels doesn't really flow I'll try to change this to something better, but during the "one-tick" break, the player have the time to change direction, but I'll try ^^
00:55:480 to 01:08:459 - This part doesn't differ too much from the rest and is the same difficulty, so the kiai time doesn't really fit I've put the kiai time because of two reasons: the voice & coz maps needs kiai time xD

That's it tbh, it's a good and short map! Thanks :D
Wafu
Placeholder for a mod, hopefully.
OblivioN
M4M www
▇▇▇▇——dangerous
▇▇▇▇——warning
▇▇▇▇——normally suggestion

[General]
  1. Drain time should be 80% of the whole length.

[Hard]
  1. 00:50:586 (6) - how about move to 151|227 ?make 00:50:161 (4,5,6,7) - to be a square ?
  2. 00:52:075 (1,2) - not really beautiful ;w; try :http://puu.sh/ipR0Y/2e206edc5a.png
  3. 00:56:118 (2,3,4) - try this?: http://puu.sh/ipQff/244e261030.png

[Normal]
  1. some anchors are outside :00:55:480 (1) - , 00:58:033 (4) -

[Easy]
  1. Rules:All repeat arrows on sliders must be visible. :00:44:416 (3,2) - &01:04:841 (3,2) -
  2. 00:56:331 (2) - anchor is outside

after you fixed them, feel free to pm me to help you check the beatmap x)
good luck.
Topic Starter
Zerss

OblivioN wrote:

M4M www
▇▇▇▇——dangerous
▇▇▇▇——warning
▇▇▇▇——normally suggestion

[General]
  1. Drain time should be 80% of the whole length. 'kay, added a spinner xD

[Hard]
  1. 00:50:586 (6) - how about move to 151|227 ?make 00:50:161 (4,5,6,7) - to be a square ? It's actually an pentagon with the 00:49:522 (3) -'s end
  2. 00:52:075 (1,2) - not really beautiful ;w; try :http://puu.sh/ipR0Y/2e206edc5a.png meh jumps
  3. 00:56:118 (2,3,4) - try this?: http://puu.sh/ipQff/244e261030.png I prefer what I've done

[Normal]
  1. some anchors are outside :00:55:480 (1) - , 00:58:033 (4) - They're outside of the field but it's ok, it's if it's outside of an 4/3 screen during a testplay

[Easy]
  1. Rules:All repeat arrows on sliders must be visible. :00:44:416 (3,2) - &01:04:841 (3,2) - The first object is disappearing while the repeat arrow is created, so this is visible
  2. 00:56:331 (2) - anchor is outside Same as said above
after you fixed them, feel free to pm me to help you check the beatmap x)
good luck.
Thanks c:
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Not a huge thing, but I'm just wondering why the background is 1365 x 768 and not 1366 x 768
  2. There's some slight delay at the start of the soft-hitclap.wav before the sound actually plays, which is some cases is unrankable. I've edited the sound in Audacity. I recommend you use this: https://dl.dropboxusercontent.com/u/911 ... itclap.wav
  3. I don't know how well the difficulty spread will go here. It goes from 0.31 star rating from Easy to Normal, then 1.35 star rating onto Hard. You'll have to fix this on your own (unless you ask a BN if it's alright)
Hard
  1. 00:45:905 (2) - This slider is in an odd position, since it starts on a red tick. It gives a weird sound. I recommend changing to 2 circles here
Normal
  1. 00:59:735 (2) - Fix blanket
  2. 01:00:373 (3) - This shape almost overlaps itself. I recommend changing this, as it may be hard to read
  3. 01:03:778 (3) - ^
Easy
  1. 00:51:224 (3) - Fix blanket slightly

Mostly general issues, nothing major in your maps.

FELT <3
Topic Starter
Zerss

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Not a huge thing, but I'm just wondering why the background is 1365 x 768 and not 1366 x 768 'lil explication (feat. Paint) link
  2. There's some slight delay at the start of the soft-hitclap.wav before the sound actually plays, which is some cases is unrankable. I've edited the sound in Audacity. I recommend you use this: https://dl.dropboxusercontent.com/u/911 ... itclap.wav Done
  3. I don't know how well the difficulty spread will go here. It goes from 0.31 star rating from Easy to Normal, then 1.35 star rating onto Hard. You'll have to fix this on your own (unless you ask a BN if it's alright) I'll see this with BN, but I've checked my map with, like, 2 or 3 BN and no-one told me about that
Hard
  1. 00:45:905 (2) - This slider is in an odd position, since it starts on a red tick. It gives a weird sound. I recommend changing to 2 circles here Done
Normal
  1. 00:59:735 (2) - Fix blanket Done
  2. 01:00:373 (3) - This shape almost overlaps itself. I recommend changing this, as it may be hard to read Done
  3. 01:03:778 (3) - ^ Done
Easy
  1. 00:51:224 (3) - Fix blanket slightly Done

Mostly general issues, nothing major in your maps. :D

FELT <3 <33
Thanks for your mod :D
Wafu

Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. The background you are using is 16:9, but the original isn't, thus you are using stretched background (it's wider than it is supposed to be). I am not saying it is unrankable, but it does slightly decrease the appearance level of your beatmap. You should most likely use this cut of original version, which fits 16:9 perfectly and doesn't contain any noise which current does. If you agree with this, don't forget to replace blured version with this one. You already mentioned original way 1600x900, but original really was 1600x1200, someone just resized it without ratio and you got that version.
  2. Storyboard is nice and simple, but you use too complicated things and increase the SB load, while it is not even needed. For optimization, I recommend you to do all these things. Firstly remove SB/black.png, that's because black color is easy to make without using pictures. Another problem is that all objects are rendered within whole time of the map, that sometimes increases SB load to 4x while there is nothing shown at all. I can recommend you to replace whole .osb file with this optimized code, I can guarantee you it is much more acceptable and technically is better. Decreased SB load from ~3.0x to ~1.33x, which is pretty cool difference considering it was just removing unnecessary things.
    .osb Code
    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"bg.jpg",0,0
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"bg.jpg",320,240
    S,0,41756,,0.625
    F,0,41756,69097,1
    F,0,69097,69203,1,0
    Sprite,Foreground,Centre,"SB/blur.jpg",320,240
    S,0,21437,,0.625
    F,0,21437,28139,0,0.6
    F,0,28139,,0.6
    F,0,28139,28246,1
    F,0,28246,35054,1,0.2
    F,0,35054,41756,0.2,1
    F,0,41756,41863,1,0
    F,0,45160,45267,0,0.5
    F,0,45267,45373,0.5,0
    F,0,48565,48671,0,0.5
    F,0,48671,48777,0.5,0
    F,0,51969,52075,0,0.5
    F,0,52075,52182,0.5,0
    F,0,55373,55480,0,0.5
    F,0,55480,55586,0.5,0
    F,0,58777,58884,0,0.5
    F,0,58884,58990,0.5,0
    F,0,62182,62288,0,0.5
    F,0,62288,62394,0.5,0
    F,0,65586,65692,0,0.5
    F,0,65692,65799,0.5,0
    F,0,68990,69097,0,0.8
    F,0,69097,75905,0.8,0
    Sprite,Foreground,Centre,"SB/credits.png",320,240
    S,0,31650,,0.5
    F,0,31650,33777,0,0.55
    M,0,31650,36756,534,345,409,348
    F,0,33777,34629,0.55,0.525
    F,0,34629,36703,0.525,0
    F,0,36703,36756,0
    //Storyboard Sound Samples
  3. It would be nice if you always used mp3 of the highest quality possible - EAC of the album are available all over the internet, I took one and converted the mp3 to highest rankable quality. There is not much distortion, but cutting the song on 15kHz instead of the other frequencies which you hear is not necessary. You might use this one. Offset is the same, there is a minimal difference, but that's less than 1ms, so you cannot really change it.
  4. You should remove Cold_Snap, because you already have both Cold and Snap in tags, so it won't help in searching at all, it's just duplicating stuff which is already there. On the other hand you should add 東方, Project, Touhou to tags as the whole album is just Touhou arrange - This one is original song, but still, it's related to it because rest of album is Touhou arange.
  5. It would be more sensible if preview time was on 00:55:480 - , it sounds quite randomly placed when it's not on important beat.
  6. 00:40:161 - Increasing volume to 30% on all difficulties would be nice here, because you might notice there is some kind of more strong sound than on the calm start of the spinner. End of spinner would be obviously 15% as start so the beat is not loud.
  7. 00:36:756 - Just a design related thing, but you might want to move the pause here on all diffs by dragging it on timing line so it would fit to the beat and would be consistent within all difficulties.
  8. 01:12:501 - Ending a spinner on this place on all difficulties would be more sensible, becasue the sound here is much more brighter than sound on 01:12:714 - . Also don't forget, you might adjust volume, I feel the spinner would deserve it.

Hard


  1. You should most likely use AR 7 and HP 5.5 to improve the spread a little.
  2. 00:48:246 (7,8,9,10) - I dislike one thing on all streams in your map. There is nothing like overmap, but they don't reflect the music correctly. You always map either piano or strong drums, but the piano is only on 00:48:246 (7,9) - while there actually is sound on 00:48:352 (8,10) - , but it is really soft kind of cymbal, that means you barely hear it in music. That doesn't require a removal, but the volume should be adjusted - You can use more complicated way, keeping first note the same, second 30%, 3rd 60%, fourth 30% and then normal part starts (the slider), so again 60%. Or simplier, you can just put 30% on 2nd note and 60% on next pattern (that would emphasize that whole this pattern is fading out). That means it would look like this screenshot. Problem here is you barely hear it in song and this sound in map is quite low in comparsion. If you agree, apply it on all streams, otherwise it would only cause inconsistency.
  3. 00:50:161 (4,5,6,7) - This idea is fine, but the way it is done isn't that cool. I think combination of nice and clear blanket with these overlaps doesn't look cool. It will always play better if it is easier to read by eyes it definitely looks and plays better with a bit larger spacing but on the other side better view which makes it easier to read as well as increasing its aesthetic.
  4. 00:52:501 (2) - Just my personal opinion, but I think the flow is a bit better when you use CTRL+G for this slider. Flow from 1 to 2 will be similar, but flow from 2 to 3 will fit the 3's shape more, thus the movement will be maybe more natural. It is also visible in-game that end of 2 is not on the end of 3, it's not that huge deal, but moving 3's end on 316;249, but yes, this is really a minority and can be ignored.
  5. 01:08:458 (7) - You are following the same sound as all previous patterns, but changed flow to 0.9 there. Doesn't consistency fit better there, especially when it looks so crowded on one point?

Normal


  1. Use OD 4 for the same reason as settings on hard.
  2. 00:46:543 (3,4) - Using this pattern on normal difficulty is not really cool. 75% of the slider is covered by another slider and it is visible quite later than newbie would notice in-game. Adjusting the angle would solve this problem easily. You might inspire by this screenshot, I adjusted the angle and 5's position a bit.
  3. Well... gap between Easy and Normal - Not really big, seems okay-ish, but the gap between Normal and Hard is really huge. You should add more circles. Try to increase objects count to 55 on Normal to make consistent difference between count of objects, that will obviously increase a difficulty to such a level, where it would fit exactly between these two difficulties. Also think about this - Hard is using streams, so you might use more notes, not only spamming sliders. Ideal places for replacement with circles might be for example 00:47:820 (5) -
    00:52:075 (1) -
    00:54:203 (4) - Or at least shortening it to fit to the beat.
    00:58:033 (4) - Especially because it ends on downbeat, which might be quite breaking the rhythm a bit. Also, it touches the scoreboard (mainly with default skin), objects cannot be covered by UI.
    01:02:288 (1) -
  4. 01:05:267 (5) - This object touches the scoreboard way too much, move it somewhere farther from upper border.

Easy


  1. Settings are quite out of the spread. You should use someting like these vaules to fit the rest of the difficulties: OD, HP - 2.5, AR - 3, CS - Definitely 3.
  2. 00:44:416 (3,1,2,3) - I recommend you to move all this object a bit more down and then adjusting the position of 00:48:671 (1) - so it doesn't overlap with body of 00:46:118 (2) - , it's only a little overlap, but I still mention it to make it smooth.
  3. 00:52:075 (1) - Please, avoid a pattern where more than half of a slider is covered by another stuff. It doesn't play well, especially when it is supposed to be Easy.
  4. 01:05:692 (1) - Same as above, just adjust the angle so it looks like this or someting similar.
  5. You must also add more notes.

Conclusion: Rankable
Nice map, I think the form is cool, rhythms are okay and there are not critical problems. However, you should overally look at the ratio of objects between difficulties. I mean, Hard is using 45 circles, which is pretty balanced, then you check normal and you see similar count of sliders as hard (34 sliders on hard, 31 on normal), but only 7 circles at all while easy does have 5 circles and 21 sliders. That means all maps have almost static count of sliders, but there is huge difference between count of circles. Please, balance easy and normal so there might be approximately consistent difference of circles and sliders. I think Normal should have around 25 and easy about 10-15.

Call me back when you feel you balanced the spread, if you are not sure about anything, PM me in-game for help.
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