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MYTHOLOGIA by MLREC. - Ymir

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Total Posts
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Topic Starter
Kitami Erika
This beatmap was submitted using in-game submission on 2015年10月13日 at 23:16:05

Artist: MYTHOLOGIA by MLREC.
Title: Ymir
Source: beatmania IIDX
Tags: SYMPHONIC TEK iidx19 Lincle S.S.D. SSD NIHILISTICA ERi yumiru
BPM: 164
Filesize: 3369kb
Play Time: 01:57
Difficulties Available:
  1. Another (4.2 stars, 447 notes)
  2. Beginner (1.38 stars, 74 notes)
  3. Hyper (3.42 stars, 306 notes)
  4. Normal (2.16 stars, 194 notes)
Download: MYTHOLOGIA by MLREC. - Ymir
Information: Scores/Beatmap Listing
---------------
Lamented tale the "mythological"
singing solemmy,
for Holy one, or piece of the minds.
will be… will be handed they down…

  Jen flames, la flamo 'vas koleron.
  Jen fluas, la akvo 'vas korpreĝon.
  Jen blovas, la vento 'vas ŝanĝiĝon.
  Jen krias, kaj miraklon.

        "Gigantoj"
        "Suferoj"
        "Hororo"
        "Larmeroj"
        "Bataloj"
        "Fataalo"
        "Kaoso"
       ...Kaj Dio...

Lamented tale the "mythological"
singing solemmy,
for Holy one, or piece of the minds.
will be... will be handed they down...
Topic Starter
Kitami Erika
[Changelog]
Another:
Obj - 100%
Hits - 100%
Hyper:
Obj - 100%
Hits - 100%
Normal:
Obj - 100%
Hits - 100%
Beginner
Obj - 100%
Hits - 100%

7/27/2015 16:48 GMT+8
Axarious
General
  1. from #modreqs, small mod
  2. perhaps raise the OD from [Beginner] -> [Hyper] to bridge into the OD9 on the [Another]. either this or maybe lower [Another]'s OD to 8?
  3. song's bitrate is above 192kbps according to AIMod. Re-encode it for rank. =w=
  4. http://puu.sh/jevhI/fd1254479e.jpg 1366 x 768 bg for widescreen? :3
Beginner
  1. OD2 or 3? otherwise this difficulty looks fine.
Normal
  1. OD5 or 6?
  2. Check AIMod for unsnapped object ends.
  3. 00:48:598 - Link maybe this rhythm instead? or maybe use in [Hyper] for the first kiai? ;x
  4. 01:44:208 (2) - Link move the red node to the right for symmetry?
Hyper
  1. HP 6? ;v;
  2. OD7.5 or 8?
  3. Check AIMod for unsnapped object ends.
  4. 01:12:378 (2,3) - weird ds increase that isn't seen anywhere else :0
  5. 01:21:159 (2,3,1) - Manual stack? maybe move 01:21:433 (3) - to x:303? and possibly move 01:21:525 (1) - to x:294 for a perfect stack with slider (2)'s tail
Another
  1. HP7? ;w;
  2. Check AIMod for unsnapped object ends.
  3. 00:29:025 (1) - remove nc?
  4. 00:30:579 (5) - to x:378 y:254 for ds fix?
  5. 00:55:549 (3,1) - symmetry but results in low ds, it's okay though.
  6. 01:22:439 (2) - no NC here for consistency with [Hyper]?
Topic Starter
Kitami Erika

Axarious wrote:

General
  1. from #modreqs, small mod
  2. perhaps raise the OD from [Beginner] -> [Hyper] to bridge into the OD9 on the [Another]. either this or maybe lower [Another]'s OD to 8? Since Another is not that hard, aiming and accuracy is more important. I'll consider to raise OD of B&N
  3. song's bitrate is above 192kbps according to AIMod. Re-encode it for rank. =w= OH I'll change it!
  4. http://puu.sh/jevhI/fd1254479e.jpg 1366 x 768 bg for widescreen? :3 xD



Beginner

  1. OD2 or 3? otherwise this difficulty looks fine. ok
Normal
  1. OD5 or 6? yes
  2. Check AIMod for unsnapped object ends. k
  3. 00:48:598 - Link maybe this rhythm instead? or maybe use in [Hyper] for the first kiai? ;x umm no..
  4. 01:44:208 (2) - Link move the red node to the right for symmetry? done
Hyper
  1. HP 6? ;v; umm ok
  2. OD7.5 or 8? no
  3. Check AIMod for unsnapped object ends. done
  4. 01:12:378 (2,3) - weird ds increase that isn't seen anywhere else :0 did a small change :3
  5. 01:21:159 (2,3,1) - Manual stack? maybe move 01:21:433 (3) - to x:303? and possibly move 01:21:525 (1) - to x:294 for a perfect stack with slider (2)'s tail okay
Another
  1. HP7? ;w; nnno
  2. Check AIMod for unsnapped object ends. done
  3. 00:29:025 (1) - remove nc? k
  4. 00:30:579 (5) - to x:378 y:254 for ds fix? moved 6
  5. 00:55:549 (3,1) - symmetry but results in low ds, it's okay though. ya
  6. 01:22:439 (2) - no NC here for consistency with [Hyper]? umm no..

Thanks for modding! ^^
Kiiwa
awesome 8-) 8-)
Spy
偶像
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Beginner:
  1. I think the only problem here is that you didn't follow your DS 1.2x. Please check and fix.
  2. 00:26:281 (2,1) - stack together to make it cleaner

Normal:
  1. Same problem with Easy diff, This diff spread is not not following the DS. Distance Snap is important to Easy and Normal diffs. Please fix <recommended.
  2. 00:04:329 (1,2) - DS
  3. 00:17:866 (3,1) - remove this and try this fits better with the vocals
  4. 00:35:427 (1,2) - DS
  5. 00:47:134 (1,2,3,4,5) - i don't think that this is map to anything. You can try this for recovery time
  6. 00:48:598 (1,3,1,3) - I think this is not readable for new players try this flow
  7. 01:25:732 (9) - remove this

Hope this helps. Goodluck! :)
Natsu
Hi, quick mod, since you don't have enought sp or mods >:

  1. Unrankable issues
  2. Personal criteria, something that I believe should be changed
  3. Normal suggestions
General:

  1. The bitrate for corn.mp3 is 201 kb/s, which is above the maximum of 192 kb/s.
    Disable countdown
    Hitsounds are really strong at the first part of the mapset, and sounds really annoying IMO
Another:

  1. Your combo usage is really spammy and alot of times doesn't makes sense with the song or your patterns, for example 01:47:134 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
  2. Reduce OD to 8, since your Hyper diff is 6
  3. 00:16:403 (1,3,3,3) - should be 1/1 sliders, according to the music
  4. 00:22:256 (5) - slider shape is a bit weird to follow, for now do keep it if you want and get more opinions about this
  5. 00:23:720 (1,2,3) - spacing is wrong and hard to read, if you really want to keep the antijump stack 2 with 3, since your current pattern make people think that you are doing a 1/2 circle pattern like 1 and 2 does
  6. 00:31:037 (1,2) - this rhythm is really wrong and confused to play, mainly cuz you are ignoring such important beat in the middle of 00:31:037 (1,2) - , this 00:31:220 - should be mapped.
  7. 00:42:927 - same as above
  8. 00:47:134 (1,1,1,1) - as I said before there is no reason to combo spam like this
  9. Personally I'll like if you take a look at your rhythms more careful, since alot of parts in your map can have better rhythm
Hyper:

  1. AR is too fast atm, use AR8 seems better for this diff
  2. Also your HP is really High atm, reduce it to 6
  3. 00:19:329 pls don't map strong beats as slider tails, it doesn't make sense with the song tbh.
  4. 00:23:903 (1,1,1) - as I said in another you don't need to combo spam for this kind of patterns, you just mess up the overall HP drain in the diff
  5. 00:29:573 (1,2,3,4,1) - really hard to read, for this lvl of difficulty
  6. 00:45:671 (1,2,1,2,1,2,1,2,1,1,1,1,1,1) - yup don't spam combos pls
  7. basically the same as Another
Normal:

  1. OD 4 is better
  2. 00:56:464 (2,3) - spacing
  3. 00:47:134 (1,2,3,4,5,6) - after all the slider patterns this circle spam seems hard to catch >; maybe some circle slider circle will work better
  4. 00:48:598 (1,3) - this kind of slider are not nice for a normal diff, most of people have problem reading them, cuz there is no way to know the number of repeats (short slider as 1/4 are easy to get or long sliders like 1/1, but 1/2 are always a pain to play specially in normal diffs)
GL with this :)
Asahina Momoko
god :)
Fatfan Kolek
Erika Fanclub (∩・▽・∩)
wantuol
SPOILER
禽兽不如的东西,求扩散太可怕了,女孩fanzhen0019通过q群聊天遇到一个叫wantuole的网友,两人聊的非常开心,于是她们出来见面,见面后不久wantuole便以身体不舒服为理由到宾馆开房休息!然后她们一起在床上用电脑看各种娱乐选秀节目的电视,但女孩fanzhen0019一直看到凌晨还非常精神,然后兽性的wantuole趁女孩不注意,在女孩fanzhen0019的水里下了大量的迷药,在其意识迷失的时候,wantuole从女孩fanzhen0019手抢过电脑,玩起了Osu
神图
[general]
我觉得开头慢速段落音量还是低点好
ok
[Beginner]
00:38:354 00:47:866这段的ds
[Normal]
00:39:086 (5) - 这个弄个弧线
01:25:915 (7) - 移到这里01:26:098?
[Hyper]
ar快了点
00:28:659 (4) - 太贴了
01:45:671 (3) - 有点区别的节奏 拉直什么的
[Another]
00:23:903 (2,3) - 表现停顿还是堆叠好了 第一pc读错
01:15:488 (3,4,5) - 上挪点更美观
01:35:061 (1,2,3,4) - 摆成间距更大的 这个应该是个梗点才对
01:48:232 (1) - 01:49:695 (1) - 01:51:159 (1) - 01:52:622 (1) - 最后一个音有点区别 纯画五角星感觉浪费了这个梗
why you aways god
Topic Starter
Kitami Erika
grave
Frey
伤感,结果还是grave吗
Topic Starter
Kitami Erika

Frey wrote:

伤感,结果还是grave吗
till someday
zyoi
ganbatte =3=/
Topic Starter
Kitami Erika
Hiyori

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Beginner:
  1. I think the only problem here is that you didn't follow your DS 1.2x. Please check and fix. Since the rhythm gap is big, it doesnt matter too much
  2. 00:26:281 (2,1) - stack together to make it cleaner Following the DS, and when playing this is not so noticeable as you see in editor.

Normal:
  1. Same problem with Easy diff, This diff spread is not not following the DS. Distance Snap is important to Easy and Normal diffs. Please fix <recommended. It's not a very big deal..
  2. 00:04:329 (1,2) - DS No change because it's x0.5
  3. 00:17:866 (3,1) - remove this and try this fits better with the vocals I want to keep this
  4. 00:35:427 (1,2) - DS ?
  5. 00:47:134 (1,2,3,4,5) - i don't think that this is map to anything. You can try this for recovery time Removed one note.
  6. 00:48:598 (1,3,1,3) - I think this is not readable for new players try this flow ^
  7. 01:25:732 (9) - remove this sry..

Hope this helps. Goodluck! :)

Natsu

Natsu wrote:

Hi, quick mod, since you don't have enought sp or mods >:

  1. Unrankable issues
  2. Personal criteria, something that I believe should be changed
  3. Normal suggestions
General:

  1. The bitrate for corn.mp3 is 201 kb/s, which is above the maximum of 192 kb/s. done
    Disable countdown Yes
    Hitsounds are really strong at the first part of the mapset, and sounds really annoying IMO okay I can decrease it :3
Another:

  1. Your combo usage is really spammy and alot of times doesn't makes sense with the song or your patterns, for example 01:47:134 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - k
  2. Reduce OD to 8, since your Hyper diff is 6 Um Imo, this one is not a hard map as others with huge jumps and long streams. The main difficulty of it is the rhythm. So I think players also need a good accuracy.
  3. 00:16:403 (1,3,3,3) - should be 1/1 sliders, according to the music It's okay now imo
  4. 00:22:256 (5) - slider shape is a bit weird to follow, for now do keep it if you want and get more opinions about this Yea it's easy to recognize tho..
  5. 00:23:720 (1,2,3) - spacing is wrong and hard to read, if you really want to keep the antijump stack 2 with 3, since your current pattern make people think that you are doing a 1/2 circle pattern like 1 and 2 does Switched to another method.
  6. 00:31:037 (1,2) - this rhythm is really wrong and confused to play, mainly cuz you are ignoring such important beat in the middle of 00:31:037 (1,2) - , this 00:31:220 - should be mapped. Vocal is emphasized here and I use the same rhythm every part like this.
  7. 00:42:927 - same as above Same as above.
  8. 00:47:134 (1,1,1,1) - as I said before there is no reason to combo spam like this I can't imagine a good way to switch combo.. Keep it atm.
  9. Personally I'll like if you take a look at your rhythms more careful, since alot of parts in your map can have better rhythm
Hyper:

  1. AR is too fast atm, use AR8 seems better for this diff
  2. Also your HP is really High atm, reduce it to 6 ok
  3. 00:19:329 pls don't map strong beats as slider tails, it doesn't make sense with the song tbh. They are patterns.. I don't want to put click sliders on Hyper.
  4. 00:23:903 (1,1,1) - as I said in another you don't need to combo spam for this kind of patterns, you just mess up the overall HP drain in the diff Ok removed one.
  5. 00:29:573 (1,2,3,4,1) - really hard to read, for this lvl of difficulty Removed
  6. 00:45:671 (1,2,1,2,1,2,1,2,1,1,1,1,1,1) - yup don't spam combos pls k
  7. basically the same as Another
Normal:

  1. OD 4 is better k
  2. 00:56:464 (2,3) - spacing done
  3. 00:47:134 (1,2,3,4,5,6) - after all the slider patterns this circle spam seems hard to catch >; maybe some circle slider circle will work better removed one
  4. 00:48:598 (1,3) - this kind of slider are not nice for a normal diff, most of people have problem reading them, cuz there is no way to know the number of repeats (short slider as 1/4 are easy to get or long sliders like 1/1, but 1/2 are always a pain to play specially in normal diffs) I'll keep it for further comments.
GL with this :)

Sorry for later responding!
Topic Starter
Kitami Erika

huafenshaonv wrote:

SPOILER
禽兽不如的东西,求扩散太可怕了,女孩fanzhen0019通过q群聊天遇到一个叫wantuole的网友,两人聊的非常开心,于是她们出来见面,见面后不久wantuole便以身体不舒服为理由到宾馆开房休息!然后她们一起在床上用电脑看各种娱乐选秀节目的电视,但女孩fanzhen0019一直看到凌晨还非常精神,然后兽性的wantuole趁女孩不注意,在女孩fanzhen0019的水里下了大量的迷药,在其意识迷失的时候,wantuole从女孩fanzhen0019手抢过电脑,玩起了Osu
神图
[general]
我觉得开头慢速段落音量还是低点好 懒得改啊 算了还是改了 不还是不改了
ok
[Beginner]
00:38:354 00:47:866这段的ds 为了haokan 我觉得只要不是智障这么点小距离差不可能打不上
[Normal]
00:39:086 (5) - 这个弄个弧线 不用a
01:25:915 (7) - 移到这里01:26:098? 直线就好
[Hyper]
ar快了点 拉低了
00:28:659 (4) - 太贴了 没啥太大所谓。。
01:45:671 (3) - 有点区别的节奏 拉直什么的 ,。。不用
[Another]
00:23:903 (2,3) - 表现停顿还是堆叠好了 第一pc读错 可以
01:15:488 (3,4,5) - 上挪点更美观 做三角形 不挪
01:35:061 (1,2,3,4) - 摆成间距更大的 这个应该是个梗点才对 不动了
01:48:232 (1) - 01:49:695 (1) - 01:51:159 (1) - 01:52:622 (1) - 最后一个音有点区别 纯画五角星感觉浪费了这个梗 怪我太他妈的懒了 不过间距变大了 和刚刚不一样 没事
why you aways god
the contents of spoilerbox is illegal
Karen
as request :3

Beginner:
  1. Tick rate 1
  2. 00:28:110 - 00:33:964 - 00:39:817 - missing finish
  3. 01:22:256 - 這也加個比較好
  4. 00:48:598 (1,1,1,1) - 我覺得這4個滑條的路徑作為最低難度來說還是有一些難,建議改簡單點,不要有重疊的地方
Normal:
  1. Tick rate 1
  2. 00:55:549 (3,1) - DS錯了吧
  3. 00:48:598 (1,3,1,3) - 這東西不安全,建議最多折返一次
  4. 01:11:281 (4) - ^ 我覺得這後面這一塊就複製下一個kiai那裡,這裡DS都不一樣
[Hyper]
  1. 01:21:159 (2,1) - 遮的有些多,安全起見少遮點
MP3換成192,記得重新弄offset
還有因為所有diff都是你自己做的,所以結束時間要一致


cool map
Topic Starter
Kitami Erika

Karen wrote:

as request :3

Beginner:
  1. Tick rate 1 k
  2. 00:28:110 - 00:33:964 - 00:39:817 - missing finish done
  3. 01:22:256 - 這也加個比較好 可以
  4. 00:48:598 (1,1,1,1) - 我覺得這4個滑條的路徑作為最低難度來說還是有一些難,建議改簡單點,不要有重疊的地方 唉 三年前就不会有这种问题
Normal:
  1. Tick rate 1 k
  2. 00:55:549 (3,1) - DS錯了吧 是 改了
  3. 00:48:598 (1,3,1,3) - 這東西不安全,建議最多折返一次 remap
  4. 01:11:281 (4) - ^ 我覺得這後面這一塊就複製下一個kiai那裡,這裡DS都不一樣 改了 毕竟一个人做4难度难免偷懒
[Hyper]
  1. 01:21:159 (2,1) - 遮的有些多,安全起見少遮點 我感觉这还属于看得见的范畴
MP3換成192,記得重新弄offset
還有因為所有diff都是你自己做的,所以結束時間要一致


cool map
Thanks!
Karen
OK
Bubbled
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