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[Archived] osu! is crashing.

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Topic Starter
CharlieWax
Problem Details:

well, the details is I dont know why osu dont record a crash dump. it just tells "I crushed!" and makes me cry.
but still
osu crashes somewhy when
I use editor
run a game and doing nothing for some time/or writing in irc
play a game and then set to pause -- it crashes in some time, maybe 2-3 minutes.
it can accidentally crash when I change a song by clicking a song group while browsing song.
I dont actually remember it was crashing when I just playing.

my mouse driver is patched
to support 1000hz polling
but I dont think it's the problem
just if something in dxdiag will be strange about input devices.

this is my dxdiag
http://pastexen.com/code.php?file=wEH5bS3MxA.txt
I couldnt find how to attach the file, sorry.
Video or screenshot showing the problem:



osu! version: 20150414.2 (latest)



erm, system info

Имя ОС Microsoft Windows 7 Максимальная
Версия 6.1.7601 Service Pack 1 Сборка 7601
Дополнительное описание ОС Недоступно
Изготовитель ОС Microsoft Corporation
Имя системы ENDER-PC
Изготовитель ASUSTeK Computer Inc.
Модель K53SD
Тип x64-based PC
Процессор Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz, 2201 МГц, ядер: 4, логических процессоров: 8
Версия BIOS American Megatrends Inc. K53SD.208, 10.08.2012
Версия SMBIOS 2.6
Папка Windows C:\Windows
Системная папка C:\Windows\system32
Устройство загрузки \Device\HarddiskVolume2
Язык системы Россия
Аппаратно-зависимый уровень (HAL) Версия = "6.1.7601.17514"
Имя пользователя Ender-PC\Ender
Часовой пояс RTZ 2 (зима)
Установленная оперативная память (RAM) 4,00 ГБ
Полный объем физической памяти 3,78 ГБ
Доступно физической памяти 1,82 ГБ
Всего виртуальной памяти 7,56 ГБ
Доступно виртуальной памяти 5,59 ГБ
Размер файла подкачки 3,78 ГБ
Файл подкачки C:\pagefile.sys
Topic Starter
CharlieWax
lol, what a damn thing! why did you hide it like this

System.ArgumentException: Значение не попадает в ожидаемый диапазон.
в Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
в Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present()
в #tb.#Jb.#mu()
в #tb.#zb.#9s()
в #tb.#zb.#8s()
в #tb.#zb.#jt(Object , EventArgs )
в #tb.#Db.#Dt()
в #tb.#Tb.#Rv(Object , EventArgs )
в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.Run(Form mainForm)
в #tb.#Tb.Run()
в #tb.#zb.Run()
в #Lg.#mp.#Hyb(String , Boolean , Boolean )

here's a dump.
Topic Starter
CharlieWax
exception is generated in russian, but still it's "value does not fall within the expected range". в = in. bad dump. I cant get it. =(
TheVileOne
Intel(R) HD Graphics 3000

People who use this graphics card tend to have this kind of issue. Are your drivers updated?

Do you have more than one graphics card installed?
abraker

TheVileOne wrote:

Intel(R) HD Graphics 3000
People who use this graphics card tend to have this kind of issue. Are your drivers updated?
Do you have more than one graphics card installed?
Though I have a HD Graphics 4000 Mobile, everything is fine in stable.
Topic Starter
CharlieWax

TheVileOne wrote:

Intel(R) HD Graphics 3000

People who use this graphics card tend to have this kind of issue. Are your drivers updated?

Do you have more than one graphics card installed?
osu is running with nvidia geforce 610m.

yes, I have 2 graphics chips on the board

intel is integrated. it calls optimus.

abraker wrote:

TheVileOne wrote:

Intel(R) HD Graphics 3000
People who use this graphics card tend to have this kind of issue. Are your drivers updated?
Do you have more than one graphics card installed?
Though I have a HD Graphics 4000 Mobile, everything is fine in stable.
I'm not render anything in integrated card. as it's optimus -- integrated card is like framebuffer. I guess it's connected directly to the display.

and yes. the render is directx, and I like to use directx mode because I'm using steam overlay. when the render is opengl -- I cant use it, it's not starting. but at least, while I playing it's almost stable. and no, I dont think the steam overlay is a problem. because it crashes when it's not run in steam.

oh, sure. I'll check for updates.
Topic Starter
CharlieWax
BUMP!

System.ArgumentException: Значение не попадает в ожидаемый диапазон.
в Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
в Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present()
в #tb.#Jb.#mu()
в #tb.#zb.#9s()
в #tb.#zb.#8s()
в #tb.#zb.#jt(Object , EventArgs )
в #tb.#Db.#Dt()
в #tb.#Tb.#Rv(Object , EventArgs )
в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.Run(Form mainForm)
в #tb.#Tb.Run()
в #tb.#zb.Run()
в #Lg.#mp.#Hyb(String , Boolean , Boolean )


osu! is keep crashing.

I almost figured out what is happening but I cant explain it right and dont know how to handle it.

I updated all graphics card drivers in my system to latest versions.

I run osu! with DirectX render with nvidia 610m

it's not matter if I run osu in steam client or not.

it's crashing throughout 2-3 minutes of playing.

however it's not crashing if it's run with integrated graphics. (but it's not a solution)

in nvidia control pannel all parameters are set to global except power which is max performance.

this group of screenshots is taken from nvidia inspector app as it's base language is set to English it'll be more readable than if I'd upload screenshots from native nvidia control panel which I have in russian.
{

http://img.techpowerup.org/150524/nvidi ... 163121.png
http://img.techpowerup.org/150524/nvidi ... 163157.png
http://img.techpowerup.org/150524/nvidi ... 163222.png
http://img.techpowerup.org/150524/nvidi ... 163238.png

}
Topic Starter
CharlieWax
by the way. osu! is working almost fine with opengl render (some troubles in editor i didnt log) but it's not an option. I want it's working with directx.
abraker

CharlieWax wrote:

I want it's working with directx.
Osu! will be 100% OpenGL in the following updates.
Topic Starter
CharlieWax

abraker wrote:

CharlieWax wrote:

I want it's working with directx.
Osu! will be 100% OpenGL in the following updates.
what do you mean? like directX is deprecated or what?
abraker
For cross-platform compatibility Osu! is going to run fully on OpenGL soon. If you think you will have issues with that, I suggest you go to beta or cutting-edge and submit any performance issues before it gets to stable.
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