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Aimer - Brave Shine (TV size)

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Topic Starter
guineaQ
This beatmap was submitted using in-game submission on 2015년 6월 7일 일요일 at 오후 9:28:08

Artist: Aimer
Title: Brave Shine (TV size)
Source: Fate/stay night [Unlimited Blade Works]
Tags: op opening season 2 UBW
BPM: 85.5
Filesize: 19059kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.45 stars, 73 notes)
  2. Hard (2.59 stars, 194 notes)
  3. Insane (3.38 stars, 214 notes)
  4. Luminus Fortis (4.02 stars, 265 notes)
  5. Normal (1.97 stars, 119 notes)
Download: Aimer - Brave Shine (TV size)
Download: Aimer - Brave Shine (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Full set by one person is kawaii

Redownload if you got this set before 23rd of May - 2015 (New MP3)

new mp3 by koreapenguin

Difficulties

Easy - me
Normal - me
Hard - me
Insane - me
Luminus Fortis - me

Tenseki
1st
Topic Starter
guineaQ

Tenseki wrote:

1st
너 모딩
Ujimatsu Chiya
첫빠 제꺼임 쿠도스 2개 재꺼임
배경이...하..ㅎ....

[General]
  1. 커스텀 컬러 쓰시는거 추천드림.
  2. 시작 조금더 여유롭게 2400 오디오셋으로 해주는게 좋다고 봐요.
  3. 모든 난이도 라고해야하나 상위 난이도라고 해야하나 00:12:282 - 이쪽 충분히 소리 들리고 기타소리도 그닥 뒷부분 이랑 차이도 없는데 왜 이쪾은 비우고
    00:13:686 - 여기는 노트가 채워져있심? 드럼에 전체적으로 맞춘건 맞는데 저기 소리나는데 비우는거 정말 별로같음.
[Lucinus Fortis]
  1. AR 8.5~8.8 사이로 해주시는게 어떰? 9는 솔직히 좀 높다고 봄 브픔에 비해서..
  2. 00:16:141 (1) - 저같으면 스트림 끝나고 점프 좀 크니까 알기 쉽게 뉴콤 넣어줄거 같네요. 플레이할떄 약간 배려하는 입장으로
  3. 00:25:265 (1) - ???????? 이건 뭐시여????
  4. 00:27:984 (11) - 여놈 여기가 아니라 00:27:809 - 일루와야 보컬 강조 더 좋아요.
  5. 00:48:773 (3) - 이거 00:49:300 - 여기서 끝내고 00:49:475 - 이쪾에 서클 넣는게 보컬에 더 어울릴 듯 싶음. 최고 난이도기도 하니 서클 넣는 방향도 좋다고 봄
  6. 00:50:528 (1) - 블랭킷 배부분 다시 봐주셈.
  7. 00:51:756 (4) - 이것도 조금 어색하네요 블랭킷
  8. 01:09:651 (7) - 모양 여거는 어떰? 지금보다는 다음노트랑 다 자연스럽다고 봄.
  9. 01:15:089 (7) - x: 28 y: 300 에다가 두는게 꺾일때 조금더 자연스럽다고 봄. 아니면 그냥 01:15:791 (1) - 이거 헤드에 오버렙 하시던가
  10. 01:17:019 (5) - 이거 테일 3번 서클이랑 왜 않 오버렙?
  11. 01:28:247 (1) - 갠전인 스타일이지만 저는 뉴콤 쓰는편임 맘대로 하세요 그냥 추천임 >_>
[Insane]
  1. 00:45:966 (3) - 배경음이나 보컬 쌔니까 컨 쥐 하는것도 괜찮아보임 이거는
Topic Starter
guineaQ

eINess wrote:

첫빠 제꺼임 쿠도스 2개 재꺼임
배경이...하..ㅎ....

[General]
  1. 커스텀 컬러 쓰시는거 추천드림. asdfalkfgjflkafglkafmgaf
  2. 시작 조금더 여유롭게 2400 오디오셋으로 해주는게 좋다고 봐요. 2500 ㄱㄱ
  3. 모든 난이도 라고해야하나 상위 난이도라고 해야하나 00:12:282 - 이쪽 충분히 소리 들리고 기타소리도 그닥 뒷부분 이랑 차이도 없는데 왜 이쪾은 비우고
    00:13:686 - 여기는 노트가 채워져있심? 드럼에 전체적으로 맞춘건 맞는데 저기 소리나는데 비우는거 정말 별로같음. 13초 부근에는 강한 기타음이 없고 12초 부근 애매한 음이라서 비움.
[Lucinus Fortis]
  1. AR 8.5~8.8 사이로 해주시는게 어떰? 9는 솔직히 좀 높다고 봄 브픔에 비해서.. 보통 비펨으로 환산하면 이 노래는 171 비펨이라서 AR 9도 무리없이 소화함
  2. 00:16:141 (1) - 저같으면 스트림 끝나고 점프 좀 크니까 알기 쉽게 뉴콤 넣어줄거 같네요. 플레이할떄 약간 배려하는 입장으로 전혀ㅕㅕㅕㅕ 문제없음
  3. 00:25:265 (1) - ???????? 이건 뭐시여???? 괜찮음 막상 스크린 밖으로 나가지 않음
  4. 00:27:984 (11) - 여놈 여기가 아니라 00:27:809 - 일루와야 보컬 강조 더 좋아요. 일그러지는 기타 드럼 소리 맞추기 위해서
  5. 00:48:773 (3) - 이거 00:49:300 - 여기서 끝내고 00:49:475 - 이쪾에 서클 넣는게 보컬에 더 어울릴 듯 싶음. 최고 난이도기도 하니 서클 넣는 방향도 좋다고 봄 ㅇㅋ
  6. 00:50:528 (1) - 블랭킷 배부분 다시 봐주셈. ㅇㅇ
  7. 00:51:756 (4) - 이것도 조금 어색하네요 블랭킷 ㅇㅇ
  8. 01:09:651 (7) - 모양 여거는 어떰? 지금보다는 다음노트랑 다 자연스럽다고 봄. ㅇㅋ
  9. 01:15:089 (7) - x: 28 y: 300 에다가 두는게 꺾일때 조금더 자연스럽다고 봄. 아니면 그냥 01:15:791 (1) - 이거 헤드에 오버렙 하시던가
  10. 01:17:019 (5) - 이거 테일 3번 서클이랑 왜 않 오버렙?
  11. 01:28:247 (1) - 갠전인 스타일이지만 저는 뉴콤 쓰는편임 맘대로 하세요 그냥 추천임 >_> 안씀
[Insane]
  1. 00:45:966 (3) - 배경음이나 보컬 쌔니까 컨 쥐 하는것도 괜찮아보임 이거는 이 부분은 최대한 점프 자제하는 구간이라서
모딩ㄳㄳ
koreapenguin
빼에에에에에엨 표절송

줴네뢀
  1. 태그에 フェイト/ステイナイト 추가하셈 ㅡㅡ
  2. ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
이지
  1. 00:00:111 (1) - 이거... 의도하고 왜그랬는지는 알겠는데 이거 타이밍적으로나 곡에대해서나 스피너가 너무 멍청해보임, 그냥 지워버리는게 어떤가요? 오토돌려보면 지우는게 너무 잘어울림
하드
  1. 01:04:321 (6) - 불필요한 점프라고 생각이드네요. 딱히 강조되어있는부분도아니고 AR도 느린데 가만히보면 디게 어색하게 느껴짐 01:03:444 (4,5) - 여기는 되게 잘어울림
  2. 01:14:146 (3) - 마찬가지. 노말이 어려워서 이렇게 조금씩 난이도올려도되긴할꺼같은데 하드라는 난이도에 맞추자면 그렇게됨
Luminus Fortis
  1. 00:25:374 (1) - 님 고소 ㅡㅡ
  2. 00:27:479 (8) - 제가 동선성애자라... 00:27:303 (7,8,9) - 이런거 보면 못참음 ㅋㅋㅋ 00:27:479 (8) - 이 8번 슬라 꼬리를 위쪽으로 반시계 방향으로 돌아가게끔 하는게 동선이 더 좋지않을까요? http://puu.sh/hXjIM/aeb6bedecb.jpg 이딴식으로
Topic Starter
guineaQ
@koreapenguin: applied all owo
dylansantosh
You should rather double the bpm, and keep the beat snap divisor to 1/4th
Topic Starter
guineaQ

DylanSan wrote:

You should rather double the bpm, and keep the beat snap divisor to 1/4th
No, 85.5 is musically correct bpm, since the main snare is landing exactly on 2nd, 4th white tick.
Don't let those occasional "offbeat" snare and kicks confuse you.
Alheak
o/ M4M

[General]
  1. Disable Widescreen support (no SB)
[Easy]
  1. 00:29:760 (3) - Not a fan of overlaping in Easy, it doesn't look bad but it could be confusing for beginners, just mirror it imo
  2. 00:42:216 - Mamoritai mono Shiro couldn't protect ;_; cri errtiem
  3. 00:55:725 (1) - Beginning on a non white tick might be too hard to read for Easy, but yeah I'd have suggested to make it repeat but so would a repeating 1/4 slider... so uuhh idk, i would almost tell you to delete both (00:53:444 (1,1) - ), or just the last one...
  4. 00:59:058 (1,2) - Polarity I guess
  5. 01:04:672 (1,2) - ^
  6. 01:10:286 (1,2) - ^
  7. 01:13:093 (1) - Like earlier, overlaping, maybe smth like this:
  8. 01:27:128 (1) - ^
  9. 01:28:005 (2) - As I said ealier, a repeating 1/4 slider on Easy might be too confusing, though one would argue that it's the very last object, so I guess it's fine there idk
[Normal]
  1. 00:20:637 (3,4) - Polarity, just add a circle at 00:21:514 - ?
  2. 00:51:163 (2,3,4,5) - This whole part might be really hard to read for Normal, lots of object at the same place, (4)'s end right next to (2)'s that players might click instead of (3) because of flow and stuff, plus (5) stacking and appearing while (2)'s still being played
  3. 00:52:918 (6,1,2) - Same here kinda, (6) and (2) equaly distant of (5)'s end, (1) stacked under (5)
  4. 01:18:707 (1,3) - I don't like this overlap ;_;
[Hard]
  1. Nice
[Insane]
  1. 01:27:479 (3,4,5,6,7) - This part is 1/6, not 1/8
[Luminus Fortis]
  1. 00:56:251 (1,2,3) - This kind of rhythm doesn't play well imo, how about making (1) 1/2 a beat long and putting a circle on 00:56:777 - ?
  2. 01:01:865 (1) - ^
  3. 01:07:479 (1) - ^
  4. 01:27:478 (4,5,6,7,8) - Like Insane, this is 1/6
Alright, good luck for rank!
Topic Starter
guineaQ

Alheak wrote:

o/ M4M

[General]
  1. Disable Widescreen support (no SB) doesn't really effect anything afaik but yea
[Easy]
  1. 00:29:760 (3) - Not a fan of overlaping in Easy, it doesn't look bad but it could be confusing for beginners, just mirror it imo I need to curve it towards the right due to the position of next object for best flow
  2. 00:42:216 - Mamoritai mono Shiro couldn't protect ;_; cri errtiem FEEELS
  3. 00:55:725 (1) - Beginning on a non white tick might be too hard to read for Easy, but yeah I'd have suggested to make it repeat but so would a repeating 1/4 slider... so uuhh idk, i would almost tell you to delete both (00:53:444 (1,1) - ), or just the last one... There is almost 3 white tick gap between that and previous object, the player can fully concentrate on reading the approach circle in this case.
  4. 00:59:058 (1,2) - Polarity I guess 3/4 is like 3/2 equivalent if this map's bpm was double'd it happens because I want to get that snare hit that comes 1/4 right after those downbeats
  5. 01:04:672 (1,2) - ^
  6. 01:10:286 (1,2) - ^
  7. 01:13:093 (1) - Like earlier, overlaping, maybe smth like this:
    This one is new combo'd no way people can misread it
  8. 01:27:128 (1) - ^ This is the sole case where I use 1/4 gap between objects and I left it overlapping like that to signify that the rhythm is different there.
  9. 01:28:005 (2) - As I said ealier, a repeating 1/4 slider on Easy might be too confusing, though one would argue that it's the very last object, so I guess it's fine there idk ye a
[Normal]
  1. 00:20:637 (3,4) - Polarity, just add a circle at 00:21:514 - ? Didn't really want to put another 1/4 in a row
  2. 00:51:163 (2,3,4,5) - This whole part might be really hard to read for Normal, lots of object at the same place, (4)'s end right next to (2)'s that players might click instead of (3) because of flow and stuff, plus (5) stacking and appearing while (2)'s still being played never really thought about that. This I'll need to ask players
  3. 00:52:918 (6,1,2) - Same here kinda, (6) and (2) equaly distant of (5)'s end, (1) stacked under (5) This one has NC so its ok
  4. 01:18:707 (1,3) - I don't like this overlap ;_; by the time 3 appears, 1 is gone
[Hard]
  1. Nice
[Insane]
  1. 01:27:479 (3,4,5,6,7) - This part is 1/6, not 1/8 ok so thats why it felt so off lol
[Luminus Fortis]
  1. 00:56:251 (1,2,3) - This kind of rhythm doesn't play well imo, how about making (1) 1/2 a beat long and putting a circle on 00:56:777 - ? Hmm, I don't really hear anything that stands out a single bit on the red tick to justify any kind of object there.
  2. 01:01:865 (1) - ^ ^
  3. 01:07:479 (1) - ^ ^
  4. 01:27:478 (4,5,6,7,8) - Like Insane, this is 1/6 fmllll
Alright, good luck for rank!
Milan-
other ranked maps have "(TV size)" as title. Probably they have a reason for it.

[easy]
  1. 00:32:567 (3) - clap should be on tail for snares thing. Similar here i ugess 00:38:181 (3) -
  2. 00:34:496 (2,1) - you kinda notice this on gameplay, so making 1 curved with 2 would look cool /w\
  3. 00:55:725 (1) - you may want to remove this just cuz 1/4 sliders are a bit hard to catch, specially when it starts on a weak beat. Or start it from 00:55:549 - so it's way easier to hit.
  4. 00:59:058 (1,2) - 3/4 gap is weird... speacially when you have vocals at 00:59:409 - that you ignore. Use reverse or extend the slider till that point would sound and play a lot better. the same with those copy pasted patterns
  5. 01:15:549 (3) - what about deleting this note? this doesn't really give anything to the music and a break would be nice here
  6. 01:19:409 (2) - rather map that cymbal out, by doing thisor something else if you didn't want to repeat previous pattern. Right now sounds really empty and repeats doesnt lands on something important
  7. 01:27:128 (1,2) - try this? http://puu.sh/hZbTA/238c70ad03.jpg mostly for doing something different than normal and also it doesn't bad at all, does it?.
  8. u lazy..map that guitar part with spam of 1/1 sliders atleast..
[normal]
  1. 00:20:286 (2,3,4,5) - what about this http://puu.sh/hZaX7/be144dc047.jpg ? To fit vocals more nicely and get rid of weird gaps..
  2. 01:18:707 (1,3) - overlap is really ugly here :( doesn't really fit with the overall map imo..
  3. 01:01:865 (1,2) - altho flow is fine, i don't think it fits with the map itself, cuz your map is very straight and clean. Something less sharp like thismay work better i guess?
[hard]
  1. 00:16:953 (1) - i'd rather shorten this by 1/4 to fit vocals. in addition that right now it lands on nothing really important.. Or make a reverse like 00:19:760 (1) -
  2. 00:25:549 (2,3) - ctrl g? so it follows vocals-guitar and sounds like you're mapping something
  3. 00:36:953 (2,3) - ctrl g to be constant with similar rhythms? Otherwise, i wonder why you didn't do this way the others.
  4. 01:04:496 (1,2) - offbeat slider sounds really off here. what about something like this?
  5. the way you break your distance looks mostly random. cuz you do it when there's no a really impact on the music. Stuff like this 01:06:602 (8,9,10,1) - 01:22:216 (3) -
[insane]
  1. 00:16:426 (12,13,1) - spacing is odd here x.x. maybe stack (1) on top of 00:17:128 (2) - ? would play better i guess
  2. 00:48:882 (3) - try this? http://puu.sh/hZeqo/609244cfb5.jpg to cover vocals at 00:49:409 - and also sounds better imo
  3. 01:15:023 (5) - ctrl g? ar 8 is mean for these kind of thing i think. similar here 01:26:777 (7) -
  4. the diff plays fine, but there are some offbeat slider that you could've avoided imo. Like this 00:06:251 (2,3) - into this and similar here 00:10:461 (6) - . yea just those i think hehe
[otherdiff]
  1. Intro plays really weird cuz the lots of gaps you have right now. Some spots like 00:09:584 - 00:10:988 - 00:12:391 - fits the guitar so it'll be cool to map those out
  2. 00:16:602 (12) - this into 2 circles would fit the drums better imo and also make a difference from insane i guess
  3. 00:19:584 (10,11,1) - would you move this to around x129y233 cuz thisis ugly ;w;. Same happens here 00:25:198 (10,11,1) -
  4. 00:55:549 (1) - what about slow down this slider? like x0.6
  5. 01:04:584 - mapping this triple would be really cool here imo. right now feels like you're missing something while playing
  6. 01:25:549 (1) - cancel nc
  7. 00:19:584 (10,11) - 00:22:391 (9,10) - 00:25:198 (10,11) - etc. ; claps on these sounds cool
  8. 00:39:058 (11,12) - i'd add drum clap on 11 and drum finish on 12. Gives a nice effect and fits the drums there i think. similar here 00:52:918 (9) - 01:18:356 (13,14) -
  9. 00:31:865 (4) - there's no snare on tail. so whistle would fit more than clap
  10. 01:03:444 (5) - clap on head instead >w<. clap here too i believe 01:07:128 (10) -
  11. 01:05:374 (3) - add finish on head? really clear cymbal there. Same on 01:16:777 (4) - tail; 01:19:409 (3) - tail; 01:23:970 (8) - tail
would've been better to make sliders on that 1/6 part x.x
Topic Starter
guineaQ

Milan- wrote:

other ranked maps have "(TV size)" as title. Probably they have a reason for it.

no comment = fixedu

[easy]
  1. 00:32:567 (3) - clap should be on tail for snares thing. Similar here i ugess 00:38:181 (3) -
  2. 00:34:496 (2,1) - you kinda notice this on gameplay, so making 1 curved with 2 would look cool /w\
  3. 00:55:725 (1) - you may want to remove this just cuz 1/4 sliders are a bit hard to catch, specially when it starts on a weak beat. Or start it from 00:55:549 - so it's way easier to hit.
  4. 00:59:058 (1,2) - 3/4 gap is weird... speacially when you have vocals at 00:59:409 - that you ignore. Use reverse or extend the slider till that point would sound and play a lot better. the same with those copy pasted patterns
  5. 01:15:549 (3) - what about deleting this note? this doesn't really give anything to the music and a break would be nice here
  6. 01:19:409 (2) - rather map that cymbal out, by doing thisor something else if you didn't want to repeat previous pattern. Right now sounds really empty and repeats doesnt lands on something important
  7. 01:27:128 (1,2) - try this? http://puu.sh/hZbTA/238c70ad03.jpg mostly for doing something different than normal and also it doesn't bad at all, does it?.
  8. u lazy..map that guitar part with spam of 1/1 sliders atleast.. me no liek 1/1 spam
[normal]
  1. 00:20:286 (2,3,4,5) - what about this http://puu.sh/hZaX7/be144dc047.jpg ? To fit vocals more nicely and get rid of weird gaps..
  2. 01:18:707 (1,3) - overlap is really ugly here :( doesn't really fit with the overall map imo..
  3. 01:01:865 (1,2) - altho flow is fine, i don't think it fits with the map itself, cuz your map is very straight and clean. Something less sharp like thismay work better i guess?
[hard]
  1. 00:16:953 (1) - i'd rather shorten this by 1/4 to fit vocals. in addition that right now it lands on nothing really important.. Or make a reverse like 00:19:760 (1) -
  2. 00:25:549 (2,3) - ctrl g? so it follows vocals-guitar and sounds like you're mapping something I'm putting more focus on drums here
  3. 00:36:953 (2,3) - ctrl g to be constant with similar rhythms? Otherwise, i wonder why you didn't do this way the others. This time there is noticeable guitar at red tick >w<
  4. 01:04:496 (1,2) - offbeat slider sounds really off here. what about something like this?
  5. the way you break your distance looks mostly random. cuz you do it when there's no a really impact on the music. Stuff like this 01:06:602 (8,9,10,1) - 01:22:216 (3) -
[insane]
  1. 00:16:426 (12,13,1) - spacing is odd here x.x. maybe stack (1) on top of 00:17:128 (2) - ? would play better i guess ehhh can't think of better alternative
  2. 00:48:882 (3) - try this? http://puu.sh/hZeqo/609244cfb5.jpg to cover vocals at 00:49:409 - and also sounds better imo I did that in Luminus Fortis diff but forgot to apply it here
  3. 01:15:023 (5) - ctrl g? ar 8 is mean for these kind of thing i think. similar here 01:26:777 (7) - I personally think these kind of sudden tricky gaps are ok for higher difficulties
  4. the diff plays fine, but there are some offbeat slider that you could've avoided imo. Like this 00:06:251 (2,3) - into this and similar here 00:10:461 (6) - . yea just those i think hehe probably because the drums are being little bit crazy and is hitting on blue ticks more than white ticks
[otherdiff]
  1. Intro plays really weird cuz the lots of gaps you have right now. Some spots like 00:09:584 - 00:10:988 - 00:12:391 - fits the guitar so it'll be cool to map those out that's why I had larger spacing there
  2. 00:16:602 (12) - this into 2 circles would fit the drums better imo and also make a difference from insane i guess
  3. 00:19:584 (10,11,1) - would you move this to around x129y233 cuz thisis ugly ;w;. Same happens here 00:25:198 (10,11,1) -
  4. 00:55:549 (1) - what about slow down this slider? like x0.6 imo would be too short and people might misunderstand it being a 1/8 slider or some random stuff
  5. 01:04:584 - mapping this triple would be really cool here imo. right now feels like you're missing something while playing
  6. 01:25:549 (1) - cancel nc for gameplay
  7. 00:19:584 (10,11) - 00:22:391 (9,10) - 00:25:198 (10,11) - etc. ; claps on these sounds cool
  8. 00:39:058 (11,12) - i'd add drum clap on 11 and drum finish on 12. Gives a nice effect and fits the drums there i think. similar here 00:52:918 (9) - 01:18:356 (13,14) -
  9. 00:31:865 (4) - there's no snare on tail. so whistle would fit more than clap
  10. 01:03:444 (5) - clap on head instead >w<. clap here too i believe 01:07:128 (10) -
  11. 01:05:374 (3) - add finish on head? really clear cymbal there. Same on 01:16:777 (4) - tail; 01:19:409 (3) - tail; 01:23:970 (8) - tail
would've been better to make sliders on that 1/6 part x.x yeah
ily
Winnie
Let the cancer rejoice!


[General Overview]
It's good, the mapset itself is thrilling and well done. The only issue is that the lower difficulties has a huge gap break in between them uh... :? I really don't know as it is possible to map those parts even though the struggle is real. It just feels like the song is being skipped up to that point and it doesn't feel good. Regardless the map is well done and well made :)

[Insert Bad Name Here]
  1. I feel the SV on this is supremely high. I feel it's better to lower the SV as the slider speed pushes notes to be played faster and messes with the music a tad bit, but as of now I shall mod this with how it is. This only applies to the beginning of the song
  2. 01:27:128 (1,2,3,4,5,6) - The claps here kinda throws me off a bit or the fact it's on different measures with the claps, but idk seems crazy when I listen to it.

[Insane]
  1. 00:30:900 - A drum sound here can possibly map it out so it slurs into 00:30:988 (1) - more and some others can apply the same as it follows the instruments but keeps your rhythm the same
  2. I feel this felt more like a "very hard" than an insane, especially with the elements that it has, even despite it being 85 bpm.

[Hard]
  • NEH

[Normal]
  1. Weird how DS changes from 1.2 -1.4 :o but I guess to make it fit the screen it has to be that way.
  2. 00:16:953 (1) - Can possibly adjust this note so it doesn't look dull as a long slider, how about changing it so that it slops downwards like the music that is being played so it goes into the vocals :D
  3. 00:25:374 (1) - DS
  4. 00:39:409 - WTF the fat break of legends ??? I believe it can be mapped 8-)
    Not much but do see if you can change the DS, even though I see what you're managing to do I have a feeling it might hurt in the long run as there is a substantial way to do it without chaning it frequently.

[Easy]
  1. 00:16:251 (3) - Add clap on tail
  2. 00:25:374 (1) - 1.0 DS 1.04 is slightly off
Topic Starter
guineaQ

Kocari wrote:

Let the cancer rejoice!

REJOICE IN CANCER wait what

[General Overview]
It's good, the mapset itself is thrilling and well done. The only issue is that the lower difficulties has a huge gap break in between them uh... :? I really don't know as it is possible to map those parts even though the struggle is real. It just feels like the song is being skipped up to that point and it doesn't feel good. Regardless the map is well done and well made :)

[Insert Bad Name Here]
  1. I feel the SV on this is supremely high. I feel it's better to lower the SV as the slider speed pushes notes to be played faster and messes with the music a tad bit, but as of now I shall mod this with how it is. This only applies to the beginning of the song It is basically SV 1.8 in 171 bpm :3
  2. 01:27:128 (1,2,3,4,5,6) - The claps here kinda throws me off a bit or the fact it's on different measures with the claps, but idk seems crazy when I listen to it. Ummmm since I'm terribad with hitsounding you have to give me some other alternative or else idk what to do lol yes I am aware that the hitsounds are a mess

[Insane]
  1. 00:30:900 - A drum sound here can possibly map it out so it slurs into 00:30:988 (1) - more and some others can apply the same as it follows the instruments but keeps your rhythm the same I'm keeping most of the blurred 1/4s out of this difficulty
  2. I feel this felt more like a "very hard" than an insane, especially with the elements that it has, even despite it being 85 bpm. That is actually my design goal for this diff, it has the name "Insane", but the real insane is the other long name diff and this is more like diff spread bridge between hard and the long name diff :3

[Hard]
  • NEH

[Normal]
  1. Weird how DS changes from 1.2 -1.4 :o but I guess to make it fit the screen it has to be that way. 1.2 => 1/1 gap, 1.4 => 1/2 gap
  2. 00:16:953 (1) - Can possibly adjust this note so it doesn't look dull as a long slider, how about changing it so that it slops downwards like the music that is being played so it goes into the vocals :D el classic S shaped slider
  3. 00:25:374 (1) - DS ? it's intended to be 1.2
  4. 00:39:409 - WTF the fat break of legends ??? I believe it can be mapped 8-) I didn't really want to map this part due to lack of drums
    Not much but do see if you can change the DS, even though I see what you're managing to do I have a feeling it might hurt in the long run as there is a substantial way to do it without chaning it frequently. It's because I don't want ugly 1/2 gap note overlaps, but not go overkill with the 1/1 gaps

[Easy]
  1. 00:16:251 (3) - Add clap on tail done and done
  2. 00:25:374 (1) - 1.0 DS 1.04 is slightly off fixed

ayyy didn't expect you to mod so soon
tyvm as always
Chyo-Kun
Requested in my modding queue !

[This mod has been done with both hitsounds and music volume set to 100%]


        General


  1. Nothing of major importance, but I reccomend resizing your BG to 1024x768 even if you have a video.
     
  2. After hearing to your MP3 a couple of times, I can tell the quality is lacking a bit, sometimes you can even hear distortions ( 00:50:549 ). I suggest you find yet another MP3 (I see you replaced it already) with a high quality one, if you manage to find it.
     
     

    Easy


  3. 00:29:760 (3) - I think you should replace this clap with a softer whistle
     
  4. 00:39:409 - Try moving this green line 00:39:233 here, so 00:39:409 (5) this beat has 10% higher volume, which sounds a little better.
     
  5. 01:10:286 (1) - This whistle sounds out of place, I suggest removing it
     
  6. 01:16:953 (2) - You may have missed a finish here
     
  7. 01:25:374 (2,1) - I don't really like how these two overlap.. I'd rather do something like this:
     

     
    (Obviously with a better shaped slider, I've done mine in a rush)
     
     

    Normal

     
  8. 00:00:111 (1) - A clap would sound really nice at the end of this spinner
     
  9. 00:10:812 (5) - This clap sounds too strong compared to the semi-soft sound in the song, consider removing it
     
  10. 00:32:918 (4) - Add a clap here
     
  11. 01:18:707 (1) - Move this NC a beat earlier to fit the vocal
     
     

    Hard

  12. Looks and sounds flawless!


    Insane

  13. 01:27:479 (2) - I'd replace this with a small stream (Just a little suggestion, it's fine as is if you don't want to change)
     
  14. 00:15:900 (7) - This combo gets really long! I suggest adding a NC here
     
     

    Luminus Fortis

     
  15. Somewhat sloppy flow at the very beginning (00:05:725 to 00:16:777 ) due to the way you've mapped the slides, but I doubt there's something you can do to fix it other than remapping or heavily modifyng the segment, which I don't suggest. This COULD become a problem when you'll rank the map, but I doubt it and you can just keep it as is, I think. Other than that, this looks really nice, I can't find much. Good job!
     
     
Winnie
Why didn't you submit my beatmap I made. It was 11/10 good stuff. Best Taiko and CtB maps ever 8-) and yes the map was called Cancer
Topic Starter
guineaQ

Chyo-Kun wrote:

Requested in my modding queue !

[This mod has been done with both hitsounds and music volume set to 100%]


        General


  1. Nothing of major importance, but I reccomend resizing your BG to 1024x768 even if you have a video. Uhhhh the recommended BG size these days are 1366x768
     
  2. After hearing to your MP3 a couple of times, I can tell the quality is lacking a bit, sometimes you can even hear distortions ( 00:50:549 ). I suggest you find yet another MP3 (I see you replaced it already) with a high quality one, if you manage to find it. This is probably the best quality audio I can find as of the moment really, I actually had someone to get a mp3 and use some software to increase the quality.
     
     

    Easy


  3. 00:29:760 (3) - I think you should replace this clap with a softer whistle there is a snare there tho
     
  4. 00:39:409 - Try moving this green line 00:39:233 here, so 00:39:409 (5) this beat has 10% higher volume, which sounds a little better. You mean 00:39:584 - ? Either way, I actually do want to dampen the finish sound so this is intended
     
  5. 01:10:286 (1) - This whistle sounds out of place, I suggest removing it but.. there is a kick?
     
  6. 01:16:953 (2) - You may have missed a finish here yes I did
     
  7. 01:25:374 (2,1) - I don't really like how these two overlap.. I'd rather do something like this:
     

     
    I always use this slider mid point overlaps :<
    (Obviously with a better shaped slider, I've done mine in a rush)
     
     

    Normal

     
  8. 00:00:111 (1) - A clap would sound really nice at the end of this spinner yeah
     
  9. 00:10:812 (5) - This clap sounds too strong compared to the semi-soft sound in the song, consider removing it but there is a snare
     
  10. 00:32:918 (4) - Add a clap here on tail
     
  11. 01:18:707 (1) - Move this NC a beat earlier to fit the vocal not breaking NC consistency here
     
     

    Hard

  12. Looks and sounds flawless!


    Insane

  13. 01:27:479 (2) - I'd replace this with a small stream (Just a little suggestion, it's fine as is if you don't want to change) 1/6 is a pain in the ass to hit
     
  14. 00:15:900 (7) - This combo gets really long! I suggest adding a NC here well the music does change here so yeah NC works
     
     

    Luminus Fortis

     
  15. Somewhat sloppy flow at the very beginning (00:05:725 to 00:16:777 ) due to the way you've mapped the slides, but I doubt there's something you can do to fix it other than remapping or heavily modifyng the segment, which I don't suggest. This COULD become a problem when you'll rank the map, but I doubt it and you can just keep it as is, I think. Other than that, this looks really nice, I can't find much. Good job! blame the drummer going ham on those blue ticks and awkward 1/2 breaks in between them >w<
     
     
tyvm
Asonate
Here is my mod :)

[Easy]
  1. 00:05:725 (1) - This is nitpicking, but thats not a perfect blanket (pls don't punch me for that pixel :_:)
  2. 00:29:760 (3) - This slider intersecting seems weird, consider making it a blanket
  3. 00:56:251 (1) - Again the blanket thingy
[Normal]
  1. I can't find anything ;_;
[Luminus Fortis]
  1. 00:06:953 (1) - This isn't resembling the music, as the guitar (?) starts with the note before. Consider removing this
  2. 01:25:374 (4) - This note bothers me a bit. Consider moving it
  3. 01:27:479 (2,3) - I know, these are 1/6 and all, but maybe a stream instead of these sliders would be better
That's it, hope I helped
Good Luck getting your map ranked :)
Topic Starter
guineaQ

Asonate wrote:

Here is my mod :)

[Easy]
  1. 00:05:725 (1) - This is nitpicking, but thats not a perfect blanket (pls don't punch me for that pixel :_:) fixed, some people dont like nitpicks some people dont mind, im the latter
  2. 00:29:760 (3) - This slider intersecting seems weird, consider making it a blanket It overlaps on the mid section exactly, I'll keep it
  3. 00:56:251 (1) - Again the blanket thingy how did this happen
[Normal]
  1. I can't find anything ;_;
[Luminus Fortis]
  1. 00:06:953 (1) - This isn't resembling the music, as the guitar (?) starts with the note before. Consider removing this uhhh drum kick anyone
  2. 01:25:374 (4) - This note bothers me a bit. Consider moving it uhm, any reason why?
  3. 01:27:479 (2,3) - I know, these are 1/6 and all, but maybe a stream instead of these sliders would be better lol someone told me to have it as sliders and now you are telling me to have it as streams, I think I'll keep it as sliders since 1/6 streams when we had 1/4 all along all of the sudden is annoying as fk
That's it, hope I helped
Good Luck getting your map ranked :)
thanks for stopping by
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