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wowaka - Unhappy Refrain

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Total Posts
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Topic Starter
Battle
This map has been deleted on the request of its creator. It is no longer available.
Aeoka
The offset starts around 1,520. ;) Nice job on the map!
AsakuraNe
Heey~: :)

I forgot to save the chat xD I remembered it after I closed it lol
Is that considered a mod? :P

Edit: Added our chat just now :D
Next IRC log
14:59 [-Deemo-]: The Normal Difficulty became a Hard Difficulty .-.
14:59 AsakuraNe: lol xD how??
14:59 [-Deemo-]: I have no idea
15:00 AsakuraNe: Is it updated? I'll check
15:01 [-Deemo-]: And btw it's considered a mod lol
15:01 [-Deemo-]: and I just now updated it
15:01 AsakuraNe: haha. :D
15:01 AsakuraNe: Ok. will check~
15:03 AsakuraNe: Your background is bigger than 1366 x 768 you know
15:04 [-Deemo-]: Ya
15:04 [-Deemo-]: I'll resize later
15:05 [-Deemo-]: I'm just going to stick to it being considered a hard lol
15:05 AsakuraNe: lol. But you have to make it 3+ stars though
15:06 [-Deemo-]: ehhhhhhhhhhhhhhh
15:06 [-Deemo-]: Hard is just considered
15:06 [-Deemo-]: above 2.25
15:06 [-Deemo-]: below 3.75 so
15:07 AsakuraNe: wel yeah. But hards nowadays are all 3+ stars and not above 3.50 stars
15:08 AsakuraNe: If you want this diff to become normal. This is the last lol xD Change slider velocity to 0.80 that's my only conclusion for it to be normal
15:09 [-Deemo-]: I don't wanna remap again q-q
15:10 AsakuraNe: q_q yeah it's hard but 0.80 is the only choice for normal
15:10 [-Deemo-]: I'll try to make a normal later lol
15:10 AsakuraNe: lol. Then you'll make this diff hard?
15:11 [-Deemo-]: but is it looking good for a hard?
15:11 [-Deemo-]: ya
15:11 AsakuraNe: Well it doesn't look like a hard xD
15:11 AsakuraNe: It looks like a normal
15:11 [-Deemo-]: >.<
15:11 [-Deemo-]: I'll name it a lite hard or something lol
15:11 AsakuraNe: Haha. Name it Advanced
15:11 AsakuraNe: But you're gonna make a hard
15:12 AsakuraNe: if you make that an advanced
15:12 [-Deemo-]: Call it Hard difficulty but not really .-.
15:13 AsakuraNe: It's really a normal xD Just by looking at the slider usage. There are lots of long sliders
15:13 [-Deemo-]: That's my way of making it easier
15:14 [-Deemo-]: Slightly Harder than Normal but Mapped like a Normal
15:14 [-Deemo-]: Bam best difficulty name
15:14 AsakuraNe: Lol xD that's too long
15:14 [-Deemo-]: shhhhhhhhhh
15:15 [-Deemo-]: I'm just going by the guidelines of what's considered a hard and call it hard cuz of it's stars .3.
15:16 AsakuraNe: hahaha. well, it's your map :PPP
15:20 [-Deemo-]: Made it more hard by changing the AR .3.
15:22 AsakuraNe: Actually. Try putting everything to 0 (the hp drain rate, the overall diff and the AR) and the star rating will not change that much
15:23 [-Deemo-]: .3.
15:24 AsakuraNe: It's all about the slider velocity and the spacing
15:33 [-Deemo-]: I updated the thing
15:35 AsakuraNe: Wait~
15:35 [-Deemo-]: mkay
15:39 AsakuraNe: I'll just restart osu. Lag =v=
15:42 AsakuraNe: Wait~ downloading your map again :3
15:42 [-Deemo-]: mkay
15:42 [-Deemo-]: I'll just be playing with mouse and failing lol
15:43 AsakuraNe: lol. :D good luck failing xD
15:44 [-Deemo-]: I failed lol
15:45 AsakuraNe: xD
15:45 AsakuraNe: I'm done :3
15:45 AsakuraNe: Try CTrl+Shift+A and look at the warnings and fix it'
15:46 [-Deemo-]: mkay I fixed it
15:48 AsakuraNe: 00:01:520 - Curve 1 and 2 a little
15:49 [-Deemo-]: mkay
15:50 AsakuraNe: Make it look like this http://puu.sh/i0UZ3/54c880ed19.jpg
15:52 [-Deemo-]: mkay
15:52 AsakuraNe: Move 1 and 2 up then make 3 and 4 like this: http://puu.sh/i0V3N/9ed92ee7b0.jpg
15:55 AsakuraNe: For the next 1 and 2 this: http://puu.sh/i0Vbd/bc44831aa6.jpg
15:55 [-Deemo-]: mkay
15:55 AsakuraNe: Just make my suggestions better lol xD i feel like it's not
15:56 [-Deemo-]: It's making it look less bland so lol
15:56 AsakuraNe: lol okaay :D
16:00 [-Deemo-]: I re-arranged the beginning in general lol
16:00 AsakuraNe: lol yeah :D there are some parts that's off
16:01 AsakuraNe: 00:05:032 - The next 3, 4 and 1 http://puu.sh/i0Voo/a46637b51a.jpg
16:02 [-Deemo-]: lol
16:02 [-Deemo-]: it's only a corner
16:02 AsakuraNe: What corner?
16:02 [-Deemo-]: nvm it refused to load
16:02 [-Deemo-]: or something
16:02 AsakuraNe: Oh lol wait :D
16:03 AsakuraNe: http://puu.sh/i0Vt8/013e73b02f.jpg
16:04 [-Deemo-]: mkay I did that
16:08 AsakuraNe: 00:06:202 - 1,2 and 3 http://puu.sh/i0VEy/51e5cda815.jpg
16:08 AsakuraNe: with this pattern http://puu.sh/i0VFT/ff01ee36a1.jpg
16:09 AsakuraNe: I guess you know what to do next lol. I'm mapping the beginning xD
16:10 [-Deemo-]: lol
16:10 AsakuraNe: 00:36:762 - Start yor spinner here
16:11 AsakuraNe: 00:38:811 - end it here
16:12 AsakuraNe: It's a lite hard anyway so the the break after the spinner is okay
16:12 [-Deemo-]: yeah it was a long break cuz it was supposed to be a normal lol
16:13 AsakuraNe: haha. so are you gonna map it? or not?
16:13 [-Deemo-]: btw all those like cool looking sliders are on the map but like they're still like in the relative places they were in
16:13 [-Deemo-]: map what
16:13 AsakuraNe: small parts of the break
16:13 [-Deemo-]: oh those small breaks
16:14 [-Deemo-]: or do you mean
16:14 [-Deemo-]: what break
16:14 [-Deemo-]: .-.
16:14 [-Deemo-]: oh
16:14 AsakuraNe: lol the long break
16:14 [-Deemo-]: I just realized
16:14 [-Deemo-]: what time it is
16:14 [-Deemo-]: I gotta sleep lol
16:14 AsakuraNe: because it was a normal right?
16:14 AsakuraNe: LOL what time is it there??
16:14 [-Deemo-]: Yeah I'll end up mapping it
16:14 [-Deemo-]: but
16:14 [-Deemo-]: it's 1 am
16:14 [-Deemo-]: so yeah
16:14 AsakuraNe: LOL you should sleep =v=
16:14 [-Deemo-]: and I have finals today
16:14 [-Deemo-]: technically
16:14 [-Deemo-]: lol
16:14 AsakuraNe: You're crazy xD
16:14 [-Deemo-]: Talk to ya later lol
16:15 AsakuraNe: lol k bye :D
16:15 [-Deemo-]: bye
16:15 AsakuraNe: Bye ;)
16:15 AsakuraNe: Good night~
Asonate
Hello there :)

[Unhappy]
  1. Maybe raise AR to 9.2/9.3
  2. Look at AIMod
  3. For the beginning, you should consider tuning down the hitsound, as they are now, they are way too loud
  4. 00:17:003 (2) - You should fix this blanket - Same for many following blankets (I wont list them all, because they fill up the post and might hide more important notes) - You could just go over your map once and fix all the blankets, it's done in 15 minutes :)
  5. 00:44:079 (3,4,5,6,7,8) - If you want to make a geometrical patter, be it stars or polygons, you should always use "create polygon circles"
  6. 01:05:445 (5) - Consider moving 5 to blanket the end of 4
  7. 01:25:420 (3) - For these streams you should make a circular slider using the 3 point technique and then use "convert slider to stream"
  8. 01:35:006 (1) - After this the song gets intense, and kiai time indicates that, so you should set the SV to 2, instead of 1.9 (you used 2 before, so it would be weird to use a smaller SV in the intense part. Furthermore, in the second Drop you use 2)
  9. 02:49:932 (5,6,7) - I don't really like that triple, so I would move 6 more to the middle, but you can leave it if you like it like this :)
  10. 03:16:420 (3) - I would ctrl + G that
  11. 03:18:323 (1,2,3,1,2,3,1,2,3) - For these i would lower the Distance snap a bit further
That's it, since I can't mod Easys and Normals too well
Hope I could help :)
For questions, feel free to PM me ingame
Good Luck
Topic Starter
Battle

Asonate wrote:

Hello there :)

[Unhappy]
  1. Maybe raise AR to 9.2/9.3 Fixed
  2. Look at AIMod Problems are slowly being cleared lol
  3. For the beginning, you should consider tuning down the hitsound, as they are now, they are way too loud Fixed
  4. 00:17:003 (2) - You should fix this blanket - Same for many following blankets (I wont list them all, because they fill up the post and might hide more important notes) - You could just go over your map once and fix all the blankets, it's done in 15 minutes :) Fixed (some)
  5. 00:44:079 (3,4,5,6,7,8) - If you want to make a geometrical patter, be it stars or polygons, you should always use "create polygon circles" Triangles
  6. 01:05:445 (5) - Consider moving 5 to blanket the end of 4Fixed
  7. 01:25:420 (3) - For these streams you should make a circular slider using the 3 point technique and then use "convert slider to stream"Fixed
  8. 01:35:006 (1) - After this the song gets intense, and kiai time indicates that, so you should set the SV to 2, instead of 1.9 (you used 2 before, so it would be weird to use a smaller SV in the intense part. Furthermore, in the second Drop you use 2)Fixed
  9. 02:49:932 (5,6,7) - I don't really like that triple, so I would move 6 more to the middle, but you can leave it if you like it like this :) Unchanged
  10. 03:16:420 (3) - I would ctrl + G that Fixed
  11. 03:18:323 (1,2,3,1,2,3,1,2,3) - For these i would lower the Distance snap a bit further Fixed
That's it, since I can't mod Easys and Normals too well
Hope I could help :)
For questions, feel free to PM me ingame
Good Luck

anime4everpink wrote:

The offset starts around 1,520. ;) Nice job on the map! Fixed offset multiple times
Yunona


Hi~
I made Easy difficulty :)

Chamue's Easy
osu file format v14

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[Metadata]
Title:Unhappy Refrain
TitleUnicode:アンハッピーリフレイン
Artist:wowaka
ArtistUnicode:wowaka
Creator:[-Deemo-]
Version:Easy
Source:
Tags:Nico Nico Chorus VOCALOID Hatsune Miku
BeatmapID:0
BeatmapSetID:-1

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HPDrainRate:2
CircleSize:2
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ApproachRate:3
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432,352,84477,1,8,0:0:0:0:
496,288,84770,2,0,L|504:128,1,143.99999703598,0|8,0:0|0:0,0:0:0:0:
496,56,85648,1,8,0:0:0:0:
408,72,85940,38,0,P|336:88|280:72,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
496,56,87111,2,0,P|512:128|496:184,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
408,72,88282,54,0,B|344:88|296:56|296:56|240:80,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
208,128,89160,1,8,0:0:0:0:
208,216,89453,2,0,L|120:224,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
128,312,90038,2,0,L|199:306,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
288,304,90623,38,0,P|351:334|424:296,1,143.99999703598,8|8,0:0|0:0,0:0:0:0:
352,240,91501,1,0,0:0:0:0:
288,176,91794,6,0,P|352:148|416:179,1,143.99999703598,8|8,0:0|0:0,0:0:0:0:
488,232,92672,1,0,0:0:0:0:
512,144,92965,6,0,L|512:48,1,71.9999985179901,8|8,0:0|0:0,0:0:0:0:
432,32,93550,2,0,P|360:48|304:32,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
512,72,94721,1,8,0:0:0:0:
384,184,95306,6,0,B|408:232|360:280|384:328,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
320,120,96770,1,10,0:0:0:0:
240,160,97062,2,0,L|144:160,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
104,96,97648,6,0,P|74:159|112:232,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,160,99111,1,10,0:0:0:0:
256,160,99404,2,0,L|344:160,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
416,160,99989,38,0,B|424:200|424:200|408:256|408:256|416:312,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
384,80,101453,1,10,0:0:0:0:
296,72,101745,2,0,P|224:88|152:72,1,143.99999703598,2|2,0:0|0:0,0:0:0:0:
72,48,102623,5,10,0:0:0:0:
64,136,102916,2,0,L|72:216,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
136,272,103501,2,0,P|208:256|280:272,1,143.99999703598,2|8,0:0|0:0,0:0:0:0:
360,296,104379,1,10,0:0:0:0:
440,256,104672,6,0,L|432:184|440:112,2,143.99999703598,4|2|2,0:0|0:0|0:0,0:0:0:0:
360,296,106136,1,10,0:0:0:0:
275,270,106428,2,0,P|226:259|177:270,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
120,232,107014,38,0,P|136:160|120:88,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
128,320,108477,1,10,0:0:0:0:
216,320,108770,2,0,L|312:320,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
360,264,109355,6,0,P|330:201|368:128,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
424,200,110819,1,10,0:0:0:0:
488,136,111111,2,0,L|488:32,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
400,40,111697,6,0,B|360:48|360:48|304:32|304:32|248:40,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
488,64,113160,1,10,0:0:0:0:
448,144,113453,2,0,P|432:216|448:288,1,143.99999703598,10|4,0:0|0:0,0:0:0:0:
256,192,118721,12,0,121648,0:0:0:0:
184,288,123404,6,0,L|327:280,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
416,280,124282,1,8,0:0:0:0:
480,216,124575,2,0,P|510:279|472:352,1,143.99999703598
400,368,125453,1,8,0:0:0:0:
312,352,125746,6,0,B|264:376|216:328|168:352,2,143.99999703598
400,368,127209,1,8,0:0:0:0:
480,328,127501,2,0,L|488:160,1,143.99999703598
488,96,128380,5,8,0:0:0:0:
400,104,128672,2,0,P|360:112|320:104,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
248,136,129258,2,0,P|264:208|248:280,1,143.99999703598
200,352,130136,1,8,0:0:0:0:
144,280,130429,38,0,B|96:256|48:304|0:280,2,143.99999703598
200,352,131892,1,8,0:0:0:0:
288,352,132185,2,0,L|376:352,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
360,264,132770,6,0,L|216:264,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
128,264,133648,1,8,0:0:0:0:
88,184,133940,2,0,B|80:144|80:144|96:88|96:88|88:32,1,143.99999703598
176,24,134819,1,8,0:0:0:0:
256,64,135111,54,0,B|304:88|352:40|400:64,2,143.99999703598
176,24,136575,1,8,0:0:0:0:
88,24,136867,2,0,L|96:192,1,143.99999703598
104,256,137746,5,8,0:0:0:0:
80,344,138038,2,0,P|115:348|147:335,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
232,304,138623,2,0,B|256:256|208:208|232:160,1,143.99999703598
296,104,139502,1,8,0:0:0:0:
384,120,139794,5,0,0:0:0:0:
232,304,142136,38,0,P|248:232|232:160,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
176,96,143014,1,8,0:0:0:0:
256,56,143306,2,0,B|296:64|296:64|352:48|352:48|408:56,2,143.99999703598
176,96,144770,5,8,0:0:0:0:
233,164,145062,2,0,P|249:236|233:308,1,143.99999703598
312,352,145940,1,8,0:0:0:0:
392,312,146233,2,0,L|480:312,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
472,224,146819,6,0,B|496:176|448:128|472:80,1,143.99999703598
408,24,147697,1,8,0:0:0:0:
328,64,147989,2,0,P|256:80|184:64,1,143.99999703598
104,40,148867,1,8,0:0:0:0:
88,128,149160,38,0,B|112:176|64:224|88:272,2,143.99999703598
104,40,150623,1,8,0:0:0:0:
192,40,150916,2,0,L|296:40,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
264,128,151501,38,0,L|156:128,1,107.999997776985
88,240,152379,2,0,L|196:240,1,107.999997776985,8|0,0:0|0:0,0:0:0:0:
112,336,153258,2,0,L|192:336,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
272,336,153843,6,0,L|380:336,1,107.999997776985
448,224,154721,2,0,L|340:224,1,107.999997776985,8|0,0:0|0:0,0:0:0:0:
424,128,155600,2,0,L|344:128,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
285,64,156184,6,0,P|257:128|288:192,1,143.99999703598
200,344,157355,2,0,B|160:352|160:352|104:336|104:336|48:344,1,143.99999703598
32,256,158233,1,8,0:0:0:0:
104,200,158525,6,0,P|112:128|104:88,2,107.999997776985,0|0|8,0:0|0:0|0:0,0:0:0:0:
96,288,159697,2,8,L|176:288,1,71.9999985179901
248,328,160282,2,0,P|259:294|251:260,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
248,168,160867,22,0,L|376:168,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
160,168,162038,2,0,L|24:168,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,168,163209,54,0,P|264:240|248:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
248,80,164672,2,0,L|344:80,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
160,80,165550,22,0,P|104:88|48:80,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
248,80,166721,2,0,P|304:88|360:80,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
200,160,167892,6,0,B|192:200|192:200|208:256|208:256|200:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
288,160,169355,2,0,L|288:72,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
288,248,170233,38,0,L|288:368,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
200,248,171404,2,0,L|200:120,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
136,312,172575,54,0,P|200:339|263:309,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
48,304,174038,2,0,L|48:208,1,71.9999985179901,8|0,0:0|0:0,0:0:0:0:
48,144,174623,1,8,0:0:0:0:
128,184,174916,38,0,P|191:214|264:176,1,143.99999703598
192,120,175794,1,8,0:0:0:0:
128,56,176087,6,0,P|192:28|256:59,1,143.99999703598
312,128,176965,1,8,0:0:0:0:
384,184,177258,6,0,L|472:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,128,178136,1,8,0:0:0:0:
240,184,178428,2,0,L|144:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
416,184,179599,6,0,B|424:224|424:224|408:280|408:280|416:336,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
384,104,181062,1,10,0:0:0:0:
296,96,181355,2,0,L|216:96,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
160,32,181940,6,0,P|130:95|168:168,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
224,96,183404,1,10,0:0:0:0:
264,176,183697,2,0,L|264:256,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
200,312,184282,38,0,P|263:342|336:304,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,312,185745,2,0,L|112:216,1,71.9999985179901,10|2,0:0|0:0,0:0:0:0:
112,152,186331,1,8,0:0:0:0:
200,152,186623,6,0,P|272:168|344:152,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,152,188087,2,0,L|112:80,1,71.9999985179901,10|0,0:0|0:0,0:0:0:0:
176,16,188672,1,10,0:0:0:0:
256,56,188965,6,0,B|304:80|352:32|400:56,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
176,96,190428,1,10,0:0:0:0:
176,184,190721,2,0,L|176:272,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,256,191306,54,0,L|264:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
264,344,192770,1,10,0:0:0:0:
352,336,193062,2,0,B|392:328|392:328|432:336,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
464,256,193648,54,0,B|456:184|456:184|464:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
422,334,195111,1,10,0:0:0:0:
336,320,195404,2,0,P|296:312|256:320,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
192,264,195989,22,0,P|120:280|48:264,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
272,224,197453,1,10,0:0:0:0:
352,264,197745,2,0,L|432:264,1,71.9999985179901,10|10,0:0|0:0,0:0:0:0:
512,264,198331,37,8,0:0:0:0:
432,112,198916,1,8,0:0:0:0:
352,264,199501,1,8,0:0:0:0:
272,112,200087,1,8,0:0:0:0:
192,264,200672,6,0,B|120:256|120:256|32:264,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
280,288,202136,1,10,0:0:0:0:
368,272,202428,2,0,B|408:264|408:264|448:272,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
496,200,203014,6,0,L|504:48,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
488,288,204477,1,10,0:0:0:0:
400,288,204770,2,0,P|360:280|320:288,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,224,205355,38,0,P|234:287|272:360,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,160,206819,1,10,0:0:0:0:
392,96,207111,2,0,L|392:16,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
304,24,207697,6,0,L|304:128,2,71.9999985179901,14|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,208575,1,8,0:0:0:0:
216,112,208867,2,0,L|216:208,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,209745,1,8,0:0:0:0:
128,24,210038,6,0,B|88:16|88:16|48:24,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,210916,1,8,0:0:0:0:
288,88,211209,2,0,B|328:96|328:96|368:88,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,212087,1,8,0:0:0:0:
136,112,212379,54,0,L|128:216,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
216,208,212965,2,0,L|208:296,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
296,288,213550,2,0,L|304:200,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
392,216,214136,2,0,L|400:128,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
328,88,214721,6,0,P|320:48|328:8,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
304,176,215599,1,8,0:0:0:0:
264,256,215892,2,0,P|256:296|264:336,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
184,216,216770,1,8,0:0:0:0:
104,256,217062,1,10,0:0:0:0:
368,192,221745,6,0,L|376:32,1,143.99999703598,2|2,0:0|0:0,0:0:0:0:

Make the first red tick offset 1499 and second red tick offset 20380
Azucchi
hallu ppl

Mapset:
Didn't you guys feel weird putting notes at red ticks after the intro? Add this timing section: Offset:20380 BPM:205. That'll also ensure that kiai time starts at a white tick.

Chamue's Easy
03:41:722 (1) - Can you consider moving this to 03:41:576 to match the start of the "sore wa" vocals?
The break at 03:37:332 felt awkward, maybe try adding a spinner here?
Anyway, this diff is great for me :D

Lite Hard
We have two beats at 00:06:893 and at 00:07:039, I suggest removing the circle at 00:07:040 (3) - and make a slider that starts and ends at the given points.
00:08:211 (3) - ^ slider start at 00:08:064
00:09:382 (3) - ^ slider start at 00:09:235
map the break between 00:10:845 (3) - and 00:29:722 (1) -. Easy diff had no break here, so I don't see why the hard diff would need one.
also map between 00:52:844 (2) - and 00:55:186 (1) -
and the break between 01:11:576 (6) - and 01:13:917 (1) -. Or maybe a spinner, idk. you use breaks too much for a hard diff but the next three breaks are good imo.
map between 02:18:600 (4) - and 02:22:113 (1) -
and here 02:35:869 (2) - to 02:38:210 (1) -
00:50:796 (1) - remove NC here, you're using a new combo every 4 measures now, better stick to it for consistency.
01:04:552 (1) - ^
02:15:088 (1) - ^
02:33:820 (1) - ^
01:37:625 (7) - NC starts here, if you're using NC every 2 measures in kiai
I highly recommend using NC every 2 measures in kiai, so if you'll accept my suggestion, please fix your NCs

Also please please add hitsounds

Insane
01:35:283 (2) - remove reverse arrow, it doesn't fit the song
01:35:869 (4) - ^
01:44:649 (2) - ^
01:45:235 (4) - ^
01:56:064 (1) - remove this, it doesn't fit quite well, especially if you're following the vocals
02:19:478 (10) - don't overlap, it looks unaesthetic imo
02:19:625 (11) - ^
02:24:893 (2) - reverse arrow doesn't follow vocals
02:27:235 (3) - doesn't follow vocals, move to 02:27:381.
02:35:869 (5) - make this a jump for consistency
02:49:332 (1) - remove this, doesn't follow anything
02:50:210 (7) - ^
02:49:478 (2) to 02:50:064 (6) - song hints a jump here, make these jumps
02:54:454 (1) - move to 02:54:600 and remove the reverse arrow to follow vocals.
02:55:039 (3) - move to 02:55:186 ^
02:56:210 (1) - doesn't follow anything, remove or smth.
03:13:625 (2) - remove reverse arrow to follow vocals
03:14:210 (4) - ^
03:16:844 (5) - doesn't follow anything
03:17:137 (5) - if you did remove the slider above, move this to 03:16:991
03:18:600 (4) - doesn't follow anything
03:18:893 (5,6,7) - If you removed the stuff above, move these three to 03:18:747 for vocals
03:19:478 (8) - move to 03:19:332 for vocals
03:22:991 (3) - remove reverse arrow
03:23:576 (5) - ^
03:25:917 (4) - ^
03:32:356 (2) - ^
03:32:942 (4) - ^

I don't know how to map extreme, sorry :c

Good luck with having this ranked!
Topic Starter
Battle

Azure Equinox wrote:

hallu ppl

Mapset:
Didn't you guys feel weird putting notes at red ticks after the intro? Add this timing section: Offset:20380 BPM:205. That'll also ensure that kiai time starts at a white tick. The second inherited point is back now lol, a previous mod said to delete is so I just go along with whatever .3.

Lite Hard
We have two beats at 00:06:893 and at 00:07:039, I suggest removing the circle at 00:07:040 (3) - and make a slider that starts and ends at the given points. Fixed
00:08:211 (3) - ^ slider start at 00:08:064 Fixed
00:09:382 (3) - ^ slider start at 00:09:235 Fixed
map the break between 00:10:845 (3) - and 00:29:722 (1) -. Easy diff had no break here, so I don't see why the hard diff would need one.To be honest this was trying to be a normal map then it failed
also map between 00:52:844 (2) - and 00:55:186 (1) - ^
and the break between 01:11:576 (6) - and 01:13:917 (1) -. Or maybe a spinner, idk. you use breaks too much for a hard diff but the next three breaks are good imo. ^
map between 02:18:600 (4) - and 02:22:113 (1) -
and here 02:35:869 (2) - to 02:38:210 (1) -
00:50:796 (1) - remove NC here, you're using a new combo every 4 measures now, better stick to it for consistency.
01:04:552 (1) - ^ Did that
02:15:088 (1) - ^ ^
02:33:820 (1) - ^ ^
01:37:625 (7) - NC starts here, if you're using NC every 2 measures in kiai Okay so like I was doing this and then the game crashed then I really just gave up
I highly recommend using NC every 2 measures in kiai, so if you'll accept my suggestion, please fix your NCs ^

Also please please add hitsounds There's hitsounds, the dings, also hitsounds in general for the normal skins, since the default thing for sounds is custom it uses that and makes drum sounds

Insane
Fixed all
01:35:283 (2) - remove reverse arrow, it doesn't fit the song
01:35:869 (4) - ^
01:44:649 (2) - ^
01:45:235 (4) - ^
01:56:064 (1) - remove this, it doesn't fit quite well, especially if you're following the vocals
02:19:478 (10) - don't overlap, it looks unaesthetic imo
02:19:625 (11) - ^
02:24:893 (2) - reverse arrow doesn't follow vocals
02:27:235 (3) - doesn't follow vocals, move to 02:27:381.
02:35:869 (5) - make this a jump for consistency
02:49:332 (1) - remove this, doesn't follow anything
02:50:210 (7) - ^
02:49:478 (2) to 02:50:064 (6) - song hints a jump here, make these jumps
02:54:454 (1) - move to 02:54:600 and remove the reverse arrow to follow vocals.
02:55:039 (3) - move to 02:55:186 ^
02:56:210 (1) - doesn't follow anything, remove or smth.
03:13:625 (2) - remove reverse arrow to follow vocals
03:14:210 (4) - ^
03:16:844 (5) - doesn't follow anything
03:17:137 (5) - if you did remove the slider above, move this to 03:16:991
03:18:600 (4) - doesn't follow anything
03:18:893 (5,6,7) - If you removed the stuff above, move these three to 03:18:747 for vocals
03:19:478 (8) - move to 03:19:332 for vocals
03:22:991 (3) - remove reverse arrow
03:23:576 (5) - ^
03:25:917 (4) - ^
03:32:356 (2) - ^
03:32:942 (4) - ^

I don't know how to map extreme, sorry :c

Good luck with having this ranked!
Yunona
Chamue's Easy
03:41:722 (1) - Can you consider moving this to 03:41:576 to match the start of the "sore wa" vocals? I added spinner in this place
The break at 03:37:332 felt awkward, maybe try adding a spinner here? fix
Anyway, this diff is great for me :D thank you :3
Chamue's Easy
osu file format v14

[General]
AudioFilename: 39th chance.mp3
AudioLeadIn: 0
PreviewTime: 94991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Unhappy Refrain
TitleUnicode:アンハッピーリフレイン
Artist:wowaka
ArtistUnicode:wowaka
Creator:[-Deemo-]
Version:Chamue's Easy
Source:
Tags:Nico Nico Chorus VOCALOID Hatsune Miku
BeatmapID:707278
BeatmapSetID:315529

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.600000005960464
SliderTickRate:1

[Events]
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88,184,133940,2,0,B|80:144|80:144|96:88|96:88|88:32,1,143.99999703598
176,24,134819,1,8,0:0:0:0:
256,64,135111,54,0,B|304:88|352:40|400:64,2,143.99999703598
176,24,136575,1,8,0:0:0:0:
88,24,136867,2,0,L|96:192,1,143.99999703598
104,256,137746,5,8,0:0:0:0:
80,344,138038,2,0,P|115:348|147:335,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
232,304,138623,2,0,B|256:256|208:208|232:160,1,143.99999703598
296,104,139502,1,8,0:0:0:0:
384,120,139794,5,0,0:0:0:0:
232,304,142136,38,0,P|248:232|232:160,1,143.99999703598,4|0,0:0|0:0,0:0:0:0:
176,96,143014,1,8,0:0:0:0:
256,56,143306,2,0,B|296:64|296:64|352:48|352:48|408:56,2,143.99999703598
176,96,144770,5,8,0:0:0:0:
233,164,145062,2,0,P|249:236|233:308,1,143.99999703598
312,352,145940,1,8,0:0:0:0:
392,312,146233,2,0,L|480:312,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
472,224,146819,6,0,B|496:176|448:128|472:80,1,143.99999703598
408,24,147697,1,8,0:0:0:0:
328,64,147989,2,0,P|256:80|184:64,1,143.99999703598
104,40,148867,1,8,0:0:0:0:
88,128,149160,38,0,B|112:176|64:224|88:272,2,143.99999703598
104,40,150623,1,8,0:0:0:0:
192,40,150916,2,0,L|296:40,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
264,128,151501,38,0,L|156:128,1,107.999997776985
88,240,152379,2,0,L|196:240,1,107.999997776985,8|0,0:0|0:0,0:0:0:0:
112,336,153258,2,0,L|192:336,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
272,336,153843,6,0,L|380:336,1,107.999997776985
448,224,154721,2,0,L|340:224,1,107.999997776985,8|0,0:0|0:0,0:0:0:0:
424,128,155600,2,0,L|344:128,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
285,64,156184,6,0,P|257:128|288:192,1,143.99999703598
200,344,157355,2,0,B|160:352|160:352|104:336|104:336|48:344,1,143.99999703598
32,256,158233,1,8,0:0:0:0:
104,200,158525,6,0,P|112:128|104:88,2,107.999997776985,0|0|8,0:0|0:0|0:0,0:0:0:0:
96,288,159697,2,8,L|176:288,1,71.9999985179901
248,328,160282,2,0,P|259:294|251:260,1,71.9999985179901,0|8,0:0|0:0,0:0:0:0:
248,168,160867,22,0,L|376:168,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
160,168,162038,2,0,L|24:168,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,168,163209,54,0,P|264:240|248:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
248,80,164672,2,0,L|344:80,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
160,80,165550,22,0,P|104:88|48:80,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
248,80,166721,2,0,P|304:88|360:80,2,107.999997776985,8|8|8,0:0|0:0|0:0,0:0:0:0:
200,160,167892,6,0,B|192:200|192:200|208:256|208:256|200:312,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
288,160,169355,2,0,L|288:72,2,71.9999985179901,8|0|8,0:0|0:0|0:0,0:0:0:0:
288,248,170233,38,0,L|288:368,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
200,248,171404,2,0,L|200:120,2,107.999997776985,12|8|8,0:0|0:0|0:0,0:0:0:0:
136,312,172575,54,0,P|200:339|263:309,2,143.99999703598,4|0|0,0:0|0:0|0:0,0:0:0:0:
48,304,174038,2,0,L|48:208,1,71.9999985179901,8|0,0:0|0:0,0:0:0:0:
48,144,174623,1,8,0:0:0:0:
128,184,174916,38,0,P|191:214|264:176,1,143.99999703598
192,120,175794,1,8,0:0:0:0:
128,56,176087,6,0,P|192:28|256:59,1,143.99999703598
312,128,176965,1,8,0:0:0:0:
384,184,177258,6,0,L|472:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,128,178136,1,8,0:0:0:0:
240,184,178428,2,0,L|144:184,2,71.9999985179901,8|8|8,0:0|0:0|0:0,0:0:0:0:
416,184,179599,6,0,B|424:224|424:224|408:280|408:280|416:336,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
384,104,181062,1,10,0:0:0:0:
296,96,181355,2,0,L|216:96,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
160,32,181940,6,0,P|130:95|168:168,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
224,96,183404,1,10,0:0:0:0:
264,176,183697,2,0,L|264:256,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
200,312,184282,38,0,P|263:342|336:304,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,312,185745,2,0,L|112:216,1,71.9999985179901,10|2,0:0|0:0,0:0:0:0:
112,152,186331,1,8,0:0:0:0:
200,152,186623,6,0,P|272:168|344:152,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,152,188087,2,0,L|112:80,1,71.9999985179901,10|0,0:0|0:0,0:0:0:0:
176,16,188672,1,10,0:0:0:0:
256,56,188965,6,0,B|304:80|352:32|400:56,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
176,96,190428,1,10,0:0:0:0:
176,184,190721,2,0,L|176:272,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,256,191306,54,0,L|264:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
264,344,192770,1,10,0:0:0:0:
352,336,193062,2,0,B|392:328|392:328|432:336,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
464,256,193648,54,0,B|456:184|456:184|464:96,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
422,334,195111,1,10,0:0:0:0:
336,320,195404,2,0,P|296:312|256:320,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
192,264,195989,22,0,P|120:280|48:264,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
272,224,197453,1,10,0:0:0:0:
352,264,197745,2,0,L|432:264,1,71.9999985179901,10|10,0:0|0:0,0:0:0:0:
512,264,198331,37,8,0:0:0:0:
432,112,198916,1,8,0:0:0:0:
352,264,199501,1,8,0:0:0:0:
272,112,200087,1,8,0:0:0:0:
192,264,200672,6,0,B|120:256|120:256|32:264,2,143.99999703598,6|2|2,0:0|0:0|0:0,0:0:0:0:
280,288,202136,1,10,0:0:0:0:
368,272,202428,2,0,B|408:264|408:264|448:272,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
496,200,203014,6,0,L|504:48,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
488,288,204477,1,10,0:0:0:0:
400,288,204770,2,0,P|360:280|320:288,1,71.9999985179901,2|8,0:0|0:0,0:0:0:0:
264,224,205355,38,0,P|234:287|272:360,2,143.99999703598,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,160,206819,1,10,0:0:0:0:
392,96,207111,2,0,L|392:16,1,71.9999985179901,2|10,0:0|0:0,0:0:0:0:
304,24,207697,6,0,L|304:128,2,71.9999985179901,14|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,208575,1,8,0:0:0:0:
216,112,208867,2,0,L|216:208,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
216,24,209745,1,8,0:0:0:0:
128,24,210038,6,0,B|88:16|88:16|48:24,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,210916,1,8,0:0:0:0:
288,88,211209,2,0,B|328:96|328:96|368:88,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
208,56,212087,1,8,0:0:0:0:
136,112,212379,54,0,L|128:216,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
216,208,212965,2,0,L|208:296,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
296,288,213550,2,0,L|304:200,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
392,216,214136,2,0,L|400:128,1,71.9999985179901,10|8,0:0|0:0,0:0:0:0:
328,88,214721,6,0,P|320:48|328:8,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
304,176,215599,1,8,0:0:0:0:
264,256,215892,2,0,P|256:296|264:336,2,71.9999985179901,10|8|10,0:0|0:0|0:0,0:0:0:0:
184,216,216770,1,8,0:0:0:0:
104,256,217062,1,10,0:0:0:0:
256,192,217355,12,2,221745,0:0:0:0:
256,192,222038,6,0,L|256:96,1,71.9999985179901,2|2,0:0|0:0,0:0:0:0:
MokouSmoke
I'm not very confident in my modding skills (which is why I asked you previously for a NM instead of a M4M :P ), but I'll try to return the favor!

Unhappy

00:11:575 (5,6) - Place this further away from 00:11:283 (4) so that rhythm is intuitive
00:13:185 (1,2) - 2x slider velocity feels too fast in this section. maybe dial it down a little bit?
00:20:210 - Definitely need a circle here. You can't expect people to know that vocals start on a red tick x.x
00:21:550 to 00:29:745 - all of these rhythms are completely random and awkward to play in this section. Since there aren't really vocals/instruments to follow, I think it's better if you just stick to a 2-bar or 4-bar rhythm and repeat it until the vocals come back.
00:48:477 (1,2,3,1) - the angle from 00:48:623 (2) to 00:48:770 (3) to 00:48:916 (1) is too sharp. Don't sacrifice flow just to make a diamond pattern.
00:59:892 (1) - Possibly remove NC here and place NC at 01:00:184 (2)
01:03:697 (6) - Change this to a circle and place a slider from 01:03:697 to 01:03:697 to follow vocals better
01:14:233 (2) - NC
01:14:672 (1) - remove NC
01:15:258 (1) - remove NC
01:15:404 (2) - NC
01:46:136 (4,5,1) - spacing feels a bit strange. Maybe you could rearrange some stuff and make a triangle pattern here?
03:08:087 (1) - remove NC
03:12:331 (3) - maybe replace with slider till 03:12:477 so there isn't random pause
03:16:721 (4,5) - DS or replace 03:16:721 (4) with 1/2 slider
03:35:014 (1) 03:35:306 (1) etc... - all the NCs are unnecessary
03:40:282 - add a note here to be consistent with the previous rhythms
03:41:745 (1) and 03:41:892 - I'd recommend putting slider/notes here and starting the spinner at 03:42:038 to follow vocals

Insane
General: You have a lot of places where the spacing between notes suggests a rhythm that is totally different from what you map. You should really go back and DS everything to see all the problems. Afterwards, you can relax it a bit and play around with the spacing, but right now it plays really awkwardly.

00:08:942 (5) - DS like all the other ones
00:21:843 (1) - DS, rhythm is deceptive
00:28:575 (1) - ^
00:41:160 (1,2) - ^
00:43:209 (10) - ^
00:50:526 (7) - stack is awkward here
00:57:843 (1,2) - DS
00:59:892 (1) - ^
01:02:526 (1,2,3) - ^ these rhythms don't match the distance spacing at all x.x
01:05:892 (7,8,9,10,11) - ^
01:13:940 (1,2) - ^
01:18:623 (1,2) - ^
01:28:575 (1) - ^
01:30:331 (1,2,3) - ^
01:40:428 (3) - remove circle so that it's the same as 01:35:599
01:41:014 (6) - ^
02:03:550 (2,3,4,5,6,7,8) - try not to have sliders end on the downbeat. Try the rhythm below. I think it matches vocals better. 02:08:087 (1,2,3,4,5) - more sliders ending on downbeat
02:17:453 (1,2) - DS
02:26:818 (1,2,3,4,5,6) - ^ I'm just going to stop with the distance spacing. I think you get the point
02:49:355 - put a note here

Lite Hard

00:20:357 (3) - I recommend moving this note to 00:20:210 (3) to be consistent with previous rhythms and add a spinner at 00:20:357 until 00:22:721
00:39:989 (2) - shorten to red tick
00:40:355 (3) - start at 00:40:428 (red tick) to match vocals
00:55:209 (1) - move this slider so it starts directly in the center of the map. otherwise it makes the spinner seem off.
01:09:550 (5) - could blanket better
01:47:014 (2) - move the start of this slider to around {x=352 y=308} for better flow
02:03:989 (3) - could blanket this around 02:03:404 (1)
02:22:136 (1) - reposition circle so its exactly in the center
02:59:306 (1) - ^
03:31:136 (1) - better to just a normal 1/2 rhythm through this part. Starting on a blue tick isn't good.

Hope that helps and good luck!
LGV894
Eh, fix your maps first before asking me to make a GD.

Rename Lite Hard to Normal or Advanced.

It doesn't need a normal diff, it needs a 3-3.5 star Hyper/Hard diff.

No Kudu. I'm not hungry. I mean, no kudosu.
WORSTPOLACKEU
Hi !

Unhappy

00:13:185 (1,2) - I don't feel this one m8.
00:16:698 (1,2) - Same
00:20:380 (1,2,3,4,5,6,7,1) - Does this look good? -> Issues there.
00:29:745 (1,2) - Blanket properly
00:21:550 (1,2,3,1,2,3,4,5,6,1,2,3) - It is really weird.

TBH after looking at the whole map, I can't really mod this because it will end up weird, you mapped to vocals mostly and skipped important beats at many places! As I said before, think Osu! not Singstar!
Try fix the empty spaces and then tell me, I'll mod it then!
The map mostly looks like this -> http://puu.sh/iaUGY/81a2cf3664.jpg So much clutter!
02:09:697 (8,9,1) - Example of bad mapping to the vocals instead of overall.
02:08:087 (1,2,3,4,5) - This doesn't fit at all.

You have a lot to work on there.

Insane

00:53:160 - Why is there a break here?
01:11:892 - ??
01:16:282 - ??
01:21:249 - ??
01:25:062 (1,2,3,4,5,6) - WTF, overmap

Okay, you need to work on your maps before going to Pending Beatmaps imo, seriously there is a lot to work on, there are random diff spikes, random clicks in vocal rhythm instead of music itself,

01:35:306 - You are missing important white ticks here

You should skip as few beats as possible and map to the song.

I don't know if I helped really but I could point out more mistakes ingame if you want, it's too much to put it here, you will end up changing most anyway.

Regards WPEU
Topic Starter
Battle

WORSTPOLACKEU wrote:

Hi !
Insane

00:53:160 - Why is there a break here? fixed
01:11:892 - ?? fixed
01:16:282 - ?? unchanged
01:21:249 - ?? unchanged
01:25:062 (1,2,3,4,5,6) - WTF, overmap Fixed lol

Okay, you need to work on your maps before going to Pending Beatmaps imo, seriously there is a lot to work on, there are random diff spikes, random clicks in vocal rhythm instead of music itself,

01:35:306 - You are missing important white ticks here

You should skip as few beats as possible and map to the song.

I don't know if I helped really but I could point out more mistakes ingame if you want, it's too much to put it here, you will end up changing most anyway.

Regards WPEU

MokouSmoke wrote:

I'm not very confident in my modding skills (which is why I asked you previously for a NM instead of a M4M :P ), but I'll try to return the favor!

Insane
General: You have a lot of places where the spacing between notes suggests a rhythm that is totally different from what you map. You should really go back and DS everything to see all the problems. Afterwards, you can relax it a bit and play around with the spacing, but right now it plays really awkwardly. Fixed pretty much all the DS changes

00:08:942 (5) - DS like all the other ones
00:21:843 (1) - DS, rhythm is deceptive
00:28:575 (1) - ^
00:41:160 (1,2) - ^
00:43:209 (10) - ^
00:50:526 (7) - stack is awkward here
00:57:843 (1,2) - DS
00:59:892 (1) - ^
01:02:526 (1,2,3) - ^ these rhythms don't match the distance spacing at all x.x
01:05:892 (7,8,9,10,11) - ^
01:13:940 (1,2) - ^
01:18:623 (1,2) - ^
01:28:575 (1) - ^
01:30:331 (1,2,3) - ^
01:40:428 (3) - remove circle so that it's the same as 01:35:599
01:41:014 (6) - ^
02:03:550 (2,3,4,5,6,7,8) - try not to have sliders end on the downbeat. Try the rhythm below. I think it matches vocals better. 02:08:087 (1,2,3,4,5) - more sliders ending on downbeat
02:17:453 (1,2) - DS
02:26:818 (1,2,3,4,5,6) - ^ I'm just going to stop with the distance spacing. I think you get the point
02:49:355 - put a note here

Hope that helps and good luck!
Thanks for the mods, working on Unhappy Difficulty changes now
Shiranai
Helloooo M4M from your queue
Some small sugestion from me,

[General]
  1. This diff is missing a Hard diff, maybe you should re-name Advanced into Normal instead because the gap between Advanced for being a Hard diff is too far 2.35 -> 4.19 Star Rating. So, basically you can make a Hard diff with about 3.00 SR to fill that gap and complete the mapset into Easy-Normal-Hard-Insane-Extreme
[Chamue's Easy]
  1. 00:09:674 (2,1) - Spacing too far compared to 00:10:844 (1,2) - the rhythm is same 1/1 beat and yet the spacing the spacing diffrent
  2. 00:20:357 (1) - Based on musicality that spinner should be end on this 00:29:745 - big tick instead
  3. 00:44:087 (1) - Seeing how 00:43:209 (3) - flowing. So to improve the flow, I guess you can move 00:44:087 (1) - to x:408 y:136 then move this
  4. 00:44:379 (2) - to x:496 y:152 http://puu.sh/ibutF/9fd999c2a2.jpg
  5. 02:12:770 (1) - Just a minor, to prevent overlap you can move that to x:376 y:264?
  6. 02:29:160 (1) - Just a minor, to prevent overlap you can move that to x:64 y:120?
  7. 02:34:721 (2,3) - The spacing too far I guess, maybe you can move this 02:35:600 (3,1) - to x:392 y:104, so it'll prevent the overlap too http://puu.sh/ibuVb/12ae8946f2.jpg
  8. 03:27:697 - From that point the movement kinda too cramped imo, it's like you put notes too much in same place, maybe you can re-arrange them?
  9. 03:37:355 (1,1) - Imo, for being the lowest diff the note after spinner is too close because you should have enough time before hit that note, so maybe you can extend the spinner up to here 03:42:038 - and delete this 03:42:038 (1) - ?

    Very neat diff! but please check again your spacing it's kinda have a lot of inconsistency there and some overlap may looks bad on lowest diff
[Advanced]
  1. 00:01:479 (1,2) - Change the rhythm? because you mis strong beat here 00:02:210 - try to have same rhythm as 00:06:162 (1,2,3) - or this http://puu.sh/ibvZf/81ee08788d.jpg
  2. 00:02:650 (1,2) - 00:03:821 (1,2) - 00:04:992 (1,2) - 00:09:675 (1,2) - Same as above
  3. 00:13:478 (4) - Just a minor, you can make it neater and improve the flow by re-make that slider http://puu.sh/ibwbN/cc3522abf1.jpg
  4. 00:39:989 (2,3) - You can improve the rhythm here and tbh I don't know what are you following here lol, so maybe you can try this rhythm instead? http://puu.sh/ibwxZ/54a3705cd6.jpg
  5. 00:48:477 (1) - 01:07:209 (1) - I think the reverse should be on red tick instead, so it have a better rhythm http://puu.sh/ibwD0/495700ecfe.jpg and you may add note on the big white tick
  6. 00:50:819 (6) - 01:09:550 (5) - This slider also can use rhythm above
  7. 02:19:941 (1) - Based on musicality that spinner should stop here 02:21:843 - following the drum sound there
  8. 02:31:501 (1) - Rotate that 10degree? then move to x:456 y:40? http://puu.sh/ibx0W/e14f6c06bc.jpg
  9. 02:36:038 (1) - Based on musicality that spinner should stop here 02:37:940 - following the drum sound there
  10. 02:49:648 (6) - I think that one is out of place and kinda overmapped imo, better change into another rhythm
  11. 03:09:843 (3) - Maybe you should try to add whistle on end of slider? kinda empty there
  12. 03:28:282 (2) - Try make it a blanket might be good, by moving it to x:332 y:192? http://puu.sh/ibxjj/8dfe22c714.jpg
  13. 03:31:136 (1) - I think it should be hitted on here 03:31:062 - instead
  14. 03:35:745 - 03:36:038 - Add notes there? because the rhythm not flow good imo
  15. 03:47:599 - Lower the volume there? by adding one more green line and set the volume to 10%
[]
Very energetic song
Goodluck~
Topic Starter
Battle

Mako Sakata wrote:

Helloooo M4M from your queue
Some small sugestion from me, This is a really big suggestion compared to mine, but thank you very much~

[General]
  1. This diff is missing a Hard diff, maybe you should re-name Advanced into Normal instead because the gap between Advanced for being a Hard diff is too far 2.35 -> 4.19 Star Rating. So, basically you can make a Hard diff with about 3.00 SR to fill that gap and complete the mapset into Easy-Normal-Hard-Insane-Extreme
I changed it's name to normal now

[Advanced]
Did most of this stuff
  1. 00:01:479 (1,2) - Change the rhythm? because you mis strong beat here 00:02:210 - try to have same rhythm as 00:06:162 (1,2,3) - or this http://puu.sh/ibvZf/81ee08788d.jpg
  2. 00:02:650 (1,2) - 00:03:821 (1,2) - 00:04:992 (1,2) - 00:09:675 (1,2) - Same as above
  3. 00:13:478 (4) - Just a minor, you can make it neater and improve the flow by re-make that slider http://puu.sh/ibwbN/cc3522abf1.jpg
  4. 00:39:989 (2,3) - You can improve the rhythm here and tbh I don't know what are you following here lol, so maybe you can try this rhythm instead? http://puu.sh/ibwxZ/54a3705cd6.jpg
  5. 00:48:477 (1) - 01:07:209 (1) - I think the reverse should be on red tick instead, so it have a better rhythm http://puu.sh/ibwD0/495700ecfe.jpg and you may add note on the big white tick
  6. 00:50:819 (6) - 01:09:550 (5) - This slider also can use rhythm above
  7. 02:19:941 (1) - Based on musicality that spinner should stop here 02:21:843 - following the drum sound there
  8. 02:31:501 (1) - Rotate that 10degree? then move to x:456 y:40? http://puu.sh/ibx0W/e14f6c06bc.jpg
  9. 02:36:038 (1) - Based on musicality that spinner should stop here 02:37:940 - following the drum sound there
  10. 02:49:648 (6) - I think that one is out of place and kinda overmapped imo, better change into another rhythm
  11. 03:09:843 (3) - Maybe you should try to add whistle on end of slider? kinda empty there
  12. 03:28:282 (2) - Try make it a blanket might be good, by moving it to x:332 y:192? http://puu.sh/ibxjj/8dfe22c714.jpg
  13. 03:31:136 (1) - I think it should be hitted on here 03:31:062 - instead
  14. 03:35:745 - 03:36:038 - Add notes there? because the rhythm not flow good imo
  15. 03:47:599 - Lower the volume there? by adding one more green line and set the volume to 10%
[]
Very energetic song
Goodluck~

MokouSmoke wrote:

I'm not very confident in my modding skills (which is why I asked you previously for a NM instead of a M4M :P ), but I'll try to return the favor!

Lite Hard

I did all this stuff

00:20:357 (3) - I recommend moving this note to 00:20:210 (3) to be consistent with previous rhythms and add a spinner at 00:20:357 until 00:22:721
00:39:989 (2) - shorten to red tick
00:40:355 (3) - start at 00:40:428 (red tick) to match vocals
00:55:209 (1) - move this slider so it starts directly in the center of the map. otherwise it makes the spinner seem off.
01:09:550 (5) - could blanket better
01:47:014 (2) - move the start of this slider to around {x=352 y=308} for better flow
02:03:989 (3) - could blanket this around 02:03:404 (1)
02:22:136 (1) - reposition circle so its exactly in the center
02:59:306 (1) - ^
03:31:136 (1) - better to just a normal 1/2 rhythm through this part. Starting on a blue tick isn't good.

Hope that helps and good luck!
HappyRocket88


General

Ey! How are you? You have mapped a very nice song, So I'm modding this with all my effort. I'm sorry, but I don't know how to mod extra diffs (Just becase I can't pass them ;w;) So I'll provide you a proper mod for each diff. Also I see Chamue's diff here. XD So, it wouldn't be a problem. So for now, I append a list of general stuufs to keep in your mind while mapping.
  1. As you have named the diffs as Advanced, Insane and Unhappy I'd consider that Chamue change his/her diff to Standard
  2. Snap the Kiai time in the Insane diff.
  3. If you go beyond trough the diffs, there's a big difference between the insane and the Advanced. And the QAT could disqualify it because of spread. Also the number of objects between the insane and the advanced is almost the double. I'd suggest you to make the advanced harder or mapping a hyper.

Chamue's Easy


Blanket's stuffs
  1. 01:27:111 (2) This slider is so offscreen.
  2. 01:34:721 (3) This circle too.

Rhythm of the hit objects
  1. 00:49:355 Add a note here.
  2. 02:37:062 Add a note here.
  3. 01:55:373 Insert a break in this part.

Slider shapes
  1. 00:43:209 (3) I think this slider can be more lineal.

Advanced


Rhythm of the hit objects
  1. 00:01:479 (1,2) - 00:06:162 (1,2,3) What about mixing that pattern for the beginning? I mean one time u use the first one and then you use the second one for the next.
  2. 00:10:844 (3,4) I think the note and the circle doesn't fit imo. what about trying this?
  3. 00:39:989 (2,3,4,5,6) The polarity changes here a little bit and can be confusing. Try this.

Blanket's stuffs
  1. 00:12:308 (2,3) Blanket. you can fix it by making the slider more curve.
  2. 00:13:478 (4,1) Blanket. ^
  3. 00:19:039 (1,2) ^
  4. 00:39:111 (1,2) ^
  5. 00:15:820 (4,1) Blanket. Move the circle here x=348 | y=144
  6. 00:18:161 (4) This slider doesn't look so symmetric. Replace for the 00:16:991 (2). Just need to do Ctrl + J
  7. 00:43:209 (10) Blanket. Move this circle here x=120 | y=56
  8. 00:57:843 (1,2) Blanket.
  9. 01:28:575 (2,3) Blanket.
  10. 01:43:501 (3,4) ^
  11. 02:08:087 (1) Make this slider more symmetric.
  12. 02:10:428 (3,4) Blanket.
  13. 02:52:282 (1,2) Blanket. Make them more symmetric.
  14. 02:52:867 (2,3) Blanket.
  15. 03:20:672 (2,3) Blanket.
  16. 03:23:014 (1,2) ^
  17. 03:27:404 (6,1,2) Bad overlap, fix it.

New Combos
  1. 02:28:867 (7) NC

Insane


New Combos
  1. 00:40:282 (5)
  2. 00:42:331 (5)
  3. 00:44:819 (5)
  4. 00:56:233 (6)
  5. 01:01:062 (6)
  6. 01:05:745 (6)
  7. 01:12:623 (4)

Rhythm of the hit objects
  1. 00:40:282 (5,6,7,8,9) Fix this star pattern. Make it more symmetric.
  2. 00:42:623 (7,8) Fix this DS. They're so close according to the DS you use.
  3. 00:52:136 (4) Make it the same shape of this slider 00:51:697 (3)
Topic Starter
Battle

HappyRocket88 wrote:



General

Ey! How are you? You have mapped a very nice song, So I'm modding this with all my effort. I'm sorry, but I don't know how to mod extra diffs (Just becase I can't pass them ;w;) So I'll provide you a proper mod for each diff. Also I see Chamue's diff here. XD So, it wouldn't be a problem. So for now, I append a list of general stuufs to keep in your mind while mapping.
  1. As you have named the diffs as Advanced, Insane and Unhappy I'd consider that Chamue change his/her diff to Standard
  2. Snap the Kiai time in the Insane diff. Advanced is now called "Normal"
  3. If you go beyond trough the diffs, there's a big difference between the insane and the Advanced. And the QAT could disqualify it because of spread. Also the number of objects between the insane and the advanced is almost the double. I'd suggest you to make the advanced harder or mapping a hyper. I'm trying to find a GD qwq

Advanced


Rhythm of the hit objects
  1. 00:01:479 (1,2) - 00:06:162 (1,2,3) What about mixing that pattern for the beginning? I mean one time u use the first one and then you use the second one for the next.
  2. 00:10:844 (3,4) I think the note and the circle doesn't fit imo. what about trying this?
  3. 00:39:989 (2,3,4,5,6) The polarity changes here a little bit and can be confusing. Try this.

Blanket's stuffs
  1. 00:12:308 (2,3) Blanket. you can fix it by making the slider more curve.
  2. 00:13:478 (4,1) Blanket. ^
  3. 00:19:039 (1,2) ^
  4. 00:39:111 (1,2) ^
  5. 00:15:820 (4,1) Blanket. Move the circle here x=348 | y=144
  6. 00:18:161 (4) This slider doesn't look so symmetric. Replace for the 00:16:991 (2). Just need to do Ctrl + J
  7. 00:43:209 (10) Blanket. Move this circle here x=120 | y=56
  8. 00:57:843 (1,2) Blanket.
  9. 01:28:575 (2,3) Blanket.
  10. 01:43:501 (3,4) ^
  11. 02:08:087 (1) Make this slider more symmetric.
  12. 02:10:428 (3,4) Blanket.
  13. 02:52:282 (1,2) Blanket. Make them more symmetric.
  14. 02:52:867 (2,3) Blanket.
  15. 03:20:672 (2,3) Blanket.
  16. 03:23:014 (1,2) ^
  17. 03:27:404 (6,1,2) Bad overlap, fix it.

New Combos
  1. 02:28:867 (7) NC

Insane


New Combos
  1. 00:40:282 (5)
  2. 00:42:331 (5)
  3. 00:44:819 (5)
  4. 00:56:233 (6)
  5. 01:01:062 (6)
  6. 01:05:745 (6)
  7. 01:12:623 (4)

Rhythm of the hit objects
  1. 00:40:282 (5,6,7,8,9) Fix this star pattern. Make it more symmetric.
  2. 00:42:623 (7,8) Fix this DS. They're so close according to the DS you use.
  3. 00:52:136 (4) Make it the same shape of this slider 00:51:697 (3)
So like I forgot to update it but the things that I didn't change before your post, they are changes (Mostly insane changes)
kuwiku_old
Other modders please double check timing on this map

irc mod
13:47 *[-Deemo-] is listening to [http://osu.ppy.sh/b/706700 wowaka - Unhappy Refrain]
13:48 [-Deemo-]: Any difficulty you want to mod
13:50 kuwiku: well lets start with the hardest first
13:50 [-Deemo-]: mkay
13:55 kuwiku: `00:16:844 (2,3,4) - i think this should be straight
13:56 kuwiku: or move 3+4 higher
13:56 [-Deemo-]: okay
13:56 [-Deemo-]: I made it straighter and up
13:56 [-Deemo-]: or higher I mean lol
13:57 kuwiku: im suprised that section doesnt have a back and forth 1,2,3,4
13:58 [-Deemo-]: now there is lol
14:01 kuwiku: 00:38:965 snap green line
14:01 [-Deemo-]: kk
14:02 [-Deemo-]: Trust me a lot of the green lines are unsnapped lol
14:03 kuwiku: 00:41:892 (4,5) - ctrl+g?
14:04 [-Deemo-]: hm
14:04 [-Deemo-]: Yeah I like that pattern better
14:12 kuwiku: spent a while wondering if the timing was off but seems right
14:12 [-Deemo-]: Yeah it's just really precise lol
14:13 [-Deemo-]: I've gotten a lot of questions about that but after them like checking for a real long time they kinda just figure out that it's fine
14:13 [-Deemo-]: lol
14:17 kuwiku: 00:42:623 (3) - nc should be here if your following vocals
14:18 [-Deemo-]: so like get rid of the nc right before it and then put it there instead?
14:18 kuwiku: maybe 00:45:258 (3,4,5) - something like this http://puu.sh/icT8M/ab114fa68a.png
14:19 kuwiku: yeah
14:19 kuwiku: these patterns are up to you if you want the transitions to flow or not
14:20 [-Deemo-]: mkay
14:21 [-Deemo-]: so Like I'm going to keep it the way it is so like it can be jumpy
14:21 [-Deemo-]: like the song kinda is at that part
14:21 [-Deemo-]: But I changed the NC thingy
14:23 kuwiku: 00:46:721 (5,6) - ctrl+g?
14:23 kuwiku: if you do then ctrl+g the subsequent pairs as well
14:23 [-Deemo-]: mkay
14:23 [-Deemo-]: did it
14:23 kuwiku: if it was me i would be agonizing over it for 5 minutes
14:24 [-Deemo-]: lol
14:24 [-Deemo-]: I've kinda just been taking suggestions
14:24 [-Deemo-]: if a mod later saying to change it, it's being changed lol
14:24 [-Deemo-]: I mean it's the only reason why my map isn't as bad anymore lol
14:24 kuwiku: 00:48:477 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - if it was me i would make a jump after each triple
14:25 [-Deemo-]: I mean it used to be
14:25 [-Deemo-]: but I DS'd it but I'll make the spaces between each triple larger
14:26 kuwiku: i would be really brutal with them but thats just me
14:26 [-Deemo-]: Oh trust me they were real brutal before lol
14:26 kuwiku: 00:57:258 (12) - slider/repeat slider maybe
14:26 [-Deemo-]: It became a lot easier .w.
14:28 [-Deemo-]: I'll keep the note there to keep it with the vocals
14:29 kuwiku: 01:03:843 (6) - make this a repeat+move to the white tick before it
14:29 [-Deemo-]: kk
14:29 [-Deemo-]: did it
14:30 kuwiku: 01:13:940 (1,1,2) - looks neater if its straight
14:31 [-Deemo-]: mkay I made it as straight as I could
14:31 kuwiku: 01:16:721 - spinner?
14:32 [-Deemo-]: I kinda want to keep those breaks there for that other voice thats singing(?) whatever it's doing lol
14:32 kuwiku: well just mentioning you could change them into spinners
14:33 [-Deemo-]: I'll keep that in mind
14:33 [-Deemo-]: The spinner ends on the white ticks kinda sound awkward tho
14:34 kuwiku: 01:18:623 (1,2) - im a huge believer in slider ends being in same direction as the follow point
14:35 [-Deemo-]: I'm confused on what that means .3.
14:36 kuwiku: http://puu.sh/icU3D/2733e05458.png
14:36 [-Deemo-]: Ah
14:37 [-Deemo-]: I changed the other slider as well lol
14:42 kuwiku: 01:19:355 (2,3,4) - not straight with follow point
14:42 kuwiku: 2 should be 200:155
14:42 kuwiku: 3 216:172
14:42 kuwiku: 4 232:189
14:43 [-Deemo-]: mkay
14:43 kuwiku: http://puu.sh/icUrX/aad97ce540.png something like this for 01:20:379 (1,2,3,4,5) -
14:44 kuwiku: i dont think the curve fits very nice when everything else is straight
14:44 [-Deemo-]: mkay I changes it
14:45 kuwiku: 01:25:209 (2) - stream should start here so fit note here 01:25:282
14:46 kuwiku: if you really dont want to change it then i would move 01:25:355 (3,4,5,6,7,8,9,10) - down to where 3 is 248:248
14:46 [-Deemo-]: I already changed it lol
14:46 [-Deemo-]: I really don't question suggestions much lol
14:48 kuwiku: 01:36:477 (3) - it looks better if its higher(change slider angle too)
14:48 kuwiku: 01:41:306 (6) - change slider end to match followpoint a bit better
14:50 [-Deemo-]: mkay
14:50 kuwiku: 01:54:916 (1) - delete vocals stick on red tick
14:50 kuwiku: 01:56:087 (1) - ^
14:50 kuwiku: 01:57:258 (1) - ^
14:50 [-Deemo-]: mkay
14:50 [-Deemo-]: did that
14:52 kuwiku: 02:10:136 (9) - NC
14:53 [-Deemo-]: btw at the end I also did what you suggested at 01:54:916 so yeah
14:54 kuwiku: 02:36:184 (1,2,3,4,5,6,7,8) - if you have 1 positioned here then your triplets should be curved
14:55 [-Deemo-]: kk curved em
14:56 kuwiku: 02:38:233 (1,2,3) - 90 degrees on the follow points would flow better i think
14:57 [-Deemo-]: kk it's a right angle
14:57 kuwiku: 02:49:355 (1,2,3,4,5,6,7,8) - this doesnt feel clean
14:58 kuwiku: 02:49:501 (2) - vocals start here
14:59 [-Deemo-]: But there's a syllable on 1
15:01 kuwiku: it doesnt really get voiced till the red tick but in the end up to you
15:02 kuwiku: http://puu.sh/icVjB/2aa7828fa4.png i would do something like this in terms of notes+timing
15:02 [-Deemo-]: at what part?
15:03 kuwiku: look bottom left=P 02:49:501
15:03 [-Deemo-]: oh lol I just realized
15:04 kuwiku: 03:02:379 (5,6,7) - move this closer so its the same spacing from 2,4
15:04 kuwiku: 03:02:819 (2,3,4) - straight
15:04 [-Deemo-]: I changed it cuz I really liked your pattern lol
15:05 kuwiku: 03:09:404 (1) - higher
15:05 [-Deemo-]: kk
15:06 kuwiku: not sure if you are doing this intentionally or not since this happens quite often but 03:11:160 (2,3,1,2,3) -
15:06 kuwiku: you tend to break the flow going into your triplets
15:07 [-Deemo-]: I'll fix it
15:08 kuwiku: 03:12:038 (1,2) - 2 should be lower than 1
15:08 kuwiku: 03:13:501 (2) - NC here instead of 03:13:355 (1) -
15:09 [-Deemo-]: mkay
15:09 kuwiku: 03:13:355 (1,2,3) - same slider angle
15:09 kuwiku: 03:16:136 (2,3) - *
15:10 kuwiku: 03:18:038 (1,1,2,3,1,2,3,1,2,3,4) - uhh hitsounds?
15:11 [-Deemo-]: They're finish drum hitsounds at that part
15:11 kuwiku: they sound really awful and vocals are mistimed too they land on the blue tick before it
15:12 [-Deemo-]: But like at the blue tick they haven't finished saying that japanese word
15:13 kuwiku: your suppose to map to the start of the word right?
15:13 kuwiku: 03:18:916 (1) - look at this
15:14 kuwiku: 03:25:501 (2,3) - slider ends~
15:14 [-Deemo-]: I was going for like a different beat but okay lol
15:14 [-Deemo-]: I'll change it to vocals like Insane is
15:15 kuwiku: 03:30:770 (5) - ctrl+>*2 and ctrl+g
15:16 [-Deemo-]: ctrl + is greater than x2? .-.
15:16 kuwiku: rotate 180
15:16 kuwiku: 03:37:940 (1) - delete
15:17 [-Deemo-]: yeah I did that for the end
15:17 [-Deemo-]: when you mentioned the thing at the last kiai time
15:18 [-Deemo-]: mkay I did the whole rotating thing
15:19 [-Deemo-]: Wait for the rotating thing
15:19 [-Deemo-]: do i just keep it up there
15:19 [-Deemo-]: or do I just put it back to where it was
15:19 [-Deemo-]: .3.
15:19 kuwiku: put it back where it was
15:19 [-Deemo-]: mkay
15:19 kuwiku: basically ur just copying the slider before it and ctrl+g
15:19 kuwiku: above it*
15:20 [-Deemo-]: kk
15:29 [-Deemo-]: Are you gonna put this as an IRC mod so you can get kudosu btw?
15:30 kuwiku: yeah im trying to fix ur timing
15:30 kuwiku: atm
15:30 [-Deemo-]: kk
15:30 [-Deemo-]: Just making sure, cuz you're being pretty helpful lol
15:30 kuwiku: 20392 i think its closer to that but it might be a bit early
15:31 [-Deemo-]: but if it's 20392 it ends up not being on the first "ah"
15:31 [-Deemo-]: lol
15:32 kuwiku: i mean your second timing point?
15:33 [-Deemo-]: ya
15:33 [-Deemo-]: the "ah"
15:33 [-Deemo-]: or "oh"
15:33 [-Deemo-]: however you want to hear it lol
15:33 kuwiku: where was it before?
15:34 [-Deemo-]: there
15:34 [-Deemo-]: and also a lot of other places
15:34 [-Deemo-]: for a period of time it was gone too so lol
15:35 kuwiku: i think the wo bit is maybe very slightly earlier
15:35 kuwiku: but the timing just gets a bit off when you switch from mapping the instrumental then jumping to the vocals
15:37 [-Deemo-]: but Chamue's offset is the same .3.
15:37 [-Deemo-]: but i'll change it
15:37 [-Deemo-]: I mean like this was the original offset for the second thing
15:38 kuwiku: get like other modders to check
15:38 [-Deemo-]: They all keep saying different answers q-q
15:39 kuwiku: you probably shouldnt need 2 timing points
15:40 [-Deemo-]: well that's why I got rid of it
15:40 [-Deemo-]: then everyone said that you're mapping on red ticks at that point
15:40 [-Deemo-]: so
15:40 [-Deemo-]: the second point is to make it on white ticks
15:45 kuwiku: i dunno
15:45 kuwiku: i give up
15:45 [-Deemo-]: mkay
15:45 [-Deemo-]: Well thanks for helping a lot lol
15:46 kuwiku: i'll have a quick look at insane
15:46 [-Deemo-]: Oh are you really going to mod another difficulty
15:46 [-Deemo-]: oh okay
15:46 [-Deemo-]: like I was about to say
15:46 [-Deemo-]: you spent like two hours on this one
15:47 kuwiku: ^^
15:48 kuwiku: 00:08:064 (3) - follow the same slider angle as 2
15:48 [-Deemo-]: ?
15:48 kuwiku: 1*
15:48 kuwiku: 00:07:332 (1,3) - this
15:49 [-Deemo-]: kk
15:50 kuwiku: 00:09:235 (3) - copy and rotate 180 of 00:08:064 (3) -
15:51 kuwiku: 00:08:064 (3,4,5) - straight
15:52 [-Deemo-]: there's no 3,4,5 there
15:52 kuwiku: 00:40:721 (4) - shift+ctrl+up*2 and shift+ctrl+right
15:52 kuwiku: 00:26:087 (3,4,5) -
15:52 kuwiku: i meant
15:52 kuwiku: it didnt copy correctly ; ;
15:52 [-Deemo-]: mkay
15:53 kuwiku: 00:44:233 (3) - blanket
15:53 kuwiku: 00:44:819 (1,2) - blanket 2
15:53 kuwiku: 00:45:111 (2,3,4) - the flowwwww
15:54 kuwiku: 00:48:477 (1,2,3,4,5) - blankets
15:54 kuwiku: 00:52:136 (4,5) - center 5 in the middle of the slider
15:56 kuwiku: 01:15:404 (7) - extend this to the next blue tick
15:57 [-Deemo-]: seven?
15:57 [-Deemo-]: It kinda sounds awkward
15:58 kuwiku: up to you
15:58 kuwiku: 01:54:038 (2) - have a note on where the slider is starting currently and move the slider to the next red tick and remove one of the repeats
15:59 kuwiku: 02:08:233 vocal starts here
15:59 kuwiku: 02:11:306 (5,6) - to the left of 5 and curve the other way
16:00 kuwiku: 02:11:453 (6,8) - blanket 6
16:01 kuwiku: 02:56:965 (4,5) - 5 left of 4
16:02 kuwiku: 03:09:989 (6,7,8) - probably should be same distance spacing?
16:02 kuwiku: 03:14:087 (1,2) - the flow~
16:03 kuwiku: 03:14:819 (2) - curve the other way
16:03 kuwiku: 03:28:867 (6,7) - blanket
16:05 kuwiku: 03:32:087 (4,1,2) - same distance spacing?
16:05 [-Deemo-]: kk did all that stuff
16:05 kuwiku: 03:32:819 (1,2) - the flow~
16:06 kuwiku: 03:33:550 (2) - curve the other way
16:06 kuwiku: 03:33:843 (3) - ^
16:06 kuwiku: 03:36:038 (4) - generally you want to avoid double repeats cause its not very common
16:06 [-Deemo-]: mkay
16:07 kuwiku: especially on short sliders
16:07 kuwiku: 03:37:062 (2) - ^
16:07 [-Deemo-]: kk
16:09 kuwiku: having a quicker look at normal
16:09 kuwiku: fix some of your blankets
16:09 kuwiku: eg 00:15:820 (4,1) -
16:09 kuwiku: 00:13:478 (4,1) -
16:10 [-Deemo-]: for what difficulty?
16:10 kuwiku: normal
16:10 kuwiku: try to stick to more conventional slidershapes
16:11 [-Deemo-]: mkay
16:11 kuwiku: basically 3 point sliders
16:11 [-Deemo-]: kk
16:12 kuwiku: 00:44:965 (3,4) - fix
16:12 kuwiku: 00:39:111 (1,2) - either blanket this or move 2 higher
16:12 kuwiku: and change angle
16:12 kuwiku: 00:44:672 (2) - move up for flow~
16:13 kuwiku: 00:50:819 (6) - fix
16:13 kuwiku: i'll stop mentioning them since they should be pretty easy to eyeball
16:14 kuwiku: 00:56:672 (4,5,6) - straight or have 6 be lower
16:14 [-Deemo-]: mkay
16:16 kuwiku: 02:43:794 (2,3,4) - use the same shape
16:16 kuwiku: 02:49:355 (5,6) - ^
16:17 [-Deemo-]: mkay
16:18 kuwiku: 02:52:282 (1,2,3,4) - these should blanket each other
16:19 kuwiku: in general i think you need to ctrl+c ctrl+v more
16:19 kuwiku: like each section has a different looking 3 point slider i feel
16:19 [-Deemo-]: I can't blanket as well if they're forced to be DS 1
16:19 kuwiku: you dont have to force the same distance spacing for everything
16:20 [-Deemo-]: I like the DS tho
16:20 kuwiku: up to you
16:20 [-Deemo-]: plus it reinforced distance for new players
16:20 [-Deemo-]: which is one this that I really can't break cuz it's in the rules lol
16:22 kuwiku: well im done
16:22 [-Deemo-]: mkay
16:22 [-Deemo-]: Thanks for your mod
16:22 kuwiku: maybe od8 for ur extra
16:23 [-Deemo-]: kk
Sylas
Hey c:
You asked me for a mod on the extra, but there wasn't really anything I could find
Sorry :(

Your profile picture nearly made me cry btw ;c
Topic Starter
Battle

TheKoala wrote:

Hey c:
You asked me for a mod on the extra, but there wasn't really anything I could find
Sorry :(

Your profile picture nearly made me cry btw ;c
Thanks for looking at the map at least~

I cried when I first saw the cutscene so .3.
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