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David Wise - Donkey Kong Rescued (Credits Roll)

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Total Posts
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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on viernes, 15 de abril de 2016 at 14:15:06

Artist: David Wise
Title: Donkey Kong Rescued (Credits Roll)
Source: Donkey Kong Country 2: Diddy's Kong Quest
Tags: snes super nintendo rareware dkc2 gero famicom credits
BPM: 124,2
Filesize: 3311kb
Play Time: 02:03
Difficulties Available:
  1. Gero's Easy (1,28 stars, 88 notes)
  2. Hard (2,31 stars, 207 notes)
  3. Normal (1,57 stars, 143 notes)
Download: David Wise - Donkey Kong Rescued (Credits Roll)
Information: Scores/Beatmap Listing
---------------
This song.....when you see all the characters from this game

Also, check the project from Donkey Kong 2 by Crimmi

Gero's Easy: 100%
Normal: 100%
Hard: 100%

Thanks to:
Mapper
  1. Gero: For the guest diff "Gero's Easy"
DaxMasterix
first
Gero
First.

Second.
ZekeyHache
third...?
Crimmi
First mod, eh?

lol, this map is begging for an SB.

[General]

  1. The title should be just Donkey Kong Rescued, as it was named so in the DKC 2 OST. (See here for proof.)
[Gero's Easy]

No errors here~

[Normal]

Combed through, nothing of any issue~

[Hard]

01:44:644 (1) - this could blanket (2) a bit better~

Hmm, it's clean it's just the title name that you need to change and that's it, good luck~!
Topic Starter
MoodyRPG

Crimmi wrote:

First mod, eh?

lol, this map is begging for an SB.

[General]

  1. The title should be just Donkey Kong Rescued, as it was named so in the DKC 2 OST. (See here for proof.)
true, fixed

[Gero's Easy]

No errors here~

[Normal]

Combed through, nothing of any issue~

[Hard]

01:44:644 (1) - this could blanket (2) a bit better~ fixed

Hmm, it's clean it's just the title name that you need to change and that's it, good luck~!
Thanks Crimmi :)

Fixed
[Shiny]

MoodyRPG wrote:

Also, check the project from Donkey Kong 2 by Crimmi
El proyecto parece abandonado.... xD Aunque igualmente tengo en mente mapear algunas canciones de DKC...

Por otra parte, buen mapa! Espero verlo en Qualified pronto!

Spanish because yes
Snaggletooth
Mod as requested

  1. Disable Widescreen Support if no SB is in use

[Gero's Easy]
  1. Rhythmical Issues:
    1. 00:21:551 (1) - It seems rather odd that you wouldn't just follow the bass on 00:22:275
      as it is a much more prevelant sound here. Why not just shorten the slider to make it more
      consistent and to acctually have it end on a beat?
    2. 00:27:348 (1) - ^ // Similar story here with the most prevelant beat being on 00:28:073
  2. Cosmetical Issues:
    1. 00:06:092 (3,1) - I really don't think the overlap is necessary, I also don't think a
      straight slider is the best choice here either, considering that the following sliders are all
      curved ect. Try an angular slider, to make it fit better with 00:09:956 (3) -


[Normal]
  1. Rhythmical Issues:
    1. 00:31:213 (1) - It sounds rather odd to end the slider on a blue tick. Yeah, the trumpet (?)
      ends here, but the drums follow on the white tick. Considering how quiet the trumpet is compared
      to the drums + the normal hitsound makes it sound really really off-beat. Consider stretching this
      slider to match the drums instead.
    2. 01:33:049 (1) - ^
    3. 01:40:779 (1) - ^
    4. 00:33:507 (1) - This is quite similar to the one above. Not in terms of drums, but it certainly
      plays weirder than it should be. The start on the blue-tick also confused me because of the spacing
      (it is correctly spaced, it just looks so rather weird). I highly suggest you try to make a repeat
      slider to catch the - again - rather quiet trumpets. It would also create a nice consistency with
      00:34:111 (2) -

    5. 00:41:237 (1) - ^
    6. 02:00:465 (1) - ^
    7. 00:41:841 (2) - More or less 'personal' preference but have you tried shortening this slider to
      00:42:324 to fit the snares AND the trumpet? It certainly sounds like you missed a beat here while
      playing. This would catch both at the same time. I also don't think mapping the little 'build-up' on
      00:42:566 is gonna have any other effect than to minimize the reaction-time, a newer player has.
    8. 01:52:735 (1) - Consider using a 1/1 slider starting on 01:52:615 This simply sounds much
      more pleasant to me. (due to too loud hitsound probably)

[Hard]
  1. Cosmetical Issues:
    1. 01:31:117 (1,2) - I dont point these out very often, but this looks really like it should have been a
      blanket. Try to curve (2) around (1) properly.

Forgive my lazyness. orz

Good luck with this map~

I dislike this track.
Topic Starter
MoodyRPG

Snaggletooth wrote:

Mod as requested

  1. Disable Widescreen Support if no SB is in use

[Gero's Easy]
  1. Rhythmical Issues:
    1. 00:21:551 (1) - It seems rather odd that you wouldn't just follow the bass on 00:22:275
      as it is a much more prevelant sound here. Why not just shorten the slider to make it more
      consistent and to acctually have it end on a beat?
    2. 00:27:348 (1) - ^ // Similar story here with the most prevelant beat being on 00:28:073
  2. Cosmetical Issues:
    1. 00:06:092 (3,1) - I really don't think the overlap is necessary, I also don't think a
      straight slider is the best choice here either, considering that the following sliders are all
      curved ect. Try an angular slider, to make it fit better with 00:09:956 (3) -


[Normal]
  1. Rhythmical Issues:
    1. 00:31:213 (1) - It sounds rather odd to end the slider on a blue tick. Yeah, the trumpet (?)
      ends here, but the drums follow on the white tick. Considering how quiet the trumpet is compared
      to the drums + the normal hitsound makes it sound really really off-beat. Consider stretching this
      slider to match the drums instead.
    2. 01:33:049 (1) - ^
    3. 01:40:779 (1) - ^
    4. 00:33:507 (1) - This is quite similar to the one above. Not in terms of drums, but it certainly
      plays weirder than it should be. The start on the blue-tick also confused me because of the spacing
      (it is correctly spaced, it just looks so rather weird). I highly suggest you try to make a repeat
      slider to catch the - again - rather quiet trumpets. It would also create a nice consistency with
      00:34:111 (2) -

    5. 00:41:237 (1) - ^
    6. 02:00:465 (1) - ^
    7. 00:41:841 (2) - More or less 'personal' preference but have you tried shortening this slider to
      00:42:324 to fit the snares AND the trumpet? It certainly sounds like you missed a beat here while
      playing. This would catch both at the same time. I also don't think mapping the little 'build-up' on
      00:42:566 is gonna have any other effect than to minimize the reaction-time, a newer player has.
    8. 01:52:735 (1) - Consider using a 1/1 slider starting on 01:52:615 This simply sounds much
      more pleasant to me. (due to too loud hitsound probably)

[Hard]
  1. Cosmetical Issues:
    1. 01:31:117 (1,2) - I dont point these out very often, but this looks really like it should have been a
      blanket. Try to curve (2) around (1) properly.

Forgive my lazyness. orz

Good luck with this map~

I dislike this track.
Thanks man

Fixed :)
pkhg
creo que me habias pedido mod para este, no me acuerdo pero aqui estoy o/

[General]

00:38:932 - Unsnapped Greenline en todas las diffs lol

perfect map, algunas cosas nazi pero paquepo :p

suerte

no kds :<
Gero

Snaggletooth wrote:

Mod as requested

  1. Disable Widescreen Support if no SB is in use Fixed.

[Gero's Easy]
  1. Rhythmical Issues:
    1. 00:21:551 (1) - It seems rather odd that you wouldn't just follow the bass on 00:22:275
      as it is a much more prevelant sound here. Why not just shorten the slider to make it more
      consistent and to acctually have it end on a beat?
    2. 00:27:348 (1) - ^ // Similar story here with the most prevelant beat being on 00:28:073 What's the problem with this? I don't even know why.
  2. Cosmetical Issues:
    1. 00:06:092 (3,1) - I really don't think the overlap is necessary, I also don't think a
      straight slider is the best choice here either, considering that the following sliders are all
      curved ect. Try an angular slider, to make it fit better with 00:09:956 (3) - I like it, sorry.

Gero's Easy
osu file format v14

[General]
AudioFilename: Credits Theme.mp3
AudioLeadIn: 0
PreviewTime: 31213
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2227,62131,69861,123967
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Donkey Kong Rescued
TitleUnicode:Donkey Kong Rescued
Artist:David Wise
ArtistUnicode:David Wise
Creator:MoodyRPG
Version:Gero's Easy
Source:Donkey Kong Country 2: Diddy's Kong Quest
Tags:snes super nintendo rareware dkc2 gero credits
BeatmapID:700978
BeatmapSetID:314073

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Parade.jpg",0,0
//Break Periods
2,62331,68541
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
295,483.097384305835,4,2,0,50,1,0
23725,-100,4,1,0,25,0,0
37010,-100,4,2,0,25,0,0
38932,-100,4,1,0,25,0,0
44739,-100,4,2,0,25,0,0
46913,-100,4,1,0,25,0,0
69861,-100,4,2,0,50,0,0
85561,-100,4,1,0,25,0,0
98846,-100,4,2,0,25,0,0
100779,-100,4,1,0,25,0,0
106576,-100,4,2,0,25,0,0
108750,-100,4,1,0,25,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,128,0
Combo3 : 0,255,64
Combo4 : 255,0,0

[HitObjects]
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Krimek
As requested

[General]
  1. Offset: 295 is way to early. I would try something around 312~
[Easy]
  1. AR: 4 is kinda high for an easy, don't you think so. Please use 3, would work out great with AR spread since Normal and Hard are 5 and 7.
  2. 00:15:754 - should be clickable. Also 00:13:821 (1) - does not work out for me, because there is nothing from 00:15:271 - to 00:15:754 - what the slider could follow.
  3. If you don't decide to add a circle at 00:15:754- , please NC 00:16:237 (2) - .

    To be honest, I don't realy understand how your hitsounding works. Sometimes you hitsound white - red - white tick like 00:02:227 (1,2,3) - and than you're hitsounding like that 00:08:024 (1,2) - , where you add a hitsound on 00:08:990 - but not 00:09:473 - as you would've done at the previous "hitsound technic". This kinda jumps all the time around like your slider system.
[Normal]
  1. 00:16:237 (2,3) - Switch hitsounds?
  2. 00:16:961 (4) - ^
  3. 00:33:145 (4,1) - Switch NC
  4. 00:56:334 (1,2) - ^
  5. I wouldn't ignore 01:29:184 -
  6. 01:34:982 (4) - NC (same as 00:33:145 (4) -)
  7. 01:42:711 (1) - ^
  8. 01:52:615 (7) - ^
  9. 01:54:547 (1) - Remove NC
[Hard]
  1. 00:42:807 (1) - Maybe work on the slidershape so it looks like that. The curent shape kinda looks past 00:44:015 (2) - .
  2. Suggestion: 01:40:779 (1) - blank it with 01:41:745 (2) - ?
  3. How about a slider instead of 02:01:552 (4,5) - as you did 00:58:629 (1,2,3,4) - here?
Can't find any big issues here. Hope I could help out~ GL!
Zetera
Hi, you asked for a M4M.

[General]

I suggest different combo colours, something that fits more to the background or the "jungle theme".
Codes for colours I made:

1: 137, 84, 58
2: 0, 132, 33
3: original colour
4: 213, 230, 4

I kept the red because it refers to DK's tie. Also, I turned the colour green a bit darker. Instead of orange, you would now have a light brown and instead of blue, there is now yellow. If you take these colours, make sure to use them in every difficulty.

Also, I found that an offset of 305 sounds slightly better (tested with 25% speed). It could also be more though, as Krimek has already said. I can just confirm that 295 is a tad early.

[Gero's Easy]

|00:08:024 (1) - What about blanketing this lider with the previous one? It provides a better flow and it most likely looks better as well.
|01:13:736 (5,1,2) - and 01:33:543 (2,3,1,2) - : Making these sliders curvatious might provide a better gameplay. This counts especially for the second mark.

The Normal was just fine.

[Hard]

|I found, that in this difficulty, some drumsounds were missing. However, since it is consistent, they were probably not mapped on purpose. If that is the case, could you explain why you didn't add the sound?

In case you just missed out on the sound, here are the occasions on which the sound is missing:

00:16:478 (2) - , 00:18:411 (3) - , 00:19:860 (1) - (3rd hitsound), 00:21:551 (4) - (reversearrow), 01:11:793 (1) - (reversearrow), 01:13:725 (2) - (tail), 01:15:658 (1) - (reversearrow), 01:17:590 (1) - (tail), 01:20:247 (3) - , 01:22:180 (3) - , 01:24:112 (2) - .

Also, it appears that you apparently switched up hitsound additons with samplesets. That was also most likely on purpose, but I can't quite follow why that is.

---
I liked the rest, a classical piece of MoodyRPG-Mapping.

Good luck!
Gero
I've changed some stuff and also other things by myself.

Gero's Easy
osu file format v14

[General]
AudioFilename: Credits Theme.mp3
AudioLeadIn: 0
PreviewTime: 31213
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2227,62131,69861,123967
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Donkey Kong Rescued
TitleUnicode:Donkey Kong Rescued
Artist:David Wise
ArtistUnicode:David Wise
Creator:MoodyRPG
Version:Gero's Easy
Source:Donkey Kong Country 2: Diddy's Kong Quest
Tags:snes super nintendo rareware dkc2 gero credits
BeatmapID:700978
BeatmapSetID:314073

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Parade.jpg",0,0
//Break Periods
2,62331,68421
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
MoodyRPG
Thanks guys, nice suggestions

Fixed :)

EDIT: Updated Gero's diff :>
Backstep
Hi M4M :)

General

- Maybe you can add soft-sliderslide, normal-sliderslide to silence slider sound during hold it.
- Just my suggestion, your background have a bit low quality maybe try this?


Hard

00:23:493 - 00:30:740 : I think this part you use soft sampleset would be better. (make more vision of hitsound xD)
00:23:493 (1) - Use Drum-finish sampleset here to follow like previous rhythm.
00:23:735 (G) - Remove this green section.
00:24:218 (3) - About this slider... start you use drum-clap and end use only drum sample set.
00:24:942 (4) - About this slider... start you remove clap then use drum-whistle here and end use drum-finish.
00:26:150 (2) - This start slider use drum-clap and end slider use only drum sampleset.
00:26:875 (3) - This start slider you remove clap then use drum-whistle here and end use drum-finish.
00:27:600 - 00:30:740 You will see my loops right? apply them all! :3
00:31:223 (G) - Add green timing section to Normal 25%
00:35:893 (2,3,4) - Move this note please lol... I suggest (2) 318:60, (3) 300:80 and (4) 295:106 to make suitable your slider.
00:37:986 (3) - You can add whistle here at start and end slider :3
00:45:716 (3) - Same above suggestion.
00:46:923 (G) - This green timing section would be here; 00:46:682 =.=
01:25:330 - 01:32:818 Use same rhythm that I give you above c:
01:31:851 (2) - This slider you can make more blanket here by move 2nd waypoint 114:246 and last waypoint 66:312
01:32:576 (3) - If you fix above move this note 0:264 (don't worry about spacing much in Hard diff o3o)
01:39:823 (3) - Like suggestion I said before c:
01:47:552 (3) - ^ Same
01:48:760 (G) - This green timing section would be here; 01:48:518 =3=

Normal

00:20:353 (2,3) - I don't know why you use DS 0.50x? Newbie can confuse here, so I suggest you move (2) to 118:298 and (3) 80:380 to make same spacing all your difficulty (don't worry it's not out screen -w-b)
00:23:493 - 00:30:740 and 01:25:330 - 01:32:576 About this part you can use like my Hard suggestion, however your rhythm it's okay here.
00:31:947 (2) - Select all note and use whistle then remove whistle at end slider to follow rhythm more?
01:41:513 (2) - Same above suggestion.

Gero's Easy

00:16:247 (2,3) - I don't know why this rhythm it's only one in your difficulty? Change to easy like this http://puu.sh/iD13C/ae50c2904d.jpg ?
Really beautiful symmetry notes in this difficulty lol

I like old music haha, good luck~
Topic Starter
MoodyRPG
@Backstep: Thanks for modding but I want to keep my hitsounds, the claps sounds good to me, about the Timing Sections, I'd put there because if you hear the music, the drums starts in that part, so yeah

Normal stuff are changed, thanks a lot :)
Gero
Changed something on my difficulty.

Gero's Easy
osu file format v14

[General]
AudioFilename: Credits Theme.mp3
AudioLeadIn: 0
PreviewTime: 31223
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2237,62131,69871,123977
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Donkey Kong Rescued
TitleUnicode:Donkey Kong Rescued
Artist:David Wise
ArtistUnicode:David Wise
Creator:MoodyRPG
Version:Gero's Easy
Source:Donkey Kong Country 2: Diddy's Kong Quest
Tags:snes super nintendo rareware dkc2 gero credits
BeatmapID:700978
BeatmapSetID:314073

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Parade.jpg",0,0
//Break Periods
2,62341,68431
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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23735,-100,4,1,0,25,0,0
37020,-100,4,2,0,25,0,0
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100789,-100,4,1,0,25,0,0
106586,-100,4,2,0,25,0,0
108760,-100,4,1,0,25,0,0


[Colours]
Combo1 : 137,84,58
Combo2 : 0,132,33
Combo3 : 0,255,64
Combo4 : 213,230,4

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136,120,46199,1,8,1:0:0:0:
216,48,46682,6,0,B|308:48|308:48|412:48|448:140,1,270,2|8,0:0|0:0,0:0:0:0:
447,245,48614,2,0,B|412:336|308:336|308:336|216:336,1,270,2|8,0:3|0:0,0:0:0:0:
144,256,50547,2,0,B|124:192|124:192|144:128,2,135,2|2|8,0:3|0:3|0:0,0:0:0:0:
232,192,52479,2,0,B|252:128|252:128|232:64,2,135,2|2|8,0:3|0:3|0:0,0:0:0:0:
144,127,54411,6,0,L|326:127,1,180,2|2,0:3|0:3,0:0:0:0:
400,50,55861,1,8,0:0:0:0:
476,126,56344,2,0,B|466:170|466:170|476:214,1,90,2|2,0:3|0:3,0:0:0:0:
399,289,57310,2,0,B|409:333|409:333|399:377,1,90,2|8,0:3|0:0,0:0:0:0:
300,332,58276,6,0,B|280:288|300:244|300:244|300:200,2,135,2|2|8,0:3|0:3|0:0,0:0:0:0:
399,289,60209,1,2,0:3:0:0:
256,192,60450,12,4,62141,0:0:0:0:
456,276,69871,6,0,P|484:192|456:108,1,180,2|2,0:0|0:0,0:0:0:0:
384,28,71320,1,0,0:0:0:0:
328,120,71803,2,0,B|364:152|380:192|380:192|364:232|328:264,1,180,2|2,0:0|0:0,0:0:0:0:
256,344,73252,1,0,0:0:0:0:
184,264,73735,2,0,L|48:264,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
264,192,75668,6,0,L|400:192,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
184,120,77600,2,0,L|48:120,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,40,79532,2,0,B|300:40|300:40|340:12,1,90,2|0,0:0|0:0,0:0:0:0:
414,89,80499,2,0,B|451:62|451:62|495:62,1,90,2|0,0:0|0:0,0:0:0:0:
484,168,81465,2,0,B|484:228|484:228|488:240|488:240|488:312,2,135,2|2|0,0:0|0:0|0:0,0:0:0:0:
414,89,83397,6,0,B|380:40|320:40|320:40|250:40,1,180,2|2,0:0|0:0,0:0:0:0:
174,116,84847,1,0,0:0:0:0:
250,192,85330,2,0,B|250:228|276:252|276:252|250:276|250:312,2,135,2|2|8,0:0|0:3|0:0,0:0:0:0:
160,252,87262,2,0,B|160:288|134:312|134:312|160:336|160:372,2,135,2|2|8,0:3|0:3|0:0,0:0:0:0:
250,192,89194,6,0,B|330:192|330:192|346:202|346:202|428:202,1,180,2|2,0:3|0:3,0:0:0:0:
503,125,90644,1,8,0:0:0:0:
426,48,91127,2,0,P|362:67|298:49,2,135,0|0|8,0:0|0:0|0:0,0:0:0:0:
503,125,93059,5,2,0:3:0:0:
427,202,93542,2,0,B|287:342,1,180,8|8,0:0|0:0,0:0:0:0:
223,252,94992,2,0,B|95:379,1,180,2|2,0:3|0:3,0:0:0:0:
19,302,96441,1,8,0:0:0:0:
95,225,96924,6,0,L|159:161,1,90,2|8,0:3|0:0,0:0:0:0:
100,72,97890,2,0,L|164:8,1,90,2|8,0:3|0:0,0:0:0:0:
256,64,98856,6,0,P|380:64|380:184,1,270,2|8,0:0|1:0,0:0:0:0:
300,256,100789,6,0,P|380:221|460:256,1,180,2|2,0:3|0:3,0:0:0:0:
380,328,102238,1,8,0:0:0:0:
300,256,102721,2,0,B|300:216|282:192|282:192|300:168|300:128,2,135,0|0|8,0:0|0:0|0:0,0:0:0:0:
380,328,104654,2,0,L|120:248,1,270,0|8,0:0|0:0,0:0:0:0:
32,192,106586,5,2,0:0:0:0:
121,136,107069,2,0,B|144:136|144:136|176:136|204:108,1,90,2|2,0:0|0:0,0:0:0:0:
256,12,108035,1,8,1:0:0:0:
308,108,108518,6,0,B|336:136|368:136|368:136|391:136,1,90,2|2,0:0|0:3,0:0:0:0:
464,56,109485,2,0,B|436:28|404:28|404:28|381:28,1,90,2|8,0:3|0:0,0:0:0:0:
308,108,110451,2,0,B|308:228|204:228|204:352,1,270,2|8,0:3|0:0,0:0:0:0:
307,349,112383,2,0,B|308:228|204:228|204:108,1,270,2|8,0:3|0:0,0:0:0:0:
129,28,114315,2,0,B|108:28|108:28|76:28|48:56,1,90,2|2,0:3|0:3,0:0:0:0:
122,136,115282,2,0,B|144:136|144:136|176:136|204:108,1,90,2|8,0:3|0:0,0:0:0:0:
256,12,116248,6,0,L|424:104,1,180,2|2,0:3|0:3,0:0:0:0:
472,192,117697,1,8,0:0:0:0:
413,286,118180,2,0,B|423:330|423:330|413:374,1,90,2|2,0:3|0:3,0:0:0:0:
316,328,119146,2,0,B|306:284|306:284|316:240,1,90,2|8,0:3|0:0,0:0:0:0:
220,192,120113,6,0,B|248:60,2,135,2|2|8,0:3|0:3|0:0,0:0:0:0:
315,240,122045,1,2,0:3:0:0:
256,192,122287,12,4,123977,0:0:0:0:
Pereira006
I'm Trule sorry long time...

[Normal]

Gameplay:

  1. 00:20:353 (2,3) - would be great if you do unstack because the bpm is low and quiet, if you do that don't forget spacings
  2. 00:21:561 (1,2,3) - I feel the flow is poor, the (1) the end need grid down more to better flow with 2 notes
  3. 00:31:947 (2,3,1) - I'm sorry I can't approve 2 stack, is little hard for this level
  4. 00:32:914 (3,1,2,3) - I'm worry this parts because this parts is confuse, rhythm is ok but as play is confuse there must be change rhythm or something
  5. 00:35:088 (1,2) - unstack would be great IMO
  6. 00:40:402 (3,1) - same in 00:32:914 (3,1,2,3)
  7. 00:42:817 (1,2) - unstack (same before)
  8. 01:33:059 (1,2,3,1) - I wonder why you didn't make this same rhythm as 00:31:223 (1,2,3,1)
  9. 01:34:992 (1,2) - is hard imo
My problem is sliders blue ticks a lot and lot notes stacks like this 00:20:353 (2,3) is hard but this is my opinion not important

[]
Easy and HArd look good, I'm very impressive, my problem is level Normal, lot stacks and lot blue ticks is hard play.
any question if you don't understand my english pm me in-game
call me

I'm sorry long wait
Topic Starter
MoodyRPG

Pereira006 wrote:

I'm Trule sorry long time...

[Normal]

Gameplay:

  1. 00:20:353 (2,3) - would be great if you do unstack because the bpm is low and quiet, if you do that don't forget spacings
  2. 00:21:561 (1,2,3) - I feel the flow is poor, the (1) the end need grid down more to better flow with 2 notes
  3. 00:31:947 (2,3,1) - I'm sorry I can't approve 2 stack, is little hard for this level
  4. 00:32:914 (3,1,2,3) - I'm worry this parts because this parts is confuse, rhythm is ok but as play is confuse there must be change rhythm or something
  5. 00:35:088 (1,2) - unstack would be great IMO
  6. 00:40:402 (3,1) - same in 00:32:914 (3,1,2,3)
  7. 00:42:817 (1,2) - unstack (same before)
  8. 01:33:059 (1,2,3,1) - I wonder why you didn't make this same rhythm as 00:31:223 (1,2,3,1)
  9. 01:34:992 (1,2) - is hard imo
My problem is sliders blue ticks a lot and lot notes stacks like this 00:20:353 (2,3) is hard but this is my opinion not important

[]
Easy and HArd look good, I'm very impressive, my problem is level Normal, lot stacks and lot blue ticks is hard play.
any question if you don't understand my english pm me in-game
call me

I'm sorry long wait
Thanks Pereira, fixed some stacks and some rhythms

:)
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