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This beatmap was submitted using in-game submission on June 10, 2017 at 9:54:23 PM

Artist: project-ALCA-
Title: echoes vocal. yanaginagi
Tags: Kibbleru Betastar Sidetail Gazelle
BPM: 149
Filesize: 17080kb
Play Time: 05:20
Difficulties Available:

Download: project-ALCA- - echoes vocal. yanaginagi
Information: Scores/Beatmap Listing
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echoes, I want you to arrive




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Last edited by Gaia on , edited 61 times in total.
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Rhythm Incarnate
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Rhythm Incarnate
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echoes, I want you inside
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Cymbal Sounder
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from #modreq

00:12:350 (3,1) - suggest straighten and overlap like this
http://puu.sh/iCX3f/227c919ada.jpg

00:14:162 (3) - suggest straighten
01:20:001 (3,4,5,6,7) - suggest move out each time going back and forth
http://puu.sh/iCXmZ/f245899e50.jpg

03:02:283 (5) - ^ suggest same concept for that note
03:19:193 (6) - ^
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Rhythm Incarnate
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Hello, hello.
a casual mod from my casual queue~

General
  • Everything seems ok!

whisper
  • 00:12:350 (3,1) - Well, this look odd if you see from the editor. My idea is simple but I think it can improve, so, move (1) some grids left (as much as possible) and also moving (3)'s tail for better blanket with (1). Obviously, fix the distance from the next notes.
  • 00:23:021 (1,2) - Can you improve the blanket here?
  • 00:28:860 (3,4,1) - Honestly, the flow from the patterns doesn't convince me at all because, in my personal opinion, I would ctrl+g (3) to make it more coherent.
  • 01:06:309 (4,1) - at (4) starts the vocal saying "kuruuuuu" so, it makes no sense that (1) begins at 01:06:511 -. Swap (1) where is (4) (red line) and let that note in the white line. I hope this make sense since you've made this pattern before like at 01:12:954 (1,2) - . Also check this as well: 01:04:699 (7,1) -
  • 01:22:215 (3,1) - This rhythm doesn't fit too much, it's just forcing it when you could extend the slider's tail add a finish on it and done. Please, consider this.
  • 01:30:672 - Remove NC and add NC here 01:30:672 - to emphasize the same hitsounds.
  • 01:33:491 (3,4,1) - Bad rhythm again, try with this
  • 02:18:189 - NC here
  • 02:30:470 (2) - This is senseless, it doesn't fit with any instrument in the song. Replace or just remove.
  • 02:59:262 - Remove NC because the rhythm doesn't end there. Seems good for me at least
  • 03:51:609 (1,2) - hmm, here's a different compass, if you hear carefully with 1/4, it sounds a bit... out. So I was trying to seach for a solution and I found that notes were on 1/3.
  • 04:31:475 (6,1) - Same: This rhythm doesn't fit too much, it's just forcing it when you could extend the slider's tail add a finish on it and done. Please, consider this. 3/4 is kill
  • 05:09:528 - NC here after the long 1/8 note I think it's necessary.

    My view: It's very well made in general, nevertheless there is a only thing that bothers me is the rhythm. Personally, I don't like unnecessary 3/4 notes, it's hard to me to understand why people keeps using that kind of things since it has no sense. Maybe, there are parts that are necessary but the mostly aren't (example the ones what I've pointed before). Ending with this, I want to point out the great playability that has this map in particular, I liked a lot to play this, it has a pretty sb and the song relaxes me a lot, then modding wasn't a headache at all :D

I hope this was useful. Call me for anything :)
ImageGood luck on ranking
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Rhythm Incarnate
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Kuey
Kuey wrote:
from #modreq

00:12:350 (3,1) - suggest straighten and overlap like this hmm looks a bit too close that way
http://puu.sh/iCX3f/227c919ada.jpg
00:14:162 (3) - suggest straighten same thing imo =w=
01:20:001 (3,4,5,6,7) - suggest move out each time going back and forth did something here
http://puu.sh/iCXmZ/f245899e50.jpg
03:02:283 (5) - ^ suggest same concept for that note ^
03:19:193 (6) - ^
^


Cloudchaser
Cloudchaser wrote:
Hello, hello.
a casual mod from my casual queue~

General
  • Everything seems ok!

whisper
  • 00:12:350 (3,1) - Well, this look odd if you see from the editor. My idea is simple but I think it can improve, so, move (1) some grids left (as much as possible) and also moving (3)'s tail for better blanket with (1). Obviously, fix the distance from the next notes. hmm i didnt do a proper sliderbow on purpose... if it looks that weird i might change it up haha
  • 00:23:021 (1,2) - Can you improve the blanket here?
  • 00:28:860 (3,4,1) - Honestly, the flow from the patterns doesn't convince me at all because, in my personal opinion, I would ctrl+g (3) to make it more coherent. flow break to 1 for emphasis i guess?
  • 01:06:309 (4,1) - at (4) starts the vocal saying "kuruuuuu" so, it makes no sense that (1) begins at 01:06:511 -. Swap (1) where is (4) (red line) and let that note in the white line. I hope this make sense since you've made this pattern before like at 01:12:954 (1,2) - . Also check this as well: 01:04:699 (7,1) - the reason i put it 1/2 later is cuz there's a drum beat there, and it feels really awkward for me to skip that :s
  • 01:22:215 (3,1) - This rhythm doesn't fit too much, it's just forcing it when you could extend the slider's tail add a finish on it and done. Please, consider this. extended sliders...... I use them when i want emphasis on the upcoming note and i'm not skipping anything on the red tick, imo its fine ><
  • 01:30:672 - Remove NC and add NC here 01:30:672 - to emphasize the same hitsounds. I NC according to the measures, so yeah if i did that it'd ruin my consistency :<
  • 01:33:491 (3,4,1) - Bad rhythm again, try with this i think it's fine,, i have the long notes on the bell-ish sounds and the 1/4 notes isnt overmapped
  • 02:18:189 - NC here
  • 02:30:470 (2) - This is senseless, it doesn't fit with any instrument in the song. Replace or just remove. it's following the background vocals!
  • 02:59:262 - Remove NC because the rhythm doesn't end there. Seems good for me at least same as about i wanna keep my NCing as it is
  • 03:51:609 (1,2) - hmm, here's a different compass, if you hear carefully with 1/4, it sounds a bit... out. So I was trying to seach for a solution and I found that notes were on 1/3. hmmmmmmm i have no idea haha, i'll get more opinions on this
  • 04:31:475 (6,1) - Same: This rhythm doesn't fit too much, it's just forcing it when you could extend the slider's tail add a finish on it and done. Please, consider this. 3/4 is kill same for me too ;w;
  • 05:09:528 - NC here after the long 1/8 note I think it's necessary. I will consider it !

    My view: It's very well made in general, nevertheless there is a only thing that bothers me is the rhythm. Personally, I don't like unnecessary 3/4 notes, it's hard to me to understand why people keeps using that kind of things since it has no sense. Maybe, there are parts that are necessary but the mostly aren't (example the ones what I've pointed before). Ending with this, I want to point out the great playability that has this map in particular, I liked a lot to play this, it has a pretty sb and the song relaxes me a lot, then modding wasn't a headache at all :D

the sb is wip /me runs =3=/

I hope this was useful. Call me for anything :)
ImageGood luck on ranking


Thanks for modding! no reply is fixed~
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Rhythm Incarnate
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m4m

whisper


  • 00:39:732 (4) - i think use 3 1/2 sliders here can perform the music better, just to show the vocal, the vocal here is unlike 00:42:954 (4) - which is consistent and soft, vocal here is very solid and separated.
  • 00:41:142 (2) - whistle to the head?
  • 01:33:793 (4) - i didnt hear any 1/4 here though, and i dont think music here fits a 1/4 jump
  • 03:54:830 (1) - better change this to a circle here, rhythm fits the music more
  • 03:55:434 - the rhythm spacing here is kinda big, i broke the combo here when i was test playing, add some thing here or show the spacing by anti jump or something?
  • 05:08:522 (3) - whistle?
  • 04:54:428 - 05:20:200 actually i felt that you need some whistle here

nice map and sb, i cant see problems
tell me if you need a bubble or anything
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Rhythm Incarnate
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Mackenzie
Mackenzie wrote:
m4m

whisper


  • 00:39:732 (4) - i think use 3 1/2 sliders here can perform the music better, just to show the vocal, the vocal here is unlike 00:42:954 (4) - which is consistent and soft, vocal here is very solid and separated. i think its fine, this kind of reverse slider emphasizes the vocals more imo
  • 00:41:142 (2) - whistle to the head?
  • 01:33:793 (4) - i didnt hear any 1/4 here though, and i dont think music here fits a 1/4 jump yeah it looks like i was pretty drunk when i made this 1/4 lmao, ill fix it later tho
  • 03:54:830 (1) - better change this to a circle here, rhythm fits the music more
  • 03:55:434 - the rhythm spacing here is kinda big, i broke the combo here when i was test playing, add some thing here or show the spacing by anti jump or something? i have no idea why u would break tho its spaced out pretty far away for a 1/2 jump lol
  • 05:08:522 (3) - whistle?
  • 04:54:428 - 05:20:200 actually i felt that you need some whistle here

nice map and sb, i cant see problems
tell me if you need a bubble or anything
ok ill call u once sb is finished =w=/


no comment is fixed, thanks!
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osu! Alumni
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Sorry, super lazy and delayed this mod for so long

Sb stuff:
Why are both blank.png and black.png both 1366 x 768? Why not just make them a lot smaller and scale them, will save a lot of sb load?
Also, any need for all the characters to be so large? I don't think 70x 71 is needed. (Just trying to keep your sb load under 5 since it looks like there is room for optimization)
Also, you can make the dot size smaller and just scale as needed....

whisper:
As I said through pms, I think the overlaps are really ugly, but I won't comment more than that.
00:24:229 (3,1) - this stack didn't fit the music for me
01:25:236 (5,6,7) - found it a bit weird that you were increasing the jump sizes right after the chorus was over
01:40:336 - why is there no note here? You snapped to similar sounds in 01:40:538 (1,2,3,4) - , and a pause doesn't fit at all imo
02:01:880 (4,1) - can you make this jump harder? Since this is a slider jump, it is way easier than 02:01:276 (1,2,3) - despite following similar drums
02:09:934 (3,4) - I would increase spacing here as well for the emphasized vocals
02:46:779 (3,4) - with the huge increase in vocal volume, I felt stacks like this don't fit at all anymore
02:50:001 (3,4) - ^
02:56:444 (3,4) - ^ (you get the idea, not posting more)
04:30:669 (4) - why are all the slider jumps from here on out so easy feeling. Please increase the spaces of the sliders because sliders do not play like circles!
04:40:938 (1,2) - do these really need new combo colors?
05:08:622 (3) - why doesn't this start on the white tick 05:08:522 - ?
05:08:622 (3) - new combo to follow your pattern of putting new combo on the note that contains the tall white tick

=================

This map is cruel.... the part before the last chorus is way harder than most of the map (small exception for the ending) because teh repeats are always there to break your combo. Besides that, your slider jumps are pretty awkward to play most of the time because they are so easy compared to most of the map (excluding the repeat sliders) And to top it off we have hard to read overlaps... Oh well, assuming all of that is your mapping style, the map is okay, but I would really want it changed xD.
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Rhythm Incarnate
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blissy
blissfulyoshi wrote:
Sorry, super lazy and delayed this mod for so long

Sb stuff:
Why are both blank.png and black.png both 1366 x 768? Why not just make them a lot smaller and scale them, will save a lot of sb load?
Also, any need for all the characters to be so large? I don't think 70x 71 is needed. (Just trying to keep your sb load under 5 since it looks like there is room for optimization)
Also, you can make the dot size smaller and just scale as needed.... hmm ya those probably could be fixed, i just made the lyrics sizes based off of another ranked sb sooo yaa o.o

whisper:
As I said through pms, I think the overlaps are really ugly, but I won't comment more than that.
00:24:229 (3,1) - this stack didn't fit the music for me ok moved
01:25:236 (5,6,7) - found it a bit weird that you were increasing the jump sizes right after the chorus was over nerfed
01:40:336 - why is there no note here? You snapped to similar sounds in 01:40:538 (1,2,3,4) - , and a pause doesn't fit at all imo to emphasize the note on (4), i think it's fine
02:01:880 (4,1) - can you make this jump harder? Since this is a slider jump, it is way easier than 02:01:276 (1,2,3) - despite following similar drums moved slightly but i dont want the jump from (1) to (2) to be too big either
02:09:934 (3,4) - I would increase spacing here as well for the emphasized vocals ok
02:46:779 (3,4) - with the huge increase in vocal volume, I felt stacks like this don't fit at all anymore imo the drums are really prominent here (just introduced in this section) and ive been following them quite consistently so i left the break out for emphasis
02:50:001 (3,4) - ^
02:56:444 (3,4) - ^ (you get the idea, not posting more)
04:30:669 (4) - why are all the slider jumps from here on out so easy feeling. Please increase the spaces of the sliders because sliders do not play like circles! okay!
04:40:938 (1,2) - do these really need new combo colors? im not sure, lol i thought it would be confusing to play w/o these NCs
05:08:622 (3) - why doesn't this start on the white tick 05:08:522 - ? but it already does..? o3o
05:08:622 (3) - new combo to follow your pattern of putting new combo on the note that contains the tall white tick nice catch

=================

This map is cruel.... the part before the last chorus is way harder than most of the map (small exception for the ending) because teh repeats are always there to break your combo. Besides that, your slider jumps are pretty awkward to play most of the time because they are so easy compared to most of the map (excluding the repeat sliders) And to top it off we have hard to read overlaps... Oh well, assuming all of that is your mapping style, the map is okay, but I would really want it changed xD.


;w;w; thanks for modding !!!! ill do the sb stuff once it's completed :p
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Rhythm Incarnate
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well hi


whisper
pretty awesome SB and pretty fun map, seriously :D. take my 4 stars for this

GL!
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-Hakurei-
-Hakurei- wrote:
well hi


whisper
pretty awesome SB and pretty fun map, seriously :D. take my 4 stars for this

GL!

Thanks for the mod and stars!!
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Rhythm Incarnate
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here's a replay of mine as a test play http://puu.sh/j9SeK/7b193a3c8b.osr
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Rhythm Incarnate
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oh ww nice fc :3
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Hi Gaia Senpai


whisper


ok finish watering :) :) :)

No PP No Game

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