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Falcom Sound Team jdk - A Tear of Vermilion -memoria-

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Topic Starter
Adol Christin
This beatmap was submitted using in-game submission on 2015年7月26日 at 22:06:50

Artist: Falcom Sound Team jdk
Title: A Tear of Vermilion -memoria-
Source: 英雄伝説IV 朱紅い雫
Tags: THE LEGEND OF HEROES IV Eiyuu Densetsu Akai Shizuku rpg ガガーブトリロジー gagharv trilogy 2nd second ost original sound track オリジナルサウンドトラック イースvs.空の軌跡 オルタナティブ・サーガ ys vs sora no kiseki alternative saga
BPM: 70
Filesize: 3280kb
Play Time: 01:42
Difficulties Available:
  1. Easy (1.03 stars, 72 notes)
  2. Normal (1.38 stars, 116 notes)
  3. Scarlet (1.98 stars, 175 notes)
Download: Falcom Sound Team jdk - A Tear of Vermilion -memoria-
Information: Scores/Beatmap Listing
---------------
My 4th submitted map.

The song is from an old but emotional RPG: A Tear of Vermilion, the 2nd story of the Gagharv Trilogy.

Suggestion: DON'T PLAY WITH NIGHTCORE. Double Time is fine

The Legend of Heroes

Gagharv trilogy second "A Tear of Vermilion"

The fate of people of El phildin is caught in the balance between the gods of good and evil.
Their predicament is the legacy of the ancient battle between these two forces.
The god that protect the people has found his home in the temple of Bardus,
while Ouktum has become the symbol of the dark side and the source of destruction and revolution.
On a day eight years ago...
The heretics attacked the sanctuary of cathedral.
Avin and Eimelle, the orphan siblings who lost their parents very early in life,
got out of Cathedral owing to the sacrifice of Elder Esperius.
From that day, they began to live getting separated from each other.
AnOzi Changle
m4m thx
https://osu.ppy.sh/s/308360

貌似你挺喜欢falcom MU一个吧!

[Scarlet]
00:00:604 (1) - 呜。。。这有必要么 这会使难度无形中放大
00:06:604 (4) - NC
00:07:246 (2) - 这里的音并不像是原地点两下 不过你都是这么处理的也没事
00:10:461 (1) - 这个NC可以放在 00:09:175 (6)
00:10:461 (1,2) - 我比较倾向于这样 不过会导致间距过大

00:12:175 (1,2,3,4,5) - 这个好 不过我觉得你要微调一下 345更(gèng)正 12放34正中间
00:15:175 (7) - NC
00:16:889 (9) - 间距过大
00:19:461 (1,2,3,4,5) - 我认为需要重摆 让排列更美观也更贴合音乐
00:22:032 (2,3) - 确定没反? 并且貌似没GS
00:22:032 (2,3,4,5,6,7) - 音量并不是渐弱
个人意见 1234渐强 4567渐弱

00:45:175 (1) - 放这的话上方没有对应的物件显得很丑
00:45:604 (2,3,4,5,6,7,8) - 你有没有觉得稍微摆正点会很好看呢?

01:25:461 (7) - 并不是好选择
01:25:889 (1,2,3,4,1,2,3) - 好
01:31:461 (3) - 这个旋转并不贴合12
01:34:889 (1,2,3,4,1,2,3,4,5,6,7,8) - 跳得很杂乱
最后那段音量也并不是渐弱

[Normal]
这是E标啊亲
无用的绿线要删了

EN不会摸
00:33:175 (2) - 放1上我都认为比4好
Topic Starter
Adol Christin

ctpsky wrote:

m4m thx
https://osu.ppy.sh/s/308360 好,我争取周末搞定

貌似你挺喜欢falcom MU一个吧!mumumu!

[Scarlet]
00:00:604 (1) - 呜。。。这有必要么 这会使难度无形中放大 有意为之。不然也不会强行翻倍BPM了。(H标上点难度问题不大吧)
00:06:604 (4) - NC 我觉得没多大必要啊
00:07:246 (2) - 这里的音并不像是原地点两下 不过你都是这么处理的也没事 都可以,这里叠一下好点
00:10:461 (1) - 这个NC可以放在 00:09:175 (6) 为了前后一致先保留。关于NC我想再看看有没有更多的反馈
00:10:461 (1,2) - 我比较倾向于这样 不过会导致间距过大

如你所见,因为间距原因,改了的话我觉得从1、2到3的过渡有些不好。
00:12:175 (1,2,3,4,5) - 这个好 不过我觉得你要微调一下 345更(gèng)正 12放34正中间 改了
00:15:175 (7) - NC 在你的版本里5后面那个没有NC吗?我的是有的。
00:16:889 (9) - 间距过大 我觉得还好,改多了有些破坏整体平衡。稍微动了下4
00:19:461 (1,2,3,4,5) - 我认为需要重摆 让排列更美观也更贴合音乐 这个我想看一下后面的反馈,因为我一时没想到更好的改法。
00:22:032 (2,3) - 确定没反? 并且貌似没GS 没反,也没有开DS
00:22:032 (2,3,4,5,6,7) - 音量并不是渐弱
个人意见 1234渐强 4567渐弱 就音符上是这样,但整体上我不这么认为。

00:45:175 (1) - 放这的话上方没有对应的物件显得很丑好,改了
00:45:604 (2,3,4,5,6,7,8) - 你有没有觉得稍微摆正点会很好看呢?噗。。。整块都重新调了下。

01:25:461 (7) - 并不是好选择 还好
01:25:889 (1,2,3,4,1,2,3) - 好
01:31:461 (3) - 这个旋转并不贴合12 嗯,2和3都重新拉了,复制粘贴旋转120度,完美。
01:34:889 (1,2,3,4,1,2,3,4,5,6,7,8) - 跳得很杂乱 传说中的随机跳
最后那段音量也并不是渐弱同上

[Normal]
这是E标啊亲 这个我想再问问看。因为有很多单点,所以当作Easy处理个人觉得不太合适。
无用的绿线要删了 是的,删了

EN不会摸
00:33:175 (2) - 放1上我都认为比4好可以,改了
谢谢mod
zj0924
随便摸点,我的2kd啊
感觉这么慢的歌,看不出啥大问题,都是建议
[Normal]
  1. 00:04:032 (3) - whistle折返箭头?
  2. 00:14:318 (1) - whistle折返箭头?和后面那个音一个音调
  3. 00:26:746 (1) - ^
  4. 00:38:318 (1) - ^
  5. 00:41:746 (1) - ctrl+h再逆时针10度?
  6. 00:50:746 (1) - 和滑条很近调整一下吧
  7. 00:54:175 (2) - 不map?过渡不顺了感觉
  8. 00:55:032 (3) - ^
  9. 00:58:889 (2) - 换成滑条把后面的音map了
  10. 01:00:175 (4) - ^
  11. 01:12:604 (1,2) - 挤一起不好看

[同志S]
  1. 00:03:604 (7) - 171 185 夹中间会好一点?而且还有停顿感
  2. 00:07:246 (2) - 分开来?234 198?
  3. 00:10:461 (1,2) - ^后面还有很多你可以选一些分开来,像这样原地点两下再接一个滑条对慢歌不是很合适,斟酌着改
  4. 00:15:175 (2) - ctrl+h?
  5. 00:16:889 (4) - 325 99 现在这个角度345差不多有点卡死的感觉
  6. 00:53:318 (1,2) - 试试这样的flow
  7. 00:58:889 (1) - 滑条微弯一点
  8. 01:19:461 (1,2) - 这flow 01:20:318 (2) - ctrl+h?
  9. 01:24:604 (6,7) - 感觉略远
  10. 01:27:175 (4,1) - 略远
  11. 01:30:604 (2) - 可以略远一点角度再调调
  12. 01:40:032 (1,2,3,4,1) - 不合适节奏下来了间距为啥一样呢,也不推荐直线排列看不出空间变化
GL~
Narcissu
no kd …… 我真的完全不知道怎麼摸這樣的圖……唔……

[Scarlet]

00:47:318 - 這裡鋼琴力度就已經是遞增的了,按照前面降音量的做法這邊應該是音量遞增而不是突然加到60

01:41:869 (1) - 你的finish本來就很響了,同時加上60音量和whistle超過原曲太多了

怎麼說呢,這個曲子不適合音遊吧。過於安靜的歌曲節奏稀疏,星級是靠大DS和連單點硬撐撐上來的……比起打圖可能更多人會選擇聽一會然後換圖打吧 = =
Topic Starter
Adol Christin

zj0924 wrote:

随便摸点,我的2kd啊 真是太可惜了
感觉这么慢的歌,看不出啥大问题,都是建议 好好好
[Normal]
  1. 00:04:032 (3) - whistle折返箭头?
  2. 00:14:318 (1) - whistle折返箭头?和后面那个音一个音调
  3. 00:26:746 (1) - ^
  4. 00:38:318 (1) - ^ 我仔细考虑了下,折返箭头上果然还是不加whistle的好。whistle大多都加在旋律转折时,而不是音调相近相同时
  5. 00:41:746 (1) - ctrl+h再逆时针10度?挺好
  6. 00:50:746 (1) - 和滑条很近调整一下吧 嗯,稍微修了修
  7. 00:54:175 (2) - 不map?过渡不顺了感觉
  8. 00:55:032 (3) - ^不填上。这个Normal跟定主旋律了。
  9. 00:58:889 (2) - 换成滑条把后面的音map了
  10. 01:00:175 (4) - ^同上
  11. 01:12:604 (1,2) - 挤一起不好看我还是想保留往返flow。这样吧,看看后面的反馈吧。

[同志S]
这解放战线分明就是克男人的。。。。进去的男人没一个活着出来的。。。
  1. 00:03:604 (7) - 171 185 夹中间会好一点?而且还有停顿感 可以
  2. 00:07:246 (2) - 分开来?234 198?
  3. 00:10:461 (1,2) - ^后面还有很多你可以选一些分开来,像这样原地点两下再接一个滑条对慢歌不是很合适,斟酌着改 是这样吗?因为间距很小,所以我觉得影响也很小。嘛再看看吧。
  4. 00:15:175 (2) - ctrl+h? 可以
  5. 00:16:889 (4) - 325 99 现在这个角度345差不多有点卡死的感觉 试着改掉了,感觉还行
  6. 00:53:318 (1,2) - 试试这样的flow可以
  7. 00:58:889 (1) - 滑条微弯一点 试着让开口向左上了
  8. 01:19:461 (1,2) - 这flow 01:20:318 (2) - ctrl+h?有意为之
  9. 01:24:604 (6,7) - 感觉略远
  10. 01:27:175 (4,1) - 略远 进入kiai后我刻意地略微加大了整体的间距
  11. 01:30:604 (2) - 可以略远一点角度再调调 复制粘贴顺120度逆120度转过来的,真的。
  12. 01:40:032 (1,2,3,4,1) - 不合适节奏下来了间距为啥一样呢,也不推荐直线排列看不出空间变化直线我依然保留了,间距上作了些调整
GL~
谢谢zj

Narcissu wrote:

no kd …… 我真的完全不知道怎麼摸這樣的圖……唔…… 没事没事

[Scarlet]

00:47:318 - 這裡鋼琴力度就已經是遞增的了,按照前面降音量的做法這邊應該是音量遞增而不是突然加到60 的确是,改了

01:41:869 (1) - 你的finish本來就很響了,同時加上60音量和whistle超過原曲太多了降低到了40%

怎麼說呢,這個曲子不適合音遊吧。過於安靜的歌曲節奏稀疏,星級是靠大DS和連單點硬撐撐上來的……比起打圖可能更多人會選擇聽一會然後換圖打吧 = =
只是出于个人爱好而已。人气什么的见鬼去吧!
谢摸~
Xinchii
from queue

睡覺前來摸一波安靜的鋼琴曲>///<

[Normal]
  1. 取消Letterbox during breaks吧 , 這張圖沒有Break time (雖然我覺得這首歌本身就很Break time xDD)
  2. 取消Enable countdown , 這歌開始的時間很短應該不需要倒數
  3. 取消Widescreen support , 因為這張圖沒有SB所以不需要
[Scarlet]
  1. 取消Letterbox during breaks
  2. 取消Enable countdown
  3. 這Diff裡有一些1/16的Slider , 雖然應該是要增加遊玩效果啦 , 不過不確定Rank上這樣會不會被QAT挑
    我比較建議用單顆的note然後找特別一點的Hitsound來下
  4. 00:15:175 (2,3) - 其中一個ctrl+G ? 覺得這樣Flow比較自然一些
  5. 01:41:396 (1) - 單Note換BPM了 , 加個NC吧

Short mod , 好像沒啥好特別挑出來的
General setting的部分修改一下吧 :)

Good luck ~
Topic Starter
Adol Christin

Xinchii wrote:

from queue

睡覺前來摸一波安靜的鋼琴曲>///< 然而并不是钢琴 xD

[Normal]
  1. 取消Letterbox during breaks吧 , 這張圖沒有Break time (雖然我覺得這首歌本身就很Break time xDD)
  2. 取消Enable countdown , 這歌開始的時間很短應該不需要倒數
  3. 取消Widescreen support , 因為這張圖沒有SB所以不需要 每次跟别人写mod都记得检查一遍,轮到自己的图就全忘了,xD
[Scarlet]
  1. 取消Letterbox during breaks
  2. 取消Enable countdown
  3. 這Diff裡有一些1/16的Slider , 雖然應該是要增加遊玩效果啦 , 不過不確定Rank上這樣會不會被QAT挑 希望不会
    我比較建議用單顆的note然後找特別一點的Hitsound來下 挺好的,感觉我也用了不少单点了。如果全是单点的话未免太单调了。
  4. 00:15:175 (2,3) - 其中一個ctrl+G ? 覺得這樣Flow比較自然一些试了试,还是算了吧,有些破坏间距平衡。
  5. 01:41:396 (1) - 單Note換BPM了 , 加個NC吧 好,这一排所有notes都加NC了,算是个提示吧。

Short mod , 好像沒啥好特別挑出來的
General setting的部分修改一下吧 :)

Good luck ~
谢摸~
Avishay
Small IRC Mod
SPOILER
2015-05-17 23:40 Adol Christin: Greeting, A. Do you take a mod request currently?
2015-05-17 23:41 Avishay: Maybe.
2015-05-17 23:41 Avishay: What's the map?
2015-05-17 23:41 Adol Christin: ACTION is editing [http://osu.ppy.sh/b/690580 Falcom Sound Team jdk - A Tear of Vermilion -memoria- [Scarlet]]
2015-05-17 23:41 Adol Christin: a slow song
2015-05-17 23:43 Avishay: ACTION is editing [http://osu.ppy.sh/b/693539 Falcom Sound Team jdk - A Tear of Vermilion -memoria- [Normal]]
2015-05-17 23:43 Avishay: 00:20:746 (1) - I know this is an Easy difficulty but I'd prefer a 1/2 slider and a circle at 00:21:175
2015-05-17 23:44 Avishay: it will emphasize the music accordingly
2015-05-17 23:44 Adol Christin: let me see...
2015-05-17 23:45 Adol Christin: hmm, good suggestion. accept
2015-05-17 23:45 Avishay: 00:27:604 (2,3) - How about making a blanket, like that or something http://puu.sh/hQZCJ/039b168f10.jpg
2015-05-17 23:46 Adol Christin: hmmm....
2015-05-17 23:46 Adol Christin: tbh I don't like blanket like this
2015-05-17 23:46 Adol Christin: and current one would make better sense on flow
2015-05-17 23:47 Avishay: 00:31:032 (1) - Uhm, I am not sure if this is acceptable in an Easy difficulty, but the slider reverse should be snapped at a 1/12 tick, at 00:31:282
2015-05-17 23:48 Avishay: uhm but probably just better ignore it in the Easy
2015-05-17 23:48 Adol Christin: i'll do a little change to the direction of reverse slider
2015-05-17 23:48 Avishay: 00:36:175 (1) - Like before
2015-05-17 23:49 Adol Christin: if you mean rhythm, I think that would be fine
2015-05-17 23:49 Avishay: 00:37:461 (2,3) - I wouldn't recommend stacking notes on the easiest difficulty, it's confusing for new players.
2015-05-17 23:49 Avishay: 00:40:889 (2,3) - ^
2015-05-17 23:50 Adol Christin: hmmm...
2015-05-17 23:50 Avishay: 00:47:318 (1,2) - Flow is not the best here, try to reposition and rotate stuff so the first slider will reverse into the second one
2015-05-17 23:50 Avishay: 00:48:604 (2,1) - ^
2015-05-17 23:51 Adol Christin: hmm, fixed this
2015-05-17 23:51 Avishay: 00:52:032 (4,1) - here too
2015-05-17 23:51 Avishay: 00:58:461 (1,2,3,4) - Stacking unrecommended
2015-05-17 23:52 Avishay: 01:01:461 (5,1) - Blanket could be better - http://puu.sh/hR0ap/35cb02f55a.jpg (Ignore the fact that it says 6)
2015-05-17 23:52 Adol Christin: i think stack would be fine
2015-05-17 23:53 Adol Christin: oh, this blanket.... lol
2015-05-17 23:53 Adol Christin: fixed
2015-05-17 23:54 Avishay: 01:12:175 (2,1) - the approach circle of 2 touches 1 and the overlap is kinda ugly
2015-05-17 23:54 Adol Christin: kk, fixed this
2015-05-17 23:54 Avishay: 01:13:461 (2) - spacings from both sides should be 1.4
2015-05-17 23:55 Adol Christin: hmm, i think 5-beat space is enough for that
2015-05-17 23:56 Adol Christin: the distance for that would be the whole play field
2015-05-17 23:58 Avishay: uhm I am too lazy to mod the whole other diff, I'll just say that the spacing feels kinda big for that SV, fix the spots with the 1/12 snapping and you should try to keep equal DS as much as possible at such as low paced song
2015-05-17 23:59 Adol Christin: kk, i'll try to fix some space issue
2015-05-18 00:02 Adol Christin: is there any other issue you don't satisfy?
2015-05-18 00:02 Avishay: um let me take a quick look
2015-05-18 00:05 Avishay: 00:55:461 (1,2,3) - those seems kinda too random, some relation would be nice
2015-05-18 00:05 Avishay: ACTION is editing [http://osu.ppy.sh/b/690580 Falcom Sound Team jdk - A Tear of Vermilion -memoria- [Scarlet]]
2015-05-18 00:05 Adol Christin: hmmm....
2015-05-18 00:06 Avishay: well that's kinda it, gl
2015-05-18 00:06 Avishay: I'll post the log to the forums if you don't mind
2015-05-18 00:07 Adol Christin: ofc you can post this for kud
Topic Starter
Adol Christin

Avishay wrote:

Small IRC Mod
SPOILER
2015-05-17 23:40 Adol Christin: Greeting, A. Do you take a mod request currently?
2015-05-17 23:41 Avishay: Maybe.
2015-05-17 23:41 Avishay: What's the map?
2015-05-17 23:41 Adol Christin: ACTION is editing [http://osu.ppy.sh/b/690580 Falcom Sound Team jdk - A Tear of Vermilion -memoria- [Scarlet]]
2015-05-17 23:41 Adol Christin: a slow song
2015-05-17 23:43 Avishay: ACTION is editing [http://osu.ppy.sh/b/693539 Falcom Sound Team jdk - A Tear of Vermilion -memoria- [Normal]]
2015-05-17 23:43 Avishay: 00:20:746 (1) - I know this is an Easy difficulty but I'd prefer a 1/2 slider and a circle at 00:21:175
2015-05-17 23:44 Avishay: it will emphasize the music accordingly
2015-05-17 23:44 Adol Christin: let me see...
2015-05-17 23:45 Adol Christin: hmm, good suggestion. accept
2015-05-17 23:45 Avishay: 00:27:604 (2,3) - How about making a blanket, like that or something http://puu.sh/hQZCJ/039b168f10.jpg
2015-05-17 23:46 Adol Christin: hmmm....
2015-05-17 23:46 Adol Christin: tbh I don't like blanket like this
2015-05-17 23:46 Adol Christin: and current one would make better sense on flow
2015-05-17 23:47 Avishay: 00:31:032 (1) - Uhm, I am not sure if this is acceptable in an Easy difficulty, but the slider reverse should be snapped at a 1/12 tick, at 00:31:282
2015-05-17 23:48 Avishay: uhm but probably just better ignore it in the Easy
2015-05-17 23:48 Adol Christin: i'll do a little change to the direction of reverse slider
2015-05-17 23:48 Avishay: 00:36:175 (1) - Like before
2015-05-17 23:49 Adol Christin: if you mean rhythm, I think that would be fine
2015-05-17 23:49 Avishay: 00:37:461 (2,3) - I wouldn't recommend stacking notes on the easiest difficulty, it's confusing for new players.
2015-05-17 23:49 Avishay: 00:40:889 (2,3) - ^
2015-05-17 23:50 Adol Christin: hmmm...
2015-05-17 23:50 Avishay: 00:47:318 (1,2) - Flow is not the best here, try to reposition and rotate stuff so the first slider will reverse into the second one
2015-05-17 23:50 Avishay: 00:48:604 (2,1) - ^
2015-05-17 23:51 Adol Christin: hmm, fixed this
2015-05-17 23:51 Avishay: 00:52:032 (4,1) - here too
2015-05-17 23:51 Avishay: 00:58:461 (1,2,3,4) - Stacking unrecommended
2015-05-17 23:52 Avishay: 01:01:461 (5,1) - Blanket could be better - http://puu.sh/hR0ap/35cb02f55a.jpg (Ignore the fact that it says 6)
2015-05-17 23:52 Adol Christin: i think stack would be fine
2015-05-17 23:53 Adol Christin: oh, this blanket.... lol
2015-05-17 23:53 Adol Christin: fixed
2015-05-17 23:54 Avishay: 01:12:175 (2,1) - the approach circle of 2 touches 1 and the overlap is kinda ugly
2015-05-17 23:54 Adol Christin: kk, fixed this
2015-05-17 23:54 Avishay: 01:13:461 (2) - spacings from both sides should be 1.4
2015-05-17 23:55 Adol Christin: hmm, i think 5-beat space is enough for that
2015-05-17 23:56 Adol Christin: the distance for that would be the whole play field
2015-05-17 23:58 Avishay: uhm I am too lazy to mod the whole other diff, I'll just say that the spacing feels kinda big for that SV, fix the spots with the 1/12 snapping and you should try to keep equal DS as much as possible at such as low paced song
2015-05-17 23:59 Adol Christin: kk, i'll try to fix some space issue
2015-05-18 00:02 Adol Christin: is there any other issue you don't satisfy?
2015-05-18 00:02 Avishay: um let me take a quick look
2015-05-18 00:05 Avishay: 00:55:461 (1,2,3) - those seems kinda too random, some relation would be nice
2015-05-18 00:05 Avishay: ACTION is editing [http://osu.ppy.sh/b/690580 Falcom Sound Team jdk - A Tear of Vermilion -memoria- [Scarlet]]
2015-05-18 00:05 Adol Christin: hmmm....
2015-05-18 00:06 Avishay: well that's kinda it, gl
2015-05-18 00:06 Avishay: I'll post the log to the forums if you don't mind
2015-05-18 00:07 Adol Christin: ofc you can post this for kud
Thanks for mod :D
tutuhaha
E标后面接H标是unrank的哟
现在摸,马上补完
[Normal]
00:20:746 (1,2) - 这个看起来实在是太奇怪了........在最低难度里...建议还是用折返
00:51:175 (2) - 移下来一点碰到1了已经
01:11:746 (1) - 删掉
然后这个歌我不建议加kiai...全程平平的没啥高潮就别加kiai了

[Sca]
总而言之全程玩的最不爽的就是这种00:00:604 (1) - .....我是觉得完全没必要了啦
还有osu系统还特地给你hl了一个不建议任何人使用1/16
我是觉得除了增加了不少违和感其他的也没起到那种应该起到的作用
这个问题我就不重复拿出来说了
00:25:889 (4,5,6) - 间距搞一样
00:31:461 (3,4,5) - 间距搞一样
00:34:889 (3,4,1) - ^
00:57:175 (3) - x484 y268
00:58:889 (1,2,3) - 间距搞一样
01:20:318 (2) - ctrl+g
01:22:032 (4) - x476 y316
01:25:889 (1,2,3) - 全图都如此干净为何要在这里遮一下
01:27:604 (1,2,3) - ^
这个难度目前最大的问题就是太......random了
可以借由统一某几块的间距来稍微调整一下
Karen

tutuhaha wrote:

E标后面接H标是unrank的哟
这个可以的啊,前几天刚有个图是这样的,只要spread合理。
sodarose
M4M req https://osu.ppy.sh/b/681412

[Scarlet]
我觉得这种图唯一要注意的是整洁
00:01:461 (3,6) - 这里碰到了看起来好不舒服啊
00:07:461 (3,6) - ^
00:27:604 (7,2) - 没包好吧
00:36:604 (3,4) - 感觉Flow怪怪的
00:53:318 (1) - 这个结尾不应该在00:53:532?

[Normal]
01:02:318 (1) - 没包好

美丽
Topic Starter
Adol Christin

tutuhaha wrote:

E标后面接H标是unrank的哟 我是按Normal的排法做的,单点还是挺多。真有事的话再说吧。
现在摸,马上补完
[Normal]
00:20:746 (1,2) - 这个看起来实在是太奇怪了........在最低难度里...建议还是用折返 好,改了。
00:51:175 (2) - 移下来一点碰到1了已经 好的
01:11:746 (1) - 删掉 不删掉,毕竟是主旋律的一部分。
然后这个歌我不建议加kiai...全程平平的没啥高潮就别加kiai了

[Sca]
总而言之全程玩的最不爽的就是这种00:00:604 (1) - .....我是觉得完全没必要了啦
还有osu系统还特地给你hl了一个不建议任何人使用1/16
我是觉得除了增加了不少违和感其他的也没起到那种应该起到的作用
这个问题我就不重复拿出来说了
让我再思考下。。。。
00:25:889 (4,5,6) - 间距搞一样
00:31:461 (3,4,5) - 间距搞一样
00:34:889 (3,4,1) - ^ 好,都改了
00:57:175 (3) - x484 y268 改了,顺便把4调了下以保持间距平衡
00:58:889 (1,2,3) - 间距搞一样 改了
01:20:318 (2) - ctrl+g 可以,改了
01:22:032 (4) - x476 y316 改了
01:25:889 (1,2,3) - 全图都如此干净为何要在这里遮一下
01:27:604 (1,2,3) - ^ 我觉得这种程度的遮挡不会影响读图或美观
这个难度目前最大的问题就是太......random了
可以借由统一某几块的间距来稍微调整一下 嗯,几乎全程没有开过ds,也没怎么注意间距。我仔细修一修再继续找mod吧
谢谢2ha,间距上改动很大 :D

sodarose wrote:

M4M req https://osu.ppy.sh/b/681412 稍微给我点时间,我看图一般比较慢

[Scarlet]
我觉得这种图唯一要注意的是整洁
00:01:461 (3,6) - 这里碰到了看起来好不舒服啊
00:07:461 (3,6) - ^ 前一个我稍微调整了下间距,但3和6依然是半叠。这种程度我觉得不用太在意,因为它们相隔的时间足够远。感觉开着AR0摆图会限制很多思路。
00:27:604 (7,2) - 没包好吧 包好了
00:36:604 (3,4) - 感觉Flow怪怪的 还好
00:53:318 (1) - 这个结尾不应该在00:53:532?woc这失误不能忍啊。。。赶紧改了

[Normal]
01:02:318 (1) - 没包好 改了

美丽
谢谢soda的mod和星,迟一些回摸 :D
Easy
This is my first irc mod.

Chat Log
19:30 Lolipop: I'll do a m4m unless someone has done so already. This will be my first mod, so I'll try and point out as much as I can.
19:30 Lolipop: That alright?
19:38 Adol Christin: that would be fine
19:38 Adol Christin: can i have a look at your map?
19:38 Lolipop: sure
19:40 Adol Christin: so would you mind modding my map irc?
19:40 Lolipop: That's what I plan to do
19:40 Adol Christin: ah, perfect :)
19:41 Adol Christin: so lets start~
19:42 Adol Christin: oh wait a sec
19:42 Adol Christin: let me upload first
19:42 Lolipop: alright
19:42 Adol Christin: i forget to change the sv
19:42 Adol Christin: done
19:43 Lolipop: First off, I would either re map this song or distribute the notes better. Several notes in the beginning are on the same beat as when a slider is going.
19:43 Lolipop: Just a note
19:44 Adol Christin: kk
19:44 Adol Christin: i think that would be fine
19:45 Lolipop: Also, on the osu download page, it says normal's easy, and hard is normal
19:45 Lolipop: Another reason to take a closer look or remap
19:46 Adol Christin: about this, i asked some bn
19:46 Adol Christin: they told me if the spread is reasonable
19:46 Adol Christin: a E-icon Normal is fine
19:47 Lolipop: alright
19:47 Adol Christin: recently many N-icon Easy are ranked :p
19:48 Lolipop: I haven't seen that many normal maps that are easy. Check again
19:49 Lolipop: At 00:03:617 is around where a few notes are on the same beat
19:50 Lolipop: 00:16:718 it happens again
19:51 Adol Christin: which map are you checking?
19:51 *Adol Christin is editing http://osu.ppy.sh/b/690580
19:51 Adol Christin: this?
19:51 Lolipop: Easy
19:51 Lolipop: yes
19:51 Adol Christin: you mean Normal?
19:51 Adol Christin: right
19:51 Lolipop: Yes...
19:51 *Lolipop facespalms
19:51 Lolipop: xD
19:52 Adol Christin: i guess you need to upload my map
19:52 Lolipop: Why should I upload it?
19:52 Lolipop: I'm posting times in the chat where you should fix it
19:52 Adol Christin: I changed bpm in teh last upload, but forget to change sv
19:52 Adol Christin: that's my mistake, sorry
19:53 Lolipop: If you want to see what I'm talking about, go to the normal map in the editor, and click the links when they come up
19:53 Adol Christin: but if SV is not changed ,the whole map would be a mess, and unrankable
19:53 Lolipop: What do you mean by sv?
19:53 Adol Christin: i know what you mean :D
19:53 Adol Christin: slider velocity
19:53 Lolipop: ah
19:54 Lolipop: yes. Don't make the sv too slow
19:54 Adol Christin: i halved the bpm last upload, but forget to double the slider velocity
19:54 Lolipop: 00:26:683 (1) - Notes are too far apart here. Try to flow a little bit better
19:55 Adol Christin: do you mean 1 and 2?
19:55 Lolipop: 00:24:540 (1,1) - is what I'm talking about
19:56 Lolipop: 00:30:541 (4,1) - Notes overlap again
19:56 Adol Christin: for 00:24:540 (1,1) - , current distance is correct. check the right-top corner
19:56 Lolipop: 00:40:826 (2,1) - Overlaping again
19:58 Lolipop: If you have distance snap on, and you're having a hard time, you can hold alt & move the snap slider in the top right corner
19:58 Adol Christin: 00:30:589 (4,1) - if you means the purple circle and gray slider, i think it's fine.
19:58 Lolipop: It may help in the future
19:59 Lolipop: I'm not talking about where you just linked
19:59 Adol Christin: that is what i do normally.....
19:59 Lolipop: The notes u just linked are fine
19:59 Adol Christin: yeah i understand that
19:59 Lolipop: 00:16:826 (2,3,4) - more overlapping notes
20:00 Adol Christin: 00:16:874 (2,3,4) - you mean these 3? what are they overlap with?
20:01 Lolipop: nvm. I was confused
20:01 Lolipop: Looking at the old map xD
20:01 Lolipop: Those notes are fine
20:02 Adol Christin: you can simply quit the editor, click "update to the latest version" on the left hand side
20:02 Lolipop: I did that just now
20:02 Adol Christin: ah, fine
20:03 Lolipop: 00:43:446 (1,2,1) - Not nitpicking, but I would change those notes so they play on a better angle and they aren't overlapping
20:04 Adol Christin: did this on purpose, someone else pointed that before :p
20:05 Lolipop: alright
20:05 Lolipop: 01:01:017 (5,6) - These notes are really close together. Try spacing them better. Also if you're aligning 01:01:017 (5) - to the slider at 01:02:303 (1) - then try changing it a little
20:06 Adol Christin: ah, sure. thanks
20:07 Lolipop: 01:02:303 (1,2) - Bad flow. Note would be better at the end of the slider, as well as having anything else follow. You will have to remap a small portion of the song for this to happen if you want to change it.
20:08 Lolipop: 01:05:303 (3,1) - Changing these to come down around the bottom right side of the page is what I'm talking about
20:08 Lolipop: *bottom
20:08 Adol Christin: let me consider that
20:09 Adol Christin: don't understand the latter suggestion. can you make a screenshot?
20:09 Lolipop: sure
20:09 Adol Christin: for the former one, i think current flow is totally fine
20:10 Lolipop: http://imgur.com/uAf57wg
20:11 Lolipop: This is how I would do it at 01:02:303 (1,2) -
20:11 Adol Christin: your distance is wrong, maybe i cannot take the suggestion
20:12 Lolipop: Your choice
20:13 Adol Christin: yea
20:13 Adol Christin: but you need to know, this Normal diff has distance consistency
20:13 Adol Christin: see the top-right corner of the editor
20:14 Adol Christin: is the number always around 1.4, 1.39, 1.41?
20:14 Lolipop: It's 1.4
20:14 Adol Christin: yea
20:14 Adol Christin: you get my meaning
20:16 Lolipop: http://i.imgur.com/L9q2VrP.png This would be the right spacing for 1.4
20:17 Adol Christin: another reason i don't wanna change this
20:18 Adol Christin: is if i keep the (2)'s distance consistent, it will overlap the next slider (1)
20:19 Lolipop: I see that. You don't have to change it then.
20:19 Adol Christin: http://puu.sh/hVTqY/25a4fd5392.jpg
20:19 Adol Christin: yeah, you get my meaning
20:20 Lolipop: I have no complaints about the hard map. Everything seems on beat, and nothing out of the ordinary there.
20:20 Lolipop: Overall, besides little things like that, I think this is a good map
20:20 Adol Christin: ah, thank you for that
20:20 Adol Christin: thank you :p

Enjoyed looking at the beatmap. The hard map is nice. :D
Topic Starter
Adol Christin

Lolipop wrote:

This is my first irc mod.

Chat Log
19:30 Lolipop: I'll do a m4m unless someone has done so already. This will be my first mod, so I'll try and point out as much as I can.
19:30 Lolipop: That alright?
19:31 *Lolipop is listening to [http://osu.ppy.sh/b/690580 Falcom Sound Team jdk - A Tear of Vermilion -memoria-]
19:38 Adol Christin: that would be fine
19:38 Adol Christin: can i have a look at your map?
19:38 Lolipop: sure
19:38 *Lolipop is listening to [http://osu.ppy.sh/b/699679 Dysis - Dango Daikazoku (2014 Edit)]
19:40 Adol Christin: so would you mind modding my map irc?
19:40 Lolipop: That's what I plan to do
19:40 Adol Christin: ah, perfect :)
19:41 Adol Christin: so lets start~
19:42 Adol Christin: oh wait a sec
19:42 Adol Christin: let me upload first
19:42 Lolipop: alright
19:42 Adol Christin: i forget to change the sv
19:42 Adol Christin: done
19:43 Lolipop: First off, I would either re map this song or distribute the notes better. Several notes in the beginning are on the same beat as when a slider is going.
19:43 Lolipop: Just a note
19:44 Adol Christin: kk
19:44 Adol Christin: i think that would be fine
19:45 Lolipop: Also, on the osu download page, it says normal's easy, and hard is normal
19:45 Lolipop: Another reason to take a closer look or remap
19:46 Adol Christin: about this, i asked some bn
19:46 Adol Christin: they told me if the spread is reasonable
19:46 Adol Christin: a E-icon Normal is fine
19:47 Lolipop: alright
19:47 Adol Christin: recently many N-icon Easy are ranked :p
19:48 Lolipop: I haven't seen that many normal maps that are easy. Check again
19:49 Lolipop: At 00:03:617 is around where a few notes are on the same beat
19:50 Lolipop: 00:16:718 it happens again
19:51 Adol Christin: which map are you checking?
19:51 *Adol Christin is editing [http://osu.ppy.sh/b/690580 Falcom Sound Team jdk - A Tear of Vermilion -memoria- [Scarlet]]
19:51 Adol Christin: this?
19:51 Lolipop: Easy
19:51 Lolipop: yes
19:51 Adol Christin: you mean Normal?
19:51 Adol Christin: right
19:51 Lolipop: Yes...
19:51 *Lolipop facespalms
19:51 Lolipop: xD
19:52 Adol Christin: i guess you need to upload my map
19:52 Lolipop: Why should I upload it?
19:52 Lolipop: I'm posting times in the chat where you should fix it
19:52 Adol Christin: I changed bpm in teh last upload, but forget to change sv
19:52 Adol Christin: that's my mistake, sorry
19:53 Lolipop: If you want to see what I'm talking about, go to the normal map in the editor, and click the links when they come up
19:53 Adol Christin: but if SV is not changed ,the whole map would be a mess, and unrankable
19:53 Lolipop: What do you mean by sv?
19:53 Adol Christin: i know what you mean :D
19:53 Adol Christin: slider velocity
19:53 Lolipop: ah
19:54 Lolipop: yes. Don't make the sv too slow
19:54 Adol Christin: i halved the bpm last upload, but forget to double the slider velocity
19:54 Lolipop: 00:26:683 (1) - Notes are too far apart here. Try to flow a little bit better
19:55 Adol Christin: do you mean 1 and 2?
19:55 Lolipop: 00:24:540 (1,1) - is what I'm talking about
19:56 Lolipop: 00:30:541 (4,1) - Notes overlap again
19:56 Adol Christin: for 00:24:540 (1,1) - , current distance is correct. check the right-top corner
19:56 Lolipop: 00:40:826 (2,1) - Overlaping again
19:58 Lolipop: If you have distance snap on, and you're having a hard time, you can hold alt & move the snap slider in the top right corner
19:58 Adol Christin: 00:30:589 (4,1) - if you means the purple circle and gray slider, i think it's fine.
19:58 Lolipop: It may help in the future
19:59 Lolipop: I'm not talking about where you just linked
19:59 Adol Christin: that is what i do normally.....
19:59 Lolipop: The notes u just linked are fine
19:59 Adol Christin: yeah i understand that
19:59 Lolipop: 00:16:826 (2,3,4) - more overlapping notes
20:00 Adol Christin: 00:16:874 (2,3,4) - you mean these 3? what are they overlap with?
20:01 Lolipop: nvm. I was confused
20:01 Lolipop: Looking at the old map xD
20:01 Lolipop: Those notes are fine
20:02 Adol Christin: you can simply quit the editor, click "update to the latest version" on the left hand side
20:02 Lolipop: I did that just now
20:02 Adol Christin: ah, fine
20:03 Lolipop: 00:43:446 (1,2,1) - Not nitpicking, but I would change those notes so they play on a better angle and they aren't overlapping
20:04 Adol Christin: did this on purpose, someone else pointed that before :p
20:05 Lolipop: alright
20:05 Lolipop: 01:01:017 (5,6) - These notes are really close together. Try spacing them better. Also if you're aligning 01:01:017 (5) - to the slider at 01:02:303 (1) - then try changing it a little
20:06 Adol Christin: ah, sure. thanks
20:07 Lolipop: 01:02:303 (1,2) - Bad flow. Note would be better at the end of the slider, as well as having anything else follow. You will have to remap a small portion of the song for this to happen if you want to change it.
20:08 Lolipop: 01:05:303 (3,1) - Changing these to come down around the bottom right side of the page is what I'm talking about
20:08 Lolipop: *bottom
20:08 Adol Christin: let me consider that
20:09 Adol Christin: don't understand the latter suggestion. can you make a screenshot?
20:09 Lolipop: sure
20:09 Adol Christin: for the former one, i think current flow is totally fine
20:10 Lolipop: http://imgur.com/uAf57wg
20:11 Lolipop: This is how I would do it at 01:02:303 (1,2) -
20:11 Adol Christin: your distance is wrong, maybe i cannot take the suggestion
20:12 Lolipop: Your choice
20:13 Adol Christin: yea
20:13 Adol Christin: but you need to know, this Normal diff has distance consistency
20:13 Adol Christin: see the top-right corner of the editor
20:14 Adol Christin: is the number always around 1.4, 1.39, 1.41?
20:14 Lolipop: It's 1.4
20:14 Adol Christin: yea
20:14 Adol Christin: you get my meaning
20:16 Lolipop: http://i.imgur.com/L9q2VrP.png This would be the right spacing for 1.4
20:17 Adol Christin: another reason i don't wanna change this
20:18 Adol Christin: is if i keep the (2)'s distance consistent, it will overlap the next slider (1)
20:19 Lolipop: I see that. You don't have to change it then.
20:19 Adol Christin: http://puu.sh/hVTqY/25a4fd5392.jpg
20:19 Adol Christin: yeah, you get my meaning
20:20 Lolipop: I have no complaints about the hard map. Everything seems on beat, and nothing out of the ordinary there.
20:20 Lolipop: Overall, besides little things like that, I think this is a good map
20:20 Adol Christin: ah, thank you for that
20:20 Adol Christin: thank you :p

Enjoyed looking at the beatmap. The hard map is nice. :D

Thanks for looking at my map. :)
Taeyang
  • Normal
  1. 00:13:446 (2,4) - try stack
  2. 00:43:446 (1,2,1) - suggest
  3. 00:47:303 (1,1) - stack
  4. 00:52:017 (4,1) - suggest
  5. 01:01:017 (5,1) - more try blanket
  6. 01:02:303 (1) - here it 1.44 DS
  7. 01:05:731 (1,2) - flow
  8. 01:35:731 (3,4) - ctrl+g

  • Scarlet
  1. 00:16:017 (3,4,5) - flow ctrl+g?
  2. 00:22:017 (2,3,4,5,6,7) - change another pattern 00:22:446 (3,4) - here sound big and 00:22:874 (4,5,6,7) - down
    jump make same
  3. 00:25:446 (3,6) - tail try stack
  4. 00:29:731 (3,4) - unstack 00:05:731 (3,4) - like here
  5. 00:47:303 (1,3) - stack?
  6. 00:58:874 (1) - ctrl+g
  7. 01:25:874 (1,2,3) - aviod like this overlap you have reason? 01:27:589 (1,2,3,4) - ^
nanoK
[Scarlet]
00:20:731 (4,5,1) - Stack these notes
00:31:017 (1,2,3) - Stack these notes
00:31:017 (1) - Remove NC, it's inconsistent with the previous combo
00:31:446 (3) - NC
01:22:446 (1,2) - Stack these notes
01:22:446 (1) - Remove NC, it's inconsistent with the previous combo
01:22:874 (3) - NC

[Normal]
00:02:731 (1,2) - Move these one-half beat back, it will be easier for newcomers to play.
01:18:160 (1,2) - Move these one-half beat back, it will be easier for newcomers to play.
Topic Starter
Adol Christin

Taeyang wrote:

  • Normal
  1. 00:13:446 (2,4) - try stack They are already stacked. If you mean the next slider, maybe not.
  2. 00:43:446 (1,2,1) - suggest
    ok, ok, finally i fixed this.
  3. 00:47:303 (1,1) - stack ok
  4. 00:52:017 (4,1) - suggest
    nope, i think current one is better.
  5. 01:01:017 (5,1) - more try blanket
    It's good enough for me
  6. 01:02:303 (1) - here it 1.44 DS kk
  7. 01:05:731 (1,2) - flow
    current one is better looking imo. flow is not bad.
  8. 01:35:731 (3,4) - ctrl+g Changed the pattern but not as you suggested

  • Scarlet
  1. 00:16:017 (3,4,5) - flow ctrl+g? did this on purpose.
  2. 00:22:017 (2,3,4,5,6,7) - change another pattern 00:22:446 (3,4) - here sound big and 00:22:874 (4,5,6,7) - down
    jump make same yeah you are right, but this would make the flow weird. declined.
  3. 00:25:446 (3,6) - tail try stack yes
  4. 00:29:731 (3,4) - unstack 00:05:731 (3,4) - like here no need. Both stack or unstack is fine here.
  5. 00:47:303 (1,3) - stack? nope
  6. 00:58:874 (1) - ctrl+g tried this, distance would be a problem. declined
  7. 01:25:874 (1,2,3) - aviod like this overlap you have reason? 01:27:589 (1,2,3,4) - ^ I think this pattern won't untidy the map, and flow is suitable.
Not fix so much, but anyway thank you for mod.

nanoK wrote:

[Scarlet]
00:20:731 (4,5,1) - Stack these notes don't wanna stack 1, just my personal interest
00:31:017 (1,2,3) - Stack these notes same
00:31:017 (1) - Remove NC, it's inconsistent with the previous combo
00:31:446 (3) - NC fix the previous one, cuz that is inconsistent with the entire map.
01:22:446 (1,2) - Stack these notes ^
01:22:446 (1) - Remove NC, it's inconsistent with the previous combo
01:22:874 (3) - NC as what i mentioned before

[Normal]
00:02:731 (1,2) - Move these one-half beat back, it will be easier for newcomers to play.
01:18:160 (1,2) - Move these one-half beat back, it will be easier for newcomers to play. All declined. What I manage to do is to follow the music. Current one is not too hard as a Normal diff.
Not fixed so much, but anyway thanks for mod.
Cerulean Veyron
Hello! M4M as we discussed :3/ Sorry for some delay ;<

[> General <]
  1. - Unsnapped preview point, would you mind checking it again?
  2. - Everything else is really fine!
[> Normal <]
  1. 00:13:446 (2,3) - And 00:17:731 (4) - Try a 'stacking' here?
  2. 00:20:731 (1) - It's probably minor, but try moving this to x:292|y:180 or nearby for a better curve with 00:19:446 (1,2,3) -
  3. 00:38:303 (1,2) - To make this diff a little fancy, how about some blanket(or sth) here?
  4. 00:48:589 (2,1) - Swap whistle from circle (1) to (2)'s slider tail, i'd thought you were using the whistles on 1st and 3rd ticks.
  5. 00:51:589 (3,4) - You could just recorrect the blanket here, by curving it, or rotating anti-clockwise by 2. It's minor ofc...
  6. 01:24:589 (1,2,3,1) - I think this is similar to 00:09:160 (2,3,4,1) - , i prefer you should remake something different and better than this current pattern.
  7. 01:29:731 (1,1) - It seems far, but likely overlapping, you might need to split them, or try another pattern... idk
  8. 01:36:588 (1,1) - Uhmmm, since it's the easiest diff around, i guess the spinner appears a little quick for beginners to spin. Maybe you should start the spinner on 01:37:374 - , or 01:37:374 - for preparation.
  9. - Very good diff, with great rhythm and flow. But some of your patterns needs few improvements, but it's probably fine!
[> Scarlet <]
  1. 00:02:731 (6,7) - You've used 2.0x spacing until here, is this an anti-jump or sth?
  2. 00:07:231 (2) - Why do i feel this is off-beat? I could hear the twinkle sound that started on 00:07:303 - , and not here.
  3. 00:07:446 (3,4,5) - I guess you should balance the spacing here, it's quite inconsistent imo.
  4. 00:10:660 (2) - Same as 00:07:231 (2) -, ehh there are more...
  5. 00:19:874 (2,3,1) - Probably the same as 00:07:446 (3,4,5) -, but in my view, this looks major.
  6. 00:20:303 (3,3) - Stack slidertail perfectly?
  7. 00:25:446 (3,6) - ^
  8. 00:28:874 (2) - Really minor, but move to x:152|y:324? This might improve flow a little and blankets (7) perfectly, but makes the performance looked better~
  9. 00:34:446 (1,2,3) - You should balance the spacing just as you've done on 00:36:160 (1,2,3) - , or vise versa. For consistency ofc!
  10. 00:46:017 (3,4,5,1) - You should've completed the diamond formation here. If done, redo the triangle you were planning on 00:47:303 (1,2,3) -
  11. 00:58:446 (4,1,2,3) - Rebalance the spacing? or try a different pattern then this one, like symmetry etc...
  12. 01:02:303 (1,4) - Stack (4)'s head on (1)'s slidertail?
  13. - I don't think i can mention a lot of those spacing issues, if you're trying to add jumps to follow the intense song track/beats on that part, then it's not a big problem.
  14. 01:26:089 (2,3) - This is fine, but quite too complex for a Hard diff(or advanced ehh w/e), you could just stack (1) and (2), or either follow DS at least.
  15. 01:27:803 (2,3) - ^
  16. 01:29:731 (1,2,3) - This cycle formation's placement is kinda odd... Idk but try to recorrect it's placements by rotating triangulize(120)
  17. 01:40:446 (1) - Remove this NC? likely overusing... if it's a music change alike the next notes, then it's fine.
  18. - Few DS need some checking, but on other patterns i've seen, this is a great diff btw! GJ~

Okay, i guess that's all~ Nice song!
Good Luck with it! ^-^
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