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Kasumi Yui - GLIDE [OsuMania]

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Topic Starter
Drum-Hitnormal
This beatmap was submitted using in-game submission on Monday, November 28, 2016 at 6:42:01 PM

Artist: Kasumi Yui
Title: GLIDE
Tags: niki lily vocaloid ニコニコ動画 nico nico douga
BPM: 130
Filesize: 26983kb
Play Time: 02:42
Difficulties Available:
  1. EZ - 7Key (1.17 stars, 384 notes)
  2. HD - 7Key (2.83 stars, 1149 notes)
  3. NM - 7Key (1.77 stars, 671 notes)
Download: Kasumi Yui - GLIDE
Download: Kasumi Yui - GLIDE (no video)
Information: Scores/Beatmap Listing
---------------
1st Beatmap
For rank!
Redownload after August 25, 2016 for hitsound change

--------------------------------------------------------------------------------
composer: niki
original vocal: Lily (Vocaloid)
cover vocal: Kasumi Yui
video: Kancolle MMD
Reference:
http://www.nicovideo.jp/watch/sm19536092

Special thanks to:
A v a l o n for Bubble
Kawawa for Qualify
Shad0w1and for video and audio encoding
IamKwaN for metadata
LordRaika for hit sounds files


--------------------------------------------
Modder Count: 17
schwarzvgrune
Hi dudehacker ~\(≧▽≦)/~
Mod as requested from Grune's modding queue
Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~


Icon Bibliography
No emoticon in Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~

General :Σ( ° △ °|||)︴ there are a lot of issues as now on this map, thus i cannot give you a specific mod at its current stage
Mapset : Σ( ° △ °|||)︴ as a general rule, NM should not have more than 2.25 star. rename your normal to Hard. and rename your hard to insane. and also to make this map rankable you need to have at least 1 difficulty that has less than 2.25 star difficulty rating
Metadata :Σ( ° △ °|||)︴ here is some brief mod on metadata.
delete yui kasami from tag. delete vocaloid from source. it would be better if you could insert the original name in japanese (yui kasami) please ask a BN to clarify about this metadata. there are several issues that i am too lazy to check on my own (>w<")
Timing :Σ( ° △ °|||)︴ seems off on some parts of the song, refer to expert offset checkers for clarification please
Audio : Σ( ° △ °|||)︴ if you don't use hitsound decrease all sfx to 5% at the moment it's obstructing the song. it would be good if you could use custom hitsound.
Background : Σ( ° △ °|||)︴ change the BG dimension to 1024 x 768 or 1366 x 768.
turn off widescreen support if you're not using SB (although this is dubious atm, with some bns saying this should be done and others saying this is okay)
Hitsounding : Σ( ° △ °|||)︴ see note on audio


|1|2|3|4|5|6|7|8|9|10|


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )

many general issues, thus i cannot really give you any specific mod at the moment


Good Luck for rank!! O(∩_∩)O
Topic Starter
Drum-Hitnormal
omg so helpful, thank u for such detailed explanation, Im gonna try remapping it with instrumental mp3 then replace it after for vocal notes. Is the difficulty based on the number of notes?
turn off widescreen support if you're not using SB, what is SB ? also whats BN?
Harbyter
mod req via queue




you should fix the timing first...


set 130 BPM

and offset 1990 ,try to resnap every note after this , remember to remove every note where you can't hear any sound
Topic Starter
Drum-Hitnormal

Harbyter wrote:

mod req via queue




you should fix the timing first...


set 130 BPM

and offset 1990 ,try to resnap every note after this , remember to remove every note where you can't hear any sound
Thank you for the help
i fixed it according to your suggestion, can you explain what the offset is about? i dont quite understand it
do you mean I need to remove the vocal parts?
Candiize
what is offset?the timing of the first beat

[general]
  • suggest diff name
    (1~1.5 star)easy->EZ
    (1.5~2.25 star)normal->NM
    (2.25~3.75 star)hard->HD
    (3.75~4.5 star)insane->MX(Max)
    (4.5 up)SC<EX<SHD......
    these diff name can let those players know "OH! this is mania map
  • difficult
    EZ:OP=5,HP=5
    NM:OP=6,HP=6
    HD:OP=7,HP=7
    MX:OP=8,HP=8

  • you need to add kiai time
    how to add->(timing>timing setup panel>style>kiai mode)
[normal]
00:05:682 add more note
00:06:374 (6374|3) - end in 00:09:374
00:09:143 add LN end in 00:09:374
00:09:374 add note for kick
00:09:374~00:13:066 map full maps
00:13:009 (13009|3) - move to 00:13:066
00:13:355 (13355|2) - move to 00:13:413
00:13:701 (13701|0,13816|1,13932|2,14278|3,14624|4,14740|5,14855|6,15201|3,15547|4,15663|5,15778|6) - resnap
00:13:990 add two
00:14:913 ^
00:15:836 ^
00:15:836~00:16:297 add stairs
00:16:759~00:22:297 looks empty in 1 column
00:23:682 (23682|2,23913|4,24143|3) - add db note
00:24:143~00:30:605 empty in 2 and 4
00:30:605 (30605|1,30720|2,30836|3,30951|4,31066|5) - listen careful, cant map like this(remap)
00:38:451 add two note and 00:37:990 (37990|5,38105|6,38220|5,38336|6,38451|5) - remap
00:38:682~00:38:913 lots of notes
00:38:913 add two notes
00:39:836 (39836|0,40297|4) - for balance,ctrl+J
00:41:220 (41220|1) - move to 3
00:41:682 (41682|0) - to 5
00:42:143 (42143|4) - to 3
...... :? i cant mod your map now bcs to many mistake, i think you need remap
you need more 7K experience

no kudosu and call me again when you are ready
if you have more question. welcome to ask me ;)
schwarzvgrune

dudehacker wrote:

Harbyter wrote:

mod req via queue




you should fix the timing first...


set 130 BPM

and offset 1990 ,try to resnap every note after this , remember to remove every note where you can't hear any sound
Thank you for the help
i fixed it according to your suggestion, can you explain what the offset is about? i dont quite understand it
do you mean I need to remove the vocal parts?


some stuffs which you need to probably get more familiar with o(≧v≦)o~~
Osu!mania_Ranking_Criteria
How to Get Your Map Ranked
LordRaika's Hitsound Guide

maybe my english is not clear enough. i'll do the metadata check when i'm free and the general mod. but at the moment your metadata is still incorrect (and i know i don't tell you which part is incorrect, so just keep this in mind. i'll give you the metadata check along with my general mods when i am free)
Topic Starter
Drum-Hitnormal

Candiize wrote:

what is offset?the timing of the first beat

[general]
  • suggest diff name
    (1~1.5 star)easy->EZ
    (1.5~2.25 star)normal->NM
    (2.25~3.75 star)hard->HD
    (3.75~4.5 star)insane->MX(Max)
    (4.5 up)SC<EX<SHD......
    these diff name can let those players know "OH! this is mania map
  • difficult
    EZ:OP=5,HP=5
    NM:OP=6,HP=6
    HD:OP=7,HP=7
    MX:OP=8,HP=8

  • you need to add kiai time
    how to add->(timing>timing setup panel>style>kiai mode)
[normal]
00:05:682 add more note
00:06:374 (6374|3) - end in 00:09:374
00:09:143 add LN end in 00:09:374
00:09:374 add note for kick
00:09:374~00:13:066 map full maps
00:13:009 (13009|3) - move to 00:13:066
00:13:355 (13355|2) - move to 00:13:413
00:13:701 (13701|0,13816|1,13932|2,14278|3,14624|4,14740|5,14855|6,15201|3,15547|4,15663|5,15778|6) - resnap
00:13:990 add two
00:14:913 ^
00:15:836 ^
00:15:836~00:16:297 add stairs
00:16:759~00:22:297 looks empty in 1 column
00:23:682 (23682|2,23913|4,24143|3) - add db note
00:24:143~00:30:605 empty in 2 and 4
00:30:605 (30605|1,30720|2,30836|3,30951|4,31066|5) - listen careful, cant map like this(remap)
00:38:451 add two note and 00:37:990 (37990|5,38105|6,38220|5,38336|6,38451|5) - remap
00:38:682~00:38:913 lots of notes
00:38:913 add two notes
00:39:836 (39836|0,40297|4) - for balance,ctrl+J
00:41:220 (41220|1) - move to 3
00:41:682 (41682|0) - to 5
00:42:143 (42143|4) - to 3
...... :? i cant mod your map now bcs to many mistake, i think you need remap
you need more 7K experience

no kudosu and call me again when you are ready
if you have more question. welcome to ask me ;)
i played more 7k , can beat 5* O.T.N with A score now
can u help me check my map again?
Kruzon
Hi, my modding column format for 7K is as following: 1 l 2 l 3 l 4 l 5 l 6 l 7

As requested, I'll mod your hard difficulty

Hard
I've checked your map and before we start the modding session, you might need to know that:

- Only start hit-sound your map when it's in ready state

- Turn your sample volume to 0% for temporary, you can turn them back once you confident your map is ready to go. This is to avoid conflict in comparing sound loudness for density of notes you should assigned to the sound

- Plot your map based on instrument of the songs, in some case you may want to plot based on vocal too for emphasis

- Press Ctrl + Shift + I to open AImod, fix the issue mentioned

- It is recommended to map while having your sample volume at 0%, to avoid confusion during mapping. (Song Setup>Audio>Sample Volume~0%) You may turn it back after you done mapping, or to be precise, when you're confident your map is good to go. Noted that sample volume at 100% is not recommended in most cases, use 30~50% volume loudness instead

- Map/ place your notes based on pitch. This will boost emphasis on notes representing the sound

- Keep your notes placement consistent to be meaningful. For example, during chorus/repetitive sound, notes should be align on same column so it makes sense. Don't plot your notes randomly/scattered throughout the map. In some cases, you may sacrifice consistency for pattern variation or pitch relevancy, or from one to another

- Assuming this is your first time mapping, seek for testplayers to test your map. Because, they can detect the irregularities of your map if you can't. You may think your map is good but it might be otherwise

now then, I'll begin modding your map.

Usage of notes

00:06:028 (6028|4,6028|3) - 00:05:682 (5682|1,5682|2) - both are mapped with 2 notes each but 00:06:374 (6374|5) - only mapped with 1 note despite having similar strength of sound, consider adding 1 more note to 00:06:374 (6374|5) - for consistency

00:13:066 (13066|1,13066|3,13066|6,13066|5,13066|0) - this place barely has sound, it's quite weak, invalid emphasis, delete 3 notes
00:14:336 (14336|2,14336|0,14336|6,14336|1,14336|5,14336|4) -

00:16:759 (16759|1) - now this deserve more notes, there is even crash sound presence here, perhaps add 3 more notes
00:17:220 (17220|4) - add 1 note
00:17:682 (17682|2) - delete
00:18:143 (18143|3) - add 1 note
00:19:066 (19066|4) - add 1 note
00:20:913 (20913|2) - add 1 note
00:21:374 (21374|3) - delete
00:21:836 (21836|4) - add 1 note
00:22:759 (22759|3) - add 1 note
00:24:605 (24605|3) - add 2 notes, emphasis + new sequence
00:26:451 (26451|4) - add 1 note
00:28:297 (28297|4) - add 1 note
00:28:759 (28759|2) - delete
00:29:682 (29682|2) - add 1 note, emphasis

00:30:605 (30605|5,30605|6,30836|4,30836|3) - both of the dual notes are not equal to 00:31:066 (31066|2,31066|1) - , it's more overwhelmingly louder, hence should not deserve the same amount of notes density. consider reduce density for 00:30:605 (30605|5,30605|6,30836|4,30836|3) - respectively

00:31:528 (31528|2,31528|5) - add 1 more note, new sequence
00:34:759 (34759|3) - add 1 more note
00:37:759 (37759|2,37759|4) - delete 1 note

00:38:451 (38451|3,38682|5) - there is missing note in between them, add 1 note
00:38:682 (38682|5,38913|1) - same reason as above
00:38:913 (38913|6) - add 1 more note, new sequence + loud crash

## The notes are randomly placed and out of sync with the rhythm, consider mapping depends on pitch relevancy
## Mind your notes density, only place more notes on higher chord/louder sound/presence of more instruments playing at once

00:41:682 (41682|6,41913|5) - if these long notes represent the vocal, then they should not be separated, there should be only 1 long note here

00:46:297 (46297|5,46297|3,46297|2) - noticed that this has crash sound unlike 00:45:374 (45374|0,45374|1,45374|5,45836|5,45836|2,45836|1) - ,

00:46:759 (46759|3) - add 1 note
00:47:682 (47682|4) - add 1 note
00:48:605 (48605|2) - add 1 note

00:48:836 (48836|5) - should be single note.
00:49:066 (49066|3) - should be long note, you judge where the vocal ends as for the length of the long note.
00:49:990 (49990|3,49990|5) - add 1 more note, loud crash

00:52:528 (52528|6) - think again
00:53:682 (53682|4,53682|0) - crash sound
00:53:682 (53682|0,53682|4,57374|5,57374|3) - same
00:59:220 (59220|3,59220|6) -
01:01:066 (61066|5,61066|6) -
01:02:913 (62913|3,62913|4) -
01:04:759 (64759|3,64759|5) -

I'll end my modding here

* spend quality times checking this out, surprisingly you might be able to fix more than what modder like me can
* good luck with your map
Topic Starter
Drum-Hitnormal

Kruzon wrote:

Hi, my modding column format for 7K is as following: 1 l 2 l 3 l 4 l 5 l 6 l 7

As requested, I'll mod your hard difficulty

Hard
I've checked your map and before we start the modding session, you might need to know that:

- Only start hit-sound your map when it's in ready state

- Turn your sample volume to 0% for temporary, you can turn them back once you confident your map is ready to go. This is to avoid conflict in comparing sound loudness for density of notes you should assigned to the sound

- Plot your map based on instrument of the songs, in some case you may want to plot based on vocal too for emphasis

- Press Ctrl + Shift + I to open AImod, fix the issue mentioned

- It is recommended to map while having your sample volume at 0%, to avoid confusion during mapping. (Song Setup>Audio>Sample Volume~0%) You may turn it back after you done mapping, or to be precise, when you're confident your map is good to go. Noted that sample volume at 100% is not recommended in most cases, use 30~50% volume loudness instead

- Map/ place your notes based on pitch. This will boost emphasis on notes representing the sound

- Keep your notes placement consistent to be meaningful. For example, during chorus/repetitive sound, notes should be align on same column so it makes sense. Don't plot your notes randomly/scattered throughout the map. In some cases, you may sacrifice consistency for pattern variation or pitch relevancy, or from one to another

- Assuming this is your first time mapping, seek for testplayers to test your map. Because, they can detect the irregularities of your map if you can't. You may think your map is good but it might be otherwise

now then, I'll begin modding your map.

Usage of notes

00:06:028 (6028|4,6028|3) - 00:05:682 (5682|1,5682|2) - both are mapped with 2 notes each but 00:06:374 (6374|5) - only mapped with 1 note despite having similar strength of sound, consider adding 1 more note to 00:06:374 (6374|5) - for consistency

00:13:066 (13066|1,13066|3,13066|6,13066|5,13066|0) - this place barely has sound, it's quite weak, invalid emphasis, delete 3 notes
00:14:336 (14336|2,14336|0,14336|6,14336|1,14336|5,14336|4) -

00:16:759 (16759|1) - now this deserve more notes, there is even crash sound presence here, perhaps add 3 more notes
00:17:220 (17220|4) - add 1 note
00:17:682 (17682|2) - delete
00:18:143 (18143|3) - add 1 note
00:19:066 (19066|4) - add 1 note
00:20:913 (20913|2) - add 1 note
00:21:374 (21374|3) - delete
00:21:836 (21836|4) - add 1 note
00:22:759 (22759|3) - add 1 note
00:24:605 (24605|3) - add 2 notes, emphasis + new sequence
00:26:451 (26451|4) - add 1 note
00:28:297 (28297|4) - add 1 note
00:28:759 (28759|2) - delete
00:29:682 (29682|2) - add 1 note, emphasis

00:30:605 (30605|5,30605|6,30836|4,30836|3) - both of the dual notes are not equal to 00:31:066 (31066|2,31066|1) - , it's more overwhelmingly louder, hence should not deserve the same amount of notes density. consider reduce density for 00:30:605 (30605|5,30605|6,30836|4,30836|3) - respectively

00:31:528 (31528|2,31528|5) - add 1 more note, new sequence
00:34:759 (34759|3) - add 1 more note
00:37:759 (37759|2,37759|4) - delete 1 note

00:38:451 (38451|3,38682|5) - there is missing note in between them, add 1 note
00:38:682 (38682|5,38913|1) - same reason as above
00:38:913 (38913|6) - add 1 more note, new sequence + loud crash

## The notes are randomly placed and out of sync with the rhythm, consider mapping depends on pitch relevancy
## Mind your notes density, only place more notes on higher chord/louder sound/presence of more instruments playing at once

00:41:682 (41682|6,41913|5) - if these long notes represent the vocal, then they should not be separated, there should be only 1 long note here

00:46:297 (46297|5,46297|3,46297|2) - noticed that this has crash sound unlike 00:45:374 (45374|0,45374|1,45374|5,45836|5,45836|2,45836|1) - ,

00:46:759 (46759|3) - add 1 note
00:47:682 (47682|4) - add 1 note
00:48:605 (48605|2) - add 1 note

00:48:836 (48836|5) - should be single note.
00:49:066 (49066|3) - should be long note, you judge where the vocal ends as for the length of the long note.
00:49:990 (49990|3,49990|5) - add 1 more note, loud crash

00:52:528 (52528|6) - think again
00:53:682 (53682|4,53682|0) - crash sound
00:53:682 (53682|0,53682|4,57374|5,57374|3) - same
00:59:220 (59220|3,59220|6) -
01:01:066 (61066|5,61066|6) -
01:02:913 (62913|3,62913|4) -
01:04:759 (64759|3,64759|5) -

I'll end my modding here

* spend quality times checking this out, surprisingly you might be able to fix more than what modder like me can
* good luck with your map
thanks a lot , u are very specific and helpful, i learned a lot, i understand the theory behind mapping now and will try my best to get this ranked.
I have very bad hearing for proper timing, so thats why i leave hitsound very loud for finding a good timing

by "crash sound", do u mean that i need change the hitsound or add more note?
and u ended the modding at 1:04 because the rest of the map is filled with similar mistakes right?

I did some notes randomly on purpose cuz someone told me that mixing in pattern with random is the best way to do it
I also did try to find as many people to test play it , but no one has ever mentioned anything major to fix lol
Kruzon
hi, sorry late reply

for crash sound, it exist as part of the song, not hitsound- Though, to emphasize the crash sound, you can hitsound the notes representing the crash sound
https://en.wikipedia.org/wiki/Crash_cymbal

also, i don't recommend you place notes randomly across the map, it would be nice if you map based on pitch relevancy most of the times. But, if you have certain pattern you would like to implement, then you can sacrifice pitch for it, in return the pattern should make sense and still within the rhythm. example,
you can make sure if the section of the song is going to climax or fading off, you listen whether the momentum is going up or down, hence you can placed notes disregarding proper placement on their respective pitch keys, but visualized them in ascending/descending manner

you can also represent loud sound by widening the gap between the notes in a row. this is the best way to show how loud the sound is. for weaker sound, you can narrow the notes between them instead

in some cases where there's lack of column to place notes (which usually happen when you map 4k), you can differentiate loud sound and louder sound by giving each sound a fixed shape. this will improve your map's notes presentation and consistency. for example, 2 - notes representing drum sound could be arranged by separating the notes, while notes representing drum + crash sound can be shaped by merging both notes, turning them into dual notes. however, this does not apply to the whole section of the song, this should be limited to certain section in the song. There's many more different variation you can poured in the map besides this

i asked you to turn off sample volume or not to hitsound beforehand because it's easier to identify the loudness of sound in the song so you can plot notes in your map based on proper and reasonable density. if you're having hard time catching up to the sound, especially the very dimmed ones, you can reduce playback rates to improve your judgement. playback rates gauge can be found on the very right side, located down below, in edit mode

hope this helps, and good luck with your map again c:
NlHIL
7K=|1|2|3|4|5|6|7|
[Hard]
00:17:220 - 00:18:143 - 00:19:066 - 00:19:990 - 00:20:913 - YES. this is 2 notes sound in your Hard diff.
00:21:836 - 00:25:528 - 00:29:220 - 00:30:143 - 00:31:066 - and many - fix to 2 notes

00:31:528 - YES. The first has one extra note for cymbal crush and It is 2 1 2 1 notes-rhythm
00:34:297 - 00:34:528 - 00:36:143 - fix
00:40:528 (40528|0) - 00:44:220 (44220|5) - pls decide short LN or just a note.
00:43:759 (43759|0) - end at 00:44:220 -
[Easy]
I only say remove for non-Easy notes
00:05:682 (5682|6,6028|4,6374|1,6374|5) - remove
00:09:143 (9143|5,9374|0,9720|2) - remove
00:13:643 (13643|6) - 00:14:797 (14797|5) - 00:15:663 (15663|5,15778|6) - remove
00:15:951 (15951|1,16182|3) - remove
01:44:220 (104220|1,104682|2,105143|2) - remove
01:51:836 (111836|1,112066|5,112297|1) - remove
01:58:759 (118759|1,118759|2,119220|2,119220|3,119682|4,119682|3) - Ctrl+H and move 1 col left
02:00:143 - add to 1?

I'll come back after your selfmods
Topic Starter
Drum-Hitnormal
you can also represent loud sound by widening the gap between the notes in a row. this is the best way to show how loud the sound is. for weaker sound, you can narrow the notes between them instead
do u mean vertical gap between notes at time 1 and time 2 , or do u mean the horizontal gaps of Note 1 and Note 2 at time x?

thanks again, i will get rid of all random ones and make them in pattern
turned off sample volume now
Topic Starter
Drum-Hitnormal

NlHIL wrote:

7K=|1|2|3|4|5|6|7|
[Hard]
00:17:220 - 00:18:143 - 00:19:066 - 00:19:990 - 00:20:913 - YES. this is 2 notes sound in your Hard diff.
00:21:836 - 00:25:528 - 00:29:220 - 00:30:143 - 00:31:066 - and many - fix to 2 notes

00:31:528 - YES. The first has one extra note for cymbal crush and It is 2 1 2 1 notes-rhythm
00:34:297 - 00:34:528 - 00:36:143 - fix
00:40:528 (40528|0) - 00:44:220 (44220|5) - pls decide short LN or just a note.
00:43:759 (43759|0) - end at 00:44:220 -
[Easy]
I only say remove for non-Easy notes
00:05:682 (5682|6,6028|4,6374|1,6374|5) - remove
00:09:143 (9143|5,9374|0,9720|2) - remove
00:13:643 (13643|6) - 00:14:797 (14797|5) - 00:15:663 (15663|5,15778|6) - remove
00:15:951 (15951|1,16182|3) - remove
01:44:220 (104220|1,104682|2,105143|2) - remove
01:51:836 (111836|1,112066|5,112297|1) - remove
01:58:759 (118759|1,118759|2,119220|2,119220|3,119682|4,119682|3) - Ctrl+H and move 1 col left
02:00:143 - add to 1?

I'll come back after your selfmods
changed all the ones u mentioned, thanks, i will fix rest later
Fuuyu
I lost my will to mod 7K maps... Have my star instead~
Davin Fortune
Modding Request from my queue
U must make at least 3 diff for ranked cause the duration of this song is less than 5 minutes

Timing :
00:05:682 - set this position as preview point
00:49:990 - start a kiai
01:04:759 - end the kiai
01:23:220 - start a kiai
01:37:990 - end the kiai
02:00:168 - start a kiai
02:14:913 - end the kiai
02:14:913 - start a new kiai
02:29:682 - end the kiai


Easy :
00:09:143 (9143|1) - delete and add circle @ 00:09:143 - cause it is till diff easy, that a bit hard pattern
00:19:990 (19990|2) - change it to LN(Long note) until 00:20:451 - , if not sure try check the sound carefully like aww... and it's long voice
00:45:374 - 00:45:836 - 00:46:297 - make it into double circle cause the sound's is louder than before
01:18:605 - 01:19:066 - 01:19:528 - same^
01:41:682 (101682|4) - change it become LN until 01:42:143 - just like before reason^
01:44:220 (104220|1,104682|1,105143|1) - delete it
01:44:451 (104451|5,104913|5,105374|5) - place in another column and make it random for more creative
01:59:682 (119682|1,119682|2) - delete
01:59:220 - add new LN to 02:00:143 - , just check the sound carefully

Hard :
00:31:759 (31759|6) - delete
00:49:066 - add 1 circle around the LN to make it easy
00:57:605 (57605|6) - delete then 00:57:374 (57374|5) - make it longer until 00:57:836 - , cause there's no sound changing
01:07:066 (67066|0) - delete
01:07:759 (67759|1) - delete
02:14:913 (134913|0) - make it end in 02:15:374 -

02:42:720 - unti 02:44:451 - don't you realize this place can be add some note, and it very suggested little stair :)

Modding done~
Topic Starter
Drum-Hitnormal

Davin Fortune wrote:

Modding Request from my queue
U must make at least 3 diff for ranked cause the duration of this song is less than 5 minutes

Timing :
00:05:682 - set this position as preview point
00:49:990 - start a kiai
01:04:759 - end the kiai
01:23:220 - start a kiai
01:37:990 - end the kiai
02:00:168 - start a kiai
02:14:913 - end the kiai
02:14:913 - start a new kiai
02:29:682 - end the kiai


Easy :
00:09:143 (9143|1) - delete and add circle @ 00:09:143 - cause it is till diff easy, that a bit hard pattern
00:19:990 (19990|2) - change it to LN(Long note) until 00:20:451 - , if not sure try check the sound carefully like aww... and it's long voice
00:45:374 - 00:45:836 - 00:46:297 - make it into double circle cause the sound's is louder than before
01:18:605 - 01:19:066 - 01:19:528 - same^
01:41:682 (101682|4) - change it become LN until 01:42:143 - just like before reason^
01:44:220 (104220|1,104682|1,105143|1) - delete it
01:44:451 (104451|5,104913|5,105374|5) - place in another column and make it random for more creative
01:59:682 (119682|1,119682|2) - delete
01:59:220 - add new LN to 02:00:143 - , just check the sound carefully

Hard :
00:31:759 (31759|6) - delete
00:49:066 - add 1 circle around the LN to make it easy
00:57:605 (57605|6) - delete then 00:57:374 (57374|5) - make it longer until 00:57:836 - , cause there's no sound changing
01:07:066 (67066|0) - delete
01:07:759 (67759|1) - delete
02:14:913 (134913|0) - make it end in 02:15:374 -

02:42:720 - unti 02:44:451 - don't you realize this place can be add some note, and it very suggested little stair :)

Modding done~
thank u very much, I changed everything u mentioned except adding stairs to the noise in the end, I will work on adding a normal diff.
Xenophilius
From Findus' Modding Queue

Layouts:

7k: |0|1|2|3|4|5|6|


Hard
  1. 00:05:682 (5682|1,5682|2,6028|3,6028|4) - I suggest to make at least one note per chord LN. That's because this is a perfect sound for LNs and seems strange to play it with just normal notes.
  2. 00:31:297 - Add note(s), there is kick here like 00:30:605 (30605|5,30605|6,30836|4,30836|3,31066|2,31066|1) -
  3. 00:37:990 (37990|3,38105|2,38220|3,38336|4,38451|3,38566|2,38682|3,38797|4) - This is pretty trycky to play for an Hard diff. I suggest: http://osu.ppy.sh/ss/3922926
  4. 00:46:989 - Add 1/2 LN in |5| for voice?
  5. 01:20:682 - 01:21:143 - 01:21:605 - 01:22:066 - Add note, there's hat sound here. Same in part from 01:56:451 - to 01:59:451 -
  6. 02:31:297 - Add note, listening to song i ear something similar to 02:32:451 (152451|3,152451|2,152682|4,152682|3,152913|2,152913|3) -

    Let's spend some time talking about this type of pattern you used a lot int he map: 01:11:220 (71220|3,71220|4,71451|3,71451|2,71682|4,71682|3) - . I'm not saying this is bad, but I think you souldn't jack in this way in a Hard, maybe change this from (|3|4|)(|2|3|)(|3|4|) to (|3|4|)(|1|2|)(|3|4|). It's more comfortable to play for Hard players. Also, if you really want to jack do something like (|1|2|)(|0|2|)(|1|2|).

Normal
  1. 00:05:682 (5682|0,5682|1,6028|2,6028|3) - Same as hard, use LNs.
  2. 00:31:297 - Add note there's drum
  3. 00:35:220 - Add a note for string, sound is louder here.
  4. 00:37:989 (37989|1,38105|1,38220|3,38335|3) - I think this type of jacks is really hard for a Normal. And this seems harder than the same part in Hard diff, change.
  5. 01:11:912 - You missed a note
Topic Starter
Drum-Hitnormal

Xenophilius wrote:

From Findus' Modding Queue

Layouts:

7k: |0|1|2|3|4|5|6|


Hard
  1. 00:05:682 (5682|1,5682|2,6028|3,6028|4) - I suggest to make at least one note per chord LN. That's because this is a perfect sound for LNs and seems strange to play it with just normal notes.
  2. 00:31:297 - Add note(s), there is kick here like 00:30:605 (30605|5,30605|6,30836|4,30836|3,31066|2,31066|1) -
  3. 00:37:990 (37990|3,38105|2,38220|3,38336|4,38451|3,38566|2,38682|3,38797|4) - This is pretty trycky to play for an Hard diff. I suggest: http://osu.ppy.sh/ss/3922926
  4. 00:46:989 - Add 1/2 LN in |5| for voice?
  5. 01:20:682 - 01:21:143 - 01:21:605 - 01:22:066 - Add note, there's hat sound here. Same in part from 01:56:451 - to 01:59:451 -
  6. 02:31:297 - Add note, listening to song i ear something similar to 02:32:451 (152451|3,152451|2,152682|4,152682|3,152913|2,152913|3) -

    Let's spend some time talking about this type of pattern you used a lot int he map: 01:11:220 (71220|3,71220|4,71451|3,71451|2,71682|4,71682|3) - . I'm not saying this is bad, but I think you souldn't jack in this way in a Hard, maybe change this from (|3|4|)(|2|3|)(|3|4|) to (|3|4|)(|1|2|)(|3|4|). It's more comfortable to play for Hard players. Also, if you really want to jack do something like (|1|2|)(|0|2|)(|1|2|).

Normal
  1. 00:05:682 (5682|0,5682|1,6028|2,6028|3) - Same as hard, use LNs.
  2. 00:31:297 - Add note there's drum
  3. 00:35:220 - Add a note for string, sound is louder here.
  4. 00:37:989 (37989|1,38105|1,38220|3,38335|3) - I think this type of jacks is really hard for a Normal. And this seems harder than the same part in Hard diff, change.
  5. 01:11:912 - You missed a note
fixed all , thank you
sherrysina
hi, m4m request by queue >w<
7K 1234567

[General]
Kiai time please

[Easy]
00:15:836 (15836|0,15951|1) - notes like this is hard (ring finger then middle finger)
01:22:297 - add note
01:42:143 (102143|1) - move to 1
01:48:374 (108374|1,108605|3,108836|4) - move to 3-5-7
01:56:913 (116913|1,116913|2,117374|3,117374|2,117836|4,117836|3,118297|4,118297|5,118759|3,118759|4,119220|3,119220|2) - suddenly 2 notes? :/
02:14:913 (134913|5) - move to 4
02:27:836 (147836|5) - move to 3
02:36:836 (156836|4,156836|2) - 2 notes? it has the same sound with 02:35:220 (155220|6) -
remember about consistency
[Normal]
00:13:066 (13066|3,13066|4,13412|2,13412|3) - has the same sound with 00:14:336 (14336|5) -
00:15:605 (15605|6,15720|6) - avoid jack. 00:15:720 (15720|6) - move to 5
00:25:989 (25989|6,25989|5,25989|0) - 3 notes? :/ it has the same sound with
00:25:989 (25989|0,26451|2,26912|4,27374|6) - delete all LNs. no sound that should use LNs imo
00:31:528 (31528|4,31528|6) - why you use two notes for this sound instead of 00:31:990 (31990|5) - who has a louder sound? like this 00:48:605 (48605|4,48605|3) -
00:37:989 (37989|1,38105|2,38220|3,38335|4,38451|5) - stream should start here 00:37:874 - and end here 00:38:566 -
01:22:066 (82066|3) - what sound did you follow? vocal?
01:59:220 (119220|2,119220|4,119220|3,120143|2,120143|5,120143|0) - 3 notes?
remember about consistency, and consider to raise the star rating
feel free to call me if you need help, good luck!

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