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FELT - white

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Total Posts
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Topic Starter
Pho
This beatmap was submitted using in-game submission on Sonntag, 5. Juli 2015 at 15:23:32

Artist: FELT
Title: white
Source: 東方Project
Tags: NAGI☆ 美歌 maika 舞花 Crystallized Silver クリスタライズシルバー 東方風神録 ~ Mountain of Faith Letty Whiterock touhou
BPM: 142
Filesize: 7986kb
Play Time: 03:57
Difficulties Available:
  1. Easy (1,59 stars, 218 notes)
  2. Hard (3,16 stars, 572 notes)
  3. Lunatic (4,19 stars, 845 notes)
  4. Normal (1,98 stars, 374 notes)
Download: FELT - white
Information: Scores/Beatmap Listing
---------------
Enjoy more FELT \:3/
guineaQ
what do we haz here wwww
Rapthorn
ヽ(*・ω・)ノ More FELT ヽ(*・ω・)ノ
haha5957
[Overall]
on the volume - increasing part, amount of increases are too small that its almost not noticable for me.. have them have definite difference IMO?


[Easy]

00:42:834 (2) - I personally think this almost touching HP bar (and approach circle getting hidden, too) shouldn't happen especially in easy difficulty OvO
00:48:327 (1) - http://osu.ppy.sh/ss/3083071 maybe something like this due to flow, and how next 00:52:129 (2) - are placed
01:01:003 (4,5,1) - I think you tried to make 4,5 look like previous 1,2,3 but this feels better for me http://osu.ppy.sh/ss/3083077
01:01:848 (1) - delete next (2) and just make this a very long slider that lasts till 01:03:327?
01:25:510 (1) - maybe curve this?
01:44:101 (2) - same issue with 00:42:834 but more severe especially this being a repeat slider
03:32:270 (3,1) - sorry for the blanket shit but does form ugly shape here


[Normal]
00:21:284 (1,2,3,4) - Honestly feels little munched up there, try to rearrange them?
01:30:369 (5,6) - I don't know why but this feels little confusing.. maybe the rhythm and placement?
02:01:003 (3,4) - is it ok for circles to actually touch HP bar?
02:03:749 (3) - better when this is placed in front of previous(2)'s direction
02:11:566 (6,7,8,1) - that munched up feeling here
02:24:665 (4) - I know it's only in editor but (4) better stack with previous (1) for shape
02:37:974 (5,6,7,8) - this rhyghm is bit confusing as a normal diff, especially right after 02:37:341 (3,4,5) - which is not too easy for beginners who actually would play this diff.
Either connect 02:37:974 (5,6) - as one 1/1 slider, or 02:37:763 (4,5) - ?

[Hard]

01:33:115 (3,4,5,6,1) - idk how to explain but pattern here looks little uhh..uhh...
01:41:566 (2,3,4,5,1) - ^


[Lunatic]
02:09:242 (4) - feel like triple here
02:58:256 (6) - looks/reads little weird in-game, maybe place it somehwere like x:72 y:96?



Very nice map and good luck!
Nuolong
Lunatic
00:10:510 (1,2) - I would make this into a slider, directed away from 00:10:721 (3) - . I just feel that it personally fits the music more :)
00:20:228 (4) - Could you figure out a way to stack this on top of 00:18:749 (5) - ?
00:37:129 (3) - I would place this so it hangs off of the tail of 00:36:813 (2) -
00:49:383 (4) - This slider skips a required beat--perhaps you could make this segment into a bunch of small sliders, or make this one a reverse slider? I can't explain so here's a picture xDDD
00:59:313 (4) - stack on the head of 00:57:411 (2) - ?
00:59:735 (5) - and by moving ^ you can move this slider for it's tail to stack on 00:58:256 (4) -
01:02:059 (2,3,4) - and 01:02:693 (2,3,4) - these feel unsettling as they're not directed to the next circle, maybe you could make them into stacks
01:07:235 (2) - you can stack this on 01:06:496 (5) - , this way it's neater and it feels more appropriate of a DS
01:27:834 (3) - try to stack the head of this slider on 01:26:144 (4) -
01:34:594 (3,4) - maybe this was intentional, but stack these two on 01:33:749 (8) -
01:44:101 (1) - this one is really optional, but maybe stack the head of this on 01:43:256 (4) - ?
01:50:228 (4,5,6) - intentional?
02:07:129 (4) - maybe you could stack this on 02:05:862 (5) -
02:51:707 (5) - NC?
02:57:622 (4,5,6) - Polish up? I like the previous style you used in the song more than this one.
02:59:313 (3,4) - Fix dat DS
03:00:369 (2,3,4) - Intentionally not overlapping?
03:04:805 (4) - ^
03:06:073 (4) - Try to stack this on 03:04:594 (3) - somehow
03:30:897 (2) - Try to overlap this with 03:29:946 (4) -
Nice ending hitsounds tho

Hard
00:16:003 (5) - Lol this is so picky, but fix overlap, it's like 1 pixel off
00:22:129 (3,4) - This feels lopsided, perhaps you could make it 4 circles, or 2 circles and one slider
00:46:214 (3) - stack on 00:44:735 (5) -
00:49:172 (2) - once again picky, but fix overlap
00:59:313 (3) - stack on 00:58:045 (3) - , or should I say the other way around; stack 00:58:045 (3) - on 00:59:313 (3) -
01:41:566 (2) - try to stack on the head of 01:42:411 (1) -
01:47:482 (1,2,3,4) - these four in the music sound like they should be broken down into two groups of two each; so maybe you could make an overlap. It's like a b a b, so you can place it like that
02:07:552 (4) - fix overlap on 02:05:862 (4) -
02:14:101 (5) - try to stack on 02:12:622 (6) -
02:22:552 (3,4,5) - move this so it moves in the line of this slider 02:23:608 (2) -
02:28:467 (2,3) - move to stack on the head of 02:26:355 (1) -
02:37:974 (1) - try to make the slider end overlapping the head of 02:36:496 (1) -
02:40:932 (5) - intentionally not overlapping?
02:42:834 (2) - try to move this so it fits in the line of this slider 02:43:890 (3) -
02:47:904 (5) - stack on 02:46:214 (4) -


Beautiful song.
Beautiful mapping.
All that I can really find that's not good with the map is just to tidy things up a bit :3


Good luck~!
I know, overlapping mods, sorry. So I decided to mod these two diffs which haha didn't really mod as much 8-)
Topic Starter
Pho

haha5957 wrote:

[Overall]
on the volume - increasing part, amount of increases are too small that its almost not noticable for me.. have them have definite difference IMO? Not sure which ones you mean, but I feel fine with the current ones.


[Easy]

00:42:834 (2) - I personally think this almost touching HP bar (and approach circle getting hidden, too) shouldn't happen especially in easy difficulty OvO Not changing, it doesn't touch at all and i'm using 800x600 as reference.
00:48:327 (1) - http://osu.ppy.sh/ss/3083071 maybe something like this due to flow, and how next 00:52:129 (2) - are placed Prefer what I have currently, it doesn't need to be that smooth all of the time.
01:01:003 (4,5,1) - I think you tried to make 4,5 look like previous 1,2,3 but this feels better for me http://osu.ppy.sh/ss/3083077 Will think about it, I don't think it needs to be changed.
01:01:848 (1) - delete next (2) and just make this a very long slider that lasts till 01:03:327? Misses out to many important beats that I'd like to follow with the current pattern.
01:25:510 (1) - maybe curve this? K.
01:44:101 (2) - same issue with 00:42:834 but more severe especially this being a repeat slider ^
03:32:270 (3,1) - sorry for the blanket shit but does form ugly shape here K.


[Normal]
00:21:284 (1,2,3,4) - Honestly feels little munched up there, try to rearrange them? Not possible without ruining up spacing, I think the current one is well-readable already.
01:30:369 (5,6) - I don't know why but this feels little confusing.. maybe the rhythm and placement? Rhythm follows instruments properly, and i don't think this stack is confusing to play at all.
02:01:003 (3,4) - is it ok for circles to actually touch HP bar? Yes, it's no unrankable thing. Rearranged a bit.
02:03:749 (3) - better when this is placed in front of previous(2)'s direction
02:11:566 (6,7,8,1) - that munched up feeling here
02:24:665 (4) - I know it's only in editor but (4) better stack with previous (1) for shape If it has no value for actual gameplay, i'd rather stick to what I have.
02:37:974 (5,6,7,8) - this rhyghm is bit confusing as a normal diff, especially right after 02:37:341 (3,4,5) - which is not too easy for beginners who actually would play this diff.
Either connect 02:37:974 (5,6) - as one 1/1 slider, or 02:37:763 (4,5) - ? Not too easy for beginners, but manageable for intermediate players. Thw switch from white to red ticks is a good variation, and the rhythm still feels stable for me here.

[Hard]

01:33:115 (3,4,5,6,1) - idk how to explain but pattern here looks little uhh..uhh... I like it, and it's good to play. This is more of a personal preference.
01:41:566 (2,3,4,5,1) - ^ Rearranged a bit.


[Lunatic]
02:09:242 (4) - feel like triple here Yes, but it's not intuitive to play, so I left it out.
02:58:256 (6) - looks/reads little weird in-game, maybe place it somehwere like x:72 y:96? K.



Very nice map and good luck!

NolanM wrote:

Lunatic
00:10:510 (1,2) - I would make this into a slider, directed away from 00:10:721 (3) - . I just feel that it personally fits the music more :) Creates too much emphasis, no change.
00:20:228 (4) - Could you figure out a way to stack this on top of 00:18:749 (5) - ? It has no influence on gameplay, so no need to stack.
00:37:129 (3) - I would place this so it hangs off of the tail of 00:36:813 (2) -
00:49:383 (4) - This slider skips a required beat--perhaps you could make this segment into a bunch of small sliders, or make this one a reverse slider? I can't explain so here's a picture xDDD This is intended to follow the vocal better
00:59:313 (4) - stack on the head of 00:57:411 (2) - ? No reason, it isn't even noticeable in gameplay.
00:59:735 (5) - and by moving ^ you can move this slider for it's tail to stack on 00:58:256 (4) - No. the current pattern plays much better.
01:02:059 (2,3,4) - and 01:02:693 (2,3,4) - these feel unsettling as they're not directed to the next circle, maybe you could make them into stacks Pretty sure the direction they are indicating the position of the upcoming circles properly, they just are not in a line (and don't have to).
01:07:235 (2) - you can stack this on 01:06:496 (5) - , this way it's neater and it feels more appropriate of a DS It worsens the flow to the next slider though, DS shouldn't be much of an issue here.
01:27:834 (3) - try to stack the head of this slider on 01:26:144 (4) - Again, no improvement in gameplay.
01:34:594 (3,4) - maybe this was intentional, but stack these two on 01:33:749 (8) - This is intentional.
01:44:101 (1) - this one is really optional, but maybe stack the head of this on 01:43:256 (4) - ? ^
01:50:228 (4,5,6) - intentional? My bad, fixed.
02:07:129 (4) - maybe you could stack this on 02:05:862 (5) - No, i want the motion to 5 for the drum.
02:51:707 (5) - NC? Unnecessary, and just would be irritating.
02:57:622 (4,5,6) - Polish up? I like the previous style you used in the song more than this one. Suppose to be different because of the knacks. I'll think about this.
02:59:313 (3,4) - Fix dat DS Intentional dropoff flow, no change.
03:00:369 (2,3,4) - Intentionally not overlapping? Yes.
03:04:805 (4) - ^^
03:06:073 (4) - Try to stack this on 03:04:594 (3) - somehow ^ lol.
03:30:897 (2) - Try to overlap this with 03:29:946 (4) - ^. Just telling as a tip, but stacking/'overlapping' doesn't need to be considered between objects that are far enough away from each other in the timeline because it has no effect on the gameplay or visuals of the map at all.
Nice ending hitsounds tho :3

Hard
00:16:003 (5) - Lol this is so picky, but fix overlap, it's like 1 pixel off
00:22:129 (3,4) - This feels lopsided, perhaps you could make it 4 circles, or 2 circles and one slider Intended.
00:46:214 (3) - stack on 00:44:735 (5) - See explanation in Lunatic.
00:49:172 (2) - once again picky, but fix overlap Intended.
00:59:313 (3) - stack on 00:58:045 (3) - , or should I say the other way around; stack 00:58:045 (3) - on 00:59:313 (3) - Neither, ^
01:41:566 (2) - try to stack on the head of 01:42:411 (1) - No.
01:47:482 (1,2,3,4) - these four in the music sound like they should be broken down into two groups of two each; so maybe you could make an overlap. It's like a b a b, so you can place it like that Did something, good suggestion.
02:07:552 (4) - fix overlap on 02:05:862 (4) - No.
02:14:101 (5) - try to stack on 02:12:622 (6) - No.
02:22:552 (3,4,5) - move this so it moves in the line of this slider 02:23:608 (2) - Blame stacking option, I don't think it needs to be changed.
02:28:467 (2,3) - move to stack on the head of 02:26:355 (1) - I really can't see the reason why.
02:37:974 (1) - try to make the slider end overlapping the head of 02:36:496 (1) - Pls ;-;
02:40:932 (5) - intentionally not overlapping? As always.
02:42:834 (2) - try to move this so it fits in the line of this slider 02:43:890 (3) - It already does.
02:47:904 (5) - stack on 02:46:214 (4) - ^ lol.


Beautiful song.
Beautiful mapping.
All that I can really find that's not good with the map is just to tidy things up a bit :3

I prefer what I currently have already, thanks.

Good luck~!
I know, overlapping mods, sorry. So I decided to mod these two diffs which haha didn't really mod as much 8-)
Thanks for the mods guys, will update later.
BeatofIke
Timing Request. Here's what I've got:

Topic Starter
Pho
Allright, thanks for timing check and the random star BatofIke :)
Guess i was pretty close already :3
Snaggletooth
\o3o/

Die slider ticks im Intro 00:02:665 - 00:07:553 sollten möglicherweise leiser oder komplett lautlos
sein, da sie dem Piano-Teil eher schaden weil sie (wie auch immer man das besser ausdrücken könnte)
'schräg' klingen.

[Easy]
  1. Rhythmical Issues:
    1. 01:37:343 (2) - Der Reverse wäre 'erwartet' wegen consistency aber passen tut er jedoch nicht da
      der Reverse auf einer sehr leisen hi-hat liegt und dadurch dass ein etwas lauterer Drum-hit am blauen Tick
      davor war, scheint es nur noch mehr 'Off-Beat'.
      In der Box wäre ein Rhythmus der die Bassdrum spielbar macht und eine zu große Lücke danach vermieden
      wird.

    2. 01:40:723 (1,2,3) - Hier würde ich den selben Rhythmus, den ich eben Vorgeschlagen habe, verwenden.
      Es wäre schließlich denkbar dass jemand (egal welcher skill) etwas früher klickt und dann 100/50 hittet -
      unnötigerweise meiner Meinung nach.
    3. 01:44:103 (2) - ^
    4. 01:50:864 (3) - Extend to 01:51:709 ? Damit wäre das Piano dann auch gemappt, was sich schöner spielt,
      wie ich fine~
    5. 01:57:624 (3) - ^
  2. Placement Issues:
    1. 00:47:906 (4) - Der Flow wird hier durch die Zick-Zack bewegung unterbrochen (Vorallem da der
      cursor wegen dem slider nach unten fährt, dann muss man ihn plötzlich hochziehen ect.). Wenn du
      den circle auf x:228 y:296 platzierst, ergibt das eine meiner Meinung nach schönere kurve.
    2. 03:37:131 (1) - Hier wäre ein anderer Pattern besser, zum einen wegen Flow, zum anderen weil
      das jetzige etwas 'verwirrend' bzw einfach etwas zu plump aussieht. Ich habs mit einer offeneres
      Varianter Probiert.

      Pattern + Code

      128,356,217131,6,0,L|56:364,1,50,12|2,0:0|0:0,0:0:0:0:
      8,276,217765,1,8,0:0:0:0:
      44,172,218188,2,0,P|21:114|42:49,1,100,8|4,0:0|0:3,0:0:0:0:
      128,36,219033,2,0,L|230:27,1,100
      272,128,219878,1,0,0:0:0:0:
  3. Cosmetical Issues
    1. 02:37:765 (3) - Persönlich fände ich es einfach schöner wenn 02:37:765 (3) eine leichte Kurve hätte. Das
      würde imo etwas besser wirken als noch ein gerader slider.
  4. Nazi:
    1. 01:00:160 (3,1) - Align; 01:01:005 (4,5) - Diese müssten dann mitverschoben werden um ein
      paar pixel damit der DS 100%ig stimmt.
    2. 02:07:765 (3,1) - ^
    3. 03:54:244 (1,2) - ^

[Normal]
  1. Rhythmical Issues:
    1. 01:16:850 (3) - Du hast in den vorherigen Parts die Drums großteils immer gemappt, weshalb
      ich es 'unpassend' finde, hier den Beat auf 01:17:061 auszulassen. Auch wenn du dem Piano folgst,
      ist der Beat gut hörbar beim spielen.

    2. 01:35:653 (1) - Hier und an einigen darauf folgenden Stellen hast du einen Beat auf einem Blauen
      Tick. Wenn du die jeweiligen Slider auf diesen verkürzt, triffst du diesen nicht nur, sondern kriegst auch noch
      den imo nervigen overlap weg.
    3. 01:37:343 (4) - ^
    4. 01:39:033 (1) - ^
    5. 01:42:413 (1) - ^
    6. 02:04:385 (1) - ^
    7. 02:06:075 (1) - ^
    8. 02:07:765 (4) - ^
    9. 01:40:723 (4) - Den slider würde ich wegen consistency und Rhythm (wegen dem Beat auf dem
      blauen Tick) genau so mappen wie 01:37:343 (4,5)
    10. 01:44:103 (1,2) - ^ // Man kann hier natürlich auch einwenden dass dann der Rhythmus zu momoton
      wäre, wesshalb ich kein problem damit hab wenn du das jetzt ignorierst.
    11. 02:01:216 (4) - Das wirkt ähnlich wie oben einfach off-beat auch wenns zur Gitarre gemappt ist ist der
      beat auf dem blauen Tick einfach deutlicher >< Das macht es noch 'verwirrender' da du auf 02:02:272 (7) ja
      die snare hast, wesshalb es nicht falsch ist anzunehmen, dass es wieder auf den Beat gemappt ist. Mein
      Vorschlag wäre ein repeat-slider damit 02:02:061 (6,7) normal spielbar bleibt. Natürlich kann man genauso dagegen
      argumentieren wegen der Gitarre, sieh es also einfach als meine persönliche Meinung, so wie alles eigentlich ;A;

  2. Cosmetical Issues:
    1. 00:21:709 (2,3,4) - Mir persönlich ist dieses Pattern zu eng an einander. Eine Auflockernde Variante
      wie in meinem Beispiel wäre mir lieber, vorallem da zwei Circle als Abschluss den Aufbau etwas hervorheben.

    2. 01:02:484 (3) - Durch den Slider 'verpasst' du mehr oder weniger die Gitarre auf 01:02:906 und die
      könnte mit zwei Circles einen schönen Aufbau bilden.


[Hard]


  • Von CS 3 auf CS4,2 ist ein wenig viel, finde ich. Das merkt man auch beim spielen imo. Es wäre meiner
    Meinung nach eine überlegung wert das nicht auf 4 zu setzen. Lunatic hat die gleiche CS wie Hard was
    ich ein wenig 'bedenklich' finde. >< Ich hab die Map mit CS4 durchgespielt undmir angesehen, deine
    Patterns würden alle stehen bleiben und die Jumps wären damit ein wenig einfacher. Deine Entscheidung ist
    es trotzdem.
  1. Placement Issues
    1. 00:18:329 (2,3) - Der Jump ist ein wenig unpassend da hier keine wirklich rapide veränderung in der
      Musik ist. Es wäre besser dass von der entfernung her mit 00:17:906 (1,4) gleichmäßig zu verteilen.
Hübsche Diff c:

[Lunatic]
  1. Rhythmical Issues:
    1. 00:49:385 (4) - Warum lässt du den Stream nicht stream sein so wie die Male davor? Consistency? \oAo/
    2. 02:06:075 (1) - Extend to blue tick. Da wäre ein Beat der spielbar sein sollte, meiner Meinung nach +
      hast du in dieser Diff den Blauen Tick immer mitgemappt. Hier wäre es auch wegen dem Jump kein Problem.
    3. 03:37:765 - Hier wird die Snare verfehlt was deutlich hörbar und ungut ist beim spielen. Ein 1/4 Slider der
      auf 03:37:660 startet, würde dem ganzen etwas gutes tun.

  2. Placement Issues:
    1. 03:03:329 (1,2,3,4,1,2,3) - Für den Aufbau wäre ein Flow-Breaking Pattern sehr viel besser, da es das ganze
      deutlicher machen würde. Ähnlich wie bei 01:01:005 (1,2,3,4,1) & 00:21:286 (1,2,3,4,1,2,3,4)
    2. 03:25:300 (1,2) - Sollte das Zentriert sein? Wenn nicht, wie wärs mit zentrieren damits mit
      03:25:934 (3,4) eine gerade linie bildet? Ansonsten könntest du 03:26:146 (4,5) auch leicht verschieben,
      ansonsten sieht (1,2) unstimmig aus.
Topic Starter
Pho

Snaggletooth wrote:

\o3o/

Die slider ticks im Intro 00:02:665 - 00:07:553 sollten möglicherweise leiser oder komplett lautlos
sein, da sie dem Piano-Teil eher schaden weil sie (wie auch immer man das besser ausdrücken könnte)
'schräg' klingen. Ich schau mal was sich machen lässt, sind voererst auf 10% vol., ich hoffe das passt.

[Easy]
  1. Rhythmical Issues:
    1. 01:37:343 (2) - Der Reverse wäre 'erwartet' wegen consistency aber passen tut er jedoch nicht da
      der Reverse auf einer sehr leisen hi-hat liegt und dadurch dass ein etwas lauterer Drum-hit am blauen Tick
      davor war, scheint es nur noch mehr 'Off-Beat'.
      In der Box wäre ein Rhythmus der die Bassdrum spielbar macht und eine zu große Lücke danach vermieden
      wird.

      Wäre plausibel, ja, aber ich setze auf keinerlei 1/2 taps in der einfachsten diff der Einfachheit wegen. Und das war der sinnvollste und simpelste Rhythmus, der mir hier eingefallen ist und am bequemsten zu spielen ist für Anfänger.
    2. 01:40:723 (1,2,3) - Hier würde ich den selben Rhythmus, den ich eben Vorgeschlagen habe, verwenden.
      Es wäre schließlich denkbar dass jemand (egal welcher skill) etwas früher klickt und dann 100/50 hittet -
      unnötigerweise meiner Meinung nach. ^
    3. 01:44:103 (2) - ^ ^
    4. 01:50:864 (3) - Extend to 01:51:709 ? Damit wäre das Piano dann auch gemappt, was sich schöner spielt,
      wie ich fine~ OK.
    5. 01:57:624 (3) - ^ OK.
  2. Placement Issues:
    1. 00:47:906 (4) - Der Flow wird hier durch die Zick-Zack bewegung unterbrochen (Vorallem da der
      cursor wegen dem slider nach unten fährt, dann muss man ihn plötzlich hochziehen ect.). Wenn du
      den circle auf x:228 y:296 platzierst, ergibt das eine meiner Meinung nach schönere kurve. Flow Break ist beabsichtigt, es muss ja nicht alles flüssig bleiben und ich mag diese Bewegung.
    2. 03:37:131 (1) - Hier wäre ein anderer Pattern besser, zum einen wegen Flow, zum anderen weil
      das jetzige etwas 'verwirrend' bzw einfach etwas zu plump aussieht. Ich habs mit einer offeneres
      Varianter Probiert. Habs selbst etwas umgeändert. Rhythmus hab ich auch umgeändert ein wenig.

      Pattern + Code

      128,356,217131,6,0,L|56:364,1,50,12|2,0:0|0:0,0:0:0:0:
      8,276,217765,1,8,0:0:0:0:
      44,172,218188,2,0,P|21:114|42:49,1,100,8|4,0:0|0:3,0:0:0:0:
      128,36,219033,2,0,L|230:27,1,100
      272,128,219878,1,0,0:0:0:0:
  3. Cosmetical Issues
    1. 02:37:765 (3) - Persönlich fände ich es einfach schöner wenn 02:37:765 (3) eine leichte Kurve hätte. Das
      würde imo etwas besser wirken als noch ein gerader slider. OK.
  4. Nazi:
    1. 01:00:160 (3,1) - Align; 01:01:005 (4,5) - Diese müssten dann mitverschoben werden um ein
      paar pixel damit der DS 100%ig stimmt. OK.
    2. 02:07:765 (3,1) - ^ OK.
    3. 03:54:244 (1,2) - ^ OK.

[Normal]
  1. Rhythmical Issues:
    1. 01:16:850 (3) - Du hast in den vorherigen Parts die Drums großteils immer gemappt, weshalb
      ich es 'unpassend' finde, hier den Beat auf 01:17:061 auszulassen. Auch wenn du dem Piano folgst,
      ist der Beat gut hörbar beim spielen. Wahr, aber Piano ist am dominantesten in diesem Part also würde ich lieber dabei bleiben.

    2. 01:35:653 (1) - Hier und an einigen darauf folgenden Stellen hast du einen Beat auf einem Blauen
      Tick. Wenn du die jeweiligen Slider auf diesen verkürzt, triffst du diesen nicht nur, sondern kriegst auch noch
      den imo nervigen overlap weg. Ist vereinfacht wegen polarity issues andernfalls. Ich hab den Part teilweise umgeändert.
    3. 01:37:343 (4) - ^
    4. 01:39:033 (1) - ^
    5. 01:42:413 (1) - ^
    6. 02:04:385 (1) - ^
    7. 02:06:075 (1) - ^
    8. 02:07:765 (4) - ^
    9. 01:40:723 (4) - Den slider würde ich wegen consistency und Rhythm (wegen dem Beat auf dem
      blauen Tick) genau so mappen wie 01:37:343 (4,5) ^
    10. 01:44:103 (1,2) - ^ // Man kann hier natürlich auch einwenden dass dann der Rhythmus zu momoton
      wäre, wesshalb ich kein problem damit hab wenn du das jetzt ignorierst. Grund, weshalb ich es nur teilweise umgeändert hab.
    11. 02:01:216 (4) - Das wirkt ähnlich wie oben einfach off-beat auch wenns zur Gitarre gemappt ist ist der
      beat auf dem blauen Tick einfach deutlicher >< Das macht es noch 'verwirrender' da du auf 02:02:272 (7) ja
      die snare hast, wesshalb es nicht falsch ist anzunehmen, dass es wieder auf den Beat gemappt ist. Mein
      Vorschlag wäre ein repeat-slider damit 02:02:061 (6,7) normal spielbar bleibt. Natürlich kann man genauso dagegen
      argumentieren wegen der Gitarre, sieh es also einfach als meine persönliche Meinung, so wie alles eigentlich ;A; Ich lass das erstmal außen vor, für mich ist die Gitarre dominanter hier.

  2. Cosmetical Issues:
    1. 00:21:709 (2,3,4) - Mir persönlich ist dieses Pattern zu eng an einander. Eine Auflockernde Variante
      wie in meinem Beispiel wäre mir lieber, vorallem da zwei Circle als Abschluss den Aufbau etwas hervorheben. Ich behalte was ich habe vorerst, da ist mir die Note Density zu hoch.

    2. 01:02:484 (3) - Durch den Slider 'verpasst' du mehr oder weniger die Gitarre auf 01:02:906 und die
      könnte mit zwei Circles einen schönen Aufbau bilden. OK


[Hard]


  • Von CS 3 auf CS4,2 ist ein wenig viel, finde ich. Das merkt man auch beim spielen imo. Es wäre meiner
    Meinung nach eine überlegung wert das nicht auf 4 zu setzen. Lunatic hat die gleiche CS wie Hard was
    ich ein wenig 'bedenklich' finde. >< Ich hab die Map mit CS4 durchgespielt undmir angesehen, deine
    Patterns würden alle stehen bleiben und die Jumps wären damit ein wenig einfacher. Deine Entscheidung ist
    es trotzdem. Whoops, das sollte gefixed sein lol.
  1. Placement Issues
    1. 00:18:329 (2,3) - Der Jump ist ein wenig unpassend da hier keine wirklich rapide veränderung in der
      Musik ist. Es wäre besser dass von der entfernung her mit 00:17:906 (1,4) gleichmäßig zu verteilen. Ich hatte es schon kleiner gemacht aber okay.
Hübsche Diff c:

[Lunatic]
  1. Rhythmical Issues:
    1. 00:49:385 (4) - Warum lässt du den Stream nicht stream sein so wie die Male davor? Consistency? \oAo/ Slider ist für die vocals \:D/ ich überlegs mir.
    2. 02:06:075 (1) - Extend to blue tick. Da wäre ein Beat der spielbar sein sollte, meiner Meinung nach +
      hast du in dieser Diff den Blauen Tick immer mitgemappt. Hier wäre es auch wegen dem Jump kein Problem. Vocals und Piano haben die dominanteren Beats hier, der extended slider fühlt sich seltsam an beim spielen.
    3. 03:37:765 - Hier wird die Snare verfehlt was deutlich hörbar und ungut ist beim spielen. Ein 1/4 Slider der
      auf 03:37:660 startet, würde dem ganzen etwas gutes tun. Dachte es würde niemandem auffallen :D Okay, ich tu was dagegen.

  2. Placement Issues:
    1. 03:03:329 (1,2,3,4,1,2,3) - Für den Aufbau wäre ein Flow-Breaking Pattern sehr viel besser, da es das ganze
      deutlicher machen würde. Ähnlich wie bei 01:01:005 (1,2,3,4,1) & 00:21:286 (1,2,3,4,1,2,3,4) Bin dagegen, das Pattern ist gutes Build-Up weil es auch mehr Kontrolle von deinen Bewegungen erfordert. Flow-Breaks sind nicht nötig, für mich spiegelt das Pattern die Musik am besten.
    2. 03:25:300 (1,2) - Sollte das Zentriert sein? Wenn nicht, wie wärs mit zentrieren damits mit
      03:25:934 (3,4) eine gerade linie bildet? Ansonsten könntest du 03:26:146 (4,5) auch leicht verschieben,
      ansonsten sieht (1,2) unstimmig aus. OK.
Danke für den Mod, war sehr informativ :)
Taeyang
  • General
  1. unchecked this (Easy,Normal,Hard)

  • Easy
  1. 00:02:665 (1,2) - blanket can be better
  2. 00:32:272 (2,1) - try stack
  3. 00:45:793 (2,3) - how do you like this?
  4. 00:50:019 (2,1,2) - flow
  5. 01:05:230 (1,2) - symmetry try more
  6. 01:08:610 (1) - add calp
  7. 01:11:991 (1,2,3) - blanket
  8. 01:26:357 (2,5) - overlap
  9. 01:37:976 - add whistle
  10. 01:44:737 - ^
  11. 01:47:484 (4) - NC? 01:40:723 (1) - like here
  12. 01:57:624 (3,4) - here is 1.1ds ,to fix 1.0
  13. 02:47:906 (3,4) - suggest
  14. 03:25:300 (1,2) - flow?
  15. 03:31:638 (2) - tail add something hitsound
  16. 03:40:512 - unused greenline

  • Normal
  1. 00:17:906 (1,2,3,4,1,2,3,4) - suggest
  2. 01:09:878 (3) - add hitsound
  3. 01:22:131 (1) - slide tali add hitsound
  4. 01:31:533 (6) - Next 2.0DS fix1.0
  5. 01:44:103 (1) - suggest
  6. 01:45:793 (3) - ^
  7. 02:05:653 (4) - really finish hitsound?
  8. 02:20:653 - here vocal sound
  9. 02:38:399 (6) - NC?
  10. 03:25:723 (2) - NC?
  11. 03:40:512 - usused greenline
  12. 03:57:202 (2) - use reverse slide?

  • Hard
  1. 00:06:045 (1,2,1,2,3) - NC like this?
  2. 00:15:371 (3,5) - stack
  3. 00:21:286 (1,2,3,4) - suggest
  4. 00:43:258 (1,2) - blanket
  5. 00:48:117 (6,2) - stack
  6. 01:29:526 (2,3,4) - flow
  7. 01:48:540 (5) - NC?
  8. 02:05:864 (4,4) - stack
  9. 02:19:174 (3,2) - overlap
  10. 02:59:315 (1,3) - stack?
  11. 03:44:103 (1) - add note?

Good luck :D
Topic Starter
Pho

Taeyang wrote:

  • General
  1. unchecked this (Easy,Normal,Hard)

  • Easy
  1. 00:02:665 (1,2) - blanket can be better
  2. 00:32:272 (2,1) - try stack I don't stack in easy diffs.
  3. 00:45:793 (2,3) - how do you like this? Like mine more. :3
  4. 00:50:019 (2,1,2) - flow The current one is fine too.
  5. 01:05:230 (1,2) - symmetry try more
  6. 01:08:610 (1) - add calp There's no clap here in the track though.
  7. 01:11:991 (1,2,3) - blanket
  8. 01:26:357 (2,5) - overlap Not noticeable in gameplay.
  9. 01:37:976 - add whistle Don't want to set whistles at this section.
  10. 01:44:737 - ^
  11. 01:47:484 (4) - NC? 01:40:723 (1) - like here
  12. 01:57:624 (3,4) - here is 1.1ds ,to fix 1.0
  13. 02:47:906 (3,4) - suggest Nah, current one is fine.
  14. 03:25:300 (1,2) - flow? current one is fine too.
  15. 03:31:638 (2) - tail add something hitsound There's no notable HS in the track here though.
  16. 03:40:512 - unused greenline

  • Normal
  1. 00:17:906 (1,2,3,4,1,2,3,4) - suggest Like what I have atm.
  2. 01:09:878 (3) - add hitsound
  3. 01:22:131 (1) - slide tali add hitsound
  4. 01:31:533 (6) - Next 2.0DS fix1.0 Umm, it is 1.0xDS?
  5. 01:44:103 (1) - suggest
  6. 01:45:793 (3) - ^ Doesn't really matter.
  7. 02:05:653 (4) - really finish hitsound? Yup, there's cymbal at this beat.
  8. 02:20:653 - here vocal sound
  9. 02:38:399 (6) - NC?
  10. 03:25:723 (2) - NC? Not needed.
  11. 03:40:512 - usused greenline
  12. 03:57:202 (2) - use reverse slide? I like the current slider, makes for asmoother end.

  • Hard
  1. 00:06:045 (1,2,1,2,3) - NC like this? No, NC is intended to be like this since the last note is a bit delayed and the current NC makes it more readable.
  2. 00:15:371 (3,5) - stack
  3. 00:21:286 (1,2,3,4) - suggest Nah, I prefer the current flow for better emphasis.
  4. 00:43:258 (1,2) - blanket
  5. 00:48:117 (6,2) - stack
  6. 01:29:526 (2,3,4) - flow Current one is fine to me as well.
  7. 01:48:540 (5) - NC?
  8. 02:05:864 (4,4) - stack This doesn't really matter in gameplay.
  9. 02:19:174 (3,2) - overlap It looks better in gameplay, trust me
  10. 02:59:315 (1,3) - stack? ^
  11. 03:44:103 (1) - add note? I'd like to have a reason for that.

Good luck :D
Allright, thanks for the mod! :D No comment = fixed!
guineaQ
Placeholding

Have a replay for now
http://puu.sh/hQAOb/822ca2e9b8.osr

I will say one thing about Lunatic:
Please use AR 9 or above, the current AR is a pain to deal with due to heavy variance in rhythm you offer in Lunatic difficulty
I testplayed with current AR and AR 9 and AR 9 plays more smoothly and relaxing due to reduced amount of objects to keep track of (plus dem 3/4s)
jonathanlfj
[General]
offset +6ms (I had to pull the AR to 9 to get an accurate measure, so think twice about using <9)
if I recall correctly, having your own difficulties end at different spots is actually unrankable, so you might want to map ENH to where Lunatic finishes

[Lunatic]
00:16:005 (6,7,1) - my OCD tells me this is not perfectly aligned
00:49:174 (2,3,4,5,6,7) - why not a continuous stream here? the stacked stream after the slider make it a lit harder to read and play
01:26:146 (4,5) - these two are too close considering the distance at 01:25:934 (3,4), which makes it less comfortable to play: 02:02:061 (3) - NC
02:41:357 (7) - NC here instead of 02:42:202 (1)
02:54:244 (1) - i would lower the volume here and gradually increase it until 02:54:667 (3) (applies to other diffs too)
03:13:681 - the break is unsnapped, just remember to resnap it after changing the offset (same to other diffs)
03:25:723 (2,3,4) - instead of a linear velocity change, i would have done something like this: 04:04:913 (2,3,4,5) - these should be furthur apart to avoid reading issues
there are a few patterns that may cause reading confusion, for example 02:22:765 (1,2), 02:24:455 (1,2) and 03:35:441 (1,2) which could be mistaken as 1/4s. This is part of the reason why you might want a higher AR.

[Hard]
00:17:484 (3,4,1) - hmm why the sudden drop in spacing?
00:36:498 (1,2) - the start of the pattern is too complex which makes the latter half even more confusing, try this instead: 02:13:680 (4,5) - blanket xD
02:41:357 - don't change the sv on this line, it causes the spacing to change which results in 02:41:146 (6,1) being a little too close
02:42:413 (1) - remove NC
02:51:498 (3,4,5) - place at the center?
03:25:723 (1) - remove NC since you didn't do it on Lunatic
03:53:822 (4) - since you have prominent hitsounds on this, might as well break it up into two 1/4 sliders
03:57:624 (6) - move this a bit furthur so the visual spacing is the same as 03:57:202 (4,5)

[Normal]
try CS3.5 to better the spread between Easy and Hard, also makes those 1/2 sections easier to follow
00:36:920 (5,6) - spacing inconsistency
01:28:469 - i would add a note here to cover the vocals
01:48:540 - note here too, since there is a sound that complements 01:47:906 (6)
02:11:779 (2,3) - i find stacks in between rhythms like this difficult to read with the low AR, consider distance snapping this part
03:03:117 (4,1) - this flow is not very smooth, 03:03:540 (1) should go more toward the left
03:30:582 (1) - this should end on the blue tick as 03:32:272 (5) to avoid confusion
03:56:146 (5,6,1) - what happened to the curve

[Easy]
00:46:638 (3) - start this slider a little lower so the end doesn't break the look of the pattern
01:47:484 (4) - NC here like 01:40:723 (1)
01:52:554 (5) - NC
01:59:315 (1) - since you used a 3/4 pattern at 01:55:934 (1,2), try using the same one here for consistency
02:54:244 (1) - why not a 1/2 repeat slider here
03:28:892 (1) - remove NC
03:56:146 (4,5) - you switched to following a different layer here which isn't very natural to play, try this instead:
well thats all from me let me know
Topic Starter
Pho

jonathanlfj wrote:

[General]
offset +6ms (I had to pull the AR to 9 to get an accurate measure, so think twice about using <9)
if I recall correctly, having your own difficulties end at different spots is actually unrankable, so you might want to map ENH to where Lunatic finishes It's a guideline, but it is not unrankable. The RC guideline states 'Your difficulties should all end at the same spot.', but Lunatic is intentionally mapped until the end since the last section has complex 1/4 rhythms which are difficult to implement in the easier diffs.

[Lunatic]
00:16:005 (6,7,1) - my OCD tells me this is not perfectly aligned
00:49:174 (2,3,4,5,6,7) - why not a continuous stream here? the stacked stream after the slider make it a lit harder to read and play It's a good variation that also puts higher emphasis on the vocal beat as well.
01:26:146 (4,5) - these two are too close considering the distance at 01:25:934 (3,4), which makes it less comfortable to play: 02:02:061 (3) - NC
02:41:357 (7) - NC here instead of 02:42:202 (1) Like how it is, but made it consistent with the 1st kiai so both NCs start after their ends now.
02:54:244 (1) - i would lower the volume here and gradually increase it until 02:54:667 (3) (applies to other diffs too)
03:13:681 - the break is unsnapped, just remember to resnap it after changing the offset (same to other diffs)
03:25:723 (2,3,4) - instead of a linear velocity change, i would have done something like this: Keeping what I have, I don't like the abrupt flow-break.
04:04:913 (2,3,4,5) - these should be furthur apart to avoid reading issues
there are a few patterns that may cause reading confusion, for example 02:22:765 (1,2), 02:24:455 (1,2) and 03:35:441 (1,2) which could be mistaken as 1/4s. This is part of the reason why you might want a higher AR. Fixed the spacing on the mentioned ones, I set the AR to 8.8 so it should be easier to read now.

[Hard]
00:17:484 (3,4,1) - hmm why the sudden drop in spacing?
00:36:498 (1,2) - the start of the pattern is too complex which makes the latter half even more confusing, try this instead: Fixed for the first two sliders, but everything after 00:36:815 - is the same. I think it's manageable for most players at this point.
02:13:680 (4,5) - blanket xD asdasfasfa okay...
02:41:357 - don't change the sv on this line, it causes the spacing to change which results in 02:41:146 (6,1) being a little too close Fixed it manually.
02:42:413 (1) - remove NC
02:51:498 (3,4,5) - place at the center? I don't think it's that much of a difference.
03:25:723 (1) - remove NC since you didn't do it on Lunatic
03:53:822 (4) - since you have prominent hitsounds on this, might as well break it up into two 1/4 sliders It's been made consistent to 03:52:131 (4) - , so I'd rather keep it.
03:57:624 (6) - move this a bit furthur so the visual spacing is the same as 03:57:202 (4,5)

[Normal]
try CS3.5 to better the spread between Easy and Hard, also makes those 1/2 sections easier to follow
00:36:920 (5,6) - spacing inconsistency
01:28:469 - i would add a note here to cover the vocals I'd rather stick more to instruments here.
01:48:540 - note here too, since there is a sound that complements 01:47:906 (6)
02:11:779 (2,3) - i find stacks in between rhythms like this difficult to read with the low AR, consider distance snapping this part
03:03:117 (4,1) - this flow is not very smooth, 03:03:540 (1) should go more toward the left
03:30:582 (1) - this should end on the blue tick as 03:32:272 (5) to avoid confusion
03:56:146 (5,6,1) - what happened to the curve I like the movement change here.

[Easy]
00:46:638 (3) - start this slider a little lower so the end doesn't break the look of the pattern
01:47:484 (4) - NC here like 01:40:723 (1) Made them regularly after every 2 stanza instead
01:52:554 (5) - NC
01:59:315 (1) - since you used a 3/4 pattern at 01:55:934 (1,2), try using the same one here for consistency This is fine. The 3/4 pattern you mentioned goes consistent with 01:49:180 (1,2,3) - , while this one is more consistent to 01:52:560 (1,2) - .
02:54:244 (1) - why not a 1/2 repeat slider here Smoother transition to the calmer part at this difficulty stage.
03:28:892 (1) - remove NC
03:56:146 (4,5) - you switched to following a different layer here which isn't very natural to play, try this instead:
well thats all from me let me know
Thanks lfj, not mentioned stuff has been fixed.
I'll update later when things in rl cleared up a bit more.~
jonathanlfj
alright lets roll
Frim4503
whoops
didn't see this coming
10nya
omg<3
Zerss
Hey, 'lil mod!
I'm not a pro mapper, so I'll do my best ^^

General

- Maybe add "Letterbox during breaks" ?
- Really nice map

Easy

- Please put the CS to 2 for the star rating system, but if you want more, put it to have less than 1,5 stars.
- 00:29:743 (3) - If you're using the ϟimpliest way, put the sliderwave like THAT: ϟ example
- 00:34:813 (1) - ^
- 00:36:504 (2) - ^
- 00:50:025 (2) - ^
- 02:43:264 (1) - ^
- 03:08:616 (1) - ^ That's basically all of the sliderwaves that needs to be changed ^^
- 00:45:799 (2,3) - If you have changed the CS, please take attention of this
- 01:11:997 (1,2,3) - This blanked can be improved
- 01:40:518 (1,2) - ^

Normal

- 00:29:743 (4) - Same problem with sliderwaves, I'll notice them all
- 00:33:123 (4) - ^
- 00:43:264 (3) - ^
- 00:57:419 (6) - ^
- 02:15:166 (2) - ^
- 02:20:236 (2) - ^
- 02:28:687 (6) - ^
- 02:45:588 (5) - ^
- 03:40:729 (1) - ^
- 00:02:671 (1) - Make it a little bit curvier
- 01:03:968 (6) - Delete this NC
- 01:22:137 (1,2) - You can fit them like that
- 01:48:546 (1,3) - Put the NC on the (3)
- 01:49:180 (1,2) - You can fit them
- 02:11:152 (1) - Delete this NC
- 02:14:954 (1) - ^
- 02:39:884 (1,2) - Put it like that
- 02:42:419 (1) - Delete the NC
- 03:56:785 (1) - ^

I won't mod Hard & Lunatic because I'm still too noob for these, but take care about the sliderwaves!
Really nice beatmap :)

Bye~
Topic Starter
Pho

Z e r s s wrote:

Hey, 'lil mod!
I'm not a pro mapper, so I'll do my best ^^

General

- Maybe add "Letterbox during breaks" ?
- Really nice map

Easy

- Please put the CS to 2 for the star rating system, but if you want more, put it to have less than 1,5 stars. Will keep this, CS3 is more pleasant to look at in my eyes and i don't think new players will have a problem with dealing with that.
- 00:29:743 (3) - If you're using the ϟimpliest way, put the sliderwave like THAT: ϟ example These are fine as they are already, it plays and looks very smooth. There's no need for perfection here, and I feel really fine about them. This applies to similar points below.
- 00:34:813 (1) - ^
- 00:36:504 (2) - ^
- 00:50:025 (2) - ^
- 02:43:264 (1) - ^
- 03:08:616 (1) - ^ That's basically all of the sliderwaves that needs to be changed ^^
- 00:45:799 (2,3) - If you have changed the CS, please take attention of this No change to the CS, so no change here either.
- 01:11:997 (1,2,3) - This blanked can be improved Will be applied with the next check since it's just a trifle.
- 01:40:518 (1,2) - ^ ^

Normal

- 00:29:743 (4) - Same problem with sliderwaves, I'll notice them all Same argumentation as above. This is really more of a personal preference how mappers want to design their sliderwaves, as long as it plays and looks smooth enough it is fine. Applies to similar points below.
- 00:33:123 (4) - ^
- 00:43:264 (3) - ^
- 00:57:419 (6) - ^
- 02:15:166 (2) - ^
- 02:20:236 (2) - ^
- 02:28:687 (6) - ^
- 02:45:588 (5) - ^
- 03:40:729 (1) - ^
- 00:02:671 (1) - Make it a little bit curvier There's no reason to do so.
- 01:03:968 (6) - Delete this NC Not necessary either, and I did it consistently in the map. See 02:14:954 (1) - as well
- 01:22:137 (1,2) - You can fit them like that Prefer to not blanket here.
- 01:48:546 (1,3) - Put the NC on the (3) Will be applied with the next check.
- 01:49:180 (1,2) - You can fit them Whether to blanket or not is also a mapper's design choice. Keep.
- 02:11:152 (1) - Delete this NC
- 02:14:954 (1) - ^
- 02:39:884 (1,2) - Put it like that I like the 'hopping' motion here.
- 02:42:419 (1) - Delete the NC
- 03:56:785 (1) - ^

I won't mod Hard & Lunatic because I'm still too noob for these, but take care about the sliderwaves!
Really nice beatmap :)

Bye~
Fixed the blankets and NC issues in the Normal, will update with the next check. Thanks for the random mod, really appreciate it! :)
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