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Avicii - The Nights

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Total Posts
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Topic Starter
Kazuya
This beatmap was submitted using in-game submission on 2015. május 28. at 10:57:33

Artist: Avicii
Title: The Nights
Tags: radio house the days tim berg Kazuya-sama
BPM: 126
Filesize: 4612kb
Play Time: 02:53
Difficulties Available:
  1. Hard (2,61 stars, 371 notes)
  2. Insane (3,83 stars, 584 notes)
  3. Normal (1,6 stars, 222 notes)
Download: Avicii - The Nights
Information: Scores/Beatmap Listing
---------------


11. So Live A Life You Will Remember!
Click here, if fails to download
ErunamoJAZZ
first.
Cremation
Timing

BPM: 126
Offset: 69
Topic Starter
Kazuya
Ty bitch.
scuoa
I suggest changing OD to 8 , it fits the map more


02:18:155 (7,1) - You could place a short spinner here instead of a little break
02:33:393 (1,2,3,4) - This could be a short stream with a back and forth slider at the end to finish off kiai
Topic Starter
Kazuya
I suggest changing OD to 8 , it fits the map more
Haha bitch. No!

02:18:155 (7,1) - You could place a short spinner here instead of a little break
Never. Too short, and spinner not fit here.

02:33:393 (1,2,3,4) - This could be a short stream with a back and forth slider at the end to finish off kiai.
Bitch plz.

Csókesz \o
Hullahopp
Tulajdonképpen már csütörtökön megvolt a mod.
Semmi.
1 overlap hibát láttam, de már az is eltűnt..
Javaslatom meg nincs sok, viszont a 2. kiai (02:20:059 - ) eléggé monoton.
Ennyi ^^
Topic Starter
Kazuya
Ok. Overlapos hibak javitva. Az a resz meg direkt olyan. Farasztonak akartam, higy azert megse legyen olyan konnyen farmolni belole.
Nozhomi
Hi~ M4M from forum PM.

- General :
  1. You forget preview time.

- Normal :
  1. Maybe OD4 ?
  2. 00:03:869 (2,3) - Reverse them. A 3/4 timing is hard to catch, and more for a Normal diff, so have it at then end of slider will make this easier.
  3. 00:11:488 (2,3) - ^
  4. 00:13:393 (5,6) - ^
  5. 00:21:964 (1,2) - ^
  6. 00:33:393 (1,2) - Blanket could be a little better.
  7. 01:20:059 (2,3) - Same rhythm problem as before. I'll stop to point them but change the other like this pls.
  8. 02:50:536 (1) - Use a lower volume at the end, someting like 10% is enough. Also maybe you would use a different hitsound too (like you did on Hard).

- Hard :
  1. 00:31:012 (5) - In term of rhythm why not try something like this ? -> http://puu.sh/hFWB5/377efb6bc9.jpg.
  2. 01:47:202 (4) - Same ?

- Insane :
  1. 00:31:012 (6) - Same as hard. I don't know why you don't go further with the rhythm here.
  2. 01:04:821 (5) - 2 possibilities, either you forget a NC here, or you put one badly at 01:06:726 (1) - , because it makes this inconsistent.
  3. 01:10:536 (5) - Here too.
  4. 01:14:345 (5) - And here too.
  5. 01:18:155 (5) - ^ well you understand me so make your choice to put a NC every 2/1 or 4/1. And do the same for 2nd kiai if your choice is different for it.
  6. 01:47:202 (6) - like 00:31:012 (6) - .
  7. 02:31:012 (4) - Not sure about NC here.

Marry me pls, this flow is amazing. Alsmost perfect.
Mukyu~
Alarido
Your work is good !
A munkájá jó !
Seu trabalho é bom! (*1)
L arbad gi ! (*2)

Difficulty spread is right.
Nehézség terjedését igaza.
A progressão das dificuldades está correta.
Neheleven progrece da kirei.


Let's go!
Menjünk!
Vamos lá!
Kiluk ey!

[General]
Delete the Avicii - Avicii (Kazuya).osb file, it's unnecesary.

[Insane]
00:09:821 (4,5,6,7) - Just a placement suggestion, improve flow a bit too. Image: http://puu.sh/hH4X4/d938c560f8.jpg (which means 00:09:821 (4) - at x:304 y:200, 00:10:059 (5) - at x:176 y:216, 00:10:178 (6) - at x:180 y:244, 00:10:297 (7) - at x:172 y:272.
♥ 01:22:916 (1,2,3,4,1,2,3,4,1) - masugoi = bámulatos = AMAZING ^w^

[Hard]
* Found nothing relevant. Diff is really neat.

[Normal]
* Also here, spacings are (and feel) on spot.

That's all.
Ez minden.
Isso é tudo. (*1)
Ses da tul. (*2)

____________________________________________________
(*1) Portuguese, my mother language.
(*2) Seylum, my constructed language. (see details here and here)
Topic Starter
Kazuya
Thank you. All fixed! C:
Peachtrees
M4M from your Queue c:

see if this is worth modding back for you c:

Normal

00:11:488 (2) - gonna be very pick here since the Diff obviously has no horrendous flaws: https://osu.ppy.sh/ss/3117611 try curving a bit more like this? looks a tad bit nicer

00:19:583 (4,5) - I guess you could 'fix' the spacing on this if you felt like it

00:40:536 (5) - this is just my PERSONAL preference, but really curved and short sliders like these do not really look visually pleasing to me :c

01:20:059 (2,3,4,5,6) - I mean I guess you're very well aware of this but isn't this rythm a tad bit complex for a Normal Diff?

01:51:012 (2) - I think just making this a straight one looks neater than having this rather curved one

02:35:297 (1) - again very subjective, but I feel like this'd look neater if you curved it a little more

02:40:536 (3,5,6) - why not make these all look the same?

everything purely subjecitve, there's just not much to mod ;w;

Hard

00:04:821 (1,2,3) - http://osu.ppy.sh/ss/3117646 try doing something like this?;w;

00:12:440 (1,2,3) - http://osu.ppy.sh/ss/3117656 I'm fully aware that these suggestion probably suck, having consistent spacing between these just doesn't feel as flowy as the rest of the map :c

01:27:678 (4,5) - try placing them like this https://osu.ppy.sh/ss/3117659 ? that little upward swing feels like it goes along with the song nicer than just having these align

01:29:583 (4,5) - ^I feel like doing something similar here would work too. your call :c

02:34:345 (7) - why not have this 'Hey' mapped? I guess skipping this is fine, I just feel as though it shouldn't be ignored

02:39:583 (2) - looks really far offscreen, not sure if this might be touching the hp-bar with the classic skin.

Insane

00:14:107 (5,1) - again, this is my personal preference, but I'd rather have these two blanket, I think it looks neater :c plus

00:15:774 (5,6,7,1) - space these out a little more? you did it with a similar pattern later in the map too :c

00:29:107 (4,5,6) - see if you can make a smoother curve out of these? looks a bit umm jagged compared to the other triplets

02:48:631 (1,2,3,4) - honestly feels like the jumps could be a tad bit meaner

Great work ;w; feel free to not mod back if you feel like this has been useless
Bewww
Hey ! I'm just start as mapper but i have jsut 1 things:

Insane:

02:18:869 - i think you should place something like this https://osu.ppy.sh/ss/3126006 cause singer words here.
Nekomata
m4m from your queue
map

[General]
  1. Try these volume settings? http://puu.sh/hOqNf.png
  2. point at 02:16:250 with 75% volume?
[Normal]
  1. 00:22:678 (2,3) - i think things like this might be a bit too hard to read confusing to play especially for beginner, not sure what to suggest
[Hard]
  1. 01:47:202 (4) - Insane rhythm suggestion
[Insane]
  1. 02:03:869 (3) - i feel like this should really be a reverse into the next two notes (removing 02:04:345 (4).) or change to two 1/2 circles. it doesn't flow well to me here
  2. 02:16:012 (6) - previous one like this was 2.5x spacing. stay with that?
  3. 02:17:916 (6) - similar to ^, but point is, make it a bit more consistent :P
  4. 01:47:202 (6) - rhythm suggestion, remove repeat and make a 1/2 slider instead, putting a circle on 01:47:678 and 1/1 slider starting from 01:48:155. (you can also choose to map the following vocals)
no major issues, good job :)
Topic Starter
Kazuya
Hello:

Nekomata:

Volume: I use similar

Normal:
00:22:678 (2,3) - i think things like this might be a bit too hard to read confusing to play especially for beginner, not sure what to suggest.
I think, not hard, and it's normal difficulty. A bit of a challenge doesn't hurt.

Hard:

01:47:202 (4) - Insane rhythm suggestion

I use similar

Insane:

02:03:869 (3) - i feel like this should really be a reverse into the next two notes (removing 02:04:345 (4).) or change to two 1/2 circles. it doesn't flow well to me here
There is no problem with it.

02:16:012 (6) - previous one like this was 2.5x spacing. stay with that?
Ok

02:17:916 (6) - similar to ^, but point is, make it a bit more consistent :P
ok

01:47:202 (6) - rhythm suggestion, remove repeat and make a 1/2 slider instead, putting a circle on 01:47:678 and 1/1 slider starting from 01:48:155. (you can also choose to map the following vocals)

Same as hard.

Thank you. :)


Peachtrees

Normal:

00:11:488 (2) - gonna be very pick here since the Diff obviously has no horrendous flaws: https://osu.ppy.sh/ss/3117611 try curving a bit more like this? looks a tad bit nicer

ok

00:19:583 (4,5) - I guess you could 'fix' the spacing on this if you felt like it

fixed

00:40:536 (5) - this is just my PERSONAL preference, but really curved and short sliders like these do not really look visually pleasing to me :c

Okey, but i keep it. : p

01:20:059 (2,3,4,5,6) - I mean I guess you're very well aware of this but isn't this rythm a tad bit complex for a Normal Diff?

If there are more breaks, they will not. And it's not easy difficulty. A bit of a challenge doesn't hurt.

01:51:012 (2) - I think just making this a straight one looks neater than having this rather curved one

removed curve

02:40:536 (3,5,6) - why not make these all look the same?
fixed

Hard:

00:04:821 (1,2,3) - http://osu.ppy.sh/ss/3117646 try doing something like this?;w;
00:12:440 (1,2,3) - http://osu.ppy.sh/ss/3117656 I'm fully aware that these suggestion probably suck, having consistent spacing between these just doesn't feel as flowy as the rest of the map :c

^^ Fine for me. >_<

01:27:678 (4,5) - try placing them like this https://osu.ppy.sh/ss/3117659 ? that little upward swing feels like it goes along with the song nicer than just having these align

ok

01:29:583 (4,5) - ^I feel like doing something similar here would work too. your call :c
ok

02:34:345 (7) - why not have this 'Hey' mapped? I guess skipping this is fine, I just feel as though it shouldn't be ignored
Because there is no significance.

02:39:583 (2) - looks really far offscreen, not sure if this might be touching the hp-bar with the classic skin.
fixed

Insane

00:14:107 (5,1) - again, this is my personal preference, but I'd rather have these two blanket, I think it looks neater :c plus

a-a. :(

00:15:774 (5,6,7,1) - space these out a little more? you did it with a similar pattern later in the map too :c
No problem. : (

00:29:107 (4,5,6) - see if you can make a smoother curve out of these? looks a bit umm jagged compared to the other triplets

ok

02:48:631 (1,2,3,4) - honestly feels like the jumps could be a tad bit meaner

ohh. Maybe. :O

Thank you
Lucyii
[Normal]
It's like.. perfect? lol seriously for me it's good, sorry---

[Hard]
00:09:226 (3) - http://puu.sh/hPaw3/36e5cb17e5.jpg this rhythm is better imho
02:18:155 (4) - NC
02:19:583 (1) - Remove NC

[Insane]
00:34:821 (4) - http://osu.ppy.sh/ss/3134201 it flows better :<
01:10:774 (2) - CTRL+G
01:11:250 (4) - CTRL+G
01:18:393 (2) - CTRL+G
01:18:869 (4) - CTRL+G
02:18:155 (7) - NC
02:19:583 (1) - Remove NC
02:26:964 (2) - CTRL+G
02:27:440 (4) - CTRL+G
02:42:202 (2) - CTRL+G
02:42:678 (4) - CTRL+G
Topic Starter
Kazuya
Hello. All fixed, except:

00:09:226 (3) - http://puu.sh/hPaw3/36e5cb17e5.jpg this rhythm is better imho
I know, but it's simple hard difficulty.

Thanks. C:

Updated, and replaced spinner and background.

Later because BSS shit now.

Updated
ErunamoJAZZ
Hi o/

[normal]
mm.. looks fine, but... im not agree with a lot of stacked circles... are difficilt to read form be the low diff in mapset imo.
Pls, consider un stack where this break the flow, ie, not in 00:39:107 (3,4) - or 01:55:297 (3,4) - , but yes in other places.


[hard]
  1. 00:25:059 (4) - maybe? http://puu.sh/hS4y1/10e320210e.jpg
  2. 00:31:012 (5) - m.. this repeat feels wrong... what do you think to make some like this?

    or make like in 01:47:678 -
[insane]
  1. 00:08:631 (1,2) - this is hard to read xD try move 00:09:464 (3) - a bit to bottom http://puu.sh/hS5iT/c1ad40b979.jpg
    This is for avoid tail of (3) looks close to (2) head (for me, this make me fail xD)
    -> same suggestion for similar sliders.
  2. 00:31:012 (6) - same suggestion from hard.
  3. 00:54:345 (1) - missing triple?
  4. 02:34:345 - and the "hey!"??, may be in 02:34:107 (4) - http://puu.sh/hS5PD/c44b1b4f83.jpg

:3
PixelAngel
When i say "consider" its your chosie to do it or not, its just an alternative ;)
But you dont have to listen to everything i say anyways xD

General:
Set a preview point?
Check over some of your combos

Insane:

00:09:226 (2) - Maybe moving this futher away from last note will make more flow, also consider new combo on these
00:16:845 (2) - ^ Same here, new combo consider?
00:25:297 - Consider a triple here?
00:30:059 - ^same (not needed but you can consider it ;) )
00:52:202 (5) - Super far down note (some of it is outside screen)
01:33:036 (2) - Moving this futher away from last note creates more flow, New combo consider?
02:10:297 - Possebility for Triple
02:11:964 - ^same
02:34:821 (5) - New combo
00:40:297 (7) - New combo here instead?
00:36:488 (6) - New combo
01:25:416 (2,3) - Move these one tick forwad ?
01:30:536 (1) - Far down slider (some of it is outside screen)
01:52:678 (6) - new combo here instead?
01:52:678 (6) - Consider CTRL - G here

Most of it looks good, Great job m8

Hard:

00:21:964 (5,6) - This is wierd, but i understand you are going after vocals
00:21:964 (5,6) - New combo here instead?
00:54:107 - Consider a back-and-fourward slider here?
01:08:155 (2) - Far down slider
01:18:155 (4) - I guess same here
01:52:678 (5) - new combo
02:00:297 (6) - ^same
02:13:393 (3,4) - Consider a CTRL - G On these two
02:19:583 (2) - New combo? But seems okey
02:34:821 (7) - New combo? it is also not snapped! (unless u intended it)

I like you map m9 8-)

Normal:
Make sure to have a consistant distance between notes. It makes it easier for the new players and flow

00:21:964 (1,2) - Remove 2 and make note 1 a back-and-forward note. It just seem better ;)
00:26:726 (2,3) - ^same here?
00:45:774 (2) - Far down slider, consider moving up a bit
00:47:678 (4,5) - Consider a back-forward slider here?
01:54:345 (2) - Consider moving up a bit
02:34:821 (7) - New combo

Either this map is pretty nice, i like it.
it a nice map, but it can always be improved :3
Smooth map, nothing fatal bad, good job 8-)
Kbuns
Hi there, m4m from your queue. Hopefully this mod is to your standards.
Map: https://osu.ppy.sh/s/304301
General
Preview point!
01:03:839 I would suggest putting your preview point here in all of your difficulties.
Normal

  • 00:12:202 (3) - The DS here is 1.15 while the rest is 1.2x. If you want to, you can readjust it but it's barely noticeable so you can probably leave it as is. I just wanted to make sure that you were aware of it.
    00:27:678 (4) - I feel like it may be better to end this slider here: 00:28:155. This matches the music slightly better, but what you have also works since there is a definite change of tonality in the vocals. Change if you like.
    01:01:012 (2) - I really don't like the way this slider looks. Either make it symmetrical or remove the red slider bone. I might also suggest making this a copy of (1) and then using ctrl+J and subsequently apply the same DS. I think that would make this look more natural.
    01:09:583 (4) - Fix DS? 1.16x here
    01:13:393 (4) - Make this curve into (5)? Better flow
    01:40:059 (3) - I would curve this
    01:49:583 (1) - I don't like the red slider bone here. I would recommend making this a curved slider instead.
    02:21:488 (2) - Improve this flow into (3)
    02:34:345 I find it strange that there isn't a note here.
    Wow, this is a really good normal diff so there's really not all that much for me to point out. <3 your hit sounding.
    Also, I think it's really strange you decided to toggle off kiai here: 154821,-100,4,2,1,80,0,0. Why not keep it going?
Hard

  • 00:07:202 (2) - Big DS jump here. Also, I would reverse the direction of the curve of (2) and blanket (3).
    00:33:393 (1) - I like this slider better curved.
    00:38:869 (4,5) - Weird DS inconsistency here (1.3x and 1.4x).
    01:09:107 (5) - This positioning is bad for flow. I would adjust the positioning of the slider end of (5) such that (3), (4), and (5), make a perfect 90 degree angle.
    01:16:250 (3,4,5) - Here the angle is a whole lot cleaner. If you choose not to take my previous suggestion and make it a right angle, use this as a guide.
    01:53:393 (1) - Make this slider symmetrical.
    01:52:678 (5) - Blanket this under 01:53:393 (1).
    01:54:345 (3) - Blanket (2)??
    02:16:250 (1,2,3,4) - I do not like this rhythm at all. I would change each slider so that they only reverse once and then create a more interesting pattern and adjust the spacing.
    02:34:345 Put a note here. (Emphasis)
    02:39:106 (1) - This isn't positioned quite perfectly and it really bothers me. Copy paste 02:38:630 (5) and place it on the start of (1) but remove the reverse point and extend the slider. This will make this pattern look a lot cleaner. (Don't forget to ctrl+J and ctrl+H the copy of (5)).
    That's all for this diff. Pretty well done. However, more than once you seem to be having an internal conflict of whether or not to use DS 1.2x or 1.4x. I would use 1.2x throughout due to it being the most prominent in this map.

Insane

  • Consider ending 00:31:012 (6) - here: 00:32:440
    00:42:440 (4) - Improve this sliderbow. Overlapping this is fine, but it has to be symmetrical.
    00:44:345 (8,1) - ^
    01:04:345 (2,3,4) - Here, I do not like the spacing of the triplets. 1.2x may be a little high considering the star diff. I would lower this to a max of 1.0x. This is highly debatable due to the low BPM of the song, but since some of the triplets have odd patterns here, you may want to lower the spacing.
    01:10:536 (1,2,3,4) - Make the spacing of these sliders equidistant. This is gross.
    01:18:155 (1,2,3,4) - ^ ew
    01:19:583 (3,4,5) - Why are the triplets .7x now?? Too drastic of a change for the cadence of the song.
    01:33:274 (3) - Parallel to (2)
    01:35:774 (5,6,7) - Remove stack
    01:46:726 (5) - AGGHH why is this slider end not making a perfect star :'(
    02:06:250 (5,1) - Good slider bow
    02:12:440 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - This difficulty spike is ridiculous. Either make the DS consistently lower and reduce the changes in curvature and distance snapping, or make the rest of the map harder to compensate. This makes no sense.
    02:33:393 (1,2,3,4) - Revise this pattern.
    02:34:345 Note here
    02:49:107 (3) - Fix DS
    Good conclusion
    My final thoughts on this map: Increase the general DS to make the map slightly more difficult/interesting.
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