forum

onoken - P8107 [CatchTheBeat]

posted
Total Posts
98
Topic Starter
CLSW
This beatmap was submitted using in-game submission on 2016년 6월 29일 수요일 at 오전 11:16:15

Artist: onoken
Title: P8107
Tags: Hello Boss diverse system digital hardcore bms rave CrystalSeed
BPM: 180
Filesize: 14472kb
Play Time: 05:59
Difficulties Available:
  1. Nervous Breakdown (7.8 stars, 1557 notes)
Download: onoken - P8107
Information: Scores/Beatmap Listing
---------------
Round 2 has been done...

Spectator
Welcome, boss
Akiyama Mizuki

CLSW wrote:

dayum son
Smudge
peppy save us all
Cuvelia
Big Boss CLSW.
taoizmysenpai
Mercy to mankind.
Topic Starter
CLSW
Reminder :

This map is not an intended pp map.
iiyo
01:00:479 (4,5,6) - maybe change
01:17:146 (2,3) - lead off note, maybe ur intention not sure but it feels strange
01:52:145 (7,8) - maybe make into jump? it feels pretty good, example > https://osu.ppy.sh/ss/3073485
01:57:479 (3) - anti flow
04:52:979 (1) - try to make this entire section different to this 04:10:313 (1) - , it sort of feels the same, play around with it a bit to change it up a bit.

overall good map, it's a marathon to challenge skilled players in slider jumps, i like the flow, just try to do something different with the 2nd deathstream
Topic Starter
CLSW

Storm- wrote:

01:00:479 (4,5,6) - maybe change
01:17:146 (2,3) - lead off note, maybe ur intention not sure but it feels strange I think it's fine enough.
01:52:145 (7,8) - maybe make into jump? it feels pretty good, example > https://osu.ppy.sh/ss/3073485
01:57:479 (3) - anti flow
04:52:979 (1) - try to make this entire section different to this 04:10:313 (1) - , it sort of feels the same, play around with it a bit to change it up a bit.

overall good map, it's a marathon to challenge skilled players in slider jumps, i like the flow, just try to do something different with the 2nd deathstream
Others have fixed, thanks!
Badis
Hello boss , so this is it , the time has come , I'll do my best

04:53:979 (3) - how about X=304 , dunno I feel it better that way

04:10:979 (1,2) - more curved ? , the movement isn't right with linear streams

05:06:979 (1,2,3,4,1) - same suggestion here , I have the feeling you made all these streams technical to be sure its gonna be damn intense , but sometimes add some fun please ;w;

I'm ok with that : from 01:31:646 - to 01:42:313 - you empasize the music , then do the same thing between 01:42:313 - and 01:50:979 - with different pattern with than the other one

from 01:52:979 - to 02:08:979 - I would say the same thing , but there is 2 music in the same time , its more chaotic so its a good idea to not emphasize so...you have the choise there x)

02:15:313 - hear that beat ? I think there should be a hyper for each beat like that , and about the hitsound , how about a normal-hitnormal , your soft hitclap 3 is too low to feel it

Thats all I got , thats really detail in my opinion this map is already ready to be ranked , I'm like silynn when he saw RLC's pretender

Ready for round 2 folks 8)
Topic Starter
CLSW
Everything has fixed except hitsounds, thank you!
GAMI
mod req in-game...

하십시오, 날 죽여..

00:48:479 (2) - don't make this slider become HDash?

00:56:479 (4,5) -I don't know how to explain this but the point is this note is off beat & the placement is weird expecially when you use soft hitsound, hope you understand that

01:07:313 (5) - move this note to x:423 for nice HDash since distance before really not make uncomfortable

01:26:313 (1) - same as suggest above , this note distance is uncomfortable, maybe put to x:80 for kinda nicer?

01:42:313 until 01:50:146 - some slider you put is offbeat like 01:43:146 (3,1) - the jump is not fit , try make like 02:01:479 (3,4) - <

02:09:479 (2,3,4) - try make this notes unique like this

02:27:313 (6) - move this to x:128 for nice HDash?

04:52:313 (1) - why dont make this slider become "C" pattern/style slider since slider "\" not really make some player get rage

05:03:646 (1) - make this note become shocked note for players since it's fit with the beat though

05:36:813 (3) - move this note to x:384 for a little hard jump

05:45:646 (3) - move this to x:86 for shocking HDash

05:46:979 (2) - you dont make this note become HDash ? if you want , move to x:96 too

05:47:979 - Since I hear a beat at here , why dont add note at here?

05:50:146 (3) - move a bit to x:128

05:52:646 (4,1) - this note follow beat the song of what? I kinda confused at here..

sorry if this didn't help... Good luck !
Topic Starter
CLSW
GAMI

GAMI wrote:

mod req in-game...

하십시오, 날 죽여..

00:48:479 (2) - don't make this slider become HDash? It's too exaggerated. I don't prefer like that.

02:27:313 (6) - move this to x:128 for nice HDash? Not really necessary imo.

05:03:646 (1) - make this note become shocked note for players since it's fit with the beat though It's enough lol

05:36:813 (3) - move this note to x:384 for a little hard jump Not necessary. Players need a break after the deathstream.

05:45:646 (3) - move this to x:86 for shocking HDash x:112 instead.

05:46:979 (2) - you dont make this note become HDash ? if you want , move to x:96 too Same reason as 05:36:813 (3) - , it doesn't look good for me.

sorry if this didn't help... Good luck !

Anything else have fixed, thank you!
iiyo
RANK SOON!?!
He Ang CTB
CWC15 FINALS HYPE \o/

secretly wishing for an epic tie-breaker XD
iiyo
nice
Rocma
ㄷㄷㄷㄷ 몇번을 계속 돌려봐도 나오질 않네요.
아 이렇게 하면 좋을거같다 하고 그 부분을 다시 돌려보면 절 놀리듯이 이미 완벽하게 짜여져있는 느낌..

Nervous Breakdown
00:06:313 (1) - 스피너도 맘대로 못받는 더러운 세상.
01:02:646 (2,3) - 전 차라리 1/4들이 여기보다 01:02:979 여기에 놓는게 낫다 보는데
02:18:812 (4) - 무빙할때 뭔가 걸리듯이 찝찝한 느낌이 있어요.
02:56:313 (1) - 이부분이 02:55:646 (1) - 02:55:979 (1) - 얘네들의 하이라이트인데 대쉬가 오히려 덜쓰이는거같아요.
04:06:646 (1) - 님 악마라구요. 아니 뭐 그렇다구요. 테스트하는동안 다틀림 ㅠㅠ
04:53:479 (4) - 좀만 각도 완만하게 해주실수 있나요.. 이거 너무 받기 힘든데
Topic Starter
CLSW
다 고쳤습니다. 감사합니다!
crystalshower
SPOILER
00:55:979 (2) - hitclap? it's very weird with hitwhistle
00:59:979 (2) - put hit clap
01:00:146 (3) - put normal whistle (additions)
01:11:313 (5) - remove whistle

sorry if it not helped
Depths
fun map, take a star!
show more
Please sign in to reply.

New reply