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Renard - ENDLESS QUEER

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Total Posts
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Topic Starter
Snaggletooth
This beatmap was submitted using in-game submission on Donnerstag, 13. August 2015 at 20:21:42

Artist: Renard
Title: ENDLESS QUEER
Tags: LAPFOX TRAX FULL TECHNO JACKASS Breakcore Queenston David Remmler Truxton Negaren Hardcore rave fart fartsounds Blue Dragon BD Desperate-kun Nao Come[Back]Home cbh Mao Zetera Sharkie
BPM: 180
Filesize: 2960kb
Play Time: 01:19
Difficulties Available:
  1. Collab Normal (2,5 stars, 145 notes)
  2. Hard (3,52 stars, 211 notes)
  3. Insane (4,68 stars, 321 notes)
  4. Mao's Insane (4,51 stars, 300 notes)
  5. Nogard's Extra (6,12 stars, 344 notes)
  6. Sharkie's Extra (5,34 stars, 332 notes)
  7. Zetera's Easy (1,59 stars, 81 notes)
Download: Renard - ENDLESS QUEER
Information: Scores/Beatmap Listing
---------------
Another Renard Map.


Re-DL 08/08/15 - Added Skin + SB


Nogard's Extra by Blue Dragon 100% done
Sharkie's Extra by Sharkie 100% done
Insane 100% Done
Mao's Insane 100% done by Mao
Hard 100% Done
Normal by Desperate-kun and Come[Back]Home 100% done
Zetera's Easy by Zetera 100% done

[Nii-san]
Hello!

1 note

00:33:651 (2,3) - move that 2- X:196 Y:296 3- X:172 Y:308
Topic Starter
Snaggletooth

NISSAN001 wrote:

Hello!

1 note

00:33:651 (2,3) - move that 2- X:196 Y:296 3- X:172 Y:308
Thanks~ No kd tho since too short. c:
Arcane
Hard

SPOILER
Coordinates:
00:20:068 (1) - x:239 y:342
00:20:234 (2) - x:225 y:218
00:20:401 (3) - x:311 y:308
00:20:568 (4) - x:183 y:285
00:20:734 (5,6,7,8,9) - x:304 y:228

Because you do its the same way later on the map ( See below coordinates, where i positioned them right.)

00:57:401 (1) - x:88 y:340
00:57:567 (2) - x:176 y:252
00:57:734 (3) - x:160 y:372
00:57:901 (4) - x:96 y:260
00:58:067 (5) - x:220 y:320


Insane

SPOILER
Coordinates:
00:20:067 (1) - x:224 y:288
00:20:234 (2) - x:416 y:352
00:20:401 (3) - x:288 y:192
00:20:567 (4) - x:288 y:384
00:20:734 (5,6,7,8,9) - x:416 y:224

Timing is perfect.

Its just a little adjustment, but i hope you like it ^-^

ps. Fun map to play :p
Topic Starter
Snaggletooth

Magicsz wrote:

Hard

SPOILER
Coordinates:
00:20:068 (1) - x:239 y:342
00:20:234 (2) - x:225 y:218
00:20:401 (3) - x:311 y:308
00:20:568 (4) - x:183 y:285
00:20:734 (5,6,7,8,9) - x:304 y:228

Because you do its the same way later on the map ( See below coordinates, where i positioned them right.)

00:57:401 (1) - x:88 y:340
00:57:567 (2) - x:176 y:252
00:57:734 (3) - x:160 y:372
00:57:901 (4) - x:96 y:260
00:58:067 (5) - x:220 y:320


Insane

SPOILER
Coordinates:
00:20:067 (1) - x:224 y:288
00:20:234 (2) - x:416 y:352
00:20:401 (3) - x:288 y:192
00:20:567 (4) - x:288 y:384
00:20:734 (5,6,7,8,9) - x:416 y:224

Timing is perfect.

Its just a little adjustment, but i hope you like it ^-^

ps. Fun map to play :p
Thanks for the little mod~
Mortem
hi.

Insane:
00:29:401 (1,1) - Not stacked properly
00:33:651 (2,3) - I don't see a point of having those two circles like that, when your other circles are perfectly stacked.
00:59:734 (7,1) - Try to fix blanket.
01:19:734 - Add a slider here. It can be mapped on the fart.

Hard:
AR: 7/7.5
00:41:734 (3,6) - Imo, it would be better to stack it.
01:19:734 - Same as Insane.

Nicely mapped~
I hope that at least this helps ^
Good Luck!
Topic Starter
Snaggletooth

Pjecoo wrote:

hi.

Insane:
00:29:401 (1,1) - Not stacked properly fixed
00:33:651 (2,3) - I don't see a point of having those two circles like that, when your other circles are perfectly stacked. Autostack
00:59:734 (7,1) - Try to fix blanket. fixed
01:19:734 - Add a slider here. It can be mapped on the fart. That's a joke that will no one ever get I guess, Refused tho because joke. (The joke being that you assume there'd be something to hit and then end up not hitting and because you were fooled you get a fart sound)

Hard:
AR: 7/7.5 7,5
00:41:734 (3,6) - Imo, it would be better to stack it. Keeping for now because of difficulty. I'll change if it comes up once more
01:19:734 - Same as Insane.

Nicely mapped~
I hope that at least this helps ^
Good Luck!

Thanks a lot <3 ~
Deppyforce
Oh A Star Appeared xD
Topic Starter
Snaggletooth

DeppyDf wrote:

Oh A Star Appeared xD
I catched the Star!
Zetera

Snaggletooth wrote:

The joke being that you assume there'd be something to hit and then end up not hitting and because you were fooled you get a fart sound
We need a SB for that, like in Ningen Shi.. that one nold-map.
P o M u T a
yeah more renard. star~
Arf
DL link seems to be broken? :c
Topic Starter
Snaggletooth

P o M u T a wrote:

yeah more renard. star~
Thankies \o3o/


rfandomization wrote:

DL link seems to be broken? :c
Trying to fix ;A;

Fixed!
Peachtrees
~

Easy

00:16:068 (1,2,3,4) - https://osu.ppy.sh/ss/3170835 try this rythm? I feel like this properly emphasizes the song

00:22:734 (2,2) - ugly overlap which is actually semi-noticeable :c

00:24:734 (2,3) - hmm might just be me, but having this under 3 would've felt a lot nicer I think, like a continous drop from 1->3, I feel like that would've played decently well

00:26:734 (1) - https://osu.ppy.sh/ss/3170861 this rythm feels nice and allows for proper emphasize of the downbeat (which actually feels like it has some power to me)

00:32:734 (2,3) - sloppy blanket :c

00:37:401 (1,3) - why not use some symmetry here?

00:50:067 (4,1) - again, blanket looks kinda sloppy :c

00:54:734 (3,2) - I guess the overlap isn't exactly visible in-game, I still think I'd be nicer if you could avoid this though

01:01:401 (1) - could move this down a little to avoid touching the hp bar

Hard

00:20:734 (5) - could angle this to line up with 4 (not sure if you get the idea, if not pm me for a screenshot), though I guess it doesn't make a difference

00:21:734 (2,3) - I feel like moving 3 down a little bit more would play nicer, emphasizing the down->up movement a bit more feels like it makes this 00:22:068 (3,4) - play a liitle nicer

00:27:401 (3) - current pattern works just fine, but I feel like curving this to blanket with the previous circle looks even nicer :c

00:35:401 (3,4) - pretty picky, but see if you can perhaps get a liiitle more distance in between the bodies of these two sliders? they're really close

00:39:734 (4,3) - why not stack these two? I don't think that'd require a lot of re-arranging, and it just overall makes the map look neater

00:53:067 (7) - http://osu.ppy.sh/ss/3170930 something like this looks neater to me :c

00:57:401 (1,2,3,4,5) - symmetry is kinda off here. not sure if you can be bothered with fixing this, since it's not much of an issue I guess

01:19:734 (4) - why not put a circle here too? you ended your spinner on the easy diff here :c

Insane

00:17:234 (7,1) - aren't these a little close? perhaps try getting 1.2 between them

00:22:734 (1,2,3,4,5) - uuh might just be me, but I feel like making the angles between these a bit sharper would work really nicely since the vocals do feel like they're worth emphaszing here and I feel like making this feel a tiny bit more taxing would do a good job of that

00:30:067 (4,5) - eh this is more on 'personal preference' side of things, but these feel a tiny bit too curved to me

00:49:067 (7,1) - nazi blanket :c

01:19:734 (4) - same as with the hard Diff

Sorry, but I highly doubt that I'll be able to properly mod the Extra
Topic Starter
Snaggletooth

Peachtrees wrote:

~

Hard

00:20:734 (5) - could angle this to line up with 4 (not sure if you get the idea, if not pm me for a screenshot), though I guess it doesn't make a difference
personally like the current one

00:21:734 (2,3) - I feel like moving 3 down a little bit more would play nicer, emphasizing the down->up movement a bit more feels like it makes this 00:22:068 (3,4) - play a liitle nicer didnt quite catch it but I suppose it wont make a huge diffrence

00:27:401 (3) - current pattern works just fine, but I feel like curving this to blanket with the previous circle looks even nicer :c fixed

00:35:401 (3,4) - pretty picky, but see if you can perhaps get a liiitle more distance in between the bodies of these two sliders? they're really close fixed

00:39:734 (4,3) - why not stack these two? I don't think that'd require a lot of re-arranging, and it just overall makes the map look neater fixed

00:53:067 (7) - http://osu.ppy.sh/ss/3170930 something like this looks neater to me :c Nah I like it c:

00:57:401 (1,2,3,4,5) - symmetry is kinda off here. not sure if you can be bothered with fixing this, since it's not much of an issue I guess fixed

01:19:734 (4) - why not put a circle here too? you ended your spinner on the easy diff here :c Because its a joke + Easy was GD in which case it is quite possible to have inconsistencies with my maps.

Insane

00:17:234 (7,1) - aren't these a little close? perhaps try getting 1.2 between them fixed

00:22:734 (1,2,3,4,5) - uuh might just be me, but I feel like making the angles between these a bit sharper would work really nicely since the vocals do feel like they're worth emphaszing here and I feel like making this feel a tiny bit more taxing would do a good job of that fixed

00:30:067 (4,5) - eh this is more on 'personal preference' side of things, but these feel a tiny bit too curved to me I like it

00:49:067 (7,1) - nazi blanket :c fixed

01:19:734 (4) - same as with the hard Diff

Sorry, but I highly doubt that I'll be able to properly mod the Extra
Thanks for the mod <3
Mismagius
posting here so i can watch the thread
Nozhomi
Fast modding from #modreqs

- General :
  1. Disable Windescreen Support for all diff.

- EaS-y :
  1. 00:54:734 (3) - Rotate it by 40°, with this you make flow more simple and more natural for a beginner.
  2. 00:57:067 (2,3,4,5,6) - Even if it's only 1/1, this is a lot of successing circles, and this is kinda hard for an Easy. I suggest to change 00:57:401 (3,4) - in a slider.


- Hard :
  1. 00:48:067 - Kiai is unsnaped.
  2. 00:20:068 (1,2,3,4,5) - So the problem here is this huuuuge spacing. You're still in the intro, and suddenly you pass from 1.10x to 2.00x. And you did the same pattern on Kiai 00:57:401 (1,2,3,4,5) - and it's only ~1.70x. Remember this is still an Hard and jumps are limited, so nerf this one pls.
  3. 00:42:734 (1,2,3) - Nazi but use 0.60x for both.
  4. 01:08:734 (3) - This one is not exactly parallel to 01:08:067 (1,2) - .
  5. 01:11:401 (3) - Move it to 406:96 to have a straight movement between 01:11:234 (2,3,4) - .
  6. 01:15:401 (3) - ^ move to 467:352.

- Insane :
  1. 01:05:067 (7,1) - Oww this blanket.
  2. 01:16:067 (1,3,2) - Same but not so bad than previous one.
  3. Awesome diff.

- Nogard's Extra :
  1. No real problem imo.

Pretty sweet. Clean.
Mukyu~
Mismagius

Nozhomi wrote:

Nograd
Nozhomi

Blue Dragon wrote:

Nozhomi wrote:

Nograd
orz
Topic Starter
Snaggletooth

Nozhomi wrote:

Fast modding from #modreqs Nice to see people still use this \o3o/

- General :
  1. Disable Windescreen Support for all diff.
God damn fixed. o3o


- Hard :
  1. 00:48:067 - Kiai is unsnaped.
  2. 00:20:068 (1,2,3,4,5) - So the problem here is this huuuuge spacing. You're still in the intro, and suddenly you pass from 1.10x to 2.00x. And you did the same pattern on Kiai 00:57:401 (1,2,3,4,5) - and it's only ~1.70x. Remember this is still an Hard and jumps are limited, so nerf this one pls.
  3. 00:42:734 (1,2,3) - Nazi but use 0.60x for both.
  4. 01:08:734 (3) - This one is not exactly parallel to 01:08:067 (1,2) - .
  5. 01:11:401 (3) - Move it to 406:96 to have a straight movement between 01:11:234 (2,3,4) - .
  6. 01:15:401 (3) - ^ move to 467:352.

- Insane :
  1. 01:05:067 (7,1) - Oww this blanket.
  2. 01:16:067 (1,3,2) - Same but not so bad than previous one.
  3. Awesome diff.

Pretty sweet. Clean.
Mukyu~
Thanks for the mod \o3o/ Fixed everything!
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