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Wakeshima Kanon - RIGHT LIGHT RISE

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Total Posts
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Topic Starter
guineaQ
This beatmap was submitted using in-game submission on 2015년 6월 4일 목요일 at 오후 6:53:57

Artist: Wakeshima Kanon
Title: RIGHT LIGHT RISE
Source: ダンジョンに出会いを求めるのは間違っているだろうか
Tags: Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Is It Wrong to Try Pick Up Girls in a DanMachi ダンまち ed ending Lanturn tv size
BPM: 130
Filesize: 19525kb
Play Time: 01:28
Difficulties Available:
  1. Hard (2.9 stars, 221 notes)
  2. Insane (3.68 stars, 309 notes)
  3. Lanturn's Easy (1.46 stars, 93 notes)
  4. Normal (1.9 stars, 149 notes)
Download: Wakeshima Kanon - RIGHT LIGHT RISE
Download: Wakeshima Kanon - RIGHT LIGHT RISE (no video)
Information: Scores/Beatmap Listing
---------------
Easy - Lanturn
Normal - me
Hard - me
Insane - me
screw extra (´・ω・)

New mp3, please redownload if you got this set before 2015-5-12th
new mp3 by one and only koreapenguin


#nextlevelmapping
Winnie
What is this contraption being made here? :D
Ujimatsu Chiya
매니아 할꺼임 시켜주셈 어서 어서 어서!!!!!!!
매니아 안시켜주면 인센할꺼임 엑스트라할꺼염 엑스트라+할꺼임 !!



??

반도에 흔한 민폐류
Fizz
it's k I'll make you a 5 star extra
Topic Starter
guineaQ
Everyone of you above me now owe me a mod because I said so owo)b
Ongaku
Modding feels nice. :v


General
-On the Insane, try and increase the AR. With the 1/4 mini sliders, I find it a bit absurd.


Normal

00:17:602 (2,4,5) - They overlap. :< Try to move 00:18:498 (4,5) - under 00:17:826 (3) - end. (x:415 y:116)
00:25:214 (3) - What is slider supposed to cover? 00:24:991 (2,3) - Try and switch these notes and see how it goes. Should do something
00:32:602 - Missed a beat?
00:37:752 (3) - Small blanket around 00:37:080 (2) - ?
01:18:946 (2) - Hm? Doesn't seem to timed correctly here. Ending note didn't land on vocals.


Hard

00:23:200 (2,3) - Doesn't make sense. Switch notes. (Slider before Note)
00:50:289 (2) - Repeated too far. There is no beat on the blue tick. Skip blue, circle note on White tick (00:50:737 - ).
00:59:692 (5,1) - Switch notes. (Note before Slider)


Insane

00:42:677 (3) - Extended too far. Vocal ended 00:42:901 -
00:51:185 (1) - Blanket is off.
00:17:155 (5) - I suggest you don't NC here, but instead, 00:18:722 (1) -


Small mod. I did this mod at like 2:30 am in the morning. ~_~ Anyways, I modded it, and i was first to mod. Is that something \o
Topic Starter
guineaQ

Ongaku wrote:

Modding feels nice. :v


General
-On the Insane, try and increase the AR. With the 1/4 mini sliders, I find it a bit absurd. AR 8.3 would be nice, but I actually really need more opinions for this. Since I have no difficulty on playing I can't effectively judge


Normal

00:17:602 (2,4,5) - They overlap. :< Try to move 00:18:498 (4,5) - under 00:17:826 (3) - end. (x:415 y:116) I am aware of this overlap and I prefer to keep the current position for gameplay
00:25:214 (3) - What is slider supposed to cover? 00:24:991 (2,3) - Try and switch these notes and see how it goes. Should do something Hmm, no, first of all the slider 2 covers pretty damn strong sounds (relative to the sound at 00:25:438 - ) AND MOST IMPORTANTLY, I don't want to miss any white ticks here
00:32:602 - Missed a beat? intentional break
00:37:752 (3) - Small blanket around 00:37:080 (2) - ? no, that would break distancing, and I was making it so that 3's end is actually being directly pointed by 00:35:961 (3) - 's slider end
01:18:946 (2) - Hm? Doesn't seem to timed correctly here. Ending note didn't land on vocals. guitar, its 1/6 here


Hard

00:23:200 (2,3) - Doesn't make sense. Switch notes. (Slider before Note) arrg, I prefer to have slider tail for the vocal line end here, but I'll see what others think about it as well.
00:50:289 (2) - Repeated too far. There is no beat on the blue tick. Skip blue, circle note on White tick (00:50:737 - ). oops
00:59:692 (5,1) - Switch notes. (Note before Slider) I do not want slider end to cover downbeat after all this effort to not to do that


Insane

00:42:677 (3) - Extended too far. Vocal ended 00:42:901 - dont you hear drums at blue tick
00:51:185 (1) - Blanket is off. fixed
00:17:155 (5) - I suggest you don't NC here, but instead, 00:18:722 (1) - give me a good reason why I should ruin the 1 downbeat consistency for this


Small mod. I did this mod at like 2:30 am in the morning. ~_~ Anyways, I modded it, and i was first to mod. Is that something \o
tyvm for mod
Euny

as your request!


  • Lanturn's Easy
  1. 00:13:573 (3) - how about move it on x224y222? for newest player's cursor..!
  2. 00:27:677 (2) - i already told this to guineaQ. hmm.. i heard like 'drumwhistle' sound from here. so.. how about put some hitsound for this front? i think whistle should be fine :)
  3. 00:47:602 (1) - i heard strong tempo by 00:48:050 this. so, how about changing 1slider for this? (ofc pattern is your choice)
  4. 00:50:289 - remove this timing point
  • Normal
  1. 00:02:690 (1) - i recommend remove nc. 130 bpm, + really calm part. so, i think this is one part.
  2. 00:06:382 (1,2,1) - isnt too much stacks? xD... how about this pattern? if you like my pattern, using my code
    432,4,7528,2,0,P|452:20|473:52,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
  • Insane
  1. 00:25:438 (5) - i heard like 'drumwhistle' sound from here. so.. how about put some hitsound? i think whislte should be fine :) if you accept, add it for other diffs too.
  2. 00:27:677 (7) - ^ same as above
that's it :)
sorry for poor mod. and hope this is helpful... ;)
Topic Starter
guineaQ

Euny wrote:


as your request!


엔딩 비디오 분위기하고 맞지 않네요ㅜㅜ
  • Normal
  1. 00:02:690 (1) - i recommend remove nc. 130 bpm, + really calm part. so, i think this is one part. 새로운 트럼펫 리듬 시작이라서 NC가 피요합니다 ㅎㅎ
  2. 00:06:382 (1,2,1) - isnt too much stacks? xD... how about this pattern? if you like my pattern, using my code 으으 저도 스택 자체는 너무 했다고 생각하는데 이건 흐름이;;; 이미 몇몇 저랭크 테스트플래이어들에게 물어본 봐로는 그다지 문제 되지는 않을 것 같네요.
    432,4,7528,2,0,P|452:20|473:52,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
ㅎ-하드는 어디에? D:

  • Insane
  1. 00:25:438 (5) - i heard like 'drumwhistle' sound from here. so.. how about put some hitsound? i think whislte should be fine :) if you accept, add it for other diffs too. 아 실수로 빼먹음
  2. 00:27:677 (7) - ^ same as above 여기두
that's it :)
sorry for poor mod. and hope this is helpful... ;) <3
Lanturn
Literally applied everything.

SPOILER
osu file format v14

[General]
AudioFilename: danmachi.mp3
AudioLeadIn: 2000
PreviewTime: 51185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:RIGHT LIGHT RISE
TitleUnicode:RIGHT LIGHT RISE
Artist:Wakeshima Kanon
ArtistUnicode:Wakeshima Kanon
Creator:guineaQ
Version:Lanturn's Easy
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Is It Wrong to Try to Pick Up Girls in a Dungeon DanMachi ダンまち ed ending Lanturn
BeatmapID:685913
BeatmapSetID:305531

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"danmachi.jpg",0,0
Video,-27,"DungeonED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
844,461.538461538462,4,2,1,40,1,0
7305,447.761194029851,4,2,1,40,1,0
8200,447.761194029851,4,2,1,30,1,0
8200,-100,4,2,1,15,0,0
22528,-100,4,2,1,20,0,0
33274,-100,4,2,2,30,0,0
49170,-100,4,2,2,40,0,0
51185,-100,4,2,2,60,0,1
79841,-100,4,2,2,45,0,1
86782,-100,4,2,2,40,0,0
88797,-100,4,2,2,10,0,0


[Colours]
Combo1 : 255,203,21
Combo2 : 15,135,255
Combo3 : 90,190,243
Combo4 : 255,164,11

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Ipas
Hello~
From my Queue~
It is TOO Late >< I'm sorry ><

Lets start ---------------

[General]
  1. Change the artist name? I'm sure it will be more nicer if the artist name filled by Japanese words (lol idk how to explain it)
    Artist : 分島花音
    Romanised : Wakeshima Kanon
  2. Perhaps it just me but usage of volume or I guess the hitnormal hitsound was too low from the start until the time before Kiai time . I almost can't hear it .-. Consider this as a comment please xD You don't have to change it :3
[Lanturn's Easy]
  1. 00:08:200 (1) - Check spacing
  2. 00:11:782 (1) - Are you supposed to blanket these? If yes fix it
  3. 00:19:841 (2,3) - I don't know If this Inappropriate or not but try to use simple pattern at this rhythm so newbies won't have a difficult time catching them . Ahh, I won't mention any same of this pattern :3 You know where they are
  4. I guess the strong beat like 00:25:662 - and 00:29:244 - must be filled to better emphasizing
  5. 00:47:602 (6) - Try to put new combo on it
  6. 00:48:498 (7,1) - Is the spacing like this were allowed? If yes tell me >< Just wondering if they're stacked, it will be more nicer but actually I don't know if that is allowed too
  7. 01:03:498 (2) - Usage of hitnormal on this slider head, I guess, it feels awkward and almost made no sense . In my opinion, try to put any hitsound that can be help to emphasizing this vocal sound . I felt that hitclap seems to be fits xD
[Normal]
  1. 00:09:095 (3,4,1) - It is my first time saw a flow like this on Normal xD I guess it is awesome :3 But, there's a few notes that doesn't looks good with this kind of flow, try to notice it by yourself :/
[Hard]
  1. 00:37:976 (4,5) - It feels awkward to use jump here >.< Try to change it?
  2. 00:44:020 (1,2) - Don't stack these two . Perhaps some newbie players will noticed it as 1/2 pattern note or they will noticed 00:45:588 (1,2) - had same pattern like before . Uhm, i think there;s many of them :3 I won't mention them :3
  3. 01:17:602 (4,1) - It will be more better with stack against these two
[Insane]
  1. As I thought, there will be just all of your awesome style :3 No problems were found :3

I love both of Song and Map :3
Good Job and Good Luck~
Topic Starter
guineaQ

NewIpas wrote:

Hello~
From my Queue~
It is TOO Late >< I'm sorry >< its pretty fast compared to how long I take to mod things LOL

Lets start ---------------

[General]
  1. Change the artist name? I'm sure it will be more nicer if the artist name filled by Japanese words (lol idk how to explain it) done
    Artist : 分島花音
    Romanised : Wakeshima Kanon
  2. Perhaps it just me but usage of volume or I guess the hitnormal hitsound was too low from the start until the time before Kiai time . I almost can't hear it .-. Consider this as a comment please xD You don't have to change it :3
[Normal]
  1. 00:09:095 (3,4,1) - It is my first time saw a flow like this on Normal xD I guess it is awesome :3 But, there's a few notes that doesn't looks good with this kind of flow, try to notice it by yourself :/ move it a little (just a little)
[Hard]
  1. 00:37:976 (4,5) - It feels awkward to use jump here >.< Try to change it? I've been consistently putting jumps when this sound kicks in, so I rather keep it for consistency sake.
  2. 00:44:020 (1,2) - Don't stack these two . Perhaps some newbie players will noticed it as 1/2 pattern note or they will noticed 00:45:588 (1,2) - had same pattern like before . Uhm, i think there;s many of them :3 I won't mention them :3 Unstacked for sake of world peace
  3. 01:17:602 (4,1) - It will be more better with stack against these two it is dead obvious that there is a significant pause between these two notes, I'll keep it as it is.
[Insane]
  1. As I thought, there will be just all of your awesome style :3 No problems were found :3

I love both of Song and Map :3
Good Job and Good Luck~ >w</
Mikii
Heya! M4M request

[General]

  1. Hestia is bestia
  2. Be careful of overmapping on the hard and insane difficulties
  3. I know some overlapping might be a mapping style but I think when it can be avoided, please do so :D
  4. Combo 1 + 2 and Combo 3+4 are very similar, Either switch combo 2 and 3 or use some more vibrant colours like purple.
[Lanturn's Easy]
  1. 00:02:690 (2,3) I would Ctrl+G the 2 slider and make it a back and forth as well as getting rid of the 3 slider. This way, the placement looks more symmetrical and would get rid of what I would think is an awkward looking pair of sliders. + this rhythm would be much better for beginners
  2. 00:18:498 (4) Adding a circle here wouldn't hurt
  3. 00:19:841 (2) Curving the slider more to the left like this looks better in term of symmetry
  4. 00:26:782 (1) I think extending the slider end to the white tick would give it more impact since the hitsounding is quite low so its safer to put this on a white tick. You do this at 00:29:692 (1) and it would fit this part much better
  5. 00:57:453 (4) Make this slider more level? The angled off look doesn't fit for me
  6. 01:03:274 (2) Fill this tick with a HC. It needs to be filled because of the strong part of the vocal
  7. 01:03:722 (3) I don't think this section should follow the vocals. Instead you should make this slider a 1/1 and start it on the large white tick. This works really well if you take my suggestion of adding a HC before
  8. 01:05:513 (1) Give this section more edge :D Circle placements aren't the best right now
  9. 01:07:304 (4) Just a suggestion but I never like these types of slider when you can do a really good blanket here
  10. 01:10:886 (3,4,5) Try to space out this section to give it more freedom
[Normal]
  • 00:07:528 (1,2) This stack might be a bit too much for a beginner. Maybe something this like?
  1. 00:12:677 (3) I think this overlap can be easily avoided by placing it at a lower spot. I realise that this may just be a mapping style but I feel like using overlaps in normal isn't the best. If not, feel free to leave these overlaps
  2. 00:17:826 (3) This slider was a bit difficult to read since it was on a red tick. I think stacking would solve this issue. Try to adjust everything else after
  3. 00:18:498 (4,5) Overlap
  4. 00:22:080 (3,4) ^ Realise this may just be a mapping style. Its up to you if you want to get rid of the overlaps then
  5. 00:35:289 (2) Stack
  6. 00:39:543 (3) Triangle formations like this look way better to me
  7. 00:45:588 (1) ^
  8. 00:48:498 (2) Instead, I would start the back and forth here and get rid of that HC since this is where the drum beats start
  9. 00:57:229 (3,4) Did something to prevent overlap here
  10. 01:18:946 (2) Not sure if this should be snapped to 1/3. I think its fine but to me a, 1/4 snap works as well
[Hard]
  1. Be careful of some 3/4 back and forth sliders here as players might have a hard time reading it.
  2. 00:03:613 (4) This part might be tricky for players. I would probably just place the back and forth onto the red tick and prevent any stacking
  3. 00:06:267 (5) I think this note isnt needed
  4. 00:24:991 (2) Dirty overlap :p
  5. 00:30:364 (2) ^
  6. 00:32:155 (2) ^ + very sharp turn
  7. 00:48:722 (4) Stack onto sliderend
  8. 00:50:065 (1) HC would be fine here
  9. 00:53:647 (2) Stacking technique? I would probably pair up in parallel. Didn't do the best job
  10. 01:07:976 (2) ^
  11. 01:23:423 (5) Overmapped, standard 1/2 slider is fine here
[Insane]
  1. Kicksliders galore
  2. 00:00:844 (1) Make this parallel?
  3. 00:05:690 (5) Making this kickslider stack give it readability issues. You might have to change a lot to prevent the stack but I'm just going to tell you
  4. 00:08:088 Might be more suitable to make this a stream by adding a HC here
  5. 00:10:438 (2,3) I don't think kicksliders are needed in the quiet parts. I think you can definitely use them in more exciting parts. Its not overmapping but to me, HC's are more suited there or a stream.
  6. 00:13:125 (4) I would stack this on the slider end to prevent confusion of a 3/4 slider
  7. 00:17:714 (2) Empty note?
  8. 00:26:782 (3) HC would be more suitable here to fit the vocals. Just place where the kickslider was
  9. 00:30:364 (4) Difficult to read due to overlap. Same reasoning with previous kicksliders. Just replace with a HC
  10. 00:33:274 (1,2,3) Sliders would fit the rhythm much better if they started right after the stream. Ctrl+G to fix rhythm issues
  11. 00:40:438 (1) Slider to emphasise vocals?
  12. 00:41:334 (5) ^
  13. 00:46:259 (2) No need to map that blue tick
  14. 00:46:707 (3) 1/2 Slider is more suited here
  15. 00:50:513 (3) 2 kicksliders are enough. Just map a HC here
  16. 00:52:304 (4,5) Ctrl+g would give fit this better to the vocals
  17. 00:54:543 (7,1,2) Ctrl+g and then snap the HC to the red tick would make these kickslider feel way better
  18. 01:00:811 (3) Straight flow. Want to do something else?
  19. 01:08:871 (7,1,2) Same as before Ctrl+g move HC to red tick
  20. 01:11:670 (4) Move the triple after to here. I think there were quite a few white tick triples but they were mapped to drum beats. If there are any, I think red tick triples work great on this map
  21. 01:25:866 (3) >:c
Enjoy the mod!
Topic Starter
guineaQ

Mikii wrote:

Heya! M4M request

[General]

  1. Hestia is bestia
  2. Be careful of overmapping on the hard and insane difficulties mp3 is not the best quality so you might not have heard all the sounds that I mapped to clearly, but I believe I didn't really overmap
  3. I know some overlapping might be a mapping style but I think when it can be avoided, please do so :D >///<
  4. Combo 1 + 2 and Combo 3+4 are very similar, Either switch combo 2 and 3 or use some more vibrant colours like purple. I intended to make it similar
[Normal]
  • 00:07:528 (1,2) This stack might be a bit too much for a beginner. Maybe something this like? Hence why I actually got "less skilled" players to testplay it, the real issue is that I don't really have any better alternative for placement atm
  1. 00:12:677 (3) I think this overlap can be easily avoided by placing it at a lower spot. I realise that this may just be a mapping style but I feel like using overlaps in normal isn't the best. If not, feel free to leave these overlaps I use a lot of overlaps to avoid unnecessary space waste
  2. 00:17:826 (3) This slider was a bit difficult to read since it was on a red tick. I think stacking would solve this issue. Try to adjust everything else after Well, the spacing hints that this slider will need to be pressed 1/2 tick later anyways, I don't really see how this is actually difficult to read
  3. 00:18:498 (4,5) Overlap Every overlap here is intended
  4. 00:22:080 (3,4) ^ Realise this may just be a mapping style. Its up to you if you want to get rid of the overlaps then
  5. 00:35:289 (2) Stack ? it's already stacked to 1?
  6. 00:39:543 (3) Triangle formations like this look way better to me I actually did make it triangles before, couldn't make the angular transition to the next note as clean, I needed more space.
  7. 00:45:588 (1) ^
  8. 00:48:498 (2) Instead, I would start the back and forth here and get rid of that HC since this is where the drum beats start fair enough
  9. 00:57:229 (3,4) Did something to prevent overlap here
  10. 01:18:946 (2) Not sure if this should be snapped to 1/3. I think its fine but to me a, 1/4 snap works as well huh wait HOLY SHIT IM AN IDIOT remind me never to map again at 3 AM in the morning
[Hard]
  1. Be careful of some 3/4 back and forth sliders here as players might have a hard time reading it.
  2. 00:03:613 (4) This part might be tricky for players. I would probably just place the back and forth onto the red tick and prevent any stacking oh yeah, this part is kinda pain in the ass cause of trumpets messing around with me trying to decide on correct emphasis
  3. 00:06:267 (5) I think this note isnt needed I hear drums
  4. 00:24:991 (2) Dirty overlap :p chill and love & peace
  5. 00:30:364 (2) ^
  6. 00:32:155 (2) ^ + very sharp turn sharp turn is for heavy emphasis on the suddenly increasing volume
  7. 00:48:722 (4) Stack onto sliderend drums are kicking in here, I wanted to increase spacing to portray that.
  8. 00:50:065 (1) HC would be fine here ?? if you mean hit clap, err no, no snare detected :X
  9. 00:53:647 (2) Stacking technique? I would probably pair up in parallel. Didn't do the best job hm, that's kinda overexaggerating it for me, since the blue tick sound is there, but not really strong enough to deserve normal 1/4 triplet. So it definitely doesn't need 1/4 minijump either.
  10. 01:07:976 (2) ^ same reasoning as above
  11. 01:23:423 (5) Overmapped, standard 1/2 slider is fine here am I the only one who hears guitar
[Insane]
  1. Kicksliders galore because doublets suck balls
  2. 00:00:844 (1) Make this parallel? I prefer not to start the map with a sharp flow
  3. 00:05:690 (5) Making this kickslider stack give it readability issues. You might have to change a lot to prevent the stack but I'm just going to tell you in play by the time you get to 4, 5 is perfectly visible
  4. 00:08:088 Might be more suitable to make this a stream by adding a HC here transitioning slider velocity here, I feel like I can do that more naturally with a small gap in between (besides there isn't really any strong drum sound like the previous 3 notes are mapped to)
  5. 00:10:438 (2,3) I don't think kicksliders are needed in the quiet parts. I think you can definitely use them in more exciting parts. Its not overmapping but to me, HC's are more suited there or a stream. the sound emphasis is distributed like normal 1/2 pattern ( | - | - | (where | is strong and - is weak)), but with 1/4 sounds all present, so having 1/4 sliders here do the justice
  6. 00:13:125 (4) I would stack this on the slider end to prevent confusion of a 3/4 slider I spaced it smaller though for that reason
  7. 00:17:714 (2) Empty note? drum kick
  8. 00:26:782 (3) HC would be more suitable here to fit the vocals. Just place where the kickslider was I'm mapping out almost everything song offers at this point since there will be a big transition awkwardness if I don't start bumping up the difficulty/complexity
  9. 00:30:364 (4) Difficult to read due to overlap. Same reasoning with previous kicksliders. Just replace with a HC its visible by the time u try to press 3 o_o
  10. 00:33:274 (1,2,3) Sliders would fit the rhythm much better if they started right after the stream. Ctrl+G to fix rhythm issues no, the points where it should be clickable are 00:33:274 - , 00:33:498 - and 00:33:946 - , thats why I made it like this.
  11. 00:40:438 (1) Slider to emphasise vocals? I let the spacing do that here for now, drums want some attention here atm
  12. 00:41:334 (5) ^ give some love for other instruments (more like they are too loud to ignore that it will be awkward if I did)
  13. 00:46:259 (2) No need to map that blue tick trumpets
  14. 00:46:707 (3) 1/2 Slider is more suited here I thought so too but damn snare hit starting on blue tick and no map worthy sound on red tick
  15. 00:50:513 (3) 2 kicksliders are enough. Just map a HC here k now I know why I kept on getting 100s here
  16. 00:52:304 (4,5) Ctrl+g would give fit this better to the vocals I make sure every single snare have either slider head or circle, but never slider tail (unless its reverse)
  17. 00:54:543 (7,1,2) Ctrl+g and then snap the HC to the red tick would make these kickslider feel way better no can do if I understood what you were telling me correctly, the kick sliders are mapped to the trumpets, can't be placed anywhere else
  18. 01:00:811 (3) Straight flow. Want to do something else? nope :>
  19. 01:08:871 (7,1,2) Same as before Ctrl+g move HC to red tick kill the trumpet for me than will ya
  20. 01:11:670 (4) Move the triple after to here. I think there were quite a few white tick triples but they were mapped to drum beats. If there are any, I think red tick triples work great on this map not entirely sure what you want me to do
  21. 01:25:866 (3) >:c nuu i want mah symmetry
Enjoy the mod! hope you enjoyed mine too nobody does
Ujimatsu Chiya
Random mod

[Geneal]
  1. You should be re-tittle Insane to Hestia /me run
  2. You shoud be switch combo2 , combe3. really hard to know that change combo 3 to 4
  3. I think audioLeadIn little long ,try 1500 leadin. That's better start timing.
  4. you add ending in tag already, remove ed better I think.
  5. 00:07:305 - 이거 빨간선 랜턴이 뭐라고안함? 이거 왜 있는거임??
[Insane]
  1. 00:05:690 (5) - tail didn't stack with 00:04:997 (2) 's head. make sure pls.
  2. 00:09:991 (1) - make ctrl+G and replace 00:10:438 (2,3) - these. 00:09:095 (3,4,1) - It's really bad follow in play.
  3. 00:10:886 (4) - make surely blanket with 00:11:334 (5) - better for design.
  4. 00:24:543 (2) - replace so as not to overlap with 00:24:095 (5,6,1) - this. little confusing cuz AR is kinda low
  5. 00:26:110 (1,2) - To use the stack than the jump, you can highlight the vocal.
  6. 00:31:707 (2) - make sure stack with 00:30:364 (4) - this head.
  7. 00:33:946 (3,4) - I'm surely, ctrl+G is better to follow all sound from song.
  8. 00:38:311 (6) -I think move 00:38:759 - is better to rhythm
  9. 00:41:334 (5) -The flow of the jump is a lot of awkward. try x:224 y:96
  10. 00:42:677 (3) - idk why you made different other parts. Do you dare to have ignored the vocals?
  11. 00:49:841 (2) - x:272 y:64 // same reason like 00:41:334 (5)
  12. 01:00:588 (2,3) - same reason above
  13. 00:55:214 (3,4) - well... you want keep this design you can keep. but I think change 1circle > 1/2 slider is better for rhythm
  14. 01:04:841 (6) - Linear flow like the image below, is not recommended. try x:240 y:244
  15. 01:08:423 (5) - stack with 01:09:095 (1) - tail. naturally give much to unify with the front of the pattern.
[Hard]
  • [list:1337]
00:03:497 (3,4) - make 1.20x distance better I think.00:12:677 (3) - pls don't stack with 00:11:782 (1) - this. That's make bad play.00:14:692 (3) - same above.00:15:364 (1) - make blanket better.00:18:050 (3) - same here.. pls don't stack with front of slider.00:19:841 (3,4) - try this rhythem. You can emphasize the vocals more.
00:30:364 (2) - overlap with 00:29:244 (4) - make better jump with 00:30:588 (3) - 00:32:155 (2,3,4) - I recommend replace.00:50:065 (1) - change 2 circle better.
[Normal]
  1. 00:06:382 (1,2,1) - I guess this unrankable. pls re-place all.
  2. 00:09:991 (1) - don't stack with 00:09:095 (3) - , hard to read.
  3. 00:11:782 (1,2) - switch better to follow vocal.
  4. 00:14:468 (2,3) - pls don't Double Stack
  5. 00:45:588 (1) - smae reason like 00:09:991 (1) -
  6. 00:51:185 (1) - same reason above
  7. 01:15:364 (3) - ^
  8. 01:17:155 (3) - ^
  9. 01:18:050 (1,2) - 가능하면 이런거 피하세요. 노멀에서는 이전 서클이 아직 보이는데 겹쳐져 있는 경우는 박자를 알기 어렵기 떄문에 피하시는 쪾이 좋음.
[Lanturn's Easy]

  • lol so pro teach me
  1. 00:25:662 - how about add note? The drum sound is strong enough. Ignore seems a little awkward.
  2. 00:29:244 - same above reason
koreapenguin
오랜만에 모오디이잉

mp3 소리가 너무작아서 볼륨 크게들고 에디터드나들다 귀테러당함 ㅡㅡ

General
  1. 좋은덧, 는.... 노말하고 이지 사이가 매우커보이는건 기분탓이겠죠..... 별갯수는 집어치우고, 사용된 박자나 디스탄스, 스택, 패턴 등 고려해보면 박자는 연타없는 하드수준이고 디스탄스는 1/2박자때문에 1.6까지 늘어난거같고. 모르겠네요 QAT한테 물어보시면 정확하게알듯
Lanturn's Easy
  1. 00:47:602 (1) - how about add newcombo here? for consistency and it would be easier to gain HP at beginner Diff imo, well it's seem doesn't need actually it up to you
  2. 01:03:498 (2) - it's nothing, how about add some sound on slider head? like "Drum" sampleset at least. hear so really have poor sound to me.
  3. 00:57:453 (4) - same as ^ nahhh idk also it up to you
  4. 01:20:737 (2) - it's not be any problem, but seem still you can avoid make slider at deep place.
노말
  1. 00:06:382 (1,2,1) - 정말로 추천하고싶지않은 스택... 그것도 노말에 BPM이 느리다지만 ㅜㅠ, 기본적으로 노말까지에서는 가뜩이나 AR도느린데 1/2, 1/1 리딩이 될수있게끔만들어주는게 좋은거같네요, 이전 패턴들에서 1/1 디스탄스와 1/2 디스탄스 구별이 확실히 되어있는판에 저렇게 겹쳐주면 미운데
  2. 00:12:005 (2) - 요놈시키 물어보니까 괜찮아보인다고하는데 다들 피하는게좋다고하네요, 마찬가지로 저도 그랬으면하는 바램
  3. 01:16:483 (2) - 마찬가지 ^
하드
  1. 00:14:020 (2,3) - 카리아님 맵에서 많이봤던부분인데 이거 미관도 해칠뿐더러 하드같은난이도(낮은 AR맵)에서는 플레이시 무언가의해 노트가 반가림이나 가림이발생했을때 리딩이안될수도있고 치기불편할수도있는 요소
인센
  1. 동선 탑매퍼로써... 크큭...... 극 안티 플로우노트들에대해 한마디드리고싶었지만, 좋네요 :3
세세하게는안하고 그냥 플레이관련해서 적당히 집어봤네요.
Topic Starter
guineaQ
지금 눈이 반감겨서 모드들은 내일 확인함 ㅎㅎ
Euny
잘자요

그리고 제 눈에는 하드가 이뻐보여서 안했었어요

실제로 모든모드로 플레이해도 깔끔했었고.
Topic Starter
guineaQ

eINess wrote:

Random mod

[Geneal]
  1. You should be re-tittle Insane to Hestia /me run pls
  2. You shoud be switch combo2 , combe3. really hard to know that change combo 3 to 4 oki
  3. I think audioLeadIn little long ,try 1500 leadin. That's better start timing. k
  4. you add ending in tag already, remove ed better I think. i think its fine
  5. 00:07:305 - 이거 빨간선 랜턴이 뭐라고안함? 이거 왜 있는거임?? 박자 리셋
no comment - fixed

[Insane]
  1. 00:05:690 (5) - tail didn't stack with 00:04:997 (2) 's head. make sure pls.
  2. 00:09:991 (1) - make ctrl+G and replace 00:10:438 (2,3) - these. 00:09:095 (3,4,1) - It's really bad follow in play. you basically "drop" from 2 to 3, I don't think its that bad of a flow.
  3. 00:10:886 (4) - make surely blanket with 00:11:334 (5) - better for design.
  4. 00:24:543 (2) - replace so as not to overlap with 00:24:095 (5,6,1) - this. little confusing cuz AR is kinda low I don't think its unreadable D:
  5. 00:26:110 (1,2) - To use the stack than the jump, you can highlight the vocal. the vocal pitch is equal level, didn't think it needed any movement
  6. 00:31:707 (2) - make sure stack with 00:30:364 (4) - this head.
  7. 00:33:946 (3,4) - I'm surely, ctrl+G is better to follow all sound from song. I think this is the correct way to represent the vocal hold and end
  8. 00:38:311 (6) -I think move 00:38:759 - is better to rhythm there isn't anything there, but there isn't anything at that spot either but I'm keeping consistency with previous rhythms that contained that blue tick
  9. 00:41:334 (5) -The flow of the jump is a lot of awkward. try x:224 y:96 think its fine ;w;
  10. 00:42:677 (3) - idk why you made different other parts. Do you dare to have ignored the vocals?
  11. 00:49:841 (2) - x:272 y:64 // same reason like 00:41:334 (5)
  12. 01:00:588 (2,3) - same reason above
  13. 00:55:214 (3,4) - well... you want keep this design you can keep. but I think change 1circle > 1/2 slider is better for rhythm its a bit tricky to press a circle with good accuracy from a kickslider jump, thats why I made it like this
  14. 01:04:841 (6) - Linear flow like the image below, is not recommended. try x:240 y:244
  15. 01:08:423 (5) - stack with 01:09:095 (1) - tail. naturally give much to unify with the front of the pattern. cant make perfect symmetry then
[Hard]
  • [list:1337]
00:03:497 (3,4) - make 1.20x distance better I think. moved it a little bit00:12:677 (3) - pls don't stack with 00:11:782 (1) - this. That's make bad play. it doesnt really impact the gameplay just the looks lol00:14:692 (3) - same above. 00:14:692 (3,4,1) - makes a square :<00:15:364 (1) - make blanket better. not supposed to be blanket00:18:050 (3) - same here.. pls don't stack with front of slider. its still visible D:00:19:841 (3,4) - try this rhythem. You can emphasize the vocals more. hmm i dont want to miss the guitar at white tick
00:30:364 (2) - overlap with 00:29:244 (4) - make better jump with 00:30:588 (3) - 00:32:155 (2,3,4) - I recommend replace. 00:50:065 (1) - change 2 circle better.
[Normal]
  1. 00:06:382 (1,2,1) - I guess this unrankable. pls re-place all.
  2. 00:09:991 (1) - don't stack with 00:09:095 (3) - , hard to read.
  3. 00:11:782 (1,2) - switch better to follow vocal.
  4. 00:14:468 (2,3) - pls don't Double Stack
  5. 00:45:588 (1) - smae reason like 00:09:991 (1) - its readable, its not like they are completely overlapping.
  6. 00:51:185 (1) - same reason above ^^
  7. 01:15:364 (3) - ^ ^
  8. 01:17:155 (3) - ^ ^ I agree!
  9. 01:18:050 (1,2) - 가능하면 이런거 피하세요. 노멀에서는 이전 서클이 아직 보이는데 겹쳐져 있는 경우는 박자를 알기 어렵기 떄문에 피하시는 쪾이 좋음.
모딩 ㄳㄳ

koreapenguin wrote:

오랜만에 모오디이잉

mp3 소리가 너무작아서 볼륨 크게들고 에디터드나들다 귀테러당함 ㅡㅡ ㅋㅋㅋㅋㅋ

General
  1. 좋은덧, 는.... 노말하고 이지 사이가 매우커보이는건 기분탓이겠죠..... 별갯수는 집어치우고, 사용된 박자나 디스탄스, 스택, 패턴 등 고려해보면 박자는 연타없는 하드수준이고 디스탄스는 1/2박자때문에 1.6까지 늘어난거같고. 모르겠네요 QAT한테 물어보시면 정확하게알듯 ㅇㅇ
노말
  1. 00:06:382 (1,2,1) - 정말로 추천하고싶지않은 스택... 그것도 노말에 BPM이 느리다지만 ㅜㅠ, 기본적으로 노말까지에서는 가뜩이나 AR도느린데 1/2, 1/1 리딩이 될수있게끔만들어주는게 좋은거같네요, 이전 패턴들에서 1/1 디스탄스와 1/2 디스탄스 구별이 확실히 되어있는판에 저렇게 겹쳐주면 미운데 아인네스 님 모딩에서 고침
  2. 00:12:005 (2) - 요놈시키 물어보니까 괜찮아보인다고하는데 다들 피하는게좋다고하네요, 마찬가지로 저도 그랬으면하는 바램 이것도 박자 바꾸는 도중에 고침
  3. 01:16:483 (2) - 마찬가지 ^ 이건 아무리 봐도 개인적으로 문제가 안보여서 패스
하드
  1. 00:14:020 (2,3) - 카리아님 맵에서 많이봤던부분인데 이거 미관도 해칠뿐더러 하드같은난이도(낮은 AR맵)에서는 플레이시 무언가의해 노트가 반가림이나 가림이발생했을때 리딩이안될수도있고 치기불편할수도있는 요소 오호 사람들이 여기 계속 쪼아대서 3을 4에다가 스택해봤는데 괜찮네요
인센
  1. 동선 탑매퍼로써... 크큭...... 극 안티 플로우노트들에대해 한마디드리고싶었지만, 좋네요 :3
세세하게는안하고 그냥 플레이관련해서 적당히 집어봤네요. ㄳㄳ
@Lanturn: Fixed audio lead in and combo colours for you
Hard
Surprise mod because i'm bored

Insane

  1. 00:02:690 (1) - consider adding a hitfinish here. there's an emphasize and you used one in the beginning so why not repeat that? I think it would fit.
  2. 00:03:612 (5) - add some hitsound here. I don't know what. But the drums are really loud here. it's an emphasized snare and you should show that in your map. with hitsounds. or with something else. dunno. but please make something here!
  3. 00:09:991 (1) - i dont know but this slider is a bit offbeat and I don't know if you should break the flow here. it feels wrong because the beat in the background is kinda supporting. maybe ctrl + g it. You don't even have to adjust the aftermath because those 1/4 sliders would kinda break the flow anyway so it's okay this way.
  4. 00:10:886 (4) - you hear the sound in the background? maybe add a hitclap here? It fits imo.
  5. 00:15:140 (6) - I would suggest you move down this circle a bit so you get a nice back-and forth motion with 00:15:364 (1) - else it feels a bit wrong. not really wrong but somehow still off... maybe like this: http://osu.ppy.sh/ss/3063568
  6. 00:18:498 (5,6) - i would remove the whistles at this point. you first used them to emphasize the piano (i guess) and if you still use whistles here you destroy that emphasize.
  7. 00:26:782 (3,4) - i dont know. this plays weird. change the slider into 2 circles and stack them. this feels much better, imo. I know why this plays weird after thinking a bit: before you used jumps for those 1/4 sliders and that suddenly changed here and this makes it feel strange. there's no difference in the music but the motion suddenly changes and breaks a bit so maybe change this. (dunno if you understand. i dont really understand my english sometimes so if you got questions just pm me)
  8. 00:29:916 (2,3) - i would ctrl + g those two for a nice clockwise flow.
  9. 00:48:722 (4,5) - ^
  10. 00:50:065 (1,2,3) - hitsound this please.
  11. 00:54:543 (7) - the trumpet part starts here and not at 00:54:767 - so make this into a 1/4 slider please.
  12. 01:08:871 (7) - ^
  13. 01:10:662 (6,1,2,3) - change this into a square please! this looks unclean and a square also plays better.
don't wanna mod anymore. have fun with this one. ~
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