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The Living Tombstone - It's Been So Long [CatchTheBeat]

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Topic Starter
Tyrell
This beatmap was submitted using in-game submission on Monday, September 28, 2015 at 4:28:19 PM

Artist: The Living Tombstone
Title: It's Been So Long
Tags: five nights at freddy's fnaf fnaf2 freddy foxy bonnie chica techno glitch hop
BPM: 96
Filesize: 2166kb
Play Time: 01:09
Difficulties Available:
  1. Cup (1.42 stars, 88 notes)
  2. Platter (2.25 stars, 147 notes)
  3. Salad (1.9 stars, 114 notes)
Download: The Living Tombstone - It's Been So Long
Information: Scores/Beatmap Listing
---------------
Cup - 100%
Salad - 100%
Platter - 100%
Hitsounding - 100%

It's Been So Long.
MBomb
CtB mod lol

General
I think another standard difficulty is needed (if you're sorting this out, sorry for pointing it out, but you need 2 standard maps for a set, at least one being a normal.
Kiai times aren't snapped.
You need to cut down the mp3 (maybe make the mp3 fade out at an earlier time?) as you need to have less than 20% of the song left after the ending.

Cup
00:27:600 (3) - Maybe just finish this at the 1/1 with the light drum beat?
00:40:725 (2) - I know this is really minor and won't seem like much, but move this to x:96, makes this jump not feel as awkward.

Salad
Maybe reduce CS of this difficulty to CS3.5 for a consistent spread? (And the fact CS4 is a bit small for a salad).

00:01:975 (1,3) - Swap NC.
00:03:850 (1) - Remove NC.
00:22:600 (3,1) - Swap NC.
00:25:100 (2) - NC.
00:47:600 (7) - End this on the 1/1, fits a lot better imo.
01:02:600 (5,1) - Swap NC.
01:07:600 (6) - NC.
01:09:475 (10) - Move this to x:308.

Platter
Might be being really unobservational, but why have Slider Tick Rate 4 in this difficulty when you don't have it in the others? It doesn't fit the song in my opinion, I'd change it to 2.

00:27:600 (4) - This would work better as a 1/1 slider because the quiet drum beat is on the 1/1.
00:28:850 (1,1,2) - I'd just remove these notes, to me they don't feel like they fit the music.
00:34:787 (7) - Move this to the right a tiny bit, feels awkward to catch how it is now.
00:38:537 (3) - Move this to x:448 to reduce the awkwardness in catching this.
00:47:600 (7) - NC.
00:56:975 (5,6) - Maybe make this a 1/2 slider?
01:02:600 (5,1) - Swap NC.
01:07:600 (6) - NC.

Alright, done ;)
Topic Starter
Tyrell

- Magic Bomb - wrote:

CtB mod lol

General
I think another standard difficulty is needed (if you're sorting this out, sorry for pointing it out, but you need 2 standard maps for a set, at least one being a normal.
Kiai times aren't snapped.
You need to cut down the mp3 (maybe make the mp3 fade out at an earlier time?) as you need to have less than 20% of the song left after the ending.

I am talking with people about another diff for standard, and kiai came unsnapped. I forgot to resnap them. Will also fade mp3 about 5 seconds after the last note i guess.

Cup
00:27:600 (3) - Maybe just finish this at the 1/1 with the light drum beat? I like this. Changed.
00:40:725 (2) - I know this is really minor and won't seem like much, but move this to x:96, makes this jump not feel as awkward.Good suggestion. Changed.

Salad
Maybe reduce CS of this difficulty to CS3.5 for a consistent spread? (And the fact CS4 is a bit small for a salad).

00:01:975 (1,3) - Swap NC.Changed.
00:03:850 (1) - Remove NC.Changed.
00:22:600 (3,1) - Swap NC.Changed.
00:25:100 (2) - NC.Changed.
00:47:600 (7) - End this on the 1/1, fits a lot better imo.Changed to better fit the beat.
01:02:600 (5,1) - Swap NC.Changed.
01:07:600 (6) - NC.Changed.
01:09:475 (10) - Move this to x:308.Nice suggestion. Changed.

Platter
Might be being really unobservational, but why have Slider Tick Rate 4 in this difficulty when you don't have it in the others? It doesn't fit the song in my opinion, I'd change it to 2. Honestly I don't really remember why tick rate was 4. I think because I saw it on other maps. haha Changed to lower tick rate.

00:27:600 (4) - This would work better as a 1/1 slider because the quiet drum beat is on the 1/1. Great suggestion. Changed.
00:28:850 (1,1,2) - I'd just remove these notes, to me they don't feel like they fit the music. I highly agree. Changed.
00:34:787 (7) - Move this to the right a tiny bit, feels awkward to catch how it is now. Moved to x:88 for 1.8 distance.
00:38:537 (3) - Move this to x:448 to reduce the awkwardness in catching this.Changed
00:47:600 (7) - NC.Changed.
00:56:975 (5,6) - Maybe make this a 1/2 slider? I would rather keep it two hit circles to keep that pattern going. I like the flow with it like that.
01:02:600 (5,1) - Swap NC.Changed.
01:07:600 (6) - NC.Changed.

Alright, done ;)
JBHyperion
I'm bored, so here's a random mod (:

General Comments:
  1. Song Folder: BG image is 1024x600 which is unrankable - BG images should either be 1024x768 or 1366x768, so you should try and find a new one
  2. Song Setup: You can disable Widescreen support here for all diffs, since you're not using a video or SB.
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: You'll need to do something with the end of the mp3, since you're not using over 20s of it. You could either map the remaining sections, or trim the mp3 down with a fade out to reduce file size - if you need help with this, let me know. Also, your kiai sections aren't snapped, and as MB said, you need at least a Normal Std diff for this to be rankable
Difficulty Specific Comments:
Cup
You'll need to make this diff easier, since the star rating of the easiest diff in any set must be below 1.5 stars (if there's an Easy diff) or under 2 stars (if Normal is the easiest diff). For a Cup, the note density is okay, but you should try and avoid 1/4 notes such as 00:30:100 (1,2) - Also, try angling some of your sliders to reduce the amount of movement slightly. They're currently all horizontal, so angling them differently would reduce the difficulty, as well as adding some variety

Don't forget that sliders count as multiple objects on the plate, so a series of sliders can stack up very quickly. Watch your NCs in places like 00:07:600 (1,2,3,4,5) and 00:52:600 (1,2,3,4,5,6,7,8)

00:30:100 (1,2) etc. - As I mentioned above, 1/4 notes in a Cup diff aren't usually a good idea, so I'd just make these into a single 1/1 slider

00:30:100 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - This gets quite monotonous, and making these 1/1 sliders will make that even more noticeable. Try adding some notes on every other 1/2 note between sliders for some variety, e.g. first one at 00:32:287
00:40:100 (1,2,3,4,1,2,3,4,1,2,3,4) - ^ Maybe this time, try starting on the first 1/2 note instead of the second, or give the 1/2 a direction change to add further variety

00:40:725 (2,3) - Reduce the spacing a little here - whilst it's still catchable without dash, it's quite intimidating for a new player to see a jump of this size

00:54:162 (5,6,7) - I wouldn't use a 1/4 triplet here, (6) isn't really that strong anyway. Better to just keep (5,7), or make them into a 1/1 slider

Salad
AImod says you have unsnapped kiai 40s after the song ends. Weird...


Try increasing the spacing of a few prominent notes in the first two sections a little, since none of them currently require dash to catch. I would make small jumps to any note that you're emphasising with a whistle, as well as the note on the downbeat

00:20:100 - This section is really calm, and I think the whistles kinda ruin that. I'd either remove them, or find a less obnoxious whistle sound to use here

00:21:350 (2) - A slider that's not horizontal!:O (jkjk, but you should use angled and curved sliders a little more imo for variety)

00:47:600 (7) - NC here to keep the combo length down
00:53:850 (5) - ^
01:03:850 (3) - ^
01:07:600 (6) - ^ I feel like I'm turning into MB here ;_;

Platter
Weird, your last post says you reduced the tickrate to 2, but I still see it as 4, even though the beatmap listing says this is the Latest pending version. Might just be my client, but check this anyway please.

00:06:037 (3) - Both of these notes are equally prominent, so i would split this into two circles and add a little jump between them. 00:06:662 (4,5) make a better 1/2 slider here IMO if you want to keep some variety

00:10:100 (7) - This has a finish hitsound, so make a jump here. You'll need to play with some spacing if you want to do this though - I put (5) at x:420, (6) at x:320 and (7) at x:16, but this is just a suggestion

00:23:537 - Add a note here for the "for" vocal note, it keeps a good 1/2 pattern
00:26:662 - ^ For the "the" vocal note
00:26:975 - ^ Add two notes on the 1/4 here - when combined with 00:27:287 (3) it maps the "end of the" vocal notes quite well. Alternatively, make these into a 1/4 slider repeating
00:28:850 - Add another note here to keep a good rhythm - there's a weak sound at this point in the music as the pitch of the synth changes

00:49:162 (1,2,3,4,5,6,7,8,9,10,11,12) - These stacks are a little annoying to play for me. I think they'd be better as sloping stacks of 4, but still with the small space between them

That's all from me - let me know if you need anything else via PM or forum message and I'll be glad to help.
Good luck! (:
Topic Starter
Tyrell

JBHyperion wrote:

I'm bored, so here's a random mod (:

General Comments:
  1. Song Folder: BG image is 1024x600 which is unrankable - BG images should either be 1024x768 or 1366x768, so you should try and find a new one I honestly don't know where to find one, do you know of a forum where I can get someone to resize it maybe?
  2. Song Setup: You can disable Widescreen support here for all diffs, since you're not using a video or SB. OKkay
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: You'll need to do something with the end of the mp3, since you're not using over 20s of it. You could either map the remaining sections, or trim the mp3 down with a fade out to reduce file size - if you need help with this, let me know. Also, your kiai sections aren't snapped, and as MB said, you need at least a Normal Std diff for this to be rankable I plan on fading the track. I already did it but I left too much on. And I am still not sure if standard diffs are gonna be part of this set just yet but thanks for the heads up.
Difficulty Specific Comments:
Cup
You'll need to make this diff easier, since the star rating of the easiest diff in any set must be below 1.5 stars (if there's an Easy diff) or under 2 stars (if Normal is the easiest diff). For a Cup, the note density is okay, but you should try and avoid 1/4 notes such as 00:30:100 (1,2) - Also, try angling some of your sliders to reduce the amount of movement slightly. They're currently all horizontal, so angling them differently would reduce the difficulty, as well as adding some variety I reduced the overall DS for the cup and I changed the patterns a lot for easier flow which reduced the difficulty. Also angled almost all 1/2 sliders

Don't forget that sliders count as multiple objects on the plate, so a series of sliders can stack up very quickly. Watch your NCs in places like 00:07:600 (1,2,3,4,5) and 00:52:600 (1,2,3,4,5,6,7,8) Fixed NCs

00:30:100 (1,2) etc. - As I mentioned above, 1/4 notes in a Cup diff aren't usually a good idea, so I'd just make these into a single 1/1 slider I didnt want to use 1/4 notes at the end of the sliders but it was the only way I could make it sound natural. I would prefer to keep the 1/4 notes but I made the distance from the slider to the hitcircles minimal to keep it relatively easy

00:30:100 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - This gets quite monotonous, and making these 1/1 sliders will make that even more noticeable. Try adding some notes on every other 1/2 note between sliders for some variety, e.g. first one at 00:32:287
00:40:100 (1,2,3,4,1,2,3,4,1,2,3,4) - ^ Maybe this time, try starting on the first 1/2 note instead of the second, or give the 1/2 a direction change to add further variety Added extra note every other slider and also changed the direction of the sliders for more flow and variety

00:40:725 (2,3) - Reduce the spacing a little here - whilst it's still catchable without dash, it's quite intimidating for a new player to see a jump of this size Reduced the spacing

00:54:162 (5,6,7) - I wouldn't use a 1/4 triplet here, (6) isn't really that strong anyway. Better to just keep (5,7), or make them into a 1/1 slider Changed to a slider

Salad
AImod says you have unsnapped kiai 40s after the song ends. Weird...
I think this is because there is still timing sections for another kiai section that isnt there because I trimmed the mp3 file. I will delete the extra timing sections and this should solve that problem

Try increasing the spacing of a few prominent notes in the first two sections a little, since none of them currently require dash to catch. I would make small jumps to any note that you're emphasising with a whistle, as well as the note on the downbeat Increased the distance for those notes a bit

00:20:100 - This section is really calm, and I think the whistles kinda ruin that. I'd either remove them, or find a less obnoxious whistle sound to use here I just used default sounds to hitsound and I was gonna replace the sounds later once I found a good one. Probably gonna check Lord Raika for a good hitsound replacement

00:21:350 (2) - A slider that's not horizontal!:O (jkjk, but you should use angled and curved sliders a little more imo for variety) HEY.. that's mean ;-; I just now started using angled sliders. Used angled sliders a bit more to make the flow interesting

00:47:600 (7) - NC here to keep the combo length down fixed
00:53:850 (5) - ^ fixed
01:03:850 (3) - ^fixed
01:07:600 (6) - ^ I feel like I'm turning into MB here ;_; Im sorry, i forget about the slider thing >.<

Platter
Weird, your last post says you reduced the tickrate to 2, but I still see it as 4, even though the beatmap listing says this is the Latest pending version. Might just be my client, but check this anyway please. Could have sworn I reduced it to 2 but it was 4, my apologies. Fixed now

00:06:037 (3) - Both of these notes are equally prominent, so i would split this into two circles and add a little jump between them. 00:06:662 (4,5) make a better 1/2 slider here IMO if you want to keep some variety Split into two hitcircles, and I would rather keep them hitcircles instead of one slider because, i know it's obvious, but I like repetition

00:10:100 (7) - This has a finish hitsound, so make a jump here. You'll need to play with some spacing if you want to do this though - I put (5) at x:420, (6) at x:320 and (7) at x:16, but this is just a suggestion Good suggestion, changed

00:23:537 - Add a note here for the "for" vocal note, it keeps a good 1/2 pattern added
00:26:662 - ^ For the "the" vocal note added
00:26:975 - ^ Add two notes on the 1/4 here - when combined with 00:27:287 (3) it maps the "end of the" vocal notes quite well. Alternatively, make these into a 1/4 slider repeating Changed into 1/4 repeat
00:28:850 - Add another note here to keep a good rhythm - there's a weak sound at this point in the music as the pitch of the synth changes added although it seems a bit strange

00:49:162 (1,2,3,4,5,6,7,8,9,10,11,12) - These stacks are a little annoying to play for me. I think they'd be better as sloping stacks of 4, but still with the small space between them Changed to snake stream because now that i know how to make them im gonna use them whenever I can :D

That's all from me - let me know if you need anything else via PM or forum message and I'll be glad to help.
Good luck! (:
Once again, great mod! Between you and MB, I feel like im becoming a better mapper. :D
JBHyperion

spartancog95 wrote:

Once again, great mod! Between you and MB, I feel like im becoming a better mapper. :D
UK CtB modders represent! *runs*
Absolute Zero
Okay this mod may not be as high quality as the two above but here goes:
Remember that you might need to make another standard map.
Also, you might map a little more of the song. :P
Curious why the timeline doesn't include the whole thing
Difficulty spread is a little small--you could fix that by making them longer or making it a little more different.

Cup
A lot of the timing points are not specifically snapped- unsure if you changed the offset or something.
Otherwise, it's really good.
00:50:100 - Kiai start is not snapped. Not sure if this is a problem or not, but it might fit at the time written. (00:50:100)

Platter
This feels a little easy for a platter, sometimes, although that's a matter of opinion.
00:08:850 (3) - Increase volume to break?
00:09:475 (5,6) - Keep same hitsound as before?
00:26:975 (4) - Make this a sideways slider?
00:27:600 (5) - Move this to 00:27:443 and the end to 00:27:443 (5) to fit the voice?
00:28:225 - This blank space is awkward?
00:28:850 (6) - NC?
00:49:865 (10) - Make only a single slider/ hitcircle here to fit vocals instead of continuing stream?
00:53:537 (4) - Move this to 00:53:381?
00:54:943 (1) - Move slider at 00:55:100 to here.

Sorry for the short mod, I'm low on time and I might forget so here's so far (complete mod of Cup and Platter, along with general comments). I'll do the other diffs in a bit. If you're going to award kudosu, only award it once, btw.
Absolute Zero
Cup
00:53:225 (3) - Unsure if you want to halve the length of this slider (I know JBH just said not to use 1/4s, and JBH is a more seasoned modder, so JBH carries more weight)
00:53:850 (4) - Move this back to the blue tick, fits the voice better?

Salad
AR7?
00:09:475 (5) - Continue same hitsound as before until 00:10:100 (7)?
00:30:725 (1) - No NC here?
00:31:350 (3) - New NC?
00:40:100 (1) - I don't know if after this, you want to change up the rhythm a bit sometimes (it might get a little bit repetitive).
00:50:100 (1) - Maybe change this to a 1/2 slider instead?
00:53:537 (4) - Move this to 00:53:381 to fit the song better?
00:53:850 (1) - Extend the length of this so that the start of this slider is at 00:53:693 (fits the voice better)?
Topic Starter
Tyrell

afk98 wrote:

Cup
00:53:225 (3) - Unsure if you want to halve the length of this slider (I know JBH just said not to use 1/4s, and JBH is a more seasoned modder, so JBH carries more weight) This isnt a 1/4 slider
00:53:850 (4) - Move this back to the blue tick, fits the voice better? im mapping the drums more so i dont think I need to map the vocal emphasis

Salad
AR7? I rather keep the ar spread of 5, 6.5, 8
00:09:475 (5) - Continue same hitsound as before until 00:10:100 (7)? I only used the whistle for the light whistle in the song
00:30:725 (1) - No NC here? NC is there
00:31:350 (3) - New NC? I feel NC isnt necessary here, wont be over 10 fruit on plate
00:40:100 (1) - I don't know if after this, you want to change up the rhythm a bit sometimes (it might get a little bit repetitive). I think it isnt too repitive to become tedious and since im mapping drums which is constant this cant really be helped ;-;
00:50:100 (1) - Maybe change this to a 1/2 slider instead? It is a 1/2 slider
00:53:537 (4) - Move this to 00:53:381 to fit the song better? I feel like it's fine as is since it's on time with the drums
00:53:850 (1) - Extend the length of this so that the start of this slider is at 00:53:693 (fits the voice better)?That work fine but i would rather not since I didnt map according to vocals for most of the track
DragonSlayer96
Hey, do you want me to cut the .mp3 down for you? if so, just send me a pm and i can do it (forum, game, etc) and i dont mind helping that way. my biggest thing is the slider followed by one note that repeats like 10 times it is the same thing on all three difficulties. you can follow the vocals here instead of the beat so you can switch things up and offer a better play for your map than just repeating the same thing over and over, just with a tad bit more movement with each difficulty.
Topic Starter
Tyrell

DragonSlayer96 wrote:

Hey, do you want me to cut the .mp3 down for you? if so, just send me a pm and i can do it (forum, game, etc) and i dont mind helping that way. my biggest thing is the slider followed by one note that repeats like 10 times it is the same thing on all three difficulties. you can follow the vocals here instead of the beat so you can switch things up and offer a better play for your map than just repeating the same thing over and over, just with a tad bit more movement with each difficulty.
I can trim the mp3 I just never got around to doing it honestly. And I could map the vocals for this song but I don't like the way it is for this song specifically, and I personally enjoy mapping drums when I can because i prefer consistency. MY other maps I do map vocals a bit, i just dont like it. I try to vary up the flow a bit so it isn't too stale. ._.
Kyuuten
Why don't you do an unique mapset CtB|Osu? Have only a Hard is useless lol
JBHyperion

Kama wrote:

Why don't you do an unique mapset CtB|Osu? Have only a Hard is useless lol
This has been pointed out already by previous modders, the creator is still deciding whether to ask for more std GDs or remove the Hard diff.
Seijiro
Yo~ Here I am from my modding queue :3

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. Alright, since I saw above you were looking for a new BG, here it is: http://puu.sh/hQyNI/a3f3310458.jpeg (If you want the .png version just tell me, but it's reccomended to use jpeg ones to reduce file size)
  2. Unsnapped kiais: 00:50:040 - 01:08:790 -
  3. Open up the Timing setup (F6) and delete all your timing points beyond 01:15:493 - (you cut the audio, but you didn't remove the timing used for that part of your song) Just to make you understand:
  4. Since you changed your audio file you have to re-set your offset: 137

[Platter]
  1. 00:08:850 (3,4) - What about drum whistles on this? Keep the sampleset on Soft tho
  2. 00:10:137 (7) - Sampleset Soft, Additional Normal Finish maybe?
  3. 00:29:084 (1,2,3,6,7,8,9) - I think adding a Default Soft Whistle on all of these notes would fit very well (you'll have to add a timing section to use the default hitsounds, just to be sure I'm not misleading in any way xD)
  4. 00:47:600 (1) - Soft Sampleset, Drum Whistle. On Tail
  5. 00:48:850 (3) - Same hitsound ^
  6. 00:48:537 (2) - Default Soft Whistle
  7. 00:49:475 (5) - Custom Soft Clap 1
  8. 00:49:865 (10,11) - Default Soft Whistles
Sorry if I can't point out anything on this diff, but it looks like someone more expert than me passed by here xD

[Salad]
  1. Basically, use the same hitsounds as for the Platter. They looks the same anyways, so... xD
  2. I noticed you used Default Soft Whistles for this diff, instead of your custom ones. Is this intended or you just forgot about them? xD Alright, after hearing to that part I think they fit a lot well then the ones you have on the Platter diff and without even noticing this, that part is the one I skipped in the previous diff so use 00:30:100 - 00:48:225 - for your Platter too
  3. 00:49:787 (3) - Custom Soft Whistle on head

[Cup]
  1. As before, the hitsounds I suggested for the Platter diff + your hitsounds of that section on the Salad diff :3

Alright, I hope this can help you. Unfortunately this is all I can do :/
Good luck with your mapset :3
Negri_sk
[Cup]
00:52:912 (2) - x149
00:04:162 (2) - x28
00:02:912 (2) - x344
[Salad]
00:25:100 (1,2) - x280
00:39:318 (2,3,4) - x146
[Platter]
00:52:912 (2,4) - 1-3 snaps to the right
00:56:662 (4,6) - ^
Sorry for such a short mod but it's like already done and ready for rank lol.
Topic Starter
Tyrell

Negri_sk wrote:

[Cup]
00:52:912 (2) - x149 changed
00:04:162 (2) - x28 changed
00:02:912 (2) - x344 changed
[Salad]
00:25:100 (1,2) - x280 good suggestion, changed.
00:39:318 (2,3,4) - x146 changed
[Platter]
00:52:912 (2,4) - 1-3 snaps to the right didn't make a big difference but changed
00:56:662 (4,6) - ^ changed
Sorry for such a short mod but it's like already done and ready for rank lol.
Thanks for the mod :) it is appreciated
Topic Starter
Tyrell

[-MrSergio-] wrote:

Yo~ Here I am from my modding queue :3

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. Alright, since I saw above you were looking for a new BG, here it is: http://puu.sh/hQyNI/a3f3310458.jpeg (If you want the .png version just tell me, but it's reccomended to use jpeg ones to reduce file size) Thank you so much for the BG I couldnt figure out how to resize it. Changed the BG
  2. Unsnapped kiais: 00:50:040 - 01:08:790 - I see what you mean, I deleted unnecessary timing points
  3. Open up the Timing setup (F6) and delete all your timing points beyond 01:15:493 - (you cut the audio, but you didn't remove the timing used for that part of your song) Just to make you understand:
  4. Since you changed your audio file you have to re-set your offset: 137 Offset changed on all diffs

[Platter]
  1. 00:08:850 (3,4) - What about drum whistles on this? Keep the sampleset on Soft tho Great suggestion
  2. 00:10:137 (7) - Sampleset Soft, Additional Normal Finish maybe? Nice suggestion, changed it
  3. 00:29:084 (1,2,3,6,7,8,9) - I think adding a Default Soft Whistle on all of these notes would fit very well (you'll have to add a timing section to use the default hitsounds, just to be sure I'm not misleading in any way xD) I understand, and I changed it :)
  4. 00:47:600 (1) - Soft Sampleset, Drum Whistle. On Tail changed
  5. 00:48:850 (3) - Same hitsound ^ changed
  6. 00:48:537 (2) - Default Soft Whistle changed
  7. 00:49:475 (5) - Custom Soft Clap 1 changed
  8. 00:49:865 (10,11) - Default Soft Whistles seems a bit weird, but changed
Sorry if I can't point out anything on this diff, but it looks like someone more expert than me passed by here xD

[Salad]
  1. Basically, use the same hitsounds as for the Platter. They looks the same anyways, so... xD
  2. I noticed you used Default Soft Whistles for this diff, instead of your custom ones. Is this intended or you just forgot about them? xD Alright, after hearing to that part I think they fit a lot well then the ones you have on the Platter diff and without even noticing this, that part is the one I skipped in the previous diff so use 00:30:100 - 00:48:225 - for your Platter too
  3. 00:49:787 (3) - Custom Soft Whistle on head seems weird to me

[Cup]
  1. As before, the hitsounds I suggested for the Platter diff + your hitsounds of that section on the Salad diff :3

Alright, I hope this can help you. Unfortunately this is all I can do :/
Good luck with your mapset :3
[/color]

This mod was helpful :) thank you very much
BoberOfDarkness
o/

Cup
00:22:637 (3) - NC because of strong note
00:27:637 (3) - same^

Salad
00:22:637 (3) - same as in Cup
00:26:387 (2,3) - maybe put slider instead those two
00:27:637 (4) - NC
00:30:762 (1) - remove NC because you didnt add them in next similar notes like 00:32:012 (4) - or 00:34:512 (2) -


Platter
00:22:637 (3) - same as in previous diffs
00:27:012 (4) - make it horizontal slider instead
00:27:637 (5) - same as in previous diffs

Good luck!
OSUjanaiKATSURAda
Hi Spartan Modding as




General issue : Resnap Kiai start & End on all diffs and Inheriting sections then remove osome not used inheriting sections ( Before the kiai there a lot ) xD
About The mapset need atleast an easy/normal diff, its just optional i think this is on every map that hasn't an easier diff even in std mapstets.

Cup
I suggest to make this sliders a reverse slider to fits with snake sound
00:00:762 (2) -
00:03:262 (3) - ^
00:05:762 (2) - ^
00:08:262 (2) - ^

00:10:137 (6) - abit more spaced to correlate with that strong beat
00:36:387 (3) - replace with 1/2 circles so it fits the lyrics better
00:45:762 (2) - to x272 then add a circle 00:46:074 - on x184
01:07:637 (1) - just make it a normal long slider that fits to lyrics

Salad
00:08:262 (2) - Reverse it and remove next circle
00:36:387 (1) - replace with a 1/4 stream
00:49:199 (1,2) - the end of both of this slider is on 1/6 and it feels better than when it was off the beats
01:08:887 (3) - on x308

Goodluck!!
Topic Starter
Tyrell

BoberOfDarkness wrote:

o/

Cup
00:22:637 (3) - NC because of strong note
00:27:637 (3) - same^

Salad
00:22:637 (3) - same as in Cup
00:26:387 (2,3) - maybe put slider instead those two
00:27:637 (4) - NC
00:30:762 (1) - remove NC because you didnt add them in next similar notes like 00:32:012 (4) - or 00:34:512 (2) -


Platter
00:22:637 (3) - same as in previous diffs
00:27:012 (4) - make it horizontal slider instead
00:27:637 (5) - same as in previous diffs

Good luck!
I typed out the suggestions i took but apparently I didn't post it, but in short I did take most of your suggestions and I updated the map. Sorry about getting back to you so late
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