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FELT - BRIGHTEST WAY

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Total Posts
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Topic Starter
Voxnola
This beatmap was submitted using in-game submission on Sunday, September 13, 2015 at 11:18:08 AM

Artist: FELT
Title: BRIGHTEST WAY
Source: 東方Project
Tags: Rebirth Story II Felt Vivienne touhou Maurits "禅" Cornelis David Kronos Blue Drop C80 Reitasai 11 Zun Ten Desires 東方神霊廟 Night Sakura of Dead Spirits 死霊の夜桜
BPM: 157
Filesize: 9890kb
Play Time: 05:09
Difficulties Available:
  1. Aura (4.31 stars, 1120 notes)
Download: FELT - BRIGHTEST WAY
Information: Scores/Beatmap Listing
---------------
rawr



Every mod is a blessing
Fyre
Kuron-Kun
LucyS
Kocari
SkinnyJommy
Hard
Knotts
Exote
sheela901
Xinchii
Mackenzie
CelsiusLK
sheela901
jonathanlfj
Karen
moya
.
Topic Starter
Voxnola
Fyre mod

[ Fyre ] wrote:

couldnt find anything else so sorry plssplspls llolol don't worry about that. Glad you took time for this
00:11:944 (1,2,3,4) - seems spaced a bit weirdly It'll probably be adjusted with the next sliders. Though I definitely won't keep the same spacing throughout lol
05:07:732 (1,1,1,2) - a spinner at the end maybe? There was originally a spinner but I took it out cause it ruins the calming.

Thank you for modding, Fyre! ^^
Kuron-kun
hey

Aura


00:04:301 (1,2) - I wouldn't recommend doing this, since there's no sound which gives a high emphasis on this part to you do this kind of pattern. It's kinda overmap too, even with the 5% volume. It doesn't fit imo, and ruins the consistency :C

00:58:951 (2) - This slider is almost "hidden" because you already used it at the same exact place, and players aren't expecting this. They will pay more attention on the previous slider than this one. I'd recommend to do something like this, would be much better to read.

01:07:740 (1) - It sounds a bit empty without some notes after this circle, I can hear some sounds on 25%, would be really better to put something there. You can stack the notes.

02:51:301 (2) - Wouldn't be better to overlap it somewhere near x248 y336? Since this part is not that strong, this is not needed imo. Plus, would keep the consistency.

03:17:862 (1) - The sudden SV change here is quite confusing, because this slider is exactly the same as this 03:17:575 (1) - but with a higher SV. If you want to increase the SV, increase to something like 1,30x~1,40x, it's much more readable.

04:55:504 (1,2,3,4,5,6) - Really unexpected pattern here, this section is not thaaat strong to use this DS, would be better to use 0,9x. Plus, would be more readable too. Another suggestion is to do the first triplet 0,9x and the second one with 1,2x since the second one is on a more emphasizing part.

04:58:943 (1,1,1) - Another non-readable pattern. Looks like a 1/4 triplet, even with the NCs is a bit confusing. Would be better to put a 1/3 slider.

04:59:707 (2,3) - Again the same thing :C pointing this because you didn't use this before and use right on the end could be really bad. You can put a 1/8 slider instead.

05:09:643 (2) - imo, putting this somewhere near x152 y168 would be better to play and would flow much better. Noticed this while playing.

Awesome mapset, hope I did help with something.
Topic Starter
Voxnola
Near mod

Near wrote:

hey

Aura


00:04:301 (1,2) - I wouldn't recommend doing this, since there's no sound which gives a high emphasis on this part to you do this kind of pattern. It's kinda overmap too, even with the 5% volume. It doesn't fit imo, and ruins the consistency :C heh nobody likes blue ticks. It was for the low piano chords though. They're elongated in the song so I mirrored it.

00:58:951 (2) - This slider is almost "hidden" because you already used it at the same exact place, and players aren't expecting this. They will pay more attention on the previous slider than this one. I'd recommend to do something like this, would be much better to read. I see your point and I have thought about this, but I think that the objects are far away enough in time that it doesn't make it too hard to read. That and it's a different color than the last slider. The testplayers so far haven't had any problem with it. Plus, I like the flow >.>

01:07:740 (1) - It sounds a bit empty without some notes after this circle, I can hear some sounds on 25%, would be really better to put something there. You can stack the notes. I like the contrasting intensity there :< No objects is the best type of mapping. No way I'm gonna put stuff between these. 1/1 pauses are the best

02:51:301 (2) - Wouldn't be better to overlap it somewhere near x248 y336? Since this part is not that strong, this is not needed imo. Plus, would keep the consistency. Well it's consistent with the same parts in the same kiai and the others but I'll probably end up doing the same type of overlap as before. But I may also keep because of the same distance between objects in the section

03:17:862 (1) - The sudden SV change here is quite confusing, because this slider is exactly the same as this 03:17:575 (1) - but with a higher SV. If you want to increase the SV, increase to something like 1,30x~1,40x, it's much more readable. I think that the slider's long enough to be read correctly but this is something I'll definitely get more comments on

04:55:504 (1,2,3,4,5,6) - Really unexpected pattern here, this section is not thaaat strong to use this DS, would be better to use 0,9x. Plus, would be more readable too. Another suggestion is to do the first triplet 0,9x and the second one with 1,2x since the second one is on a more emphasizing part. Alright

04:58:943 (1,1,1) - Another non-readable pattern. Looks like a 1/4 triplet, even with the NCs is a bit confusing. Would be better to put a 1/3 slider. Sliders lack sweg :< .... ..... .... I can already tell modders are gonna hate this -_-; It'll probably be changed given most hate this lol. Though I don't like the idea of sliders here...

04:59:707 (2,3) - Again the same thing :C pointing this because you didn't use this before and use right on the end could be really bad. You can put a 1/8 slider instead. Yeaaah I was thinking of a 1/8 slider too

05:09:643 (2) - imo, putting this somewhere near x152 y168 would be better to play and would flow much better. Noticed this while playing. That is not the kind of flow I'd have with an impactful finishing hit.

Awesome mapset, hope I did help with something.

Thank you so much for modding, Kuron Near! ^^





UPDATED
LucyS
From my Queue
Okay, you won xD

[Aura]
Why you don't use the colors of your BG in the combo colors? Just for make the map more beatifull and those things ^-^
00:28:091 - 00:30:479 - x.x This part is so hard to read, your rhythm was constant and it changes abruptly here. I tested it a few times and I still can't read this well, specially the gap. So here is my suggest: http://puu.sh/hocYw/cc455caa70.jpg This is more comfortable to play for me.
00:30:766 - Decrease this jump? I think you don't really need a big jump here, and I imo is hard to read too before a stream.
02:35:632 - Unsnapped green line lol
03:03:817 (2) - Move this a little up, to make them mirrored http://puu.sh/hof30/8055676997.jpg
04:23:211 (3) - Ctrl+G this? Better to play ~

That's all I found, Nice map!
And Good Luck!
Topic Starter
Voxnola
LucyS mod

LucyS wrote:

From my Queue
Okay, you won xD Yaaaaaaaaaaaaaaaaaaaaaaaay

[Aura]
Why you don't use the colors of your BG in the combo colors? Just for make the map more beatifull and those things ^-^ My combo colors won't changes for ....reasons ;_;
00:28:091 - 00:30:479 - x.x This part is so hard to read, your rhythm was constant and it changes abruptly here. I tested it a few times and I still can't read this well, specially the gap. So here is my suggest: http://puu.sh/hocYw/cc455caa70.jpg This is more comfortable to play for me. The rhythm gives impact to entities in time that aren't really potent enough in the song. It's not that hard to read, but may be a bit tricky
00:30:766 - Decrease this jump? I think you don't really need a big jump here, and I imo is hard to read too before a stream. A bit if I can lol ;-; I agree
02:35:632 - Unsnapped green line lol FUUUUCCCCCCC—
03:03:817 (2) - Move this a little up, to make them mirrored http://puu.sh/hof30/8055676997.jpg lol they are mirrored just not in a circular way like that. I centered them around the slider end of the previous slider. That's why it looks like that
04:23:211 (3) - Ctrl+G this? Better to play ~ Maybe. It's there for that anti-flow that's pretty much all over the map, though I'll consider this cause it feels really good going to it... just not after it though.

That's all I found, Nice map! Thanks ^^
And Good Luck!

Thanks for mod, LucyS! I really appreciate it.



UPDATED
Kinshara
Vivienne is love <3
Winnie
Here as requested through the supreme court system


[Aura]
  • 00:00:480 (1,2) - Can be copy pasted for the efficiency, otherwise rotate (2) by -10 so it fits better with the flow movement
    00:03:728 (5) - Changed the flow again, doesn't really fit well as it doesn't lead to the next note or feels good played after note (4)
    maybe something like this so it has a sense of going the right way http://puu.sh/huoXg/2c71b39265.jpg copy slider (3) and rotate it so it stays similiar in what aspect each one has
    00:10:798 (3,4,5) - Maybe something like this, (Note note 4 is stacked on top of 1) it creates a more of a rotation now since (4) is played within this boundary http://puu.sh/hup3F/a15fb8a350.jpg feels more natural
    00:28:664 (1) - Copy paste and stack it on top of itself instead of the next slider? That skystar tpye pattern and transitions well into the 1/2
    00:58:282 (11,1,2) - Ah boy this is gonna be interesting, I'll see what others have to say about this later
    01:11:942 (6,7,8,9,10) - How is this NC not the same as 00:42:900 (1,1,1,1,1) - They each have their set of unique instruments in the BG but they are different yet similar all at the same time since of NC change (Your choice to keep or change)
    01:42:132 (1) - No reason to change NC here, can keep the same
    01:46:145 (1) - Same here
    02:08:311 (1) - Why so fast? The vocals are moving pretty slowly, having a note in itself would be better as this part has no sound to it 02:08:406
That's it for me, I just died because of how exhausting I am, I will be back some other time to go to a concrete mod when my brain is not dead and when I can get some decent sleep in :D WILL BE BACK
SkinnyJommy
From the MnM Queue `~` :D

[Aura]

00:01:817 (5,6) - Its best if you delete 6, and extend 5 to the red tick to follow the song better

00:03:728 (5,6) - Same Thing here ^

00:24:938 (8,9,1) - 9 and 1 are just a tad too far from 8, consider moving 9 to 200,168 and 1 to 200,204

00:28:091 (1,2) - I think it would be best to turn these notes into a reverse slider like this https://osu.ppy.sh/ss/3078971

00:28:664 (1) - Having this slider randomly stop is kind of weird... you should extend it to next blue tick

00:30:193 (1) - Consider moving this to 384, 60 for the reason of reading it better, since it is farther apart on the timeline then the previous sliders

00:42:995 (1,1,1) - I don't see a reason for having these circles NC'd

01:10:032 (1,2,3) - I think this note sequence would better suit the vocals at this partiucular part of the song https://osu.ppy.sh/ss/3079035 (ignore note placement, i dont have access to puush D:)

01:11:178 (4) - add a circle here

01:11:369 (4,5) - delete 5 and turn 4 into a slider that ends on the red tick where 5 was, to follow the song better

01:22:833 (7) - I believe that using 2 circles might be better here, because of the vocals

01:29:521 (1) - extend this slider to the blue tick, you would have to adjust the following notes and the slider itself though

02:06:686 (1,1,1) - Dont think you need NC's here

02:08:311 (6) - Making this a single circle sounds really nice

02:23:500 I hear a sound here that allows for a complete stream, so add a circle here

02:40:983 (1) - I think you should increase the length of this slider to the blue tick, but you'd have to rearrange the upcoming notes

03:30:091 (1,2,3,1,2,3) - There's no build up in the song that would allow an increasing spaced stream like this, maybe make it all one size?

03:35:249 (7,8,9) - move this to 192,304 for better reading of this pattern

03:49:580 (2) - this slider is really ugly ;_;

04:59:707 (2,3) - just make this a slider... this is near impossible to read

Well thats the end of my mod!!

Really cool map, and very nice song choice. I LOVE FELT!!!

Good luck with this! :D
Topic Starter
Voxnola
Kocari (incomplete?) mod

Kocari wrote:

Here as requested through the supreme court system


[Aura]
  • 00:00:480 (1,2) - Can be copy pasted for the efficiency, otherwise rotate (2) by -10 so it fits better with the flow movement those 4 sliders are all the same. Was rotated though
    00:03:728 (5) - Changed the flow again, doesn't really fit well as it doesn't lead to the next note or feels good played after note (4) This is the best flow
    maybe something like this so it has a sense of going the right way http://puu.sh/huoXg/2c71b39265.jpg copy slider (3) and rotate it so it stays similiar in what aspect each one has
    00:10:798 (3,4,5) - Maybe something like this, (Note note 4 is stacked on top of 1) it creates a more of a rotation now since (4) is played within this boundary http://puu.sh/hup3F/a15fb8a350.jpg feels more natural Stacks are bam :< I'd rather keep stacks
    00:28:664 (1) - Copy paste and stack it on top of itself instead of the next slider? That skystar tpye pattern and transitions well into the 1/2
    00:58:282 (11,1,2) - Ah boy this is gonna be interesting, I'll see what others have to say about this later IKR ....... I mean people and I can read it ok. People usually only notice this in the editor
    01:11:942 (6,7,8,9,10) - How is this NC not the same as 00:42:900 (1,1,1,1,1) - They each have their set of unique instruments in the BG but they are different yet similar all at the same time since of NC change (Your choice to keep or change) It's because one set leads into something bigger. The other is just there to fit with the piano.
    01:42:132 (1) - No reason to change NC here, can keep the same
    01:46:145 (1) - Same here for these I didn't feel like having 10, 11 as a number. I'll see what others have to say about it.
    02:08:311 (1) - Why so fast? The vocals are moving pretty slowly, having a note in itself would be better as this part has no sound to it 02:08:406 This is the best thing. I didn't map this to the vocals. It was to the percussive *shmaasshhhzziiiiiin sound*
That's it for me, I just died because of how exhausting I am, I will be back some other time to go to a concrete mod when my brain is not dead and when I can get some decent sleep in :D WILL BE BACK

JimmyJommyJam mod

SkinnyJommy wrote:

From the MnM Queue `~` :D

[Aura]

00:01:817 (5,6) - Its best if you delete 6, and extend 5 to the red tick to follow the song better there are beats every 3 1/2 spacings

00:03:728 (5,6) - Same Thing here ^ ^ I'd rather keep things moving

00:24:938 (8,9,1) - 9 and 1 are just a tad too far from 8, consider moving 9 to 200,168 and 1 to 200,204 adjusted but not like that

00:28:091 (1,2) - I think it would be best to turn these notes into a reverse slider like this https://osu.ppy.sh/ss/3078971 noooope sliders that start on blue ticks are the worst. They kill a player's sense of time if anything. Especially if it's a repeat slider

00:28:664 (1) - Having this slider randomly stop is kind of weird... you should extend it to next blue tick A pause is more preferred, but I think reducing the sound at the blue tick will make it less awkward....

00:30:193 (1) - Consider moving this to 384, 60 for the reason of reading it better, since it is farther apart on the timeline then the previous sliders The horizontal spacing between objects would be whacked there. I think it's easy enough to read. I'd just rather not increase the spacing between that one and the one after it

00:42:995 (1,1,1) - I don't see a reason for having these circles NC'd Neither will a lot of people lol >.>

01:10:032 (1,2,3) - I think this note sequence would better suit the vocals at this partiucular part of the song https://osu.ppy.sh/ss/3079035 (ignore note placement, i dont have access to puush D:) I'm not mapping vocals here so calm parts like these won't have 1/4 sliders

01:11:178 (4) - add a circle here space because there's not much in the song to map there

01:11:369 (4,5) - delete 5 and turn 4 into a slider that ends on the red tick where 5 was, to follow the song better that will not follow the song better

01:22:833 (7) - I believe that using 2 circles might be better here, because of the vocals not a bad idea I'll keep this somewhere...

01:29:521 (1) - extend this slider to the blue tick, you would have to adjust the following notes and the slider itself though noooo that defeats the 120 flow here

02:06:686 (1,1,1) - Dont think you need NC's here Leave my nc alone :<

02:08:311 (6) - Making this a single circle sounds really nice I like it better the other way :/

02:23:500 I hear a sound here that allows for a complete stream, so add a circle here There is literally nothing there. Like literally O-o

02:40:983 (1) - I think you should increase the length of this slider to the blue tick, but you'd have to rearrange the upcoming notes It would rekt my flow ;_;

03:30:091 (1,2,3,1,2,3) - There's no build up in the song that would allow an increasing spaced stream like this, maybe make it all one size? nah man... there totally is build up

03:35:249 (7,8,9) - move this to 192,304 for better reading of this pattern I might adjust. Though I'd want to keep the slider head straight with the other circles too...

03:49:580 (2) - this slider is really ugly ;_; get some taste in sliders bro It's mostly like this for the 'hidden' flow

04:59:707 (2,3) - just make this a slider... this is near impossible to read LOL yeah I probably will end up turning that to a slider

Well thats the end of my mod!!

Really cool map, and very nice song choice. I LOVE FELT!!! same <3

Good luck with this! :D I don't need luck. I have my signature combo-colors and blasphemic NC spams.

Thank you two so much for modding. I do appreciate it :>
Hard
This is such a good map. Good job.

Aura



  1. I think this map would profit from some other colours. The default ones seem a bit rough, imo and destroy the smooth, soft feeling this song tries to deliver. maybe some softer, a bit lighter colours would be fitting. maybe add a fifth colour, too so stuff like this looks better
  2. 00:16:913 (5,6,7) - i think you could make this stream a bit rounder and not that straight. the flow would profit from that and it would also look kinda nice. maybe like this:
    this way the flow also doesn't break at 00:17:104 (7,8) -
  3. 00:42:709 - how about you add a normal sample here? it fit's a lot because the sound is a bit more present. also it's a snare and you use the normal hitsound for snare later
  4. 00:43:951 (3,4,5) - this may be a bit difficult to read. when i tested this i didn't know what was going on. same happened when I tested again. i don't really know how to fix this, though
  5. 00:56:180 (3,4,5,6) - this is somehow weird to play because you used the same ds for a 1/4 and 1/2. i suggest you either make the 1/4 distance smaller or the 1/2 gap bigger
  6. 00:58:568 (1,2) - not really readable
  7. 01:18:820 (3,4,5) - I don't understand this pattern. it doesn't play very nice and also doesn't fit the music very well, imo because there's no sound on the sliderend at all. maybe make a 1/4 slider out of this instead?
  8. 01:21:877 (3,4,5) - ^
  9. 02:06:400 - again the same with adding hitnormal here?
  10. 03:29:804 (2,3,4,1,2,3,1,2,3) - not sure about that stream. i think a normal one would be better. this just seems so... off... not sure how to describe this
  11. 04:58:943 (1,1,1) - this is weird to play. too sudden. maybe just use a repeating slider. the rhythm is nowhere else in the song and the sudden weird 1/3 DO fit but they are too hard to read, imo
  12. nice diff. take my star
Topic Starter
Voxnola
Hard mod

Hard wrote:

This is such a good map. Good job.

Aura



  1. I think this map would profit from some other colours. The default ones seem a bit rough, imo and destroy the smooth, soft feeling this song tries to deliver. maybe some softer, a bit lighter colours would be fitting. maybe add a fifth colour, too so stuff like this looks better oh f*ck I forgot my colors
  2. 00:16:913 (5,6,7) - i think you could make this stream a bit rounder and not that straight. the flow would profit from that and it would also look kinda nice. maybe like this:
    this way the flow also doesn't break at 00:17:104 (7,8) - It doesn't really break flow. Straight circles here actually feel and look better. Tried curving and they all played awkwardly.
  3. 00:42:709 - how about you add a normal sample here? it fit's a lot because the sound is a bit more present. also it's a snare and you use the normal hitsound for snare later Alright sounds cool. But I'm pretty sure there's not a snare there... or any percussion
  4. 00:43:951 (3,4,5) - this may be a bit difficult to read. when i tested this i didn't know what was going on. same happened when I tested again. i don't really know how to fix this, though It's just doubles. I probably won't change them
  5. 00:56:180 (3,4,5,6) - this is somehow weird to play because you used the same ds for a 1/4 and 1/2. i suggest you either make the 1/4 distance smaller or the 1/2 gap bigger no this is ok
  6. 00:58:568 (1,2) - not really readable ;_; I and others can read it. I'll find a solution to this eventually
  7. 01:18:820 (3,4,5) - I don't understand this pattern. it doesn't play very nice and also doesn't fit the music very well, imo because there's no sound on the sliderend at all. maybe make a 1/4 slider out of this instead? no. It does fit and plays well. Don't hate on meh doubles. The slider is 1/2 to fit with the slider before it though.
  8. 01:21:877 (3,4,5) - ^ ^
  9. 02:06:400 - again the same with adding hitnormal here? Already did
  10. 03:29:804 (2,3,4,1,2,3,1,2,3) - not sure about that stream. i think a normal one would be better. this just seems so... off... not sure how to describe this just don't
  11. 04:58:943 (1,1,1) - this is weird to play. too sudden. maybe just use a repeating slider. the rhythm is nowhere else in the song and the sudden weird 1/3 DO fit but they are too hard to read, imo Yeah I'm trying to think of a solution that isn't so overused... Perhaps overthinking. This and what follows is definitely going to change but I have a hard time thinking of what to replace them with that'll make it cooler
  12. nice diff. take my star

Thank you so much for modding, Hard ^^





UPDATED
Knotts
Mod as requested
lol u didnt request anything
Topic Starter
Voxnola

Knotts wrote:

Mod as requested
delete all objects... then it'll be perfect
Thank you for the mod. I will consider deleting all objects
Exote
Hiiii from the Q~ gomen for the late mode :(

[Aura]
  1. I saw this in the previous mods, again why don't you use some colours like the ones in the BG? If you want to change 'em write me ingame.
  2. Ar 8.9 wut why not 9 I mean is there any difference lel
  3. 01:35:635 (1) - NC is not necessary here, plus it will be more consistent with this here 02:47:097 (4,5).
  4. 02:23:309 (6,7) - Why don't you hide those circles entirely under the previous slider?
  5. 03:38:689 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - yes those triangles I approve of this so much.
  6. 03:49:580 (2) - This slider looks meeh.
  7. 04:29:707 (3,4) - The spacing biiig I mean it's kind of awkward here.
  8. 04:36:969 (1,2,3,4,5) - Man I love those.
  9. 04:59:707 (2,3) - wut
  10. 05:09:643 (1) - mby.. a NC here?

Soz for the brief mod :( couldn't really find anything else, ugh the map is sooo smooth and clean and get this thing ranked lol.. good luck tho!
Topic Starter
Voxnola
Exote mod

Exote wrote:

Hiiii from the Q~ gomen for the late mode :(

[Aura]
  1. I saw this in the previous mods, again why don't you use some colours like the ones in the BG? If you want to change 'em write me ingame. No I refuse... Though they mentioned it before I put on the custom colors lol.
  2. Ar 8.9 wut why not 9 I mean is there any difference lel lololol it's whatever. idk why I have it like this
  3. 01:35:635 (1) - NC is not necessary here, plus it will be more consistent with this here 02:47:097 (4,5). sh*t...
  4. 02:23:309 (6,7) - Why don't you hide those circles entirely under the previous slider? ok looks cleaner
  5. 03:38:689 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - yes those triangles I approve of this so much. :>
  6. 03:49:580 (2) - This slider looks meeh. :< I really think it looks ok
  7. 04:29:707 (3,4) - The spacing biiig I mean it's kind of awkward here. Ehhh I think people can land it. Though I will consider lowering spacing
  8. 04:36:969 (1,2,3,4,5) - Man I love those. blame Rue
  9. 04:59:707 (2,3) - wut :DD
  10. 05:09:643 (1) - mby.. a NC here? Nah that'd look too colorful

Soz for the brief mod :( couldn't really find anything else, ugh the map is sooo smooth and clean and get this thing ranked lol.. good luck tho! This mod actually helped me identify nc inconsistencies. There were some near the places you mentioned lol

Thank you so much for modding, Exote. ^^


UPDATED
sheela


Hey Naitoshi, sorry for the very delay mod.

General

  1. soft-hitclap.wav has a delay for 10ms. Please use this file: http://puu.sh/hIFPN/4178156ab3.wav

Aura

You may need to check the timing with a person who can help with the timing, like Shiro. 00:10:034 (1,2) start like 1/16 too early than the beats in the music.
  1. 00:33:154 (3,4) - In my opinion, the flow / movement would be better if they're on the left side of the area. I have a feeling that after the circles I go to the left.
  2. 00:45:384 (8,9) - After 00:44:619 (6,7) the transition doesn't really work to me. The flow feels bad when you go to 00:45:957 (10,11) . Instead of returning to the place where 00:45:193 (7) was, try moving it more higher, like x:56 y:271.
  3. 01:06:594 (6) - Move this lower to avoid touching the HP bar.
  4. 01:11:178 - I think this tick could have an object to fit in with the rhythm. The skip is awkward to me and doesn't fit with the music. During this measure (01:10:032 to 01:12:707 - ) the beats just continue without pauses compared to the previous and the following sections. This also applies to 02:22:640 .
  5. 02:35:632 - Two inherited points are on the same time. Please remove one.
  6. 03:03:817 (2) - Move this more to up like x:320 y:180. The current symmetry on 03:03:531 (1,2) looks ugly to me.
  7. 03:30:187 (2) - The finish doesn't fit very well with the hitsound pattern and I don't think there's a crash on that tick in the music.
  8. 03:36:969 (3,4) - Maybe a higher jump would emphasize the strong beat and it's more fun?
  9. 03:37:734 (5,6) - Reduce the jump a little? It doesn't follow any strong beats in the music; 03:37:734 and 03:38:116 are practically the same.
  10. 03:51:109 (3,4,5) - Maybe follow the vocals like 03:42:892 and later to keep the consistency in the rhythm.
  11. 04:58:943 (1,1,1) - This rhythm sounds weird like it's missing something (04:59:006 - ) and players might not know what is the rhythm used. I thought of this rhythm:
This should be it from me. Maybe gather a few mods, and I'll do a recheck.
Topic Starter
Voxnola

sheela901 wrote:

General

  1. soft-hitclap.wav has a delay for 10ms. Please use this file: http://puu.sh/hIFPN/4178156ab3.wav
I honestly have no idea how this happened. But this is fixed. I'll take care of the rest tomorrow.
Topic Starter
Voxnola
sheela mod

sheela901 wrote:



Hey Naitoshi, sorry for the very delay mod.

General

  1. soft-hitclap.wav has a delay for 10ms. Please use this file: http://puu.sh/hIFPN/4178156ab3.wav fixed


Aura

You may need to check the timing with a person who can help with the timing, like Shiro. 00:10:034 (1,2) start like 1/16 too early than the beats in the music. I think it's some bullsh*t thing that happens when you frequently change time signatures in the song. I don't know why it does that but I really want it to be fixed :/ that or the song is drunk.... actually I think it's both. It doesn't need some stupidly complicated timing or w/e because the song's piano is drunk. Though I'd probably need to get rid of time signatures .... as they fluctuate the initial offset by 2-3 ms

EDIT: I figured out that the timing to the percussion was solid, but the piano is drunk everywhere so I'm not sure it's even possible to time to it.



  1. 00:33:154 (3,4) - In my opinion, the flow / movement would be better if they're on the left side of the area. I have a feeling that after the circles I go to the left. I like the idea, but if I were to follow my own consistencies strictly I'd have to rotate the whole map after that...

    EDIT: ok
  2. 00:45:384 (8,9) - After 00:44:619 (6,7) the transition doesn't really work to me. The flow feels bad when you go to 00:45:957 (10,11) . Instead of returning to the place where 00:45:193 (7) was, try moving it more higher, like x:56 y:271. No, this flow is cool.
  3. 01:06:594 (6) - Move this lower to avoid touching the HP bar. yuuuuuuuuuuuuup ok
  4. 01:11:178 - I think this tick could have an object to fit in with the rhythm. The skip is awkward to me and doesn't fit with the music. During this measure (01:10:032 to 01:12:707 - ) the beats just continue without pauses compared to the previous and the following sections. This also applies to 02:22:640 . I don't hear any beats that actually start at that tick besides maybe the bass and I've been ignoring that most of the map. Awkwardness aside I think I can just ignore that tick.
  5. 02:35:632 - Two inherited points are on the same time. Please remove one. mmmmmmmmmmmmm crap...
  6. 03:03:817 (2) - Move this more to up like x:320 y:180. The current symmetry on 03:03:531 (1,2) looks ugly to me. It's symmetric to the origin of the sliderend. It just doesn't look natural because most people expect a blanket to the sliderend. I suppose I could just change the sliders in general though
  7. 03:30:187 (2) - The finish doesn't fit very well with the hitsound pattern and I don't think there's a crash on that tick in the music. Yeah. Always thought it sounded cheesy
  8. 03:36:969 (3,4) - Maybe a higher jump would emphasize the strong beat and it's more fun? Yeah I tried. Everything in this section is so restrictive though
  9. 03:37:734 (5,6) - Reduce the jump a little? It doesn't follow any strong beats in the music; 03:37:734 and 03:38:116 are practically the same. This would be so hard to do while increasing the other jump
  10. 03:51:109 (3,4,5) - Maybe follow the vocals like 03:42:892 and later to keep the consistency in the rhythm. There's no vocals there and it was just make that section duller with space or just a long slider. As for later... I feel it'd be weird to map the same thing when there's also a different rhythm. The whole map is like: "Follow the percussion... unless there's only vocal." I guess that's just my way of mapping rhythms
  11. 04:58:943 (1,1,1) - This rhythm sounds weird like it's missing something (04:59:006 - ) and players might not know what is the rhythm used. I thought of this rhythm: I don't think it sounds weird. There's no 1/6 rhythms in the song
This should be it from me. Maybe gather a few mods, and I'll do a recheck.

Thank you so much for modding for me! ^^ I greatly appreciate it


(I'll fix some other things along the way.............)

woops double post


UPDATEDx2 (sheela's mod replies were edited)
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