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Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Rem

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Topic Starter
P A N
This beatmap was submitted using in-game submission on 2015年4月24日 at 7:20:47

Artist: Wakeshima Kanon
Title: World's End, Girl's Rondo(Asterisk DnB Remix)
Source: selector spread WIXOSS
Tags: Opening Full Size P_A_N F/C Works 3 Drum and bass dnb
BPM: 175
Filesize: 9725kb
Play Time: 05:41
Difficulties Available:
  1. World's End (5.27 stars, 1102 notes)
Download: Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
bg by Ringating

my first wubwub map ever so... some part might be weird :(
Meyrink
me too idk /o/

Metadata
  1. Artist Unicode : 分島花音
  2. Artist Romanised: Wakeshima Kanon
  3. Title: world's end, girl's rondo (Asterisk DnB Remix)
  4. Source: Selector Spread WIXOSS
  5. Tags: Opening Full Size Wubwub P_A_N Melonpan
pkk
DJPAN
Topic Starter
P A N

pkk wrote:

DJPAN
w- wait what XD
Kyouren
Tokyo Ghoul BG, hah?
/me runs
pkhg
i was expecting a cute ruko/tama bg ;w;
Topic Starter
P A N

pkhg wrote:

i was expecting a cute ruko/tama bg ;w;
oh my :'(
10nya
placeholder idk i found nothing though that wubwub part was hard
Lavender
M4M here, all suggestions as I consider that this map is great.

[General]
  1. Your soft-hitclap.wav is too short, and it is delayed for over 5ms. Fixed for you:http://puu.sh/h90nK/22ec20e8a6.wav

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long.
    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.
[World End]
  1. 00:21:027 (1,1,1) - I know why are you using them, however consider the wub-wub sound here is too soft, you may decrease the distance between sliders.
  2. 00:21:542 (1) - Split it into a extended slider and a note in order to provide a good feedback of hit.
  3. 01:07:827 (4) - miss a lot of vocal here, not recommended
  4. 01:24:113 (1) - You may change the slider pattern because vocal here is tremulous, I consider multi-red-grid slider fits here.
  5. 01:35:256 (1) - gonna more crazy here? 2* 1/8 sliders? hahaha I'm joking 04:37:656 (1) - same
  6. 01:43:827 (3) - I consider 2* 1/4 sliders follow better here.
  7. 01:47:599 (1,1,2,1,2,1) - Cool here.
  8. 02:38:856 (1) - Maybe not need NC here.
  9. 03:22:056 (2,3,1) - Vocal is higher, but your distance is shorter.
  10. 04:40:056 (1) - This slider is easily to mislead player because of its similiar placement with 04:39:542 (1,2,3) - , suggest to change a place or pattern here.
Awesome song and map, take my star!
Ayachi-
nice song <3
Topic Starter
P A N

[Teichan] wrote:

M4M here, all suggestions as I consider that this map is great.

[General]
  1. Your soft-hitclap.wav is too short, and it is delayed for over 5ms. Fixed for you:http://puu.sh/h90nK/22ec20e8a6.wav

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long.
    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.
[World End]
  1. 00:21:027 (1,1,1) - I know why are you using them, however consider the wub-wub sound here is too soft, you may decrease the distance between sliders. I will think about this but for me, I'm still think that wubwub is strong enough to make like this. this is interesting
  2. 00:21:542 (1) - Split it into a extended slider and a note in order to provide a good feedback of hit. mhmm I tried what you say but I think it's a bit rush for calm part, will look for more opinion.
  3. 01:07:827 (4) - miss a lot of vocal here, not recommended this is calm part so sometimes I use tail or reverse to emphasis vocal.
  4. 01:24:113 (1) - You may change the slider pattern because vocal here is tremulous, I consider multi-red-grid slider fits here. I think curve is fit here, will look for more opinion for this.
  5. 01:35:256 (1) - gonna more crazy here? 2* 1/8 sliders? hahaha I'm joking 04:37:656 (1) - same lol, you know I'm also thinking about that but it's too hard and I think 2 1/4 slider is fit. 2 1/8 will ruin the pattern imo.
  6. 01:43:827 (3) - I consider 2* 1/4 sliders follow better here. alright, I tried this.
  7. 01:47:599 (1,1,2,1,2,1) - Cool here.
  8. 02:38:856 (1) - Maybe not need NC here. ok removed.
  9. 03:22:056 (2,3,1) - Vocal is higher, but your distance is shorter. I prefer consistent there and make slider speed up to emphasis vocal.
  10. 04:40:056 (1) - This slider is easily to mislead player because of its similiar placement with 04:39:542 (1,2,3) - , suggest to change a place or pattern here. tried.
Awesome song and map, take my star!
thanks so much :3
lit120

pkk wrote:

DJPAN
not that sure about my mod though, but i hope that this one helps (m4m)
  1. 02:38:342 (11) - up a bit
  2. 03:57:542 (1) - that slider at below one needs higher a bit
  3. 04:55:142 (1) - up a bit
why do you need fast and slow slider speed? becuz of P A N's wubwub part hue

GL for making this ranked (?) =w=)b
Frim4503
shoot

btw who is wubwub ?
pandorawindy
Hi there.
[World End]
  1. I commend you use 2 slider tick rate in this map. It s fitter this song in my opinion. But that ll be increase the odds of slider miss. so up to you.
  2. 00:01:999 (3,4) - If i were you , i ll ctrl + G here to fit scale.
  3. 00:04:742 (3,4) - ^
  4. 02:18:627 - 02:28:742 I just think there has too many drum sounds on sliders end in this part, feel a little strange when i play that.I think there has more better way to note here, up to u.
  5. 05:23:942 (1,2,3,4) - this part is fine for me since circles fit scale well here.
  6. 05:32:170 (1,2,3,4) - I dont know if you r a mapper with attention to detail , plz reference 2nd commend.
  7. above views r only for your reference, anyway, good job , wonderful mapset .
  8. star for you :)
Saut
song is shit use another

>kds pls
Mikii
M4M request :D

[World End]

  1. Woah this cs 4.6 edge
  2. The difficulty should be a lot more spread, tbh the only difficult parts were the chorus dnb areas which made this into a 5.27 star map and that shouldn't be the case when everything else is much much easier. Just too huge of a difficulty spike.
  3. With DnB maps, you have a lot of potential to use some interesting slider but a lot of them are just curves. As a suggestion, you could change a few listed here: 01:14:342 (1) 01:24:113 (1) 01:39:370 (1)
  4. at 03:57:542(1) At this point you had a lot of interesting sliders with the curved sliders. why not use them a bit more?
  5. 00:23:599 (1) - 00:42:799 (1) You had that pre verse pump me up and leave with some kicksliders and I'm left to click white tick circles? :D Tbh there is a lot of potential to map the vocals here but I don't think just clicking white tick circles are fine. Either map the vocal or leave it as break time imo
  6. 00:56:342 (1) ticks that should be filled IMO
  7. 00:58:399 (1) ^ stack with 2 slider maybe?
  8. 01:00:627 (1) Slowly increase distance between each note?
  9. 01:20:342 (3) Flow might be a bit too basic here. Change it into something interesting with those 6 sliders. Make a pattern.
  10. 01:30:799 (1) Adding NC's to the stream might make it look better.
  11. 01:36:799 (1) SV change might be too large and becomes a huge difficulty spike. quick SV changes are great but it might be too large. You could lower the gap between? You can also just increase the base SV during the chorus.
  12. 01:42:113 (1) ^
  13. 01:43:485 (1) Something like this sv change is fine. Just an example
  14. 01:37:999 (2) I don't think using distance gap circles is right here is the right idea. Just map it with mainly sliders and use circles sparingly unless used as streams. Most things said about this kiai time can be applied to the third kiai time too
  15. End kiai here?
  16. 01:57:199 (3,4) Weird slider placements. I dont think this placements looks the best
    just make it flow and make it look good
  17. 02:45:970 (5)
    You have a lot of curved sliders like this. I should have mentioned something at the beginning. Either way its just a suggestion. I'm just not a fan of these really curved sliders
  18. 03:08:685 (3) ^
  19. 03:25:999 (1) - 03:29:942 (10) Again increasing circle gaps helps spread difficulty.
  20. 04:27:713 (1,2) Weird Flow
  21. 04:33:199 (1) NC's
I think thats all I can say. This map needs a lot of work on the verses in terms of placements and aesthetics but the kiai times are great and show emphasis during the DnB parts. I hope I helped!
CrystilonZ
พี่ปังแมพสวยตลอดอะ โชคดีคับๆ :)
เก็บกดมาจากไหนแมพโหดมัก
-Lemons
Hiyo, doing this from your m4m queue
World End
[General]
There was a lot of super low combos that I don't really agree with but those are basically up to you to decide so I won't comment on them, I just think all the NC spam messes with the HP drain, if you want me to write about it just let me know and I can write up a post for no KD on NC's

The difficulty spread is a bit off, certain parts I think about mapping the vocals instead of having huge gaps in the notes like the ones after 03:32:856 (1) - , I would just think about mapping vocals to keep it interesting

You do a lot of really cool stuff with your sliders, just wanted to comment on that :D
[Modding Stuff]
00:20:856 (1,1,1,1) - I would make this all one combo, but the different SV's make sense why they're all different combo.
00:54:799 (9,10,11,12) - I would probably stack these on top of the slider
01:31:485 (9) - NC here (this one is pretty important)
02:39:370 (1) - I'm not a fan of having this slider stack on 02:38:856 (4) - just because if someone was to overstream it would cause a combo drop, and that just makes the map more difficult in a frustrating way

[Ending Comments]
I wish I could have given more stuff but I really didn't see very many issues with the map, it's already well polished and there was only a few issues with the actual mapping that I had noticed, so sorry for the super short mod!
Cloudless
Hey!
From #ModReqs

General
Why isnt the song not properly capitalized?
[]

World End
00:21:027 (1,1,1,1) - Hmm, maybe shorten the length of these, having the slider's end hit on a 1/8 tick
00:33:199 (3) - Whistle + Finish
00:33:199 (3,1,1,1,2,3,1,1,1) - I feel like something should make these stand out more compared to the previous hitcirlcles, because of the bass coming in; Add a Hitsound or a slight change in volume.
01:21:027 (5,1,2,3,4,1) - Later in the song, the same rhythm is expressed differently.
02:40:570 (5) - NC
02:46:570 (6) - NC
02:51:542 (4) - Something should express that vocal, on that white tick
03:22:399 (1) - I dont think that slider should have a NC, because of the vocals, the previous hitcircles built up to that slider, i guess lol
03:23:085 (1,1) - These two should overlap with each other
03:32:856 - Some notes here needs some accents
05:29:427 (1,2) - You might as well make these hit circles as well, or just have an alternating pattern from hitcircles to sliders to hitcircles


I really like your map!
Fun to play! :D
Mortem
hi. m4m.

General:
What about: AR: 9; CS: 4/4,5; OD: 7?
Your stack latency is set 0,2, which is below the minimum recommended leniency. Consider raising it up to at least 0,3.

World End:
00:14:685 (2) - Move to x:86; y:183
00:17:427 (2) - Move to x:156; y:363
00:20:170 (2,1) - Move to x:292; y:110
00:48:285 (1) - What about adding a red square in the middle like you did here: 00:47:599 (3) - .
00:54:799 (9) - NC?
01:26:856 (1) - Improve design of the slider.
01:44:856 (1) - ^ like this?
01:49:827 (4,4,5,6) - What about stacking these?
02:28:399 (1) - Move the last slider square on x:222; y:250
02:51:370 (3) - Move to x:148; y:276
02:57:713 (2,1) - Not stacked properly.
04:25:313 (1,2) - Fix blanket.
04:52:399 (1,4,5,6) - Same as 01:49:827 (4,4,5,6) -

Hope that helps.
Good Luck!
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