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Knife Party - Boss Mode

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Topic Starter
Exa
This map has been deleted on the request of its creator. It is no longer available.
Mikii
General issues fixed as M4M
21:15 *Mikii is listening to [http://osu.ppy.sh/b/681467 Knife Party - Boss Mode]
21:15 Mikii: ill play the map
21:16 Exahilosys: kk
21:16 Mikii: you want to spectatE?
21:17 Exahilosys: sure
21:21 Exahilosys: Well done!
21:21 Mikii: you have some unrankable issues :p
21:21 Mikii: can you play this map?
21:21 Exahilosys: yup
21:21 Exahilosys: "unrankable issues" ?
21:21 Mikii: sec
21:22 Mikii: the bpm doesnt change to 88
21:22 Exahilosys: mustn't ?
21:23 Mikii: see it changes to 88bpm here
21:23 Mikii: 00:30:014 (1)-
21:23 Mikii: but the 88bpm is never needed, its always 176bpm
21:23 Exahilosys: Is changing bpm against the ranking rules?
21:24 Mikii: no but its unecessary for this map and probably won't be ranked because of it
21:24 Mikii: and it just causes trouble
21:24 Exahilosys: hm, how should I do it then?
21:24 Mikii: let me test this
21:25 Exahilosys: I really want these small sliders to be there like this
21:25 Mikii: too much of an sv change
21:26 Mikii: see you can always use the green points and set it to 0.5x sv
21:26 Exahilosys: I have already set them to 0.5 with the green points I think
21:26 Mikii: and the base sv might be too high
21:26 Mikii: so that would mean you cant have these slow sliders
21:26 Exahilosys: "sv" ?
21:27 Mikii: slider velocity
21:27 Exahilosys: that is what I want to avoid
21:27 Exahilosys: ..
21:27 Exahilosys: but it seems like it can't be helped
21:27 Mikii: you can also increase sv using the green points
21:27 Mikii: to at least 2x
21:28 Exahilosys: hm, yeah
21:28 Mikii: so 2.10 is unecessarily large
21:28 Mikii: 1.6-1.8 would be ideal
21:28 Mikii: next
21:29 Mikii: hold ctrl+shift+a to bring up aimod
21:29 Mikii: also are we doing this for kudosu?
21:29 Exahilosys: I guess yeah >.<
21:29 Mikii: you might want to use /savelog
21:30 Exahilosys: I did it, our previous conversation is on your maps page
21:30 Mikii: ahh thats great
21:31 Mikii: alright next
21:31 Exahilosys: let me snap them first >.<
21:31 Mikii: ctrl+shift+a aimod
21:31 Mikii: dont bother theres TOO MANY
21:32 Exahilosys: kk
21:32 Exahilosys: I will do them later
21:32 Mikii: basically
21:32 Mikii: aimod will help you clean up general mistakes
21:32 Exahilosys: I just learned that exists >.<
21:32 Exahilosys: thank you for letting me know of this
21:32 Mikii: np
21:32 Mikii: 00:41:335 (1)- around here you need new combos
21:33 Mikii: talking about timing points
21:33 Exahilosys: boop, yeah did not see them
21:34 Mikii: yeah the first timing point is fine, theres no neeed to change it at all
21:35 Exahilosys: I saw that
21:35 Mikii: im just checking the whole map too see any bpm or beat changes
21:36 Mikii: if you clean up these general mistakes for now, pm me again and i can check again
21:36 Exahilosys: kk
21:36 Mikii: try not to go for ranked for now :3, and just ask Beatmap nominators for help
21:37 Exahilosys: will do
21:37 Mikii: it'll save you a lot of time instead of trying to map a full rankset, make like one 1:30 map and show it to a bn
21:37 Mikii: the lower difficulties look fine
21:37 Mikii: I don't think those need SV changes though
21:38 Exahilosys: ok
21:38 Mikii: also try to work on not overlapping too much
21:39 Mikii: i can read this map fine but for lower ranked players its gonna be hard
21:39 Mikii: i think that covers general mistakes :p
21:40 Exahilosys: good to know that, thanks
21:40 Mikii: the timing is fine and you know how to make a catchy beatmap :)
21:40 Mikii: learning patterns will be good, and look at some of your favourite dubstep maps for ideas
Mikii
Did another thing for free mod
17:28 Exahilosys: Hey dude, remember me? We did M4M yesterday..
17:33 Mikii: heya
17:33 Mikii: hows the map going?
17:34 Exahilosys: I fixed all the snapping stuff but I can not get rid of some errors that I get from the AiMod. Do you mind taking a look?
17:34 Mikii: sure :)
17:36 Mikii: im just going to play this again
17:36 Exahilosys: alright
17:36 Mikii: last time there were some unsnapped objects which made it unrankable
17:36 Exahilosys: I fixed those
17:37 Mikii: i would change the approach rate to ar9
17:37 Mikii: from 9.5
17:37 Mikii: its only an insane map, not an extra
17:38 Exahilosys: Done
17:38 Exahilosys: by the way, what is a preview point?
17:39 Mikii: click the timing tab, option right at the bottom
17:39 Mikii: where the song starts from when you select it from song select
17:40 Mikii: 01:05:465 (1)- these notes start on a blue tick when they should be all on white ticks
17:40 Mikii: select it all and shift it one tick to the right
17:41 Exahilosys: Can't I leave it like this?
17:41 Exahilosys: because they end at a blue aswell
17:41 Mikii: sounds out of rhythm
17:41 Mikii: if you play the song
17:41 Exahilosys: done
17:42 Exahilosys: I still can't find the option for the preview point though
17:42 Mikii: 01:16:456 (2)- slider should start here
17:42 Mikii: go on the timing tab at the top, not the 4 options
17:42 Mikii: where it has design timing web help
17:43 Exahilosys: ok, got it
17:43 Exahilosys: and what is a preview pont?
17:43 Mikii: where the song starts from
17:43 Mikii: when you select the song on the song select menu
17:43 Exahilosys: oh
17:44 Mikii: just try it out
17:44 Exahilosys: did it
17:46 Mikii: alright ill continue
17:46 Mikii: you did the slider snap?
17:46 Mikii: at 01:16:459 (2)-
17:46 Exahilosys: yup
17:46 Mikii: make sure most of your beats are not on the blue tick
17:47 Exahilosys: do I have to redo unihirated timing points to match with hard and normal?
17:47 Mikii: you can just copy and paste it from the txt files in your song folder
17:47 Mikii: okay i should explain
17:47 Mikii: do you know where your song folder is for your song
17:48 Exahilosys: yeah
17:48 Mikii: open your difficulty with notepad
17:48 Exahilosys: k
17:48 Exahilosys: the insane one?
17:48 Mikii: yeah
17:48 Mikii: see where it says [TimingPoints]
17:49 Mikii: copy and paste all that into your other difficulties except for your guest difficulty
17:49 Mikii: and make sure you have a backup as to not mess it up
17:49 Mikii: this will copy and paste all your timing points onto your other map
17:50 Mikii: done?
17:51 Exahilosys: Done
17:51 Exahilosys: XD
17:51 Mikii: make sure all your notes are 1/4 beats away from eachother
17:51 Mikii: 01:36:573 (4)- like here
17:51 Mikii: 01:39:300 (6)-
17:52 Exahilosys: Is it THAT nessecary?
17:52 Exahilosys: I really like them like that
17:52 Mikii: its unrankable i think
17:53 Exahilosys: boop, really?
17:53 Mikii: yeah, if they're not snapped onto a tick, i think thats classified as unrankable
17:53 Exahilosys: it is a tick
17:53 Mikii: and nowhere in the music says you should do something like this
17:53 Exahilosys: its a 1/16
17:53 Mikii: there is definitely no need
17:53 Mikii: to snap anything onto 1/16 :p
17:54 Mikii: i mean its snapped
17:54 Mikii: but its not to the music
17:54 Mikii: 01:23:533 (7)- should be on a white tick to the right
17:55 Mikii: yeah like i said most things should be snapped onto red and white ticks
17:55 Mikii: and then onto blue if the music dictates that there should be a note there
17:55 Mikii: 01:39:896 (7)- shift one tick to the right
17:55 Exahilosys: hm, the ranking criteria indicate that there can not be 2 notes on the same tick, so I will be keeping the sliders
17:56 Exahilosys: done
17:56 Mikii: well alright then
17:56 Exahilosys: Also the AiMod says there is a problem with kiai time...
17:56 Mikii: thats the one thing you can ignore
17:56 Mikii: just a bug
17:57 Exahilosys: is it the same on your side?
17:57 Mikii: wait its not a bug
17:57 Exahilosys: ?
17:58 Mikii: i think it means that the kiai times between should be more than 15 seconds
17:58 Mikii: i thought it was a bug but its not
17:59 Exahilosys: then what am I supposed to do?
17:59 Mikii: you dont need to do anything
18:00 Mikii: its not a problem
18:00 Exahilosys: oh, ok
18:00 Mikii: 00:32:923 (1)- oh you still set it to 176bpm
18:00 Mikii: i think it should be okay unless a mapping moderator says to keep it 88bpm
18:01 Exahilosys: imma change it
18:01 Mikii: the other bonfire song you shown me was 88 bpm
18:01 Mikii: 87*
18:01 Exahilosys: I know
18:02 Exahilosys: yeah
18:02 Mikii: it would make sense to keep this as 88 bpm
18:02 Mikii: you'll have to do work changing the sliders xD
18:02 Exahilosys: the oficial bpm for this song is 176
18:02 Mikii: oh is it?
18:02 Exahilosys: right from the creators moth
18:02 Exahilosys: mouth*
18:02 Mikii: ohhh
18:02 Exahilosys: but 88 works good aswell (half of 176)
18:02 Mikii: then just keep it 176 bpm, since you have evidence from the creator that it is 176bpm
18:04 Exahilosys: well I have already changed everything >.<
18:04 Exahilosys: its cool though
18:04 Mikii: D:
18:04 Mikii: there are also some rhythmical issues
18:05 Mikii: 02:45:265 (7)- starting your sliders on red ticks here would be worse than using white ticks
18:05 Mikii: on this song
18:06 Mikii: ill start talking about things you can improve to make the map play better than than technical issues
18:06 Mikii: its best if you try to take some patterns from bonfire and use them for your map
18:07 Mikii: the flow here is very basic and doesn't feel like it would bring a challenge
18:07 Exahilosys: I already have
18:07 Exahilosys: just one though
18:07 Mikii: out of the whole 3 minute map :p
18:07 Mikii: i know its hard
18:07 Exahilosys: XD
18:07 Exahilosys: I really do not want to use patterns from another bm creator
18:08 Mikii: there are only so patterns you can make that are satisfying and appealing to the player
18:08 Mikii: i have a better understanding just because i play alot of these maps
18:08 Mikii: 5-6 star maps
18:09 Mikii: + few months of mapping experience
18:09 Exahilosys: hm, I will see what I can do.
18:09 Exahilosys: As for the kiai time problem
18:09 Exahilosys: what should I do?
18:09 Mikii: the best way i can tell you to map with consistency
18:09 Mikii: just forget about the kiai time
18:09 Mikii: i have that issue on my maps
18:09 Mikii: and everyone else
18:09 Exahilosys: oh, ok
18:10 Mikii: is too not overlap your circles too much
18:10 Mikii: okay ill give you an example
18:10 Mikii: 00:34:868 (1)-
18:10 Mikii: blanket this slider onto the 4 hitcircle
18:10 Mikii: http://puu.sh/hoc88/b68a3a37cf.jpg
18:10 Mikii: bam 100% better
18:11 Exahilosys: done
18:11 Mikii: dubstep maps can encorporate a lot more than just curve sliders
18:11 Exahilosys: I have pointy ones too >.<
18:12 Mikii: :p
18:12 Mikii: not just pointy ones too
18:12 Mikii: you can also use more straight sliders
18:13 Exahilosys: Well I really do not wan to go with anything too fancy here
18:13 Exahilosys: 00:51:232 :3
18:13 Mikii: im just giving suggestions :p it would help the map feel better
18:13 Exahilosys: 00:51:232 -
18:14 Mikii: if you study other maps and look at how they encorporate their sliders to blanket and fit in with each note
18:14 Mikii: 00:29:077 (8)- like here its quite messy
18:14 Mikii: http://puu.sh/hoclO/5438fbe3ea.jpg another simple blanket
18:15 Mikii: and you have to be able to do this CONSISTENTLY in order to make a good beatmap
18:15 Mikii: every note and every placement has to be modded and looked at before it can be ranked
18:16 Exahilosys: hm, alright
18:16 Exahilosys: btw, what is "bubbled"?
18:17 Mikii: when the beatmap moderators consider you map rank worthy
18:17 Mikii: your*
18:17 Exahilosys: and what does this stage do?
18:17 Mikii: stage?
18:17 Mikii: im guessing you mean the modding process?
18:18 Mikii: where people check out and fix any major issues
18:18 Mikii: then they will check whether your map is fun to play
18:18 Exahilosys: , I know that >.<
18:18 Exahilosys: I mean... How does bubbled help my map become ranked?
18:18 Exahilosys: like... when my map gets bubbled... do I have to do something?
18:19 Mikii: it becomes bubbled, twice, and then the higher ups called the QAT quality assistance team looks at the bubbled maps
18:19 Mikii: and qualify the map, once past the qualification process, your map is ranked forever
18:19 Mikii: there are these processes or else any map can pass through
18:20 Exahilosys: Got it
18:20 Exahilosys: thanks for the help! :3
18:20 Mikii: i think this is good place to end it :)
18:20 Mikii: hope i helped
Milan-
general stuffs/advices i dunno, gl >w<

SPOILER
2015-04-23 15:21 Milan-: hi
2015-04-23 15:21 Milan-: ACTION is listening to [http://osu.ppy.sh/b/681467 Knife Party - Boss Mode]
2015-04-23 15:21 Exahilosys: hey
2015-04-23 15:21 Exahilosys: :3
2015-04-23 15:21 Milan-: how does ur timming looks like now?
2015-04-23 15:22 Milan-: i mean how is ur timming now?><
2015-04-23 15:24 Exahilosys: Btw, the hard dif. is a guest one, so I won't change it
2015-04-23 15:24 Milan-: asdf osu crashed
2015-04-23 15:24 Milan-: how is ur timming>< plain 88 bpm?
2015-04-23 15:24 Milan-: or 176?
2015-04-23 15:24 Exahilosys: XD
2015-04-23 15:24 Exahilosys: now yeah 88 on insane
2015-04-23 15:25 Milan-: i was going to post the timming i got but then you updated xD
2015-04-23 15:25 Milan-: http://puu.sh/hoeSB/b80c56e820.png
2015-04-23 15:25 Milan-: this is better imo
2015-04-23 15:25 Exahilosys: XD I just fixed it
2015-04-23 15:26 Milan-: on normal use ds all time on btw
2015-04-23 15:27 Exahilosys: I think its ok, I need to change the spacing at some points so..
2015-04-23 15:28 Milan-: hehe
2015-04-23 15:29 Milan-: tell me when done if you want, i can give u like general advice(? maybe
2015-04-23 15:29 Milan-: ><
2015-04-23 15:29 Exahilosys: um.. ok, just one question.
2015-04-23 15:29 Exahilosys: Have we talked before?
2015-04-23 15:30 Milan-: no(?
2015-04-23 15:30 Exahilosys: OH >.<
2015-04-23 15:30 Exahilosys: so you saw the modding request?
2015-04-23 15:30 Milan-: i just saw your map on modreq, and im boredright now
2015-04-23 15:30 Exahilosys: , oh cool.
2015-04-23 15:30 Exahilosys: then feel free to throw me in with everything you want :D
2015-04-23 15:31 Milan-: xD
2015-04-23 15:31 Milan-: i haven even played it
2015-04-23 15:32 Exahilosys: then you should try it
2015-04-23 15:32 Milan-: im doing it
2015-04-23 15:37 Milan-: uhm
2015-04-23 15:38 Milan-: flow is annoying to play><
2015-04-23 15:38 Exahilosys: ugh, suggestions?
2015-04-23 15:38 Milan-: but first 00:10:838 (1) - this starts from nothing
2015-04-23 15:39 Milan-: should start from 00:11:009 -
2015-04-23 15:39 Milan-: as a short slider
2015-04-23 15:39 Milan-: do you know what 1/4 is?
2015-04-23 15:39 Exahilosys: I know that, I have been told before but I am not sure if I should really change it >.<
2015-04-23 15:40 Milan-: u should, it's just a weird rhythm right now
2015-04-23 15:40 Exahilosys: hm, let me see
2015-04-23 15:40 Milan-: 00:13:225 (11,12) - this is example of bad flow
2015-04-23 15:40 Milan-: you make the cursor move on a straight line, but the slider is moving up left
2015-04-23 15:41 Milan-: press ctrl+1
2015-04-23 15:41 Exahilosys: "up right?"
2015-04-23 15:41 Milan-: oh ya
2015-04-23 15:41 Milan-: up right
2015-04-23 15:41 Milan-: xD
2015-04-23 15:41 Exahilosys: XD
2015-04-23 15:41 Exahilosys: so should I change the slider?
2015-04-23 15:42 Exahilosys: having the belly on the oposite direction?
2015-04-23 15:42 Milan-: this is something i'd do myself http://puu.sh/hogPk/48bda8a2b4.jpg
2015-04-23 15:43 Milan-: cuz how the music
2015-04-23 15:43 Milan-: is
2015-04-23 15:43 Milan-: like "du dun dundu"
2015-04-23 15:44 Milan-: but just changing the direction of the slider to a more natural way is fine too
2015-04-23 15:44 Exahilosys: I did the same shape with the slider
2015-04-23 15:44 Exahilosys: but kept the starting point where it was
2015-04-23 15:44 Milan-: k, 00:11:861 (5,8) - this is a example of bad overlap
2015-04-23 15:45 Milan-: 8 is cover by 5 on a ugly way
2015-04-23 15:45 Exahilosys: fixed
2015-04-23 15:45 Milan-: 00:14:588 (4,5) - this is also annoying to play
2015-04-23 15:45 Exahilosys: 5 is not visible when 8 appears
2015-04-23 15:45 Milan-: yes
2015-04-23 15:46 Milan-: but
2015-04-23 15:46 Milan-: still it's ugly
2015-04-23 15:46 Milan-: isnt it?
2015-04-23 15:46 Milan-: if you move 8 like x269y263 looks cooler right?
2015-04-23 15:47 Exahilosys: overlaping with the start of 5?
2015-04-23 15:48 Milan-: yes
2015-04-23 15:48 Milan-: overlap with sliders body is
2015-04-23 15:48 Milan-: hated
2015-04-23 15:49 Exahilosys: but then how am I supposed to do the 891011 combo?
2015-04-23 15:49 Exahilosys: and 12
2015-04-23 15:49 Milan-: you can find a better way :3, im just pointing out general stuffs, you can fix later dunno
2015-04-23 15:50 Exahilosys: nevermind, I got it :D
2015-04-23 15:50 Milan-: k, about 00:14:247 (2,3,4,5) - it's a bad flow cuz straight the combo is
2015-04-23 15:51 Exahilosys: I took care of that too
2015-04-23 15:52 Milan-: 00:20:895 (8) - where does it even ends
2015-04-23 15:52 Exahilosys: boop
2015-04-23 15:52 Exahilosys: fixed
2015-04-23 15:52 Milan-: 00:25:497 (4,6,7) - this looks bad to me ;w;
2015-04-23 15:53 Milan-: 00:27:201 (11,1) - spacing is iffy
2015-04-23 15:53 Exahilosys: changed
2015-04-23 15:54 Exahilosys: I was just looking at that >.<
2015-04-23 15:54 Milan-: why does it have less distance than 00:26:690 (8,9,10,11) - this
2015-04-23 15:54 Milan-: it has much more impact
2015-04-23 15:55 Exahilosys: I took care of that
2015-04-23 15:56 Milan-: 00:29:247 (9) - this kind of rhythms are weird
2015-04-23 15:56 Milan-: where you map the white tick with a slider tail
2015-04-23 15:57 Milan-: if you ctrl g 00:29:077 (8,9) - the rhythm'd have more sense
2015-04-23 15:57 Exahilosys: I keeping the emphasis to be shown a bit after that
2015-04-23 15:58 Milan-: 00:30:440 (1,2,3,4,5) - this part is all unsnapped xd
2015-04-23 15:58 Milan-: k
2015-04-23 15:59 Milan-: 00:36:061 (6,7,8) - this is also bad flow
2015-04-23 16:00 Exahilosys: done
2015-04-23 16:00 Milan-: not only cuz the slider but also the jump to 00:36:061 (6) - is unbalanced
2015-04-23 16:00 Milan-: and doesnt play well at all
2015-04-23 16:01 Milan-: 00:36:748 (9,1) - if you ctrl g the rhythm here, as i said before, doesnt it sound a lot better?
2015-04-23 16:02 Exahilosys: yeah
2015-04-23 16:02 Exahilosys: >.<
2015-04-23 16:02 Milan-: generally, you dont want to use sliders tail to cover drums, unless there's another sound that you really want to give emphasis
2015-04-23 16:02 Milan-: and you hate people
2015-04-23 16:03 Exahilosys: I don't hate people ;_;
2015-04-23 16:03 Milan-: then dont do that at all xd
2015-04-23 16:03 Milan-: 00:37:766 (5,6) - you do this kind of pattern a lot, it's kindaaaa ok uh
2015-04-23 16:03 Exahilosys: kk
2015-04-23 16:04 Milan-: but could be better
2015-04-23 16:04 Exahilosys: for instance?
2015-04-23 16:05 Milan-: some people do this kind of slider http://puu.sh/hoihN/55597ec633.jpg
2015-04-23 16:05 Milan-: so the flow is kinda better
2015-04-23 16:05 Milan-: i hate them, but dunno
2015-04-23 16:06 Exahilosys: I'll see
2015-04-23 16:06 Milan-: 00:38:618 (1,2,3,4,5) - the cursor movement towards 5 is bad
2015-04-23 16:06 Milan-: from 1 to 4 you have up and down jumps
2015-04-23 16:07 Milan-: but that makes the movement to 5 bad, cuz 5 is a straight slider
2015-04-23 16:08 Milan-: making a pentagon may help http://puu.sh/hoiux/af194ae22a.jpg
2015-04-23 16:09 Milan-: or add a curve to 5 and make it natural to play
2015-04-23 16:09 Exahilosys: kk
2015-04-23 16:09 Milan-: 00:39:986 - not mapping important and really noticiables beats is strange too
2015-04-23 16:10 Milan-: also it has no sense to avoid it
2015-04-23 16:11 Exahilosys: I think I will be keeping it like so
2015-04-23 16:11 Milan-: ^that was a really important suggestion tho >w<
2015-04-23 16:11 Milan-: 00:40:834 (5) - altho i see that this cover the trumpet is weird that you just do it here
2015-04-23 16:12 Milan-: but not on similar places
2015-04-23 16:12 Milan-: 00:41:009 - would be nicer if it stars from here 00:41:009 - too
2015-04-23 16:12 Milan-: aaa and 00:40:834 (5,1) - this overlap is ugly ;w;
2015-04-23 16:13 Milan-: please try to avoid it
2015-04-23 16:13 Milan-: 00:45:440 - this should be mapped as well, makes the player be like "woooot"
2015-04-23 16:13 Milan-: 00:48:168 - ^
2015-04-23 16:15 Exahilosys: kk
2015-04-23 16:15 Milan-: 00:54:645 - i really think a 176 bpm section should starts here
2015-04-23 16:15 Exahilosys: I had that before... but changed it so that all map is 88
2015-04-23 16:16 Exahilosys: its intented
2015-04-23 16:16 Milan-: that is against ranking criteria tho..
2015-04-23 16:16 Exahilosys: and also, I changed the bpm to 1/2 of 176, but also increased slider velocity
2015-04-23 16:16 Exahilosys: having a unique bpm is against the criteria?
2015-04-23 16:16 Milan-: let me show you
2015-04-23 16:17 Milan-: Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
2015-04-23 16:17 Exahilosys: I know that, but still. Why have 2 different bpms?
2015-04-23 16:20 Milan-: asdf
2015-04-23 16:20 Milan-: easy
2015-04-23 16:21 Exahilosys: ?
2015-04-23 16:21 Milan-: 00:54:645 - here you can hear the trumpet starting a new right right?
2015-04-23 16:21 Exahilosys: wut?
2015-04-23 16:22 Exahilosys: oh
2015-04-23 16:22 Milan-: a new rhythm right?
2015-04-23 16:22 Milan-: much right
2015-04-23 16:22 Milan-: but it happens at 00:56:009 - 00:58:736 - 01:01:463 - etc too
2015-04-23 16:22 Exahilosys: Ok, about the bpm. The who song's bpm is officialy 176, this is right from the creators mouth. All I did was reduce it by 1/2 and increace sv by 2
2015-04-23 16:23 Milan-: 86 is right in all the map but just this section
2015-04-23 16:24 Milan-: till here 01:16:463 -
2015-04-23 16:24 Exahilosys: 88*
2015-04-23 16:24 Milan-: is 176
2015-04-23 16:24 Milan-: 88* ya
2015-04-23 16:24 Milan-: but that section is 176
2015-04-23 16:24 Milan-: cuz how new rhythms starts
2015-04-23 16:24 Exahilosys: so its I could just 2x sv right?
2015-04-23 16:26 Milan-: if you add that 176 bpm section on 00:54:645 - you just delete these 01:06:918 - green lines
2015-04-23 16:26 Milan-: and it's all cool
2015-04-23 16:26 Milan-: but dont forget to add a 88bpm 01:16:463 - here again >w<
2015-04-23 16:26 Milan-: that's
2015-04-23 16:27 Exahilosys: I see
2015-04-23 16:27 Milan-: 01:16:480 (2) - this starts from nothing 01:16:118 (1) - this should be shorted and 2 starts on the white tick
2015-04-23 16:27 Milan-: shorten
2015-04-23 16:29 Exahilosys: done
2015-04-23 16:31 Milan-: 01:17:823 (1,2) - simlar
2015-04-23 16:31 Milan-: similar
2015-04-23 16:31 Milan-: 01:19:868 (3,4) -
2015-04-23 16:31 Exahilosys: Yeah, already did those
2015-04-23 16:31 Exahilosys: going through all of them
2015-04-23 16:31 Milan-: oh ok xd
2015-04-23 16:32 Milan-: 01:19:186 (1,2,3) - this pattern looks a bit clustered to me
2015-04-23 16:32 Milan-: would be cool if 3 is completely
2015-04-23 16:33 Exahilosys: it plays good
2015-04-23 16:33 Milan-: visible
2015-04-23 16:33 Milan-: it does, but can be better :D
2015-04-23 16:33 Exahilosys: it is O.o
2015-04-23 16:33 Exahilosys: k, moved it a bit
2015-04-23 16:34 Milan-: 01:24:300 (10,1) - distance is quite unexpected ><
2015-04-23 16:34 Milan-: i'd rather stack those
2015-04-23 16:35 Exahilosys: 1 is stacked with 2
2015-04-23 16:35 Exahilosys: It's cool since there is a new section starting
2015-04-23 16:35 Milan-: it's just a bit overlap.. k
2015-04-23 16:35 Milan-: 01:25:323 (4,7) - do you know what blanket is?
2015-04-23 16:35 Exahilosys: yup, missed that one
2015-04-23 16:37 Exahilosys: kk, did with the 9 too
2015-04-23 16:38 Milan-: 01:42:372 - i believe this green line should be x2?
2015-04-23 16:38 Milan-: 01:49:872 - 01:52:600 - missing those beats actually makes no sense to me ><
2015-04-23 16:40 Exahilosys: It is its on purpose
2015-04-23 16:40 Milan-: alright
2015-04-23 16:41 Milan-: i was looking for a thread
2015-04-23 16:41 Exahilosys: ?
2015-04-23 16:43 Milan-: shiro wrote a long thread about flow
2015-04-23 16:43 Milan-: i was looking for it, whatever
2015-04-23 16:44 Milan-: i cant really help that much, if you think ur map is fine, it's fine :3
2015-04-23 16:44 Milan-: but use constanct ds on normal for sure
2015-04-23 16:44 Exahilosys: XD, I am going to look for it myself, thanks for letting me know :3
2015-04-23 16:44 Exahilosys: ..ugh... ok
2015-04-23 16:44 Exahilosys: feel free to drop a post
2015-04-23 16:44 Exahilosys: imma trhow a kudosu at you :D
2015-04-23 16:44 Exahilosys: you really helped me, thanks!
2015-04-23 16:45 Milan-: constant*
2015-04-23 16:45 Milan-: my english is so good
2015-04-23 16:45 Milan-: hahaa k
2015-04-23 16:45 Exahilosys: XD
ComfyWolf
MOD TIME!

General
Put the guest difficulty maker's name in the Hard diff's name and in the tags.

Make sure audio preview points and uninherited timing points are consistent across all difficulties.

Raise stack leniency to 0.3 for difficulties with a stack leniency below that threshold.

Normal
00:11:690 to 00:53:281 - Rework this entire section. Every single note here is unrankable and way to close together! Keep the hitobjects at least 10 milliseconds apart.

01:05:550 (1) - Too long; keep spinners at max 4 seconds.

01:27:372 - map this part.

02:32:822 (1) - Too long.

03:34:696 (3) - Remove this note.

03:37:423 (3) - ^

03:40:151 (3) - ^

WHOLE THING - Not a single object is snapped!

WHOLE THING - Make sure you hitobjects are distance snapped!

Just a recommendation - Maybe remap the normal difficulty.

Hard
Title - Put the guestmapper's name in the title and tags.

03:40:151 (3) - needs to be snapped.

01:35:208 (4) - ^

03:43:389 (3) - ^

Good job here! :D

Insane
02:16:889 (2,3) - Switch these two.

Good job here aswell ;)

Good luck!
Topic Starter
Exa
SPOILER

DisheveledFox wrote:

MOD TIME!

General
Put the guest difficulty maker's name in the Hard diff's name and in the tags.

Make sure audio preview points and uninherited timing points are consistent across all difficulties.

Raise stack leniency to 0.3 for difficulties with a stack leniency below that threshold.

Normal
00:11:690 to 00:53:281 - Rework this entire section. Every single note here is unrankable and way to close together! Keep the hitobjects at least 10 milliseconds apart.

01:05:550 (1) - Too long; keep spinners at max 4 seconds.

01:27:372 - map this part.

02:32:822 (1) - Too long.

03:34:696 (3) - Remove this note.

03:37:423 (3) - ^

03:40:151 (3) - ^

WHOLE THING - Not a single object is snapped!

WHOLE THING - Make sure you hitobjects are distance snapped!

Just a recommendation - Maybe remap the normal difficulty.

Hard
Title - Put the guestmapper's name in the title and tags.

03:40:151 (3) - needs to be snapped.

01:35:208 (4) - ^

03:43:389 (3) - ^

Good job here! :D

Insane
02:16:889 (2,3) - Switch these two.

Good job here aswell ;)

Good luck!

Boop, can't believe I left there sliders there >:D. Thanks for the mod!
ErunamoJAZZ
i just notice the spread between normal diff and hard diff is too long. May be you need other diff u.u
Kuki
Kukis' Hard

*Kuki's Hard

lol
Topic Starter
Exa

Kuki wrote:

Kukis' Hard

*Kuki's Hard

lol
Boop.
LinearFaze
something something m4m?

red issues unrankable
blue highly suggested
black is just normal

[mapset]
  1. Please please don't use black combo colors. For those of us who play with 100% background dim it's impossible to see the circles! In general, the combo colors are *too* similar to the BG, which makes it just like playing hidden only with circles that dont fade out.
  2. Please re-evaluate your NCs. The placement is very inconsistent and at times non-existent for certain phrases.
  3. I'm not sure why you start and stop kiai for one individual note twice right at the very end there...
  4. Consider varying your hitsounds and making them more audible.

[Normal]
  1. Why is your SV set to x2 for every single timing section? just set SV to 1.6 and timing sections to x1...
  2. Spacing inconsistencies EVERYWHERE!!!!!!!!!!! You must have near-consistent DS on your normal diffs. Use AIMod to find them, I'm not pointing all of them out. This also makes it impossible for me to mod note placement.
  3. You must leave at least 750ms between ends of spinners and the next note. On this song, that's only about 1 beat, but the regulations normally state 2 beats. I'd be conservative for a normal diff. Almost all of your spinners here violate that rule.
  4. 00:32:827 - shouldn't there be a note here?
  5. 01:27:372 - why are there no notes here???
I don't really have much to say right now because the spacing needs to be fixed on the normal diff before I can evaluate note placement. You keep the rhythm well without it being overwhelming.

[GD hard]
  1. CS3 is a little low for a hard... AR8 feels way too fast... I'd suggest CS4 and AR7.
  2. Consider using SV multipliers instead of BPM multipliers (green not red timing ticks).
  3. Consistent spacing is again an issue here... although on a Hard it's a lot more permissible. In this case, it mainly has to do with the spacing between 1/1 and 1/2 being really ambiguous, and sometimes it even switches in the middle of a combo!
  4. Try to avoid sliders that overlap their start and end circles if at all possible (mainly affects longer sliders with low BPM/SV).
Again, the diff follows the rhythm nicely, but the spacing issues make it impossibe to make detailed comments on the pattersn.
NVAN
Hey, it's me. I maybe a new modder, but i can give you some important thing to do on my mod list. :D

Mods
General

  • The Kuki's and Syrax's Hard Timing is diffrent that yours. This already become a problem since the beggining. Their diff has to be retimed to same timing as yours or their map will be rejected
Normal

  • 00:51:236 (1,2,3) - (Caution) Avoid those patterns touching each other
    01:05:554 (1,1,1,1) - Too much spinner is unrankable, consider to remove spinner that in 01:05:554 to 01:13:395 and change them with using circle and sliders, you know.
    01:16:463 (1,2) - Put them at x:336 and y:112. You better to put the pattern start at around the center of the spinner.
    01:19:190 (5) - Add NC. It'll make too much HP drain.
    01:21:236 (1) - Remove NC
    01:22:599 (5) - Add NC
    01:24:645 (4) - ^
    01:42:713 (4) - Copy the slider 01:41:349 (2) ; Ctrl+G and move it to x:160 and y:48
    01:51:918 (1) - Add NC
    01:57:372 (4) - ^
    02:02:827 (4) - ^
    02:08:281 (4) - ^
    02:16:122 (1) - Remove NC , Ctrl+J, move it to x:144 and y:288, and do the slider like this
    02:16:974 (1) - A,A. No 1/8 slider in normal. You must change it into 1/4 slider.
    02:17:997 (1) - ^
    02:19:702 (1) - ^
    02:20:668 (1) - ^
    02:32:826 (1) - This spinner is too long, it'll make the normal players tired. Move the spinner start at 02:40:327 and the end at 02:43:395
    02:48:508 (4,1) - (Caution) Avoit the 1 touching the 4
    02:50:212 (3,4,5,6) - I prefer to use 2 1/2 sliders here
Kuki's Hard
  • /!\ REJECTED /!\

Syrax's Hard
  • /!\ REJECTED /!\
Insane

  • CS should be 3.7, 4, or 4.2 - 3.8 is wierd
    OD should be at least 7. OD 8 will be too hard

    00:40:839 (5) - You'll miss a lot of notes here. Why don't you use 1/4 sliders or hit circles instead?
    00:45:440 (6) - Put it at x:176 and y:80
    00:50:214 (7,8) - I prefer to do it like this http://puu.sh/hqi9W/d16c6e3301.jpg
    01:27:372 to 01:32:145 - You should remove kiai timing here. Remember that you can't put a kiai timing in a break
    01:41:351 (2,3) - This will be too sudden for any player, i know it's a dubstep song, but can you give a spacing there? At least put the 3 at x:320 and y:320
    02:09:986 (5,6,7) - Put the 5 at x:288 and y:224; Put the 7 at x:432 and y:208
    02:15:611 (1,1) - 1/2 anti-jump could be annoying for many players nowadays. First off remove NC; Put the first circle at x:160 and y:80; And put the second circle at x:80 and y:192; With that, you can make an 1/1 antijump, it'll make your map more fun, you know.
    02:17:145 (4) - Move the note 4 at 02:17:145 -
    02:17:912 (1) - Remove NC
    02:18:168 (1) - ^
    02:48:509 (8) - Move the 8 at x:256 and y:144, avoid visible overlap is a better way to improve your map
    03:06:065 (4,5) - Avoid overlap. Put the 5 at x:160 and y:320
    03:43:054 (1,1,1) - Placing the last circle at x:384 and y:320 will make a triangle shape and looks more great to me

    -Note Placements Addition Mod-
    00:53:452 - Use a reverse 1/8 slider here
    00:53:793 - Add circle at x:256 and y:224
    00:53:963 - Add circle at x:96 and y:256
    00:54:134 - Add 1/4 slider in anchor start at x:160 and y:128
    00:54:645 - Add circle at x:480 and y:192
    02:49:190 - Add a circle at x:144 and y:304. It'll make an 1/1 antijump, you know

Comments/Overview
In overall your map is still bad to be ranked (in my opinion). But you can still improve yourself in all of those badness. Take your time, my man. You'll learn it someday :3

That's all, I don't have anything to say here. Later, dude.
Alheak
Hi, M4M2

General
The red timing sections must be consistent in all the diffs
Remove Knife Party and Boss Mode from the tags, they're already in the metadata
Maybe add the album in the tags?
Remove Widescreen support in Normal
You should try to find a 192kbps .mp3
Kiai sections must consistent in all diffs
First kiai begins at 01:16:463 - and ends at 01:43:736 -
Second kiai begin at 02:43:736 -

Normal
To be honest I don't really get why are certain objects mapped the way you did, they don't follow anything from the song, and sometimes not even the rhythm, like for example 00:49:531 (2) -
Avoid landing sliders on big white tick.
And same thing as in previous mod regarding NCs

00:09:645 (1) - As I said in the previous mod, spinners in normal must be followed by a 2 beats-long break, plus, I don't think it fits here, 00:11:009 - should be mapped by a circle or slider instead imo
00:12:031 (2,3) - you could do a blanket here:

00:25:327 (1,2,3,4) - Avoid overlaping non-successive objects
00:28:054 (5,1) - ^ (it's not much but could be better
00:30:440 (1) - ^^
00:37:940 (2,3,4,5) - Make them straight for better looks?
00:39:645 (5,6) - This overlap doesn't look good and can be confusing
00:41:690 (1,2,3) - Make them straight
01:13:736 (1) - ^^
01:27:372 - Avoid breaks during kiai
01:30:100 (1) - ^^
02:00:612 (2) - 02:01:634 (3) - The battery roll isn't enough to justify begining a slider on a blue tick.
02:03:338 (2,3) - ^
02:04:361 (3,1) - Ugly overlap
02:09:304 (3,1) - ^
02:15:440 (6,7,8) - Why didn't you follow the curve here?
02:16:974 (1,1,1,1) - ^^
02:30:100 - I feel like you could stop the break from here
02:40:327 (1) - ^^
02:46:462 (1,3) - Overlap
02:49:190 (1,2,3,4,5,6) - ^
03:03:849 (2,1) - ^
03:18:168 (3,1) - ^
03:41:690 (2,4) - Stacked non-consecutive objects might be too confusing for normal
03:43:054 (4,1,2) - Avoid jumps in Normal

Insane
Same thing about NCs

00:30:270 - There's an unsnapped green timing section here, snap it to 00:30:440 -
2.00x SV to 0.5x is really huge, why is it 2.00x in the first place?
00:32:656 - Unsnapped section, snap to 00:32:827 -
Same thing here, 0.5x to 2x SV wow
Just realised that a LOT of timing sections are unsnapped, fix this
00:40:839 (5) - This slider doesn't look good imo, like I said in the previous mod, the less anchors the better
01:13:737 (1) - Why ending it here? There's nothing, 01:15:781 - would make more sense
01:49:617 (1,2,3) - and all the others like this one, their hitsounds are inaudible
02:06:065 (3) - ctrl+g for flow?
02:06:918 (5) - ^
02:17:060 (4) - Shouldn't this be here 02:17:145 - ?
02:59:759 (1,2) - Check stack
03:35:554 (1,2,3,4) - The rhythm doesn't fit the song, why didn't you do it like 03:32:827 (1,2,3,4,5,6,7) - ?
03:38:282 (1) - ^
03:41:009 - Why is there a kiai section here?
03:42:032 (4) - Doesn't fit the rhythm, the emphasis is on 03:42:372 -

Here you go, good luck for the rest!
Nozhomi
Hi~ M4M request in-game.

- General :
  1. Background is 1365*768 instead of 1366*768.
  2. Disable Widescreen Support for all diff since you don't use any SB.
  3. The way you use combo color is bad ! First, combo 1/2 , 3/4, 5/6/7/8 are not enough different, and make them hard to catch when play. You can see it in the editor -> puu.sh/hrtsI/0661b572bd.jpg. Second, these color are harder to read because of the background (red color). Black or darker red is ok, but combo color 1 & 2 are too similar to the background, you should change them.
  4. Remove Kinfe Party Boss Mode from tags, you don't need to add them since they are title and artist already.
  5. Timing MUST be same for ALL diff. Why Hard have a timing change and not other ?
  6. I think you should add a diff between Normal and Hard, because spread is bad between them imo.

- Normal :
  1. First, I highlty suggest a remap. I'll give you some guidelines to help you and point example of what is bad here.
  2. Settings : AR6 is not the best here, because it's the easiest diff of the set, and is innadapted for this BPM. AR5 is definitly better.
  3. Spacing : on Normal and Easy diff must be comstant ! These kind of diffs are for news players, so map should be simple.
  4. Rhythm : The biggest problem here is you often use strong beat as passive (slider's end) like 00:43:395 (4) - / 00:40:668 (6) - or 00:48:508 (1) - . Because they are strong beat, player want to click them, but you make them not clicable, and this feel weird when you play it.
    Other problem could be this kind of rhythmic 02:13:736 (1,2,3,4,5,6,7) - , long use of circles is kinda hard for a new player, and because this is the easiest diff here you should avoid this. Use a simple rhythm following drums here make more sens like this -> http://puu.sh/hrtyU/bdd1e46327.jpg.
    Also, use 1/4 reverse sliders is a bad idea for a normal imo like 02:16:974 (1) - and should be used for hard and higher diff only.
    To finish hwith this, you should follow drums here and not melody, because it make a too much complex rhythm to follow here.
  5. Combo : You should use a NC every measure, because your combos are high for this kind of diff, and you did if for some part and not other (example your first kiai) and make this inconsistant.
  6. Aesthetic : sooooo...there is some little things you should avoid when mapping this kind of diff. First are overlaps like 02:00:100 (1,2,3) - (when an object recover the following object). Sometimes it works well...but here not. Should be like this -> http://puu.sh/hrtAj/79a5f0c6cd.jpg. Everythings like that make your map more messy and look gross, when they don't make patterns harder to read. So fix all this kind of overlap pls.
    With same example, fix your blanket too (like this -> http://puu.sh/hrtBd/10fdbe9921.jpg&#41;.
    And when you'll remap it, try to improve global flow (read this if you want to know how you can get a good one -> http://osu.ppy.sh/forum/t/86329&#41;.

- Kukis'Hard :
  1. I highlty suggest a remap here too, I'll explain why don't worry ^^.
  2. Settings : SV is too low. 1.00x is not adapted to this object density, and make your spacing bad too. A 1.40x SV works a lot better imo.
    For same reason, you should use a CS3.5 here.
  3. Spacing : I know you have more liberty with spacing on a Hard, but it is too much inconsist overall. Example with 03:06:572 (2,3,4) - , a symetric pattern is not an excuse to increase spacing here, there is no real reason to do it here. And it's worst with 03:08:276 (1,2) - because you use the same spacing than a 1/1. It makes this just incoherent and lose readability for nothing !
  4. Rhythm : You often forget, because you follow synthetiser, some strong beat like 00:38:277 - or 00:41:686 - , who make this kind of diff more messy. The other problem with that is sometimes you use them, but like it was a passive sound, and make it play on a slider's end, but sounds weird because as a strong beat you want to play them like 00:40:834 (4) - , the good way should be like this -> http://puu.sh/hrtxj/c0e7819ed7.jpg.
    Also 02:54:214 (1) - is unsnaped, should be at 02:54:299 - . Check it (03:02:396 (1) - have a problem too).
    Overall, your rhythm have a lack of consistency. Try to be more constant when you follow something on the song.
  5. Aesthectic : You have a lot of little overlaps like 00:45:948 (2,3) - who make the map looks just bad. SOme other are just bad and make just the map harder to read and looks messy like 01:35:891 (1,2) - or 02:01:629 (4,5) - .
    Blanket need to be checked too, this one for example is terrible 02:11:004 (3,4,5) - .
    Overall, patterns looks pretty random here and flow is just bad (00:27:372 (1,2) - or 01:38:277 (2,3) - are good examples of bad flow).

- Insane :
  1. CS4 pls :/
  2. Rhythm : DON'T USE 1/16 ON YOUR KIAI !!! NEVER D: Use 1/8 at max if you want to end your slider this way, but NOT 1/16.
  3. Spacing : There is still some inconcistency on your diff. 01:53:963 (3,4) - here your spacing is lower than previous one but it's a 1/1 rhythm here, looks strange right ? Also spacing between 01:50:213 (1,2,3) - / 01:52:941 (1,2,3) - / 01:55:668 (1,2,3) - is not the same but is always same pattern and rhythm, and make just the map looks bad.
  4. Aesthetic : I can see some patterns, but still the map looks unpolished and messy. Try to looks on other maps and see how they are constructed and try with your own style, I know it can be long, but we all did like this one day.
    Flow is...bad uhhhh. 00:32:828 (1,2,3,4,5,6,7,8,1) - I approve this flow, looks good, but 01:19:190 (1,2,3) - this kind of flow are just no, because pattern could be improved.

Was offline so I didn't mod Syrax's Hard (will do it later if you want). Works hard. I hope this will help you to improve your set.
Mukyu~
Kuki

LinearFaze wrote:

something something m4m?

[GD hard]
  1. CS3 is a little low for a hard... AR8 feels way too fast... I'd suggest CS4 and AR7. I mapped this as a normal, hence issues like this.
  2. Consider using SV multipliers instead of BPM multipliers (green not red timing ticks).[/color]
  3. Consistent spacing is again an issue here... although on a Hard it's a lot more permissible. In this case, it mainly has to do with the spacing between 1/1 and 1/2 being really ambiguous, and sometimes it even switches in the middle of a combo! Examples?
  4. Try to avoid sliders that overlap their start and end circles if at all possible (mainly affects longer sliders with low BPM/SV).
lol I have no idea what you mean

Again, the diff follows the rhythm nicely, but the spacing issues make it impossibe to make detailed comments on the pattersn.
For starters there are barely any patterns, because it was meant to be a normal diff. You really need to give examples of issues you find, otherwise your mod is relatively useless.

Exahilosys you can go ahead and take out this diff now since it was meant to be normal initially and it's not a good map anyway. Since you have Syrax's hard it's no big deal. Also I would suggest making Syrax's AR8 because it's honestly closer to an insane diff than hard lol.
Topic Starter
Exa
SPOILER

Kuki wrote:

LinearFaze wrote:

something something m4m?

[GD hard]
  1. CS3 is a little low for a hard... AR8 feels way too fast... I'd suggest CS4 and AR7. I mapped this as a normal, hence issues like this.
  2. Consider using SV multipliers instead of BPM multipliers (green not red timing ticks).[/color]
  3. Consistent spacing is again an issue here... although on a Hard it's a lot more permissible. In this case, it mainly has to do with the spacing between 1/1 and 1/2 being really ambiguous, and sometimes it even switches in the middle of a combo! Examples?
  4. Try to avoid sliders that overlap their start and end circles if at all possible (mainly affects longer sliders with low BPM/SV).
lol I have no idea what you mean

Again, the diff follows the rhythm nicely, but the spacing issues make it impossibe to make detailed comments on the pattersn.
For starters there are barely any patterns, because it was meant to be a normal diff. You really need to give examples of issues you find, otherwise your mod is relatively useless.

Exahilosys you can go ahead and take out this diff now since it was meant to be normal initially and it's not a good map anyway. Since you have Syrax's hard it's no big deal. Also I would suggest making Syrax's AR8 because it's honestly closer to an insane diff than hard lol.

Hai, will do.
Lazer
~Personal mod request

[Insane]

Try to make it more visually appealing ^^ / Make more patterns

00:16:293 (11,1) - The transition between these two are killing the flow
00:20:554 (6,8) - You should blanket these two, Remember to turn off grid snap for detail changes~!
00:21:577 (11,1) - Transition is killing flow
00:25:838 (5,6,7) - These three here make playing very awkward as the last slider requires you to go up-down-up
00:26:690 (8,9,10,11) - You should make these a square
00:29:759 (11,12) - Spacing is off
00:30:440 (1,2,4,5) - You should make them straight if you're going to do this
00:32:828 (1) - Over here you are following the Lazer, but over here 00:34:873 (1) you are not- 00:40:157 (1) - Here you follow it again, Choose one- Lazer or Background beat :^>
01:16:122 - Love this part
01:27:372 - Consider mapping this part
01:49:531 - You should make the burst streams louder, and make the sliders straight and a bit faster, for better playability
02:13:054 (7) - ctrl+h then readjust on this side
02:14:077 - Make three 1/4 circles stacked ontop of each other next to the slider (delete the sliders except for the first one) then re-adjust 02:14:759 (5,6,7,8,9) - , I'm sure it'll be better that way ^^
02:24:645 - Maybe map this aswell
02:32:827 (1) - When you start doing these, you might want to change slider velocity aswell, the closer they are the slower they go
02:46:293 (12) - Never end a slider on a downbeat
02:47:486 (4) - Move downwards
02:50:384 (4) - too overlappy
02:54:475 (12) - Never end slider on downbeat + you should use a jump to emphasize on the end beat
03:01:463 (7,8,9) - Blanket those three + Make 03:02:145 (9) one tick shorter and place a circle at 03:02:827
03:03:849 (3) - You should follow the slow... Idk what it's called, anyway- Just like you did at 03:02:145 (9)
03:16:464 (1) - Straight sliders, faster sliders~
03:38:282 (1) - Unsnapped :^>
03:40:327 (7) - ctrl+h and readjust
03:41:350 (2) - Do it just like 02:14:077
03:43:736 (1) - End kiai time here

[Syrax's Hard]
Nice diff~

01:05:213 (6) - Make it true to the distance snap, this will confuse people
01:06:236 (2) - Slider goes through my healthbar :^>
01:12:713 (8) - NC here would probably do alright
01:16:122 (8) - Spacing confuses me
01:19:872 (4) - This one might be too high up
01:25:156 (3) - Too close to healthbar
01:36:236 (4) - HEALTHBAR

This mapset is not close to being ready for ranking, however these adjustments should get it alot closer ^^
Also I'll take a look at the other map in a while, if you have any questions on patterns/need help with something feel free to message me anytime
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