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Hatsunetsumiko's - Two Fates

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Topic Starter
happy30
This beatmap was submitted using in-game submission on dinsdag 14 april 2015 at 0:37:19

Artist: Hatsunetsumiko's
Title: Two Fates
Source: 東方Project
Tags: 陽花 Youka 魔術師メリー 蓮台野夜行 ~ Ghostly Field Club 夜が降りてくる ~ Evening Star 東方夢終劇 ~ Concealed the Conclusion Tim Vegas ROOM841 Maurits"禅"Cornelis Lunar Concerto Chen-U SAKURA_bot Touhou yukari yakumo
BPM: 176
Filesize: 9252kb
Play Time: 05:45
Difficulties Available:
  1. Destiny (4,42 stars, 1094 notes)
Download: Hatsunetsumiko's - Two Fates
Information: Scores/Beatmap Listing
---------------


Arrangement: Tim Vegas / Lyric: 宇田敬子
Guitar & Groove Treatment: ROOM841 / Bass: Maurits"禅"Cornelis
Vocal: Youka / Chorus: Chen-U, SAKURA_bot
Album: Lunar Concerto / Track No: 02
Circle: 発熱巫女~ず / 2013-05-26 (Reitaisai 10)

Original title: 魔術師メリー
Source: 蓮台野夜行 ~ Ghostly Field Club
Original title: 夜が降りてくる ~ Evening Star
Source: 東方夢終劇 ~Concealed the Conclusion

thx MOD
- Yoeri
- xxdeathx
- ohad1881
- pandorawindy
- annika69
- Cherry Blossom
- Owntrolf
- Kite
those
Hello
Sodom987
I really like the style of your map it's very smooth.
This will be a popular song if you manage to map the full song.

Good luck in mapping the other 4 mins

I like this song so much that I will keep testing it as you update it
Topic Starter
happy30
Awesome. Thanks for your post. That will definitely motivate me to finish it faster :)
Topic Starter
happy30
finished
Kert
ecchi
I like oranges
Yoeri
mod
19:20 happy30: bg too big resize
19:21 happy30: kudosu
19:21 happy30: ok
19:21 happy30: lol
19:21 happy30: oh wow, die zag ik nog niet
19:29 Yoeri: Ik wil best modden maar dan wel IRC
19:30 happy30: kan wel, als je wel even post voor kudosu
19:30 Yoeri: Ja
19:31 happy30: oke :D
19:32 Yoeri: 00:04:530 (2,3,4,5) - Dit ritme klopt niet
19:32 Yoeri: 00:04:956 - Hier zit nog een snare
19:33 happy30: nice
19:33 happy30: fixed
19:36 Yoeri: 00:34:275 (1,2,1,2) - Deze flow voelt heel raar om een of andere reden
19:37 Yoeri: Ik denk dat het aan de richting van de groene 1 ligt
19:37 happy30: oh
19:37 happy30: antiflow pattern is dat ook :(
19:37 happy30: anders is de flow te repetitive
19:38 Yoeri: Het is niet echt antiflow
19:38 Yoeri: Is gewoon awkward
19:38 happy30: mmh
19:39 happy30: alright
19:39 happy30: fixed hopefully
19:39 Yoeri: Probeer de 2 lager te doen misschien
19:39 Yoeri: http://reisen.udongei.nl/sharex/2015-04-10_19-39-18.png
19:40 happy30: ah zo
19:40 happy30: alright
19:42 Yoeri: 00:36:320 (1,2) - cirkels passen iets beter dan een slider
19:43 Yoeri: 01:10:241 (4,1) - Ik neem aan dat dit geen blanket moet voorstellen
19:46 happy30: ik maak er blanket van
19:46 Yoeri: 02:40:923 (1,2,3) - is dit zo uitgerekend? O_O
19:50 happy30: ik heb daar liever geen 1/6
19:50 happy30: speelt niet fijn
19:50 Yoeri: Nee ik bedoel die stack
19:50 happy30: die moet gefixed worden
19:50 happy30: orz
19:50 Yoeri: Lol
19:50 Yoeri: 04:09:729 (6,7,8) - moeten extra cirkels tussen
19:51 Yoeri: In de muziek zijn het triples
19:53 Yoeri: 05:02:059 (1) - Waarom doe je vanaf hier geen cirkels voor de spinners meer maar eerder wel?
19:54 happy30: fixed
19:54 happy30: 05:08:025 - ook
19:56 Yoeri: Ja die ook
19:57 Yoeri: 05:37:343 (5,6,1) -
19:58 happy30: 05:37:343 (5,6,1) - ?
19:59 Yoeri: 05:43:820 (2,3,1) - Zouden 4 cirkels niet veel passender zijn? Er zijn wel drums maar de piano is veel geaccentueerder
19:59 Yoeri: Oh dat is een rare stack bedoel ik
20:01 happy30: fixed
20:06 Yoeri: 05:28:990 (1,3) - Deze blanket
20:07 happy30: NAZINAZINAZI
20:07 happy30: fixed
20:07 Yoeri: Niks te nazi
20:07 happy30: heilyoeri
20:07 Yoeri: Als ik nazi wilde zijn had ik al je wavesliders al afgekraakt
20:08 Yoeri: :(
20:09 happy30: :D
20:09 Yoeri: Ik dacht dat ik ergens nog een rare hitsound hoorde maar het zal wel goed zijn
20:09 Yoeri: 10/10 map
20:09 happy30: wooooo
20:10 happy30: ik heb dit lied alleen gemapt voor de bg
20:10 happy30: thanks for mod :D
20:10 Yoeri: Oh ik heb 't al
20:10 Yoeri: 03:25:497 (1) - Kun je deze spinners 1/2 eerder laten eindigen op de afterbeat misschien?
20:11 happy30: done
20:11 Yoeri: Alleen die eerste maar denk
20:11 Yoeri: En de derde
20:11 Yoeri: 03:36:320 (1) -
20:12 happy30: done
20:12 Yoeri: 01:54:133 (1) - Ja hier heb je hetzelfde maar geen finish daarom viel het me op
20:13 Yoeri: Ok dat was echt alles
20:13 Yoeri: <3
Topic Starter
happy30
thx for mod
GoldenWolf
meow
silmarilen
woof
xxdeathx
Hi, M4M from your queue. You're the one who mapped Oshiete A to Z lol :D

AIMod's picked up a lot of stuff, like unsnapped objects, background sizes, and mp3 quality.

That background is rather risque...

I'm a little surprised to see this low AR for an ~insane level 176 bpm map, since anything over 160 bpm now gets AR9, but I guess it works.

00:03:593 (1,2) - It's hard to telegraph a 3/4 gap between these notes, so players are likely to hit the circle too early or late and get a 100 (less of an issue if it's a slider). Best to put a circle at 00:04:445 (justify it by following vocals). 01:29:501 (3,4) - 04:06:661 (2,3) - same thing here and a couple other places. You can also fill in the gap with a 3/4 slider and not have to worry about gaps.

00:10:752 (6,7,8) - Having the jump between 6 and 7 would fit the music better by emphasizing the strong sound on 7. The jump doesn't make sense between 7 and 8 because the sound on 8 is much weaker.

01:47:570 (2,3) - How about 1/2 slider followed by 2 circles so the slider ends on vocal

01:59:417 (1) - Maybe end at 02:02:059 for consistency with previous spinner

02:09:047 - I like having the prominent sounds like this one mapped out.

02:19:445 (4) - The player can hear the drums at 02:19:530 and 02:19:616 while playing this slider, so I highly suggest mapping these too.

02:30:013 (2) - This slider starts on pretty much nothing—I'd ignore this tick.

04:43:138 (1,2,3) - Place the circles closer to the slider before them, so the bigger jump emphasizes the stronger white tick sound on the slider that comes after rather than the red tick of the circle. Same for 04:43:820 (3,4,1) -

Some places in the map like 02:27:457 (2,3,1) - and 00:37:002 (3,4,1) - have spacing (not distance snapped) that's a bit tricky to read, since they're different gaps but the same or similar spacing. Personally I'd correct these or arrange patterns in a way that makes DS changes more obvious (new comboing, stacking, using the music's cues, etc), but it's up to you.

Good luck!
Hollow Wings
hp30 i'm your fan.

still can learn something from this map.

all great work, and gl :3



edit: source currently should be "東方Project" instead of "Touhou" for some reason idk lol...
Shushan
hi there!
from your queue! (m4m)
general-check AI mod- Ctrl shift A
1. unsnapped objects...
2. your bg image is larger than the screen i think pls find some1 who can give you better image...
3. the mp 3 song is higher then 192 kbps (unrankable) so pls fix.
00:45:695 (1) - remove nc?
00:45:695 (1,1) - blanket them?
00:56:093 (2) - x52 stack?
01:10:241 (4,1) - fix blanket
01:36:831 (2,1) - ^^
01:43:138 (5) - nc?
02:38:025 (6,1) - swap nc?
02:45:525 (5) - move it a little bit left for better triangle?
03:14:502 (5) - nc?
05:10:411 (5) - ^^
05:45:184-the slider ends here no?
gl!
pandorawindy
Hello !
[general]
  1. I found white.png is unused in your sb.
  2. Plz decrease song file s bit rate to 192kbps below.
[lunatic]
  1. Really hard to pick out somewhere unfit song in map made by one experienced mapper. so i plan to propose some personal opinions.
  2. 02:19:445 (4) - how about to make one triplet or others to follow instruments .
  3. 02:23:877 - I feel 80% volume is a little loud to me , how about decrease this to 70%.
  4. I cant pick out more .. sry for my unprofessional mod..
  5. good song good map , shoot star !
Natteke desu
first one because it's pretty solid tho

UPD: rebubbled
annika69
Holy bg

Anywayss

[Lunatic]
00:34:786 (2) - Move to X:272 Y:280 ?
01:14:331 - Add note?
01:19:786 - Same^^
02:11:775 (1) - NITPICKING ALERT but move to X:420 Y:248 ? :^)
02:36:576 (2,3) - Fix stack
02:45:695 - Add note?
02:45:695 - Same^^
03:07:513 - Same^^
Cherry Blossom
Hello, when I was testplaying, I saw weird things, i'll just mention them.

Destiny

  1. 00:04:559 (2,3,4,5,6) - a little confusing, because you don't follow the piano on this tick, and you follow it here 00:04:559 to avoid the polarity issue. It should be better if you follow this tick 00:05:326 - for consistency with the rhythm.
  2. 00:45:554 (2) - Due to the low SV, this pattern is surprising because the gap between 00:45:554 (2,3) - is not predictable, i thought it was 1/1 here, consider reducing the distance between 00:45:554 (2,3) - to make this pattern easier to read.
  3. 01:26:633 (4,5,6,7,1) - There should be more distance between these notes to give a better impact, the current atmosphere is being more powerful and it is weird to play objects which have less distance between them. That makes sense if you play with volume, but you don't do it here.
  4. 01:50:156 (3,4,5,6,7,8,9,1,2,3) - same as ^ , 04:53:905 (4,5,6,7,1) - too
  5. 01:48:110 (5) - I didn't really get this pattern, you skip this tick 01:48:280 - where you can put a clap. It's a little weird because you didn't skip this tick on previous patterns, i know you follow vocals first. But, make things consistent too.
  6. 02:22:870 (1,2,3,4,5,6) - I see that you decrease the DS on each circles but this shape can be improved, you can make it more regular to give a smoother motion.
  7. 04:47:258 (1) - This note needs to be emphasized, the distance between 04:47:088 (6,1) - is lower compared to 04:46:917 (5,6) - and if you're supposed to emphasize 04:47:258 -, it should be the other way round (higher distance between 04:47:088 (6,1) -)
  8. 05:41:804 (5,6,1) - This was a little uncomfortable to play, because the player needs enough aim to handle these objects on a straigh line. There should be a larger angle between these objects. I think of something like this which can make this pattern a little smoother.

I tried to understand how you mapped it, but i didn't really get some patterns.
In my opinion, this map needs more mods, this map is safe, but things could be improved.
Good Luck.
Topic Starter
happy30
@Cherry Blossom

00:04:559 (2,3,4,5,6) - a little confusing, because you don't follow the piano on this tick, and you follow it here 00:04:559 to avoid the polarity issue. It should be better if you follow this tick 00:05:326 - for consistency with the rhythm.

I follow the drums here with the NC, as you can hear by my hitsound choice.

00:45:554 (2) - Due to the low SV, this pattern is surprising because the gap between 00:45:554 (2,3) - is not predictable, i thought it was 1/1 here, consider reducing the distance between 00:45:554 (2,3) - to make this pattern easier to read.

fixed

01:26:633 (4,5,6,7,1) - There should be more distance between these notes to give a better impact, the current atmosphere is being more powerful and it is weird to play objects which have less distance between them. That makes sense if you play with volume, but you don't do it here.

note density is already much higher here, no need to fuck people up with extra spacing.

01:48:110 (5) - I didn't really get this pattern, you skip this tick 01:48:280 - where you can put a clap. It's a little weird because you didn't skip this tick on previous patterns, i know you follow vocals first. But, make things consistent too.

fixed

02:22:870 (1,2,3,4,5,6) - I see that you decrease the DS on each circles but this shape can be improved, you can make it more regular to give a smoother motion.


fixed DS

04:47:258 (1) - This note needs to be emphasized, the distance between 04:47:088 (6,1) - is lower compared to 04:46:917 (5,6) - and if you're supposed to emphasize 04:47:258 -, it should be the other way round (higher distance between 04:47:088 (6,1) -)

fixed

05:41:804 (5,6,1) - This was a little uncomfortable to play, because the player needs enough aim to handle these objects on a straigh line. There should be a larger angle between these objects. I think of something like this which can make this pattern a little smoother.

its unfomfortable as intended. I know how to map a 100% smooth map, but it is boring to play
Kite
Irc mod, idk how to mod perfect map ;_;

SPOILER
03:18 Kite: tbh everything looks really amazing so far D:
03:18 Kite: i am at 75%
03:19 Kite: 04:23:906 (1,2) - this is the first thing that i dont like
03:19 Kite: the slider seems random
03:19 Kite: remove 1 and move slider earlier
03:19 Kite: fits better and plays better imo
03:21 happy30: oh
03:21 happy30: i thought there was a sound there
03:23 happy30: fiiixed
03:24 Kite: 00:57:315 (2) - id place this 1/2 earlier
03:24 Kite: feels more comfortable to play
03:26 Kite: also your folder has 2 bg pics, not sure what you use the 1080p one
03:26 Kite: for
03:27 happy30: zoom is for sb
03:28 Kite: ah
03:32 Kite: 02:18:792 (2,3,4,5,1,2) -
03:32 Kite: this section feels weird
03:32 Kite: trying to come up with a better rhythm to play
03:33 happy30: alright
03:34 Kite: http://puu.sh/hault/dd3877ca19.jpg
03:34 Kite: try this
03:36 Kite: 02:40:014 (4,5) - and id space those out a bit more 4: x427 y277 5: x229 y355
03:40 Kite: 03:56:292 (6,7,8) - x231 y43 plays a lot better imo
03:42 Kite: ok really cant find anything else
03:46 Kite: hmm well hope it helped at least a little bit
Owntrolf
Imb4 bg replace for "nsfw"
00:45:695 (1) - I think this would be better if it was moved to the large white tick and have a normal circle placed where it used to start
02:09:900 (3) - Ctrl+h ctrl+j Ctrl+g

t0ns of spinners

02:06:831 (2) - This sliderhead feels really quiet compared to yellow1 or yellow3
02:12:627 (4) - Similar thing here
02:24:218 (2,3,4,5) - Wat are these doubles doing here it feels like a sound is being skipped

04:29:502 (1,2) - I think the slider should go first
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