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Renard - PIZZZZZZZZ

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Total Posts
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Topic Starter
Snaggletooth
This beatmap was submitted using in-game submission on Dienstag, 12. Mai 2015 at 18:57:02

Artist: Renard
Title: PIZZZZZZZZ
Tags: LAPFOX TRAX full techno jackass gabba breakcore nicki minaj stupid kite hoe LGV894 Hardcore
BPM: 200
Filesize: 2253kb
Play Time: 01:17
Difficulties Available:
  1. Advanced (2,53 stars, 135 notes)
  2. Hard (3,12 stars, 176 notes)
  3. Insane (4,31 stars, 222 notes)
  4. Kite's Normal (2,09 stars, 79 notes)
  5. LGV's Beginner (1,48 stars, 67 notes)
Download: Renard - PIZZZZZZZZ
Information: Scores/Beatmap Listing
---------------
Wow. Just wow.

FOR THE LOVE OF GOD. +18 LYRICS WARNING. GAWD.

Insane - 100% done
Hard - 100% done
Advanced - 100% done
Kite's Normal - 100% done
LGV's Beginner - 100% done

For ranking, obviously.

Since there have been people who have tried to GD an Extra, I am putting the DL here, for
others to enjoy them. I simply don't want people to waste their time and effort for my 'no' which is
why I decided to do this.

Mapset + All GD's ever made
http://puu.sh/hqj34/e9822517ec.osz

Kite
I'll leave the hitsounding to you!
http://puu.sh/h7Tgc/4d56f98e77.rar
LGV894
RANK THIS MAP! This is going to be difficult to mod :/ Btw I'm modding the latest version from 23/04/2015 8:00 (GMT+3).

It would be nice if there was a Beginner diff. I'll try to make you a Beginner diff, and upload it if I can.


Kite's Easy
I like the single-DS-ness of this map. Nice work.

- 00:34:978 (3) - Maybe Ctrl+J this? It looks better that way. Also flows better.
- 01:10:978 (3) - You might want to align the red slider thing with the slider tick. This is just a minor thing.


Snaggletooth's Normal
Y so good?

No mods for this one, and if I'll mod it, it'll be minor blanket and flow nazi so nvm.


Snaggletooth's Hard
- 00:09:178 (1,2) - I see no reason to put 1/4s here

Try this, it flows better this way:
- 00:22:828 (4) - Move to 265 215
- 00:22:978 (1) - Select this slider, Ctrl+J, Ctrl+H, Ctrl+G, place it at 218 145.
- Then select 00:23:428 (2,3) - these sliders, and Ctrl+J, then put it to 4 206.
- 00:24:028 (4) - Move to 142 173
But you'll also have to change the next pattern a bit. It's just a suggestion, though.

- 00:28:228 (3,4) - Ctrl+J this pattern.
- 00:32:578 (1) - Ctrl+J, Ctrl+G, move to 110 206? It flows better this way.
- 01:07:678 (2,3) - Ctrl+H, maybe?
- 01:13:078 (3) - Ctrl+G, maybe?
- 01:14:278 (1) - ^
- 01:15:478 (1) - ^


Snaggletooth's Insane
- 00:09:178 (1,2) - Dem 1/4s again.
- 00:18:928 (5,6) - Ctrl+J then place it 2.0x away from 00:18:778 (4) then 00:18:928 (5,1) - blanket? I like it better that way.
- 01:09:778 (2) - Ctrl+G, maybe?
- 01:12:178 (2) - ^
- 01:14:578 (2) - ^
- 01:15:778 (2) - ^

Nice aesthetics, will definitely attract BNs and trick QATs into not disqualifying it, because they like aesthetics.
Moeruattack
M4M Request is here,

General : Recheck
There`s Tag Issues on Hard and Insane Difficulty Map.
And i think it should put Offensive Lyrics in description

Widescreen Support should disable in Easy,Normal,Hard. Since there`s no Storyboard in this beatmap.

Kite`s Easy

This feels like "Normal" difficulty. If you wanna say that this is Easy Difficulty, I think consider nerf a bit.

00:19:378 till 00:27:328 - I think it fits on Normal or Hard Difficulty, to call this Easy Difficulty is not really a good idea :/
Try make this timeline cause it fits for Easy Difficulty :) :

or follow how the 01:07:378 looks like.
01:06:478 - Move a bit to lower (y:352)

Normal

Normal is good but I seen a bit of difficulty spikes, since default mostly people prefer is 1.0x, 1.3x is kinda high with SV 1.2 and BPM 200.
Maybe it follows your style, but I suggest SV set to 1.0 instead, and distance just reduce to 1.1x max, at the best.
Approach Rate should be set to 5, 6 is for Hard.
And Nope, I don`t like change the mappers way too much but all I can say, difficulty spread is bad.

Consider a remake since its Normal Difficulty and its for Newbies, sorry :(

Hard

Distance must be limited to 1.50 - 1.6x or it consider as Insane Difficulty. Yes can make a Jump map, but most of it not really constant.
But I tag which one that i mention. And make sure to enable DS to check the distance each notes/sliders.

00:11:878 - Too high (2.15x) You can try make like this if you like it

00:13:678 - Too High (2.08x) Try this out if you wanna

00:16:678 then 00:17:578 - 2.00x ++ is high
00:20:128 and 00:21:028 and - Same ^
00:22:228 - Same ^
00:22:528 - Same ^
00:23:728 - Same ^
00:23:428 - Same ^
00:24:628 and 00:24:928 - Same ^
00:25:739 - Same ^
00:27:028 and 00:27:328 - Same ^
00:37:978 - Same ^
00:47:578 - Same ^
00:49:078 - Same ^
00:49:978 - Same ^
00:51:328 - Same ^
00:56:578 - Same ^
01:06:778 - Same ^
01:09:478 - Same ^
01:09:778 - Same ^
01:11:878 and 01:12:178 - Same ^
01:15:778 - Same ^

Or just ignore this since you prefer this and keep the Distance :p
00:26:128 - You can try make this blanket instead of straight line,

00:52:678 - Ctrl+G, the 1st (00:49:078),2nd (00:50:278) and 3rd slider (00:51:328) is jumppy but the 4th one isn`t jumpy, make it similar to previous.
01:09:478 and 01:09:778 - You can try change this 2 slider like this one
so it follows pattern like this
(01:09:478 and 01:09:778 - No Jump 1.5x) > (01:11:878 and 01:12:178 - Jump 2.0x+) > (01:14:278 and 01:14:578 - No Jump 1.5x) > (01:15:478 and 01:15:778 - Jump 2.0x+)

Good song though, good luck ranking :)
Topic Starter
Snaggletooth

LGV894 wrote:

RANK THIS MAP! This is going to be difficult to mod :/ Btw I'm modding the latest version from 23/04/2015 8:00 (GMT+3).

It would be nice if there was a Beginner diff. I'll try to make you a Beginner diff, and upload it if I can. I wouldn't mind.



Snaggletooth's Normal
Y so good?

No mods for this one, and if I'll mod it, it'll be minor blanket and flow nazi so nvm.


Snaggletooth's Hard
- 00:09:178 (1,2) - I see no reason to put 1/4s here kek, drums in BG?

Try this, it flows better this way:
- 00:22:828 (4) - Move to 265 215 Personally, I like your suggestion and applied it, tho I am pretty sure
I have to change it back later as such a diffrence in distance is... Complicated imo. People tend to get butthurt over that.
I fixed it tho

- 00:22:978 (1) - Select this slider, Ctrl+J, Ctrl+H, Ctrl+G, place it at 218 145. Ugly overlap, no
improvement in flow

- Then select 00:23:428 (2,3) - these sliders, and Ctrl+J, then put it to 4 206.
- 00:24:028 (4) - Move to 142 173
But you'll also have to change the next pattern a bit. It's just a suggestion, though. Ugly overlap, no
improvement in flow


- 00:28:228 (3,4) - Ctrl+J this pattern. No as (3) would then overlap with (1) if I would move it
down to avoid touching the HP bar

- 00:32:578 (1) - Ctrl+J, Ctrl+G, move to 110 206? It flows better this way. fixed
- 01:07:678 (2,3) - Ctrl+H, maybe? I like the zig-zag better
- 01:13:078 (3) - Ctrl+G, maybe? Yes and no. Yes because it would flow and there is somewhat a
reason to jump here, tho I would have to remap big chunks to make this consistent since I didnt jump anywhere
alse other than the first kiai

- 01:14:278 (1) - ^ Keeping consistency with all other diffs so no
- 01:15:478 (1) - ^


Snaggletooth's Insane
- 00:09:178 (1,2) - Dem 1/4s again. Dem drums again
- 00:18:928 (5,6) - Ctrl+J then place it 2.0x away from 00:18:778 (4) then 00:18:928 (5,1) - blanket? I like it better that way. No
Idea what you want. a picture would be nice.

- 01:09:778 (2) - Ctrl+G, maybe? Keeping consistency with all diffs so no
- 01:12:178 (2) - ^
- 01:14:578 (2) - ^
- 01:15:778 (2) - ^

Nice aesthetics, will definitely attract BNs and trick QATs into not disqualifying it, because they like aesthetics.
You'd think. BNs are busy modding other BNs maps lol
Thanks for the mod. Much appreciated!
Topic Starter
Snaggletooth

murutattack wrote:

M4M Request is here,

General : Recheck
There`s Tag Issues on Hard and Insane Difficulty Map. Fixed
And i think it should put Offensive Lyrics in description No, I dont think the words
are that offensive. You dont even hear them if you dont pay 100% attention to it + I am very against
'trigger-warnings' ect.


Widescreen Support should disable in Easy,Normal,Hard. Since there`s no Storyboard in this beatmap. fixed


Normal

Normal is good but I seen a bit of difficulty spikes, since default mostly people prefer is 1.0x, 1.3x is kinda high with SV 1.2 and BPM 200.
Maybe it follows your style, but I suggest SV set to 1.0 instead, and distance just reduce to 1.1x max, at the best.
Approach Rate should be set to 5, 6 is for Hard.
And Nope, I don`t like change the mappers way too much but all I can say, difficulty spread is bad.

Consider a remake since its Normal Difficulty and its for Newbies, sorry :(

No need to be sorry. But I wanna tell you, that from what I can tell, you are wrong.

Difficulty spikes? Where? I keep an equal rhythm throughout my normal, the spacing isn't changed once. No overlaps. This
is a clear and as normal as it gets.

The claim about 1.0x DS is kind of useless. Same with AR5 instead of 6. You cant use a set of standard-settings
since every song is diffrent. Seeing as this is a really fast song with 200BPM, AR5 would make everything look messy and would
make it harder to read than it needs to be. AR fits the BPM. The deal with the DS is however, that I was
stuck. I had an Easy made by Kite that was already at a 2.00 Star-Rating. My Hard was 3.00. To keep the spread
as equal as possible, I had to hit exactly 2.5 stars with this normal diff and I did. Concidering that Kite's Easy
was already rather Hard to begin with, this left me with no choice but to make a more 'challangeing' normal with
higher velocity, DS and settings. This also kind of trashed your spread-argument as the spread dosn't get any better than exactly
0.5 stars between every difficulty/having the same star-jump.
The real problem lies now with hard and insane as the star-jump is much higher. Not with Normal.

Thank you for your time tho, but I had to refuse the suggestion of remap.

Hard

Distance must be limited to 1.50 - 1.6x or it consider as Insane Difficulty. Yes can make a Jump map, but most of it not really constant.
But I tag which one that i mention. And make sure to enable DS to check the distance each notes/sliders. DS is and was always
on 1.2. The only time 1.6 is used were for the Jumps in the first Kiai.


00:11:878 - Too high (2.15x) You can try make like this if you like it

00:13:678 - Too High (2.08x) Try this out if you wanna

00:16:678 then 00:17:578 - 2.00x ++ is high
00:20:128 and 00:21:028 and - Same ^
00:22:228 - Same ^
00:22:528 - Same ^
00:23:728 - Same ^
00:23:428 - Same ^
00:24:628 and 00:24:928 - Same ^
00:25:739 - Same ^
00:27:028 and 00:27:328 - Same ^
00:37:978 - Same ^
00:47:578 - Same ^
00:49:078 - Same ^
00:49:978 - Same ^
00:51:328 - Same ^
00:56:578 - Same ^
01:06:778 - Same ^
01:09:478 - Same ^
01:09:778 - Same ^
01:11:878 and 01:12:178 - Same ^
01:15:778 - Same ^

Or just ignore this since you prefer this and keep the Distance :p
00:26:128 - You can try make this blanket instead of straight line,

00:52:678 - Ctrl+G, the 1st (00:49:078),2nd (00:50:278) and 3rd slider (00:51:328) is jumppy but the 4th one isn`t jumpy, make it similar to previous.
01:09:478 and 01:09:778 - You can try change this 2 slider like this one
so it follows pattern like this
(01:09:478 and 01:09:778 - No Jump 1.5x) > (01:11:878 and 01:12:178 - Jump 2.0x+) > (01:14:278 and 01:14:578 - No Jump 1.5x) > (01:15:478 and 01:15:778 - Jump 2.0x+)

I looked at all of them and found your argument to be invalid. The Jumps in the Kiai are
because the music allows a jump. The jumps outside of it like 00:16:678 (4,1) - 00:17:278 (2,3) - 00:11:578 (3,4) -
are so minor things, that they don't even get noticed while playing. Esspecially 00:11:578 (3,4) - is nothing to be
concerned about since you don't acctually move your cursor till the very end of the slider which reduces the
distance realistically. But still thank you for taking the time to mod all of this. I changed some.

Good song though, good luck ranking :)

Thanks for the mod
-Visceral-
owo

[General]
18+ lyrics warning maybe

[Insane]
00:09:178 (1,2) - Neat thing to have here would be a bunch of green lines and have the volume kind of fade in to replicate the song
00:11:278 (2,3) - Blanket off by a couple pixels
00:17:578 (3,1) - ^
00:18:553 (2) - Kinda tough to hear but you don't HAVE to change it
00:20:128 (3,1) - Blanket could be neater
00:28:153 (2,3) - I'd space these a bit more or just stack them
00:32:278 (3,3) - Sloppy stack

[Hard]
00:18:778 (3,4) - I would swap these on the timeline and adjust the position accordingly. Fits the song better.
00:23:428 (2,4) - Waah stack
00:51:028 (2,1) - ^

[Normal]
00:13:078 (4,1) - Blanket
00:16:078 (4) - Imo this should be the same as 00:15:628 (3) except mirrored ofc and with a reverse
00:54:478 (2,3) - Check your hitsounds here. Inconsistent with the previous patterns like this one.

[Kite's Easy]
00:36:778 (2,3,4) - Equal triangle with these 3


:DDDDDDD
Topic Starter
Snaggletooth
Smoothie for #Speedmodder2015

Will fix tomorrow tho. Too tired now.
Topic Starter
Snaggletooth

Smoothie World wrote:

owo

[General]
18+ lyrics warning maybe

[Insane]
00:09:178 (1,2) - Neat thing to have here would be a bunch of green lines and have the volume kind of fade in to replicate the song Don't know bout this. It would fit somewhat, sure, I personally think tho that this would be more irritating
00:11:278 (2,3) - Blanket off by a couple pixels
00:17:578 (3,1) - ^
00:18:553 (2) - Kinda tough to hear but you don't HAVE to change it It fits, it sits
00:20:128 (3,1) - Blanket could be neater
00:28:153 (2,3) - I'd space these a bit more or just stack them keeping consistency with the previous one
00:32:278 (3,3) - Sloppy stack

[Hard]
00:18:778 (3,4) - I would swap these on the timeline and adjust the position accordingly. Fits the song better.
00:23:428 (2,4) - Waah stack Auto stack is ruining it. Cant do much here
00:51:028 (2,1) - ^

[Normal]
00:13:078 (4,1) - Blanket
00:16:078 (4) - Imo this should be the same as 00:15:628 (3) except mirrored ofc and with a reverse Would shit on flow tho
00:54:478 (2,3) - Check your hitsounds here. Inconsistent with the previous patterns like this one.


:DDDDDDD
No commet = Fixed. Thanks for the mod~
Peachtrees
o/~

Kite's Easy

00:12:178 (1,2) - I feel as though these are a little to curved and would go along better with the previous slider if de-curved a little (I think going from straight to very curved doesn't look to nice, that might just be me though)

00:24:178 (1,2) - not sure if this is appropriate for an easy Diff. Fits the music and all that, but I feel as though this is too hard. To be perfectly honest with you, I think that changing these while keeping the 1/2 you've been using previously would feel kind of weird...why not keep this as a Normal and map a dedicated Easy Diff instead?

00:34:978 (3,2) - why not have these two symmetric too?

00:48:778 (2,4) - try having these symmetric? seems like the obvious thing to do for a pattern like this..uuh I guess the same goes for 1 and 3. your call!

01:07:978 (2,3) - obligatory nazi blanket

Normal

00:12:178 (1,2,3,4,1) - square looks imperfect and sloppy. try making in perfect and more visually appealing?

00:16:078 (4,1) - not optimal flow-wise. I PERSONALLY feel as though using something like this https://osu.ppy.sh/ss/3050437 feels a lot nicer while still being fairly nice to look at

00:31:378 (1,2,3) - I like the idea, though the pattern isn't 100% perfect yet. I think this is an easy fix so why not have this as neat as possible

00:51:778 (1,2,3) - could try forming a triangle here like you did with previous patterns. though that's obivoulsy optional

00:52:228 (2,3,1) - I guess having the spacing inconsistent at times for a Normal is kinda kay, i'm just pointing this out in case you unintentionally did this

01:12:928 (2) - why not place it like this https://osu.ppy.sh/ss/3050476 to have the player drop to 3 instead. feels a lot nicer to me

Hard

00:15:778 (1,2,3,4) - having all of these blankets perfect would be neat, but also quite annoying to achieve, so I'm not asking you do bother and re-do these haha

00:20:578 (1,2) - this one actually is fairly ugly though

00:21:628 (4) - Hard Diffs to not require constant DS, I know that much, but would having this in the middle of the two objects be too much of a bother?

00:25:828 (2,3,4) - this just looks kinda sloppy :/

00:52:378 (3,4) - wouldn't having a jump here be more consistent with your previous patterns? works just fine, I'm just wondering because the wub wub does feel like it'd support one. though I guess that this'd mean implementing more than just this one jump as this is the case for further wub wub sounds later in the kiai..eh I guess this just stood out to me

00:53:578 (3,4) - obligatory nazi blanket

00:56:578 (1) - I feel as though having this placed over 00:55:978 (3) - , continueing the oval movement would've felt a lot nicer

Insane

00:13:678 (2,3) - I feel as though continueing the left and right movement would've felt a tad bit nicer. then again I suck at Insanes

00:22:228 (2,3) - looks kinda sloppy. why not go for a perfect anchor instead?

00:49:828 (2) - I think shaping it like this (very, very subtle difference) https://osu.ppy.sh/ss/3050551 does a better job of catching the sliders movement.

00:53:428 (2,4) - sloppy blanket. plus I kinda feel as though 2 would work as a straight slider, though I suck at Insanes so I'll leave this to you

01:08:878 (2,3) - aren't these a little close?

Good luck!
Kite
Update for easy :

SPOILER
osu file format v14

[General]
AudioFilename: Renard - PIZZZZZZZZ.mp3
AudioLeadIn: 0
PreviewTime: 19078
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9778,13678,28978,33778,35278,38578,48178,48478,57028,57328,57478,67378,69478
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:PIZZZZZZZZ
TitleUnicode:PIZZZZZZZZ
Artist:Renard
ArtistUnicode:Renard
Creator:Snaggletooth
Version:Kite's Easy
Source:LAPFOX
Tags:full techno jackass gabba breakcore nicki minaj stupid kite hoe
BeatmapID:677478
BeatmapSetID:301072

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Alice_Madness_Returns_Pink_Castle_Drawing_1440x900.jpg",0,0
//Break Periods
2,29178,32458
2,38778,42058
2,57978,61258
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
178,300,4,1,0,80,1,0
18328,-100,4,3,0,70,0,0
19378,-100,4,1,0,80,0,1
28978,-100,4,1,0,80,0,0
33778,-100,4,1,0,80,0,1
38578,-100,4,1,0,80,0,0
48178,-100,4,1,0,80,0,1
56578,-100,4,1,0,80,0,0
57778,-100,4,1,0,80,0,1
57853,-100,4,1,0,80,0,0
67378,-100,4,1,0,80,0,1
77953,-100,4,1,0,5,0,0


[Colours]
Combo1 : 128,0,128
Combo2 : 255,128,192
Combo3 : 255,255,128

[HitObjects]
427,175,9778,6,0,P|449:100|362:34,1,200,4|0,0:0|0:0,0:0:0:0:
168,86,10978,2,0,L|365:118,1,200
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224,92,46378,1,0,0:0:0:0:
81,232,46978,2,0,L|64:331,2,100
190,64,48178,6,0,P|236:47|284:67,1,100,6|8,0:0|0:0,0:0:0:0:
350,136,48778,2,0,P|367:182|347:230,1,100,0|10,0:0|0:0,0:0:0:0:
278,298,49378,2,0,P|232:315|184:295,1,100,2|8,0:0|0:0,0:0:0:0:
118,226,49978,2,0,P|101:180|121:132,1,100,0|10,0:0|0:0,0:0:0:0:
190,64,50578,5,2,0:0:0:0:
289,59,50878,1,8,0:0:0:0:
388,55,51178,1,0,0:0:0:0:
444,137,51478,1,10,0:0:0:0:
400,227,51778,2,0,B|382:271|382:271|395:324,2,100,2|8|0,0:0|0:0|0:0,0:0:0:0:
444,137,52678,1,10,0:0:0:0:
344,147,52978,6,0,L|243:162,1,100,2|8,0:0|0:0,0:0:0:0:
236,62,53578,2,0,L|135:77,1,100,0|10,0:0|0:0,0:0:0:0:
58,138,54178,1,2,0:0:0:0:
62,237,54478,1,8,0:0:0:0:
65,336,54778,2,0,B|110:355|110:355|164:348,1,100,0|10,0:0|0:0,0:0:0:0:
259,317,55378,6,0,P|285:199|175:249,1,300,2|10,0:0|0:0,0:0:0:0:
256,192,56578,12,0,57778,0:0:0:0:
188,232,62578,6,0,P|169:182|323:238,2,400,4|0|0,0:0|0:0|0:0,0:0:0:0:
356,339,65578,1,0,0:0:0:0:
156,339,66178,5,0,0:0:0:0:
256,332,66478,1,0,0:0:0:0:
356,339,66778,1,0,0:0:0:0:
469,174,67378,6,0,P|487:130|471:79,1,100,6|8,0:0|0:0,0:0:0:0:
390,24,67978,2,0,P|366:18|339:21,2,50,0|0|10,0:0|0:0|0:0,0:0:0:0:
351,116,68578,2,0,B|332:175|332:175|306:207,1,100,2|8,0:0|0:0,0:0:0:0:
224,261,69178,2,0,L|208:311,2,50,0|0|10,0:0|0:0|0:0,0:0:0:0:
221,161,69778,6,0,P|179:129|129:135,1,100,2|8,0:0|0:0,0:0:0:0:
45,178,70378,2,0,P|13:220|19:270,1,100,0|10,0:0|0:0,0:0:0:0:
82,340,70978,2,0,B|181:358|181:358|279:336|279:336|375:357,1,300,2|10,0:0|0:0,0:0:0:0:
459,304,72178,6,0,B|476:254|476:254|469:206,1,100,2|8,0:0|0:0,0:0:0:0:
421,119,72778,2,0,L|423:69,2,50,0|0|10,0:0|0:0|0:0,0:0:0:0:
369,204,73378,2,0,P|319:225|277:207,1,100,2|8,0:0|0:0,0:0:0:0:
203,142,73978,2,0,P|156:125|112:146,1,100,0|10,0:0|0:0,0:0:0:0:
120,246,74578,6,0,B|135:285|135:285|130:322|130:322|136:346,1,100,2|8,0:0|0:0,0:0:0:0:
47,295,75178,2,0,B|32:256|32:256|37:219|37:219|31:195,1,100,0|10,0:0|0:0,0:0:0:0:
256,192,75778,12,0,77953,0:0:0:0:

Thanks for the mods~
Topic Starter
Snaggletooth

Peachtrees wrote:

o/~

No comment = fixedNormal

00:12:178 (1,2,3,4,1) - square looks imperfect and sloppy. try making in perfect and more visually appealing? Lol how should I do this even more perfect? It's a square. lol

00:16:078 (4,1) - not optimal flow-wise. I PERSONALLY feel as though using something like this https://osu.ppy.sh/ss/3050437 feels a lot nicer while still being fairly nice to look at This would screw the flow imo. Right now, the angle you need to hit in order to stay
on the slider path is 0. Would I choose to apply your suggestion, then the angle that I would have to go in order to hit the next
slider would be great and uncomfortable.


00:31:378 (1,2,3) - I like the idea, though the pattern isn't 100% perfect yet. I think this is an easy fix so why not have this as neat as possible Uh... Sorry but this is lined up perfecly. If theres something change-worthy drop a picture

00:51:778 (1,2,3) - could try forming a triangle here like you did with previous patterns. though that's obivoulsy optional No,
as I like the current look more


00:52:228 (2,3,1) - I guess having the spacing inconsistent at times for a Normal is kinda kay, i'm just pointing this out in case you unintentionally did this

woopsie, didn't mean to. This should've been 100% equal

01:12:928 (2) - why not place it like this https://osu.ppy.sh/ss/3050476 to have the player drop to 3 instead. feels a lot nicer to me

Hard

00:15:778 (1,2,3,4) - having all of these blankets perfect would be neat, but also quite annoying to achieve, so I'm not asking you do bother and re-do these haha

00:20:578 (1,2) - this one actually is fairly ugly though Fits the flow tho

00:21:628 (4) - Hard Diffs to not require constant DS, I know that much, but would having this in the middle of the two objects be too much of a bother? Having a complete straight line (because I'm assuming thats what you want) would mess with the flow as it
would forcefully straighten out the cursor path and it would look a bit weird imo.


00:25:828 (2,3,4) - this just looks kinda sloppy :/

00:52:378 (3,4) - wouldn't having a jump here be more consistent with your previous patterns? works just fine, I'm just wondering because the wub wub does feel like it'd support one. though I guess that this'd mean implementing more than just this one jump as this is the case for further wub wub sounds later in the kiai..eh I guess this just stood out to me

00:53:578 (3,4) - obligatory nazi blanket

00:56:578 (1) - I feel as though having this placed over 00:55:978 (3) - , continueing the oval movement would've felt a lot nicer
That would require a jump which is not warrented with the current beat/tune :/

Insane

00:13:678 (2,3) - I feel as though continueing the left and right movement would've felt a tad bit nicer. then again I suck at Insanes
Well yes and now, I will keep that im mind tho. Might change it in the future

00:22:228 (2,3) - looks kinda sloppy. why not go for a perfect anchor instead?

00:49:828 (2) - I think shaping it like this (very, very subtle difference) https://osu.ppy.sh/ss/3050551 does a better job of catching the sliders movement.

00:53:428 (2,4) - sloppy blanket. plus I kinda feel as though 2 would work as a straight slider, though I suck at Insanes so I'll leave this to you Keeping for Pattern purposes.

01:08:878 (2,3) - aren't these a little close? Naw, since the tune dosnt really change on (3), the little
close-up isnt hurtful. At least thats how I percieve it.


Good luck!
Thanks a lot for the Mod!
LGV894
Uhm..... So..... Here's something! http://puu.sh/hvo8n/d263aa59c0.osu
Nozhomi
Hi~ M4M request in-game.


- General :
  1. BG should be 1366*768 instead of 1228*768.
  2. Tags conflict between diffs.
  3. Disable Widescreen Support for all diff since you don't use any SB.

- LGV's Beginner :
  1. 00:26:578 (1,2) - First, they're not the same when I stack them, and second your spacing is bad here (1.10x instead of 1.00x).
  2. 00:16:978 (4,5) - Once again not perfectly the same.

- Kite's Easy :
  1. 01:02:578 (1) - Not perfectly at center. Move it to 186:232.
  2. 01:07:978 (2,3) - Bad blanket.

- Normal :
  1. 00:10:528 (3) - If you want to keep this 1/2 beat, you should do it like 00:15:628 (3) - , a 1/1 slider. Because you miss the 2nd beat at 00:15:628 (3) - and feel sooo weird to play the first and not second one no ?

- Hard :
  1. 00:21:328 (3,3) - Not perfectly stacked.

- Insane :
  1. 00:27:778 (1,2,3) - I think you should use same spacing than 00:28:678 (6,7,8,9,1) - .
  2. 00:32:578 (1,2,3) - Blanket off.
  3. 00:35:428 (2,1) - ^
  4. 00:38:278 (1,2) - I don't get it. Why reduce suddenly spacing ? Just apply same than other before.

Wow really cool mapset. Take some stars~
Mukyu~
Topic Starter
Snaggletooth

Nozhomi wrote:

Hi~ M4M request in-game.


- General :
  1. BG should be 1366*768 instead of 1228*768. fixed
  2. Tags conflict between diffs. Oh jesus, should have noticed that myself. Me baka. v.v
  3. Disable Widescreen Support for all diff since you don't use any SB. fixed

- LGV's Beginner :
  1. 00:26:578 (1,2) - First, they're not the same when I stack them, and second your spacing is bad here (1.10x instead of 1.00x).
  2. 00:16:978 (4,5) - Once again not perfectly the same.
I don't talk for other mappers or respond to their mods, but I asked him to place these that way.
Theres a 2 Grid diffrence which is a very small 'jump' if you could even call it one. I simply wanted it that way so
it would look cleaner. Newbs dont pay as much attention to the distance - They look at approach circles, and even if they would, it's 2 sliders on OD 1
where it's practically impossible to hit 100k esspecially if we are talking about the distance. If this issues comes
up more often, sure I'll change it, for now I want to keep this.

- Normal :
  1. 00:10:528 (3) - If you want to keep this 1/2 beat, you should do it like 00:15:628 (3) - , a 1/1 slider. Because you miss the 2nd beat at 00:15:628 (3) - and feel sooo weird to play the first and not second one no ? fixed somewhat.

- Hard :
  1. 00:21:328 (3,3) - Not perfectly stacked. fixed

- Insane :
  1. 00:27:778 (1,2,3) - I think you should use same spacing than 00:28:678 (6,7,8,9,1) - . It's currently somewhat consistent.
    The following parts where this rhythm is playing, I used a similarly small distance for the triples. So I'm keeping it for now
  2. 00:32:578 (1,2,3) - Blanket off. fixed
  3. 00:35:428 (2,1) - ^ fixed
  4. 00:38:278 (1,2) - I don't get it. Why reduce suddenly spacing ? Just apply same than other before. Mostly for the
    looks. The change isn't AS noticeable while playing. It's sort of a reverse build up if that makes sense.

Wow really cool mapset. Take some stars~ Thankies~
Mukyu~

Thanks for the mod. I'll mod your map asap
LGV894
Thanks for accepting my Guest Difficulty :) GL with this mapset, I hope it gets ranked. Here's a star for you!
Topic Starter
Snaggletooth

LGV894 wrote:

Thanks for accepting my Guest Difficulty :) GL with this mapset, I hope it gets ranked. Here's a star for you!
No problem and thanks for the stars~ c:
Topic Starter
Snaggletooth
Updated Kite's Easy~
Exa
Modding done:

[Insane]

00:18:553 - Stopping the flow so suddenly and then making 2 mini jumps with hitcircles is kinda weird. I would do it like this: http://puu.sh/hzOcT/63d0306a4a.jpg
00:21:328 (3,4,1) - Spacing from 3 to 4 is not the same with 4 to 1, I suggest you check that out.
00:23:428 - Why not blanket that with 3?
00:26:578 (1,2) - Blanket them.
00:27:328 (3,4) - I suggest you make the 3 lead to 4 in a straight line.
00:32:578 (1,2,3) - I might be picky but these are not perfect >.<
00:33:778 - Blanket that with previous 2 or next 3.
00:37:378 (1,2,1,2,1,2,1,2) - Either I am bad, but I kept missing this part over and over, while I had all 300s. It looks nice but I don't think it plays as good.
01:07:678 (2,3) - Blanket, or don't.

Not that big of a map and it is already very polished. Amazing song and beatmapping as well!
Get it ranked soon!
Topic Starter
Snaggletooth

Exahilosys wrote:

Modding done:

[Insane]

00:18:553 - Stopping the flow so suddenly and then making 2 mini jumps with hitcircles is kinda weird. I would do it like this: http://puu.sh/hzOcT/63d0306a4a.jpg That's because the music drastically changed to a calmer part.
00:21:328 (3,4,1) - Spacing from 3 to 4 is not the same with 4 to 1, I suggest you check that out.
Dosn't have to be the same spacing. Even if it was, the change would be so minute that it wouldnt be noticeable while
playing anyways

00:23:428 - Why not blanket that with 3? Because the angle from sliderend (2) to
(3) would be too small to keep a good flow

00:26:578 (1,2) - Blanket them. fixed
00:27:328 (3,4) - I suggest you make the 3 lead to 4 in a straight line. No because that would
be even more flow-breaking than it already is. That way you at least have a slight curve to segway into (1).
A straight line would end up being uncomfortable.

00:32:578 (1,2,3) - I might be picky but these are not perfect >.<fixed
00:33:778 - Blanket that with previous 2 or next 3. What? Not really getting what you mean here
00:37:378 (1,2,1,2,1,2,1,2) - Either I am bad, but I kept missing this part over and over, while I had all 300s. It looks nice but I don't think it plays as good.
Naw this is fine. It's supposed to be sort of a tention building and flow breaking thing.
01:07:678 (2,3) - Blanket, or don't. keeping the somewhat equal spacing since there is no signifficant change in music

Not that big of a map and it is already very polished. Amazing song and beatmapping as well!
Get it ranked soon!
Thanks for this mod. :3
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