forum

Mami Kawada - melty snow (Short ver.)

posted
Total Posts
34
Topic Starter
Sure
This beatmap was submitted using in-game submission on 2015년 8월 16일 일요일 at 오전 10:02:28

Artist: Mami Kawada
Title: melty snow (Short ver.)
Source: あねいも2 ~Second Stage~
Tags: Aneimo 2nd bootUP! eroge visual novel opening ykcarrot
BPM: 99.75
Filesize: 17936kb
Play Time: 02:39
Difficulties Available:
  1. Easy (1.34 stars, 128 notes)
  2. Hard (3.06 stars, 308 notes)
  3. Normal (1.79 stars, 193 notes)
Download: Mami Kawada - melty snow (Short ver.)
Information: Scores/Beatmap Listing
---------------
My 53rd Ranked Beatmap.
The opening theme of the PC game 'Aneimo2 ~Second Stage~'.
The song info : http://vgmdb.net/album/4068

Thanks for your cooperation!
Sonnyc
[Easy]
  1. 01:18:019 (4) - 클랩 패턴이 01:12:004 부터 3번째 하얀 틱 마다 넣으시는 것 같던데 그런 맥락에서 이 슬라이더의 머리에 등장하는 클랩은 통일성에 어긋나는 것 같습니다.
[Normal]
  1. 00:48:546 (1) - 당근님이시라면 붉은 점 앞 부분의 곡선 부분을 더 대칭형으로 만드실 수 있다고 믿습니다.
  2. 01:29:749 (2,3,4,5,6) - 슬라이더 마다의 곡률에 차이가 느껴지는데 혹시 모양을 통일시켜 보실 생각이 있으신가요?
[Hard]
  1. 서클 사이즈 조금 더 줄여도 맵이 다소 느린 감이 있어서 비트맵이 성립할 것 같긴 한데 혹시나 하고 그냥 언급만 해 봅니다.
Topic Starter
Sure

Sonnyc wrote:

[Easy]
  1. 01:18:019 (4) - 클랩 패턴이 01:12:004 부터 3번째 하얀 틱 마다 넣으시는 것 같던데 그런 맥락에서 이 슬라이더의 머리에 등장하는 클랩은 통일성에 어긋나는 것 같습니다. // 음악이 원래 그래요.
[Normal]
  1. 00:48:546 (1) - 당근님이시라면 붉은 점 앞 부분의 곡선 부분을 더 대칭형으로 만드실 수 있다고 믿습니다. // 고침
  2. 01:29:749 (2,3,4,5,6) - 슬라이더 마다의 곡률에 차이가 느껴지는데 혹시 모양을 통일시켜 보실 생각이 있으신가요? // 고침
[Hard]
  1. 서클 사이즈 조금 더 줄여도 맵이 다소 느린 감이 있어서 비트맵이 성립할 것 같긴 한데 혹시나 하고 그냥 언급만 해 봅니다. // 매핑 초기에 서클사이즈와 스페이싱을 서로 고려한거라 바꿀 생각은 없습니다.
Thanks for your modding and star, Sonnyc! :)
Viun
Easy
아무리...눈씻고 찾아봐도...완벽합니다...

Normal
◾ 00:55:764 (1,2,3) - 블랭킷이 서로서로 안맞는 기분
어쩌지... 이런식이면 먹튀수준인데....
296,232,55764,6,0,P|404:260|432:152,1,160,2|0,0:0|0:0,0:0:0:0:
364,192,56666,1,0,0:0:0:0:
296,152,56967,2,0,P|216:232|296:312,1,160

Hard
◾ 00:34:110 (1) - 대칭 실수하신것 같아요?
◾ 00:43:583 (6,1,3) - ^
◾ 00:49:749 (3,4,5) - ^
◾ 00:55:463 (6,1) - 블랭킷이 제대로 된 것 같지 않네요.
◾ 01:17:268 (5,1) - ^
◾ 01:40:877 (6,7,1) - 음 대칭을 일부러 안하신것같긴 하지만 고쳐두겠습니당
◾ 02:11:553 (6) - 대칭 실수하신 것 같네요!

헐 이정도 밖에 못찾겠어요... (중간에 튕기고 컴퓨터 꺼져서 멘탈 나갈뻔...마지막 섹션 복구기능 짱짱) 아참 코드
80,124,34110,6,0,B|112:104|148:105|174:125|174:125|200:145|236:146|268:126,1,200,2|0,0:0|0:0,0:0:0:0:
80,96,43583,1,0,0:0:0:0:
12,128,43734,6,0,B|41:177|96:168|96:168|151:159|180:208,1,200,2|0,0:0|0:0,0:0:0:0:
112,240,44937,1,0,0:0:0:0:
400,384,49749,2,0,P|400:332|368:300,1,100
296,272,50200,1,0,0:0:0:0:
224,244,50350,2,0,P|190:208|191:159,1,100
372,184,55463,2,0,L|393:138,1,50
468,152,55764,6,0,P|407:63|318:124,1,200,2|0,0:0|0:0,0:0:0:0:
204,204,77268,1,0,0:0:0:0:
268,244,77418,6,0,P|164:268|140:164,1,200,0|8,0:0|0:0,0:0:0:0:
32,136,100877,2,0,P|84:112|140:132,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
208,168,101328,1,0,0:0:0:0:
275,203,101478,6,0,P|329:223|383:199,1,119.999996337891
227,314,131553,2,0,P|256:322|285:314,2,59.9999981689454,0|8|0,0:0|3:0|0:0,0:0:0:0:

망했다! 먹튀수준인데 이거... 똥퀄리티라서 죄송합니다.
Tadakichi
Nice one! Wanna see it up.
Topic Starter
Sure

- BiDulGi - wrote:

Easy
아무리...눈씻고 찾아봐도...완벽합니다...

Normal
◾ 00:55:764 (1,2,3) - 블랭킷이 서로서로 안맞는 기분 // 고침
어쩌지... 이런식이면 먹튀수준인데....
296,232,55764,6,0,P|404:260|432:152,1,160,2|0,0:0|0:0,0:0:0:0:
364,192,56666,1,0,0:0:0:0:
296,152,56967,2,0,P|216:232|296:312,1,160

Hard
◾ 00:34:110 (1) - 대칭 실수하신것 같아요? // 고침
◾ 00:43:583 (6,1,3) - ^ // 딱히 대칭으로 만든거 아닙니다. 패스
◾ 00:49:749 (3,4,5) - ^ // ^
◾ 00:55:463 (6,1) - 블랭킷이 제대로 된 것 같지 않네요. // 고침
◾ 01:17:268 (5,1) - ^ // 별 문제 없네요
◾ 01:40:877 (6,7,1) - 음 대칭을 일부러 안하신것같긴 하지만 고쳐두겠습니당 // 대칭 쓴거 아니에요
◾ 02:11:553 (6) - 대칭 실수하신 것 같네요! // 고침

헐 이정도 밖에 못찾겠어요... (중간에 튕기고 컴퓨터 꺼져서 멘탈 나갈뻔...마지막 섹션 복구기능 짱짱) 아참 코드
80,124,34110,6,0,B|112:104|148:105|174:125|174:125|200:145|236:146|268:126,1,200,2|0,0:0|0:0,0:0:0:0:
80,96,43583,1,0,0:0:0:0:
12,128,43734,6,0,B|41:177|96:168|96:168|151:159|180:208,1,200,2|0,0:0|0:0,0:0:0:0:
112,240,44937,1,0,0:0:0:0:
400,384,49749,2,0,P|400:332|368:300,1,100
296,272,50200,1,0,0:0:0:0:
224,244,50350,2,0,P|190:208|191:159,1,100
372,184,55463,2,0,L|393:138,1,50
468,152,55764,6,0,P|407:63|318:124,1,200,2|0,0:0|0:0,0:0:0:0:
204,204,77268,1,0,0:0:0:0:
268,244,77418,6,0,P|164:268|140:164,1,200,0|8,0:0|0:0,0:0:0:0:
32,136,100877,2,0,P|84:112|140:132,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
208,168,101328,1,0,0:0:0:0:
275,203,101478,6,0,P|329:223|383:199,1,119.999996337891
227,314,131553,2,0,P|256:322|285:314,2,59.9999981689454,0|8|0,0:0|3:0|0:0,0:0:0:0:

망했다! 먹튀수준인데 이거... 똥퀄리티라서 죄송합니다.
모딩 감사합니다. :D


Tadakichi wrote:

Nice one! Wanna see it up.
Thanks
Suimya
call me if you need a BN for this <3
Krauv
From Krauv's Queue.

Easy
00:16:666 (2) - with everything being 1.00 spacing, I feel like this is out of line with (1)
Normal
00:35:012 (2) - could be better blanketed with (1)
00:35:914 (3) - ^ with (2)
00:44:636 (2,3) - ^
01:24:335 (7) - personal suggestion, it seems like if you moved this down a few grid spaces, you could get a nicer circular flow
01:27:042 (4) - could be better blanketed with (3)
01:28:546 (6) - ^ with (1)
Hard
01:13:508 (3) - try moving to 136, 312 (looks better and flows nicer)
01:46:741 (4) - could be blanketed better with (3)
01:47:944 (8) - ^ with (7)

All suggestions.
Topic Starter
Sure

Krauv wrote:

From Krauv's Queue.

Easy
00:16:666 (2) - with everything being 1.00 spacing, I feel like this is out of line with (1) // Fixed
Normal
00:35:012 (2) - could be better blanketed with (1) // Fixed
00:35:914 (3) - ^ with (2) // Fixed
00:44:636 (2,3) - ^ // Fixed
01:24:335 (7) - personal suggestion, it seems like if you moved this down a few grid spaces, you could get a nicer circular flow // It's aligned with 01:23:132 (5). no change.
01:27:042 (4) - could be better blanketed with (3) // Fixed
01:28:546 (6) - ^ with (1) // Fixed
Hard
01:13:508 (3) - try moving to 136, 312 (looks better and flows nicer) // Fixed appropriately
01:46:741 (4) - could be blanketed better with (3) // I don't see any problem
01:47:944 (8) - ^ with (7)

All suggestions.
Thanks for your mod :)
Euny

as your request!


  • Easy & Normal
  1. 둘 다 슬라이더 틱 2개를 하나줄여주십사 싶은거 외엔 잡을게 없네요.
  • Hard
  1. 레이팅에 비해 od가 쫌 높은거같아요. 그래도 한 6.5정도로 -0.5 낮춰 설정하시는것도 나쁘지않을거같아요. (정확도가 안좋은 제게 당근님의 맵은.. 늘 od가 높네요 ㅠ.ㅠ)
  2. 슬라틱 1개여도될거같은데.. 하얀틱이 주 박자고 더 추가되는 소리가 들리는 부분들엔 3타로 잘 맞추셨으니 1개로 써도될거같아요.
  3. 00:29:448 (1) - 하위 두 난이도 처럼 스피너 볼륨도 낮추는게 노래분위기에 맞을거같네요.
  4. 01:19:824 (1) - 여기 머리에, 새로운 멜로디가 쿵 하고 시작되는 부분이니 피니시 작게 넣어주는것도 나쁘지 않을거같아요. 음...휘슬은 이전 오브젝트들에서 쓰였으니.. 피니시가 괜찮을거같네요 만약 고치신다면 다른 난이도도 함께 해주세요.
  5. 01:48:696 (3) - 얘 쪼끔 위험해보입니다. 살짝만 밑으로 내려주세요.
  6. 02:10:050 (1) - 하양틱부터 시작하는것보다, 보컬시작되는부분이 여기니까... 이 노트부터 휘슬넣는게 더 좋을거같아요.
  7. 02:12:155 (7) - 리버스부분에 그냥드럼보다 피니시 추가해보시는거 어떠세요? 이것 역시 고치신다면 노멀도 함께 고쳐주세요.
  8. 02:28:095 (3) - 이 부분이.. 노멀에서는 비어있어도 쉬어가는 느낌인데 하드니까 조금 아쉬운느낌이 들어요 노트넣는게 앞에 3타로 이어온 리듬을 더 살리는거같고 뒷 음악에도 잘 어울리는거같아요.

ㅠㅠ.. 힣... 너무 날로먹는거같네요
애초에 제가 어뜨케 당근님맵을 모딩하겠어요
하지만 최선을 다했어요 ㅎ!

..제가 갖고있는별 다 자진납세 하고갈게요.
Topic Starter
Sure

Euny wrote:


as your request!


  • Easy & Normal
  1. 둘 다 슬라이더 틱 2개를 하나줄여주십사 싶은거 외엔 잡을게 없네요. // 레드틱마다 하이햇 소리가 계속 반복되기 때문에 TR2가 필요합니다.
  • Hard
  1. 레이팅에 비해 od가 쫌 높은거같아요. 그래도 한 6.5정도로 -0.5 낮춰 설정하시는것도 나쁘지않을거같아요. (정확도가 안좋은 제게 당근님의 맵은.. 늘 od가 높네요 ㅠ.ㅠ) // 수정했습니다.
  2. 슬라틱 1개여도될거같은데.. 하얀틱이 주 박자고 더 추가되는 소리가 들리는 부분들엔 3타로 잘 맞추셨으니 1개로 써도될거같아요.
  3. 00:29:448 (1) - 하위 두 난이도 처럼 스피너 볼륨도 낮추는게 노래분위기에 맞을거같네요. // 그러네요. 왜 볼륨 조절을 안 했을까... orz
  4. 01:19:824 (1) - 여기 머리에, 새로운 멜로디가 쿵 하고 시작되는 부분이니 피니시 작게 넣어주는것도 나쁘지 않을거같아요. 음...휘슬은 이전 오브젝트들에서 쓰였으니.. 피니시가 괜찮을거같네요 만약 고치신다면 다른 난이도도 함께 해주세요. // 음악에 심벌즈 소리가 없기 때문에 넣지 않았습니다.
  5. 01:48:696 (3) - 얘 쪼끔 위험해보입니다. 살짝만 밑으로 내려주세요. // 고침
  6. 02:10:050 (1) - 하양틱부터 시작하는것보다, 보컬시작되는부분이 여기니까... 이 노트부터 휘슬넣는게 더 좋을거같아요. // 01:50:801 (1,2,3,4,5) - 앞 파트와 힛사 일관성을 유지한겁니다. 앞 파트 보면 아시겠지만 보컬에 휘슬 넣은건 아니에요.
  7. 02:12:155 (7) - 리버스부분에 그냥드럼보다 피니시 추가해보시는거 어떠세요? 이것 역시 고치신다면 노멀도 함께 고쳐주세요. // 다음 노트에 피니시가 있어서 넣으면 이상합니다.
  8. 02:28:095 (3) - 이 부분이.. 노멀에서는 비어있어도 쉬어가는 느낌인데 하드니까 조금 아쉬운느낌이 들어요 노트넣는게 앞에 3타로 이어온 리듬을 더 살리는거같고 뒷 음악에도 잘 어울리는거같아요. // 신디랑 베이스에 맞춰서 노트를 넣은거라 노트 추가할 생각은 없습니다.

ㅠㅠ.. 힣... 너무 날로먹는거같네요
애초에 제가 어뜨케 당근님맵을 모딩하겠어요
하지만 최선을 다했어요 ㅎ!

..제가 갖고있는별 다 자진납세 하고갈게요.
무려 별 3개에 모딩 감사합니다. :)
Suimya
place holder for a mod~

General:
  1. 01:20:847 - about this pic, i honestly think you should change it to something more safer, so QAT won't complain about it, it's fine for me but you know QAT might not like this, and you don't want to get it DQ because of this =3=
  2. 02:12:907 (1) - how about adding a whistle for all diffs on this spinner? it sound fitting with the song, so why not add it? o3o
Easy:
  1. 00:15:914 (1) - this slider kinda bothered me a bit, since this is easy diff, and i don't suggest you to start the song with blue tick, some players might get confused because of that. thinking it's from white tick than suddenly they hit it wrongly, so i suggest you to change this pattern a bit, so players can read it a bit easily ></ (how about changing it to something like this http://puu.sh/iT0lr/ea3a4419d9.jpg more easier to read imo o.o)
  2. 00:26:892 (1) - how about adding a drum samplset for this slider's start? it sounded pretty good. And I think you should remove the whistle from the tail, since I don't think it goes well with music, since the whistle sounded too soft compered to the sound that comes with the song, i think finish would goes much better there than a whistle imo =3=
  3. 00:56:967 (2) - I really don't know if you should keep this repeat, since i honestly think having 1/2 repeats on easy diff is kinda too much, since as far as i remember QAT once dq a map because of this issue, and I honestly don't want to see this again coming from your map baka =3=/ so maybe you should remove and make something else instead? (same goes for this maybe 00:16:666 (2) - )
  4. 00:59:373 (4) - ^
  5. 01:05:388 (1,2,3) - I really think this pattern is kinda too hard for easy diff, seriously you shouldn't really do something like this, since it's easy diff so you shouldn't make anything harder to read for beginners, so yeah =3=
  6. 01:09:598 (6) - same as i said here 00:56:967 (2) -
  7. 01:41:478 (4,5,6) - same as i said here 01:05:388 (1,2,3) - and the patterns looks a bit too complex for me, considering this is an easy diff after, and everything should be easy to read. I bet if you leave it like this, QAT might dq for this, since this is an easy diff after all =3=
  8. 02:00:726 (4,5,6) - ^

Normal:
  1. 00:29:298 (2) - like i said about this, maybe remove the whistle on slider's tail and add a finish instead? it will fit better imo

Hard:
  1. 00:18:170 (6,7) - I really think you should start slider first then add a note, since the slider kinda starts on weird place right now, so yeah starting slider on red tick might sound much better imo o.o
    00:20:576 (6,7) - ^
  2. 01:55:914 (1) - I think you missed a whistle on slider's start, maybe add it? o.o
  3. 01:58:320 (1) - ^


That's all, call me back once you think everything are ready to go =w=
Topic Starter
Sure

Sekai-nyan wrote:

place holder for a mod~

General:
  1. 01:20:847 - about this pic, i honestly think you should change it to something more safer, so QAT won't complain about it, it's fine for me but you know QAT might not like this, and you don't want to get it DQ because of this =3= // I remember this pic is just normal event, not an H scene. But I may fix this as you said after ask people opinions.
  2. 02:12:907 (1) - how about adding a whistle for all diffs on this spinner? it sound fitting with the song, so why not add it? o3o // OK, added
Easy:
  1. 00:15:914 (1) - this slider kinda bothered me a bit, since this is easy diff, and i don't suggest you to start the song with blue tick, some players might get confused because of that. thinking it's from white tick than suddenly they hit it wrongly, so i suggest you to change this pattern a bit, so players can read it a bit easily ></ (how about changing it to something like this http://puu.sh/iT0lr/ea3a4419d9.jpg more easier to read imo o.o) // If it is in the middle of notes or a circle, it might cause misreading and make player annoying. But it's the first note and a slider. These mean, 1. read AR 2. you won't miss them easily because they are not circles. And you could retry quickly and will get the rhythm. I think those two 1/2 sliders is best way to express drums in Easy diff without omission.
  2. 00:26:892 (1) - how about adding a drum samplset for this slider's start? it sounded pretty good. And I think you should remove the whistle from the tail, since I don't think it goes well with music, since the whistle sounded too soft compered to the sound that comes with the song, i think finish would goes much better there than a whistle imo =3= // I put finish instead of whistle in the tail only.
  3. 00:56:967 (2) - I really don't know if you should keep this repeat, since i honestly think having 1/2 repeats on easy diff is kinda too much, since as far as i remember QAT once dq a map because of this issue, and I honestly don't want to see this again coming from your map baka =3=/ so maybe you should remove and make something else instead? (same goes for this maybe 00:16:666 (2) - ) // The music's BPM is just 100. It won't be an issue. Because I made them very consistently.
  4. 00:59:373 (4) - ^
  5. 01:05:388 (1,2,3) - I really think this pattern is kinda too hard for easy diff, seriously you shouldn't really do something like this, since it's easy diff so you shouldn't make anything harder to read for beginners, so yeah =3= // Just putting all notes on white tick makes map dull. It follows vocal that emphasized in the music correctly.
  6. 01:09:598 (6) - same as i said here 00:56:967 (2) -
  7. 01:41:478 (4,5,6) - same as i said here 01:05:388 (1,2,3) - and the patterns looks a bit too complex for me, considering this is an easy diff after, and everything should be easy to read. I bet if you leave it like this, QAT might dq for this, since this is an easy diff after all =3= // Same with above
  8. 02:00:726 (4,5,6) - ^

Normal:
  1. 00:29:298 (2) - like i said about this, maybe remove the whistle on slider's tail and add a finish instead? it will fit better imo // OK

Hard:
  1. 00:18:170 (6,7) - I really think you should start slider first then add a note, since the slider kinda starts on weird place right now, so yeah starting slider on red tick might sound much better imo o.o // You're right. fixed first part.
    00:20:576 (6,7) - ^
  2. 01:55:914 (1) - I think you missed a whistle on slider's start, maybe add it? o.o // Not really
  3. 01:58:320 (1) - ^


That's all, call me back once you think everything are ready to go =w=
Thank you Sekai <3
By the way, you seem too careful but don't worry so much. Because I'm Sure. lol
If you really have doubts about working of the Easy diff, please check my latest ranked map 'Hari no Sora'.

EDIT : Fixed stuff
- Changed the pic Sekai-nyan pointed
- Fixed the all characters' pics
- Removed unnecessary osb file
scanter
야호!
Topic Starter
Sure

Anais wrote:

야호!
나는 대관령이 좋아
Suimya
Did some changes via IRC mod, just changed: removed some notes and made them sliders instead for easier reading in Easy diff

now it's good go to now =w=
Topic Starter
Sure
arigatou Sekai chan <3
Gero
Check my last post.
HabiHolic
나중에 체크한번 해드릴게요
Topic Starter
Sure

Gero wrote:

Placeholder.
Thanks in advance :D



HabiHolic wrote:

나중에 체크한번 해드릴게요
감사합니다만 게로에게 먼저 부탁한 관계로 나중에 문제있을 경우에 부탁드릴게요.
show more
Please sign in to reply.

New reply