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Nana Mizuki - Angel Blossom

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Total Posts
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Topic Starter
Flower
This beatmap was submitted using in-game submission on 2015年4月20日 at 17:43:46

Artist: Nana Mizuki
Title: Angel Blossom
Source: Magical Girl Lyrical Nanoha ViVid
Tags: 魔法少女リリカルなのは mahou shoujo ririkaru ヴィヴィッド
BPM: 176
Filesize: 8940kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.45 stars, 101 notes)
  2. Hard (3.23 stars, 279 notes)
  3. Insane (4.56 stars, 390 notes)
  4. Normal (1.94 stars, 152 notes)
Download: Nana Mizuki - Angel Blossom
Download: Nana Mizuki - Angel Blossom (no video)
Information: Scores/Beatmap Listing
---------------
当他们第一次叫我做奈叶的图的时候,我是拒绝的。因为我觉得,啊,你们不能叫我马上就做,第一我要试看一下原动画,我又不想你一个闪光放完以后加了很多特技,那恩爱duang~ 很甜!很姬!很毒!结果玩家一定出来骂我,根本没有这种幼女!就证明上面那个魔法妈妈是假的。我就说我要先试一下,后来我经过也知道她们确实是百合的,而且没有那种卖肉成分的,看了一个月,接下来之后呢,起码我看了很舒服,现在每天还在看!我还给了我花家班看:来来来!大家试试看!那我就跟飞球讲,做的时候就做,做完之后,这个滑条就是我的滑条,就不要加,再加Chloe上去,加到没有就是这个样子!我要给玩家看到,我吃完药之后是这么萌萌哒,你们吃完药也会这么萌萌哒!
---
Easy: By me
Normal: By me
Hard: By me (try kusano's diff here)
Insane: By me
Suimya
Vivio so cute, best mahou shoujo <3 =w=
KaedekaShizuru
当你第一次叫我摸这图的时候,我是拒绝的。因为我觉得,啊,你不能叫我摸我就去摸,第一我要试听一下这歌,我又不像你随便什么图都能接都能做都能摸,那酸爽duang~ 很好!很强!很垃圾!结果你一定出来骂我,这特么摸得什么激霸!就证明我摸图其实很辣鸡。我就说我要先听一下,后来我觉得不管是什么歌,花花一定能做的很好的,而且不会有各种槽点。看了一遍,接下来呢……
我编不下去了Orz

[General]
第一根红线完全可以起在第一个note上刚好对齐重音啊 现在的红线歪了1/4
而且为啥插了两个红线
你丫的故意的?

[Insane]
00:16:695 (2) - 最好NC一下
00:27:690 (1,2) - 叠好或者错开更多
00:28:627 (2,3) - ↑
00:35:445 (6) - 改用红锚点会好看一些
00:38:343 (4,1) - 为何总是歪了一点……

够水 hard没啥可说的 真摸不动其实是懒得摸
顺便乃头像偷的真快=. =
Topic Starter
Flower

KaedekaShizuru wrote:

当你第一次叫我摸这图的时候,我是拒绝的。因为我觉得,啊,你不能叫我摸我就去摸,第一我要试听一下这歌,我又不像你随便什么图都能接都能做都能摸,那酸爽duang~ 很好!很强!很垃圾!结果你一定出来骂我,这特么摸得什么激霸!就证明我摸图其实很辣鸡。我就说我要先听一下,后来我觉得不管是什么歌,花花一定能做的很好的,而且不会有各种槽点。看了一遍,接下来呢……
我编不下去了Orz

[General]
第一根红线完全可以起在第一个note上刚好对齐重音啊 现在的红线歪了1/4 ???没歪啊,不过把另一个红线删了
而且为啥插了两个红线

[Insane]
00:16:695 (2) - 最好NC一下 先放着,看看别人怎么说
00:27:690 (1,2) - 叠好或者错开更多 233……这个我就是这么摆的,觉得爽
00:28:627 (2,3) - ↑
00:35:445 (6) - 改用红锚点会好看一些 看看别人怎么说
00:38:343 (4,1) - 为何总是歪了一点…… 我研究了一下,还是叠了

够水 hard没啥可说的 真摸不动其实是懒得摸
顺便乃头像偷的真快=. =
Thanks for modding~
Megurine Luka
当你第一次叫我摸这图的时候,我是拒绝的。因为我觉得,啊,你不能叫我摸我就去摸,第一我要试听一下这歌,我又不像你随便什么图都能接都能做都能摸,那酸爽duang~ 很好!很强!很垃圾!结果你一定出来骂我,这特么摸得什么激霸!就证明我摸图其实很辣鸡。我就说我要先听一下,后来我觉得不管是什么歌,花花一定能做的很好的,而且不会有各种槽点。看了一遍,接下来呢……

哦我还是来了...

[General]

  1. hahahahaha, what is this 鬼
  2. Countdown关掉
  3. Letterbox和Wide Screen随意,不过好像diff里没保持统一你检查下
[Normal]

  1. 00:20:105 (1) - 噫没stack好
  2. 00:47:378 (1) - 还是这种好看点?
[Insane]

  1. 00:27:690 (1,2) - 噫这个stack
  2. 00:28:628 (2,3) - ^
没了- -看的不太仔细差不多就行了吧XD
Topic Starter
Flower
看了一下好像意见都是这样。就这样了,all fixed~
ts8zs
offset+5?
[Insane]
AR9.1
00:10:389 (1) - 368,152
00:16:696 (2) - https://osu.ppy.sh/ss/3003161
00:18:401 (4) - 156,200
00:18:912 (6) - blanket
00:21:128 (7) - 512,112
00:42:946 (7) - https://osu.ppy.sh/ss/3003145
00:46:696 (3,4) - Ctrl+G & take care of samples
00:52:151 (1,2) - https://osu.ppy.sh/ss/3003175
01:04:935 (7,1,2,3,1) - https://osu.ppy.sh/ss/3003148
01:07:662 (4) - https://osu.ppy.sh/ss/3003179
01:11:753 (4,5) - https://osu.ppy.sh/ss/3003152
01:27:946 (2,3) - https://osu.ppy.sh/ss/3003185
00:04:935 (12,1,2,3) - soft-clap
00:54:026 (2) - head clap
01:27:776 (1,2,3) - drum-clap
音效怎么下的...没听懂...
[Hard]
00:04:935 (1,2,3) - soft-clap
00:09:878 (4) - 240,184
00:11:753 (6) - clap
00:19:764 (2) - head drum-finish
01:14:139 (4) - remove clap
[Normal]
00:13:969 (5) - remove clap add finish
00:38:685 (1,2,3,4,5,6,7) - This rhythm https://osu.ppy.sh/ss/3003274
00:50:446 (1) - blanket
01:14:310 (5) - del
[Easy]
CS2.2
00:58:457 (1,2,3) - Drum-finish
AIR
from queue

[Easy]
  1. 00:34:935 (3) - 音都跑前面红线,可以改像00:32:207 -
  2. 01:00:503 (5) - 折一下不?
[Normal]
  1. 00:01:526 (2) - 可以剪短
[Hard]
  1. 00:32:889 (3,4) - 调下次序试试
  2. 01:01:014 (4) - 剪短加个圈跟下鼓不?
  3. 01:26:071 (3) - 剪短到白线拉开ds好看些,00:15:162 (3) -
[Insane]
  1. 01:07:662 (4) - 可以反下弯折,对着下个条
  2. 美丽
挺好,没啥能摸的
Topic Starter
Flower

基本没看懂。fixed some, thank you~
Guu
噫~~都说摸不动辣
看我nazi一波-w-
[Insane]
00:07:491 (4) - 移动到x104y220?
00:09:878 (4) - 尾部x80y200
00:22:832 (1) - 尾x188y284
00:28:116 (1) - 尾x256y268
00:29:480 (1) - 尾x76y148
不行这种摸不下去了噗……
00:35:957 - 还是从这里三连比较好吧O.O
00:37:406 - 漏了一个鼓点
01:13:969 (4,5,6) - 仔细听是个1/8五连
01:14:651 (1,2) - 这里没有鼓点来着,我觉得把01:14:310 (7) - 改成单点,然后加个从01:14:480 到01:14:821 的滑条比较舒适

其他diff……无
诶啊直接rank就好丽哪里用摸>3>
DakeDekaane
Hi.

[General]
Your audio file seems to be VBR instead CBR, making the preview point not being where it should be (in client), also looks a bit glitchy: http://puu.sh/haMKB.png

AIBat wrote:

MP3 Bitrate
The bitrate for vivid OP.mp3 is 32 kb/s, which is below the miniumum of 128 kb/s.
You should fix it, you could use this one (offset should be the same): Link
You should make the yellow colour less light, so the reverse arrow is easier to see.

[ Easy]
This difficulty could use at least CS2.5 (although 3 would be recommended), to make the map look less cluttered, making the 1/2 rhythm a bit more clear by avoiding the big overlaps (This would also take out those little overlaps between 1/1 notes).
Also I think there's a lot of 1/2 rhythm for an Easy, but I think it can't be helped that much given the complexity of the song.
01:06:810 (1) - This slider is missing a finish?
01:10:048 (2) - You could put a circle instead, to keep it a bit simple.
01:12:264 (1) - This slider is missing a finish?

[ Normal]
Increase a bit the CS here, like in Easy.
00:58:798 (2) - You could remove this note, to give a tiny break for players. This diff is already a bit hard for a Normal, so let's try to be less evil.
01:01:014 (1,2) - I think the circle should be first and then the slider, so we have a slider start on the strongest beat here, like you did for 00:55:389 (1) - and 01:06:810 (1) -
01:06:810 (1) - This slider is missing a finish?
01:12:264 (1) - ^

[ Hard]
00:27:435 (3) - Although I know your intention here, the held note doesn't go farther than 1/2 beat, so this should be 1/2 slider.
00:35:446 (1) - ^Something similar.
01:20:446 (2) - ^
01:06:810 (1) - This slider is missing a finish?
01:12:264 (1) - ^

[ Insane]
00:11:923 (8) - This should be 1/2 for the strong beat for the drums (you could keep the same spacing).
00:26:753 (1) - This is more like a single and strong hit than a held note, so a circle could fit better here, you could make it in a way it's stacked on 00:27:094 (2) - to give the same feeling you wanted to achieve.
00:27:690 (1) - Shouldn't this be on the white tick? Both spacing and rhythm are a bit awkward to play.
00:35:787 (1,2,3,4) - Could you make the spacing a bit more obvious? I know there's the AR, but still x_x
01:02:207 (4) - You are going with the vocals with this slider, so one would expect to keep going on vocals, but then you change suddenly for the instrumental, so this is kind of weird to play.
01:10:389 (4) - This slider plays a bit awkward imo, as the next beat isn't that strong to deserve a hit.
01:12:264 (1) - ^Something similar as above
01:06:810 (1) - This slider is missing a finish?
01:12:264 (1) - ^

That'd be all from my part, nice mapset <3
Good luck (poke me back when you feel ready).
Topic Starter
Flower

DakeDekaane wrote:

Hi.

[General]
Your audio file seems to be VBR instead CBR, making the preview point not being where it should be (in client), also looks a bit glitchy: http://puu.sh/haMKB.png

AIBat wrote:

MP3 Bitrate
The bitrate for vivid OP.mp3 is 32 kb/s, which is below the miniumum of 128 kb/s.
You should fix it, you could use this one (offset should be the same): Link I changed to another mp3, uhh whatever
You should make the yellow colour less light, so the reverse arrow is easier to see. I made it lighter, which also makes sense because it changes colour automatically (ths should be reported to peppy that yellow doesn't really count to brightness)

[ Easy]
This difficulty could use at least CS2.5 (although 3 would be recommended), to make the map look less cluttered, making the 1/2 rhythm a bit more clear by avoiding the big overlaps (This would also take out those little overlaps between 1/1 notes). I changed to 2.4, which also makes sense (and I just want a pretty ENHI icon set). I used to set it to 2.5 though... what the magic
Also I think there's a lot of 1/2 rhythm for an Easy, but I think it can't be helped that much given the complexity of the song.
01:06:810 (1) - This slider is missing a finish? about the finish, other finishes, and finishes in other sets, I regret to say that I think these points aren't strong enough to add a finish impov...
01:10:048 (2) - You could put a circle instead, to keep it a bit simple. can't quite understand... changed to a repeating slider
01:12:264 (1) - This slider is missing a finish?

[ Normal]
Increase a bit the CS here, like in Easy. I thought 2.5-3-3.8-4 is classic... whatever. changed to 3.1
00:58:798 (2) - You could remove this note, to give a tiny break for players. This diff is already a bit hard for a Normal, so let's try to be less evil. but... it's not even above 2.0 star... and theoretically it's rankable standalone, so keeping this difficulty is ok to me
01:01:014 (1,2) - I think the circle should be first and then the slider, so we have a slider start on the strongest beat here, like you did for 00:55:389 (1) - and 01:06:810 (1) - hmm, I also considered the previous line, so I deleted the 1 and changed 2 to slider
01:06:810 (1) - This slider is missing a finish?
01:12:264 (1) - ^

[ Hard]
00:27:435 (3) - Although I know your intention here, the held note doesn't go farther than 1/2 beat, so this should be 1/2 slider. there's an obvious hit at its end, that's how it fits music
00:35:446 (1) - ^Something similar. I know this is different, but using 1/2 is less meaningful imo
01:20:446 (2) - ^
01:06:810 (1) - This slider is missing a finish?
01:12:264 (1) - ^

[ Insane]
00:11:923 (8) - This should be 1/2 for the strong beat for the drums (you could keep the same spacing). imo the atmosphere fits 3/4
00:26:753 (1) - This is more like a single and strong hit than a held note, so a circle could fit better here, you could make it in a way it's stacked on 00:27:094 (2) - to give the same feeling you wanted to achieve. to me it's a long pitch, so
00:27:690 (1) - Shouldn't this be on the white tick? Both spacing and rhythm are a bit awkward to play. ??? drum is like that. changed to triple
00:35:787 (1,2,3,4) - Could you make the spacing a bit more obvious? I know there's the AR, but still x_x changed to triple
01:02:207 (4) - You are going with the vocals with this slider, so one would expect to keep going on vocals, but then you change suddenly for the instrumental, so this is kind of weird to play. Hmm, I don't find a better solution. let's keep what it is
01:10:389 (4) - This slider plays a bit awkward imo, as the next beat isn't that strong to deserve a hit. ^
01:12:264 (1) - ^Something similar as above
01:06:810 (1) - This slider is missing a finish?
01:12:264 (1) - ^

That'd be all from my part, nice mapset <3
Good luck (poke me back when you feel ready).
Thank for modding!
hehe
hi

  • Insane
  1. 00:19:105 (1,2,3) - its so weird that vocal is on white tick, drums too, but 00:19:617 (2,3) - is on red tick.

    Normal
  2. 00:32:401 (4) - considering the vocals, its better to change the rhythm here: http://i.imgur.com/5RHnWdC.png
  3. 00:53:537 (3,4) - its better to not keep these parallel
  4. 01:00:355 (6) - doing a 1/2 slider (or some variant), so that there is 3/2 gap for the next note is better to keep consistency with 01:05:639 (5,1) - 01:11:435 (6,1) -

    Easy
  5. HP2? 1 feels too forgiving, like i can miss 5 notes and still live :/
  6. 00:25:923 (2) - its nicer to make this a 1/1 slider for the piano,
  7. 01:00:185 (5) - same as normal, maybe repeat it so that it can have 3/2 gap like later on.
  8. 01:07:344 (2,3) - i don't think the 3/2 gap here is too fluid.
Topic Starter
Flower

handsome wrote:

hi

  • Insane
  1. 00:19:105 (1,2,3) - its so weird that vocal is on white tick, drums too, but 00:19:617 (2,3) - is on red tick. I think it follows the guitar well? whatever, I can't find a better solution

    Normal
  2. 00:32:401 (4) - considering the vocals, its better to change the rhythm here: http://i.imgur.com/5RHnWdC.png this feels more weird... I think it's better to follow the key sound
  3. 00:53:537 (3,4) - its better to not keep these parallel I feel ok
  4. 01:00:355 (6) - doing a 1/2 slider (or some variant), so that there is 3/2 gap for the next note is better to keep consistency with 01:05:639 (5,1) - 01:11:435 (6,1) - changed

    Easy
  5. HP2? 1 feels too forgiving, like i can miss 5 notes and still live :/ is that the meaning of easy..? +0.5
  6. 00:25:923 (2) - its nicer to make this a 1/1 slider for the piano, sounds kinds weird
  7. 01:00:185 (5) - same as normal, maybe repeat it so that it can have 3/2 gap like later on. changed
  8. 01:07:344 (2,3) - i don't think the 3/2 gap here is too fluid. added a note
Thanks for modding! updated.
hehe
boop
Topic Starter
Flower
Thank you :D
Sieg

Ranking Criteria wrote:

Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BN for help.
Topic Starter
Flower
I always wrote like "Nana Mizuki", until when someone told me you have to follow conventions. Now I finally paid back. Will update soon. Updated.
hehe
bing
ZZHBOY
牛逼
show more
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