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[Archived] OpenGL problem

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Topic Starter
Shinei
Problem Details:

I run osu! at macbook pro (changed to win7 because stuff) and i want to change my rendering settings to OpenGL, it works fine until i changed the fps limiter to 60(vsync) to try to reduce lag problems with recording output. then it restarted. but it crashed when launching! I recently saw a post that you have to shift click bla2, then i saw the fps settings, tried to change it. still crashing, i do the shift thing again and the fps limiter isn't changed! It still 60 fps (vsync). Then i decided to reinstall osu!. When i launch it, settings were DirectX with 60 fps (vsync). changed it to OpenGL, crashed! tried the shift thing bla2.
Keeps crashing. This is what i got...

Error log :

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at osu.Graphics.OpenGl.Gl.glReadBuffer(UInt32 mode)
at #fm.#em.#QI()
at #fm.#em.#jL()
at #fm.#em..ctor()
at #Lg.#Ng.#QI()
at #Lg.#Ng.Initialize()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )


I know it says corrupted but i don't know how to fix it.
My graphics system is
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Intel(R) Iris(TM) Graphics Family
--------------------------------
If theres a same thread or this information isn't enough, pls tell me :D

Video or screenshot showing the problem:
Non


osu! version: 20150305 (latest)
Sleeman
Is there a specific reason you want to use OpenGL? DX generally performs much better
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