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Separating the buttons inPause/Fail screens from one another

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Total Posts
8
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +18
Topic Starter
Angeloid_Alpha
My request is simple:

The files below are usen in Pause screen and in the Fail screen.
pause-continue.png
pause-retry.png
pause-back.png

So let change them to be something like:

pause-continue.png
pause-retry.png
pause-back.png
For the Pause screen and (there is no change here)...

fail-retry.png
fail-back.png
For the Fail screen.(we will add 2 more images type PNG)
That's how we will have different buttons to click on when we fail a beatmap... it will be different from those on the pause screen!

Why I came up with that change?
Well it would be cool to have the flexibility.
It will open a new more attractive to the public fail screens.
Some people will say that we often don't look at them but it's not true for a lot of other people.
GhostFrog
If your buttons look good enough for the pause screen, they probably look just fine on the fail screen. The only exception I can think of would be if you wanted to make a design that relied on there being either 2 or 3 buttons, but honestly how often do you fail a map and then sit there staring at your fail screen anyway? Seems pretty pointless imo.
Pawsu
Hmm, this sounds really confusing and would be a bit difficult/annoying to skin
Tanomoshii Nekojou
I think this will just make skinning more difficult. :o
But in the same way, I also think this will make it more customized. :)
CommAshen
No reason not to do this. If the fail buttons aren't there, just default back to the pause buttons.
Granger
Sound like good idea, would allow me to stylize the fail screen a little more, a example would be themed buttons for it, like... if i make a blood splattered fail screen i could make the buttons bloody too, which wouldnt fit in the pause screen.
deadbeat
i like this idea. i would be fun to make the fail screen differ more from the pause screen :3
negusking

CommAshen wrote:

No reason not to do this. If the fail buttons aren't there, just default back to the pause buttons.
This would be perfect for the skin I'm working on right now.
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