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TeddyLoid - ME!ME!ME! feat. daoko [Osu|Taiko]

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Topic Starter
Kin
This beatmap was submitted using in-game submission on samedi 11 avril 2015 at 23:18:22

Artist: TeddyLoid
Title: ME!ME!ME! feat. daoko
Tags: 日本アニメ(ーター)見本市 Nihon Nippon Anime
BPM: 125
Filesize: 6554kb
Play Time: 05:29
Difficulties Available:
  1. Addiction (4,48 stars, 1125 notes)
  2. Oni (4,37 stars, 1515 notes)
Download: TeddyLoid - ME!ME!ME! feat. daoko
Information: Scores/Beatmap Listing
---------------
Because I'm lazy to convert + time my mpeg file, mp3 + timing from here : https://osu.ppy.sh/s/236697

Addiction (100% done)
Oni (100% done)

Ready for mod !

logs
18/03/2015 : by Genocide
22/03/2015 : by Secretpipe
22/03/2015 : 1st / by Genocide
22/03/2015 : #2 by Lally
22/03/2015 : by Irreversible
31/03/2015 : #1 repair by Lally
01/04/2015 : bubbled #2 by HabiHolic
Nathan
asdf
09:20 sukiNathan: herro
09:20 sukiNathan: can I irc mod your map
09:20 Kin: Hi ~
09:20 Kin: ofc ôwô
09:21 sukiNathan: ok
09:21 sukiNathan: hm would you end the spinner a bit earlier
09:21 sukiNathan: and add a circle on the downbeat
09:21 sukiNathan: it would be much better clickable especially with a finish
09:22 Kin: you mean, the 1st spinner ?
09:22 sukiNathan: yeah
09:22 Kin: ye, fixed, I did it on next spinner
09:22 sukiNathan: ok
09:23 sukiNathan: 00:08:436 (4) - maybe rotate this to point in another direction
09:23 sukiNathan: so 00:08:916 (1) - is more emphasized
09:24 sukiNathan: just to change flow for the NC also
09:25 Kin: hm, I prefer keep it, I like the up/down flow >_>
09:25 sukiNathan: kk
09:26 sukiNathan: 00:12:276 (9,10,11,12) - maybe 2 1/4 sliders could work here
09:28 Kin: since the drum here is less louder than the claps here 00:11:796 (5,6,7,8) - , I think make it as simple circle less spaced is better
09:28 sukiNathan: I see
09:29 sukiNathan: 00:16:116 (6) - NC for the 1/8?
09:29 sukiNathan: plus mapped to a different sound
09:29 Kin: ye, fixed
09:30 sukiNathan: hm
09:30 sukiNathan: if you put OD8
09:30 sukiNathan: I think this would become a pp map instantly
09:30 sukiNathan: im just saying
09:30 sukiNathan: since low bpm and a lot of circles owo
09:30 Kin: lol
09:31 Kin: I might consider it if people ask me to change it for the spread xD
09:31 sukiNathan: lmao
09:31 sukiNathan: this would be like the 2nd daidai genome
09:32 Kin: lol
09:33 sukiNathan: 01:15:156 (1,2,3,4,5,6) - whoa holy
09:34 sukiNathan: is there any way to make that rhythm easier
09:34 sukiNathan: lol
09:34 Kin: reducing spacing, lol
09:35 sukiNathan: hm I guess
09:35 Kin: but when I asked testplay, people played it fine
09:35 sukiNathan: yeah nvm
09:35 sukiNathan: I suppose it's just a part of the map
09:35 Kin: (well it was shARPII #900 and Demmon #300)
09:35 sukiNathan: ok
09:35 sukiNathan: well im starting to think od8 would actually be good
09:36 sukiNathan: and a challenge with this rhythm and bpm
09:36 Kin: well, I'm gonna change it to 8, since the map is harder later
09:36 Kin: or more complex
09:36 sukiNathan: ok
09:38 sukiNathan: 01:28:276 (2,2) - stack these?
09:38 sukiNathan: I mean that entire pattern has a strange flow
09:38 sukiNathan: and that stack would easen it a bit
09:39 Kin: At 1st, I wanted to stack it, but I though stack it, might confuse the player with the 1/3 and after 1/2
09:39 sukiNathan: hmm ok
09:40 sukiNathan: 01:38:056 (2,3) - decrease spacing here
09:40 sukiNathan: to accent 01:38:390 (4) - better
09:41 Kin: fixing it
09:41 sukiNathan: ok
09:43 sukiNathan: 02:05:390 (5,1) - stack?
09:43 sukiNathan: then you could rotate 02:05:057 (4) - to point towards (5)
09:44 Kin: I prefer to keep it since 02:05:724 (1) - is already stacked to 02:04:557 (2,4) -
09:44 sukiNathan: kk
09:44 sukiNathan: 02:11:724 (2) - NC?
09:44 Kin: ye, fixed
09:45 sukiNathan: did the testers try with hr
09:45 sukiNathan: I feel like this part will drain you to death
09:46 Kin: they didn't, but I watched it with auto, and looked fine
09:46 sukiNathan: ah ok
09:46 Kin: re watching to be sure
09:46 sukiNathan: kk
09:49 Kin: thanks to this slider you can still be alive 02:11:724 (1) -
09:49 sukiNathan: ah
09:49 sukiNathan: god bless the 1/16
09:49 Kin: ye lol
09:50 sukiNathan: 02:34:057 (1,2,3) - space these less
09:50 sukiNathan: since they're so quiet
09:50 sukiNathan: or
09:50 sukiNathan: slightly less
09:50 sukiNathan: quiet
09:50 sukiNathan: less loud*
09:50 sukiNathan: gg
09:50 Kin: wow
09:51 sukiNathan: is that a yes or no
09:51 sukiNathan: =w=
09:51 Kin: fixing it
09:51 sukiNathan: kk
09:51 Kin: I'm changing the spacing 1,8, to 1,6
09:51 sukiNathan: sounds good
09:52 Kin: now fixed
09:53 sukiNathan: 03:02:304 (7,8) - bring these a bit closer together
09:53 sukiNathan: so the jump in 03:02:519 (8,1) - is a bit bigger
09:53 sukiNathan: 03:02:733 (1) - since is the downbeat
09:54 Kin: I prefer to use the same spacing, I think the downbeat can be feel with the low SV
09:54 sukiNathan: oh good point
09:58 sukiNathan: hm
09:58 sukiNathan: yeah I dont have anything else
09:59 sukiNathan: this is an awesome map :D
09:59 Kin: wow, thanks \o
Nozhomi
CC Kinounet voilà ton M4M :3

- General :
  1. Je trouve que le combo color 3 et 4 sont pas assez différents. J'aurais fait le 3 un peu plus foncé.
    [Colours]
    Combo1 : 255,102,255
    Combo2 : 72,72,255
    Combo3 : 94,174,255
    Combo4 : 168,0,168

- Addiction :
  1. 00:01:236 (1) - Tu ne voudrais pas faire des greenlines pour faire une augmentation progressive du volume ?
  2. 00:16:116 (1,2,3,4) - En fait mon problème ici c'est que je trouve que ce pattern est un peu surprenant. On est encore que dans le début de la map et tu nous sort 4 1/8 sliders. Un simple reverse aurait suffit et aurait moins choqué.
  3. 01:15:156 (1,2,3,4,5,6) - et suivant : je trouve que utilisé ce spacing pour les 1/3 est un peu "violent". Je te conseil de le réduire au moins pour le premier histoire qu'on se rende compte que l'on va play du 1/3.
  4. 01:16:116 (1,1,1) - Franchement...je trouve qu'ils sonnent super mal en 1/3. Fait les devenir des 1/2 ça sera plus cohérent avec le slider suivant et follow mieux le rythme.
  5. 02:32:390 (1) - J'aurais peut-être ralenti ce slider (SV x0.5) pour souligner encore plus le ralentissement de la musique et le côté dramatique avec.
  6. 03:17:626 (5,6) - Pourquoi sur toute cette partie, certains comme ce pattern sont stack, et d'autre non ? Le plus logique serait soit de tous les stacks ou non. Je trouve vraiment ça étrange.
  7. 04:19:669 (3,4) - Je chipote le blanket pourait être un poil mieux.
  8. 04:43:305 (3,4,1) - Pourquoi le spacing est différent des autres ? Il n'y a rien dans la musique qui justifie ça.
  9. 04:49:896 (1,2,3) - ^
  10. 04:51:601 (4,1,2,3,4) - ^
  11. 04:52:964 (2,3) - ^
  12. 04:56:487 (2,3) - Fail blanket.
  13. 05:26:373 (1) - Je pense qu'il fini à 05:29:726 -

Que j'aime cette map <3<3<3 elle est vraiment cool.
Mukyu~
Cherry Blossom
M4M
That lewd face BG :o (like my avatar /me runs)

General

  1. normal-sliderslide.wav is unused, you must remove it.

Addiction

  1. 00:16:116 (1,2,3,4) - I don't really recommend you to make this stream like this, because you see that the player can easily get 100s here (you saw it when i was playing), each 1/8 slider's direction should be the same
  2. 00:42:036 (3,4) - This antijumps is a little weird compared to what you did before this pattern. (long jumps), and the vocal is strong here, i assume you mainly follow vocal on this part, so, there should be a little or a high jump between 00:42:036 (3,4) - to keep consistency with patterns earlier.
  3. 01:16:116 (1) - They are not snapped correctly, these slider should not be snapped on 1/3 ticks, they are 1/4 is you listen to them carefully. and same as 01:16:116 (1) - 01:19:956 (1) -
  4. 01:36:724 (2,3,4) - This is a little uncomfortable to play this triangle here, the movement can be smoother and better if you swap these circles 01:37:057 (3,4) -
  5. 02:11:724 (1) - Its beginning is inaudible, and that's an unrankable issue.

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
  6. 02:32:224 (6,1) - Here, it was a little more difficult to handle this pattern than other patterns earlier. It should be better if you make it easier by decreasing the angle between 02:31:724 (4,5,6) - , you can make a angle of 90° like a semi-square, that will work better.
  7. 03:11:304 (1) - I don't really find that it is a good idea to decrease the DS between 03:10:876 (6,1) - because there is a sliderjump pattern after this reversed slider. 03:10:876 (6) - . It should be better if there is a higher distance between 03:10:876 (6,1) - to introduce the sliderjump better.
  8. 03:39:162 (2,3) - These sliders are snapped wrongly if you're supposed to follow wubwub, it's not 1/4 here, it should be this instead :
  9. 03:42:590 (2,3) - same as ^ and 03:48:590 (7,8) - and many more.
  10. 04:39:669 (3,4) - Here, the distance between both slider is not expected, this kiai part contains a lot of 1/4 slider jumps and this "antijump" looks out of place compared to what you did on this kiai part. So, there should be at least a higher distance between both sliders.

Good Luck.
Backfire
Oni -
00:11:196 - perhaps make the stream go kdkddkkkkddddk, it plays quite fun in this way and goes along with the music a little better
00:15:156 - add something here, perhaps start here 00:14:916 - and go ddkdd
00:15:636 - change it to a don so the claps here 00:15:876 - make more sense musically
00:19:836 - add a don?
00:36:156 - a don here would be quite fun and adds a little punch!
00:59:196 - same for here ^ :D
01:16:356 - maybe add 2 dons here to make it go ddk, it sounds and plays good for me, you would also need to do it in the other places here 01:18:276 - 01:20:196 - 01:22:116 -
01:24:036 - a single don works here, here too 01:25:956 - 01:27:876 -
01:32:390 - maybe start a spinner here?
02:47:557 - don?
03:19:126 - here a don too, to make it a stream
03:24:590 - probably just make this a 1/3 stream till 03:25:019 -
03:58:769 - Maybe a kat here?
04:01:983 - don and 04:02:197 - don?
DAT CHORUS THOOOOOOOOO
05:12:623 - Finisher?
05:14:442 - ^
05:16:260 - ^
05:18:078 - ^
05:19:896 - ^
05:21:714 - ^
05:23:532 - ^
05:25:351 - ^? you get the idea
05:26:260 - spinner might be better to end on

I really liked this map! you are talented!
Necturion
M4M :)
I haven't found many issues with this map while testplaying, but I'll point out those I noticed.
[General]
  1. 02:27:057 would make a better preview point imo
[Addiction]
  1. 00:12:276(9,10,11,12) The placement of these notes make the stream look faster, which is annoying
  2. 00:51:156 Spacing like this is pretty odd in general :L
  3. 01:15:636(4,5,6) Try to reposition the notes, it is hard to figure out that it is still the same pattern. Also, you copied the same positioning at 01:17:076
  4. 01:17:556(4,5,6) ^
  5. 01:54:724(4) Weird spacing. Try to keep the distance constant in this combo.
  6. 01:56:057(5) I see what you are aiming for, though. A little more distance between 4 and 5 will do quite nice.
  7. 01:57:390(5,6,7) ^
  8. 02:11:724 I think a break would be better than this
  9. 02:26:890 Spacing is ok, yet weird. Maybe experiment a little, but if you want to leave it you can do that too.
  10. 02:33:057 Maybe put this blue combo further away
    I didn't see any mayor problems later in the song.
Nice map, I'll give you a kudosu! Good luck getting it ranked! :)
Topic Starter
Kin

Nozhomi wrote:

CC Kinounet voilà ton M4M :3

- General :
  1. Je trouve que le combo color 3 et 4 sont pas assez différents. J'aurais fait le 3 un peu plus foncé.
    [Colours]
    Combo1 : 255,102,255
    Combo2 : 72,72,255
    Combo3 : 94,174,255
    Combo4 : 168,0,168

- Addiction :
  1. 00:01:236 (1) - Tu ne voudrais pas faire des greenlines pour faire une augmentation progressive du volume ? j'aurais voulu, mais osu! aime pas les green lines avant la 1ere red
  2. 00:16:116 (1,2,3,4) - En fait mon problème ici c'est que je trouve que ce pattern est un peu surprenant. On est encore que dans le début de la map et tu nous sort 4 1/8 sliders. Un simple reverse aurait suffit et aurait moins choqué. il se joue exactement comme celui la, sans compter le flow 00:11:796 (5,6,7,8,9) -
  3. 01:15:156 (1,2,3,4,5,6) - et suivant : je trouve que utilisé ce spacing pour les 1/3 est un peu "violent". Je te conseil de le réduire au moins pour le premier histoire qu'on se rende compte que l'on va play du 1/3. j'ai plutot réduit 01:14:676 (2,1) -
  4. 01:16:116 (1,1,1) - Franchement...je trouve qu'ils sonnent super mal en 1/3. Fait les devenir des 1/2 ça sera plus cohérent avec le slider suivant et follow mieux le rythme. no je suis l'1/3 en melody >_>
  5. 02:32:390 (1) - J'aurais peut-être ralenti ce slider (SV x0.5) pour souligner encore plus le ralentissement de la musique et le côté dramatique avec. je comprends, mais étant donné que la SV est déjà assez basse, j'ai pas jugé ça super utile, et juste préféré baisser le spacing
  6. 03:17:626 (5,6) - Pourquoi sur toute cette partie, certains comme ce pattern sont stack, et d'autre non ? Le plus logique serait soit de tous les stacks ou non. Je trouve vraiment ça étrange. y en a certain, je juge que le fait de move est important, et inversement
  7. 04:19:669 (3,4) - Je chipote le blanket pourait être un poil mieux. + ou - fix
  8. 04:43:305 (3,4,1) - Pourquoi le spacing est différent des autres ? Il n'y a rien dans la musique qui justifie ça. ça accentue le "to" içi 04:43:532 (1) -
  9. 04:49:896 (1,2,3) - ^ Elle commence une autre partie de son lyrics içi 04:49:896 (1) -
  10. 04:51:601 (4,1,2,3,4) - ^ j'veux les "anata" avec le même spacings, différent des autres
  11. 04:52:964 (2,3) - ^ je le trouve pas superbe à joué si je le met en 1,8
  12. 04:56:487 (2,3) - Fail blanket. + ou - fixed
  13. 05:26:373 (1) - Je pense qu'il fini à 05:29:726 - à cet endroit la, c'est un petit son "tick" venant de celui la 05:29:697 -

Que j'aime cette map <3<3<3 elle est vraiment cool.
Mukyu~

Cherry Blossom wrote:

M4M
That lewd face BG :o (like my avatar /me runs)

General

  1. normal-sliderslide.wav is unused, you must remove it.

Addiction

  1. 00:16:116 (1,2,3,4) - I don't really recommend you to make this stream like this, because you see that the player can easily get 100s here (you saw it when i was playing), each 1/8 slider's direction should be the same I don't really like how it look with the same direction, + I don't think you go to the end of slider while play it
  2. 00:42:036 (3,4) - This antijumps is a little weird compared to what you did before this pattern. (long jumps), and the vocal is strong here, i assume you mainly follow vocal on this part, so, there should be a little or a high jump between 00:42:036 (3,4) - to keep consistency with patterns earlier. ctrl+g this one 00:42:276 (4) -
  3. 01:16:116 (1) - They are not snapped correctly, these slider should not be snapped on 1/3 ticks, they are 1/4 is you listen to them carefully. and same as 01:16:116 (1) - 01:19:956 (1) - fixed
  4. 01:36:724 (2,3,4) - This is a little uncomfortable to play this triangle here, the movement can be smoother and better if you swap these circles 01:37:057 (3,4) - I prefer to let it like this, the 1st left jump mouvement is for the clap, and the right one to make difference with the clap
  5. 02:11:724 (1) - Its beginning is inaudible, and that's an unrankable issue. changed to 15% (only this one)

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
  6. 02:32:224 (6,1) - Here, it was a little more difficult to handle this pattern than other patterns earlier. It should be better if you make it easier by decreasing the angle between 02:31:724 (4,5,6) - , you can make a angle of 90° like a semi-square, that will work better. angle more on the top
  7. 03:11:304 (1) - I don't really find that it is a good idea to decrease the DS between 03:10:876 (6,1) - because there is a sliderjump pattern after this reversed slider. 03:10:876 (6) - . It should be better if there is a higher distance between 03:10:876 (6,1) - to introduce the sliderjump better. I prefer to have a short distance between those, because the timeline is meh
  8. 03:39:162 (2,3) - These sliders are snapped wrongly if you're supposed to follow wubwub, it's not 1/4 here, it should be this instead :
  9. 03:42:590 (2,3) - same as ^ and 03:48:590 (7,8) - and many more. fixed
  10. 04:39:669 (3,4) - Here, the distance between both slider is not expected, this kiai part contains a lot of 1/4 slider jumps and this "antijump" looks out of place compared to what you did on this kiai part. So, there should be at least a higher distance between both sliders. DS changed

Good Luck.

Mono98 wrote:

M4M :)
I haven't found many issues with this map while testplaying, but I'll point out those I noticed.
[General]
  1. 02:27:057 would make a better preview point imo
[Addiction]
  1. 00:12:276(9,10,11,12) The placement of these notes make the stream look faster, which is annoying Because here 00:11:796 (5,6,7,8,9) - is louder than here 00:12:276 (9,10,11,12,1) -
  2. 00:51:156 Spacing like this is pretty odd in general :L I won't make it big here
  3. 01:15:636(4,5,6) Try to reposition the notes, it is hard to figure out that it is still the same pattern. Also, you copied the same positioning at 01:17:076
  4. 01:17:556(4,5,6) ^ But I like the flow of those triangle >_>
  5. 01:54:724(4) Weird spacing. Try to keep the distance constant in this combo. jump because 1 is strong
  6. 01:56:057(5) I see what you are aiming for, though. A little more distance between 4 and 5 will do quite nice. 2,4 DS is already ok, + I won't make it too fast
  7. 01:57:390(5,6,7) ^ same goes here, but it's not 2,4, because it's not a slider here 01:57:390 -
  8. 02:11:724 I think a break would be better than this it follow the sound behind, and RIP HR player without it
  9. 02:26:890 Spacing is ok, yet weird. Maybe experiment a little, but if you want to leave it you can do that too. the jump is ok
  10. 02:33:057 Maybe put this blue combo further away I NC because I NC, not because I want this color or this color here
    I didn't see any mayor problems later in the song.
Nice map, I'll give you a kudosu! Good luck getting it ranked! :)

Backfire wrote:

Oni -
00:11:196 - perhaps make the stream go kdkddkkkkddddk, it plays quite fun in this way and goes along with the music a little better nice one, fixed
00:15:156 - add something here, perhaps start here 00:14:916 - and go ddkdd I won't, there the melody here 00:15:036 (40) -
00:15:636 - change it to a don so the claps here 00:15:876 - make more sense musically fixed
00:19:836 - add a don? no because of finisher 1/4 after
00:36:156 - a don here would be quite fun and adds a little punch! fixed
00:59:196 - same for here ^ :D kat added
01:16:356 - maybe add 2 dons here to make it go ddk, it sounds and plays good for me, you would also need to do it in the other places here 01:18:276 - 01:20:196 - 01:22:116 - I want a 1/1 after all pattern 1/6+1/3
01:24:036 - a single don works here, here too 01:25:956 - 01:27:876 - I prefer to let a 1/1 here because of the note here 01:23:796 (389) - (same goes for those simular pattern)
01:32:390 - maybe start a spinner here? I hate spinner for this kind of sound in taiko >_>
02:47:557 - don? 1 prefer to let a break for the vocal
03:19:126 - here a don too, to make it a stream I don't think it goes with the vocal
03:24:590 - probably just make this a 1/3 stream till 03:25:019 - I prefer the kkk k 1/6 ; I think it emphasize more the woob
03:58:769 - Maybe a kat here? I prefer a break
04:01:983 - don and 04:02:197 - don? it doesn't goes with the woob
DAT CHORUS THOOOOOOOOO
05:12:623 - Finisher?
05:14:442 - ^
05:16:260 - ^
05:18:078 - ^
05:19:896 - ^
05:21:714 - ^
05:23:532 - ^
05:25:351 - ^? you get the idea got the idea after the 2nd one, all fixed
05:26:260 - spinner might be better to end on same as earlier about spinner

I really liked this map! you are talented! wow, thanks \o/
Thanks everyone for mod !
your mod will coming tomorrow after school.
PatZar
[Oni]
01:43:390 (471) - delete or change it as don, the sound is lack.
01:55:224 (527) - kat, only my preference D kdd on that part is more flow and good imo.
02:05:724 (584) - pizza kat. the sound is more perfect if you change this.

very nice taiko. Don't forget to untick widescreen on your Oni :P
call me back if you got 1 or 2 mods.
Topic Starter
Kin

Genocide wrote:

[Oni]
01:43:390 (471) - delete or change it as don, the sound is lack. changed as don
01:55:224 (527) - kat, only my preference D kdd on that part is more flow and good imo. I still prefer the ddd >_>
02:05:724 (584) - pizza kat. the sound is more perfect if you change this. fixed

very nice taiko. Don't forget to untick widescreen on your Oni :P damn, I forgot it ;w; fixed
call me back if you got 1 or 2 mods.
wow, already starred ôwô
thanks !
Nofool
cc
pas grand chose à dire...... well mapped gj

[Oni]
- 00:39:876 (170) - d ?
- 00:43:716 (190) - ^.
- 00:47:556 (210) - ^. Sonnent mieux en d pour souligner le gros k qui suit.
- déplaces - 01:17:316 (352) - à - 01:17:476 - ? sonne mieux imo.
- 01:28:516 (418) - mby del ? pas sûr qu'il soit worth ce pattern.
- 01:57:557 (539) - d ? si y'avait un break après ce dd au lieu d'un 1/4 ddd ça passerait mieux, là trop de d d'affilé et ça prolonge les k précedents (prolonge le vocal aussi). Tu peux aussi swap les couleurs de - 01:56:390 (534) - et - 01:56:724 (536) -, ça rendra encore mieux.
- 02:02:057 - ddk au lieu de dkd ? sinon c'est l'unique d qu'est placé au niveau du son fort ou y'a habituellement un k.
- 03:19:340 (114) - d ?
- 03:33:162 - est-ce qu'un kkkdddk 1/6 passerait pas mieux ici é_è ?
- 04:26:828 - dk kdk au lieu de kk k kpour suivre aussi la mélodie mby ?
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
Lally
nice o3o
Topic Starter
Kin

Nofool wrote:

cc
pas grand chose à dire...... well mapped gj

[Oni]
- 00:39:876 (170) - d ? je préfère le k
- 00:43:716 (190) - ^. ^
- 00:47:556 (210) - ^. Sonnent mieux en d pour souligner le gros k qui suit. ^
- déplaces - 01:17:316 (352) - à - 01:17:476 - ? sonne mieux imo. j'ai déjà structuré en ooo o sur la plupart des pattern, + je trouve que ça sonne mieux
- 01:28:516 (418) - mby del ? pas sûr qu'il soit worth ce pattern. fixed
- 01:57:557 (539) - d ? si y'avait un break après ce dd au lieu d'un 1/4 ddd ça passerait mieux, là trop de d d'affilé et ça prolonge les k précedents (prolonge le vocal aussi). Tu peux aussi swap les couleurs de - 01:56:390 (534) - et - 01:56:724 (536) -, ça rendra encore mieux. j'ai pas vraiment fix, mais j'ai changé le pattern
- 02:02:057 - ddk au lieu de dkd ? sinon c'est l'unique d qu'est placé au niveau du son fort ou y'a habituellement un k. j'préfère le garder pour le vocal >_>
- 03:19:340 (114) - d ? j'aime bien le k içi, mais peut être que je changerais si on me le redemande >_>
- 03:33:162 - est-ce qu'un kkkdddk 1/6 passerait pas mieux ici é_è ? j'préfère quand même garder mon full don >_>
- 04:26:828 - dk kdk au lieu de kk k kpour suivre aussi la mélodie mby ? j'ai juste rajouté un d, car je follow le drum içi
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
merciiii \o/

Lally wrote:

nice o3o
thaaanks for staar \o
HabiHolic
i will modding!
Secretpipe
Kin always makes good maps !

I love u man , continue like that
Topic Starter
Kin
wow, I didn't expect this, lol
thanks !
Kurai
GG pour le circle.

Taiko Mod
12:43 Kurai: 01:43:390 (470) - supprime cette note, ya rien dans la musique, et meme si c'est jouable, ça donne quand meme un meilleurs effet de rien mettre
12:44 Kin: fixed
12:45 Kurai: 02:28:057 (600,601,602) - dkd
12:45 Kurai: 02:32:057 (620,621,622) - ddk
12:46 Kurai: 02:36:390 (624) - change par un k, ça passe quand meme beaucoup mieux :(
12:46 Kurai: 02:45:724 (666) - Pourquoi tu mets pas un d ici? :( ça passequand meme mieux
12:46 Kin: goes well with the vocal, fixed both
12:46 Kurai: 02:48:390 (678) - Un ptit finisher?
12:46 Kurai: 02:58:447 (7) - k???
12:47 Kin: 624 fixed
12:47 Kin: 666 c déjà d xd
12:47 Kin: 677 fixed
12:47 Kurai: 03:25:019 (146,147,148,149) - dkkd?
12:47 Kin: 7 : no, doesn't goes with the drum/melody
12:48 Kurai: 03:39:162 (241,242,243) - uh, un kkk (no racism) passerait bien ici
12:48 Kin: dkkd will be weird after the 1/3 k
12:48 Kurai: 03:44:947 (276) - un ptit k ?
12:48 Kin: ah, oui, j'ai décalé de 1/3 sans faire exprès pour le kkk
12:48 Kin: na, doesn't goes with melody
12:48 Kin: woobs
12:49 Kurai: 04:06:260 (408) - pourquoi tu mets pas un finish? :(
12:49 Kin: t'as du l'enlever sans fer exprès lol
12:50 Kurai: 04:13:760 (417) - k? ça va bien avec le pitch de la musique
12:51 Kin: fixed
12:52 Kurai: 04:58:760 (695,696,697) - kkd?
12:53 Kin: hm, ça irait pas trop avec le k k d'après
12:53 Kurai: ok
12:53 Kurai: bah
12:53 Kurai: c'est tout

Have fun
Topic Starter
Kin
thanks for IRC taiko mod, it was really helpful \o
Lally
aaaah scretipe ninja ;w;/ call me back after taiko icon \o3o/
PatZar
Lally
hi o3o

  1. You have unused hitsounds in your folder -> normal sliderslide

call me back o3o/
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