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maritumix - Defiance

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Topic Starter
Leorda
This beatmap was submitted using in-game submission on Saturday, August 15, 2015 at 12:05:49 AM

Artist: maritumix
Title: Defiance
Source: 東方Project
Tags: touhou shinmyoumaru sukuna th13 double dealing character little princess
BPM: 165
Filesize: 10324kb
Play Time: 04:20
Difficulties Available:
  1. Easy (1.65 stars, 180 notes)
  2. Hard (3.63 stars, 466 notes)
  3. Lunatic (4.56 stars, 712 notes)
  4. Normal (2.31 stars, 311 notes)
Download: maritumix - Defiance
Information: Scores/Beatmap Listing
---------------

反抗があると、危険があります。。。

My 2nd Touhou Instrumental here... took a bunch of months to complete it, even I have a many household job to do ;w;... Hope you enjoy it

~ Mapset ~
Easy : 100%
Normal : 100%
Hard : 100%
Lunatic : 100%
SB : 100%

~ Special Thanks ~
1) Ranger
2) FreeSongs
3) nadapan
4) DavidEd
5) iMage--
6) monstrata
7) smsh150
8) Peachtrees
9) Streliteela
10) lit120
11) Come[Back]Home
12) Owntrolf
13) AsakuraNe
14) Aldwych
15) Gleipnir
16) TicClick
17) Pereira006
18) Mako Sakata
19) Quality Assurance Team
TicClick
is it that techno map we talked about?
Ranger
from m4m...maybe?

[General]

  1. now music file capacity exceed 192kb. and here 192kb file
  2. plz read AImod and snap the notes plz
  3. widescreen support. i think it's unnecessary
  4. hmm, maybe you know, you must be have diff less than 2.00 star rating. reduce stack in normal or make easy diff
  5. suggestion combo color
[Normal]

mapping guide suggest use ar 4~5. consider this

  1. 01:10:748 (2,3,4,5,1) - overlap here. that is too hard for beginner.(besides, this lowest rating diff). so i suggest replace slider or just use white tick
  2. 01:53:657 (4,5) - consider spread this sliders a little. i think it's more playable
    Box
    http://puu.sh/gxhHU/f63e175cec.jpg
  3. 02:43:839 (3,4,5,6,7) - ^^
  4. 03:21:293 (2,3,4,5,6,7,8) - you must be reduce stack here. i feel quite confusing this part
  5. 03:48:566 (1,2) - just suggestion. how about like this?
  6. 03:51:475 (1) - suggestion too. consider put this slider on the middle correct. than more clerarable i think. if you accept my suggestion, you make same 03:52:930 (1) and 03:54:384 (1)
    Box
    http://puu.sh/gxirH/e905890036.jpg
[Hard]

  1. 00:47:293 (2) - maybe follow music, this slider make 1/4 slider.
  2. 01:11:112 (4) - how about replace whistle to finish?
  3. 01:14:930 (2) - consider make more correct this slider. picture just example
    Box
    • http://puu.sh/gxiJr/372ce814a3.jpg
  4. 01:18:384 (3) - consider make same angle to previously slider
  5. 01:37:657 (3) - add NC? because HP decrease quite this part.
  6. 01:43:475 (3) - ^
  7. 03:44:566 (3,4) - Ctrl + G?
[Lunatic]

i think ar 9 is fine :3

  1. 00:42:384 (1) - move 1 grid right. little awkward suddenly change x-axis
  2. 01:22:748 (1) - same as hard diff. consider add finish at the end
  3. 03:37:475 (3,4,5,6,7) - consider make this stream symmetry
i hope my modding is useful
GL~ :3
FreeSongs
Hi~ M4M from your queue

[General]
The timing is a little bit off imo
Try offset = 225?
Nice storyboard!! :D

[Lunatic]
02:53:293 (1,2,3,4,5) - Try something like this?
rhythm: pattern:
The second kiai: (from 03:57:293 - to 04:20:566 -) Consider to increase sv a little bit to make a contrast with the first kiai(from 02:59:112 - to 03:22:384 - ) since the music is certainly more intense in the second kiai
01:34:748 (1,1) - add finish maybe?

[Hard]
00:48:566 (2) - move 2 grids up a little bit to make a better blanket with 00:47:839 (3) -
01:05:112 - miss a circle here?
01:49:293 (1,2) - move to (x:136, y:208)? OR maybe unbend them a little bit to make blankets like this?
03:36:930 (1) - unbend this a bit to make a better blanket with 03:36:566 (3) -
03:52:566 (4) - ctrl+G?

[Normal]
02:54:021 (2) - Turn it into a 1/2 reverse slider?
03:01:293 (4) - Maybe end this reverse slider half beat earlier at 03:01:657 - ?
03:59:474 (4) - ^
03:42:748 (1,2,1,2,3) - They are a little bit too hard for a normal diff. Placing 03:45:112 (2,3) - under a slider tail maybe hard to read. I suggest to change place them somewhere else like this?
03:55:839 (1,1) - It seems the spinner is too close to the circle. I suggest to delete the spinner and add a circle instead (add a circle here 03:55:839 -)

Hope my mod is helpful
Good Luck!! :)
Starfall9908
M4M from your modding queue

[General]
  1. AiMod has shown things like some notes are not snapped, distance snap issues and the mapset's size is bigger than 10 MB. IN all diffs. Please fix them
[Normal]
  1. 00:45:293 (1,2) - blanket
  2. 00:51:839 (3,4,5,1) - I think this pattern is too hard for normal
  3. 01:00:384 (3,1) - Blanket
  4. 02:00:930 (2,1) - ^
  5. 03:34:566 (1,2) - ^
  6. 03:52:930 (1,1) - remove NC
[Hard]
  1. 00:46:021 (3,1) - Stack them?
  2. 01:02:748 (1,2) - blanket
  3. 01:49:293 (1,2) - ^

This was all I found (Sorry for making it to a blanket mod =-='). Too bad so is Lunatic to hard for me to mod ;-;. This is a well made mapset good luck ranking it
Dilectus
Hello, I'll be doing M4M from your queue. I'm still a beginner modder but I'll do my best to help.

General

  1. Prefer that you put that timing section at the beginning of the song to the part where the mapping acually starts for better timing. 00:36:581
  2. If you fixed that above, change offset to 36586
  3. Check epilepsy warning?
  4. Add combo colours?
Normal

  1. Stacks are pretty hard for a normal but thats just my opinion.
  2. 00:45:313 - fix blanket
  3. 00:51:858 - this part is confusing to play if youre a newbie. maybe make a triangle? square?
  4. 01:05:313 - move to x:336 y:72?
  5. 01:17:858 (2) - copy and paste 1 and ctrl+h, crtl+j and ctrl+g http://puu.sh/h3DiI/a0da11c030.jpg
  6. 01:20:222 - feels empty (do not have to change)
  7. 01:47:495 (1) - blanket?
  8. 02:00:949 (1) - fix blanket
  9. 02:40:222 (1,2) - dont stack
  10. 03:34:586 (1) - blanket
  11. 04:14:767 (2) - fix blanket
Hard

  1. 01:34:748 - Maybe make some cool sliders at this part?
  2. 01:46:930 - fix blanket
  3. 01:47:839 (1,2,3) - copy n paste? http://puu.sh/h3DXk/09e3cbf255.jpg
  4. 01:49:839 (2) - fix blanket
  5. Gonna stop mentioning blanket issues now, you probably got it by now xD
  6. 01:54:930 (6) - move to x:300 y:180
Lunatic

  1. Honestly, I couldn't find anything I didn't like in this difficulty. There are only minor blanket issues but that's it.
;)
Meg
hi your queue's M4M

Normal
on rule, lowest diff should be stars <= 2.00

Hard
  1. plz check here↓
  2. 00:46:748 (1) - stack on 00:46:021 (3) -
  3. 00:47:293 (2) - stack on 00:45:839 (2) -
  4. 01:08:384 - not pick up sound on here? try this
  5. 01:09:839 - ^
  6. 02:02:384 (1) - stack on 02:01:475 (3) -
  7. 04:20:384 (5) - add additions-soft finish on tail?
Lunatic
  1. plz check aimod~
  2. 00:39:112 (4) - sooo hard to see. move to 360:268?
  3. 01:14:203 (4) - stack on 01:12:566 (4) -
  4. 01:53:566 (1) - stack on 01:53:203 (6) - 's tail
  5. 02:03:112 (7,8,9,10) - too close with 02:02:930 (6) - for me. so all sliders Ctrl+G?
  6. 02:08:203 - ~02:09:293 - 1/3 rhythm for me...? i recommend you will ask other modders.
  7. 03:09:930 - add note?
  8. 03:10:112 - ^
good luck!
Monstrata
Hi Leorda~ From your M4M queue. zzzzz I modded your Lunatic but then had to close tabs and lost it so i had to remod zzzz sry for delay.

I noticed your Normal is above 2.00 stars so you might want to lower the star rating because as it currently is, I don't think it will meet the ranking criteria. Also, you could nerf Hard a bit to even out the diff spread imo~

[Lunatic]

00:42:021 (7,8,9,10,1) - Could make this straight with the slider?
00:47:475 - There is definitely a beat here. I think you can avoid this complex rhythm by just making this another 5-stack.
00:51:475 (2) - 342||164
00:52:203 (4,5,6,7,1) - Maybe move 4, 5, 6, 7 down a bit so a bit more of Slider 1 is overlapped.
00:59:112 (3,4) - I'm not sure this works... I think 4 should be on 00:59:475 - . no? Cuz there is clearly a beat there that you've ignored because of the slider-body.
01:17:293 (1,2) - Could blanket this better imo~
01:48:930 (9,1) - Check blanket.
01:53:566 (1) - 164||242
01:58:021 (1) - 360||256
02:02:566 (3,4) - This flow isnt good imo. The angle is really sharp. Try something like [url=http://puu.sh/h4as6.jpg this? [/url].
02:08:203 (1,2) - Shouldn't these be 1/3 not 1/4?
03:04:930 (1) - How about 366||288 So the sliders are on the same line? like you did with the previous two sliders.
03:17:839 (1,2) - Check blankets.
03:36:203 (4,5) - I think if you Ctrl+G these two sliders the flow would be better.
03:55:839 - Pretty significant beat here. I would map this to a circle and have the spinner begin on the next blue tick instead.
04:03:111 (1) - 146||99? If you want to have the sliders straight/

[Hard]

00:46:748 (1) - 200||212? Could also fix the stack on the next repeat slider too.
01:04:203 (1,2,3,4) - Idk... This rhythm seems too simple compared to your other rhythms in this section. Maybe add a slider or some 1/2 usage here?
01:49:293 (1,2) - Check blankets.
01:51:839 (3,1) - ^
01:55:112 (1,2) - This doesn't flow too well. Plus it creates a really large jump because of the extra repeat. Maybe take off 1x repeat on both 01:55:112 (1,2) - ? Or bring the sliders a bit closer together because the spacing is quite large compared to the circles that preceded it.
02:34:384 (1,2) - 1/2 sliders instead? This rhythm is over-simplified.
02:54:203 (5) - 1/2 slider instead?
04:19:839 (4) - How about rotating this slider 180 degrees from selection center.

[Normal]

00:40:203 (3,4,5) - Repeat slider instead?
00:51:839 (3,4,5,1) - I don't think beginners can play this kind of overlap that well. 00:52:203 (5,1) - Don't stack these two, have the sliderhead of 1 elsewhere where its mostly visible.
01:10:748 (2,3,4) - 01:15:112 (2,3,4) - Might be better to stack them, or not put a repeat slider for simplicity.
02:44:203 (4,5,6) - I really feel that patterns like this create difficulty spikes in your Normal. I would try and avoid this for Easy/Normal diffs, but its up to you honestly. If you plan on reducing the star-rating to avoid having to map an Easy though, definitely consider stacking, or making these patterns 1/2 repeat sliders instead.
03:19:475 (1,2) - Maybe blanket them?
03:20:748 (1,2,3) - This flow doesn't work really well imo, since slider 1 is bending rightward but the notes force the player to move leftward right after. Since this is right before the break, I think you can re-order them in a way that makes more sense. By blanketing 03:19:475 (1,2) - You would also create more room for the placement of the next slider.
03:41:657 (2,3) - 1/1 slider fits better here imo.
04:03:656 (3) - This note isn't really audible... I think you should just stick with the rhythm you created here: 04:00:202 (1,2,3) -


Alright, good luck!!
Topic Starter
Leorda
thx for your modpost guys~

I was thinking to make an easy diff... maybe I'll make it or not?
Santtu
Hello!
M4M as you wanted

[Normal]
  1. 00:36:566 (1) - move to x260 y192 for straight line with 00:36:930 (2) -
  2. 00:45:293 (1) - blanket would be improved
  3. 01:55:112 (1,2) - is this blanket? If yes, make it better
  4. 02:44:566 (5) - NC
  5. 02:44:930 (1) - remove NC
  6. 02:56:203 (4) - I suggest to move it to x284 y148 so the circle is visible and not so hard for beginners
  7. 03:34:566 (1) - blanket would be improved
  8. 03:44:203 (1,2,3) - this doesn't look nice when slider overlaps the (2) circle place like that. I recommend to do it prettier or something like that
  9. Found in AiMod:
    This object is too far from the previous object. 03:41:839
    This object is too far from the previous object. 03:42:203
[Hard]
  1. 00:53:657 (4) - just a suggestion: maybe reverse this slider and add note at 00:54:384 -
  2. 01:01:293 (1) - move to x216 y184 to keep 1,20x distant
  3. 01:07:112 (1) - just minor thing: ~you can improve this blanket realllyyy little~ it just got stuck to my eyes
  4. 01:14:021 (5,2) - just a minor thing: stack these perfectly :P
  5. 01:46:930 (2) - blanket would be improved
  6. 01:49:293 (1,2) - ^
  7. 01:51:839 (3) - maybe replace this with 01:51:293 (2) - and take reverse off, so all three sliders are lined same
  8. 01:52:203 (1) - blanket would be improved
  9. 02:02:021 (4,1) - blanket? would be improved
  10. 02:06:021 (3) - move to x199 y41, so it's in same x-coordinate with 02:05:657 (2) -
  11. 02:38:384 (5) - move to x416 y296, so all three circles are lined straight
  12. 03:45:112 (6) - distant fluctuation is here big, move to x208 y148 for about same distant. Check places like this, if you find more. I'm too lazy to write all them here.
[Insane]
  1. Switch widescreen Support on, like you did in others
  2. 00:47:021 (4,5) - are these out of line?
  3. 00:59:112 (3,4) - this is maybe too confusing, when slider to down starts so unexpectedly quickly
  4. 01:22:293 (5,6,7,8,9,1) - move these little right, so it goes straight down
  5. 01:44:930 - There is no note, so why not take 01:44:930 (3) - it off?
  6. 02:44:566 (1) - line it with others
  7. 03:10:384 (3,4,5,6,1) - line them right, so it looks better
  8. 03:55:112 (9) - start NC?
  9. 03:55:839 - It feel odd when this isn't clickable, so why not add here circle and start spinner at 03:55:930 - ?
  10. 04:08:566 (3,4,5,6,1) - as before^
Good Luck! Touhou ftw!!!!~ :P
Topic Starter
Leorda
fix some blankets and hitsounds

thx smsh150
Peachtrees
M4M from your Queue c:

see if this is worth modding back for you and then mod back on your own accord ;w;

Easy

00:43:112 (1,2) - is 1/2 here really neccessary? you didn't map the 'du' sound on your following patterns either so this feels kinda out of place

01:04:203 (2) - placing this 01:05:293 (4) - feels a lot nicer to me >< I know you're trying to catch the downbeat, the high pitched sounds just feel much stronger to me :c same goes for lots of other patterns obviously, though you shouldn't feel obligated to change this up

01:07:112 (2) - could make this a repeat too, beat on the red tick feels rather strong to me :c

02:36:566 (1,2) - again, 1/2 really neccessary here?

02:54:748 (2,3,4) - this might just be me, but I don't feel like these do a goob job of catching the buildup in the song :c

03:15:475 (3,4) - obligatory nazi blanket

03:19:475 (1) - I honestly feel like making this a 1/1 repeat would work great ><

03:50:748 (2,3,1) - could tidy up the spacing abit

Normal

00:40:930 (1,2,3) - you're going to hate this, but try this https://osu.ppy.sh/ss/3104278 rythm?:c

00:54:021 (1,2,3) - spacing is sorta messy here

01:46:021 (3,1,2) - just my two cents, but these two look really soppy without any sort of blanket/connection to each other :c

02:04:566 (3) - I think suddenly following the rather slitent background music isn't a very good idea as it might catch the players off guard since it's kinda hard to see this coming

02:54:021 (2) - could potential put a circle on the white tick after this too

03:14:384 (3,2) - why not stack these properly?

03:40:566 (2,1,2) - spacing intentional?

Hard

00:47:839 (3,2) - why not have these two blanket properly?:c

00:55:475 (1,2,3,4) - why are these all different sliders? why not just copy and rotate one to make it look extra neat?

01:53:475 (5) - I kinda feel like having this downbeat on the repeat doesn't do the song justice ><

02:01:475 (3,4,5) - spacing is kinda messy, consider to tidy this up a little bit :c

02:05:112 (1) - again, I feel like the downbeats during this section of the song feel like they should be emphasized properly :c

02:38:748 (1,2,3) - mentioned something similar above, why not take 1 and copy and rotate it?

02:40:203 (1,2) - this might catch a lot of people off guard :o

03:03:293 (1,2,3) - rythm feels very confusing :c why not atleast have the gaps between the white ticks

03:18:203 (2,3,4) - spacing again. probably not worth changin though

03:40:930 (5,1) - aaand obligatory nazi blanket /me runs

I tried :c
Streliteela
Hi~for m4m~:3
Since I've never made easy diff before, so I just mod N/H/L diffs, sorry for that :(

[General]
  1. Wow nice storyboard! I like it :) So please add 'display epilepsy warning' to all diffs :3
  2. Actually I know little about making storyboard. I notice a file called 'project.psd' in your SB folder; Is it necessary for the storyboard? If not, plz delete this file to reduce your file size~
  3. Combo colour: I notice you still use default combo colour, try these two colours maybe?

[Lunatic]
  1. 00:36:566 (1,4) - these sliders are too curved imo, consider to reduce a little?
  2. 00:38:384 (2,3) - flow is not well in this part, you may need to rotate the sliders a bit, for example:
  3. 00:47:839 (10) - nc?
  4. 00:51:475 (2) - nazi, x-1 for better stack
  5. 00:54:657 (5,6) - blanket?
  6. 00:59:657 (5) - this note is a bit hard to read if it stack to the slider tail. Move to x252|y317
  7. 01:07:112 (1,2) - nazi, blanket better
  8. 01:12:566 (4,1) - flow is really uncomfortable here
  9. 02:44:021 (4,5,6,7,8,1) - try to make the position of 02:44:203 (5,6,7,8,1) - opposite to the silder 02:44:021 (4) - , just do ctrl+g to 02:44:203 (5,6,7,8,1) - and move down a bit
  10. 02:55:475 (3,4) - change these two sliders to 3 notes with larger distance could emphasize the 3 accents here in the music. For example:
  11. 03:06:384 (2,3) - strange flow here :(
  12. 03:09:657 (3,2) - nazi, blanket better
  13. 03:16:566 (1) - ctrl+g?


[Hard]
  1. 00:47:839 (3,2) - blanket
  2. 01:48:384 (2) - move this to x45|y104, and stack 01:48:930 (3) - to the head of 01:47:839 (1) -
  3. 01:49:293 (1,2) - blanket could be better
  4. 01:51:839 (3,1) - ^
  5. 03:06:203 (1,2) - ^
  6. 03:07:293 (5,6,7) - flow is strange here, ctrl+g these three notes
  7. 03:18:566 (3) - move this to x237|y179 to make 03:18:203 (2,3,4) - in a straight line (2's tail+3+4's head)
  8. 03:34:384 (1,2) - straight flow here, move 03:34:384 (1) - to x211|y291
  9. 03:37:657 (3) - move to x417|y293
  10. 03:52:566 (4,1) - strange flow, rotate 03:52:566 (4) - to about 30° and move a bit

[Normal]

  • Please open Aimod and fix all distance mistakes it mentions. Make sure to fully complied to distance snap in Easy and Normal diffs.
  1. 01:05:657 (1) - move to x450|y59
  2. 01:46:021 (1,2) - blanket
  3. 02:00:930 (1,2) - ^
  4. 03:15:839 (2) - move to x56|y187 for better stack
  5. 03:41:293 (1,2,3,4) - distance problem :o

That's all~Good luck~ :)
lit120
M4M mod here. btw, nice SB tho... i'll do hard and lunatic diff only

HARD
  1. 03:34:566 (2) - this slider doesn't feel right for the curve
LUNATIC
  1. 00:36:566 (1) - this slider doesn't fit with the straight stream and the curve one is not fitable too
  2. 00:42:384 (1) - not even neat according to the short stream
  3. 00:52:475 (7) - X:256 | Y:300
  4. 01:34:748 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - i'd put them to the line (middle) for that if i were you
  5. 02:56:203 (1) - away from the slider will do
  6. 03:04:930 (1) - X:364 | Y:284 (you need them straight for this)
  7. 03:37:748 (6) - move up to Y:64. X will stay (planning to make this neat)
  8. 04:03:112 (1) - X:152 | Y:104
lunatic diff is more challenging than i thought. well played and GL for ranked!
Come[Back]Home
Hi there!
M4M from your queue

Easy

00:43:112 (1,2) Shouldnt those two be sliders to make it easier?
00:55:475 (3,4,5) Repeat slider instead, looks better than just 3 stacked circles
01:04:203 (2,3,4) ^
01:40:566 (3) Add Nc
02:02:384 (2,2) I dont know if this is intended, but im not a fan of those overlaps cause it looks weird
02:36:566 (1,2) Slider instead to make it easier
02:40:930 (4,5) Slider?
02:48:203 (1,2,1,2) ^
03:08:566 (1,2) ^
03:54:384 (1,1) Isnt the recovery time a bit too short?
04:06:748 (1,2) Sldier instead to make it easier


Normal

00:42:021 (3,2) Bad overlap imo
00:46:021 (2,1) ^
01:57:293 (3,4,5) (3,4) should be a slider while (5) stays a circle. I thin that it plays refreshing (?)
02:55:475 (3,4) Maybe you should unstack them, it easier to read
03:14:384 (3,2) Stack is not eprfect
03:14:930 (1,1) They are touching which looks weird
03:41:293 (1,2,3) Why the random DS Change?
03:55:839 (1) Mayber there should be a slider too
04:13:112 (1,1) They are touching

Hard

00:47:839 (3,2) Try to blank this, looks better
01:00:384 (3,1) Why dont you stack (1) under(3)'s tail?
02:34:021 (6,2) Bad overlap
03:04:930 (1,2,3,4,5,6) I dont really know why, but somehow this feels weird to play, maybe you should unstack the stacks
03:07:112 (4,5) I think the jump is not necessary
03:14:930 (1,4,5) Bad overlap
04:03:112 (1,2,3,4,5,6) Same as 03:04:930 (1,2,3,4,5,6)
04:05:293 (4,5) I think the jump is unnecessary
04:13:112 (1,4,5) Bad overlap

Lunatic

01:52:930 (5,6,1) This plays really weird, try normal 1/2 sliders



Well, thats it. Really cool to see a Map mapped in 2012 style, feels refreshing~ :3

Good luck ^_^
Owntrolf
o.o where did you get that bg I want a wallpaper
plsteachmestoryboarding

Imagine if I had icon powers

Easy
Seems like a good easy I swear all Touhou songs feel like theyre behind a year which is go000d we need less 2014/15 syndrome

00:46:748 (2) - The entry angle is a bit weird
04:03:112 (1,2) - Who knows maybe just be being cautious of that overlap


Nothing to complain about Normal


Hard
03:04:748 (5,1,2,3,4) - This might be hard to read // You can ignore
03:35:112 (3,4,1) - Maybe better triangle
04:02:930 (5,1,2,3,4) - Might be hard to read // You can ignore

Lunatic
01:52:930 (5,6,1) - I dont think sliderchaining works that well here because theres also a large white tick sound on yellow1
01:59:748 (2) - Maybe change this for doubles on 01:59:839 - or something similar because theres a sound on the white tick in the slider
02:53:293 (1,2,3,4,5) - The way you mapped this part doesnt really match the music, you're doing drums and then suddenly switch to the violins in the next combo
so maybe do something like this 04:18:930 (1,2,3,4,5,6) - Maybe make it so that all the sliders go first then the two circles. I find that it matches better with whatever
high pitched instrument it plays near the end
AsakuraNe
Woaw~ 0w0 there's already a lot of Mods~ Don't know if someone already modded this but I'll post it anyway :3 This is a M4M from your queue~

These are just suggestions. If you don't want to change it, Feel free to do so. ;)

GENERAL

  1. How about changing offset to 36 566? Because the time before that is not used. :3 Just a suggestion though.
  2. Idk but I think it's better if it's only 1 tick. :3

EASY

  1. 00:38:021 - Move this to the left like this: http://puu.sh/hGWQM/549d4b8531.jpg
  2. 01:01:657 - Add Circle
  3. 01:04:203 - Remove Circle
  4. 01:05:293 - Add Circle
  5. 01:58:748 - Change to 1/1 slider
  6. 02:32:930 - Change to 2/1 slider
  7. 02:51:193 - Sounds better if 2 is in the white tick
  8. 02:59:112 - This pattern sounds better: http://puu.sh/hGXBB/ace05b04bd.jpg
  9. 03:02:748 - Change this into a 2/1 slider that starts at 03:02:021
  10. 03:15:112 - Pattern like this: http://puu.sh/hGYbi/a08ab205c0.jpg
  11. 03:35:475 - I know your starting on the big white tick but the music...... =v= BUT it's just a suggestion so i'll try it. hehe. http://puu.sh/hGYu2/e0d7c5b3ee.jpg
  12. 03:47:112 - Same one as above. At 03:47:475 - Put a 1/1 slider

NORMAL

  1. 00:39:475 - Pattern like this: http://puu.sh/hGYX8/80627e2413.jpg
  2. 01:10:021 - Make this a little less curve
  3. 03:08:566 - Pattern like this: http://puu.sh/hGZg4/4315ed6723.jpg

HARD

  1. 01:11:839 - Change to 1/2 slider and a circle
  2. 02:52:566 - Ctrl + G
  3. 03:14:203 - Feels empty~ Add Circle
  4. 03:45:293 - Change to 1/2 reverse and a circle
  5. 04:02:021 - Feels empty again~ Add Circle
  6. ^ 04:08:021 - Add Circle
  7. ^ 04:12:384 - Add Circle

Nice SB :D and Map :) It's hard to find errors T_T huhu
and.... Good Luck for Ranking :3 and my map
Aldwych
Hi Leorda! o/

M4M from queue.

Since i want it to be faire, i'll do an NHI mod.

[General]

Caution : My mod can be useless since the map won't be up to date with the next mods, sorry if some points won't be up to.
It's up to you but AImod points out to use an epilepsy warning for your storyboard.

[Normal]

00:38:021 (1,2) : Why not trying to make a blanket with 00:38:566(1)? Ofc if you do this you've to move 00:37:293(3) and rework your sliders.
00:41:475 (2) : Well you should make it parallel with the previous slider, i think it's more elegant.
00:43:112 (2) : The overlapping is ugly for me, imo i advise you to do something like :
example

The flow will be better to.

00:46:748 (1) : Why an overlapping instead of stacking? Or even both i'm not sure it's a safe way for new players.
00:51:112 (1,2,3,4) : I'm not fan of how you construct theses circles imo i'm more for something like :
example

wich is more elegant and turn around the 00:49:657(1) begin slider.
Hints :
- 300;92
- 184;68
- 104;156
- 148;268

00:52:566 (1) : And of course if you don't apply what was i advice you before, this slider stacked on a circle is imo not a good solution, the flow is not great for average player, and i think you can do much better with a blanket slider or even a parallel linear slider with the next one

01:05:657 (1) : This can be way much curved and make a blanket with 01:05:293(4)
01:08:566 (1) : Why not for a 2/1 slider, but you're missing important sounds at 01:09:112 and 1/2 after, imo you should do a similar rythm as you did before.

02:40:566 (2) : Why do you stack it? I mean the previous ones, aren't stack and this one... I don't understand. :<

03:03:657 (2) : Ehw, for me there's nothing to use a circle here since you've got important sound between it. This area needs some rework imo. Edit : nvm it's still legit but it's weird, at least you should use soft whistles hitsound to show why this 1/2 circles are here.

03:19:293 (2) : (Nazi) Blanket.

03:34:566 (1) : Not sure if it's ok to get a 3/2 beat spacing after a spinner, this should be 2/1 instead imo.

I'm a bit worried about this normal, imo the patterns are quite odd (horizontal / vertical sliders for example).

[Hard]

00:48:566 (2) : You should move it to 452;104 in order to make a blanket.
01:01:293 (1) : This hidden circle is a bit weird, you should down it to make it visible.
01:14:384 (1) : (Nazi) Better blanket.

01:34:748+ : What? So marisa gameplay. *_*
01:49:293 (1,2) : Both blanket could be perfected, the top one is ok, the bottom not. :<
02:36:203 (3,5,7) : Imo this tripplet stack is a bit confused for average player.
02:38:748 (1,2,3) : I'm ok with the pattern, but make a better blanket with theses 3 sliders.
02:50:930 (4) : Make mapping more simple with copy/paste. :> (It's not the same slider as the previous ones).
03:02:384 (2,3,4) : Reverse the rhythm, this should be slider - circle - circle, this is way much better to hear.

03:36:021 : This void i a bit weird, add a circle?
03:52:930 (1,2,3) : (Nazi) Many blankets can be perfectibles

Good diff overall, it's more on my mapping style.

[Insane]

00:42:021 (7,8,9,10,1) : How about making a curved stream in order to make a blanket with the 5th circle of the combo?
03:35:475(1,2,3) : I don't really like this pattern, i think you can do something more elegant.
03:36:203(4,5) : This a huge jump from what you did on the entire map. Maybe it's unreasonable. Also the pattern is not perfect symetrical. Edit : nvm because you do harder after.

What a clean diff! Oo

And that's all i can say, gl hf for rank! o/
Skyhmer
M4M

Easy
-------------------------------

Check AIMod, its reporting problems with spacing

00:43:112 (1,2) - You put circles here which is obviously make sense, but at for example 00:40:384 and 00:46:203 you didn't. Even for easy I feel that this is really empty and would make a player expect more. Adding notes where appropriate would be more exciting for easy.

01:34:748 (1,2,3) - Nudge #2 once to the left for symmetry


Hard
-------------------------------

00:53:657 (4,1) - This slight stack looks wierd really doesn't feel right, mostly because of the fact that #4 goes right into the corner of the top of the screen. You'r better off chaing how #4 looks or moving #1 to a spot like x:452 y:104
00:48:566 (2,3,4) - Check spacing
02:38:748 (1,2,3) - Don't want to be nit picky but these three could be blanketed to look noticeably better
02:53:839 (3) - I know its a Hard diff but this note sounds really odd since the music doesn't really suggest a note here because of the emphasis in music.


Lunatic
-------------------------------

01:59:475 (1,2) - Why put an extended slider on the blue tick this time? At 01:47:839 (1,2,3,4) - you choose not to put anything on the equivalent which would be on 01:48:112. To me this comes off as unexpected and odd since the music is the exact same at these two points (I probably explained this poorly :/ )

This mod ended up being smaller then expected without being a "blanket" mod.
Very nice song and map, I don't see many designed like this anymore.
I edited my post in your queue with my map
Topic Starter
Leorda
mods applied~

thx guys~
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