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This beatmap was submitted using in-game submission on August 24, 2016 at 10:53:59 PM

Artist: Ariabl'eyeS
Title: Kegare naki Bara Juuji
Tags: 瑠璃色のローゼンクロイツ Ruriiro no Rena Lyse リゼ Rosicrucian pkk pkmnyab
BPM: 88.1
Filesize: 10713kb
Play Time: 05:47
Difficulties Available:

Download: Ariabl'eyeS - Kegare naki Bara Juuji
Information: Scores/Beatmap Listing
---------------
Probably the hardest thing that I have and ever will make.
Ty Vincent for most of the hitsounding.
Ty Meyrink for timing xD.
Prime example of when u should not follow vocals q:

Rest in Peace Garven-Meow
Rest in Peace Old diff

blame kite


Kibbleru inc.™
Last edited by Kibbleru on , edited 100 times in total.
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Ninja'd 1st heheheh
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:D
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ty for hitsounds vincent c:

posting this here so i can click timestamps
Some questionable hitsounds u may wanna review:
00:43:787 (1) - that head
01:09:633 (1) - 2nd/3rd circle on the slider (possible snare?)
01:41:479 (2) - possible bass+snare? (more in the same section)
01:50:594 (2) - ?
02:09:017 (2) - questionable sample
02:56:940 (2) - head
03:27:055 (4) - want to add snare for consistency or follow truly to the music?
04:42:861 (1,2,3,1,2) - /me shrugs
04:58:554 (1) - derp
05:00:400 (1,2,3,1) - bass+snare?
05:04:092 (1,2,3,4,5) - not 100% sure bout this

also applied w/e changes necessary about ur concerns
Last edited by Kibbleru on , edited 1 time in total.
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from my queue:

found this version and just cropped to 1366x768 to avoid rescaling.
bg
Image

also made a horizontally flipped version, so the characters are more visible on the song select screen (i.e. not covered by song titles)
reversed
Image

no kds
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Rhythm Incarnate
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somebody give ringating Graphics Assistance Team title already
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M4M from queue

oh god, as i said in irc i won't be able to mod this sufficiently :p


Rosenkreuz
  • 00:39:018 (6,7) - I recommend removing these, since there's no 1/6 beat unlike 00:40:787 (4,5,6) - . plus, removing those would accent (5) imo
  • 00:47:133 (3,4) - these contrasting movements are pretty hard and awkward, I think. Having (4) slide upwards instead of to the left would have better flow
  • I'm not really fond of the fact that a lot of the parts where the vocal follows half-beat half-beat, you map it as dotted-quarter dotted-quarter quarter. If you could change those patterns (01:12:402 (1,2,3,4) - , 01:17:940 (1,2,3) - , 01:28:094 (1,2,3) - , etc.) to emphasize the half beats it would prob improve rhythmically. But if you can't find any better implementation for those patterns to follow the rhythm, oh well :P
  • 02:41:709 (2,3,4,5) - (2) leading into (3) feels a little too crowded, maybe have (3)'s slider move downwards?
  • 03:55:554 (4,5,4,5) - I'm not really sure about these circles as a replacement for sliders. The benefit of those sliders was that you didn't have to move so far, making movement into the next slider much easier.
  • 05:11:246 (4,5,4,5) - Same as above suggestion
  • 04:12:400 (1) - It would be nice if you somewhat stacked this on top of the next slider's head. The angle of the jump when you place it like that feels nice :3
  • 04:41:015 (1) - Why is this so muted? Sounds weird as a finish to such a strong part of the song

I guess this mod was okay, pro map

Good luck! ^^
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and so it begins
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