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Halozy - Genryuu Kaiko [Osu|Taiko]

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Total Posts
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Topic Starter
Chaoslitz
This beatmap was submitted using in-game submission on 2015年8月2日 at 下午 03:12:06

Artist: Halozy
Title: Genryuu Kaiko
Source: 東方Project
Tags: cosmic armonica すみじゅん sumijun くまりす kumarisu 東方花映塚 彼岸帰航 hotaru higan retour ~ riverside view 小野塚 小町 Nardoxyribonucleic
BPM: 173
Filesize: 14943kb
Play Time: 05:04
Difficulties Available:
  1. Everlasting Nightmare (6.12 stars, 1483 notes)
  2. Nardo's Inner Oni (4.84 stars, 1965 notes)
Download: Halozy - Genryuu Kaiko
Information: Scores/Beatmap Listing
---------------

#6

Everlasting Nightmare by Chaoslitz
Nardo's Inner Oni by Nardoxyribonucleic
Storyboard by Chaoslitz

keep re-dl for sb lol 100% finished!

Old bg


Thanks Raisha for the graphic design >w<
History
  1. 29/6: Storyboard finished!
  2. 25/4: Testing StoryBoard
  3. 6/4: Added Nardo's Inner Oni

鉛硫淮鈷

Senritsu
/slaps you
Topic Starter
Chaoslitz

Senritsu wrote:

/slaps you
why ;w;w;w;w;
Nathan
boop
Topic Starter
Chaoslitz

sukiNathan wrote:

boop
come back here for your 1000 posts
Nathan

Chaoslitz wrote:

sukiNathan wrote:

boop
come back here for your 1000 posts
ok
Athrun
:O
Topic Starter
Chaoslitz

Athrun wrote:

:O
:3?
Athrun
hype??
Nakano Itsuki
hype is real


... then beaten in front of ppl's faces
Nathan
yolo

Bold = highly recommended, everything else is just a small suggestion/my opinion~



  1. 00:22:425 (1,2) - A 1/2 slider should work better here, 00:22:425 (1) is much more emphasized with the piano sound and the finish, while 00:22:598 (2) only has a weak drum sound. So the strong note would be clickable while the weaker one just has a slider ending on it, plus it'll also accent the stronger drum sound on 00:22:772 (3)
  2. 00:22:945 (1,2,3,4,5) - Try curving this stream, it'll create more of a flow change to accentuate the strong sound on 00:23:465 (1)
  3. 00:26:240 (7) - Curve this a bit to the left, the slider leniency is fairly high for this so the movement to reach and hit 00:26:587 (1) after is less than the actual spacing. It should also make the chord a bit more emphasized with the slight momentum change.
  4. 00:27:194 (3,4) - Another strong sound here, these should be spaced out for that reason.
  5. 00:28:494 (3,4,5,6,7) - Same stream curve thing mentioned earlier to accent 00:29:014 (8), you could even blanket with 00:27:974 (1) if curved enough
  6. 00:32:829 (6,8,9,10,11) - Here too, you could curve them down instead. This may sound weird, but since this flows so nicely the downbeat on 00:34:910 (1) isn't emphasized.
  7. 00:42:887 (7,8,9,10) - ^
  8. 00:45:142 (4,5) - I feel like a ctrl+g might play better, most players pretty much hit 1/4 sliders as 1/2 circles. Since the movement is the same direction as the tail is pointing it makes them more awkward to play them like 1/2 circles.
  9. 01:07:685 - This drum hit should definitely not be ignored. However if you do apply this you should probably move the 1/2 stack to separate the two from the 1/1 stack.
  10. 01:12:020 (8) - Eh I don't think this flows very well, I'd just ctrl+g it and space it further from 01:11:847 (7), there isn't much in the music to justify such a random flow change.
  11. 01:11:847 (7) - Once again, you can curve the stream to accent the next note better, I'll stop mentioning these for now since you probably get my point. If you even agree with it heh
  12. 01:41:153 (4) - You could NC here since all other instruments basically stop at this point.
  13. 02:02:829 (4,5,6) - These really need more spacing, as I said earlier players will hit 1/4 sliders as 1/2 circles but these are basically spaced like 1/4 lol
  14. 02:03:350 (1,2,3,4,5) - Maybe rearrange the stream a bit so 02:03:696 (5,1) are stacked. With the gap in between them there's not really anything going on in the music so the movement the player has to do is kinda pointless.
  15. 02:25:373 - Shouldn't ignore this sound, also don't forget the stack thing I mentioned earlier in 01:07:685
  16. 02:58:841 (4) - NC for same reason mentioned earlier.
  17. 03:23:812 (7,1) - Not sure about this overlap, it's kind of hard to read. At least differentiate the curves?
  18. 03:24:679 (3,4) - Ctrl+g these and space them out more for the same reason mentioned in 00:45:142 (4,5)
  19. 03:42:714 (4,5,6) - Needs to be spaced out more.
  20. 03:49:130 (1,1,1,1,1,1,1) - Eh while these do follow vocals well, you're missing many sounds on the red ticks. When you have this crazy 1/4 rhythm for most of this kiai these 1/1 sliders feel pretty out of place and slow. At least change some into a 1/2 slider and a circle or something like that.
  21. 04:27:107 (4,5,6) - Space out more again since players will hit these as 1/2 circles instead
  22. 04:27:627 (7) - Also NC this for the same reason as earlier
  23. 04:49:303 (4,5,6) - Space out moreeeee

Well don't be intimidated by the length of the mod ;w;
Most of my mods were important things but they can be fixed easily, so fundamentally this difficulty is pretty amazing.
Topic Starter
Chaoslitz

sukiNathan wrote:

yolo

Bold = highly recommended, everything else is just a small suggestion/my opinion~



  1. 00:22:425 (1,2) - A 1/2 slider should work better here, 00:22:425 (1) is much more emphasized with the piano sound and the finish, while 00:22:598 (2) only has a weak drum sound. So the strong note would be clickable while the weaker one just has a slider ending on it, plus it'll also accent the stronger drum sound on 00:22:772 (3) there are drum sound at both 00:22:425 and 00:22:772 - , so I wanna use note and make a jump
  2. 00:22:945 (1,2,3,4,5) - Try curving this stream, it'll create more of a flow change to accentuate the strong sound on 00:23:465 (1)
  3. 00:26:240 (7) - Curve this a bit to the left, the slider leniency is fairly high for this so the movement to reach and hit 00:26:587 (1) after is less than the actual spacing. It should also make the chord a bit more emphasized with the slight momentum change.
  4. 00:27:194 (3,4) - Another strong sound here, these should be spaced out for that reason.
  5. 00:28:494 (3,4,5,6,7) - Same stream curve thing mentioned earlier to accent 00:29:014 (8), you could even blanket with 00:27:974 (1) if curved enough I think this one is fine, since straight slider in 00:27:974 (1)
  6. 00:32:829 (6,8,9,10,11) - Here too, you could curve them down instead. This may sound weird, but since this flows so nicely the downbeat on 00:34:910 (1) isn't emphasized.
  7. 00:42:887 (7,8,9,10) - ^
  8. 00:45:142 (4,5) - I feel like a ctrl+g might play better, most players pretty much hit 1/4 sliders as 1/2 circles. Since the movement is the same direction as the tail is pointing it makes them more awkward to play them like 1/2 circles. But I want to keep same ds with 00:45:488 (6) so I think iI rather keep this
  9. 01:07:685 - This drum hit should definitely not be ignored. However if you do apply this you should probably move the 1/2 stack to separate the two from the 1/1 stack.Better to keep instead >_>
  10. 01:12:020 (8) - Eh I don't think this flows very well, I'd just ctrl+g it and space it further from 01:11:847 (7), there isn't much in the music to justify such a random flow change.
  11. 01:11:847 (7) - Once again, you can curve the stream to accent the next note better, I'll stop mentioning these for now since you probably get my point. If you even agree with it heh
  12. 01:41:153 (4) - You could NC here since all other instruments basically stop at this point. I think this is fine
  13. 02:02:829 (4,5,6) - These really need more spacing, as I said earlier players will hit 1/4 sliders as 1/2 circles but these are basically spaced like 1/4 lol
  14. 02:03:350 (1,2,3,4,5) - Maybe rearrange the stream a bit so 02:03:696 (5,1) are stacked. With the gap in between them there's not really anything going on in the music so the movement the player has to do is kinda pointless. Not my style though :c, usually I dont stack object like this
  15. 02:25:373 - Shouldn't ignore this sound, also don't forget the stack thing I mentioned earlier in 01:07:685 same as above ;~;
  16. 02:58:841 (4) - NC for same reason mentioned earlier.^
  17. 03:23:812 (7,1) - Not sure about this overlap, it's kind of hard to read. At least differentiate the curves?
  18. 03:24:679 (3,4) - Ctrl+g these and space them out more for the same reason mentioned in 00:45:142 (4,5) I tried to move 03:24:852 (4) instead
  19. 03:42:714 (4,5,6) - Needs to be spaced out more.
  20. 03:49:130 (1,1,1,1,1,1,1) - Eh while these do follow vocals well, you're missing many sounds on the red ticks. When you have this crazy 1/4 rhythm for most of this kiai these 1/1 sliders feel pretty out of place and slow. At least change some into a 1/2 slider and a circle or something like that. I wanna keep consistent with previous kiai part, so keep
  21. 04:27:107 (4,5,6) - Space out more again since players will hit these as 1/2 circles instead
  22. 04:27:627 (7) - Also NC this for the same reason as earlier
  23. 04:49:303 (4,5,6) - Space out moreeeee

Well don't be intimidated by the length of the mod ;w;
Most of my mods were important things but they can be fixed easily, so fundamentally this difficulty is pretty amazing.
no comment=fix :3
Thanks >W<>W<>W<>W<
hehe
hi, m4m.

  • Everlasting Nightmare
  1. i really think AR9 is fine, and OD8 please!
  2. toggles in song setups (countdown and letterbox?)
  3. you should replace combo colour 4 with something less blue. sepia toned colour like the background works (http://i.imgur.com/BTLMCWl.png)
  4. generally, the map feels inconsistent in spacing and hence, difficulty. especially the 1/4 sliders they are like, really hard because of the opposite direction flow things.
  5. 00:18:089 (4,1) - 00:21:558 (4,5) - feels a little too large. lowering it a little will make it feel much less forced.
  6. 00:16:009 (2,3) - spacing is really low here, just odd to play when the whole map has generally high DS.
  7. 00:26:587 (1,2) - spacing is definitely too low here, especially when you take into account slider leniency. moving 1 to 190:254 works well.
  8. 00:27:800 (7,1) - again, the spacing is low here, but the issue is the linear jumps from 00:27:627 (6,7,1). might wanna increase the angle of jumps on 7.
  9. 00:37:685 (1,2) - you can try angling 1 a little more so that it has less linear flow to 2, to give more emphasis on 2's sound.
  10. 00:46:702 (2,3) - weird flow here, just feels a bit too calm. angling would be nicer.
  11. 00:49:130 (2,3) - throughout this section you have a lot of 1/1 spacing, so consider reducing high jumps on 1/2 like this, it might be misleading.
  12. 00:52:251 (3,4) - here as well, to a smaller extent.
  13. 00:57:800 (3,4) - 00:58:494 (1,2) - maybe increase spacing.
  14. 00:59:188 - 01:04:737 - 01:06:124 - please map this, the music is more intense since 00:57:107 - and you can do away with the 1/1 spacing that shows calmness.
  15. 01:11:672 (6,7,8) - linear jumps again, its just not nice to play. having angles are more suitable. stacking 7 with 01:12:367 (1) - is suitable.
  16. 01:15:835 (6) - can shift this much lower to give more emphasis.
  17. 01:18:957 (1,1) - good one, love this.
  18. 01:21:731 (5,6) - consider turning this into a 1/2 slider so that the jumps are less straining afterwards.
  19. 01:27:800 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - in my honest opinion, way too difficult.
    1. i understand having slightly denser rhythm. consecutive spaced triplets, hard to aim because of stop-and-go flow and motion. reduce the spacing slightly or reduce the distance between them. i would do something like this: http://i.imgur.com/vgHIUXS.png
    2. for the 1/4 sliders, i feel the BPM is too low to have opposite-direction 1/4 sliders. its just my opinion, felt a bit too forced and a bit too difficult to hit. i would try this: http://i.imgur.com/nrqTUeP.png as it fits the 1-2-3-1-2-1-2 emphasis on the rhythm.
    3. 01:29:014 (5) - shouldn't this be NC and 1/4 slider too actually lol
  20. 01:33:870 (1,2,3,4) - consider changing jump structure for this, it would fit better in my opinion.
  21. 02:23:812 - map this! seems like a mistake.
  22. 02:45:488 (2) - same thing about difficulty spike here. especially this 02:47:569 (6,7) -
  23. 02:48:783 (4,5,6) - linear jumps again, not really good.
  24. 02:50:864 (1,2,3,4,1,2,3,4) - maybe increase the playfield usage of this jumps like the previous ones? try to make them more similar.
  25. 03:46:355 (1,2,3,4,1,2,3,4) - rip
  26. 04:42:887 (7,1) - spacing too low?
  27. 04:49:650 (6,1) - spacing too large to comfortably do the stream afterwards because of angle change as well.
Topic Starter
Chaoslitz

handsome wrote:

hi, m4m.

  • Everlasting Nightmare
  1. i really think AR9 is fine, and OD8 please!
  2. toggles in song setups (countdown and letterbox?)
  3. you should replace combo colour 4 with something less blue. sepia toned colour like the background works (http://i.imgur.com/BTLMCWl.png)
  4. generally, the map feels inconsistent in spacing and hence, difficulty. especially the 1/4 sliders they are like, really hard because of the opposite direction flow things.
  5. 00:18:089 (4,1) - 00:21:558 (4,5) - feels a little too large. lowering it a little will make it feel much less forced.
  6. 00:16:009 (2,3) - spacing is really low here, just odd to play when the whole map has generally high DS.
  7. 00:26:587 (1,2) - spacing is definitely too low here, especially when you take into account slider leniency. moving 1 to 190:254 works well.
  8. 00:27:800 (7,1) - again, the spacing is low here, but the issue is the linear jumps from 00:27:627 (6,7,1). might wanna increase the angle of jumps on 7.
  9. 00:37:685 (1,2) - you can try angling 1 a little more so that it has less linear flow to 2, to give more emphasis on 2's sound.
  10. 00:46:702 (2,3) - weird flow here, just feels a bit too calm. angling would be nicer.
  11. 00:49:130 (2,3) - throughout this section you have a lot of 1/1 spacing, so consider reducing high jumps on 1/2 like this, it might be misleading.
  12. 00:52:251 (3,4) - here as well, to a smaller extent.
  13. 00:57:800 (3,4) - 00:58:494 (1,2) - maybe increase spacing.
  14. 00:59:188 - 01:04:737 - 01:06:124 - please map this, the music is more intense since 00:57:107 - and you can do away with the 1/1 spacing that shows calmness.
  15. 01:11:672 (6,7,8) - linear jumps again, its just not nice to play. having angles are more suitable. stacking 7 with 01:12:367 (1) - is suitable.
  16. 01:15:835 (6) - can shift this much lower to give more emphasis.
  17. 01:18:957 (1,1) - good one, love this.
  18. 01:21:731 (5,6) - consider turning this into a 1/2 slider so that the jumps are less straining afterwards. keep, I prefer using two notes
  19. 01:27:800 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - in my honest opinion, way too difficult.
    1. i understand having slightly denser rhythm. consecutive spaced triplets, hard to aim because of stop-and-go flow and motion. reduce the spacing slightly or reduce the distance between them. i would do something like this: http://i.imgur.com/vgHIUXS.png
    2. for the 1/4 sliders, i feel the BPM is too low to have opposite-direction 1/4 sliders. its just my opinion, felt a bit too forced and a bit too difficult to hit. i would try this: http://i.imgur.com/nrqTUeP.png as it fits the 1-2-3-1-2-1-2 emphasis on the rhythm. fixed, but I will keep those slider since I found it is easier to play with after fixing triplets
    3. 01:29:014 (5) - shouldn't this be NC and 1/4 slider too actually lol
  20. 01:33:870 (1,2,3,4) - consider changing jump structure for this, it would fit better in my opinion. I think it is fine o3o
  21. 02:23:812 - map this! seems like a mistake.
  22. 02:45:488 (2) - same thing about difficulty spike here. especially this 02:47:569 (6,7) Decreased spacing, but I would keep sliders first to see if I am going to change or not
  23. 02:48:783 (4,5,6) - linear jumps again, not really good.
  24. 02:50:864 (1,2,3,4,1,2,3,4) - maybe increase the playfield usage of this jumps like the previous ones? try to make them more similar. keep >_>
  25. 03:46:355 (1,2,3,4,1,2,3,4) -
  26. 04:42:887 (7,1) - spacing too low?
  27. 04:49:650 (6,1) - spacing too large to comfortably do the stream afterwards because of angle change as well.
Thanks !~
Prophecy
Good Luck for Ranking.
But Nardo map what diff.?

/me slap Chaoslitz
If you like , I can map Muzu
Topic Starter
Chaoslitz

Prophecy wrote:

Good Luck for Ranking.
But Nardo map what diff.?

/me slap Chaoslitz
If you like , I can map Muzu
idk D:
Starfy
Hi

[Everlasting Nightmare]
-SV so high
-The best storyboard I ever seen
-00:01:616 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4) - The SV can be lower imo. I just feel so fast because of the low rhythm
-00:07:165 (1) - Quite ugly and the flow is not well
-00:09:939 (1,2,3,4,5,6,1) - 咁慢點解d jump都要咁大 .-.
-00:14:101 (1) - Why totally same as 00:12:714 (1) - ? Why not make some difference such as http://puu.sh/hEJ2h/46c6c7e56d.jpg
-00:15:488 (1) - 點解突然扭左既? 明明00:12:714 (1,1) - 00:16:876 (1) - 都係比較直, 感覺唔夠consistent
-00:19:650 (1) - Feeling a bit of strange
-00:21:731 (5) - Blanket can be better a bit
-00:25:199 (1) - 移上小小flow d
-00:28:494 (3,4,5,6,7) - 整遠小小
-00:34:390 (7) - Flow完個四邊形點解要翻翻黎 .-.
-00:43:581 (2,3,4,5,6,7,8,1,2,3) - 唔好咁早咁大jump,後面果part先大番會好d imo
-01:01:269 (1,2) - Look not good :<
-01:04:043 (1) - 遠d可以符合翻個downbeat
-01:14:448 (1,2,3,4,5,6) - 打得唔多舒服
-01:15:488 (5,6,7,8,9) - Ugly star shape
-01:30:402 (1,1) - 點解又一樣 .-. 感覺真係好奇怪啊啊啊啊啊啊啊啊
-01:33:176 (1,2,3,4,1,2,3,4) - 個jump會唔會大左d..
-01:35:951 (1,2) - Blanket can be better
-01:41:500 (1,1) - ;_;
-01:47:049 (1,1) - ok i stop ;-;
-02:03:350 (1,2,3,4,5) - 整到完全一樣distance, http://puu.sh/hEK7M/eaccf44da0.jpg
-02:04:390 (2) - 又太近
-02:08:379 (2) - Very uglyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
-02:13:407 (1,2) - A bit of weird
-02:30:055 (1,2,3,4,5,6,7,8) - 唔多好睇
-02:42:194 (8,1) - Bad blanket
-02:51:558 (1) - 有d唔自然
-02:53:118 (7,1) - Blanket
-03:03:350 (2) - Blanket http://puu.sh/hEKpz/a1a9c562f8.jpg
-03:07:511 (1) - Errrr so weirddd 同埋slider end係03:08:725
-03:10:286 (1,2) - 同02:59:188 (1,2) - 差唔多, 好悶 :<
-03:18:610 (1) - slider end係03:19:824
-03:34:737 (5,6) - 太近
-03:44:968 (1) - 依種slider放係度唔多好睇
-03:46:355 (1,2,3,4,1,2,3,4) - 嚇到我bill尿
-03:48:783 (9,1) - PLEASE
-03:50:170 (6,1) - As well
-04:29:361 (1) - 遠d可以符合翻個downbeat
-04:49:824 (1,2,3,4,1) - 依part本身ok,但係加埋04:50:170 (1,2,3,4,5,6,7,8) - 依種jump就真係好難打同好唔舒服

That's all
Topic Starter
Chaoslitz

StarForYou wrote:

Hi

[Everlasting Nightmare]
-SV so high
-The best storyboard I ever seen
-00:01:616 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4) - The SV can be lower imo. I just feel so fast because of the low rhythm
-00:07:165 (1) - Quite ugly and the flow is not well
-00:09:939 (1,2,3,4,5,6,1) - 咁慢點解d jump都要咁大 .-.
-00:14:101 (1) - Why totally same as 00:12:714 (1) - ? Why not make some difference such as http://puu.sh/hEJ2h/46c6c7e56d.jpg
-00:15:488 (1) - 點解突然扭左既? 明明00:12:714 (1,1) - 00:16:876 (1) - 都係比較直, 感覺唔夠consistent
-00:19:650 (1) - Feeling a bit of strange
-00:21:731 (5) - Blanket can be better a bit
-00:25:199 (1) - 移上小小flow d
-00:28:494 (3,4,5,6,7) - 整遠小小
-00:34:390 (7) - Flow完個四邊形點解要翻翻黎 .-.
-00:43:581 (2,3,4,5,6,7,8,1,2,3) - 唔好咁早咁大jump,後面果part先大番會好d imo
-01:01:269 (1,2) - Look not good :<
-01:04:043 (1) - 遠d可以符合翻個downbeat
-01:14:448 (1,2,3,4,5,6) - 打得唔多舒服
-01:15:488 (5,6,7,8,9) - Ugly star shape
-01:30:402 (1,1) - 點解又一樣 .-. 感覺真係好奇怪啊啊啊啊啊啊啊啊
-01:33:176 (1,2,3,4,1,2,3,4) - 個jump會唔會大左d..
-01:35:951 (1,2) - Blanket can be better
-01:41:500 (1,1) - ;_;
-01:47:049 (1,1) - ok i stop ;-;
-02:03:350 (1,2,3,4,5) - 整到完全一樣distance, http://puu.sh/hEK7M/eaccf44da0.jpg
-02:04:390 (2) - 又太近
-02:08:379 (2) - Very uglyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
-02:13:407 (1,2) - A bit of weird
-02:30:055 (1,2,3,4,5,6,7,8) - 唔多好睇
-02:42:194 (8,1) - Bad blanket
-02:51:558 (1) - 有d唔自然
-02:53:118 (7,1) - Blanket
-03:03:350 (2) - Blanket http://puu.sh/hEKpz/a1a9c562f8.jpg
-03:07:511 (1) - Errrr so weirddd 同埋slider end係03:08:725
-03:10:286 (1,2) - 同02:59:188 (1,2) - 差唔多, 好悶 :<
-03:18:610 (1) - slider end係03:19:824
-03:34:737 (5,6) - 太近
-03:44:968 (1) - 依種slider放係度唔多好睇
-03:46:355 (1,2,3,4,1,2,3,4) - 嚇到我bill尿
-03:48:783 (9,1) - PLEASE
-03:50:170 (6,1) - As well
-04:29:361 (1) - 遠d可以符合翻個downbeat
-04:49:824 (1,2,3,4,1) - 依part本身ok,但係加埋04:50:170 (1,2,3,4,5,6,7,8) - 依種jump就真係好難打同好唔舒服

That's all
replied in skype :>
updated
Starfy

Chaoslitz wrote:

replied in skype :>
updated
Can I slap you :<
Topic Starter
Chaoslitz

StarForYou wrote:

Chaoslitz wrote:

replied in skype :>
updated
Can I slap you :<
no :<
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