Hello TicClick! Here's my mod
fergas' Normal00:03:843 (2,3) - The rhythm here doesn't fit. This is much better
00:07:331 (3,1) - Same here. Try this
00:48:494 (2) - Ending a slider on the start of a new measure only works in special occasions, but it doesn't work here. Do it like this
00:49:889 - Add a circle. It's necessary because of the increasing intensity of the buildup.
01:00:703 (5) - Remove NC
01:45:703 (4) - Rhythm messed up. Do it like this
02:42:912 (2) - Same here.
02:51:285 (3) - Extend this to the next red tick
02:55:121 (4) - Remove NC
Visually this diff is cool and after you've done these changes in rhythm it will be even better.
Byphyxia's Advanced01:07:331 - The circle here isn't needed and removing it would give this part a nice dramatic break like in the song
01:30:703 (1,2) - Yeah fix the blanket here
01:40:819 (2,3) - These overlap by a tiny bit, it looks weird so separate them a little
01:51:285 - 01:51:633 - Why is this part not mapped? I don't see any good reason to suddenly stop mapping.
02:02:099 (1) - Tiny adjustment could be made to the curve on the tail of this to make it look a bit more natural
03:08:726 (5,6,7) - Might be just me but the positioning of these circles confuse the player to hit 7 before of 6. Consider changing this pattern especially since no other pattern like this appears in the map which even further throws the player off.
03:34:540 (6) - Could be a bit more curved for better blanket
03:40:471 (1,2,3,4) - Go for a perfect square here?
I liked the diff since it played really well rhythmwise, but then again that is only to be expected from this duo.
Collab Hard- Maybe change the diffname to be a combination of the collaborators like in all of the other collab diffs this set has?
01:16:750 (5) - NC here
01:17:447 (1) - Remove NC
02:07:680 (2) - I feel like this circle could be removed to keep up with the rhythm that the trumpet has been providing. With this current circle the cool rhythm that it offers is momentarily broken and it feels weird
03:11:866 (1) - Unnecessary NC
03:34:192 (1) - Same here but if you want to emphasize the square shape with a new combo then I guess it's fine, as long as the comboing is consistant with itself
Really well done difficulty. Couldn't find anything that impactful that would have been holding the diff back.
Vass-RJ's Insane-In general I noticed that the combos on this difficulty are really not on point. I'm not going to point out the NC swaps because of the sheer amount of them, and because I trust that you know how to place them properly
00:16:052 (3,4) - The extra repeat on this should be dropped because of the distance between these sliders and ultimately 1x repeat fitting much better to the rhythm.
00:52:680 (2) - Maybe make this a 1/8 slider? I feel like it plays more dramatic and closer to the music
00:55:122 (3) - I'll point out this NC because this is optional. I think it could be cool to have a NC here though
01:03:843 (5,6,1) - Since this is a straight line the spacing inconsistency here feels really weird. Either make them all equally spaced from eachother, or change up the pattern.
01:06:895 (9) - Consider 1/8 slider again for the dramatic effect
01:09:075 (4,1) - Stack these properly
01:11:692 (3,1) - You can do the same here if you like but not necessary
01:34:366 (8,1,2,1) - Again with the straight line spacing thingy
01:46:401 (2) - Either stack this or space it out a tiny bit more and align better with the triplet
02:49:802 (2,3) - Ehh why is this different in terms of where the circles begin from 00:55:122 (3) - ?? You should definetly make these alike atleast in terms of where the player starts to play them timingwise
03:01:314 - Consider 1/8
03:41:518 (4,5,6) - Spacing xd
Sorry if some points here seem nazi but you know; the better the difficulty, the smaller the things to point out are xd
InsaneConsider changing AR to 9,1 since it would fit better imo. Also since the rhythm is really simple with the map I strongly recommend making the OD to 8.2-8.5 ATLEAST or heck you can even go for a OD9 if you feel like it, since it would fit very well too
00:44:657 (1,2) - I think this spacing catches players off guard since they are so closely spaced and suggest that the rhythm here is faster than it actually is. Either somehow space these out more or stack on top of eachothers to fix this :p
01:17:796 (1) - Is this NC really needed?
01:37:680 (1) - Fix the curve on this. It looks unnatural as it is now
02:37:680 (1,2) - Again with the tricky spacing to throw players off. This is really easy to fix and I highly recommend it
03:17:447 (3,4) - Space closer to eachother?
I guess that's it for the mod. I really like the set and the song :p Good luck with this!