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Star Shooter
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This beatmap was submitted using in-game submission on 2015年3月26日 at 23:27:36

Artist: ISHIDA YOKO
Title: COLORFUL BOX
Source: SHIROBAKO
Tags: WHITE BOX Opening P.A. Works TV Size musashino animation musani exodus wakeshima kanon 分島花音
BPM: 161
Filesize: 17126kb
Play Time: 01:28
Difficulties Available:
  • Easy (1.34 stars, 89 notes)
  • Hard (2.9 stars, 217 notes)
  • Insane (4.07 stars, 282 notes)
  • Normal (2.01 stars, 159 notes)

Download: ISHIDA YOKO - COLORFUL BOX
Download: ISHIDA YOKO - COLORFUL BOX (no video)
Information: Scores/Beatmap Listing
---------------
#1
My first beatmap SHIROBAKO OPENING THEME- COLORFUL BOX -

Please redownload the beatmap due to the change of mp3. (Special Thanks to Shad0w1and)
Easy:100%
Normal:100%
Hard:100%
Insane:100%
Thank You For Your Modding&Suggestions,guys:
Modders
Adol
popner
gracefu
Sky Trias
tm1209
Nekomata
Fantastica
FlobuFlobs
Lapis Aoki
jonawaga
Sauziteoi
sukiNathan
blueloniess
Kagamine Ren
Pururut
Shad0w1and
qxqd_1993
Remilia_CO
ByBy_ChAn
Zzz
Nerova Riuz GX
-Maruk-
Yauxo
CelsiusLK
Megurine Luka
gorgonzoler
-Nanaka-
Kamio Misuzu
Estellia-
No Dap
Flower
Chaoslitz
Kroytz
RandomEffect
fuyuyu-
Fycho
Alex Li
Kodora
xxdeathx

Thank you very much! :)
Last edited by zj0924 on , edited 67 times in total.
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Rhythm Incarnate
629 posts
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Hi from your queue. from PM.

新手modder,如果摸的不好,请见谅

General


各个难度的音效尽量做到统一(没错我指的就是音量)。


Insane



刚开始作图的话,建议把DS保持开着。除非是一些节奏比较散的地方,或者没地方放物件,再或者需要做一些梗了,再考虑按住alt调整距离或者暂时关DS。
弧线的滑条,弧度差别尽量统一,大/小弧度的滑条偶尔来一根,就ok了。
比如这两根根滑条:00:17:840 (2,4) - 跟旁边的圈放一起,感觉就不好看。
物件与物件间视觉上的距离也多注意一下。
然后,尽量避免物件与物件间重合。刚开始做的话,要么完全重合,要么不要碰到。(我也是学了就卖)
  • 00:08:151 (1,2) - 这里的话,感觉不是特别好看(但节奏和flow都不坏,一时也想不出怎么改)
  • 00:09:921 (1) - 这个圈感觉没有必要,背后的音乐没有对应的节奏。
  • 00:10:760 (4,5) - 这两个调换下位置,让圈去盖2拍的重音。现在的状况是5的滑条头既没有节奏的重音也没有旋律。除非是跟旋律契合很好,不然尽量避免滑条尾盖到2拍的重音。相应的像00:12:809 (1,2) - 就很好。
  • 00:13:741 (4,5) - 同上,滑条尾盖了重音,请调换位置。
  • 00:15:232 (8) - 像这样折返多次的滑条是数年前才会出现的了,现在的人大多都不喜欢。00:22:499 (1) - 00:23:617 (4) 都同理。
    这个地方的话,直接少去一次折返,留个空拍感觉挺好
  • 00:20:635 (5,6,7,8) -我个人不反对这种排法。但相应的,两根滑条请保持完美对称(复制粘贴,左右翻转)。然后5、6的距离和7、8的距离保持一致会好一些。
  • 00:23:617 (4) - 节奏太稀松了。是不是感觉音效很难下?
  • 00:29:207 (5,6,7) - 物件与物件间的距离大致保持一个平衡。比如这里,中间的圈与两根滑条的距离保持一致的话就好看的多。然后两根滑条平行。现在这样很难看的。
  • 00:34:424 (4) - 像这根滑条,滑条尾跟后面那个圈碰到了,显得很不整洁。不知你玩的时候有没有这种感觉:一个物件虽然消失了,但感觉它曾存在于那个地方(我语文不太好)。
  • 00:34:424 (4,6) - 这两根滑条如果都长一样会整洁的多,推荐复制前面那根
  • 00:35:915 (8,9) - 我猜它们都不平行,果然。。。
  • 00:39:269 (4,5,6,7) - 完全不加音效吗?(后面相同节奏的地方同理)
  • 00:43:927 (3,4,5,6) - 这个四边形不是很标准啊。。。这里最好用正方形
  • 00:44:673 (7,2) - 压上了
  • 01:00:325 (1,2,3,4) - 两个圈叠起来,然后滑条把它们包好。包裹是否包好可以用缩圈检查,像这样:http://puu.sh/fLWw1/26c2bd02f8.jpg
  • 01:15:232 (1,3) - 这两个碰到了,不太好看。试试把三角形旋转下?(滑条身体不旋转)
  • 01:18:027 (2,3) - 可以考虑ctrl+g,比较爽
  • 01:26:598 (6,7) - 这里我更倾向跟vocal。(你的节奏也完全没问题)
  • 01:27:343 (1) - 这个转盘建议跟其它难度保持一致
想抄一波节奏,算了


Hard


Hard难度一般要尽量避免变速。想做的话,让人感觉不出来比较好。



Normal


很好的一个开始
aimod里有4处距离不对,请检查。


我摸不来Easy难度,以前没有做过/接触过。
mod太长了回着比较累,你可以只说你不接受哪些就好了。
就这样了,祝你好运!
User avatar
Star Shooter
227 posts
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zj0924 wrote:
Adol Christin wrote:
Hi from your queue. from PM.

新手modder,如果摸的不好,请见谅

General


各个难度的音效尽量做到统一(没错我指的就是音量)。


Insane



刚开始作图的话,建议把DS保持开着。除非是一些节奏比较散的地方,或者没地方放物件,再或者需要做一些梗了,再考虑按住alt调整距离或者暂时关DS。
弧线的滑条,弧度差别尽量统一,大/小弧度的滑条偶尔来一根,就ok了。
比如这两根根滑条:00:17:840 (2,4) - 跟旁边的圈放一起,感觉就不好看。
物件与物件间视觉上的距离也多注意一下。是的,泡泡也这么说。之前我完全没注意到 :lol:
然后,尽量避免物件与物件间重合。刚开始做的话,要么完全重合,要么不要碰到。(我也是学了就卖)
  • 00:08:151 (1,2) - 这里的话,感觉不是特别好看(但节奏和flow都不坏,一时也想不出怎么改) :)
  • 00:09:921 (1) - 这个圈感觉没有必要,背后的音乐没有对应的节奏。去掉了
  • 00:10:760 (4,5) - 这两个调换下位置,让圈去盖2拍的重音。现在的状况是5的滑条头既没有节奏的重音也没有旋律。除非是跟旋律契合很好,不然尽量避免滑条尾盖到2拍的重音。相应的像00:12:809 (1,2) - 就很好。
  • 00:13:741 (4,5) - 同上,滑条尾盖了重音,请调换位置。
  • 00:15:232 (8) - 像这样折返多次的滑条是数年前才会出现的了,现在的人大多都不喜欢。00:22:499 (1) - 00:23:617 (4) 都同理。
    这个地方的话,直接少去一次折返,留个空拍感觉挺好 好吧我的观念有点古老了
  • 00:20:635 (5,6,7,8) -我个人不反对这种排法。但相应的,两根滑条请保持完美对称(复制粘贴,左右翻转)。然后5、6的距离和7、8的距离保持一致会好一些。 老问题还是排列太随便了
  • 00:23:617 (4) - 节奏太稀松了。是不是感觉音效很难下? 是的,但想要创新一下于是就这样了
  • 00:29:207 (5,6,7) - 物件与物件间的距离大致保持一个平衡。比如这里,中间的圈与两根滑条的距离保持一致的话就好看的多。然后两根滑条平行。现在这样很难看的。
  • 00:34:424 (4) - 像这根滑条,滑条尾跟后面那个圈碰到了,显得很不整洁。不知你玩的时候有没有这种感觉:一个物件虽然消失了,但感觉它曾存在于那个地方(我语文不太好)。 只可意会不可言传,我懂你意思。就像
  • 00:34:424 (4,6) - 这两根滑条如果都长一样会整洁的多,推荐复制前面那根 嗯我又是随手脱了一根 :P
  • 00:35:915 (8,9) - 我猜它们都不平行,果然。。。 :cry:
  • 00:39:269 (4,5,6,7) - 完全不加音效吗?(后面相同节奏的地方同理)vocal不怎么想加 :lol:
  • 00:43:927 (3,4,5,6) - 这个四边形不是很标准啊。。。这里最好用正方形 会调整的
  • 00:44:673 (7,2) - 压上了
  • 01:00:325 (1,2,3,4) - 两个圈叠起来,然后滑条把它们包好。包裹是否包好可以用缩圈检查,像这样:http://puu.sh/fLWw1/26c2bd02f8.jpg
  • 01:15:232 (1,3) - 这两个碰到了,不太好看。试试把三角形旋转下?(滑条身体不旋转)ok
  • 01:18:027 (2,3) - 可以考虑ctrl+g,比较爽 ok
  • 01:26:598 (6,7) - 这里我更倾向跟vocal。(你的节奏也完全没问题)
  • 01:27:343 (1) - 这个转盘建议跟其它难度保持一致
想抄一波节奏,算了

其实我insane还是想remap一下吧,确实有点乱,如果没回的地方请谅解

Hard


Hard难度一般要尽量避免变速。想做的话,让人感觉不出来比较好。



Normal


很好的一个开始
aimod里有4处距离不对,请检查。有吗?我ctrlshifta怎么没显示啊……


我摸不来Easy难度,以前没有做过/接触过。
mod太长了回着比较累,你可以只说你不接受哪些就好了。
就这样了,祝你好运!

你的mod非常有用,我最大的问题就是排列随便,各种包裹不注意,被这么一指点感觉有点开窍了。我觉得从insane到nm都需要remap一下了,让排列变得更加合理。细节方面你也纠正得很好。看到这么长一篇mod我先是吓了一跳,原来我有这么多地方有问题啊。后来发现确实问题挺大的,之后有种想要重新做人的冲动,本来有点不怎么想改了,看到问题这么多问题自然是不能坐视不管的,细节细节!哎虽然和自己的期望相差甚远,以为自己做得尽善尽美了,不过作图本来就需要投入大量精力还不一定获得回报,嘛只能坚持了。
总之,多谢了! :) :) :)
Last edited by zj0924 on , edited 2 times in total.
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osu! Alumni
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Insane
  • 如果你在AR9下无法把握排列的话,改成AR8作图。现在的排列可以说是一团糟,大部分相邻note无法建立联系。
  • 把所有滑条弯曲程度改成一致的。
  • 对任意相邻5个note的组合,干以下事:改掉互相重叠、距离小于标准DS的情况(除了特殊梗);改掉距离太远互相八竿子打不着的情况(除了跳)。
以上是如何remap的建议。Insane做好了,自然就能发现其他难度的问题。
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Star Shooter
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popner wrote:

Insane
  • 如果你在AR9下无法把握排列的话,改成AR8作图。现在的排列可以说是一团糟,大部分相邻note无法建立联系。
  • 把所有滑条弯曲程度改成一致的。
  • 对任意相邻5个note的组合,干以下事:改掉互相重叠、距离小于标准DS的情况(除了特殊梗);改掉距离太远互相八竿子打不着的情况(除了跳)。
以上是如何remap的建议。Insane做好了,自然就能发现其他难度的问题。

好的我会努力改进的 :) 多谢泡泡大大
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Slider Savant
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Sorry if I'm a bit rude, but this is my second time typing this out because I pressed back by accident and lost my mod. Sorry... ;-;

Title should be COLORFUL BOX in all caps
http://www.shirobako-anime.com/music.html

Tags:
add tv_size size opening
remove OP PA
because they are less than 3 characters, so you can't search them.

Timing: I timed the offset to -396 but you should get a pro timer to do it for you. It was quite off.

It was really hard to mod your map because there are a lot of problems in it. I'll give you general tips and some good and bad examples so you can improve.

Rhythm
First you need to make sure that the rhythm follows the song. I place circles on the same spot for the entire song first, then go back and add sliders. This way I know the rhythm while I'm mapping. Secondly is to make sure that the sliders are good. Good sliders usually start on very important beats and end on important beats, while circles can be on any type of strong beat (though if the beat is very important, I would use a slider).

Good examples:
00:02:561 - from 3 to 7 is good
00:05:542 - from 1 to 7 is good

Bad examples:
00:07:033 - the 8 slider end is a weak beat, so extending it to 9 would make the rhythm feel a lot more balanced.
00:09:548 - these triples aren't in the music in the first place!
00:29:766 - from 1 to 5 is good, but the 7 slider is very bad
00:32:375 - from 3 to 8 doesn't match the song at all.

Spacing
Your spacing needs to be more consistent. This means stick with DS unless you're making a jump, and make sure when you start a jump is appropriate.

Good examples:
00:05:542 - from 1 to 7 is good

Bad examples:
00:32:188 - the sliders have small spacing, but then there's a jump to the 3 circle without any warning. a new phrase starts at the 1 slider, so if you increased the DS at 1 instead of at 3, it'll be better.
00:41:319 - the spacing between 5 and 6 is the almost the same, but the rhythm slows down
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Star Shooter
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gracefu wrote:
Sorry if I'm a bit rude, but this is my second time typing this out because I pressed back by accident and lost my mod. Sorry... ;-;

Title should be COLORFUL BOX in all caps
http://www.shirobako-anime.com/music.html

Tags:
add tv_size size opening
remove OP PA
because they are less than 3 characters, so you can't search them.

Timing: I timed the offset to -396 but you should get a pro timer to do it for you. It was quite off.

It was really hard to mod your map because there are a lot of problems in it. I'll give you general tips and some good and bad examples so you can improve.

Rhythm
First you need to make sure that the rhythm follows the song. I place circles on the same spot for the entire song first, then go back and add sliders. This way I know the rhythm while I'm mapping. Secondly is to make sure that the sliders are good. Good sliders usually start on very important beats and end on important beats, while circles can be on any type of strong beat (though if the beat is very important, I would use a slider).

Good examples:
00:02:561 - from 3 to 7 is good
00:05:542 - from 1 to 7 is good

Bad examples:
00:07:033 - the 8 slider end is a weak beat, so extending it to 9 would make the rhythm feel a lot more balanced.
00:09:548 - these triples aren't in the music in the first place!
00:29:766 - from 1 to 5 is good, but the 7 slider is very bad
00:32:375 - from 3 to 8 doesn't match the song at all.

Spacing
Your spacing needs to be more consistent. This means stick with DS unless you're making a jump, and make sure when you start a jump is appropriate.

Good examples:
00:05:542 - from 1 to 7 is good

Bad examples:
00:32:188 - the sliders have small spacing, but then there's a jump to the 3 circle without any warning. a new phrase starts at the 1 slider, so if you increased the DS at 1 instead of at 3, it'll be better.
00:41:319 - the spacing between 5 and 6 is the almost the same, but the rhythm slows down

Thank you for your advice especially on details like tag and title.I almost ignore those elements.The problem of spacing will be taken into account.Good Luck :)
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Rhythm Incarnate
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No kudosu yet.
aimod打开后,里面有个选项。勾上后会检查所有物件的前后间距。在Easy和Normal难度里,做完了用这个检查一遍是很重要的。
remap不用急,一个个来就好了。把I做的满意了,再来思考其他难度。
然后就是,回复各条mod时建议加一些分割符号(比如右箭头,表情那一栏里有的),或者换个不同的颜色表示是否接受。这样别人回来看的时候舒服一些。
贴吧里有个作图提问贴,是个好地方。我做第一张图时从那儿得了不少帮助。
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Combo Commander
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Hi! From -[Trias's STD Modding Queue]-


General

  • 1. Background :
    ( bg.jpg ) is 1280x720 . ( bg2.jpg ) is 1365x768 . ( bg3.jpg bg4.jpg ) is 1365x767 .
    Change to same pixel to 1024x768 . Cause bg.jpg is 1280x720 .

  • 2. Audio Lead-in :
    Easy : There is only 1070 ms of audio lead-in, which is less than the minimum of 2000 ms.
    Normal , Hard , Insane : There is only 511 ms of audio lead-in, which is less than the minimum of 2000 ms.

  • 3. Remove :
    Widescreen Support : Cause you don't have SB here.
    Letterbox during break : Cause this map doesn't have break.

  • 4. Timing :
    BPM : ( 161.000 ) -> 161.014 . Seems fine
    Offset : ( -420 ) -> 348 . You should change the offset to 348.

  • 5. Extra :
    What mp3 you choose ? there's 2 mp3 inside . ( Colorful Box.mp3 & Colorful Box1.mp3 ) You must remove 1


Sorry i just check the metadata . Ii'm not good in Japan tags . Should ask Japan Modder about Tags and Title
GL! zj0924 :D
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Star Shooter
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Sky Trias wrote:
Hi! From -[Trias's STD Modding Queue]-


General

  • 1. Background :
    ( bg.jpg ) is 1280x720 . ( bg2.jpg ) is 1365x768 . ( bg3.jpg bg4.jpg ) is 1365x767 .
    Change to same pixel to 1024x768 . Cause bg.jpg is 1280x720 .

  • 2. Audio Lead-in :
    Easy : There is only 1070 ms of audio lead-in, which is less than the minimum of 2000 ms.
    Normal , Hard , Insane : There is only 511 ms of audio lead-in, which is less than the minimum of 2000 ms.

  • 3. Remove :
    Widescreen Support : Cause you don't have SB here.
    Letterbox during break : Cause this map doesn't have break.

  • 4. Timing :
    BPM : ( 161.000 ) -> 161.014 . Seems fine
    Offset : ( -420 ) -> 348 . You should change the offset to 348.

  • 5. Extra :
    What mp3 you choose ? there's 2 mp3 inside . ( Colorful Box.mp3 & Colorful Box1.mp3 ) You must remove 1


Sorry i just check the metadata . Ii'm not good in Japan tags . Should ask Japan Modder about Tags and Title
GL! zj0924 :D

Thank You for your advice :)
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Rhythm Incarnate
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Insane


00:01:084 (2) - NC?

00:04:066 (8) - 还是觉得和00:03:693 (7) - 做一个blanket好一些?

00:05:184 (2) - ctrl+G?

00:06:302 (4,5) - 这两个拉开放?

00:09:656 (1,2,3) - 这里开始连打似乎不太好?00:09:469 - 应该从这里开始?

00:09:842 (3) - 大白线这样摆的话似乎有点浪费?改成1/2折返?后面同理?

00:14:314 (4,5) - blanket?

00:17:295 (6,7,8,9) - 全都是这种直线滑条似乎少了点什么?另外滑条尾放白线似乎不太好?

00:19:531 (1,2,3,4) - 00:31:457 (1,2,3,4) - 放一些跳出来?

00:23:631 (2) - 00:24:376 (4) - ctrl+G再拉大一点间距?

00:26:239 (3,4,5) - 重音似乎都不在白线上?

00:27:357 (1,2,3,1) - blanket?

00:29:034 (4) - 和后面的00:29:221 (5) - 叠一起似乎会好一点?

00:36:488 (2,3) - 这两个可以摆出和00:36:861 (4) - 叠一起?

00:46:177 (6,6) - 这两个音效有点奇怪?用用自定义音效?

01:19:345 (7) - NC?

01:27:544 (1) - 音量试试逐渐减弱?




Hard


00:07:792 (3) - ctrl+G?

00:12:264 (3,1) - 可以相互之间平行的更加严格一点?

00:26:239 (5,6,7) - 音效有点太响?

00:32:948 (5) - 可以跟00:32:575 (4) - 一样再转一些角度?

00:37:979 (10,11) - 间距似乎有点太大?

00:46:550 (1,2,3) - 为啥看上去的间距和00:45:059 (1,2,3) - 不太一样?

00:48:786 (8,9) - 往上移一点?

00:49:345 - 漏音?

01:00:339 (7,1) - 没有叠好?

01:22:699 (5,6) - blanket?

01:24:003 (1) - 似乎只需要折返4遍就够了而不是6遍?

01:27:357 (1) - 为什么转盘结束的时间和Insane不一样的?




Normal



音效都放在滑条尾似乎有点不太好?

00:05:184 (2,3) - blanket?

00:32:202 (3) - 似乎可以换成5个单点?

00:51:767 (10) - 换成别的梗?而且似乎应该在00:53:258 - 这里结束?

00:54:749 - 这里是重音,似乎放个note更好些?




Easy



从没玩过,不会。。
User avatar
Star Shooter
227 posts
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tm1209 wrote:

Insane


00:01:084 (2) - NC?fixed

00:04:066 (8) - 还是觉得和00:03:693 (7) - 做一个blanket好一些?我觉得直线更有表现力,前面有了blanket换个花样吧

00:05:184 (2) - ctrl+G?嗯不错

00:06:302 (4,5) - 这两个拉开放?我觉得半重叠是为了强调重音,不知道理解的对不对,让我再想想吧

00:09:656 (1,2,3) - 这里开始连打似乎不太好?00:09:469 - 应该从这里开始? 确实很违和,取消了连打

00:09:842 (3) - 大白线这样摆的话似乎有点浪费?改成1/2折返?后面同理?前面的我还是想坚持自己的,后面的确实简单了点可以改下

00:14:314 (4,5) - blanket?感觉没必要

00:17:295 (6,7,8,9) - 全都是这种直线滑条似乎少了点什么?另外滑条尾放白线似乎不太好?想玩梗的,这里跟着vocal,所以滑条尾放白线上了,抱歉。

00:19:531 (1,2,3,4) - 00:31:457 (1,2,3,4) - 放一些跳出来?确实,不过这四个音一样就重叠了,具体怎么放让我再想想后面那个因为有梗所以不方便改

00:23:631 (2) - 00:24:376 (4) - ctrl+G再拉大一点间距?再想想,不知道怎么改更好

00:26:239 (3,4,5) - 重音似乎都不在白线上?这里想跟着vocal的,但是不知道怎么下音效,所以用了finish降了音量

00:27:357 (1,2,3,1) - blanket?包了

00:29:034 (4) - 和后面的00:29:221 (5) - 叠一起似乎会好一点?感觉没什么变化好像我还是喜欢自己的

00:36:488 (2,3) - 这两个可以摆出和00:36:861 (4) - 叠一起?改了,不过距离要拉大一点了

00:46:177 (6,6) - 这两个音效有点奇怪?用用自定义音效?嗯被这么一说确实有点……换成whistle了
01:19:345 (7) - NC?fixed

01:27:544 (1) - 音量试试逐渐减弱?是音乐减弱吗?转盘怎么设置减弱啊,不懂




Hard


00:07:792 (3) - ctrl+G?我觉得对称更好,而且两拍比较紧凑,所以加了点距离

00:12:264 (3,1) - 可以相互之间平行的更加严格一点?改了,只是有点难改,我的狗眼啊 :o

00:26:239 (5,6,7) - 音效有点太响? fixed

00:32:948 (5) - 可以跟00:32:575 (4) - 一样再转一些角度?转了

00:37:979 (10,11) - 间距似乎有点太大? 好吧,ctrl+g了

00:46:550 (1,2,3) - 为啥看上去的间距和00:45:059 (1,2,3) - 不太一样? 因为没对称,其实都是1.2左右

00:48:786 (8,9) - 往上移一点?我把下面四个往下移了

00:49:345 - 漏音?fixed

01:00:339 (7,1) - 没有叠好?fixed

01:22:699 (5,6) - blanket?fixed

01:24:003 (1) - 似乎只需要折返4遍就够了而不是6遍?我50%速度又听了一遍,是六次没错

01:27:357 (1) - 为什么转盘结束的时间和Insane不一样的? fixed




Normal



音效都放在滑条尾似乎有点不太好?

00:05:184 (2,3) - blanket?fixed

00:32:202 (3) - 似乎可以换成5个单点?fixed

00:51:767 (10) - 换成别的梗?而且似乎应该在00:53:258 - 这里结束? 都说这里不好……还是改吧

00:54:749 - 这里是重音,似乎放个note更好些?fixed




Easy



从没玩过,不会。。

抱歉确认晚了 :D 多谢MOD :)
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Rhythm Incarnate
740 posts
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Earned 1 kudosu.
hi, m4m: https://osu.ppy.sh/s/273477


Easy


Normal


Hard


Insane

make sure to check those hitsounds on other diffs as well to keep consistency :)

i enjoyed this song on insane, good work :)
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Rhythm Incarnate
660 posts
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Earned 1 kudosu.
Hi hi :3~~~~ M4M from my queue~~~


General
  • 01:28:848 - sound here feels weird... consider to change the volume to 5%


Easy


Normal


Hard


Insane


Okay that's all :3
This mapset need more work (for NC)
I didn't mod about the NC because full of mapset need repair it's the NC
ask someone that good in NC for this mapset
Good luck :D :D
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Star Shooter
227 posts
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Nekomata wrote:
hi, m4m: https://osu.ppy.sh/s/273477


Easy
FIXED


Normal
FIXED

Hard
Thank you for your modding on my hard diff,it really helps me a lot!

Insane

make sure to check those hitsounds on other diffs as well to keep consistency :)

i enjoyed this song on insane, good work :)

I'm glad you like it!Thank you for your nice modding! :)
This is a BSS beatmap submission. Click here to view full beatmap information.
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