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Iris Freyja(CV:Hidaka Rina), Mononobe Mitsuki(CV:Numakura Ma

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Total Posts
101
Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on March-09-15 at 11:07:52 PM

Artist: Iris Freyja(CV:Hidaka Rina), Mononobe Mitsuki(CV:Numakura Manami)
Title: Ray of bullet
Source: 銃皇無尽のファフニール
Tags: Juuou Mujin no Fafnir ending ed skystar amamiya yuko CloudSplash16 園田智也 Sonoda Tomoya
BPM: 185
Filesize: 16429kb
Play Time: 01:26
Difficulties Available:
  1. Cloud's Normal (2.25 stars, 200 notes)
  2. Easy (1.82 stars, 138 notes)
  3. Hard (3.51 stars, 282 notes)
  4. Insane (4.63 stars, 336 notes)
  5. Skystar's Extra (5.44 stars, 402 notes)
Download: Iris Freyja(CV:Hidaka Rina), Mononobe Mitsuki(CV:Numakura Manami) - Ray of bullet
Download: Iris Freyja(CV:Hidaka Rina), Mononobe Mitsuki(CV:Numakura Manami) - Ray of bullet (no video)
Information: Scores/Beatmap Listing
---------------
Ty Shad0w1and for the video and mp3!
Ty based pk and ringating for BG!

-set-
Easy: Me
Normal: CloudSplash16
Hard: Me i guess.
Insane: Me
Extra: Amamiya Yuko

Kibbleru inc.™
Ayachi-
first
Suimya
2nd~
-Yuzuriha
3rd~
Shad0w1and
:/ maybe i should take first floor when I came
[Hard]
00:06:791 (5) - delete
00:17:737 (3,4,1) - change to reversed slider?
00:17:250 (1) -
00:19:358 (4) - ?

-in general i think the first 30 sec is too hard,might consider change some 1/2 slider to 1/1 slider, like

00:24:385 (4) -

[Insane]
01:01:034 (4) - put a little bit low might looks better, maybe y-220?
01:02:169 (3) - since its easier to follow a slider-note jump, instead closer to 01:01:845 (2) - , you should go like this:
01:14:169 (6,1) - this does not flow well, maybe you want change a direction or something

[Extra]
Orz Skystar
Topic Starter
Kibbleru

Shad0w1and wrote:

:/ maybe i should take first floor when I came
[Hard]
00:06:791 (5) - delete no change for now, but if i need to make spread adjustments i will apply some of these. for now let me make normal first.
00:17:737 (3,4,1) - change to reversed slider?
00:17:250 (1) -
00:19:358 (4) - ?

-in general i think the first 30 sec is too hard,might consider change some 1/2 slider to 1/1 slider, like

00:24:385 (4) -

[Insane]
01:01:034 (4) - put a little bit low might looks better, maybe y-220? fix all
01:02:169 (3) - since its easier to follow a slider-note jump, instead closer to 01:01:845 (2) - , you should go like this:
01:14:169 (6,1) - this does not flow well, maybe you want change a direction or something

[Extra]
Orz Skystar
Little
Topic Starter
Kibbleru
woah fast.

okay ready for modss!!!
Tenseki
Hi! From PM Reqeust

Red - You Must Fix it
Green - You Shoud Fix it
Blue - Just suggestion

[General]
Fine :)

[Cloud's Normal]
00:12:061 (1) - change to one circle, cuz 00:09:467 (1,2) - you already use 2 circle pattern
And everything is fine.


[Hard]
00:18:710 (2) - stack on 00:18:385 (1)
00:38:656 (4,5,1,2) - i think these distance are so long, plz consider about it
00:52:926 (3) - move down the slider tail point


[Insane]
00:01:521 (2) - stack on 00:01:683 (1) 's head
00:27:304 (5) - change to one circle and add 1/4 slider on 00:27:548
00:32:494 (4,1) - ctrl + g , moving is more better to play
And move 00:33:304 (2) - to x513 y250
And you should move 00:33:629 (3,4,5) too
00:55:845 (4) - this distance is so long i think. ctrl+g plz
00:59:737 (4) - For movements plz ctrl + g
01:24:223 (2,3,4) - Blanket on next slider?


[SkyStar's Extra]
00:27:467 (3,1) - ctrl + g? it is more better to play patterns
00:32:493 (1) - x137 y15, i can hear Emphatic vocal
01:00:791 (5) - i cant hear any sounds


Good Song and mapset :)
Good Luck for rank!
Monstrata
Returning m4m~ damn i'm late ;___; good luck~ I can already see myself spamming the Insane and Extra trying to land those jumps xD

[Skystar's Extra]

00:07:845 (3) - 284||209
00:19:034 (1) - NC isn't necessary imo.
00:27:467 (3) - Triplet here? Since you map this similar note to triplets in the section before and after (00:24:872 (5,6,1) - ) and (00:29:413 (3,1,2) - )
00:40:764 (2) - This note doesn't really map to anything imo... Seems like an unnecessary overmap.
00:41:088 (2) - ^ Why not make them the same length as 00:41:250 (1) - ? Same for the next pattern 00:43:196 (1,2,1,2,1,2) -
00:47:413 - There are 1/6 beats here if you want to map them.
00:48:385 (1,2,3,4) - Honestly nothing in the music suggests streams here.

[Insane]

00:19:034 (3,4) - Check blanket? Also how about Ctrl+G on 3, and shorten it to 1/2? I find the jump fits better from 3 to 4 than from 2 to 3.
00:35:250 (3) - Ctrl+G please ;___;
00:43:845 (3) - How about shortening this to a 3/4 slider as well and adding a circle at 00:44:169 - ? A jump would fit well from 00:43:845 (3,1) . But right now because its a slider end, the jump isn't as noticeable.
00:48:710 - Better to start the triplets here, and remove 00:48:953 (2) - . and 00:49:034 - .make this a 5 stack?
01:14:818 (2) - Ctrl+G? Or rotate it a bit so it flows a bit better coming out of 01:14:331 (1) - ?
01:25:034 (2,3,1,2,3,4,1,2,3,4,1,2,3,4) - damn nice. I only wish 01:25:683 (3,4) - wasn't stacked. There is a lot of motion involved with these jumps, why have a stack here D:

[Hard]

00:07:358 (2,3) - Ehh. I don't know if breaking flow works here... And the angle is really sharp too.
01:07:034 (2,3) - I don't think you should stack here, because just before this pattern, you have 01:06:142 (2,3,4,1) - which are snapped to 1/4's. Because this pattern comes immediately after those 1/4 stacks players might accidentally click 2 too early.
01:26:331 (2,3) - Could reduce the spacing between these two sliders slightly imo.

[Cloud's Normal]

01:05:250 (1,2,3) - Not sure if those two 1/2 sliders work. How about another 1/1 slider beginning at 01:05:899 - instead? Or use the rhythm from 01:03:953 (1,2,3) - for consistency.
01:09:142 (1,2,3,4) - You don't really use red-tick rhythm anywhere else on the map. How about just mapping to white ticks here to maintain a consistent rhythm?

[Easy]

00:48:710 (1) - 1/2 repeat as well?
Topic Starter
Kibbleru

Tenseki wrote:

Hi! From PM Reqeust

Red - You Must Fix it
Green - You Shoud Fix it
Blue - Just suggestion

[General]
Fine :)


[Hard]
00:18:710 (2) - stack on 00:18:385 (1) i like the manual stack
00:38:656 (4,5,1,2) - i think these distance are so long, plz consider about it k nerf a bit
00:52:926 (3) - move down the slider tail point nah doesn't look good to me


[Insane]
00:01:521 (2) - stack on 00:01:683 (1) 's head i want emphasis on 1
00:27:304 (5) - change to one circle and add 1/4 slider on 00:27:548 doesn't fit well imo
00:32:494 (4,1) - ctrl + g , moving is more better to play ok
And move 00:33:304 (2) - to x513 y250
And you should move 00:33:629 (3,4,5) too
00:55:845 (4) - this distance is so long i think. ctrl+g plz its fine
00:59:737 (4) - For movements plz ctrl + g nice
01:24:223 (2,3,4) - Blanket on next slider? nah

Good Song and mapset :)
Good Luck for rank!
ty

monstrata wrote:

Returning m4m~ damn i'm late ;___; good luck~ I can already see myself spamming the Insane and Extra trying to land those jumps xD

[Insane]

00:19:034 (3,4) - Check blanket? Also how about Ctrl+G on 3, and shorten it to 1/2? I find the jump fits better from 3 to 4 than from 2 to 3. k
00:35:250 (3) - Ctrl+G please ;___; this is like this so people can tell that this is a 1/2 gap and not 1/4
00:43:845 (3) - How about shortening this to a 3/4 slider as well and adding a circle at 00:44:169 - ? A jump would fit well from 00:43:845 (3,1) . But right now because its a slider end, the jump isn't as noticeable. interesting but i think ill keep mine for now
00:48:710 - Better to start the triplets here, and remove 00:48:953 (2) - . and 00:49:034 - .make this a 5 stack? tbh im not really sure how to do this part, but i think the way i have it is nicer playability wise
01:14:818 (2) - Ctrl+G? Or rotate it a bit so it flows a bit better coming out of 01:14:331 (1) - ? this is fine imo, plays somewhat like a circle hold
01:25:034 (2,3,1,2,3,4,1,2,3,4,1,2,3,4) - damn nice. I only wish 01:25:683 (3,4) - wasn't stacked. There is a lot of motion involved with these jumps, why have a stack here D: ok

[Hard]

00:07:358 (2,3) - Ehh. I don't know if breaking flow works here... And the angle is really sharp too. its for the drums, i didnt want to use 1/2 circles so i just used flowbreak sliders
01:07:034 (2,3) - I don't think you should stack here, because just before this pattern, you have 01:06:142 (2,3,4,1) - which are snapped to 1/4's. Because this pattern comes immediately after those 1/4 stacks players might accidentally click 2 too early. i think its fine but if anyone else mentions this i will fix
01:26:331 (2,3) - Could reduce the spacing between these two sliders slightly imo. nah these are just slider jumps, easy to land

[Easy]

00:48:710 (1) - 1/2 repeat as well? doesnt fit imo
tyty all
Little
Tenseki: This part is different because there's a loud instrument sound on that tick.
monstrata: That part works. The point is to show the denser rhythm for the drum fill. I use offbeats wherever they fit the music. It is used in other parts of the map, just not the exact same rhythm. Mapping only white ticks here just doesn't seem to match the song.

Thanks. No change to my diff.
Kin


[General]

  1. Tags conflict on Cloud's diff : http://puu.sh/g12MG/a3dbe03430.jpg
  2. Here is a better quality of your background : http://puu.sh/g13qT/b6f5d50d10.jpg (1088x768)
  3. Here is a resized with the better quality of your background : http://puu.sh/g13Qm/7d9e0326bd.jpg (1024x768) (YEE she have to lost a part of her shoes to have the perfect size)
[Easy]

  1. 00:06:872 (1) - missing finish ?
  2. 00:08:331 (3) - Maybe just me, but I think a clap instead of drum sampleset is better.
  3. 00:19:845 - missing finish
  4. 00:21:142 (3) - This slider is following the vocal, but a lil later, on simular part of the music : 00:23:737 (3,4) - it's on the melody. I'd suggest to change the 2nd pattern, since you also did the same thing on the vocal here : 00:31:521 (4) - .
  5. 00:43:845 (3) - I think a strong note like this one shouldn't be passive as slider end, but clicked.
  6. 01:03:953 (1,2,3,4,5) - On this pattern, the vocal is the slowlest part on the kiai (vocal note every 2/1) ; but you have to clic every 1/1, which make this part harder than the other which are faster.
[Cloud's Normal]
Use the same kiai time as other diff ? Every diff finish the kiai here : 01:22:115 - . Except yours.

  1. 00:19:845 (1) - missing finish
  2. 00:21:629 (2,3) - Just me, but I don't like this kind of slider D:
  3. I highly suggest to use constant stack on Normal diff. I mean, if you use 1/1 stack, then every stack will be 1/1, or if you use 1/2 stack, use only 1/2. Inconsistant stack might confuse player for a normal diff.
    - 1/2 stack : 00:08:494 (2,3) - 00:59:575 (3,4) - 01:10:277 (4,1) - 01:22:602 (2,3) - 01:23:737 (2,3) - 01:24:385 (4,1) -
    - 1/1 stack : 00:36:061 (2,1) - 00:39:791 (2,3) - 01:04:440 (2,3) - 01:12:710 (3,1) - 01:14:008 (3,1) -
  4. 00:34:440 (2) - Maybe it's just me, but I think if you change this slider to a single circle, it will be better, because the 2 next sliders : 00:34:765 (3,4) - will be more emphasized.
  5. 00:50:331 (1,1) - I didn't mention this one earlier because this one is special. Also, I don't recommend to stack a slider on a slider end on normal diff. Even if it's fit very well. Also, You should move this one more to the center : 00:50:331 (1) - . Because it's after a spinner.
  6. 00:50:980 (1) - CLOUDSPLASH NO HENTAI, WHAT DID YOU TRIED TO DO WITH THIS SLIDER https://osu.ppy.sh/ss/2790155
  7. 01:25:034 - Don't you find this timeline a way too hard for normal ?
[Hard]

  1. 00:06:872 (1) - missing finish ?
  2. 00:23:899 (2,3) - I can't see any reason to use irregular spacing >_>
  3. 00:57:142 (4) - Touching score :/ http://puu.sh/g15qf/b62c47fb8f.jpg
[Insane]

  1. 00:06:872 - missing finish ?
  2. 01:21:791 (7,8,1) - I find it really strange slow down to clic 8, and then accelerate to clic 1 on the same curve. http://puu.sh/g16hF/32e931ff4c.jpg
[Skystar's Extra]

  1. 00:06:872 (1) - Missing finish ?
  2. 00:13:034 (1,2) - I know it's intentional for copy/paste, but I think this one should be clicked 00:13:358 - instead of here : 00:13:196 - . Also, add whistle here 00:13:358 - for the piano.
  3. 00:15:142 (2) - This normal whistle is really loud, I highly suggest to use 40% volume hit sound for this single note.
  4. 00:23:737 - 00:30:223 - For this part, why don't you use soft whistle instead of normal whistle ? I think it's really ruin the music >_<
  5. Listened many time, 25%, 50%, and etc, the piano start here : 00:48:710 - and not here 00:48:385 - . So it should be the same for the stream.
  6. 00:45:467 (2) - b...baka Yuko, ECCHI ! https://osu.ppy.sh/ss/2790609
  7. 00:49:520 (3) - Use normal or drum as sampleset ?
  8. Also, there's something which I find inconsistent, it's this part 00:40:602 - 00:48:385 - which is a way harder than the kiai time, and also the map.
well, that's all from me,
good luck !
Little
Kin

Kin wrote:

[Cloud's Normal]
Use the same kiai time as other diff ? Every diff finish the kiai here : 01:22:115 - . Except yours. I prefer my kiai end. For me, the excitement continues to build up until the end, which is why I chose that point.

  1. 00:19:845 (1) - missing finish Fixed.
  2. 00:21:629 (2,3) - Just me, but I don't like this kind of slider D:
  3. I highly suggest to use constant stack on Normal diff. I mean, if you use 1/1 stack, then every stack will be 1/1, or if you use 1/2 stack, use only 1/2. Inconsistant stack might confuse player for a normal diff. I think these are generally fine. AR is high enough that there shouldn't be much trouble interpreting them. Also, Kibb asked me to make a "harder normal", so I did.
    - 1/2 stack : 00:08:494 (2,3) - 00:59:575 (3,4) - 01:10:277 (4,1) - 01:22:602 (2,3) - 01:23:737 (2,3) - 01:24:385 (4,1) -
    - 1/1 stack : 00:36:061 (2,1) - 00:39:791 (2,3) - 01:04:440 (2,3) - 01:12:710 (3,1) - 01:14:008 (3,1) -
  4. 00:34:440 (2) - Maybe it's just me, but I think if you change this slider to a single circle, it will be better, because the 2 next sliders : 00:34:765 (3,4) - will be more emphasized. Feels better as three slider pattern to me.
  5. 00:50:331 (1,1) - I didn't mention this one earlier because this one is special. Also, I don't recommend to stack a slider on a slider end on normal diff. Even if it's fit very well. Also, You should move this one more to the center : 00:50:331 (1) - . Because it's after a spinner. I don't really get why you don't recommend it... it fits really well. Distance from centre doesn't really matter. Many low players spin really wide anyway.
  6. 00:50:980 (1) - CLOUDSPLASH NO HENTAI, WHAT DID YOU TRIED TO DO WITH THIS SLIDER https://osu.ppy.sh/ss/2790155 ...
  7. 01:25:034 - Don't you find this timeline a way too hard for normal ? Typically, yes. But I suppose that since Kibb asked me for a harder normal, I'd use it. It does match the song better than any other pattern I could think of. It's also not too bad to play, since it's all 1/1 clicks.
Thanks.
Cloud's Normal
osu file format v14

[General]
AudioFilename: ray of bullet.mp3
AudioLeadIn: 0
PreviewTime: 50291
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Ray of bullet
TitleUnicode:Ray of bullet
Artist:Hidaka Rina & Numakura Manami
ArtistUnicode:Hidaka Rina & Numakura Manami
Creator:Kibbleru
Version:Cloud's Normal
Source:銃皇無尽のファフニール
Tags:Juuou Mujin no Fafnir ending ed skystar amamiya yuko CloudSplash16
BeatmapID:644945
BeatmapSetID:280999

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4
ApproachRate:5.4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"fanfir.flv"
0,0,"48005629_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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9467,-100,4,2,1,50,0,0
19845,-100,4,2,1,40,0,0
34764,-100,4,2,1,50,0,0
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86980,-100,4,2,1,70,0,1
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Combo2 : 57,74,94
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364,332,21629,2,0,L|418:328,1,55,2|0,0:0|3:2,0:0:0:0:
468,352,21953,2,0,L|464:298,1,55,0|10,0:0|0:0,0:0:0:0:
424,196,22440,6,0,L|431:86,1,110,0|10,3:0|0:0,0:0:0:0:
436,32,22926,2,0,P|383:47|331:35,1,110,2|0,0:2|0:0,0:0:0:0:
276,20,23413,1,10,0:0:0:0:
168,36,23737,6,0,P|134:77|136:131,1,110,0|10,3:0|0:0,0:0:0:0:
160,180,24223,2,0,L|136:228,1,55,0|2,0:0|3:2,0:0:0:0:
92,264,24548,2,0,L|115:312,1,55,0|10,0:0|0:0,0:0:0:0:
212,368,25034,6,0,P|266:364|309:331,1,110,2|8,3:2|0:0,0:0:0:0:
336,284,25521,2,0,L|328:174,1,110,2|2,0:0|0:0,0:0:0:0:
324,120,26007,1,8,0:0:0:0:
236,56,26331,6,0,P|187:80|134:71,1,110,2|10,3:2|0:0,0:0:0:0:
80,56,26818,2,0,L|73:110,1,55,0|2,0:0|3:2,0:0:0:0:
40,156,27142,2,0,L|46:210,1,55,0|10,0:0|0:0,0:0:0:0:
80,316,27629,6,0,P|129:337|182:324,1,110,2|8,3:2|0:0,0:0:0:0:
231,296,28115,2,0,P|286:292|341:295,1,110,2|2,0:0|0:0,0:0:0:0:
396,300,28602,1,8,0:0:0:0:
488,240,28926,6,0,P|501:187|480:137,1,110,2|8,3:2|0:0,0:0:0:0:
432,112,29413,2,0,P|405:120|378:120,1,55,0|2,0:0|3:2,0:0:0:0:
334,154,29738,2,0,P|307:147|283:133,1,55,0|10,0:0|0:0,0:0:0:0:
192,76,30223,6,0,L|195:185,1,110,4|8,3:2|0:0,0:0:0:0:
180,239,30710,2,0,P|131:264|78:255,1,110,2|0,0:0|0:0,0:0:0:0:
28,236,31196,1,10,0:0:0:0:
36,128,31521,6,0,L|139:91,1,110,2|8,3:0|0:0,0:0:0:0:
192,76,32007,2,0,L|193:130,1,55,2|0,0:0|3:0,0:0:0:0:
184,184,32331,2,0,L|132:202,1,55,0|10,0:0|0:0,0:0:0:0:
28,235,32818,6,0,P|25:289|56:333,1,110,2|8,3:0|0:0,0:0:0:0:
112,340,33304,2,0,P|167:336|222:339,1,110,2|0,0:0|0:0,0:0:0:0:
277,344,33791,1,10,0:0:0:0:
380,308,34115,5,0,3:0:0:0:
296,236,34440,2,0,P|288:209|288:182,1,55,10|0,0:0|0:0,0:0:0:0:
248,144,34765,2,0,P|261:119|281:100,1,55,4|8,3:2|0:0,0:0:0:0:
279,45,35088,2,0,P|305:37|333:37,1,55,8|8,0:0|0:0,0:0:0:0:
384,56,35413,6,0,L|428:156,1,110,4|8,3:2|0:0,0:0:0:0:
476,256,36061,1,2,3:2:0:0:
476,256,36385,6,0,P|422:255|377:284,1,110,12|0,0:0|3:0,0:0:0:0:
284,344,37034,2,0,P|229:353|175:344,1,110,10|2,0:0|3:2,0:0:0:0:
104,264,37683,6,0,L|96:154,1,110,12|0,0:0|3:0,0:0:0:0:
88,44,38331,1,8,0:0:0:0:
187,91,38656,2,0,P|241:100|293:81,1,110,0|8,3:0|0:0,0:0:0:0:
392,36,39304,6,0,L|385:90,1,55,4|4,3:2|3:2,0:0:0:0:
368,200,39791,1,4,3:2:0:0:
368,200,40115,2,0,B|340:204|340:204|288:196|288:196|260:200,1,110,4|8,3:2|0:0,0:0:0:0:
204,212,40602,5,12,0:0:0:0:
140,124,40926,1,10,0:0:0:0:
227,60,41250,2,0,P|281:48|332:65,1,110,10|8,0:0|0:0,0:0:0:0:
380,92,41737,5,10,0:0:0:0:
368,200,42061,2,0,L|356:312,1,110,10|8,0:0|0:0,0:0:0:0:
350,364,42548,1,10,0:0:0:0:
256,308,42872,1,2,3:0:0:0:
160,361,43196,5,4,0:0:0:0:
66,304,43521,1,10,0:0:0:0:
161,251,43845,2,0,P|180:200|161:149,1,110,10|8,0:0|0:0,0:0:0:0:
124,108,44331,5,10,0:0:0:0:
232,88,44656,2,0,L|340:72,1,110,10|8,0:0|0:0,0:0:0:0:
396,64,45142,1,10,0:0:0:0:
364,168,45467,1,10,0:0:0:0:
437,246,45791,6,0,P|447:300|422:347,1,110,4|8,3:2|0:0,0:0:0:0:
376,320,46277,2,0,P|321:315|266:315,1,110,4|8,3:2|0:0,0:0:0:0:
211,327,46764,2,0,P|168:295|114:292,1,110,4|0,3:2|3:0,0:0:0:0:
8,320,47413,6,0,L|35:213,1,110,8|8,0:0|0:3,0:0:0:0:
68,108,48061,1,4,3:2:0:0:
256,192,48223,12,4,49683,3:2:0:0:
35,213,50331,6,0,L|8:320,1,110,2|0,0:0|0:0,0:0:0:0:
8,320,50980,6,0,P|60:303|112:318,1,110,4|10,3:2|0:0,0:0:0:0:
216,356,51629,1,2,3:2:0:0:
308,296,51953,1,10,0:0:0:0:
256,200,52277,6,0,L|244:90,1,110,2|10,3:2|0:0,0:0:0:0:
319,8,52926,1,2,3:2:0:0:
387,92,53250,1,10,0:0:0:0:
296,152,53575,6,0,P|245:171|194:154,1,110,2|8,3:2|0:0,0:0:0:0:
144,136,54061,2,0,L|155:245,1,110,2|2,0:0|0:0,0:0:0:0:
161,300,54548,1,8,0:0:0:0:
260,348,54872,6,0,P|313:341|351:303,1,110,2|8,3:2|0:0,0:0:0:0:
392,200,55521,1,2,3:2:0:0:
296,152,55845,1,12,0:0:0:0:
196,200,56169,6,0,P|145:219|94:202,1,110,2|10,3:2|0:0,0:0:0:0:
0,140,56818,1,2,3:2:0:0:
68,56,57142,1,10,0:0:0:0:
144,136,57467,6,0,L|155:245,1,110,2|10,3:2|0:0,0:0:0:0:
100,340,58115,1,2,3:2:0:0:
24,260,58440,1,10,0:0:0:0:
103,184,58764,6,0,P|154:165|205:182,1,110,2|8,3:2|0:0,0:0:0:0:
252,212,59250,1,2,0:0:0:0:
356,248,59575,1,2,0:0:0:0:
356,248,59737,2,0,P|383:244|408:233,1,55,8|0,0:0|0:0,0:0:0:0:
448,196,60061,6,0,L|459:86,1,110,2|8,3:2|0:0,0:0:0:0:
352,60,60710,2,0,P|304:85|250:80,1,110,2|12,3:2|0:0,0:0:0:0:
144,48,61358,6,0,L|155:158,1,110,4|8,3:2|0:0,0:0:0:0:
132,208,61845,2,0,L|152:264,1,55,2|0,0:0|3:0,0:0:0:0:
220,344,62331,2,0,P|273:340|313:304,1,110,12|0,0:0|3:2,0:0:0:0:
332,196,62980,5,10,0:0:0:0:
312,88,63304,1,2,3:0:0:0:
416,124,63629,1,10,0:0:0:0:
332,196,63953,6,0,L|222:192,1,110,4|8,3:2|0:0,0:0:0:0:
168,188,64440,1,0,3:0:0:0:
168,188,64602,2,0,P|128:151|121:98,1,110,10|8,0:0|0:0,0:0:0:0:
207,31,65250,6,0,P|261:44|316:40,1,110,4|8,3:2|0:0,0:0:0:0:
372,36,65737,2,0,L|365:90,1,55,0|12,3:0|0:0,0:0:0:0:
356,144,66061,2,0,L|349:198,1,55,8|8,0:0|0:0,0:0:0:0:
308,300,66548,6,0,P|257:320|204:310,1,110,4|10,3:2|0:0,0:0:0:0:
108,260,67196,1,2,3:2:0:0:
103,150,67521,1,10,0:0:0:0:
194,89,67845,6,0,P|247:103|299:87,1,110,2|10,3:2|0:0,0:0:0:0:
400,44,68494,1,2,3:2:0:0:
388,152,68818,1,10,0:0:0:0:
475,216,69142,6,0,P|491:267|477:320,1,110,2|8,3:2|0:0,0:0:0:0:
444,364,69629,1,2,0:0:0:0:
344,320,69953,1,2,0:0:0:0:
236,348,70277,1,0,0:0:0:0:
236,348,70440,6,0,L|124:352,1,110,2|8,3:2|0:0,0:0:0:0:
32,296,71088,1,2,3:2:0:0:
87,201,71413,1,10,0:0:0:0:
182,256,71737,6,0,P|235:260|282:231,1,110,4|10,3:2|0:0,0:0:0:0:
336,136,72385,1,2,3:2:0:0:
360,28,72710,1,10,0:0:0:0:
360,28,73034,6,0,L|254:59,1,110,2|10,3:2|0:0,0:0:0:0:
148,92,73683,1,2,3:2:0:0:
40,68,74008,1,10,0:0:0:0:
40,68,74332,6,0,L|71:173,1,110,2|8,3:2|0:0,0:0:0:0:
88,224,74818,1,2,0:0:0:0:
196,196,75142,2,0,L|252:192,1,55,2|8,0:0|0:0,0:0:0:0:
300,216,75467,6,0,P|351:232|402:214,1,110,4|0,0:0|0:0,0:0:0:0:
452,192,75953,2,0,L|463:301,2,110,8|2|8,0:0|3:2|0:0,0:0:0:0:
400,96,76926,6,0,P|348:79|297:97,1,110,4|8,3:2|0:0,0:0:0:0:
244,112,77413,2,0,L|189:115,1,55,2|0,0:0|3:2,0:0:0:0:
80,124,77899,2,0,L|96:232,1,110,12|0,0:0|3:2,0:0:0:0:
116,340,78548,5,10,0:0:0:0:
200,268,78872,2,0,P|250:250|302:266,1,110,2|10,3:2|0:0,0:0:0:0:
412,248,79521,6,0,P|428:196|410:145,1,110,4|8,3:2|0:0,0:0:0:0:
380,100,80007,2,0,L|424:67,1,55,2|0,0:0|3:2,0:0:0:0:
316,44,80494,2,0,L|227:109,1,110,12|0,0:0|3:2,0:0:0:0:
140,176,81142,5,8,0:0:0:0:
200,268,81467,2,0,P|227:276|254:276,1,55,2|8,3:2|0:0,0:0:0:0:
298,310,81792,2,0,P|325:303|349:289,1,55,12|0,0:0|0:0,0:0:0:0:
388,252,82115,6,0,L|400:136,1,110,4|8,3:2|0:0,0:0:0:0:
396,88,82602,1,2,0:0:0:0:
396,88,82764,2,0,P|348:62|294:68,1,110,0|10,3:2|0:0,0:0:0:0:
244,92,83250,6,0,P|193:112|141:99,1,110,4|0,0:0|0:0,0:0:0:0:
88,84,83737,1,10,0:0:0:0:
88,84,83899,2,0,L|99:193,1,110,4|8,0:0|0:0,0:0:0:0:
108,248,84385,1,8,0:0:0:0:
108,248,84548,6,0,P|158:227|210:240,1,110,4|0,3:2|0:0,0:0:0:0:
264,256,85034,2,0,P|291:249|314:235,1,55,10|8,0:0|0:0,0:0:0:0:
368,248,85359,2,0,P|382:223|389:197,1,55,10|8,0:0|0:0,0:0:0:0:
435,168,85683,2,0,P|427:141|414:117,1,55,10|8,0:0|0:0,0:0:0:0:
372,84,86007,6,0,L|317:74,1,55,10|8,0:0|0:0,0:0:0:0:
280,116,86331,2,0,L|225:125,1,55,10|8,0:0|0:0,0:0:0:0:
188,84,86656,2,0,L|133:74,1,55,10|8,0:0|0:0,0:0:0:0:
96,116,86980,2,0,L|41:125,1,55,10|10,0:0|0:0,0:0:0:0:
Topic Starter
Kibbleru

Kin wrote:



[General]

  1. Tags conflict on Cloud's diff : http://puu.sh/g12MG/a3dbe03430.jpg k
  2. Here is a better quality of your background : http://puu.sh/g13qT/b6f5d50d10.jpg (1088x768) aha thanks, but i had intended to find a new background later on.
  3. Here is a resized with the better quality of your background : http://puu.sh/g13Qm/7d9e0326bd.jpg (1024x768) (YEE she have to lost a part of her shoes to have the perfect size)
[Easy]

  1. 00:06:872 (1) - missing finish ? fix for all diff
  2. 00:08:331 (3) - Maybe just me, but I think a clap instead of drum sampleset is better. nah
  3. 00:19:845 - missing finish fix all diff
  4. 00:21:142 (3) - This slider is following the vocal, but a lil later, on simular part of the music : 00:23:737 (3,4) - it's on the melody. I'd suggest to change the 2nd pattern, since you also did the same thing on the vocal here : 00:31:521 (4) - . i just kinda did this randomly since i wanted rhythm to be more fun
  5. 00:43:845 (3) - I think a strong note like this one shouldn't be passive as slider end, but clicked. this is circle
  6. 01:03:953 (1,2,3,4,5) - On this pattern, the vocal is the slowlest part on the kiai (vocal note every 2/1) ; but you have to clic every 1/1, which make this part harder than the other which are faster. following drum track

[Hard]

  1. 00:06:872 (1) - missing finish ?
  2. 00:23:899 (2,3) - I can't see any reason to use irregular spacing >_>
  3. 00:57:142 (4) - Touching score :/ http://puu.sh/g15qf/b62c47fb8f.jpg k
[Insane]

  1. 00:06:872 - missing finish ?
  2. 01:21:791 (7,8,1) - I find it really strange slow down to clic 8, and then accelerate to clic 1 on the same curve. http://puu.sh/g16hF/32e931ff4c.jpg emphasis on the downbeat
[/list]

well, that's all from me,
good luck !
thank u
Kin

Kibbleru wrote:

Kin wrote:




[Easy]

  1. 00:43:845 (3) - I think a strong note like this one shouldn't be passive as slider end, but clicked. this is circle
Damn, I failed my copy paste :
I meant here : 00:48:061 -
Topic Starter
Kibbleru
ok fix
Ozato Fumika
is it just me or did you actually go through my map thread and pm'd all people for a mod
yugijedi
Heyho, trying M4M,

Easy

why not replace 00:41:737 (2) - by a 1 time repeating slider starts at 00:41:575 and ends at 00:42:223 with one bezierpoint in the middle? to notice the start of your slider may be hard for an easy player..
00:44:331 (4,5) - exactly the same here.. (I know you have to change some things because of beat distance but you can make it in a smart way :D and I do not mean you have to place a repeating slider but the bezierpoint has to be there for me..)
00:50:331 move the previewpoint here?
01:14:331 (1) - make this slider end at 01:15:467 because of the very distinc voice. don't care about 1/2 problems because you should also change 01:15:629 (2) - 's length so, that it starts at 01:15:953 and ends at 00:16:602 .. hope u understand what I mean, the voice is much stronger here.

Normal

00:12:548 add a circle here because of the melody
delete 00:13:196 (4) - and place a 1 time repeating slider from 00:13:358 to 00:13:683 because of the melody goes one terz down and up again, good for a repeating slider..
00:21:629 (2,3) - I'm not sure about these sliders and all like them.. would it be better if you move it 1/2 forward? Because the redline start does not fit good like a whiteline start.. but your decision

Hard

00:13:358 (1) - replace by a repeating slider because of the melody
00:14:007 (3) - maybe split into a circle and a slider.. hope u understand it, to map with the melody is extremly important here because you are mapping with the melody in nearly the whole song
00:16:602 (4) - this is just a example!! no change here! you see it the melody goes like this, a 1/1 slider fits.
00:55:196 (2) - replace this slider by two circles which are like 00:55:521 (3,4) - (copy them and drag to the right so that they have the same angle to the axis like 00:55:521 (3,4) -

Insane

I love this map! BUT:

00:01:521 (2) - delete it. At the calmy beginning of a map it's unnecessary to place a circle here. Why not leave it blank here? thats the beginning and there is no voice (00:00:710 (1) - goes with voice)
00:02:169 (2,3) - delete them. place a slider from 00:02:169 to 00:02:494 would cause much more playing energy!! than this weird blank at 00:02:494
00:04:764 (2,3) - same. a slider would fit perfect with your voice mapping at the begiining of the song, you don't map with the drums.

Skystar's Extra

perfect <3 crazy, like ever before (or I can formulate it another way: I can just play it, not mod it)

Sorry I tried to make a full mod. Thanks, hope I could help!
Topic Starter
Kibbleru

yugijedi wrote:

Heyho, trying M4M,

Easy

why not replace 00:41:737 (2) - by a 1 time repeating slider starts at 00:41:575 and ends at 00:42:223 with one bezierpoint in the middle? to notice the start of your slider may be hard for an easy player.. yeh ik but this way just feels so much better to me @_@
00:44:331 (4,5) - exactly the same here.. (I know you have to change some things because of beat distance but you can make it in a smart way :D and I do not mean you have to place a repeating slider but the bezierpoint has to be there for me..) ^
00:50:331 move the previewpoint here? i want it a bit before to catch the full vocal
01:14:331 (1) - make this slider end at 01:15:467 because of the very distinc voice. don't care about 1/2 problems because you should also change 01:15:629 (2) - 's length so, that it starts at 01:15:953 and ends at 00:16:602 .. hope u understand what I mean, the voice is much stronger here. i can see what you mean. but they both sound strong to me so i just went with the one that was on beat cuz that'd be easier to play


Hard

00:13:358 (1) - replace by a repeating slider because of the melody i think its fine to simplify some notes down o-o
00:14:007 (3) - maybe split into a circle and a slider.. hope u understand it, to map with the melody is extremly important here because you are mapping with the melody in nearly the whole song ^
00:16:602 (4) - this is just a example!! no change here! you see it the melody goes like this, a 1/1 slider fits.
00:55:196 (2) - replace this slider by two circles which are like 00:55:521 (3,4) - (copy them and drag to the right so that they have the same angle to the axis like 00:55:521 (3,4) - but then i wouldn't be able to get the blue tick drum

Insane

I love this map! BUT:

00:01:521 (2) - delete it. At the calmy beginning of a map it's unnecessary to place a circle here. Why not leave it blank here? thats the beginning and there is no voice (00:00:710 (1) - goes with voice) ill consider this one, but idk about omitting the piano :X
00:02:169 (2,3) - delete them. place a slider from 00:02:169 to 00:02:494 would cause much more playing energy!! than this weird blank at 00:02:494 i think the antijump feels nice here
00:04:764 (2,3) - same. a slider would fit perfect with your voice mapping at the begiining of the song, you don't map with the drums. ^

Sorry I tried to make a full mod. Thanks, hope I could help!
ty for mod, will get back to urs in a bit.
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