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Sawai Miku - Colorful.

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Total Posts
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Topic Starter
Rukaru
This beatmap was submitted using in-game submission on Wednesday, May 18, 2016 at 3:45:50 PM

Artist: Sawai Miku
Title: Colorful.
Source: Saenai Heroine no Sodate-kata
Tags: saekano raheta_adi momochikun kanojo 冴えない彼女の育てかた
BPM: 153
Filesize: 7907kb
Play Time: 04:12
Difficulties Available:
  1. Easy (1.43 stars, 213 notes)
  2. Hard (3 stars, 555 notes)
  3. Mochi's Insane (3.78 stars, 713 notes)
  4. Normal (1.95 stars, 380 notes)
Download: Sawai Miku - Colorful.
Information: Scores/Beatmap Listing
---------------
#5 Saekano Ending Theme.
Honorable Mention : Kocari
Insane by Momochikun
Special Thanks : BeatofIke, Kibbleru, koreapenguin, Nekonyan, Momochikun


Thanks for all modder. Thank you very much. :')
Modders
  1. koreapenguin
  2. Hard
  3. Battle
  4. Shana Yami *twice
  5. Exa
  6. Sc4v4ng3r *twice
  7. Victorica
  8. Kocari
  9. haha5957
  10. Ipas
  11. Runa_Hime
  12. T-Mac
  13. Lexis
  14. Xelasto
  15. nya10
  16. Underforest
  17. FCL
  18. MondoKuma
  19. newyams99
  20. Electoz
  21. Kibbleru
  22. BeatofIke
Winnie
If you ever need a BG don't forget to hit me up. I have a buttload because Utaha-senpai is my waifu :o
Topic Starter
Rukaru
kato megumi best but izumi is my waifu. lol
koreapenguin
From #modreqs

General
  1. Disabled on Normal diff
Normal
  1. 00:32:532 (3) - add newcombo here, same as other newcombos. ya for consistency, also it would be easier to gain HP
  2. 01:53:905 (3) - hear so this rhythm is sooo weird to me, actually some big sound is since being start here 01:53:709 - vocal with drum so if you followed vocal then http://puu.sh/hJslN/d46cc8fde2.jpg this rhythm is works better
  3. 01:58:807 (3,4) - i don't want recommend like some semi hide, seem still you can make more common, and it might be unnatural to play for beginners
  4. 01:58:807 (3) - also you can add newcombo here same as first
  5. 02:05:865 (2,3) - it's error? seem make to same distance as 1.0x it would be better. some changing distance will big effect to beginners so it's not good
  6. 03:28:218 (4) - add newcombo here? for consistency with 02:27:042 (1,2,3,4) - them
Hard
  1. if you worried about spread then how about use AR7.5 ? i think it would be better to spread with Normal or you can make just repeat slider for this 01:27:042 (5,6,7,8,9) - rest is good imo
  2. 01:27:630 (1) - this spinner is doesn't fit the mapping up to this point, feel so it just kind of comes out of nowhere to me
  3. 01:52:532 (7,1) - swap newcombo?
  4. 02:31:748 (1,3) - wtf lol, i think this pattern is doesn't fit up with Hard diff... if it's Hard diff then you should make like Hard diff at least for patterns, rhythm something else etc but it's not Hard diff's pattern it over works little bit imo
  5. 04:06:846 (1) - add newcombo here, it will be help to read
Mochi's Insane
  1. No
that's all
Hard
hi there. let's mod this.

[Mochi's Insane]

  1. 00:04:689 (3) - i suggest you put some finishes here for the chimes. it fits a lot because the chimes are really loud. the whistles aren't enough, imo
  2. 00:08:414 (4,5) - how about adding some drum-clap or drum-finish here? because it's the same sound and all...
  3. 00:26:454 (2) - I don't think you should use a slider here. sometimes sliders on red ticks are okay, when the music suggests it but this is not the case here. maybe put sliders on the two white ticks, as they're are emphasized. the 'a' is not. it should be a) a ghost note or b) at least not emphasized and a normal circle
  4. 00:27:238 (5,6) - the jump should be from 5-> 6 and not 4-> 5 to fit the music better
  5. 00:44:689 (3) - how about adding a whistle here to emphasize the piano?
  6. 00:51:944 (3,4,1,2) - i think you should stick with one rhythm. either you map the cool strings or you don't. please don't suddenly change. concistency is kinda important sometimes.
  7. 03:45:277 (6,1,2,3,4) - this flows kinda weird. don't know how to put this but the flow just breaks. how about you change it so you got some nice circular stuff going on? like this
    SPOILER
    then clean up the aftermath
  8. 04:01:552 (2) - again emphasize the chimes with better hitsounds than whistles
  9. 04:07:238 (3) - add a soft whistle or a finish here. you know why.
[Hard]
  1. 01:16:846 (6,7) - this jump could be too much for a Hard
  2. 01:27:042 (5,6,7,8,9) - how about you add some drum hitsounds here? drum-finish or clap?
  3. 01:35:669 (6,7) - this is nazi-mod but how about you make 7 so it won't touch 6?
  4. 01:48:414 - for the loud... whistle in the background how about adding some finish?
  5. 02:30:179 (5,6) - again this jump could be a bit too much for a Hard
  6. 04:01:552 (2,3,4) - maybe emphasize the chimes with soft hitfinishes?
[Normal]
  1. 00:04:297 (1,2,3) - i think those three loud chimes should be tapped and also emphasized. so change this into circles maybe? also add soft finishes?
  2. 03:28:610 (5,6,7) - to get the tension and emphasize how about using hitnormals instead of soft ones?
  3. 04:01:159 (1,2,3) - the same with the chimes as i said before. change somehow. so all of them are tippable
this is a really nice mapset. take a star.
Battle

I tried looking at the Normal difficulty to find something wrong only to be reminded I can't mod normal lol, this song is pretty lon

[Hard]
00:02:728 (5) - NC?
00:10:179 (6) - NC
00:44:297 (5) - My ears tell me that this sounds right, and not right at the same time so .3.
00:50:767 (8) - NC?
00:53:905 (8) - NC?
01:10:571 (4) - NC?
01:13:709 (4) - NC?
01:17:630 (1) - NC? NC cuz it's like the NC that's right after it
01:19:199 (1) - NC?
02:17:042 (8) - NC?
02:20:179 (10) - NC?
02:36:846 (4) - NC?
02:39:983 (4) - NC?
03:28:610 (5) - NC
03:38:022 (4) - NC
03:41:159 (4) - NC?

[Insane]
I didn't find a problem with Insane .3. inb4 someone better at modding finds a lot wrong .3. no kd btw
Topic Starter
Rukaru
koreapenguin's mod

koreapenguin wrote:

From #modreqs - first mod by BN? lucky me~ xD

General
  1. Disabled on Normal diff - done
Normal
  1. 00:32:532 (3) - add newcombo here, same as other newcombos. ya for consistency, also it would be easier to gain HP - ok
  2. 01:53:905 (3) - hear so this rhythm is sooo weird to me, actually some big sound is since being start here 01:53:709 - vocal with drum so if you followed vocal then http://puu.sh/hJslN/d46cc8fde2.jpg this rhythm is works better - keep it for now. I might come with new idea later
  3. 01:58:807 (3,4) - i don't want recommend like some semi hide, seem still you can make more common, and it might be unnatural to play for beginners - this is fine. they can hit read this perfectly. also, I want to keep this for aesthetic sake.
  4. 01:58:807 (3) - also you can add newcombo here same as first - ok
  5. 02:05:865 (2,3) - it's error? seem make to same distance as 1.0x it would be better. some changing distance will big effect to beginners so it's not good - thanks for noticing this one. yes, it should be 1.0x
  6. 03:28:218 (4) - add newcombo here? for consistency with 02:27:042 (1,2,3,4) - them - yup
Hard
  1. if you worried about spread then how about use AR7.5 ? i think it would be better to spread with Normal or you can make just repeat slider for this 01:27:042 (5,6,7,8,9) - rest is good imo - AR 7.7
  2. 01:27:630 (1) - this spinner is doesn't fit the mapping up to this point, feel so it just kind of comes out of nowhere to me - removed
  3. 01:52:532 (7,1) - swap newcombo? - nice!
  4. 02:31:748 (1,3) - wtf lol, i think this pattern is doesn't fit up with Hard diff... if it's Hard diff then you should make like Hard diff at least for patterns, rhythm something else etc but it's not Hard diff's pattern it over works little bit imo - tbh, I want to keep this. this pattern already tested with some players and they did fine here. I'll wait for another opinion for this. will be considered.
  5. 04:06:846 (1) - add newcombo here, it will be help to read - okay
Mochi's Insane
  1. No
that's all
Hard's mod

Hard wrote:

hi there. let's mod this. - hi, thanks for coming :D

[Hard]
  1. 01:16:846 (6,7) - this jump could be too much for a Hard - I disagree. if there is any jump that is too hard for Hard diff, it should be here 00:13:316 (7,1,2,3,4) - nevertheless, I won't change this. because I have tested this and all of the testers play this pattern nicely.
  2. 01:27:042 (5,6,7,8,9) - how about you add some drum hitsounds here? drum-finish or clap? - okay~
  3. 01:35:669 (6,7) - this is nazi-mod but how about you make 7 so it won't touch 6? - no, intended to do so. I like it.
  4. 01:48:414 - for the loud... whistle in the background how about adding some finish? - added, in slider-end and 01:47:826 (4)
  5. 02:30:179 (5,6) - again this jump could be a bit too much for a Hard - how come? no! they are fine
  6. 04:01:552 (2,3,4) - maybe emphasize the chimes with soft hitfinishes? - no, hitwhistle already cover that very well.
[Normal]
  1. 00:04:297 (1,2,3) - i think those three loud chimes should be tapped and also emphasized. so change this into circles maybe? also add soft finishes? - maybe no. this already good. well, (1) follows a long sound there and considering about the gameplay too, slider would be the best choice imo.
  2. 03:28:610 (5,6,7) - to get the tension and emphasize how about using hitnormals instead of soft ones? - I'll consider this
  3. 04:01:159 (1,2,3) - the same with the chimes as i said before. change somehow. so all of them are tippable - same reason as above. I honestly think this is a good suggestion tho.
this is a really nice mapset. take a star. - this is your second time. thank you very much!! :D
Deemo's mod

[-Deemo-] wrote:


I tried looking at the Normal difficulty to find something wrong only to be reminded I can't mod normal lol, this song is pretty lon - lol

[Hard]
00:02:728 (5) - NC? - no, one combo last for 2 downbeat.
00:10:179 (6) - NC - will consider this
00:44:297 (5) - My ears tell me that this sounds right, and not right at the same time so .3. - this is good imo. trust me
00:50:767 (8) - NC?
00:53:905 (8) - NC?
01:10:571 (4) - NC?
01:13:709 (4) - NC?
01:17:630 (1) - NC? NC cuz it's like the NC that's right after it
01:19:199 (1) - NC?
02:17:042 (8) - NC?
02:20:179 (10) - NC?
02:36:846 (4) - NC?
02:39:983 (4) - NC?
03:28:610 (5) - NC - yes for this.
03:38:022 (4) - NC
03:41:159 (4) - NC?

for the rest are nope because I use NC every 2 downbeat.

[Insane]
I didn't find a problem with Insane .3. inb4 someone better at modding finds a lot wrong .3. no kd btw - sorry for taking a long time to respond this. thank you very much for your mod. :)

waiting update from Momochikun
Ciyus Miapah
kp notis ur map, you should rank dis
Yamicchi
I tried :D
[Normal]
00:18:414 (3) - Flip Horizontal it
00:26:061 (5) - should be at 00:25:865
00:27:434 (3) - Wrong DS
00:54:885 (1) - Shouldn't Clap here, also at 00:58:022
01:52:336 (6) - place at 01:52:140
01:53:905 (3) - place at 01:53:709
[Hard]
It's ok for me, so I won't mod it :D
[Insane]
01:58:414 (4) - Flip it up, then place it at X:140 - Y:40
* -01:59:395 (3) - Ctrl J + Ctrl H, then place it under Slider 01:58:807 (1)
-01:59:983 (4) - X:96 - Y:196
02:19:395 - I don't know why there is nothing here :?
02:21:356 (5,6) - do this http://imgur.com/D83TnPU
02:34:493 (4,1) - do this http://imgur.com/PbGXHmy
03:06:454 - Still, idk why there is nothing here, or is it your style
03:09:787 (2,3) - 2 and 3 switch place for each other
03:31:356 (1,2,3) - do this http://imgur.com/sQuXaa5
03:51:748 (2) - Ctrl H + Ctrl J it
03:52:924 (5) - Should be slide down to the triplet
That's it :) and good luck ranking this map :3
Exa
[Easy New]


00:05:081 (2,3) - Avoid overlapping. Keep your map as clean as possible.
00:28:218 (4,1) - Same goes for this one.
00:57:630 (4,5) - Flow is not consistent here. I guess it is ok though.
01:15:669 - I suppose you are not ending the map here?

[Easy]


- SV is too big for easy.
00:04:297 (1,2) - Are you trying to blanket?
00:05:865 (3,1) - Are you trying to blanket?
00:28:218 (8,1) - Avoid overlapping.
00:30:571 - Don't skip this beat.
01:03:120 - Again, ending it here?

[Normal]


00:07:434 (1) - Move one tick to the left.
00:22:532 (5,6) - Avoid stacking.
00:24:297 - Don't skip that beat.
00:25:865 - Don't skip.
00:47:434 - How about using an 1/4 reverse slider here?
00:55:081 (2,3) - Are you trying to blanket?
01:17:826 (6,1,2,3) - This part is too hard to read.
01:18:807 (3,4) - Not a perfect blanket.
01:52:336 (6,1) - You do that a lot. It becomes boring after some time.
02:39:591 (1) - Remove new combo.
02:39:983 (2) - Add new combo.
02:44:101 (6,1,2,3) - This part is too hard to read.
02:47:042 (6,1) - Don't do that. When you stack like that, it's usually with 1/2 ticks. Changing to 1/1 here decreases readability.
03:05:277 (2) - Make the end facing the next slider.

[Hard]


00:02:728 (5) - New combo.
00:12:728 (6,7) - Not a perfect blanket.
00:29:983 (2,3) - Not a perfect blanket.
00:30:963 (5,6) - Bad transition here.
00:50:767 (8) - New combo.
01:02:336 (1,2) - Are you trying to blanket?
01:05:473 (1,3) - Not a perfect bowl.
01:14:885 (1,2) - Too big of a jump here.
01:17:238 (7) - Ctrl+G.
01:22:336 (3,4) - Not a perfect blanket.
01:32:532 - Don't skip that beat.
01:38:414 (4,5) - Not a perfect blanket.
02:36:846 (4,5) - Again, these two are 1/1 and you usually stack when it's 1/2; so this part is hard to read well.
03:18:022 - Don't skip that. Following the vocals alongside with the instruments here is your best bet, since they are most noticeable.
03:19:983 (8,1) - I suggest using reverse sliders here.
03:20:571 (2,3) - Same goes for this.
03:28:610 (1,2,3) - Try increasing DS here a bit.
03:50:375 - While playing, this vocal here is really noticeable. I would do something about it though. I can tell you are following the music though; so you can leave it be.

[Insane]

00:16:454 (5,6,7) - Reverse the stream. It will flow better.
00:24:885 (2,3) - Try having the slider facing the next hitobject's starting point.
00:26:061 (5,1,2) - Keep a stead DS here.
00:34:297 (2,3,4) - Try reversing that stream for more fun flow. You can leave it be if you want to though.
00:36:454 (3,4) - Not a perfect blanket.
00:51:944 (3,4) -
00:51:944 (3,1) - Bad overlap, try making it a bowl.
00:53:316 (2,3) - Too sudden and bad flow.
01:01:159 (1) - Ask a BN about this reverse slider.
01:13:316 (4,1) -
01:25:081 (3) - Add new combo.
01:25:865 (1) - Remove new combo.
01:48:218 (3) - Rotate by 20 and replace.
02:04:493 (3) - Why not have the belly of that slider upwards?
02:05:669 (2) - Place somewhere close to (356,204).
02:06:454 (4,1) - Too big of a jump.
02:16:454 (2,3) - Bad transition here due to the formation of the slider.
02:17:826 (2,3) -
02:19:395 - Don't skip that beat.
02:19:493 (1) - Remove that.
02:20:767 (3,5) - Bad overlap.
03:03:316 - Don't skip that beat.
03:04:689 (1,3) -
03:34:297 (6,1) - Too big of a jump.
04:04:101 (5,1) - I like the jump here, but reduce the SV a tad bit.
04:06:846 (1,2,3) - A slider is coming up, that means increasing tension. Use a bit higher DS for these

[General]

- All difficulties must end at the same time. Or else the mapset is unrankable.
- Nice normal difficulty.
- Nice insane difficulty.

I see great potential in this mapset. Keep developing it!
I loved the Insane, so kds for you.
Nekonyan
nice song :)
here take twin stars XD
Topic Starter
Rukaru
Shana Yami's mod

[ Shana Yami ] wrote:

I tried :D - hello Shana Yami, thanks for coming :)
[Normal]
00:18:414 (3) - Flip Horizontal it - sorry, no. It was intended to be like that. I think it's fun in its own way
00:26:061 (5) - should be at 00:25:865 - I'll think about this...no change for now
00:27:434 (3) - Wrong DS - this too ^
00:54:885 (1) - Shouldn't Clap here, also at 00:58:022 - why not? it fits the music very well. you can hear the drum there.
01:52:336 (6) - place at 01:52:140 - will be considered
01:53:905 (3) - place at 01:53:709 - ^
[Hard]
It's ok for me, so I won't mod it :D - lol
[]
thank you for your mod! I don't have an idea for your suggestion yet, so I put it on hold. I have a plan to change it tho. I'll tell you when I do.
Exa's Mod

Exa wrote:

[Easy New]

- on hold! because Easy is just an experiment as now
00:05:081 (2,3) - Avoid overlapping. Keep your map as clean as possible.
00:28:218 (4,1) - Same goes for this one.
00:57:630 (4,5) - Flow is not consistent here. I guess it is ok though.
01:15:669 - I suppose you are not ending the map here?

[Easy]

- and goes to this too.
- SV is too big for easy.
00:04:297 (1,2) - Are you trying to blanket?
00:05:865 (3,1) - Are you trying to blanket?
00:28:218 (8,1) - Avoid overlapping.
00:30:571 - Don't skip this beat.
01:03:120 - Again, ending it here?

[Normal]


00:07:434 (1) - Move one tick to the left. - ok
00:22:532 (5,6) - Avoid stacking. - sorry, no. I think this stack fits the song and it looks good too
00:24:297 - Don't skip that beat. - on hold for now, I planned to change this overall.
00:25:865 - Don't skip. - ^
00:47:434 - How about using an 1/4 reverse slider here? - I don't think it's appropriate for normal diff. I have tried this and I don't like how it plays.[color]
00:55:081 (2,3) - Are you trying to blanket? -
01:17:826 (6,1,2,3) - This part is too hard to read. - uh...oh, will consider changing this.
01:18:807 (3,4) - Not a perfect blanket. - fixed a bit. I hope it's perfect now
01:52:336 (6,1) - You do that a lot. It becomes boring after some time. - ikr. I'll try to come up with new ideas later
02:39:591 (1) - Remove new combo. - wait, I think this one is perfect for the song o.o
02:39:983 (2) - Add new combo. - no....
02:44:101 (6,1,2,3) - This part is too hard to read. - disagree, tested to some new players and they did fine here.
02:47:042 (6,1) - Don't do that. When you stack like that, it's usually with 1/2 ticks. Changing to 1/1 here decreases readability. - yup :D
03:05:277 (2) - Make the end facing the next slider. - fixed a bit. adding curve to make it looks more natural

[Hard]


00:02:728 (5) - New combo.
00:12:728 (6,7) - Not a perfect blanket. - fixed
00:29:983 (2,3) - Not a perfect blanket. - this too
00:30:963 (5,6) - Bad transition here. - not really, it goes well with the music and the vocal too
00:50:767 (8) - New combo.
01:02:336 (1,2) - Are you trying to blanket? - ah yes
01:05:473 (1,3) - Not a perfect bowl. - how come? I don't see it. where?
01:14:885 (1,2) - Too big of a jump here. - it's fine. trust me.
01:17:238 (7) - Ctrl+G. - no for this. I just don't like it
01:22:336 (3,4) - Not a perfect blanket. - fixed
01:32:532 - Don't skip that beat. - nah, I don't think this one need to be emphasized because it's already clear that I follows some instrument *idk the name tho. piano maybe?
01:38:414 (4,5) - Not a perfect blanket. - let it be~
02:36:846 (4,5) - Again, these two are 1/1 and you usually stack when it's 1/2; so this part is hard to read well. - disagree in this one. I already warn the player in the first kiai time 01:10:571. they should be fine here.
03:18:022 - Don't skip that. Following the vocals alongside with the instruments here is your best bet, since they are most noticeable. - I'll consider this
03:19:983 (8,1) - I suggest using reverse sliders here. - will be considered
03:20:571 (2,3) - Same goes for this. - no for this tho. no reason, really. sorry.
03:28:610 (1,2,3) - Try increasing DS here a bit. - I'm out of idea here. I tried to make (2) stacked with previous slider
03:50:375 - While playing, this vocal here is really noticeable. I would do something about it though. I can tell you are following the music though; so you can leave it be. - I'll leave it then :D

[General]

- All difficulties must end at the same time. Or else the mapset is unrankable.
- Nice normal difficulty.
- Nice insane difficulty.

I see great potential in this mapset. Keep developing it! - thank you. :)
I loved the Insane, so kds for you. - oh my, not only a mod but a star too? wow thanks!

Nekonyan wrote:

nice song :)
here take twin stars XD - OMGOMGOMG NEKONYAN!! ily for your 2 stars <3 wwwwww
thanks for support, Fort! :)
also, we have an update from Momochikun covering all mods so far.
Sc4v4ng3r


Hello~ NM as requested :D

Nice song~ Have a star in advance xD

[General]
  1. You are not using this BG : "saekano-2", right? Remove it if so.
[Normal]
  1. 00:08:807 (3) - Pretty nitpicky, but you should move the last anchor point bit to the left for better flow.
  2. 00:16:846 (1,2) - Curving (1) even more would make the transition here better.
  3. 00:17:434 (2,3) - (3) is in a awkward position, why not try to blanket (2)'s tail with (3)?
  4. 00:24:297 - Don't miss the snare here, it is quite strong. I suggest to 00:23:512 (1) - reduce this as a 1/1 slider for the clap here. OR you can go for a 1/2 slider and removing 00:24:493 (2) - to emphasize the vocals.
  5. 00:25:865 - ^^
  6. 00:26:258 (1,2,3) - These doesn't seem to fit into the rhythm pretty well, how about this? :

  7. 01:10:963 (5) - To express the vocals here, you should use 2 1/2 sliders.
  8. 01:35:081 (4) - I think a finish on the head of this slider fits.
  9. 01:36:454 (6) - Don't miss the clap here :D
  10. 01:50:571 - Should use a 1/2 slider to express the vocals again.
  11. 01:52:140 - ^^
  12. 01:52:532 (1,2) - This doesn't fit into the rhythm again. Do the same thing like the picture above.
  13. 01:58:807 (1,2) - Overlapping is fine, but this is just way too much...
  14. 02:21:356 (2,3) - (3) is again on a awkward spot. Try to blanket (2)'s tail with (3) again.
  15. 02:28:218 (4,1) - You may as well start (1) off the left, and possibly creating a blanket to create a smoother flow.
  16. 02:38:022 (6) - NC here and remove NC at 02:39:591 (1).
  17. 03:09:395 (4,5) - Don't make traps like this, all your previous stacks had a 1/2 spacing.
  18. 03:39:199 (6) - NC here and remove NC at 03:40:767 (1).
  19. 03:50:963 (4,1) - Just my opinion, but I think it should look better with a blanket instead of a overlap.
[Hard]
  1. 00:19:983 (6,7) - Ugly overlap IMO, would be better with a blanket.
  2. 00:21:160 (1) - Remove NC here.
  3. 00:21:552 (3) - Add NC here, and try a jump to express the strong note.
  4. 00:26:258 (8,5,6) - Again, ugly overlap IMO, this time use the similar slider shape as 00:30:963 (5).
  5. 00:32:140 (7,1) - A jump here doesn't look necessary, I don't really hear any strong beats or instruments.
  6. 00:46:846 (6) - Ctrl + H this and place back at the original position. This will improve the flow a lot.
  7. 00:53:512 (7,8) - Flow is broken in this transition, I would rather ctrl + g (5) and (7).
  8. 00:55:669 (5,6) - Again an unnecessary jump.
  9. 01:27:042 (5,6,7,8) - You used kick sliders for all triplets previously but for quadraplets you are not. You should make these a kick slider.
  10. 01:35:669 (6,7) - Overlap on these can be avoided while keeping a good flow.
  11. 01:49:395 (1,2) - Don't really know about this overlap...
  12. 01:58:414 (6,1) - Another unnecessary jump.
  13. 02:26:846 (1,2,3,4) - For the previous part, you reduced the DS, but here you didn't. Do either 1 of them for the rest of the song.
  14. 02:38:022 (1,2) - Perfect opportunity for a sliderbow here.
  15. 03:28:414 (4,1,2,3) - Listen carefully, there is snares in the background. To show that, it is okay for a increasing volume of claps for all these notes.
  16. 03:54:493 (5,6,7,8) - Use a kick slider, since you did that for all triplets.
  17. 04:07:238 (3) - I'm hearing that this note should be snapped bit later, maybe even using the 1/24 snap divisor :/
[Mochi's Insane]
  1. I can't find anything here, difficulty is really nice :D
That will be all from me. I hope to see this getting ranked, I love this song :D
GL!
Miriko
Hi! From my modding queue~ :3

[Normal]
  1. 00:12:728 (4,5,6,7,8,9) - Maybe a Pentagon/Star-shaped pattern would be better? Here's an example picture. ><
  2. 00:41:944 (1,2) - These two sliders looked awkward. x3
  3. 01:00:767 (1,2,3,4,1) - The pentagon pattern here isn't very well made. x3 You can use Ctrl D and then Ctrl S to make the patterns. :3 Here's an example picture:
  4. 01:04:689 (5,6,1) - I think curving the sliders would make this look nicer~
  5. 01:54:101 (4,5) - On the other hand, these sliders feels a bit too curved. xD
  6. 02:52:140 (1) - Change this slider to a single note and add a spinner after it? (If so, end it at where the slider ended at~)
  7. 03:12:532 (3,4,5,6,1) - Ctrl D~
  8. 03:32:140 (5,6,1) - Curving might make this look better~
  9. 04:06:846 - Add something here since there's the piano that you could follow.
Overall, the Normal difficulty is nice. ^^

[Hard]
  1. 00:21:160 (1,2,3,4,5,6,7,8,9) - This part feels awkward. >< There's several was you can improve this part like for example for notes 3 to 7 can be turned into a more proper pentagon formation.
  2. 00:55:081 (4,5,6) - This part also looks weird.
  3. 01:17:630 (8,1,2) - These feel really far apart. xD
  4. 02:52:728 (2,3,4,5,6,7) - You can use Ctrl D and Ctrl S to fix the positions. :3
  5. 03:56:061 (4,5) - Instead of putting the single note near the slider start, why not put it right after the end of it so the flow feels better?
The Hard difficulty has potential~ It's really good but some parts needs a bit more polishing. ^^

[Mochi's Insane]
  1. 00:38:022 (2,3,4,5,1) - The star pattern could use a little fixing. x3
  2. 02:19:395 - There's a beat missing here. >< Unless you're mapping something else that I didn't pick up on this part.
  3. 03:38:218 (2,3,4,5,6) - I'm just curious but the star pattern here looks elongated. xD Is this intentional?
This insane is pretty nice to play~ Relaxing~ :3 Good job~ ^^

I hope my mod helped. ^^
Winnie
Here from modding queue


[General Overview]

I think this is pretty good, I didn't find anything that was unrankable or that may cause of a big concern in the future. So far it looks great. Do turn off osb though as there isn't a storyboard and the file is just there causing junk. Other than that great job on one hell of a good map. Call me back when easy is done if you want to

[Momochi's Insane]

  1. 00:01:748 (2,3,4) - Flow here is rather strange, as it feels more snappy because of how slider (2) is formed but you can keep it the same if you want, just bringing it up
  2. 00:04:689 (3) - Is whistle on head necessary? as the clap is already indefinite here, so having a whistle back to back seems off in the sound department
  3. 00:07:042 (1) - I think moving this up to how slider (4) was placed would make this stand out more visually and would look pretty good imo http://puu.sh/j2cpm/aa52c550b9.jpg
  4. 00:08:414 (4,5) - Rhythm here is kind of off, if you slowed it down the tail of the 1/2 doesn't really follow off of the drums and would lead to confusing sounds here interacting with each other. But that's the only thing that will fit so it'll work of a 1/2 repeat will too
  5. 00:26:258 (1,2) - Tbh the transition here is quite strange, maybe it's just because of the downbeat being a note
  6. 00:28:218 (3) - It feels better for rotation if this was stacked on the head of 00:27:434 (6) -
  7. 00:37:042 (4) - Slightly more to the right for a nazi blanket?
  8. 00:38:218 (3,4,5) - Distance snap for consistency will make this play better here, but if I understand the pattern here correctly, I would move (5) a little further to the left so (3)(4) can be same distance apart as (2)(5)
  9. 00:47:630 (6) - Sampleset drum-clap here would benefit well with the drum in the music, but as of now it's good too
  10. 00:49:395 (4,5) - Slightly left more for blanket? It also helps with the rotation as well
  11. 00:54:101 (5) - I believe having it like this http://puu.sh/j2d0q/74f5c9abbf.jpg or moving the next set up more would benefit for the upwards flow
  12. 01:00:669 (7) - Whistle? It has the same beat as the note before it as well
  13. 01:02:336 (5) - Wait no NC here to kick off the new SV and the strong effect of the song here?
  14. 01:14:885 (5) - Same as here, you had 4-4 NC so changing it here for the same reason wouldn't be bad
  15. 01:19:983 (2) - I don't believe you need the anchor between the red and the tail anchor, as it doesn't lead to anything drastic, having it point directly to the next note would be best for this, as the snap from 01:20:571 (3,4) - already carries the weight of the flow already
  16. 01:21:159 (2,3,4) -
  17. 01:43:120 (1) - Again something new that I don't see everyday, noice
  18. 01:57:826 (3) - Same as above with the anchor here, not really necessary as it still carries out the task it's meant to do and it more effective in being cleaner
  19. 02:00:375 (1,2) - Rhythm here is I believe to be off, as there is a distinctive clap here 02:00:669 - that can be mapped out to make use of the hitsounds rather than delaying it to a white tick, how about this type of rhythm, do you think it's good? because with clap hitsounds fully utilized it will sound amazing imo http://puu.sh/j2dHA/3377f19fcd.jpg
  20. 02:04:493 (3) - Move clap on head and put it on (4) I think this will sound better, instead of two claps back to back so the whistles can kick in to easy down the rhythm
  21. 03:42:336 (5,1) - Finish on tail followed with another finish next note is standing out as too strange, I think you should remove the finish on tail and let the clap be used there, but instead can try double finishes on the head of 03:43:120 (2) - it utilizes the vocals more even though it may kill the sound, I believe it's a lot better used here
    Pretty nicely done

[Hard]

  1. I believe the hitsound pattern like this would benefit more, as the claps used during this section is a bit delayed because of notes (3-5)
    00:21:552 (3) - Add clap 00:21:944 (5) - Remove clap 00:22:140 (6) - Claps on all of them - This will benefit the hitsound more as it maintains the double claps before and at 00:22:728 (8,9) - and removing claps on 5 benefits with 00:22:532 (7) -
  2. 00:29:395 (1) - Sorry gotta be nazi, move slightly down for better blanket
  3. 00:43:316 (4) - Maybe have more effect with the anchors http://puu.sh/j2emo/3a52bb428c.jpg
  4. 00:46:846 (6) - Keeping this as a regular straight slider will be better, the purpose of the red anchor was to move the slider up anyways, so having a regular slider going up would be more clean to the before slider and the repeats, I mean common does this not look good? http://puu.sh/j2eqA/bd85864da9.jpg
  5. 01:35:669 (6,7) - ooo overlap here is a bit strange, maybe lean more on the side of this like you use to have before http://puu.sh/j2exn/0faa583356.jpg
    like dis 01:48:218 (6,7) -
  6. 02:16:061 (4,5,6,7) - This seems quite jumbled and doesn't really look good, cleaner like this http://puu.sh/j2eCY/81c1d8b0d6.jpg
  7. 02:28:218 (4) - Clap to utilize the beat in the music? also to start off the kiai strongly with that clap, so these can dramatically increase the entry to it
  8. 02:28:218 (4,1) -
  9. 03:09:395 (6) - Can start a NC here to keep it short, and because the stringy guitar or something sound increases in volume, so you can use NC here to categorize that
  10. 03:28:610 (1,2,3) - You can emphasize these by using inheriting timing sections to increase the volume of each note to be played to its potential
  11. 03:42:924 (2,3) - I said the same thing in insane as well, you can have double finishes here to increase the vocal effect as having just one play the part she is singing and leaving the other out seems strange, fully commit to that vocal
    Nicely done

[Normal]

  1. 00:03:512 (4) - Distance Snap please
  2. 00:04:101 (5) - Same as above here
  3. 00:08:807 (3) - Claps here makes this stronger on head and tail for that beat in the music
  4. 00:11:160 (2) - DS
  5. 00:12:728 (4) - Same ^
  6. 00:14:885 (4,5) - Try something like this, the pattern itself is ok but keep it turned into a rectangle rather than a weird one http://puu.sh/j2f7w/45c35a6880.jpg
  7. 00:23:120 - The downbeat would be better utilized if it was a note rather than ending it with a slider as the next slider appears to be awkward or a slider can work into this http://puu.sh/j2fe7/798cd6a785.jpg
  8. 00:42:728 (2) - I'm not sure about this, but lets see what others have to say
    That's probably about it but be sure to check DS, to maintain 1.0 some are slightly off so give it a good lookthrough so you can fix and make cleaner
Topic Starter
Rukaru
Scavanger's Mod

[Sc4v4ng3r] wrote:



Hello~ NM as requested :D - hai hai, welcome!

Nice song~ Have a star in advance xD - whoa...thanks :D

[General]
  1. You are not using this BG : "saekano-2", right? Remove it if so. - maybe later. still searching for a better BG that fits the song
[Normal]
  1. 00:08:807 (3) - Pretty nitpicky, but you should move the last anchor point bit to the left for better flow. - ok
  2. 00:16:846 (1,2) - Curving (1) even more would make the transition here better. - alright
  3. 00:17:434 (2,3) - (3) is in a awkward position, why not try to blanket (2)'s tail with (3)? - in my opinion it is not that awkward. I intend to make the player move the mouse in such way. it's interesting for me.
  4. 00:24:297 - Don't miss the snare here, it is quite strong. I suggest to 00:23:512 (1) - reduce this as a 1/1 slider for the clap here. OR you can go for a 1/2 slider and removing 00:24:493 (2) - to emphasize the vocals. - I am planning to remap this part but well, I'm not entirely convinced with your idea. I'll try to remap this later
  5. 00:25:865 - ^^ - and this too~
  6. 00:26:258 (1,2,3) - These doesn't seem to fit into the rhythm pretty well, how about this? : - great idea! thanks for your idea.

  7. 01:10:963 (5) - To express the vocals here, you should use 2 1/2 sliders. - well, I do want to emphasize the vocal but one is enough. I don't think it's comfortable to play. sorry...
  8. 01:35:081 (4) - I think a finish on the head of this slider fits. - hmm...I don't hear cymbal tho. I'll consider this
  9. 01:36:454 (6) - Don't miss the clap here :D - nice one
  10. 01:50:571 - Should use a 1/2 slider to express the vocals again. - same with 00:24:297
  11. 01:52:140 - ^^ - this too.
  12. 01:52:532 (1,2) - This doesn't fit into the rhythm again. Do the same thing like the picture above. - I know, right? xD
  13. 01:58:807 (1,2) - Overlapping is fine, but this is just way too much... - fixed a bit
  14. 02:21:356 (2,3) - (3) is again on a awkward spot. Try to blanket (2)'s tail with (3) again. - intended. I don't like using blanket too often.
  15. 02:28:218 (4,1) - You may as well start (1) off the left, and possibly creating a blanket to create a smoother flow. - nah, I don't like it
  16. 02:38:022 (6) - NC here and remove NC at 02:39:591 (1). - no, because I want it have a similar NC pattern with the first kiai
  17. 03:09:395 (4,5) - Don't make traps like this, all your previous stacks had a 1/2 spacing. - I'll consider this but no change for now
  18. 03:39:199 (6) - NC here and remove NC at 03:40:767 (1). - same with above
  19. 03:50:963 (4,1) - Just my opinion, but I think it should look better with a blanket instead of a overlap. - booooo....overlap ftw! lol
thanks to you I've able to remap some part that I mentioned above and I think it turns out nice.
[Hard]
  1. 00:19:983 (6,7) - Ugly overlap IMO, would be better with a blanket. - no change.
  2. 00:21:160 (1) - Remove NC here. - ok
  3. 00:21:552 (3) - Add NC here, and try a jump to express the strong note. - ok
  4. 00:26:258 (8,5,6) - Again, ugly overlap IMO, this time use the similar slider shape as 00:30:963 (5). - no. this overlap is nice. it goes well with the song and give a fun flow. try to love overlap instead of blanket! fyi this map inspired by Loneight, that's why I use a lot of overlap.
  5. 00:32:140 (7,1) - A jump here doesn't look necessary, I don't really hear any strong beats or instruments. - I don't always put jump in strong beats you know. sometimes, jump added for improving the flow so the map could be more fun. go play it and feel it. no change anyway
  6. 00:46:846 (6) - Ctrl + H this and place back at the original position. This will improve the flow a lot. - nope. this is one of my favorite. I have my reason for this, catch me in-game or forum PM if you interested
  7. 00:53:512 (7,8) - Flow is broken in this transition, I would rather ctrl + g (5) and (7). - still trying to figure this out
  8. 00:55:669 (5,6) - Again an unnecessary jump. - and again with the same reason. no offense
  9. 01:27:042 (5,6,7,8) - You used kick sliders for all triplets previously but for quadraplets you are not. You should make these a kick slider. - well, here's the idea of my map. I avoid triplet and using slider instead but for a 5-notes I didn't do that. I do this to make my map have more variation. you would bored if you play a map with most click in white and red line, don't you?
  10. 01:35:669 (6,7) - Overlap on these can be avoided while keeping a good flow. - nah. intended to do so.
  11. 01:49:395 (1,2) - Don't really know about this overlap... - no change
  12. 01:58:414 (6,1) - Another unnecessary jump. - nope.
  13. 02:26:846 (1,2,3,4) - For the previous part, you reduced the DS, but here you didn't. Do either 1 of them for the rest of the song. - will consider this. currently looking for ideas
  14. 02:38:022 (1,2) - Perfect opportunity for a sliderbow here. - I prefer cross. sorry...
  15. 03:28:414 (4,1,2,3) - Listen carefully, there is snares in the background. To show that, it is okay for a increasing volume of claps for all these notes. - ok
  16. 03:54:493 (5,6,7,8) - Use a kick slider, since you did that for all triplets. - but not with this one tho.
  17. 04:07:238 (3) - I'm hearing that this note should be snapped bit later, maybe even using the 1/24 snap divisor :/ - I will have someone to check this before I made a change
[Mochi's Insane]
  1. I can't find anything here, difficulty is really nice :D
That will be all from me. I hope to see this getting ranked, I love this song :D
GL! - thank you very much for your support! I will get this ranked, don't worry. :)
Victorica's mod

Victorica wrote:

Hi! From my modding queue~ :3 - yo~ hi, welcome! :)

[Normal]
  1. 00:12:728 (4,5,6,7,8,9) - Maybe a Pentagon/Star-shaped pattern would be better? Here's an example picture. >< - objectively speaking, yes your pattern is better but....I want to keep this for now. might change it sooner or later. depends on my mood.
  2. 00:41:944 (1,2) - These two sliders looked awkward. x3 - but it plays fine. I already tested this to some player and they did fine in this part.
  3. 01:00:767 (1,2,3,4,1) - The pentagon pattern here isn't very well made. x3 You can use Ctrl D and then Ctrl S to make the patterns. :3 Here's an example picture: - fixed, though it's different with your suggestion a bit.
  4. 01:04:689 (5,6,1) - I think curving the sliders would make this look nicer~ - I prefer straight. sorry...
  5. 01:54:101 (4,5) - On the other hand, these sliders feels a bit too curved. xD - lol. will consider this, no change for now
  6. 02:52:140 (1) - Change this slider to a single note and add a spinner after it? (If so, end it at where the slider ended at~) - I like this slider. I would do that if this was easy diff.
  7. 03:12:532 (3,4,5,6,1) - Ctrl D~ - umm...for what? I don't see anything changed when I press the button.
  8. 03:32:140 (5,6,1) - Curving might make this look better~ - idk tho, still I prefer my current pattern.
  9. 04:06:846 - Add something here since there's the piano that you could follow. - yup. thanks for reminding me.
Overall, the Normal difficulty is nice. ^^

[Hard]
  1. 00:21:160 (1,2,3,4,5,6,7,8,9) - This part feels awkward. >< There's several was you can improve this part like for example for notes 3 to 7 can be turned into a more proper pentagon formation. - I'm not planning to deny this one. it does awkward for some people but that's what makes this map more challenging to play. the player would be more cautious with similar pattern in Insane diff. also, it already have a nice pentagon imo.
  2. 00:55:081 (4,5,6) - This part also looks weird. - I guess you don't like stacked notes. this part is fine. they follow the music properly.
  3. 01:17:630 (8,1,2) - These feel really far apart. xD - I'm out of ideas here. maybe change it later
  4. 02:52:728 (2,3,4,5,6,7) - You can use Ctrl D and Ctrl S to fix the positions. :3 - how does Ctrl S help my map? it's a command to save. also, what is Ctrl D? I never used that command and when I try I don't see anything different
  5. 03:56:061 (4,5) - Instead of putting the single note near the slider start, why not put it right after the end of it so the flow feels better? - actually, this is better. you can hear a loud piano sound in the last note so a jump should be better to emphasize the sound.
The Hard difficulty has potential~ It's really good but some parts needs a bit more polishing. ^^

[Mochi's Insane]
  1. 00:38:022 (2,3,4,5,1) - The star pattern could use a little fixing. x3
  2. 02:19:395 - There's a beat missing here. >< Unless you're mapping something else that I didn't pick up on this part.
  3. 03:38:218 (2,3,4,5,6) - I'm just curious but the star pattern here looks elongated. xD Is this intentional?
This insane is pretty nice to play~ Relaxing~ :3 Good job~ ^^

I hope my mod helped. ^^ - you did a fine job. thank you for your help! :D

I'm tired, I'll do the rest later.

for any question regarding my reply, go catch me in-game or forum PM (preferably in-game tho)
thank you and have a nice day.
haha5957
[Mohi's Insane]

00:27:238 (5,6) - This part of music deserves a jump imo
01:53:120 (3) - I understand but this slider completely ignored music just for the consistency and gameplay imo, do something like what Rukaru did on his hard..?
02:16:650 (3) - sudden and random harsh jump imo
02:25:473 (1,2,3) - just pure x2.00 jumps or whatever spacing you might want would be better imo
02:35:473 (3) - long slider would be better imo, but if you would want to keep that as a single circle I would suggest bigger jump


[Hard]
01:17:630 (8,1) - I expect something harder or dynamic pattern on this part of music, looks too simple for "the most kiaiest part" of a map...?
02:37:042 (x) - I excpect a beat here, dont care it being circle or sliderend ovo
02:44:689 (1) - same as 01:17




good map and good luck!
Miriko

Rukaru wrote:

Scavanger's Mod

[Sc4v4ng3r] wrote:



Hello~ NM as requested :D - hai hai, welcome!

Nice song~ Have a star in advance xD - whoa...thanks :D

[General]
  1. You are not using this BG : "saekano-2", right? Remove it if so. - maybe later. still searching for a better BG that fits the song
[Normal]
  1. 00:08:807 (3) - Pretty nitpicky, but you should move the last anchor point bit to the left for better flow. - ok
  2. 00:16:846 (1,2) - Curving (1) even more would make the transition here better. - alright
  3. 00:17:434 (2,3) - (3) is in a awkward position, why not try to blanket (2)'s tail with (3)? - in my opinion it is not that awkward. I intend to make the player move the mouse in such way. it's interesting for me.
  4. 00:24:297 - Don't miss the snare here, it is quite strong. I suggest to 00:23:512 (1) - reduce this as a 1/1 slider for the clap here. OR you can go for a 1/2 slider and removing 00:24:493 (2) - to emphasize the vocals. - I am planning to remap this part but well, I'm not entirely convinced with your idea. I'll try to remap this later
  5. 00:25:865 - ^^ - and this too~
  6. 00:26:258 (1,2,3) - These doesn't seem to fit into the rhythm pretty well, how about this? : - great idea! thanks for your idea.

  7. 01:10:963 (5) - To express the vocals here, you should use 2 1/2 sliders. - well, I do want to emphasize the vocal but one is enough. I don't think it's comfortable to play. sorry...
  8. 01:35:081 (4) - I think a finish on the head of this slider fits. - hmm...I don't hear cymbal tho. I'll consider this
  9. 01:36:454 (6) - Don't miss the clap here :D - nice one
  10. 01:50:571 - Should use a 1/2 slider to express the vocals again. - same with 00:24:297
  11. 01:52:140 - ^^ - this too.
  12. 01:52:532 (1,2) - This doesn't fit into the rhythm again. Do the same thing like the picture above. - I know, right? xD
  13. 01:58:807 (1,2) - Overlapping is fine, but this is just way too much... - fixed a bit
  14. 02:21:356 (2,3) - (3) is again on a awkward spot. Try to blanket (2)'s tail with (3) again. - intended. I don't like using blanket too often.
  15. 02:28:218 (4,1) - You may as well start (1) off the left, and possibly creating a blanket to create a smoother flow. - nah, I don't like it
  16. 02:38:022 (6) - NC here and remove NC at 02:39:591 (1). - no, because I want it have a similar NC pattern with the first kiai
  17. 03:09:395 (4,5) - Don't make traps like this, all your previous stacks had a 1/2 spacing. - I'll consider this but no change for now
  18. 03:39:199 (6) - NC here and remove NC at 03:40:767 (1). - same with above
  19. 03:50:963 (4,1) - Just my opinion, but I think it should look better with a blanket instead of a overlap. - booooo....overlap ftw! lol
thanks to you I've able to remap some part that I mentioned above and I think it turns out nice.
[Hard]
  1. 00:19:983 (6,7) - Ugly overlap IMO, would be better with a blanket. - no change.
  2. 00:21:160 (1) - Remove NC here. - ok
  3. 00:21:552 (3) - Add NC here, and try a jump to express the strong note. - ok
  4. 00:26:258 (8,5,6) - Again, ugly overlap IMO, this time use the similar slider shape as 00:30:963 (5). - no. this overlap is nice. it goes well with the song and give a fun flow. try to love overlap instead of blanket! fyi this map inspired by Loneight, that's why I use a lot of overlap.
  5. 00:32:140 (7,1) - A jump here doesn't look necessary, I don't really hear any strong beats or instruments. - I don't always put jump in strong beats you know. sometimes, jump added for improving the flow so the map could be more fun. go play it and feel it. no change anyway
  6. 00:46:846 (6) - Ctrl + H this and place back at the original position. This will improve the flow a lot. - nope. this is one of my favorite. I have my reason for this, catch me in-game or forum PM if you interested
  7. 00:53:512 (7,8) - Flow is broken in this transition, I would rather ctrl + g (5) and (7). - still trying to figure this out
  8. 00:55:669 (5,6) - Again an unnecessary jump. - and again with the same reason. no offense
  9. 01:27:042 (5,6,7,8) - You used kick sliders for all triplets previously but for quadraplets you are not. You should make these a kick slider. - well, here's the idea of my map. I avoid triplet and using slider instead but for a 5-notes I didn't do that. I do this to make my map have more variation. you would bored if you play a map with most click in white and red line, don't you?
  10. 01:35:669 (6,7) - Overlap on these can be avoided while keeping a good flow. - nah. intended to do so.
  11. 01:49:395 (1,2) - Don't really know about this overlap... - no change
  12. 01:58:414 (6,1) - Another unnecessary jump. - nope.
  13. 02:26:846 (1,2,3,4) - For the previous part, you reduced the DS, but here you didn't. Do either 1 of them for the rest of the song. - will consider this. currently looking for ideas
  14. 02:38:022 (1,2) - Perfect opportunity for a sliderbow here. - I prefer cross. sorry...
  15. 03:28:414 (4,1,2,3) - Listen carefully, there is snares in the background. To show that, it is okay for a increasing volume of claps for all these notes. - ok
  16. 03:54:493 (5,6,7,8) - Use a kick slider, since you did that for all triplets. - but not with this one tho.
  17. 04:07:238 (3) - I'm hearing that this note should be snapped bit later, maybe even using the 1/24 snap divisor :/ - I will have someone to check this before I made a change
[Mochi's Insane]
  1. I can't find anything here, difficulty is really nice :D
That will be all from me. I hope to see this getting ranked, I love this song :D
GL! - thank you very much for your support! I will get this ranked, don't worry. :)
Victorica's mod

Victorica wrote:

Hi! From my modding queue~ :3 - yo~ hi, welcome! :)

[Normal]
  1. 00:12:728 (4,5,6,7,8,9) - Maybe a Pentagon/Star-shaped pattern would be better? Here's an example picture. >< - objectively speaking, yes your pattern is better but....I want to keep this for now. might change it sooner or later. depends on my mood.
  2. 00:41:944 (1,2) - These two sliders looked awkward. x3 - but it plays fine. I already tested this to some player and they did fine in this part.
  3. 01:00:767 (1,2,3,4,1) - The pentagon pattern here isn't very well made. x3 You can use Ctrl D and then Ctrl S to make the patterns. :3 Here's an example picture: - fixed, though it's different with your suggestion a bit.
  4. 01:04:689 (5,6,1) - I think curving the sliders would make this look nicer~ - I prefer straight. sorry...
  5. 01:54:101 (4,5) - On the other hand, these sliders feels a bit too curved. xD - lol. will consider this, no change for now
  6. 02:52:140 (1) - Change this slider to a single note and add a spinner after it? (If so, end it at where the slider ended at~) - I like this slider. I would do that if this was easy diff.
  7. 03:12:532 (3,4,5,6,1) - Ctrl D~ - umm...for what? I don't see anything changed when I press the button.
  8. 03:32:140 (5,6,1) - Curving might make this look better~ - idk tho, still I prefer my current pattern.
  9. 04:06:846 - Add something here since there's the piano that you could follow. - yup. thanks for reminding me.
Overall, the Normal difficulty is nice. ^^

[Hard]
  1. 00:21:160 (1,2,3,4,5,6,7,8,9) - This part feels awkward. >< There's several was you can improve this part like for example for notes 3 to 7 can be turned into a more proper pentagon formation. - I'm not planning to deny this one. it does awkward for some people but that's what makes this map more challenging to play. the player would be more cautious with similar pattern in Insane diff. also, it already have a nice pentagon imo.
  2. 00:55:081 (4,5,6) - This part also looks weird. - I guess you don't like stacked notes. this part is fine. they follow the music properly.
  3. 01:17:630 (8,1,2) - These feel really far apart. xD - I'm out of ideas here. maybe change it later
  4. 02:52:728 (2,3,4,5,6,7) - You can use Ctrl D and Ctrl S to fix the positions. :3 - how does Ctrl S help my map? it's a command to save. also, what is Ctrl D? I never used that command and when I try I don't see anything different
  5. 03:56:061 (4,5) - Instead of putting the single note near the slider start, why not put it right after the end of it so the flow feels better? - actually, this is better. you can hear a loud piano sound in the last note so a jump should be better to emphasize the sound.
The Hard difficulty has potential~ It's really good but some parts needs a bit more polishing. ^^

[Mochi's Insane]
  1. 00:38:022 (2,3,4,5,1) - The star pattern could use a little fixing. x3
  2. 02:19:395 - There's a beat missing here. >< Unless you're mapping something else that I didn't pick up on this part.
  3. 03:38:218 (2,3,4,5,6) - I'm just curious but the star pattern here looks elongated. xD Is this intentional?
This insane is pretty nice to play~ Relaxing~ :3 Good job~ ^^

I hope my mod helped. ^^ - you did a fine job. thank you for your help! :D

I'm tired, I'll do the rest later.

for any question regarding my reply, go catch me in-game or forum PM (preferably in-game tho)
thank you and have a nice day.
Sorry! I forgot to say "Ctrl Shift" D and S. ><
Topic Starter
Rukaru
Kocari's mod

Kocari wrote:

Here from modding queue


[General Overview]

I think this is pretty good, I didn't find anything that was unrankable or that may cause of a big concern in the future. So far it looks great. Do turn off osb though as there isn't a storyboard and the file is just there causing junk. Other than that great job on one hell of a good map. Call me back when easy is done if you want to - pretty sure I have turned off the .osb. please check it (redownload). it may be still there or not.

[Hard]

  1. I believe the hitsound pattern like this would benefit more, as the claps used during this section is a bit delayed because of notes (3-5)
    00:21:552 (3) - Add clap 00:21:944 (5) - Remove clap 00:22:140 (6) - Claps on all of them - This will benefit the hitsound more as it maintains the double claps before and at 00:22:728 (8,9) - and removing claps on 5 benefits with 00:22:532 (7) - added clap for 00:22:140 (4) - and that's all. for me, it sounds weird when I remove the clap in 00:21:552 (1) - and removing clap in 00:21:944 (3).
  2. 00:29:395 (1) - Sorry gotta be nazi, move slightly down for better blanket - so nitpicky. fixed
  3. 00:43:316 (4) - Maybe have more effect with the anchors http://puu.sh/j2emo/3a52bb428c.jpg - this is awesome dude!
  4. 00:46:846 (6) - Keeping this as a regular straight slider will be better, the purpose of the red anchor was to move the slider up anyways, so having a regular slider going up would be more clean to the before slider and the repeats, I mean common does this not look good? http://puu.sh/j2eqA/bd85864da9.jpg - umm...no. it looks good but I want to make it slightly different from other map.
  5. 01:35:669 (6,7) - ooo overlap here is a bit strange, maybe lean more on the side of this like you use to have before http://puu.sh/j2exn/0faa583356.jpg - nah, it's just my preference. strange is nice for sometimes xD
    like dis 01:48:218 (6,7) -
  6. 02:16:061 (4,5,6,7) - This seems quite jumbled and doesn't really look good, cleaner like this http://puu.sh/j2eCY/81c1d8b0d6.jpg - okay~
  7. 02:28:218 (4) - Clap to utilize the beat in the music? also to start off the kiai strongly with that clap, so these can dramatically increase the entry to it - oh wow. this part now feels a lot better then before.
  8. 02:28:218 (4,1) -
  9. 03:09:395 (6) - Can start a NC here to keep it short, and because the stringy guitar or something sound increases in volume, so you can use NC here to categorize that - alright. still not sure about this tho.
  10. 03:28:610 (1,2,3) - You can emphasize these by using inheriting timing sections to increase the volume of each note to be played to its potential - yup
  11. 03:42:924 (2,3) - I said the same thing in insane as well, you can have double finishes here to increase the vocal effect as having just one play the part she is singing and leaving the other out seems strange, fully commit to that vocal - umm...maybe? changed anyway. xD
    Nicely done - /o/

[Normal]

  1. 00:03:512 (4) - Distance Snap please - okok
  2. 00:04:101 (5) - Same as above here - k
  3. 00:08:807 (3) - Claps here makes this stronger on head and tail for that beat in the music - whistle is good enough for this one. clap is too loud
  4. 00:11:160 (2) - DS - ok
  5. 00:12:728 (4) - Same ^
  6. 00:14:885 (4,5) - Try something like this, the pattern itself is ok but keep it turned into a rectangle rather than a weird one http://puu.sh/j2f7w/45c35a6880.jpg - lol ok
  7. 00:23:120 - The downbeat would be better utilized if it was a note rather than ending it with a slider as the next slider appears to be awkward or a slider can work into this http://puu.sh/j2fe7/798cd6a785.jpg - oh man, ily <3
  8. 00:42:728 (2) - I'm not sure about this, but lets see what others have to say - this is fine.
    That's probably about it but be sure to check DS, to maintain 1.0 some are slightly off so give it a good lookthrough so you can fix and make cleaner - roger that
haha5957's mod

haha5957 wrote:

[Hard]
01:17:630 (8,1) - I expect something harder or dynamic pattern on this part of music, looks too simple for "the most kiaiest part" of a map...? - I don't have any ideas left for this one orz
02:37:042 (x) - I excpect a beat here, dont care it being circle or sliderend ovo - added a note for now. might change to original pattern later.
02:44:689 (1) - same as 01:17 - change to slider and a note

good map and good luck! - thanks for the star! :D

Victorica wrote:

Sorry! I forgot to say "Ctrl Shift" D and S. >< - dammit. you should said that earlier xD, anyway, thank you very much for the clarification. I did change something with Ctrl+Shift+D and S.
updated. waiting for Momochikun's update~
Ipas
Hello! M4M

[Normal]
  1. AR 4.5 ? AR 5 kinda harsh for the easiest diff in this mapset
  2. 00:20:571 (2) - The transition with 00:19:983 (1) - seems a bit off . Move 00:20:571 (2) - to 236|328 for better transition based what you made at those objects . It creates nicer flow here
  3. 00:39:591 (2) - Same here, the transition might be more problem than above . Move it 388|288 to fix it
  4. 00:41:944 (1,2) - These overlap kinda hard and tricky for the easiest diff at this mapset . Simply, just bend this out 00:41:944 (1) - to the opposite side to make it more playable on easiest diff
  5. 00:48:218 (1) - The current slider direction made up a weird overlap with 00:48:807 (2) - . How about make it like this? It looks like the transition might be improved like these two tho
  6. 01:17:238 (5) - Even this slider bent to this side to made up nice flow with 01:15:669 (3,4) - , but it flow a bit rough to 01:17:826 (6) - , so the better intuitive flow is bend it to the opposite side . It won't breaks the flow with the previous notes imo
  7. 01:27:042 (5) - Curve it to the left side? The current slider plays a bit rigid for me
  8. 01:58:807 (1,2) - This overlap might be kinda hard to read . Bending this one 01:58:807 (1) - to the opposite side is fine to do, so I recommend you to use it
  9. 02:08:218 (1,2) - Same here, but not too much . Simply, just move 02:09:003 (2) - to 244|32 to avoid that overlap
  10. 02:55:277 - Extend the break into here . Looks even better than just put it and suddenly stop the music flow while it still have a connection to the beat that placed by this slider's 02:52:140 (1) - tail
  11. 03:09:395 (4,5) - I don't recommend this stack, because you stacked out 1/2 rhythm, example : 03:30:375 (2,3) - . For the easiest diff, there may be people who made up a misread here, even the distance when the stacked note played is far . I suggest you to change it into 1/1 slider like the previous one, or make them unstacked for sure
  12. 03:54:493 (5,1) - Better not to overlap them . It made something plays awkward here, so I suggest you to curve this slider out to the left side03:54:493 (5) - , then move 03:54:885 (1) - somewhere else to make nice flow here, like this . Or you can make it curved to the upper side too like this
[]
Good Luck!
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