[Easy New]
00:05:081 (2,3) - Avoid overlapping. Keep your map as clean as possible.
00:28:218 (4,1) - Same goes for this one.
00:57:630 (4,5) - Flow is not consistent here. I guess it is ok though.
01:15:669 - I suppose you are not ending the map here?
[Easy]
- SV is too big for easy.
00:04:297 (1,2) - Are you trying to blanket?
00:05:865 (3,1) - Are you trying to blanket?
00:28:218 (8,1) - Avoid overlapping.
00:30:571 - Don't skip this beat.
01:03:120 - Again, ending it here?
[Normal]
00:07:434 (1) - Move one tick to the left.
00:22:532 (5,6) - Avoid stacking.
00:24:297 - Don't skip that beat.
00:25:865 - Don't skip.
00:47:434 - How about using an 1/4 reverse slider here?
00:55:081 (2,3) - Are you trying to blanket?
01:17:826 (6,1,2,3) - This part is too hard to read.
01:18:807 (3,4) - Not a perfect blanket.
01:52:336 (6,1) - You do that a lot. It becomes boring after some time.
02:39:591 (1) - Remove new combo.
02:39:983 (2) - Add new combo.
02:44:101 (6,1,2,3) - This part is too hard to read.
02:47:042 (6,1) - Don't do that. When you stack like that, it's usually with 1/2 ticks. Changing to 1/1 here decreases readability.
03:05:277 (2) - Make the end facing the next slider.
[Hard]
00:02:728 (5) - New combo.
00:12:728 (6,7) - Not a perfect blanket.
00:29:983 (2,3) - Not a perfect blanket.
00:30:963 (5,6) - Bad transition here.
00:50:767 (8) - New combo.
01:02:336 (1,2) - Are you trying to blanket?
01:05:473 (1,3) - Not a perfect bowl.
01:14:885 (1,2) - Too big of a jump here.
01:17:238 (7) - Ctrl+G.
01:22:336 (3,4) - Not a perfect blanket.
01:32:532 - Don't skip that beat.
01:38:414 (4,5) - Not a perfect blanket.
02:36:846 (4,5) - Again, these two are 1/1 and you usually stack when it's 1/2; so this part is hard to read well.
03:18:022 - Don't skip that. Following the vocals alongside with the instruments here is your best bet, since they are most noticeable.
03:19:983 (8,1) - I suggest using reverse sliders here.
03:20:571 (2,3) - Same goes for this.
03:28:610 (1,2,3) - Try increasing DS here a bit.
03:50:375 - While playing, this vocal here is really noticeable. I would do something about it though. I can tell you are following the music though; so you can leave it be.
[Insane]
00:16:454 (5,6,7) - Reverse the stream. It will flow better.
00:24:885 (2,3) - Try having the slider facing the next hitobject's starting point.
00:26:061 (5,1,2) - Keep a stead DS here.
00:34:297 (2,3,4) - Try reversing that stream for more fun flow. You can leave it be if you want to though.
00:36:454 (3,4) - Not a perfect blanket.
00:51:944 (3,4) -
00:51:944 (3,1) - Bad overlap, try making it a bowl.
00:53:316 (2,3) - Too sudden and bad flow.
01:01:159 (1) - Ask a BN about this reverse slider.
01:13:316 (4,1) -
01:25:081 (3) - Add new combo.
01:25:865 (1) - Remove new combo.
01:48:218 (3) - Rotate by 20 and replace.
02:04:493 (3) - Why not have the belly of that slider upwards?
02:05:669 (2) - Place somewhere close to (356,204).
02:06:454 (4,1) - Too big of a jump.
02:16:454 (2,3) - Bad transition here due to the formation of the slider.
02:17:826 (2,3) -
02:19:395 - Don't skip that beat.
02:19:493 (1) - Remove that.
02:20:767 (3,5) - Bad overlap.
03:03:316 - Don't skip that beat.
03:04:689 (1,3) -
03:34:297 (6,1) - Too big of a jump.
04:04:101 (5,1) - I like the jump here, but reduce the SV a tad bit.
04:06:846 (1,2,3) - A slider is coming up, that means increasing tension. Use a bit higher DS for these
[General]
- All difficulties must end at the same time. Or else the mapset is unrankable.
- Nice normal difficulty.
- Nice insane difficulty.
I see great potential in this mapset. Keep developing it!
I loved the Insane, so kds for you.