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yuikonnu - AOI-IRO STEP

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Topic Starter
Fycho
This beatmap was submitted using in-game submission on 2015年2月10日 at 22:44:36

Artist: yuikonnu
Title: AOI-IRO STEP
Tags: めいこ meiko しぐれうい shigure ui 初音ミク hatsune miku vocaloid ねじまきと置き手紙 nejimaki to oki tegami 魔法のための少女クラブ Mahou no tame no Shoujo Club amamiya yuko skystar xinely
BPM: 190
Filesize: 7468kb
Play Time: 03:01
Difficulties Available:
  1. Easy (1.69 stars, 215 notes)
  2. Hard (3.5 stars, 486 notes)
  3. Insane (4.71 stars, 624 notes)
  4. Normal (2.16 stars, 284 notes)
  5. Skystar's Extra (5.75 stars, 798 notes)
Download: yuikonnu - AOI-IRO STEP
Information: Scores/Beatmap Listing
---------------


- どんな小さな光よりも眩しい、夢の欠片をこの手にしたくて -

葵色ステップ

Skystar's Extra by Amamiya Yuko
Storyboard by Xinely, me and Yuko


Thanks to [Vincent] for the mp3
Original version: http://www.nicovideo.jp/watch/sm25216165
KaedekaShizuru
沙发沙发

BG备选:
?风格的纯风景画
http://puu.sh/fhfhp/f655e8e6c2.jpg
来自向日葵教会的CG 雏樱萌萌哒
http://puu.sh/fhfm3/7397dcb1c2.jpg

下面的几张因为爪机图库 比例被限制了……
还是东方 早苗 扯到主题的话这个还是不推荐
http://puu.sh/fhfqb/ccb562ab71.jpg
百合无题
http://puu.sh/fhfA3/7909e47444.jpg
诺埃尔与向日葵
http://puu.sh/fhfJ9/c9d00eed9f.jpg
原曲V+的话这个可能比较合适 貌似是镜音
http://puu.sh/fhfNv/3b313d121a.jpg
无题 粉长直
http://puu.sh/fhfT3/fad916ca25.jpg
前几天qua的一首ceui的歌用了这个BG了……
http://puu.sh/fhfXp/418900dcb5.jpg


为啥葵色不是向日葵色是蓝色啊啊啊

[Insane]
嘉文的语气:I prefer tickrate2 照顾一下穿白线的长slider
00:21:687 (2) - 还是平均一下间距的好
00:52:476 (3) - ↑ 或者23距离大于34距离
01:06:924 (1) - whistle
01:44:266 (4,5,6) - 像01:43:792 (2)那样带点弧度如何 稍微blanket一下
02:22:634 - 这段速度感觉需要再降一点 X8或者X0.75


[Hard]
00:07:950 (3,1) - 不平行一下么
01:06:924 (1) - 同insane whistle
02:28:319 (3) - blanket有点歪 X172 Y312的锚点拉到X192 Y300
02:46:160 (4,5) - CTRL+G做个对跳?

后面太nazi懒摸 反正你也不会改

edit for mod
lkx_Shore
无夜宵,不夏天!!这个天气能让我们听到某种夜宵的瞬间就情不自禁咽口水
在闷热的晚上吃的大汗淋漓也无怨无悔的只有酸辣粉、口味虾、麻辣螺丝、酱爆猪蹄。
完了别忘了喝碗冰粥下下火,超过瘾的说~
喜欢吃夜宵的童鞋一定不要错过了!!!
Karen

Fycho wrote:

Insane (4.76 stars, 623 notes)
623真爱系列

[Easy]
  1. aimod里有三个unsnap
  2. 00:22:950 (3,1) - 不平行
  3. 01:53:423 (3,4) - ^
  4. 02:52:476 (2,3) - ^
  5. 00:40:950 (4,1) - 这两个碰到了

[Normal]
  1. 00:51:055 (4) - 加个whistle听起来好
  2. 02:11:108 (1,2) - 这样放还不如干脆blanket
  3. 01:38:266 (4) - 滑条头加whistle,前后类似的地方是有whistle的
  4. 01:40:792 (4) - ^

[Hard]
  1. 00:23:739 (5,5) - 没叠好=。=
  2. 02:04:003 (2,3,4) - 把中间那个往上一点,让他们空间上距离一样

[Insane]
  1. 00:20:739 (2) - 移到425,263左右,跟上面两个距离弄一样
  2. 00:29:897 (4) - 这位置有点别扭。把这个放到00:28:950 (1) - 这个滑条头的位置感觉不错
  3. 01:15:371 (5) - 稍微往右一点,看起来跟左右距离有点不一样

tag里加上 hatsune miku
neonat
Do you really need to put 初音ミク and vocaloid in the tags? I know the original vocals was vocaloid, but this is a cover, so it becomes not really related to miku, just add 'cover' to tags?

Maybe is bad quality, but maybe this? http://i.imgur.com/kPiTGIz.jpg
It's related to the album it comes from
Or something similar to this
Momovely
最高 ;)
Topic Starter
Fycho

KaedekaShizuru wrote:

沙发沙发

[Insane]
嘉文的语气:I prefer tickrate2 照顾一下穿白线的长slider 不喜TR2
00:21:687 (2) - 还是平均一下间距的好没平均 换了间距
00:52:476 (3) - ↑ 或者23距离大于34距离 改不改没说法
01:06:924 (1) - whistle我不喜欢whistle+finish一起加
01:44:266 (4,5,6) - 像01:43:792 (2)那样带点弧度如何 稍微blanket一下带弧度不好打
02:22:634 - 这段速度感觉需要再降一点 X8或者X0.75不要


[Hard]
00:07:950 (3,1) - 不平行一下么平不平行没说法,不可以去平行
01:06:924 (1) - 同insane whistle
02:28:319 (3) - blanket有点歪 X172 Y312的锚点拉到X192 Y300 flow优先,我不考虑blanket
02:46:160 (4,5) - CTRL+G做个对跳?hard这样太难

后面太nazi懒摸 反正你也不会改

edit for mod

Kagamine Ren wrote:

Fycho wrote:

Insane (4.76 stars, 623 notes)
623真爱系列

[Easy]
  1. aimod里有三个unsnap fix
  2. 00:22:950 (3,1) - 不平行不刻意平行 没什么区别
  3. 01:53:423 (3,4) - ^
  4. 02:52:476 (2,3) - ^
  5. 00:40:950 (4,1) - 这两个碰到了moved

[Normal]
  1. 00:51:055 (4) - 加个whistle听起来好这一段都不加whistle
  2. 02:11:108 (1,2) - 这样放还不如干脆blanket改的更“不blanket”了
  3. 01:38:266 (4) - 滑条头加whistle,前后类似的地方是有whistle的same
  4. 01:40:792 (4) - ^

[Hard]
  1. 00:23:739 (5,5) - 没叠好=。=
  2. 02:04:003 (2,3,4) - 把中间那个往上一点,让他们空间上距离一样

[Insane]
  1. 00:20:739 (2) - 移到425,263左右,跟上面两个距离弄一样换到别处去了
  2. 00:29:897 (4) - 这位置有点别扭。把这个放到00:28:950 (1) - 这个滑条头的位置感觉不错 那样flow反而绕的太别手
  3. 01:15:371 (5) - 稍微往右一点,看起来跟左右距离有点不一样换了梗

tag里加上 hatsune mikuok
thanks for modding o/

@neocat, it's a good pic but seems 4:3 background doesn't work well, I am keeping it. hatsune mike kept too, sorry and thanks!
@movemovely, thanks for support!
Mafumafu

Fycho wrote:

  1. Insane (4.71 stars, 624 notes)
真爱美丽

Hi!
Here's Regraz Mod! :3/

General

>>If you want to keep the tag 初音ミク, consider putting “Hatsune Miku”in the tags, too?

Easy

Rhythm
>>00:21:371 (1,2,3) - The rhythm sounds a little weird And the red-line 3/2 space from 2 to 3 is even harder to those newbie players than 1/2 under such a circumstance. Try this instead? http://puu.sh/fjUn7/66267c5322.jpg I know the use of 1/2 in Easy with such BPM is a little hard, but I think it is easier for newbie players to catch the rhythm for the accordance and consistency of the vocal and downbeats, also providing high readablity with the stack caused by the DS of 1/2.
Structure
>>00:40:950 (4,1) - (Nazi) Avoid the slight overlap? It may somewhat causes the confusion of the rhythm even if the DS is stable.
Hitsound & Others
>>Dunno if this is ok now? 00:11:424 (1) - only 1/2 after its previous note. Same at 01:06:055 (3,1) -

Normal

Rhythm
>>00:07:003 Consider mapping this sound out like this? http://puu.sh/fjWaH/5940943e89.jpg Leaving the sound unmapped feels a little weird cause there’s a strong music pitch varying sound. And it will only break the whitsle-pattern of your hitsound.

Structure
>> (Nazi)【强迫症患者】01:25:161 (2,3) – 再摆歪一点或者摆成一条直线?
>> 01:34:003 (4) – HP-bar touching object.
>> 02:11:108 (1,2) –Blanket them?
Hitsound & Others
>>Consider using smaller CS like 3.3? Since there’s an Easy and the CS of it is already 3.

Hard

Rhythm
>>00:50:108 (3) – Suggesting 1/1 slider here for keeping a consistency with 00:49:161 (1,2) -. Also making the sound at 00:50:582 a single note is nice imo. Same at latter sections.
>>01:06:450 Add a note here?
Structure
>>Cannot understand clearly about the slightly DS variety. 有的时候1.1x 有的时候1.2x?是和滑条速度配合的吗?
>>00:37:161 (2,1) – Hmm there’re some Nazis but I think it is necessary to mention this because this is too obvious.
>>01:25:319 (3,1) – (Just personal reference) Maybe it will be of better performance when stacking them.
Hitsound & Others
Nice

Insane

Rhythm
OK
Structure
>>00:13:003 (3,1) - ;w;
>>00:17:739 (2,3) – Why jump?
>>00:40:950 (1,2,3,4,5,1,2) – Try this? http://puu.sh/fk3kx/fc27b5fa3b.jpg
>>01:06:213 (2) – Better to keep regular DS here.
>>01:19:003 (4,5) – Too sudden and large jump. Consider reducing it. Same at latter sections. Though it will provide better play-feeling to use jump to emphasize in silent/smooth music sections, these large jumps are really excessive.
>>01:32:108 (1,2) – Ctrl+G respectively for better flow.
>>02:40:950 (1,2,3,4,5,6,7,8,1) – Consider improving this stream shape?
>>02:47:582 (5,1) - http://puu.sh/fk4d9/283d972324.jpg
Hitsound & Others
OK

Mysterious Mapper

This is above 5.00 stars, so I cannot mod this well ;w; Sorry for this!
Rhythm
Nice
Structure
>>00:18:845 (1,2,3) –Feels that it should be larger DS at 2 to 3 instead of 1 to 2.
Hitsound & Others
>>00:05:266 (2) – Dunno why change the SV here. Yet if you want to keep the SV change, it is better to NC since the SV varies, though slightly.
>>00:59:739 (4) – NC since you NCed at the Finishes.

Good Luck!Really great map!
Crystal
[Extra]
00:32:424 (1,2) - Consider 184|256, never expected there would be a jump for such rhythm.
00:48:845 (1,2) - ctrl+g?
01:05:424 (2,3) - Better to change to something similar to 02:11:108 (2,3) - , for better hitting feelings.
01:28:161 (2) - Since you didn't create sliders in such a shape, consider changing to a smooth one, for fitting the patterns here.
01:38:108 (1,2) - Same as I mentioned before, around 324|136.
Cool.

[Insane]
00:09:687 (4) - 472|232, for better flow imo.
00:38:582 (4,5,6) - Make them straight?
01:06:371 (3,4,5,6,7,8,1) - Not smooth imo. http://puu.sh/fk6IZ/8515965cea.jpg
*02:12:055 (3,4,5,6,7,8,1) - ^
01:21:213 (3,4) - It easily leads to a combobreak at slider, consider making the slider a bit more curved, or setting the circle to another place, which makes the flow angle a bit bigger.

[Hard]
00:37:003 - Add a circle? Here it is like a sudden surprising stop imo.
01:42:687 - ^
02:54:213 (1) - 84|84, to adjust distance here. (If you change this, 02:54:687 (2) - 296|96.)

Easy & Normal seems ok. 两个小点实在记不起来
Fine, take a star and good luck!
Topic Starter
Fycho

Regraz wrote:

Fycho wrote:

  1. Insane (4.71 stars, 624 notes)
真爱美丽

Hi!
Here's Regraz Mod! :3/

General

>>If you want to keep the tag 初音ミク, consider putting “Hatsune Miku”in the tags, too?

Easy

Rhythm
>>00:21:371 (1,2,3) - The rhythm sounds a little weird And the red-line 3/2 space from 2 to 3 is even harder to those newbie players than 1/2 under such a circumstance. Try this instead? http://puu.sh/fjUn7/66267c5322.jpg I know the use of 1/2 in Easy with such BPM is a little hard, but I think it is easier for newbie players to catch the rhythm for the accordance and consistency of the vocal and downbeats, also providing high readablity with the stack caused by the DS of 1/2. changed on my way
Structure
>>00:40:950 (4,1) - (Nazi) Avoid the slight overlap? It may somewhat causes the confusion of the rhythm even if the DS is stable.
Hitsound & Others
>>Dunno if this is ok now? 00:11:424 (1) - only 1/2 after its previous note. Same at 01:06:055 (3,1) -kept it

Normal

Rhythm
>>00:07:003 Consider mapping this sound out like this? http://puu.sh/fjWaH/5940943e89.jpg Leaving the sound unmapped feels a little weird cause there’s a strong music pitch varying sound. And it will only break the whitsle-pattern of your hitsound.我觉得没什么必要

Structure
>> (Nazi)【强迫症患者】01:25:161 (2,3) – 再摆歪一点或者摆成一条直线?
>> 01:34:003 (4) – HP-bar touching object.
>> 02:11:108 (1,2) –Blanket them?换成其他了
Hitsound & Others
>>Consider using smaller CS like 3.3? Since there’s an Easy and the CS of it is already 3.这个等我考虑考虑

Hard

Rhythm
>>00:50:108 (3) – Suggesting 1/1 slider here for keeping a consistency with 00:49:161 (1,2) -. Also making the sound at 00:50:582 a single note is nice imo. Same at latter sections.这样明显不好吧
>>01:06:450 Add a note here?原来有 不过删了 太难
Structure
>>Cannot understand clearly about the slightly DS variety. 有的时候1.1x 有的时候1.2x?是和滑条速度配合的吗?基本是
>>00:37:161 (2,1) – Hmm there’re some Nazis but I think it is necessary to mention this because this is too obvious.这离得太远了懒去动了
>>01:25:319 (3,1) – (Just personal reference) Maybe it will be of better performance when stacking them.nope I dont like that
Hitsound & Others
Nice

Insane

Rhythm
OK
Structure
>>00:13:003 (3,1) - ;w;
>>00:17:739 (2,3) – Why jump?I like
>>00:40:950 (1,2,3,4,5,1,2) – Try this? http://puu.sh/fk3kx/fc27b5fa3b.jpg changed in another way
>>01:06:213 (2) – Better to keep regular DS here.后面的是串子 没事
>>01:19:003 (4,5) – Too sudden and large jump. Consider reducing it. Same at latter sections. Though it will provide better play-feeling to use jump to emphasize in silent/smooth music sections, these large jumps are really excessive. 这几个是强调鼓音的
>>01:32:108 (1,2) – Ctrl+G respectively for better flow不喜欢那样.
>>02:40:950 (1,2,3,4,5,6,7,8,1) – Consider improving this stream shape?我觉得还行
>>02:47:582 (5,1) - http://puu.sh/fk4d9/283d972324.jpg
Hitsound & Others
OK

Good Luck!Really great map!


Crystal wrote:

[Insane]
00:09:687 (4) - 472|232, for better flow imo. flow更不好
00:38:582 (4,5,6) - Make them straight?先放着吧
01:06:371 (3,4,5,6,7,8,1) - Not smooth imo. 我喜欢这种http://puu.sh/fk6IZ/8515965cea.jpg
*02:12:055 (3,4,5,6,7,8,1) - ^
01:21:213 (3,4) - It easily leads to a combobreak at slider, consider making the slider a bit more curved, or setting the circle to another place, which makes the flow angle a bit bigger.我觉得不会,打了也不会

[Hard]
00:37:003 - Add a circle? Here it is like a sudden surprising stop imo.没必要
01:42:687 - ^
02:54:213 (1) - 84|84, to adjust distance here. (If you change this, 02:54:687 (2) - 296|96.) yea


Fine, take a star and good luck!

thanks for modding
Meg
hey
ゆいこんぬ~
Lyrics
寂しくはないなんて
嘘をついても 何も
変わるはずのない事くらい
わかってるけど

ついごまかしてしまう
不器用な人形のように
うつむいたままじゃ
思うように 動けなくて

不安ばかりが行く手を阻んでく
それでもまた見つけたいの

夢は大きく どこまでも続くように
いつか見えるよ そこにある光
腕を伸ばして掴もうとしてもまだ
この手にふれた瞬間に
見えなくなる
あの日見つけたのは
幻じゃないと信じさせて

浅く広がってゆく
波紋のように それは
音を立てずに
この胸に届いたメロディ

初めてふれたようで
懐かしいその記憶は
また秒針を導いていく運命のよう

昨日の虹はもう二度と見られない
だから新しい空へ向けて・・・

どんな小さな光よりも眩しい
夢の欠片をこの手にしたくて
踏みしめた一歩
それだけの勇気があって
傷を恐れず前に進むのならば
それはほんの少しし
形になって見えるだろう

本当はまだ探してる途中
暗い部屋で怯えていたんだ
気持ち そっと綴った手紙を
未来の自分へと届けて
 
"今の力じゃ簡単に直せなくても
いつかわかるよとびきりの言葉(まほう)"
かざした手には
あたたかい温もりが
かけがえのない
あなたをみつけたから
世界は少しずつ
変わり始めてきらめく ほら!
Kibbleru
lol i feel like its skystar or something

oh damn i just realized vincent was mapping this too LOL
maybe you should give him some credit for the mp3, he DID BUY the CD in order to get the good quality mp3 >_<
[Vincent]

Kibbleru wrote:

lol i feel like its skystar or something

oh damn i just realized vincent was mapping this too LOL
Just.
Topic Starter
Fycho

Kibbleru wrote:

lol i feel like its skystar or something

oh damn i just realized vincent was mapping this too LOL
maybe you should give him some credit for the mp3, he DID BUY the CD in order to get the good quality mp3 >_<
okay
Little
- ❤️ -
[General]
  1. Remove all unused green lines in each diff.
  2. Maybe add "shigure ui" in tags too.
[Easy]
  1. Just my opinion: This map feels quite fast for Easy diff... Despite not having any 1/2, it feels more like an easier Normal. At high BPM, I think it is more suitable to have slightly lowered SV, since the absolute speed of sliders scales on BPM. Also, the map consists entirely of 1/1 and 3/2, which at such high BPM is hard for beginner players to keep up with. I think beginners will struggle to react fast enough.
  2. 00:08:108 (4) - Whistle on head?
  3. 00:22:161 (2) - On similar notes, you sometimes used whistle, and sometimes not, and seems a bit random. Is there some pattern that I am missing? You used whistle at head of 01:27:845 (2) and on 01:30:371 (2) so why not also on 00:22:161 (2) and 00:24:687 (2)
  4. 00:23:266 (4) - Whistle on head? it matches with 00:25:792 (4) and 00:28:318 (4)
  5. 00:33:687 (4) - I think clap here is not really appropriate, as it's not actually snare sound in music. It's more of a dull/low drum sound, and the map's hitsound pattern will also sound better without clap here.
  6. 00:56:108 (4) - I think the finish on the end is a bit extra, not necessary.
  7. 01:32:897 (2) - Whistle here too? It is the same as 00:27:213 (2)
  8. 01:39:371 (4) - Same as 00:33:687 (4) and also, make 01:39:687 (1) hitsound match with 00:34:003 (1)
  9. 01:48:055 (2,3) - How about moving them so the curve of (3) fits with (2) smoother: http://puu.sh/fp9Kd/8c5fa54d28.jpg
  10. 01:53:108 (2) - The hitsound should match with 00:47:424 (2) I think.
  11. 02:00:687 (2,3,4) - Hmm... placement here feels a bit weak. Like.. (3,4) doesn't feel very good to play. Better to have (3) above (4), maybe like: http://puu.sh/fpa6R/48a58a1757.jpg or http://puu.sh/fpabR/6d2be314f4.jpg
  12. 02:11:739 (3,1) - I feel that players are very likely to hit (1) too early, because it is preceded by objects that are all offbeats, which can cause them to click at 02:12:371 or even if they know the rhythm, the lack of background beat may cause them to hesitate and not be able to click the circle in the right time. My first suggestion is this but maybe you don't like it because you want click on the last beat... so maybe you can extend (3) like this instead: http://puu.sh/fpaQj/9d8cf3c010.jpg I know it doesn't follow vocals that way, but it still goes fine with drum, and avoids confusing beginner players with that kind of rhythm change.
  13. 02:57:529 (2,3) - 哇, spacing suddenly got big here.
  14. Note that some hitsound suggestions I made here may extend to other diffs too.
[Normal]
  1. 00:01:161 (1,2) - Fix the distance spacing.
  2. 01:17:897 (3,5) - Stack it?
  3. 01:26:582 (4) - I think it's better to angle it a bit like this: http://puu.sh/fph75/148dec76d1.jpg It will give nicer motion from (3).
  4. 02:50:108 (3,4) - Better to stack these, since the direction change is so sharp, and also consistent since you stacked in the other two kiai sections.
[Hard]
  1. 00:19:318 (2) - Try to avoid putting the head so close to sliderbody of (1). You can move it to the left a bit and still keep distance spacing: http://puu.sh/fpke5/46c925e21f.jpg
  2. 00:23:739 (5,5) - Doesn't really matter, but it just bothers me a bit that there aren't stacked :P
  3. 01:19:161 (4) - Reverse works better here in my opinion. I actually thought it was that, the first time I played. It feels a bit similar to 01:17:424 (2,3)
  4. 01:55:792 (3) - Not sure if it's intended, but the sharp corner on the second node doesn't look good to me. I think it's better to move the third node right like this: http://puu.sh/fpkWT/63e821eb4d.jpg
  5. 02:46:003 (3) - Just for appearance, I think it will look better if this is higher up, so (1,2,3) looks more even: http://puu.sh/fpljB/177170652c.jpg
[Insane]
  1. 00:17:739 (2) - Sounds empty. Add a whistle on the end?
  2. 00:45:845 (4) - This part flows better if you move this up a little bit: http://puu.sh/fpnjF/bf0c9fe8a2.jpg Just very little.
  3. 00:51:529 (4) - This is overlapping with the hp bar. If possible, try to avoid this.
  4. 00:56:424 (4,1) - Hmm.. stack doesn't fit well here imo. I think 1/2 slider rhythm would be much better.
  5. 01:27:529 (3,4,1) - Movement here feels a bit awkward. I think flow will be much better if you move (4) like this: http://puu.sh/fpnWR/74227f4022.jpg
  6. 02:06:055 (1) - This is touching hp bar. Can move it down a bit?
  7. 02:24:845 (4) - Maybe try Ctrl+G.
  8. 02:43:161 (2) - I think move this down, since (2,3) spacing is a bit too small compared to the others before it.
  9. 02:47:266 (4,5,1) - Feels very strange in my opinion. I think it's better to move (5) like this: http://puu.sh/fpoGl/997c6e3062.jpg
[Unable to identify the mapper]
  1. First time I played this, I thought it felt a lot like Skystar. The SV changes, triplets, sliders, jump patterns, hitsounding all remind me of Skystar maps.
  2. 00:48:845 (1,2) - I think to swap their positions is better: http://puu.sh/fppsh/69e49f82a1.jpg
Good luck!
Nhato
瞎猜个Awaken
Topic Starter
Fycho

CloudSplash16 wrote:

- ❤️ -
[General]
  1. Remove all unused green lines in each diff.
  2. Maybe add "shigure ui" in tags too.
[Easy]
  1. Just my opinion: This map feels quite fast for Easy diff... Despite not having any 1/2, it feels more like an easier Normal. At high BPM, I think it is more suitable to have slightly lowered SV, since the absolute speed of sliders scales on BPM. Also, the map consists entirely of 1/1 and 3/2, which at such high BPM is hard for beginner players to keep up with. I think beginners will struggle to react fast enough.
  2. 00:08:108 (4) - Whistle on head?
  3. 00:22:161 (2) - On similar notes, you sometimes used whistle, and sometimes not, and seems a bit random. Is there some pattern that I am missing? You used whistle at head of 01:27:845 (2) and on 01:30:371 (2) so why not also on 00:22:161 (2) and 00:24:687 (2)
  4. 00:23:266 (4) - Whistle on head? it matches with 00:25:792 (4) and 00:28:318 (4)
  5. 00:33:687 (4) - I think clap here is not really appropriate, as it's not actually snare sound in music. It's more of a dull/low drum sound, and the map's hitsound pattern will also sound better without clap here.
  6. 00:56:108 (4) - I think the finish on the end is a bit extra, not necessary.
  7. 01:32:897 (2) - Whistle here too? It is the same as 00:27:213 (2)
  8. 01:39:371 (4) - Same as 00:33:687 (4) and also, make 01:39:687 (1) hitsound match with 00:34:003 (1)
  9. 01:48:055 (2,3) - How about moving them so the curve of (3) fits with (2) smoother: http://puu.sh/fp9Kd/8c5fa54d28.jpg
  10. 01:53:108 (2) - The hitsound should match with 00:47:424 (2) I think.
  11. 02:00:687 (2,3,4) - Hmm... placement here feels a bit weak. Like.. (3,4) doesn't feel very good to play. Better to have (3) above (4), maybe like: http://puu.sh/fpa6R/48a58a1757.jpg or http://puu.sh/fpabR/6d2be314f4.jpg
  12. 02:11:739 (3,1) - I feel that players are very likely to hit (1) too early, because it is preceded by objects that are all offbeats, which can cause them to click at 02:12:371 or even if they know the rhythm, the lack of background beat may cause them to hesitate and not be able to click the circle in the right time. My first suggestion is this but maybe you don't like it because you want click on the last beat... so maybe you can extend (3) like this instead: http://puu.sh/fpaQj/9d8cf3c010.jpg I know it doesn't follow vocals that way, but it still goes fine with drum, and avoids confusing beginner players with that kind of rhythm change.
  13. 02:57:529 (2,3) - 哇, spacing suddenly got big here.
  14. Note that some hitsound suggestions I made here may extend to other diffs too.
[Normal]
  1. 00:01:161 (1,2) - Fix the distance spacing.
  2. 01:17:897 (3,5) - Stack it?
  3. 01:26:582 (4) - I think it's better to angle it a bit like this: http://puu.sh/fph75/148dec76d1.jpg It will give nicer motion from (3).
  4. 02:50:108 (3,4) - Better to stack these, since the direction change is so sharp, and also consistent since you stacked in the other two kiai sections.
[Hard]
  1. 00:19:318 (2) - Try to avoid putting the head so close to sliderbody of (1). You can move it to the left a bit and still keep distance spacing: http://puu.sh/fpke5/46c925e21f.jpg
  2. 00:23:739 (5,5) - Doesn't really matter, but it just bothers me a bit that there aren't stacked :P
  3. 01:19:161 (4) - Reverse works better here in my opinion. I actually thought it was that, the first time I played. It feels a bit similar to 01:17:424 (2,3)I think it's fine.
  4. 01:55:792 (3) - Not sure if it's intended, but the sharp corner on the second node doesn't look good to me. I think it's better to move the third node right like this: http://puu.sh/fpkWT/63e821eb4d.jpg it's intentional:<<
  5. 02:46:003 (3) - Just for appearance, I think it will look better if this is higher up, so (1,2,3) looks more even: http://puu.sh/fpljB/177170652c.jpg
[Insane]
  1. 00:17:739 (2) - Sounds empty. Add a whistle on the end?
  2. 00:45:845 (4) - This part flows better if you move this up a little bit: http://puu.sh/fpnjF/bf0c9fe8a2.jpg Just very little.
  3. 00:51:529 (4) - This is overlapping with the hp bar. If possible, try to avoid this.
  4. 00:56:424 (4,1) - Hmm.. stack doesn't fit well here imo. I think 1/2 slider rhythm would be much better. I think it works well
  5. 01:27:529 (3,4,1) - Movement here feels a bit awkward. I think flow will be much better if you move (4) like this: http://puu.sh/fpnWR/74227f4022.jpg
  6. 02:06:055 (1) - This is touching hp bar. Can move it down a bit?
  7. 02:24:845 (4) - Maybe try Ctrl+G. it plays not good
  8. 02:43:161 (2) - I think move this down, since (2,3) spacing is a bit too small compared to the others before it.
  9. 02:47:266 (4,5,1) - Feels very strange in my opinion. I think it's better to move (5) like this: http://puu.sh/fpoGl/997c6e3062.jpg

Good luck!
No comment = fix, thank a lot!
Skystar
瞎猜個fycho
Topic Starter
Fycho
updated skystar’s diff: fixed almost everything
Adol Christin
那次看到btt帖后,一开始没动下下来的念头(对v家兴趣不算浓厚)。直到前两天手贱点进去试听了下,然后好长时间停不下来。。。再然后翻出闲置了好久的nico账号(登录了还有邮件发进来说太久没登陆什么的),把原曲也听了。
Insane打起来手感很清爽,玩了好多pc(刚换鼠标,打的很烂,也fail了好几次。这是最好的一回,居然有个串全是50。。。)Skystar完全打不动。。。

Don't open this...
水摸一发,不用在意。

Insane


  1. 00:40:634 (3) - 感觉可以再放的远一点。这里鼓点比较强,但间距跟kiai里很多没那么强的地方比还小一些。

Hard


  1. 00:43:634 (4) - 我觉得还是不叠起来好,叠起来突然刹一下,有点难受。
  2. 01:17:424 (2,1) - 这两个碰到了,AR8还是看得清的。
  3. 01:19:161 (4) - 试试把这个旋转180度,然后DS跟下一根滑条的。手感会好一些。
  4. 01:51:687 (3) - 试试ctrl+g?
  5. 02:56:739 (1,2) - 这个不平行是有意为之吧?(以防万一确认一下)

Normal


  1. 00:33:371 (5) - 这里DS突然变0.8*了。
  2. 02:27:055 (5) - 这里用一拍的滑条感觉更好。

以上,祝你好运!
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