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DJ Fresh (feat. Ellie Goulding) - Flashlight (Radio Edit)

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Topic Starter
Frey
This beatmap was submitted using in-game submission on 2015年4月9日 at 22:58:58

Artist: DJ Fresh (feat. Ellie Goulding)
Title: Flashlight (Radio Edit)
Tags: HootOwlStar Halcyon Days dnb drum'n'bass drum and bass dubstep synthpop
BPM: 175
Filesize: 6043kb
Play Time: 03:33
Difficulties Available:
  1. Advanced (2.52 stars, 390 notes)
  2. Hard (3.26 stars, 497 notes)
  3. HOS' Easy (1.48 stars, 168 notes)
  4. Insane (4.55 stars, 728 notes)
  5. Normal (2.12 stars, 292 notes)
Download: DJ Fresh (feat. Ellie Goulding) - Flashlight (Radio Edit)
Information: Scores/Beatmap Listing
---------------
Cause I can't lose
Pururut
率先抽查moe4d
Topic Starter
Frey

Pururut wrote:

率先抽查moe4d
率先打爆P总
EncoreW
[Insane]


音效这部分感觉是还没做好?下面是一点建议

00:10:486 (1,2,3) - 这三个的音量应该可以小一点,听起来似乎是逐渐递增比较好,但是三个最好都小于00:11:000 (1) - 的音量

00:17:000 (2,2,2) - 这三个的话听上去几乎是一样的?不影响排版的话可以考虑每个NC都加大一点点SV和音量

00:17:514 (3) - 这个的话感觉和后面两组一样做成两个circle比较好?而且从后面的相似的地方看来,这个地方也是做成了两个circle的

01:26:086 (3) - ^

00:27:113 (5,6) - 考虑一下crtl+G?比如00:35:000 (3,4,5,6) - 这里感觉就不错

00:31:571 (1) - 似乎是finish音效更好一点?

00:32:943 (1) - 这里开始音量小一些?80%听上去似乎还是有点大

01:03:114 (1) - 开始的时间似乎有点晚了?个人感觉从01:02:771 - 就可以开始了,另外转盘结束的时候音量应该可以小一些

01:26:429 (1,2) - 改成和01:26:086 (3) - blanket的一个滑条? http://puu.sh/g0G6Y/b4cc00e1cf.jpg

01:36:714 (1,1) - 这两个逐渐加大一点点SV会比较好?

02:21:971 (3) - 感觉可以考虑加一个自定义音效

02:22:657 (1) - 之后的四组相同的歌词的话应该可以考虑每组递增音量?

02:23:686 (4) - 每一组的最后一个这样的note应该也可以加一点比较特别的音效?

02:31:571 (9,17) - 这两个地方至少出现一个NC比较好?

02:30:886 (1) - 这个串的音量似乎也可以变化一下,每个note似乎都可以逐渐增大那么一点点的音量

03:00:714 (6,7) - 既然歌词听上去一样的似乎还是和03:02:086 (5) - 统一一下比较好?而且你在03:11:686 (7,6) - 这里也这么做了



大概就这样了 ;D
Topic Starter
Frey

tm1209 wrote:

[Insane]

音效这部分感觉是还没做好?下面是一点建议 我是懒人,做这类曲子第一反应是默认音效凑合就行;w;

00:10:486 (1,2,3) - 这三个的音量应该可以小一点,听起来似乎是逐渐递增比较好,但是三个最好都小于00:11:000 (1) - 的音量 我觉得这里改不改影响不会很大,递增也听不出来,歌手的这里保持的音量应该是平的。

00:17:000 (2,2,2) - 这三个的话听上去几乎是一样的?不影响排版的话可以考虑每个NC都加大一点点SV和音量 加大音量意义不大,SV的话,也感觉用不上。对我来说。

00:17:514 (3) - 这个的话感觉和后面两组一样做成两个circle比较好?而且从后面的相似的地方看来,这个地方也是做成了两个circle的 这里我是随意摆放的,对我来说,这里改成两个圆圈的意义不是很大。

01:26:086 (3) - ^

00:27:113 (5,6) - 考虑一下crtl+G?比如00:35:000 (3,4,5,6) - 这里感觉就不错 好主意.fixed

00:31:571 (1) - 似乎是finish音效更好一点? 待定,我觉得finish太吵

00:32:943 (1) - 这里开始音量小一些?80%听上去似乎还是有点大 本身歌曲音量就蛮大的,音效声音大某种程度上方便增加你击打时的准确性

01:03:114 (1) - 开始的时间似乎有点晚了?个人感觉从01:02:771 - 就可以开始了,另外转盘结束的时候音量应该可以小一些 我说实话,我这里一开始转盘就没想过跟人声。听你这么一说,好像确实也有转盘头在红线的选项,但是我觉得在白线更好。音量的话,我先待定。

01:26:429 (1,2) - 改成和01:26:086 (3) - blanket的一个滑条? http://puu.sh/g0G6Y/b4cc00e1cf.jpg 我觉得连打前放Circle更好。

01:36:714 (1,1) - 这两个逐渐加大一点点SV会比较好? 实际上01:36:029 (1,1,1) - 他们是等距离的。反正不同NC之间跳跃级也在增加,我觉得保持原样更好。

02:21:971 (3) - 感觉可以考虑加一个自定义音效 好主意,但是感觉不是很有必要。

02:22:657 (1) - 之后的四组相同的歌词的话应该可以考虑每组递增音量? 待定,因为后面的音量听起来比较小。

02:23:686 (4) - 每一组的最后一个这样的note应该也可以加一点比较特别的音效? 具体哪一种?我脑海里没有相应的音效的感觉。

02:31:571 (9,17) - 这两个地方至少出现一个NC比较好? 如果必须的话那我就修改这里

02:30:886 (1) - 这个串的音量似乎也可以变化一下,每个note似乎都可以逐渐增大那么一点点的音量 恩,这里我等待更多的意见。

03:00:714 (6,7) - 既然歌词听上去一样的似乎还是和03:02:086 (5) - 统一一下比较好?而且你在03:11:686 (7,6) - 这里也这么做了 这个...太过于挑剔了吧..同样段落同一种梗不是我经常做出来的。



大概就这样了 ;D

感谢你的星星和mod!Wip就来mod真是谢谢啦 :)
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
You asked for help but this an amazing map. Nothing seems like it would really need to be changed at all imo. Take my star haha.
Topic Starter
Frey

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team!
You asked for help but this an amazing map. Nothing seems like it would really need to be changed at all imo. Take my star haha.
Thanks!<3
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Offset: -5ms
Insane
  1. Maybe OD: 7.5/8? I feel DnB music with higher OD is really fun
  2. 00:16:486 (1,2) - Why not make the second slider a rotate of the first slider
  3. 00:20:943 (2,3,4,5,6) - Square or pentagon?
  4. 00:35:171 (4) - Stack this and move 00:35:343 (5) - for distance spacing
  5. 01:01:229 (4) - Stack
  6. 01:15:971 (3,4,5) - Having these stacked makes it more snappy gameplay
  7. 01:19:571 (1) - Fix blanket
  8. 02:13:057 (1) - ^
  9. 02:21:286 (1) - Not perfectly stacked
  10. 03:10:829 (2) - ^
Hard
  1. 00:16:143 (3) - Stack
  2. 00:54:200 (6) - Ctrl+G?
  3. 00:57:286 (6) - ^
  4. 01:38:086 (5,6,7) - Complete the square (unintentional maths joke)
  5. 02:47:000 (6) - Ctrl+G
  6. 03:04:486 (3) - ^
  7. 03:12:714 (3,4,1) - Blanket
  8. 03:27:800 (3) - Not properly stacked
Normal
  1. 02:41:857 (5) - Stack
  2. 03:09:971 (2) - ^
  3. 02:45:286 (3) - ^

Holy crap this is good :) Throwing a star as well. Map and song are amazing.
Topic Starter
Frey

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

[notice]General
Offset: -5ms oh my, I didn't realize the inexact offset, fixed

Insane

Maybe OD: 7.5/8? I feel DnB music with higher OD is really fun I don't want to get it harder, the beat of this song is not so strong I think

00:16:486 (1,2) - Why not make the second slider a rotate of the first slider
It seems a bit lazy,err, if I make everything symmetrical

00:20:943 (2,3,4,5,6) - Square or pentagon? Let it be, I want to make something different.

00:35:171 (4) - Stack this and move 00:35:343 (5) - for distance spacing Good idea, but I don't want to change this place for now, mark

01:01:229 (4) - Stack stay it for incompleted pentagon 01:01:052 (3,4,5,1) -

01:15:971 (3,4,5) - Having these stacked makes it more snappy gameplay disagree, the flow is still good in gaming.

01:19:571 (1) - Fix blanket
Fixed

02:13:057 (1) - ^ No need. If you refer to 02:12:366 (3) and 02:14:081 (5), they disappear totally at that time.

02:21:286 (1) - Not perfectly stacked
03:10:829 (2) - ^
Fixed

Hard

00:16:143 (3) - Stack Fixed

00:54:200 (6) - Ctrl+G?
00:57:286 (6) - ^
Stay it for better flow and DS

01:38:086 (5,6,7) - Complete the square (unintentional maths joke) DS is good, no need to change

02:47:000 (6) - Ctrl+G
03:04:486 (3) - ^

It's optional, so I don't want to change them for now

03:12:714 (3,4,1) - Blanket
Yeah, it's one of the ways to map a pattern here, but I still follow the way I chose

03:27:800 (3) - Not properly stacked Fixed

Normal

02:41:857 (5) - Stack Fixed

03:09:971 (2) - ^ Hard to fix, I skip it.

02:45:286 (3) - ^ Fixed


Holy crap this is good :) Throwing a star as well. Map and song are amazing.
Thanks for your mod and star! I will vote soon :D
DahplA
No kodosu, but 00:34:652 (2) - on Insane isn't stacked properly
Topic Starter
Frey

DahplA wrote:

No kodosu, but 00:34:652 (2) - on Insane isn't stacked properly
fixed thx :)
Milan-
hihi
Full version. why do you this to me? ;w; zzzzz

[General]
  1. Your background resolution is pretty low (800x600 eh) Would be cool if you get a higher resolution bg. (Otherwise, i only see pixels hehe.)
  2. Delete .osb file on the folder, if you want to
  3. Silented sliderslide would be cool here. There are a lot of sections with nothing but some beats, and the sliderslide is annoying as hell. You can notice on the lower diffs, like easy at 02:29:509 (2,3) - holy...
[Insane]
  1. OD 8? od 7 is too easy ;w;
  2. You could add some whitles at the beggining, atleast on every stanza or something. Your hitsounding is really plain and lazy.
  3. 00:24:195 (4,5) - maybe ctrl g? or anything to avoid this whole combo 00:23:681 (2,3,4,5,6,1) - being streight forward.
  4. 00:31:566 (1) - Finish sounds a lot better imo, (you can lower the volumen a bit too). Same with similars, like 00:21:624 (6) - .
  5. 00:26:938 (4,6) - These needs the same hitsound as the notes mentioned before^. maybe.
  6. 00:32:938 (1) - finish on head
  7. 00:35:509 (6,1) - you could add drum-finish to these kind of sounds, on this section atleast.
  8. 01:02:938 - i cant really find a reason why you left this on blank. You're mapping most of time vocals, so you should map this i think, it even fits the music or whatever.
  9. 01:05:852 (1) - finish ?
  10. 01:07:909 (3,4,5,6,1) - this pattern feels a bit akward imo, cuz the distance doesnt make any sense. You could try to not make 4,5,6 an straight line, it'd feels better on that way i guess.
  11. 01:41:509 (1) - finish and whistle i think eh
  12. 01:48:195 (5,1) - 01:39:966 (5,1) - 02:34:824 (5,1) - swap nc cuz constancy
  13. 01:59:938 (4) - there's nothing that support this note tho..
  14. 02:20:595 (4) - NC, cuz constancy with 01:36:024 (1,2,3,1,2,3,1,2,3) - . If that makes sense to you lol
  15. 02:28:138 - i doubt 10% volumen is rankeable noways. better ask i guess
  16. 02:31:566 (9,17) - NC on boths cuz how you NC'd right before heh
  17. 02:47:338 (1) - finish
  18. 03:31:224 - you can (and should ><) add a circle with finish. Then, start the spinner 1/4 after. Same on others diffs, iguess
[Hard]
  1. 00:30:195 (1,3) - would be cool if the tail isnt touching 1. Makes the map more clean heh
  2. 00:53:338 (4) - add nc? cuz it still the "fast/strong part" of the section. Same with 01:48:195 (5) - etc
  3. 01:15:966 (2,3,4,5) - i think this jump after a triple is too hard ><. Specially cuz it's a slow paced section lol
  4. 01:38:081 (5) - nc as you did 00:43:052 (1) -
  5. 02:13:052 (4) - nc
[Normal]
  1. 01:00:366 (1) - could you rotate it a bit? to avoid the ugly overlap with 00:58:309 (6) - and also, make it more readable
  2. 01:37:395 (5) - curved to the other side=more sense
  3. The diff itself is fine. But the current gap between Normal and Hard is waaaaaaaaay to evident. Hard has constant 1/2 and some triples and a lot of jumps, while Normal has none 1/2. I guess you planned to add a diff inbetween(? ok
[hos eazy]
  1. 01:00:709 (2,4) - on purpuse?
  2. 02:49:395 (1) - try to map the cymbal at 02:50:081 - pls. Otherwise it's a weird and unfitting pattern
  3. 03:31:224 - add a circle here? and move the spinner 1/4 after heh
byebye
Topic Starter
Frey

Milan- wrote:

hihi
Full version. why do you this to me? ;w; zzzzz
Sorry ;w; not on purpose, I just forgot to tell you to skip the diff you as you wish.

[General]
Your background resolution is pretty low (800x600 eh) Would be cool if you get a higher resolution bg. (Otherwise, i only see pixels hehe.)
Thanks for reminding, changed a higher one.

Delete .osb file on the folder, if you want to
Fixed, it's an unrankable issue I guess

Silented sliderslide would be cool here. There are a lot of sections with nothing but some beats, and the sliderslide is annoying as hell. You can notice on the lower diffs, like easy at 02:29:509 (2,3) - holy...
About silented sliderslide, I heard some maps get dq because of that. With a litter worry, I'm not sure if I should do.

[Insane]
OD 8? od 7 is too easy ;w;
I dont want to increase the gap between Hard and Insane, and I know I have to lower the difficulty of Hard.

You could add some whitles at the beggining, atleast on every stanza or something. Your hitsounding is really plain and lazy.
haven't thought up a bright hitsound plan, I just choose the easy way (2/4 clap)... lazy guy as always (cough cough)

00:24:195 (4,5) - maybe ctrl g? or anything to avoid this whole combo 00:23:681 (2,3,4,5,6,1) - being streight forward.
stay it, its one of my favo part imo

00:31:566 (1) - Finish sounds a lot better imo, (you can lower the volumen a bit too). Same with similars, like 00:21:624 (6) - .
Fixed, sounds nice at 00:31:566 (1), but I didn't apply this to 00:21:624 (6), because there isn't much blank time for the echo of finish

00:26:938 (4,6) - These needs the same hitsound as the notes mentioned before^. maybe.
Finish? not a good choice.

00:32:938 (1) - finish on head
Wait for more suggestions. It surely need, but the finish sounds too loud

00:35:509 (6,1) - you could add drum-finish to these kind of sounds, on this section atleast.
Fixed, however, I just use the drum-hitnormal, because drum-finish sounds a bit loud

01:02:938 - i cant really find a reason why you left this on blank. You're mapping most of time vocals, so you should map this i think, it even fits the music or whatever.
The music there is more obvious so I choose it

01:05:852 (1) - finish ?
not so proper

01:07:909 (3,4,5,6,1) - this pattern feels a bit akward imo, cuz the distance doesnt make any sense. You could try to not make 4,5,6 an straight line, it'd feels better on that way i guess.
Still, it's one of my favo, sorry for no reason, I just don't want to change this.

01:41:509 (1) - finish and whistle i think eh
Fixed, add finish

01:48:195 (5,1) - 01:39:966 (5,1) - 02:34:824 (5,1) - swap nc cuz constancy
Fixed 01:39:966 (5,1) - 02:34:824 (5,1)

01:59:938 (4) - there's nothing that support this note tho..
I can make some new rhythm in the highest star rating diff, right? :D

02:20:595 (4) - NC, cuz constancy with 01:36:024 (1,2,3,1,2,3,1,2,3) - . If that makes sense to you lol
Fixed

02:28:138 - i doubt 10% volumen is rankeable noways. better ask i guess
increase to 15% for now. I have asked the BAT, but there is no clear stardard for this ;w; if it can be heard, then it's fine.

02:31:566 (9,17) - NC on boths cuz how you NC'd right before heh
not sure, because it's a stream. Using Nc there seems weird

02:47:338 (1) - finish
not so obvious i think

03:31:224 - you can (and should ><) add a circle with finish. Then, start the spinner 1/4 after. Same on others diffs, iguess
Because of 01:02:424 (4,1), I don,t want to confuse people, so I choose the same way


[Hard]
00:30:195 (1,3) - would be cool if the tail isnt touching 1. Makes the map more clean heh
Kay, fixed

00:53:338 (4) - add nc? cuz it still the "fast/strong part" of the section. Same with 01:48:195 (5) - etc
not sure, wait for more suggestions

01:15:966 (2,3,4,5) - i think this jump after a triple is too hard ><. Specially cuz it's a slow paced section lol
Lower the distance now

01:38:081 (5) - nc as you did 00:43:052 (1) -
Fixed

02:13:052 (4) - nc
Fixed

[Normal]

01:00:366 (1) - could you rotate it a bit? to avoid the ugly overlap with 00:58:309 (6) - and also, make it more readable
obvious in edit, neglectable in playing

01:37:395 (5) - curved to the other side=more sense
Let it be? not very nessesary to change

The diff itself is fine. But the current gap between Normal and Hard is waaaaaaaaay to evident. Hard has constant 1/2 and some triples and a lot of jumps, while Normal has none 1/2. I guess you planned to add a diff inbetween(? ok
Detele triples and some jumps... gap=making a new diff ;w;

byebye
Thanks for modding! really helpful mod! :)
Streliteela
Hi~~:3~~Mod as IRC request~~
好下面开始中文(

[Insane]
  1. 00:18:881 (3,4) - ctrl+g? 正好能给00:19:224 (1) - 拖出去的空间
  2. 00:19:224 (1) - x294|y77,让1->2的距离=1->3,好看一些
  3. 00:20:938 (2,3,4,5,6) - 个人不太喜欢这里,可以看出你这里想放一个单点梗,但实际上打起来有些不爽,ds忽大忽小的觉得没什么道理而且个人觉得也并不太顺手,考虑试试这样?另外我觉得把note6叠在00:21:966 (1) - 的头上,这样停顿一下可以更突出后面部分的一种张力(个人感觉,仅供参考)
  4. 00:26:938 (4,6) - 纯粹是edit美观性考虑(强迫症max),两个一起向上挪一挪让6和00:25:909 (6) - 的残影stack一下
  5. 00:27:452 (1) - nazi,x180|y285
  6. 00:28:481 (3,4) - ctrl+g? 我觉得一些地方你flow处理的过于顺了,移动上重音该拉该跳的还是要大胆做出来些(个人感觉,仅供参考)
  7. 00:29:852 (3,4) - ctrl+g? 理由和性质同上
  8. 00:30:195 (1) - 如果你采用了上面的建议,那么把这个移动到x464|y308,这样00:29:852 (3,4,1) - 可以有个正三角pattern,后面紧跟的跳也可以大一些
  9. 00:31:224 (3,4) - 如果你采用了上面两条建议,那么把00:31:224 (3) - 叠在00:30:195 (1) - 尾,00:31:395 (4) - 移至x230|y205
  10. 00:49:224 (7) - x426|y340
  11. 01:00:024 (6,7,1) - 6:x158|y345; 7:x50|y284; 1:x125|y197
  12. 01:06:366 (2) - x440|y305,我觉得打着看着都更舒服一些?
  13. 01:07:909 (3,4,5,6) - 前面也有类似的地方,这里我不太确定能不能这么用;因为似乎之前在我的图里有QAT说过节奏密度一致的地方ds如果变化不规则可能会被指出来而且似乎确实已经有图因为这原因被dq了。可能我太渣没看出来这地方为什么ds要先大后小……我觉得00:24:024 (3,4,5,6) - 这里你处理的就可以
  14. 01:11:338 (1) - x225|y267
  15. 01:13:224 (2,3) - 挪一挪,01:12:366 (3,2,3) - 这三个物件摆个正三角
  16. 01:38:081 (1,2,3) - 如图?
  17. 01:38:766 (1) - 和01:38:252 (2) - 包一下?
  18. 02:48:366 (4,3,4,5,6) - 类似如图?
    后面的部分就挺不错的了,挺喜欢

[Hard]
  1. 00:35:681 (1,4,1) - 这里也摆个三角pattern厚不厚啊(类似00:32:938 (1,2,3) - 这里的样子)
  2. 01:06:881 (4) - nazi,y+1 stack
  3. 01:20:938 (1,2) - 这个考不考虑包呢……思考
    一直很喜欢你做的hard所以……诶啊还真挑不出什么毛病sad :o

[Normal]
  1. 00:51:452 (3,4,5) - nazi,你看把4转一点点厚不厚啊
  2. 01:19:566 (1,2,3,4) - nazi,3移下来一点点厚不厚啊
  3. 01:29:852 (4,1) - 包一下?可能不包也问题不大
  4. 02:39:795 (3,4) - nazi,没包好感觉,总觉得中间缝隙比两边略大……再调调的说
    其它地方nice~

没做过easy所以不会摸实在抱歉了;w;

整体还是相当nice~大力支持DnB,star!
Avena
mine
Topic Starter
Frey

Streliteela wrote:

Hi~~:3~~Mod as IRC request~~
好下面开始中文(

[Insane]
00:18:881 (3,4) - ctrl+g? 正好能给00:19:224 (1) - 拖出去的空间
本来就没打算让4到1的衔接顺手,觉得原来那样更好看一点。

00:19:224 (1) - x294|y77,让1->2的距离=1->3,好看一些
Fixed

00:20:938 (2,3,4,5,6) - 个人不太喜欢这里,可以看出你这里想放一个单点梗,但实际上打起来有些不爽,ds忽大忽小的觉得没什么道理而且个人觉得也并不太顺手,考虑试试这样?另外我觉得把note6叠在00:21:966 (1) - 的头上,这样停顿一下可以更突出后面部分的一种张力(个人感觉,仅供参考)
看了一下,我还是觉得,对称好一点,做这个图的时候我出发点就是对称多放点。

00:26:938 (4,6) - 纯粹是edit美观性考虑(强迫症max),两个一起向上挪一挪让6和00:25:909 (6) - 的残影stack一下
打图的时候发觉不到的.w.

00:27:452 (1) - nazi,x180|y285
不是很有必要,因为00:26:938 (4,5,6,1) - 有隐藏的等腰梯形

00:28:481 (3,4) - ctrl+g? 我觉得一些地方你flow处理的过于顺了,移动上重音该拉该跳的还是要大胆做出来些(个人感觉,仅供参考)
这里不加难度了,我怕有人说Insane和Hard难度差距大,又要叫我补难度。我现在最头疼这个。

00:29:852 (3,4) - ctrl+g? 理由和性质同上
一样,不想加难度。

00:49:224 (7) - x426|y340
这里感觉很奇怪

01:00:024 (6,7,1) - 6:x158|y345; 7:x50|y284; 1:x125|y197
好主意,但是原来的摆放我觉得也可以,暂定。

01:06:366 (2) - x440|y305,我觉得打着看着都更舒服一些?
Fixed

01:07:909 (3,4,5,6) - 前面也有类似的地方,这里我不太确定能不能这么用;因为似乎之前在我的图里有QAT说过节奏密度一致的地方ds如果变化不规则可能会被指出来而且似乎确实已经有图因为这原因被dq了。可能我太渣没看出来这地方为什么ds要先大后小……我觉得00:24:024 (3,4,5,6) - 这里你处理的就可以
最高难度应该没什么问题,而且我就是喜欢放这种围绕中垂线的东西...以前是先小DS再大DS,但是我发觉那样根本不好打。

01:11:338 (1) - x225|y267
好主意,但是不是很有必要。

01:13:224 (2,3) - 挪一挪,01:12:366 (3,2,3) - 这三个物件摆个正三角
Edit 里面合理,但是游戏里面是感觉不到的。我说真的。

01:38:081 (1,2,3) - 如图?
感觉你的主意更好,但是这里我暂定,我觉得应该还有更好的改法。

01:38:766 (1) - 和01:38:252 (2) - 包一下?
打图的时候不明显

02:48:366 (4,3,4,5,6) - 类似如图?
Fixed,感谢提醒

后面的部分就挺不错的了,挺喜欢
很高兴你喜欢...

[Hard]
00:35:681 (1,4,1) - 这里也摆个三角pattern厚不厚啊(类似00:32:938 (1,2,3) - 这里的样子)
;w;等到那个时候,1都消失了,哪里看得到三角形呢。

01:06:881 (4) - nazi,y+1 stack Fixed

01:20:938 (1,2) - 这个考不考虑包呢……思考
包吧,影响不大

一直很喜欢你做的hard所以……诶啊还真挑不出什么毛病sad :o
;w; 基本上是死跟DS的产物..

[Normal]

00:51:452 (3,4,5) - nazi,你看把4转一点点厚不厚啊
厚啊,fixed

01:19:566 (1,2,3,4) - nazi,3移下来一点点厚不厚啊
这个就不了,原来的对称挺好看的

01:29:852 (4,1) - 包一下?可能不包也问题不大
Blanket可要但不必要

02:39:795 (3,4) - nazi,没包好感觉,总觉得中间缝隙比两边略大……再调调的说
我觉得差不多,要是都这么做blanket,以后的图不是都像一样来发展了吗?

其它地方nice~

没做过easy所以不会摸实在抱歉了;w;

整体还是相当nice~大力支持DnB,star!

感谢你的mod还有星星,每日愉快! :)
Asphyxia
I wanted to map this song aswell, not too long ago. What a great song and map!
Topic Starter
Frey

Asphyxia wrote:

I wanted to map this song aswell, not too long ago. What a great song and map!
Thanks ! :)
HootOwlStar

Milan- wrote:

[hos eazy]
  1. 01:00:709 (2,4) - on purpuse? yep
  2. 02:49:395 (1) - try to map the cymbal at 02:50:081 - pls. Otherwise it's a weird and unfitting pattern QAQ okay
  3. 03:31:224 - add a circle here? and move the spinner 1/4 after heh wtf you sure you want me to do this
byebye
Thanks for modding

Update
osu file format v14

[General]
AudioFilename: Flashlight (Radio Edit)-DJ Fresh.mp3
AudioLeadIn: 0
PreviewTime: 65514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11000,120714,131686
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Flashlight (Radio Edit)
TitleUnicode:Flashlight (Radio Edit)
Artist:DJ Fresh (feat. Ellie Goulding)
ArtistUnicode:DJ Fresh (feat. Ellie Goulding)
Creator:Frey
Version:HOS' Easy
Source:
Tags:HootOwlStar Halcyon Days dnb drum'n'bass drum and bass dubstep synthpop
BeatmapID:663567
BeatmapSetID:274035

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"night.jpg",0,0
//Break Periods
2,63309,64412
2,87800,91841
2,120909,130241
2,175766,176869
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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424,148,158424,6,0,P|428:108|420:80,1,60,8|0,0:0|0:0,0:0:0:0:
364,32,159109,2,0,P|323:28|295:36,1,60,6|0,0:0|0:0,0:0:0:0:
244,88,159795,2,0,P|200:96|144:84,2,90,8|6|0,0:0|0:0|0:0,0:0:0:0:
324,108,161166,2,0,P|336:160|324:232,1,120,8|2,0:0|0:0,0:0:0:0:
268,284,162195,1,0,0:0:0:0:
348,308,162538,2,0,L|444:300,2,90,8|2|0,0:0|0:0|0:0,0:0:0:0:
268,284,163909,2,0,P|228:284|200:292,1,60,8|0,0:0|0:0,0:0:0:0:
136,332,164595,6,0,P|96:332|68:324,1,60,6|0,0:0|0:0,0:0:0:0:
28,260,165281,2,0,B|20:140|20:140|44:80,1,180,8|2,0:0|0:0,0:0:0:0:
116,44,166652,2,0,P|141:44|236:32,1,120,8|0,0:0|0:0,0:0:0:0:
312,64,167681,1,0,0:0:0:0:
248,116,168024,2,0,P|241:158|252:212,2,90,8|2|0,0:0|0:0|0:0,0:0:0:0:
312,64,169395,6,0,P|340:64|380:56,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,36,170424,1,0,0:0:0:0:
172,96,170766,2,0,P|124:100|72:92,2,90
252,124,172138,2,0,P|300:144|368:124,1,120,8|6,0:0|0:0,0:0:0:0:
432,80,173166,1,0,0:0:0:0:
496,136,173509,2,0,P|504:164|500:224,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
432,80,174881,2,0,L|304:96,1,120
420,212,178309,6,0,P|384:164|424:56,1,180,0|8,0:0|0:0,0:0:0:0:
496,28,179681,2,0,L|308:48,1,180,0|8,0:0|0:0,0:0:0:0:
256,104,181052,6,0,B|216:112|216:112|168:96|168:96|124:112|72:100,1,180,6|8,0:0|0:0,0:0:0:0:
36,32,182424,2,0,L|24:216,1,180,6|8,0:0|0:0,0:0:0:0:
36,296,183795,2,0,P|96:328|176:260,1,180,6|8,0:0|0:0,0:0:0:0:
200,184,185166,2,0,P|260:152|340:220,1,180,0|8,0:0|0:0,0:0:0:0:
368,296,186538,6,0,B|412:308|412:308|464:300,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
339,214,187909,2,0,L|328:92,1,120
272,32,188938,1,8,0:0:0:0:
212,92,189281,2,0,P|156:104|96:88,1,120
40,28,190309,1,8,0:0:0:0:
16,108,190652,2,0,L|24:236,1,120
48,308,191681,1,8,0:0:0:0:
112,252,192024,6,0,B|168:244|168:244|232:276|296:256,1,180,6|8,0:0|0:0,0:0:0:0:
368,284,193395,2,0,P|396:308|416:356,2,90,6|0|8,0:0|0:0|0:0,0:0:0:0:
304,228,194766,2,0,P|296:176|320:109,1,120
380,56,195795,1,8,0:0:0:0:
300,32,196138,2,0,L|172:44,1,120
132,112,197166,1,8,0:0:0:0:
180,180,197509,6,0,P|184:220|180:252,1,60,4|8,0:0|0:0,0:0:0:0:
132,308,198195,2,0,P|92:311|60:308,1,60,0|8,0:0|0:0,0:0:0:0:
16,248,198881,2,0,P|12:208|16:176,1,60,0|8,0:0|0:0,0:0:0:0:
64,120,199566,2,0,P|104:116|136:119,1,60,0|8,0:0|0:0,0:0:0:0:
200,156,200252,2,0,B|280:164|280:164|376:136,1,180,0|8,0:0|0:0,0:0:0:0:
416,64,201624,2,0,L|428:256,1,180,0|8,0:0|0:0,0:0:0:0:
404,324,202995,6,0,B|344:336|344:336|304:328|304:328|264:344|220:332,1,180,6|8,0:0|0:0,0:0:0:0:
152,300,204366,2,0,P|108:296|40:324,2,120,6|0|0,0:0|0:0|0:0,0:0:0:0:
227,333,206081,2,0,P|286:334|339:308,1,120,8|8,0:0|0:0,0:0:0:0:
364,228,207109,2,0,P|456:236|416:264,1,240,0|4,0:0|0:0,0:0:0:0:
416,263,209852,1,4,0:0:0:0:
256,192,211224,12,2,213624,0:0:0:0:
Accel World
Hi~

[HOS' Easy]
  1. 00:19:224 (3) - not nessesary, but it would be better DS if you move the dot at x327 y331 to x240 y328
  2. 02:50:081 - add whistle and finish, you missed them
  3. 02:50:766 - add clap
  4. 02:51:281 - add whistle and finish, missed again
  5. 02:54:881 - add clap

[Normal]
  1. 00:46:995 (5,6) - Blanket没包好
  2. 01:29:852 (4,1) - 这里可以做一个Blanket
  3. 其他没有了

[Hard]
  1. 00:31:566 (1) - 叠在00:30:195 (1) - 上?
  2. 00:44:424 (2) - 感觉可以ctrl+g
  3. 01:06:366 (2) - x292 y264会更好
  4. 01:10:995 (3,2) - stack
  5. 01:47:509 (2,3,4) - ctrl+g,记得改音效
  6. 02:29:338 (5) - 在x160 y132更好
  7. 02:57:624 (6) - 不考虑像Insane那样减速吗?
  8. 03:14:081 (3,1) - stack
  9. 03:26:252 (2) - x204 y108更好


[Insane]
  1. Fine


Good Luck :)
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