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This beatmap was submitted using in-game submission on 28 марта 2015 г. at 20:40:08

Artist: Within Temptation
Title: Jillian (I'd Give My Heart)
Tags: the silent force symphonic gothic metal kyubey sieg
BPM: 84
Filesize: 9405kb
Play Time: 04:39
Difficulties Available:

Download: Within Temptation - Jillian (I'd Give My Heart)
Information: Scores/Beatmap Listing
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Last edited by ryuu on , edited 31 times in total.
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Пруруру.

Генерал

  • Цвета. Они тёмные же. Сливаются с фоном если затемнить его на 40-100%, нужно значительно поднять свет и снизить насыщенность. Ну вот так http://puu.sh/gnTsS/762696ffb3.png например. А если не затемнять то там тёмно-синее платье все равно, если не уверена в бг то можно поменять на что-то менее контрастное.

Tears
  • 01:29:506 (3) - По-моему стак не очень, все равно конец слайдера не запоминается как "нажимательная" точка. Попробуй что-то вроде http://puu.sh/gnTXs/bd394e335e.jpg или еще как-нибудь сделать линию более ломаной.
  • 02:16:827 (2) - Может изогнуть сильнее или сделать ему еще какую форму чтобы выделить высокую ноту на вокале.
  • 03:56:827 (1,2,3,4,1,2,3,4) - Вот ромбики не очень играются. Лучше банальные звёзды или квадраты, ну или придумать еще чего.
  • 04:12:363 (3,4) - Антиджамп ни к месту, по-моему. Хотя у тебя везде похожий спейсинг, хм. Может так развернуть чуть тогда http://puu.sh/gnV9J/3fda25037b.jpg
  • Больше не нашел ничего. Но, пожалуй в этом плане ее и можно улучшить если не лень - больше разнообразия, визуального и играбельного. Нескучные обои слайдеры, больше свободы спейсинга, изменений св и все такое. Какая-то такая деталь в структуре которая добавит индивидуальности. Но в принципе и так очень симпатично.

Sieg's Insane

Kyubey's Hard
  • 00:41:470 (2,3,1,2,3,1,2,3,4,1) - Сначала один спейсинг, потом в той же линии начинается другой, может сделать один везде?
  • 01:55:399 (1) - Удалить ее может? Или добавить перед этим 01:53:970 - сюда. Для последовательности, а то она немного неинтуитивная.
  • В следующем киае саем 03:01:470 -

Нормал как обычно не умею. Хороший сет, удачи!
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tomhet65 wrote:
Kyubey's Hard
00:41:470 (2,3,1,2,3,1,2,3,4,1) - Сначала один спейсинг, потом в той же линии начинается другой, может сделать один везде? там музыка меняется немного, хочется это выделить
01:55:399 (1) - Удалить ее может? Или добавить перед этим 01:53:970 - сюда. Для последовательности, а то она немного неинтуитивная. ~вариативность ритма~, специально так сделал, чтобы разнообразить однообразное 1/2 тыканье
В следующем киае саем 03:01:470 - тоже
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Rhythm Incarnate
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tomhet65 wrote:
Sieg's Insane

все применил, спасибо за мод (:
http://puu.sh/go8cq/fb874fa348.osu
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напишу сюда что-нибудь, а то вдруг ещё забуду
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Rhythm Incarnate
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если ты его будешь эдитить, то хайлайтни меня где-нибудь ._.

и да
я тоже всё пофиксила, на что мистер томхет обратил своё внимание
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очередной очень хуёвый мод. простите, пишу, как могу ;__;


general
  • в самой сложной диффе мапсета комбо меньше, чем на инсе зига. вообще, на самом деле это мало кого волнует, даже мне как-то всё равно, но ведь надо хоть что-то написать в мод!
  • 03:47:899 (1) - не совсем понимаю этот спиннер. весь брейк вы не выделяли никак её вокал, а теперь вдруг выделили, хоть и спиннером. ну не понимаю я его, хоть убей :(


tears


sieg's insane


kyubey's hard
  • 04:21:113 (1,2,3,4,5,6,7,8) - а почему тут спейсинг такой маленький?:о или это фишка такая?
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340 wrote:

kyubey's hard
04:21:113 (1,2,3,4,5,6,7,8) - а почему тут спейсинг такой маленький?:о или это фишка такая?

Такой же, как и на предыдущих подобных частях. Да, фишка.
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340 wrote:

sieg's insane
ну не знаю, за счет холда на слайдерах должно быть наоборот (:
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340 wrote:
очередной очень хуёвый мод. простите, пишу, как могу ;__;


general
  • в самой сложной диффе мапсета комбо меньше, чем на инсе зига. вообще, на самом деле это мало кого волнует, даже мне как-то всё равно, но ведь надо хоть что-то написать в мод! да там и скора можно больше получить лол. но плевать, да
  • 03:47:899 (1) - не совсем понимаю этот спиннер. весь брейк вы не выделяли никак её вокал, а теперь вдруг выделили, хоть и спиннером. ну не понимаю я его, хоть убей :( а вот хз. вообще меня просто смущало, что слишком огромный брейк. иииииииииииии хз. а парни просто сделали, как я \:D/ просто если маппать этот брейк, то получается ужасно. с моим ар9 редкие слайдеры и ноты выглядят ужасно. так что пусть будет хотя бы спиннер с милым звоночком в конце ~


tears
  • od+1? не. не хочу заставлять людей трайхардить
  • 01:13:256 (2,3,4) - может быть тебе такое больше понравится? https://osu.ppy.sh/ss/2869267 нууууу. если тебе не нравится именно стак, то. я кароч отодвинула немного
  • 04:17:541 (5,6,7,8,9,10,11,12,1) - я бы добавил с этого момента увеличение спейсинга у стримов, чтоб модно было ииииии нет, наверно. тоже не хочу усложнять и так овермапнутую диффу. + кружочек милый пропадёт

спасибо, что посмотрел, циферки-кун ~
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ayo


General
  • the gap between your normal and your hard is MASSIVE in comparison to hard to insane. you really might want to rename the normal to easy and then make a more suitable normal. or a less hard hard. either way.
  • hitsounds on basically every diff are VERY quiet. seems very lacking in that regard. maybe globally turn them all up?


Normal
  • 00:50:756 - really feel like there should be something here
  • 00:52:542 (1) - make this a single tap and then start the spinner 1/4th later, because the finish sound is so in your face and loud and important sounding and stuff
  • 01:05:399 (1) - this seems really awkward coming off of the break. you sure this note is necessary? it might be better just to start from the next note instead. especially since this slider ends on such a hard hit. maybe make the slider end a single tap instead to start off from the break instead of this slider?
  • 01:48:970 (4) - put an anchor (red point) at the halfway point through the slider to symbolize the increase in pitch in the voice and the guitar in the background. as it is the slider just kinda seems to ignore that.
  • 01:57:899 - really feels like there should be something here to give the ending of the main kiai portion more importance. put a single tap maybe?
  • 02:01:113 (1) - same deal with the whole hit before the spinner. in fact, in this situation you'd be better off just having a single tap then having a break instead of the spinner. the spinner feels very out of place here and a break would suit this part much more nicely.
  • 02:02:184 - green line? o.O it's in a really awkward place to end the kiai. move it to the front of spinner if you don't apply above, if you do, move to singletap
  • 02:21:113 (1) - this slider shape seems really awkward for such a clear and same sounding vocal. why not just have a regular slider?
  • 02:59:684 (3,4,5,6) - try putting a bit more zig zaggy type motion in these. would make it more fun.
  • 03:09:774 - same thing with spinner. awkward green line here too.
  • 03:47:899 (1) - seems like a very random spinner with nothing to follow up afterwards. either add something to follow it up or get rid of it :P
  • 04:29:684 - no kiai flash here like in the other places? can't tell if intentional or not

very good diff, just needs a bit of touching up :P make sure all of your green lines are getting used too and are in the right places


Kyubey's Hard
hi kyubey
  • as stated before, star gap is very large between this and the normal. it's probably going to either need a diff inbetween, or this diff needs to come down starwise :P
  • 00:49:685 (1) - such a weird slider shape for such a straight note. why is it so rigid? LOL maybe just make it like.. a little bit less rigid and it might be okay. this is probably best as a regular slider though
  • 01:44:327 (2,3,4,5,6,7,8) - why the sudden change in DS all of the sudden? o.O no real cue in the music for it
  • same comment with the green lines apply in this difficulty as well
  • lots of confusing DS changes I don't understand :(

not really too much to say. looks relatively clean


Sieg's Insane
  • 00:41:470 (1,3) - visible overlap here
  • 00:43:435 (6,7,8,9) - make these into an actual shape :P it's like a half parallelogram right now
  • 00:52:542 (4) - put this right int he middle on top of the spinner start for aesthetics
  • 01:38:077 (12) - consider making this a triplet so it doesn't end on such a hard note. making it clickable is important
  • 02:17:184 - anchor here to show the vocal change? right in the middle of the slider
  • 04:22:899 (5,6,7) - make these a perfect straight line into each other, 5 is currently off by a bit
  • 04:25:756 (4,5,6) - same here, except this one has more of a curve :P either make it a curve or a straight line


Tears
  • 00:35:042 (2,3,4) - weird DS here? make it all the same DS
  • 00:42:363 (1,2,3) - you should really pull the triplets away from the slider, it's hard to read if it's right on top of it.
  • 01:26:470 (1,2) - ctrl+g these for a more fun pattern and then pull the next slider a bit closer
  • 02:21:113 (1,2) - blanket these :P cause why not, it'd just look better
  • 02:30:756 (1,2,3) - nothing really warrants the DS change here :/ just make them all the same DS
  • 02:42:542 (2,3) - same thing here. why such a big jump on something that doesn't have any vocal cue for a jump?


good map. good luck

#kindnessofyourheartmodding2k15
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Maeglwn wrote:

Kyubey's Hard
hi kyubey yo maleg
as stated before, star gap is very large between this and the normal. it's probably going to either need a diff inbetween, or this diff needs to come down starwise noone should care about star difficulty, gap should be judged by testplays and playabilty
00:49:685 (1) - such a weird slider shape for such a straight note. why is it so rigid? LOL maybe just make it like.. a little bit less rigid and it might be okay. this is probably best as a regular slider though dunno i like strange sliders :V
01:44:327 (2,3,4,5,6,7,8) - why the sudden change in DS all of the sudden? o.O no real cue in the music for it wanted to somehow empasize that moment but without increasing the difficulty
same comment with the green lines apply in this difficulty as well aren't they all used? and btw having unused greenlines is acceptable since it doesn't affect gameplay at all
lots of confusing DS changes I don't understand well, that was my way to map it

not really too much to say. looks relatively clean

Thanks for taking a look!
I will leave hitsound stuff to ryuu.
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Maeglwn wrote:


Sieg's Insane
  • 00:41:470 (1,3) - visible overlap here
    http://puu.sh/gyY2k/4c1ce8c99e.jpg can't find any at all :|
  • 00:43:435 (6,7,8,9) - make these into an actual shape :P it's like a half parallelogram right now
    no, it's 2 separated doubles
  • 00:52:542 (4) - put this right int he middle on top of the spinner start for aesthetics
    prefer current way
  • 01:38:077 (12) - consider making this a triplet so it doesn't end on such a hard note. making it clickable is important
    sounds legit, okay
  • 02:17:184 - anchor here to show the vocal change? right in the middle of the slider
    prefer current way
  • 04:22:899 (5,6,7) - make these a perfect straight line into each other, 5 is currently off by a bit
    sure
  • 04:25:756 (4,5,6) - same here, except this one has more of a curve :P either make it a curve or a straight line
ok


thanks Maeglwn

http://puu.sh/gyYxJ/329504304a.osu
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Maeglwn
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ayo


General
  • the gap between your normal and your hard is MASSIVE in comparison to hard to insane. you really might want to rename the normal to easy and then make a more suitable normal. or a less hard hard. either way. well. i asked lust to check diff spread. his words. so mb i'll ask a few more qats about that.
  • hitsounds on basically every diff are VERY quiet. seems very lacking in that regard. maybe globally turn them all up? yes


Normal
  • 00:50:756 - really feel like there should be something here but i don't feel it
  • 00:52:542 (1) - make this a single tap and then start the spinner 1/4th later, because the finish sound is so in your face and loud and important sounding and stuff yes
  • 01:05:399 (1) - this seems really awkward coming off of the break. you sure this note is necessary? it might be better just to start from the next note instead. especially since this slider ends on such a hard hit. maybe make the slider end a single tap instead to start off from the break instead of this slider? remove this slider
  • 01:48:970 (4) - put an anchor (red point) at the halfway point through the slider to symbolize the increase in pitch in the voice and the guitar in the background. as it is the slider just kinda seems to ignore that. okay
  • 01:57:899 - really feels like there should be something here to give the ending of the main kiai portion more importance. put a single tap maybe? as above
  • 02:01:113 (1) - same deal with the whole hit before the spinner. in fact, in this situation you'd be better off just having a single tap then having a break instead of the spinner. the spinner feels very out of place here and a break would suit this part much more nicely. yep
  • 02:02:184 - green line? o.O it's in a really awkward place to end the kiai. move it to the front of spinner if you don't apply above, if you do, move to singletap yep
  • 02:21:113 (1) - this slider shape seems really awkward for such a clear and same sounding vocal. why not just have a regular slider? for me this slider more fit than regular one
  • 02:59:684 (3,4,5,6) - try putting a bit more zig zaggy type motion in these. would make it more fun. okay
  • 03:09:774 - same thing with spinner. awkward green line here too. yep
  • 03:47:899 (1) - seems like a very random spinner with nothing to follow up afterwards. either add something to follow it up or get rid of it :P well. this spinner the same as in other diffs
  • 04:29:684 - no kiai flash here like in the other places? can't tell if intentional or not oh. really o.o thanks

very good diff, just needs a bit of touching up :P make sure all of your green lines are getting used too and are in the right places


Tears
  • 00:35:042 (2,3,4) - weird DS here? make it all the same DS yes
  • 00:42:363 (1,2,3) - you should really pull the triplets away from the slider, it's hard to read if it's right on top of it. yes
  • 01:26:470 (1,2) - ctrl+g these for a more fun pattern and then pull the next slider a bit closer yes
  • 02:21:113 (1,2) - blanket these :P cause why not, it'd just look better no. it was intentional
  • 02:30:756 (1,2,3) - nothing really warrants the DS change here :/ just make them all the same DS yes
  • 02:42:542 (2,3) - same thing here. why such a big jump on something that doesn't have any vocal cue for a jump? yes


good map. good luck

#kindnessofyourheartmodding2k15

thank u for ur kind mod
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