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Nanjo Yoshino - blue

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Topic Starter
Hinsvar
This beatmap was submitted using in-game submission on Monday, July 6, 2015 at 1:34:44 PM

Artist: Nanjo Yoshino
Title: blue
Tags: Katarumoa カタルモア mini-album Nanjolno Nanjou
BPM: 119
Filesize: 5280kb
Play Time: 02:56
Difficulties Available:
  1. Easy (1.45 stars, 131 notes)
  2. Hard (2.36 stars, 197 notes)
  3. Normal (1.68 stars, 146 notes)
Download: Nanjo Yoshino - blue
Information: Scores/Beatmap Listing
---------------
Have something relaxing.

This map is a part of my Katarumoa project. Click here to find out more about it.
batwoman3
This is my mod (I'm just a beginner, so i might mod bad. if you hate it, ignore it)

P.S. very nice and slow song. I wish for this to be ranked.

Easy

Hopefully there aren't too many 1/2 sliders overall imo
00:46:579 (1) - why is this NC?
01:02:185 (3) - Are you sure sliders can overlap?
01:13:685 - can add note here, I guess
01:38:685 (3) - can move to x:364 y:304 and move next slider to avoid overlap
02:35:182 (3,4) - can switch whistle with (3) and start of slider (4)
02:39:182 - can remove whistle (follows the singer)
02:51:182 - same as above

The notes seems alright to me. I don't know much about the notes that are weird

Normal

00:46:327 (2,1) - isn't this a bit too far for normal?
01:25:685 (3,4) - bring this like (1) and (2). Ctrl G and bring slider 4 up close to the end of slider (3) so DS won't be too far away.
01:32:185 (3) - can set to whistle

there's not much any mistakes I can find here. It's a solid diff

Hard

00:55:203 (1,3) - remove NC at (1) and set NC at (3)
01:14:185 (5) - extend slider (make reverse arrow)
01:41:685 (6) - move to x:428 y:116
02:05:241 (1) - may DS closer
02:30:182 (4) - can set to whistle (or was it on purpose?)
02:43:682 (2) - reverse whistle
01:01:685 (1) - remove NC?
01:34:185 (2) - Ctrl + G perhaps?
01:39:685 (1,2,3,4,5) - reverse every single whistle with hits. I think it sounds better

if you want to mod my map, here: t/285275
If you don't, it's fine too
Intelli
Saw your post on projects, and I might as well try to help out. Here goes:

Easy:
  1. 02:23:682 (1) - I would change this to be the same shape as the previous combo's sliders, and then maybe adjusting the 2 for spacing.
This diff. was really nice, not much wrong with it besides that imo.

Normal:
  1. 01:31:435 (2) - Why is this curved? It should match the 1 slider.

  2. 02:15:682 (1) - I think this may be bugged, because it's making a hitsound when there is none on it o.o It fixes itself if you replace this slider.
Again, very nice for a beatmap this early in development :)

Hard:
  1. 00:55:174 (1) - Very strange jump, especially for a Hard difficulty. I would move them slightly closer

  2. 02:15:682 (1) - Same as on Normal

  3. 02:25:682 (3) - I would flip this and edit the notes before it so it creates a more circular pattern
All in all, very nice ;)
Bearizm
Hard
00:55:203 (1) - NC

01:01:685 (1) - whistle

01:01:685 (1) - whistle @ tail

01:34:685 (3) - ^

01:37:685 (5) - ^ @ head

01:39:685 (1,2,3,4,5) - whistlenya kebalik semua mz.. lol seharusnya 1, 3, 5 (head)

02:01:676 (2) - kebalik juga whistlenya, kalau unchanged, it leaves a different rhythm of the song

02:15:682 (1) - ada random drum sampleset, not sure if it sounds better this way lol

02:29:682 (3,4,1 ) - fix the blanket lel

02:52:432 (2) - remove whistle

02:52:682 (3) - whistle at head

lel good luck!
Topic Starter
Hinsvar

batwoman3 wrote:

This is my mod (I'm just a beginner, so i might mod bad. if you hate it, ignore it)

P.S. very nice and slow song. I wish for this to be ranked.

Easy

Hopefully there aren't too many 1/2 sliders overall imo Considering the song and map are overall pretty slow and easy already, this should be fine.
00:46:579 (1) - why is this NC? To indicate the speed change.
01:02:185 (3) - Are you sure sliders can overlap? Oops, fixed.
01:13:685 - can add note here, I guess Done.
01:38:685 (3) - can move to x:364 y:304 and move next slider to avoid overlap Did something different.
02:35:182 (3,4) - can switch whistle with (3) and start of slider (4) Why?
02:39:182 - can remove whistle (follows the singer) Did something different.
02:51:182 - same as above Follows the piano.

The notes seems alright to me. I don't know much about the notes that are weird

Normal

00:46:327 (2,1) - isn't this a bit too far for normal? It's okay. The spacing is only "inconsistent" because the BPM value changed.
01:25:685 (3,4) - bring this like (1) and (2). Ctrl G and bring slider 4 up close to the end of slider (3) so DS won't be too far away.
01:32:185 (3) - can set to whistle Did something else.

there's not much any mistakes I can find here. It's a solid diff

Hard

00:55:203 (1,3) - remove NC at (1) and set NC at (3) Nope. The combo pattern here is made to follow the change in the song's rhythm.
01:14:185 (5) - extend slider (make reverse arrow) Following the piano here.
01:41:685 (6) - move to x:428 y:116 The hell? Why?
02:05:241 (1) - may DS closer It's okay as is.
02:30:182 (4) - can set to whistle (or was it on purpose?) There is nothing that can be emphasized with a whistle.
02:43:682 (2) - reverse whistle Okay.
01:01:685 (1) - remove NC? ^
01:34:185 (2) - Ctrl + G perhaps? Why?
01:39:685 (1,2,3,4,5) - reverse every single whistle with hits. I think it sounds better Done.

if you want to mod my map, here: t/285275
If you don't, it's fine too

IntelliTroodon wrote:

Saw your post on projects, and I might as well try to help out. Here goes:

Easy:
  1. 02:23:682 (1) - I would change this to be the same shape as the previous combo's sliders, and then maybe adjusting the 2 for spacing.
This diff. was really nice, not much wrong with it besides that imo. Uh I think it's okay? Can't really understand what are you trying to say.

Normal:
  1. 01:31:435 (2) - Why is this curved? It should match the 1 slider. Intentionally formed 01:30:685 (1,2,3) so the first will be straight, the second will be curved, and the third will be a combination of them.

  2. 02:15:682 (1) - I think this may be bugged, because it's making a hitsound when there is none on it o.o It fixes itself if you replace this slider. Uh there's a hitsound here actually.
Again, very nice for a beatmap this early in development :)

Hard:
  1. 00:55:174 (1) - Very strange jump, especially for a Hard difficulty. I would move them slightly closer Made them more spaced.

  2. 02:15:682 (1) - Same as on Normal Same.

  3. 02:25:682 (3) - I would flip this and edit the notes before it so it creates a more circular pattern idk man; I think the current pattern works very well already.
All in all, very nice ;)

[ Madoka ] wrote:

Hard
00:55:203 (1) - NC Err emang udah ada kan...

01:01:685 (1) - whistle Done.

01:01:685 (1) - whistle @ tail wut

01:34:685 (3) - ^ Gak pas karena gak ada instrumen yang sesuai.

01:37:685 (5) - ^ @ head Oke.

01:39:685 (1,2,3,4,5) - whistlenya kebalik semua mz.. lol seharusnya 1, 3, 5 (head) ^

02:01:676 (2) - kebalik juga whistlenya, kalau unchanged, it leaves a different rhythm of the song ^

02:15:682 (1) - ada random drum sampleset, not sure if it sounds better this way lol Removed.

02:29:682 (3,4,1 ) - fix the blanket lel damn it

02:52:432 (2) - remove whistle Done.

02:52:682 (3) - whistle at head ^

lel good luck!
Thanks guys!
chomelisgod
Hello from the mod request lobby
Easy:
01:02:185 - awkward slider overlap here, can be slightly confusing for the unprepared.
This map has some very repetitive combos, so theres not much to correct.

Normal:
01:03:185 - You could put another circle in here to follow the lyrics
01:15:185 - ^
02:06:188 - I would extend that slider to make it long and end here.

Hard:
01:03:185 - Would put another circle here
02:05:241 I would extend the slider up this point. Fit lyrics better

Overall, the map flows really well. No massive jumps or anything annoying, a really relaxing map. Hope i was of some help. Good Luck ^^
Topic Starter
Hinsvar

chomelisgod wrote:

Hello from the mod request lobby
Easy:
01:02:185 - awkward slider overlap here, can be slightly confusing for the unprepared. Moved.
This map has some very repetitive combos, so theres not much to correct.

Normal:
01:03:185 - You could put another circle in here to follow the lyrics I try to cling only to the piano here.
01:15:185 - ^ ^
02:06:188 - I would extend that slider to make it long and end here. There is no reason to, honestly.

Hard:
01:03:185 - Would put another circle here No. Same reason as Normal.
02:05:241 I would extend the slider up this point. Fit lyrics better What slider?

Overall, the map flows really well. No massive jumps or anything annoying, a really relaxing map. Hope i was of some help. Good Luck ^^
Thanks!
luxoDeh
Hi M4M from your queue

GENERAL

01:57:226 - since in all diffs nothing is mapped here. Maybe this red line is not needed?
also disable countdown in all diffs. I think it don't fit the song.
disable also letterbox during breaks if you want.

EASY

01:02:185 (3,1) - this stack can be better?
02:15:682 (1) - this slider touch the HP bar move it a bit lower
02:15:682 (1) - blancket better
02:56:182 (2) - I think blancket can be improved a little bit. try moving the first white point to x:7 y:130 and the second one (I mean the one before the first red one) to x:86 y:200 .. or something like this anyway..

NORMAL

00:36:487 (1) - stack can be improved a little bit
01:03:685 (1,2) - fix blancket
01:07:685 (3) - move it to x:201 y:178 .. just to make it the same distance as 01:06:685 (1,2) - .. just to be precise xD

HARD

01:19:685 (3,4) - uuu really need to fix this blancket
01:37:685 (5,6) - fix stack here
02:23:682 (3) - this is really near to the hp bar. I think you can easylly move all 02:21:682 (1,2,3) - a bit lower
02:29:682 (3,4) - blanckets? I think with these 2 you can make the curve smoother, just to give it a better look for this soft song
02:37:182 (2,4) - not perfect blancket

Nice song and map :3
I really need to watch this anime u.u
Peachtrees
m4m for you Q o/~

See if this is any good and then decide to mod/not mod back on your own accord

Easy

00:39:512 (1) - this is just me speaking my mind so feel free to ignore: Have you considered moving that little 'bump' to an earlier point in the slider? I know it's supposed to go along with the second piano note that the slider is covering but I feel as though the note on the downbeat feels strong enough to justify a different shape..hmm this is just an opinion

00:42:494 (1,2,1,1) - Is the uneven spacing justified because of the BPM changing a lot? not an expert on the topic so I'm just curious whether or not this is intended

00:50:714 (4) - the piano sounds really strong on 4's tail. Try starting the slider at 00:50:210 (3) - instead? you could give it a little upward swing while placing to try and have it work as a build-up for the 'drop' towards the repeat

01:02:185 (3) - I don't like being nazi about blankets, but fixing this also fixed the following stack so maybe it's worth doing? (you know the thing where you're trying to stack two notes but can't get them to perfectly stack because they'll always end up bein 0.01x apart)

01:57:676 (1) - consider moving this down a little to smth like 161/200 for nicer flow?

02:25:682 (2,1) - another very minor issues (since I'm not even sure if you were going for that) but try making those perfectly parallel?

02:29:182 (3,4) - could probably make this a perfect blanket without having to break up any patterns/having to move any notes. very nazi sorry ~

02:56:182 (2) - See if you can straigthen out the end a little?

Beautiful Diff uwu. Everything I've pointed out for this was barely noticeable/optional/highly subjective suggestions ; ;

Normal

00:34:218 (2) - try making this a circle and then have a 1/2 start on the white tick? might just be me but having the repeat start on the red tick sounds a bit weird

00:38:504 (3,2) - is it possible to get rid of this tiny overlap?><

00:51:722 (1) - try having this repeat go up and down instead of left and right? I feel as though that'd help with the transition into the next circles. (Though you most likely did this on purpose haha)

01:02:185 (3,4) - consider making these a slider? It kinda feels like the music is 'fading' away between these two, and I think a slider would emphasize this quite nicely

01:03:685 (1,2) - gonna nazi out on this blanket because it was noticeable without even trying to catch a blanket c:

01:06:685 (1,2,3) - see if you can do something similar to this 01:18:685 (1,2,3) - ? Feels less monotonous and helps to emphasize that slighty build-up in the piano (not sure if there's an actualy build-up, maybe my ears are being retarded)

01:30:685 (1,2) - why not have both of these as curved ones when you had both as straight ones previously? this obviously works just fine though so feel free not to do anything with this haha

01:33:685 (1,2) - pointing this out because it was actually noticeable without looking for it (blanket that is)

02:16:682 (3,4,1) - the transition between vocals and piano feels a bit awkward to me :/

02:38:182 (2,3) - 1.3x spacing between these two. intentional?

02:56:682 (3) - see if you can have the body of this go perfectly parallel with the previous slider?

Hard

00:41:025 (4) - this looks a tad bit ugly because of the symmetry not being on point.

00:54:923 (2,1) - any reason why this would be mapped as a jump while a previous pattern mapped to a similar sound is very consistent in it's spacing? I feel as though this might catch people off guard because it's literally the only jump during the intro.

01:34:185 (2) - hmm very slight change but try using 1.1 snap instead of 1.0? the piano feels very powerful here so a slight 'jump' might work. eh I guess this is another case of me speaking my mind

01:37:685 (5,6) - gonna nazi out on the stack because I can't find anything else :c

01:40:185 (3,5) - same with this blanket. though i think patterns like these only really look super neat with perfect blankets symmetry so see if you feel like fixing this

01:41:685 (6) - try making this a slider and then put a circle on the downbeat?

02:12:432 (4,1,2) - nazi blanket /me runs

02:29:682 (3,3) - this is actually off by quite a bit

Great set, beautiful song ;w;

Good luck o/~
Monstrata
Hi Hinsvar~ from your queue (m4m). I was going to post this yesterday but wasn't able to finish modding all the difficulties. Sorry for delay~. I tried to provide solutions to whatever I brought up so it's easier for you to fix. I hope the following mod will be helpful to you ;o.

[Hard]

00:36:487 (1) - 403||188
00:45:571 (1,2) - How about Ctrl+G'ing 00:45:571 (1) - and 00:46:075 (2) - The music is kind of fading, like it's drawing you away, so when you play these sliders, they could point away from the screen (and flow better from 00:44:034 (4) - ). And then 00:46:579 (1) - pulls you back in.
00:54:923 (2,1) - This jumps is kind of sudden. How about making 00:54:694 (1,2) - Sliders just like you did with 00:51:722 (1) - ? Since it's the same melody.
00:59:685 - Could add a 1/1 slider here if you wanted.
01:15:685 (1,2,3,4,5) - This spacing is kind of deceptive. 1,2, 3 are 1/2 gaps, but 3>4>5 there is a 1/1 gap, yet the spacing is even shorter :P.
01:22:185 (2) - 187||255? So the slider end of 1 > slider head 2 and slider-end of 2 > sliderhead of 3 are parallel.
01:38:685 (6) - 463||257
02:00:676 - How about ending the slider 1/2 beat earlier and mapping a circle here? I think players could appreciate having something to "click" here instead of a slider-end.
02:03:426 (6) - This note isn't mapped to anything. 02:03:176 (5,6) - Slider instead?
02:16:682 (3,4) - Blanket?
02:37:182 (2,4) - Check blanket.
02:56:682 (1) - Ctrl+G flows better imo, since the player won't have to change direction as much coming out of the previous slider

[Normal]

00:42:494 (1) - How about same location, but Ctrl+H the slider so it is pointing left instead of right?
00:54:694 (1,2) - How about making this a slider instead? Since you map the same melody to sliders/repeat sliders (Examples: 00:48:641 (1) - 00:51:722 (1) - ) I know you can't put a repeat-slider here because of the red lines, but I think a Normal slider could fit.
01:19:685 (3) - Rotate this slider 6 degrees clockwise from selection center. That way it points perfectly to the slider-head of 4. You can rotate the other 2 sliders by 6 degrees too to keep the pattern.
01:21:685 (1,2) - Hmmm... Not sure if this flow is good on Normal. But there's also not a lot places to put this... I'll just mention this in case, but I don't have a solution for this, sorry xPP.
01:31:435 (2) - How about making this a straight slider? The curve doesn't really fit imo, and if you made it straight, it would work better since there is a pattern. (You use straight sliders earlier for 01:27:685 (1,2) - too) You could take 01:30:685 (1) - And Rotate 180 degrees, then reposition for 2.
01:57:676 (1,2) - I think you could blanket the head of Slider 2 with Slider 1 as well~
02:04:426 (2) - How about rotate this 45 degrees anticlockwise from selection center. I think this would flow better from 1>2.
02:20:182 (3) - Rotate this 125 degrees clockwise from selection center. This would really help improve the flow from 3 to 4. (Also, this won't be off-screen)
02:27:682 (1) - Rotate this 60 degrees anticlockwise from selection center. Also would improve flow through the repeats.
02:41:432 (3) - This note is really feint, I think for a Normal, it might be better to make 02:41:182 (2,3) - a slider.
02:48:432 (6) - ^Same idea.

[Easy]

00:48:641 (1) - 446||203
00:54:694 (1,2,3) - Same as Normal, I know because of the red-likes, repeat arrows can't be placed here, but you could still make this a normal 2/1 slider. If you decide to do this, add a green line at 00:54:694 - . And change the Slider Velocity to 1.005 so the slider-end will be snapped.
01:03:685 (1) - 304||146
01:21:685 (1) - 321||217
01:36:685 (1) - Why not make this the same angle as 01:34:185 (2) - ? Like rotate the slider 180 degrees. It would look nice~
02:21:682 (1) - Rotate this slider 60 degrees clockwise from selection center for better flow ;o.
02:54:682 (1,2) - You could blanket this better imo. Also, pull the red-point back a bit like this Screen That way it doesn't seem like there is a bump on the tail of slider 2.

Very peaceful song. Good luck with your Nanjou Yoshino project!!!
Topic Starter
Hinsvar

luxoDeh wrote:

Hi M4M from your queue

GENERAL

01:57:226 - since in all diffs nothing is mapped here. Maybe this red line is not needed? Kept for the sake of main menu pulses.
also disable countdown in all diffs. I think it don't fit the song. Done.
disable also letterbox during breaks if you want. It's necesary. There is no video or SB here.

EASY

01:02:185 (3,1) - this stack can be better? It's okay as is?
02:15:682 (1) - this slider touch the HP bar move it a bit lower Done.
02:15:682 (1) - blancket better Uh, I never planned a blanket.
02:56:182 (2) - I think blancket can be improved a little bit. try moving the first white point to x:7 y:130 and the second one (I mean the one before the first red one) to x:86 y:200 .. or something like this anyway.. Looks very much okay to me, to be honest ._.

NORMAL

00:36:487 (1) - stack can be improved a little bit It's the editor auto-stacking. I don't even give a fuck anymore.
01:03:685 (1,2) - fix blancket Hopefully okay now.
01:07:685 (3) - move it to x:201 y:178 .. just to make it the same distance as 01:06:685 (1,2) - .. just to be precise xD Uh... maybe not for now. I'll need more than a little adjustment for what it's worth.

HARD

01:19:685 (3,4) - uuu really need to fix this blancket Uh? Looks good for me.
01:37:685 (5,6) - fix stack here I don't even want to care anymore. It's all the editor's doing.
02:23:682 (3) - this is really near to the hp bar. I think you can easylly move all 02:21:682 (1,2,3) - a bit lower Well it's still not really touching the bar, so...
02:29:682 (3,4) - blanckets? I think with these 2 you can make the curve smoother, just to give it a better look for this soft song ...Pretty sure it's fine.
02:37:182 (2,4) - not perfect blancket Okay...

Nice song and map :3
I really need to watch this anime u.u

Peachtrees wrote:

m4m for you Q o/~

See if this is any good and then decide to mod/not mod back on your own accord

Easy

00:39:512 (1) - this is just me speaking my mind so feel free to ignore: Have you considered moving that little 'bump' to an earlier point in the slider? I know it's supposed to go along with the second piano note that the slider is covering but I feel as though the note on the downbeat feels strong enough to justify a different shape..hmm this is just an opinion I honestly didn't think of anything particular when doing this. It'd be weird that way, though, to be blunt.

00:42:494 (1,2,1,1) - Is the uneven spacing justified because of the BPM changing a lot? not an expert on the topic so I'm just curious whether or not this is intended Well... Did stuff here.

00:50:714 (4) - the piano sounds really strong on 4's tail. Try starting the slider at 00:50:210 (3) - instead? you could give it a little upward swing while placing to try and have it work as a build-up for the 'drop' towards the repeat Hmm dunno, the current object usage emphasizes the song better, IMO.

01:02:185 (3) - I don't like being nazi about blankets, but fixing this also fixed the following stack so maybe it's worth doing? (you know the thing where you're trying to stack two notes but can't get them to perfectly stack because they'll always end up bein 0.01x apart) Pretty sure this one is... fine?

01:57:676 (1) - consider moving this down a little to smth like 161/200 for nicer flow? Placed lower.

02:25:682 (2,1) - another very minor issues (since I'm not even sure if you were going for that) but try making those perfectly parallel? Intended for a better flow.

02:29:182 (3,4) - could probably make this a perfect blanket without having to break up any patterns/having to move any notes. very nazi sorry ~ Fixed.

02:56:182 (2) - See if you can straigthen out the end a little? Well it has to be like this...

Beautiful Diff uwu. Everything I've pointed out for this was barely noticeable/optional/highly subjective suggestions ; ;

Normal

00:34:218 (2) - try making this a circle and then have a 1/2 start on the white tick? might just be me but having the repeat start on the red tick sounds a bit weird Will keep for now; I think it goes better with the song as is.

00:38:504 (3,2) - is it possible to get rid of this tiny overlap?>< Not visible while playing.

00:51:722 (1) - try having this repeat go up and down instead of left and right? I feel as though that'd help with the transition into the next circles. (Though you most likely did this on purpose haha) Done.

01:02:185 (3,4) - consider making these a slider? It kinda feels like the music is 'fading' away between these two, and I think a slider would emphasize this quite nicely Huh, not really, I think.

01:03:685 (1,2) - gonna nazi out on this blanket because it was noticeable without even trying to catch a blanket c: Should be okay now...?

01:06:685 (1,2,3) - see if you can do something similar to this 01:18:685 (1,2,3) - ? Feels less monotonous and helps to emphasize that slighty build-up in the piano (not sure if there's an actualy build-up, maybe my ears are being retarded) This actually goes well with the "flatness" of the piano.

01:30:685 (1,2) - why not have both of these as curved ones when you had both as straight ones previously? this obviously works just fine though so feel free not to do anything with this haha 01:30:685 (1,2,3) has a pattern. I think you can figure it out.

01:33:685 (1,2) - pointing this out because it was actually noticeable without looking for it (blanket that is) I'm sure this is okay...

02:16:682 (3,4,1) - the transition between vocals and piano feels a bit awkward to me :/ I dunno. I think there's nothing wrong with it.

02:38:182 (2,3) - 1.3x spacing between these two. intentional? Fixed.

02:56:682 (3) - see if you can have the body of this go perfectly parallel with the previous slider? I... don't know anymore. Will keep it as is for now.

Hard

00:41:025 (4) - this looks a tad bit ugly because of the symmetry not being on point. Never really meant it to be symmetric, and I think it looks okay.

00:54:923 (2,1) - any reason why this would be mapped as a jump while a previous pattern mapped to a similar sound is very consistent in it's spacing? I feel as though this might catch people off guard because it's literally the only jump during the intro. This is due to the offset shift.

01:34:185 (2) - hmm very slight change but try using 1.1 snap instead of 1.0? the piano feels very powerful here so a slight 'jump' might work. eh I guess this is another case of me speaking my mind ...That honestly doesn't make much sense since the music is pretty "flat" here.

01:37:685 (5,6) - gonna nazi out on the stack because I can't find anything else :c I don't care about this.

01:40:185 (3,5) - same with this blanket. though i think patterns like these only really look super neat with perfect blankets symmetry so see if you feel like fixing this Did my best to make it look better.

01:41:685 (6) - try making this a slider and then put a circle on the downbeat? Nope; I intended to emphasize the vocal in a single circle.

02:12:432 (4,1,2) - nazi blanket /me runs I'm sure this is fine...

02:29:682 (3,3) - this is actually off by quite a bit ^

Great set, beautiful song ;w;

Good luck o/~

monstrata wrote:

Hi Hinsvar~ from your queue (m4m). I was going to post this yesterday but wasn't able to finish modding all the difficulties. Sorry for delay~. I tried to provide solutions to whatever I brought up so it's easier for you to fix. I hope the following mod will be helpful to you ;o.

[Hard]

00:36:487 (1) - 403||188 I honestly don't give care about stacks anymore. I honestly don't. I won't reply to any remaining stack-related suggestion in your mod because osu! auto-stacks them and I can't do anything about it.
00:45:571 (1,2) - How about Ctrl+G'ing 00:45:571 (1) - and 00:46:075 (2) - The music is kind of fading, like it's drawing you away, so when you play these sliders, they could point away from the screen (and flow better from 00:44:034 (4) - ). And then 00:46:579 (1) - pulls you back in. I'm pretty sure it's the opposite; it's as if the music's drawing in and out...
00:54:923 (2,1) - This jumps is kind of sudden. How about making 00:54:694 (1,2) - Sliders just like you did with 00:51:722 (1) - ? Since it's the same melody. Offset shift.
00:59:685 - Could add a 1/1 slider here if you wanted. Only following the piano.
01:15:685 (1,2,3,4,5) - This spacing is kind of deceptive. 1,2, 3 are 1/2 gaps, but 3>4>5 there is a 1/1 gap, yet the spacing is even shorter :P. This should be readable regardless.
01:22:185 (2) - 187||255? So the slider end of 1 > slider head 2 and slider-end of 2 > sliderhead of 3 are parallel. This parallel is enough.
01:38:685 (6) - 463||257
02:00:676 - How about ending the slider 1/2 beat earlier and mapping a circle here? I think players could appreciate having something to "click" here instead of a slider-end. But else I can't completely map the instrument here.
02:03:426 (6) - This note isn't mapped to anything. 02:03:176 (5,6) - Slider instead? Only removed.
02:16:682 (3,4) - Blanket? Umm?
02:37:182 (2,4) - Check blanket. Already okay.
02:56:682 (1) - Ctrl+G flows better imo, since the player won't have to change direction as much coming out of the previous slider It makes a more "flat" and "boring" feeling while playing, so no.

[Normal]

00:42:494 (1) - How about same location, but Ctrl+H the slider so it is pointing left instead of right? Why?
00:54:694 (1,2) - How about making this a slider instead? Since you map the same melody to sliders/repeat sliders (Examples: 00:48:641 (1) - 00:51:722 (1) - ) I know you can't put a repeat-slider here because of the red lines, but I think a Normal slider could fit. No, nothing will work here.
01:19:685 (3) - Rotate this slider 6 degrees clockwise from selection center. That way it points perfectly to the slider-head of 4. You can rotate the other 2 sliders by 6 degrees too to keep the pattern. Well I don't intend to do that, and I'm sure it's good as is...
01:21:685 (1,2) - Hmmm... Not sure if this flow is good on Normal. But there's also not a lot places to put this... I'll just mention this in case, but I don't have a solution for this, sorry xPP. It should be fine.
01:31:435 (2) - How about making this a straight slider? The curve doesn't really fit imo, and if you made it straight, it would work better since there is a pattern. (You use straight sliders earlier for 01:27:685 (1,2) - too) You could take 01:30:685 (1) - And Rotate 180 degrees, then reposition for 2. I... don't know. I think there's nothing wrong with a pattern like this. Will keep for now.
01:57:676 (1,2) - I think you could blanket the head of Slider 2 with Slider 1 as well~ Takes too much effort compared to what it will result on later.
02:04:426 (2) - How about rotate this 45 degrees anticlockwise from selection center. I think this would flow better from 1>2. Uh, not too sure about that.
02:20:182 (3) - Rotate this 125 degrees clockwise from selection center. This would really help improve the flow from 3 to 4. (Also, this won't be off-screen) Off-screen? What are you talking about? It actually becomes offscreen after rotation. And it'd break the flow from 02:18:682 (1,2).
02:27:682 (1) - Rotate this 60 degrees anticlockwise from selection center. Also would improve flow through the repeats. Intended to create a pattern with 02:27:682 (1,2).
02:41:432 (3) - This note is really feint, I think for a Normal, it might be better to make 02:41:182 (2,3) - a slider. Faint? This is following a noticeable vocal.
02:48:432 (6) - ^Same idea. ^

[Easy]

00:48:641 (1) - 446||203
00:54:694 (1,2,3) - Same as Normal, I know because of the red-likes, repeat arrows can't be placed here, but you could still make this a normal 2/1 slider. If you decide to do this, add a green line at 00:54:694 - . And change the Slider Velocity to 1.005 so the slider-end will be snapped. Nope; same reason.
01:03:685 (1) - 304||146
01:21:685 (1) - 321||217
01:36:685 (1) - Why not make this the same angle as 01:34:185 (2) - ? Like rotate the slider 180 degrees. It would look nice~ Intended to follow 01:35:185 (3).
02:21:682 (1) - Rotate this slider 60 degrees clockwise from selection center for better flow ;o. I actually feel that the flow is better as is.
02:54:682 (1,2) - You could blanket this better imo. Also, pull the red-point back a bit like this Screen That way it doesn't seem like there is a bump on the tail of slider 2. I hope it's better now.

Very peaceful song. Good luck with your Nanjou Yoshino project!!!
Thanks.

Sorry if I come out as rude in the replies; I had to force myself to reply for politeness (and I'm sick and not supposed to be doing this lol).

Also changed Jolno's name to Nanjo Yoshino due to http://office-enjin.jp/#profile (and I want to avoid ambiguity).
Mira-san
Mira's Freelance Modding

Aight. lmao. Mostly Nazi.


Easy

  1. 01:03:685 (1) - x:304 y:155. Not so fine for me. <Just for the sake of perfection>.
  2. 01:03:685 (1,2,3) - I'd rather have this patter flow upwards. Instead of a 'v' flow it would be like '^'.
  3. 01:09:685 (1,2,3) - Same here. A little variety in flow would be nice in this part. Unless you intended the pattern to be always flowing like a 'v'.
  4. 02:05:241 (1) - I honestly think this should end at 02:05:767 - (1/6 BSD). Sounds better IMO since it feels like the BPM is still the same even though the offset changed.
  5. 02:34:682 (2,3,4) - Make this straight pls.

Normal

  1. 00:36:487 (1) - y:105 <Nazimod pls apply>.
  2. 01:33:685 (1) - Improve this blanket.
  3. 02:05:241 (1) - Check Easy diff suggestion.
  4. 02:56:682 (3) - This slider looks weird than the rest.

Hard

  1. 00:41:025 (4) - Any plans to make this better? <Nazimod pls apply>.
  2. 01:27:935 (2) - I think this would be better if it was on (3)'s head.
  3. 02:05:241 (1) - Check earlier suggestions.
  4. 02:09:432 (6,1) - They're ridiculously close here.
  5. 02:38:182 (4) - Move by -2 on the x-axis. <Nazi>

That's all I can find. GL /o/
edit: formatting error
Topic Starter
Hinsvar

Mira-san wrote:

Mira's Freelance Modding

Aight. lmao. Mostly Nazi.


Easy

  1. 01:03:685 (1) - x:304 y:155. Not so fine for me. <Just for the sake of perfection>. Should be okay now.
  2. 01:03:685 (1,2,3) - I'd rather have this patter flow upwards. Instead of a 'v' flow it would be like '^'. Played around with (1) instead.
  3. 01:09:685 (1,2,3) - Same here. A little variety in flow would be nice in this part. Unless you intended the pattern to be always flowing like a 'v'. tbh I have no idea, and I think this is quite okay lol
  4. 02:05:241 (1) - I honestly think this should end at 02:05:767 - (1/6 BSD). Sounds better IMO since it feels like the BPM is still the same even though the offset changed. I'm sure it's correct how it is. I'll try consulting with people.
  5. 02:34:682 (2,3,4) - Make this straight pls. Why? I'm sure there's nothing wrong with this.

Normal

  1. 00:36:487 (1) - y:105 <Nazimod pls apply>. Impossible to do.
  2. 01:33:685 (1) - Improve this blanket. It... looks okay to me.
  3. 02:05:241 (1) - Check Easy diff suggestion.
  4. 02:56:682 (3) - This slider looks weird than the rest. It's "blanketing" 02:55:682 (2)/

Hard

  1. 00:41:025 (4) - Any plans to make this better? <Nazimod pls apply>. No? It looks good for me.
  2. 01:27:935 (2) - I think this would be better if it was on (3)'s head. It'd be weird since the instrument at (3) is stronger than (2).
  3. 02:05:241 (1) - Check earlier suggestions.
  4. 02:09:432 (6,1) - They're ridiculously close here. Fixed.
  5. 02:38:182 (4) - Move by -2 on the x-axis. <Nazi> Played with the blanket/

That's all I can find. GL /o/
edit: formatting error
Thanks \o\
Backstep
M4M request I think.... lol

General

- Errm... maybe this map need more custom hitsound, I think these sound would be fit in this song imo :3
- I see .osb in your folder files, if you not use storyboard remove it please.
- All my custom hitsound mod I'll tell you in Easy difficulty, that mean you can apply other difficulties by yourself (I have a bit lazy to re-write lol)

Easy

00:55:696 (3) - Increase volume by 5% and add clap here to make wind howling sound, that I gave you :3
00:56:172 (R) - Increase volume by 5%
00:57:685 (1) - Errm I think this note you can move to cover 00:55:696 (3) - instead? (don't worry about spacing I think it's fine~)
00:58:685 (2) - If you do above spacing this~
01:07:685 (2) - Clap here.
01:09:685 (1) - Finish sound here imo :3
01:19:685 (2) - Clap at start slider to make awesome wind sound :3
01:23:185 (3) - Empty sound... no! please add some whistle ;w;
01:31:185 (2) - Use clap at end slider.
01:32:185 (3) - Whistle at reverse slider.
01:33:685 (1) - Finish here.
01:35:185 (3) - Whistle at start slider to follow high pitch vocal?
01:43:185 (1) - This end spinner I suggest add SC:2 green timing section with 40% and finish here to make awesome break time xD
01:59:176 (2) - Change to SC:1 and increase volume to 20% then clap here to fit wind howling sound :D
02:06:682 (1) - End slider add clap to make howling wind sound imo.
02:19:682 (2) - Add clap to wind howling sound here.
02:21:682 (1) - Start slider add finish.

Normal

00:40:016 (2) - Try to move this slider to not overlap 00:38:504 (3) :/
00:42:494 (1) - Move this note too if you fix above suggestion.
01:04:185 (2) - You can make more blanket here lol

Hard

00:36:487 (1) - A bit nazi mod here... cover with end slider please o3o
02:08:932 (4) - I think you forget stack this note lol
02:47:682 (4) - Swap whistle on this slider?

Sorry that I can't find much error in this map, I hope my hitsound will improve your beatmap more interesting~
Good luck and star~
Ipas
Hello~
Just for training to mod better >.<

[General]
  1. Is there exist storyboard? If not delete that .osb file and uncheck Widescreen Support
[Easy]
  1. 00:53:234 (2,1) - I don't know this kind of stacking is appropriate now :)
  2. 02:50:182 (2) - After did a testplay, consider to change this slider into a curve slider like this image, or just make a symmetry from 02:47:182 (3) - . It plays smoother than your current one
[Normal]
  1. 00:45:571 (1) - Make this slider just like this image . It feels you can naturally directed your cursor movement to the next object, because this slider position and placement will directly directed to the next object . I hope you can apply it to 02:20:182 (3) - too
  2. 01:04:185 (2) - Nazi, fix blanket
  3. 02:52:432 (2) - With the same reason above, how about do this?
[Hard]
  1. *I'll throw just in a section* 00:52:731 (2,3) - To be honest, after this spacing, it's not good to suddenly use spacing like 00:54:694 (1,2,1) - . Since it's a relaxing song, why don't you just avoid that jump? I feel like it doesn't fits better with the song . Just keep it consistent through the song . But it doesn't affect this slider flow [ 02:30:182 (4,1,2) - ] . It fits better with the song
  2. 02:08:182 (1,2,3,4,5,6) - This one is fits better with slider flow like 02:29:682 (3,4,1,2) - , for avoiding jump that could make people surprised in this relaxing song
[]
Your map is too good . That's all I can say . Good Luck~
Natsu
Hi

General:

  1. Get someone to check timing, someone that can be trusted, since I'm a bit scared about it lol, for example I feel 00:45:571 (1,2,1) - its a bit off
  2. there is a random osb in your folder
  3. Combo color 3 its too similar to the BG, maybe you can change it to be safe
Hard:

  1. 00:37:999 (5) - its weird that you didn't add whistle on the head, but yes on repeat and tail, I feel that 00:37:999 (5) - really need that hitsound specially cuz it needs a click action
  2. 00:44:034 (4) - ^
  3. 00:53:235 (3) - 5% volume on tail?
  4. 01:16:685 (3,4,5,1) - probably reducing the distance a bit more can help to make the antijump more noticeable
  5. 01:19:685 (3,4) - You can improve this blanket alot
  6. 01:20:185 (4) - reduce volume in tail
Normal:

  1. things in hard diff may apply here as well
  2. 00:34:974 (1) - 5% in slider tail
  3. 01:20:185 (4) - ^
  4. 02:38:932 (3,1) - spacing
Easy:

  1. ye
Topic Starter
Hinsvar

Backstep wrote:

M4M request I think.... lol

General

- Errm... maybe this map need more custom hitsound, I think these sound would be fit in this song imo :3
I'll be honest: I'm not a fan of the wind hitsound. It's as if you're trying to add something completely different to the song instead of trying to complement it. The S:C2 finish also feels a little too much for that spinner. I'll use the S:C1 finish, though.
- I see .osb in your folder files, if you not use storyboard remove it please. Done.
- All my custom hitsound mod I'll tell you in Easy difficulty, that mean you can apply other difficulties by yourself (I have a bit lazy to re-write lol)

Easy

00:55:696 (3) - Increase volume by 5% and add clap here to make wind howling sound, that I gave you :3 Since I didn't use the clap, uh, no. (I will not reply to the clap suggestion because of this lol)
00:56:172 (R) - Increase volume by 5% Why? I don't feel the necessity of it.
00:57:685 (1) - Errm I think this note you can move to cover 00:55:696 (3) - instead? (don't worry about spacing I think it's fine~) Uhm... again, why?
00:58:685 (2) - If you do above spacing this~
01:07:685 (2) - Clap here.
01:09:685 (1) - Finish sound here imo :3 I don't feel the need to do it here, to be honest. The finish plays the best on the kiai times.
01:19:685 (2) - Clap at start slider to make awesome wind sound :3
01:23:185 (3) - Empty sound... no! please add some whistle ;w; Sure/
01:31:185 (2) - Use clap at end slider.
01:32:185 (3) - Whistle at reverse slider. Sure, and at the beginning too.
01:33:685 (1) - Finish here. Yes!
01:35:185 (3) - Whistle at start slider to follow high pitch vocal? I'm strictly following the piano for whistles.
01:43:185 (1) - This end spinner I suggest add SC:2 green timing section with 40% and finish here to make awesome break time xD I didn't use it, so uh...
01:59:176 (2) - Change to SC:1 and increase volume to 20% then clap here to fit wind howling sound :D
02:06:682 (1) - End slider add clap to make howling wind sound imo.
02:19:682 (2) - Add clap to wind howling sound here.
02:21:682 (1) - Start slider add finish. Done!

Normal

00:40:016 (2) - Try to move this slider to not overlap 00:38:504 (3) :/ This won't happen while playing.
00:42:494 (1) - Move this note too if you fix above suggestion.
01:04:185 (2) - You can make more blanket here lol How so? lol

Hard

00:36:487 (1) - A bit nazi mod here... cover with end slider please o3o Remapped this part a little bit.
02:08:932 (4) - I think you forget stack this note lol lol
02:47:682 (4) - Swap whistle on this slider? Okay.

Sorry that I can't find much error in this map, I hope my hitsound will improve your beatmap more interesting~
Good luck and star~

NewIpas wrote:

Hello~
Just for training to mod better >.<

[General]
  1. Is there exist storyboard? If not delete that .osb file and uncheck Widescreen Support ok
[Easy]
  1. 00:53:234 (2,1) - I don't know this kind of stacking is appropriate now :) This is actually okay, but sure, moved somewhere else.
  2. 02:50:182 (2) - After did a testplay, consider to change this slider into a curve slider like this image, or just make a symmetry from 02:47:182 (3) - . It plays smoother than your current one Did something different.
[Normal]
  1. 00:45:571 (1) - Make this slider just like this image . It feels you can naturally directed your cursor movement to the next object, because this slider position and placement will directly directed to the next object . I hope you can apply it to 02:20:182 (3) - too
  2. 01:04:185 (2) - Nazi, fix blanket I hate blankets.
  3. 02:52:432 (2) - With the same reason above, how about do this? Did stuff.
[Hard]
  1. *I'll throw just in a section* 00:52:731 (2,3) - To be honest, after this spacing, it's not good to suddenly use spacing like 00:54:694 (1,2,1) - . Since it's a relaxing song, why don't you just avoid that jump? I feel like it doesn't fits better with the song . Just keep it consistent through the song . But it doesn't affect this slider flow [ 02:30:182 (4,1,2) - ] . It fits better with the song Again, did... something.
  2. 02:08:182 (1,2,3,4,5,6) - This one is fits better with slider flow like 02:29:682 (3,4,1,2) - , for avoiding jump that could make people surprised in this relaxing song Reduced the spacing.
[]
Your map is too good . That's all I can say . Good Luck~
Thank you!
Vhy
ew ngidol map owo
Xinely
bos terminal jolno
Topic Starter
Hinsvar

Natsu wrote:

Hi

General:

  1. Get someone to check timing, someone that can be trusted, since I'm a bit scared about it lol, for example I feel 00:45:571 (1,2,1) - its a bit off Sure.
  2. there is a random osb in your folder ^
  3. Combo color 3 its too similar to the BG, maybe you can change it to be safe The white border around the objects should help making it less blending. Also, I don't think there's any more color I can use that's suitable with the BG.
Hard:

  1. 00:37:999 (5) - its weird that you didn't add whistle on the head, but yes on repeat and tail, I feel that 00:37:999 (5) - really need that hitsound specially cuz it needs a click action Added whistles on repeat and tail.
  2. 00:44:034 (4) - ^ This should be fine since the beginning has a lower pitch than the objects around it. Placing a whistle here will only create a whistle spam.
  3. 00:53:235 (3) - 5% volume on tail? Sure.
  4. 01:16:685 (3,4,5,1) - probably reducing the distance a bit more can help to make the antijump more noticeable Remapped this part.
  5. 01:19:685 (3,4) - You can improve this blanket alot ^
  6. 01:20:185 (4) - reduce volume in tail Sure.
Normal:

  1. things in hard diff may apply here as well
  2. 00:34:974 (1) - 5% in slider tail ok
  3. 01:20:185 (4) - ^ 10% fits better, trust me.
  4. 02:38:932 (3,1) - spacing Fixed.
Easy:

  1. ye
Thanks lel

Vhy wrote:

ew ngidol map owo
ye owo

Xinely wrote:

bos terminal jolno
y j d
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