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Krystof - Atentat

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Topic Starter
Mortem
This beatmap was submitted using in-game submission on 19. března 2015 at 13:20:38

Artist: Krystof
Title: Atentat
Source: Bobule
Tags: richard krajčo czech ost grapes geronimaa
BPM: 110
Filesize: 18244kb
Play Time: 03:17
Difficulties Available:
  1. Geronimaa's Normal (1,49 stars, 201 notes)
  2. Hard (2,65 stars, 350 notes)
Download: Krystof - Atentat
Download: Krystof - Atentat (no video)
Information: Scores/Beatmap Listing
---------------


#4


Mapset
Normal - Geronimaa
Hard - Pjecoo
fergas
Gen
  1. Geronimaa to tags
  2. 00:00:000 - i dont like that at normal object already appears. May be add little lead-in? 500 for exp dont need
  3. aamzing great fantastic language! I am serious really feel in love in! Mb add sb or something like that? Would be really cool
normal
  1. turn off ws support
  2. 00:01:225 (1,2,3,4) - that movement a bit strange for me. Exactly pairs 00:01:225 (1,2) - 00:02:861 (3,4) - got hard flow for easy\normal. Something like this.
  3. 00:05:588 (1,2,3,4) - also suggest to this movement softer. Just exp. Idea that currient flow a bit sharp - 00:05:588 (1) - go right side after fast chages to left side 00:06:679 (2,3) - . I did ugly examle hope you understnad general idea, youc an redraw slider 00:05:588 (1) - in case if you need
  4. 00:11:043 (3,4) - this litlle dc jump shouldn't be here. And i aslo i dont like movemnt. What about shape? Atm you break flow twice: 1)break body 00:12:134 (4) - to make transition 00:12:134 (4,5) - 2)break transition to start slider 00:13:225 (5) - when you break flow twice on easy-normal its a bit harmless thing for readable
  5. 00:18:679 (1,2) - blanket
  6. 00:20:315 (2,3,4) - mb make triangle here and after make 00:22:497 (4,1,2) - here triangle
  7. 00:30:952 - my opinion to map this part.Look last point
  8. 00:16:497 (1,1) - this is unrakable
  9. 00:38:861 (3,4) - for my point of view slider is too close to note 00:38:861 (3) - . Try to make flow 00:38:861 (3,4,5,1) - curved
  10. 01:02:861 (2,3,4) - blankets 01:06:679 (1,2) - 01:15:406 (5,1) - 02:53:588 (1,2) -
  11. 01:10:361 (5) - choose that obecjt and press shift+q to remove normal sampleset
  12. 01:33:679 (2,3,4,1) - try to roate 01:34:770 (4,1) - to amek all this comob in one big curve. Also 01:36:406 (2) - try to make put htat note in this way - more comfortable.
  13. 01:49:225 (2,1) - better remove that overlap - abosolutely bad pattern. On easey\normls but no to overlap arrows or slider's ends
  14. 02:20:861 - would be great to start it here from here
  15. 02:39:406 (3) - scuh slider better make with
  16. 02:41:588 (4,1) - was b4
  17. 02:48:134 (1,2) - make littel gap between
  18. 02:56:861 (1) - ctrl+g form?
  19. For my point of view gap between two diffs really huge. I suggest you to add her normal - yes your currient normal is easy(at lease as star rating). I still sugges tot map it for full range if you can and leave it as easy and aad one more diff -normal. Also you can add some difficlut pattern here and make real normal here but that you need to make something like advanced diff.
    Btw good diff!

hard
  1. 00:02:861 (5) - -10 rotate?
  2. 00:03:406 (1,2,3) - and some same stacks(with 3 note). Imo that stacks cursor fot a too long preioud. It dount suit for map which got floating flow. Try leave stack with 2 notes
  3. 00:06:134 (2) - 185\55 -6 rotate. Looks a bit better for me
  4. 00:09:952 - song generally dont have any cahges here and you increase volume. Why not to make it more softer? exp slowly up volume to 00:36:134 - . Exp
  5. 00:14:315 (1,2,3,4) - 00:16:497 (1,2,3,4) - 00:47:588 (1,2,3,4) - 02:47:043 (1,2,3,4) - 00:20:043 (3,4,5) - 02:01:225 (1,2,3,4,5) - this squares... for me map dont need them try to destroy them for a little make it more curved - would suit for diff better, imho
  6. 00:25:225 (1,2,3,4) - i dont like that flow but no ideas to fix. Generally movemetn 00:24:679 (5,1,2) - . Its... strange?
  7. 00:27:406 (1,2) - i dont like that idea to put cirle on blue tick which dont exist in music and vocals. Cleary if you want suppport vocal better make 3/4 slider till its one vocal leagto beat 00:27:406 - that 2 diffrent vocal beats 00:27:406 (1,2) -
  8. 00:30:406 (2) - maybe dealte it? After word "far" there is need a little break, imo. No! No need jsut it soudns better with pause. But if you gonna leave it - 00:29:588 (1,2) - blnaket
  9. idk you can little up volume for spinner b4 this beat 00:33:952 - and after slowly back volume
  10. 00:54:679 (3,4) - firslt blanket, secondary what if
  11. 00:59:588 (5,1) - berf that jump for a little - uncomfortable to play till it on red tick
  12. 01:09:134 (2,3,4) - i am not sure, try to save olarity here. Idk how it sounds but it may a bit mmore comfortable to play. Ask someone skille da bout this place
  13. 01:16:770 (3) - mb something like 176\124
  14. 01:28:497 - for me sofr finish soudns better here. And also mb try to find light snare for that beat? 01:29:588 - poke me if you interesend in, will try to find something
  15. 01:37:225 - soft finish 01:45:952 - adn etc... seems you didnt finished hs. :(
  16. 01:55:770 (4) - <3 but waht if this version? I just copypasted 01:55:770 (4) - ctrl-h coppy and right side of original made like right side of the new one. Hope you understood idea.
  17. 02:31:770 (1,2) - deka nazi
  18. 02:48:134 (5) - maybe like this?
  19. 02:54:679 (3,4,5,6,7,8,9,10) - can you redraw that stream or just use my code
    SPOILER
    186,258,174406,1,0,0:0:0:0:
    122,202,174679,1,0,0:0:0:0:
    106,178,174815,1,0,0:0:0:0:
    103,149,174952,1,0,0:0:0:0:
    112,122,175088,1,0,0:0:0:0:
    129,99,175225,1,0,0:0:0:0:
    154,87,175361,1,0,0:0:0:0:
    181,84,175497,1,0,0:0:0:0:
    208,90,175634,1,0,0:0:0:0:
  20. 03:08:588 (8) - delate it?
After that ost googled movie. Want to wathc it :)
All the best with map!
Topic Starter
Mortem

fergas wrote:

Gen
  1. Geronimaa to tags - Fixed.
  2. aamzing great fantastic language! I am serious really feel in love in! Mb add sb or something like that? Would be really cool
- There will be a video.

hard
  1. 00:02:861 (5) - -10 rotate? - Fixed.
  2. 00:03:406 (1,2,3) - and some same stacks(with 3 note). Imo that stacks cursor fot a too long preioud. It dount suit for map which got floating flow. Try leave stack with 2 notes - Fixed.
  3. 00:06:134 (2) - 185\55 -6 rotate. Looks a bit better for me - Fixed.
  4. 00:09:952 - song generally dont have any cahges here and you increase volume. Why not to make it more softer? exp slowly up volume to 00:36:134 - . Exp - I'll work on (hit)sounds later on. But thanks for that suggestion.
  5. 00:14:315 (1,2,3,4) - 00:16:497 (1,2,3,4) - 00:47:588 (1,2,3,4) - 02:47:043 (1,2,3,4) - 00:20:043 (3,4,5) - 02:01:225 (1,2,3,4,5) - this squares... for me map dont need them try to destroy them for a little make it more curved - would suit for diff better, imho - Leaving like it is for now.
  6. 00:25:225 (1,2,3,4) - i dont like that flow but no ideas to fix. Generally movemetn 00:24:679 (5,1,2) - . Its... strange? ^
  7. 00:27:406 (1,2) - i dont like that idea to put cirle on blue tick which dont exist in music and vocals. Cleary if you want suppport vocal better make 3/4 slider till its one vocal leagto beat 00:27:406 - that 2 diffrent vocal beats 00:27:406 (1,2) - - Fixed.
  8. 00:30:406 (2) - maybe dealte it? After word "far" there is need a little break, imo. No! No need jsut it soudns better with pause. But if you gonna leave it - 00:29:588 (1,2) - blnaket - Fixed. (Blanketed)
  9. idk you can little up volume for spinner b4 this beat 00:33:952 - and after slowly back volume - I will fix it later. (I will just type SI for "Sound Issue" that I'm going to fix later).
  10. 00:54:679 (3,4) - firslt blanket, secondary what if - Mm-hmm c: - Fixed.
  11. 00:59:588 (5,1) - berf that jump for a little - uncomfortable to play till it on red tick - Dunno what you meant.
  12. 01:09:134 (2,3,4) - i am not sure, try to save olarity here. Idk how it sounds but it may a bit mmore comfortable to play. Ask someone skille da bout this place - Ok, leaving like it is for now.
  13. 01:16:770 (3) - mb something like 176\124 - Nope. It's blanketed. I think it's okay.
  14. 01:28:497 - for me sofr finish soudns better here. And also mb try to find light snare for that beat? 01:29:588 - poke me if you interesend in, will try to find something - Fixed.
  15. 01:37:225 - soft finish 01:45:952 - adn etc... seems you didnt finished hs. :(
  16. 01:55:770 (4) - <3 but waht if this version? I just copypasted 01:55:770 (4) - ctrl-h coppy and right side of original made like right side of the new one. Hope you understood idea. - Yea, i think I gotcha. But I will leave it like it is. Sorry.
  17. 02:31:770 (1,2) - deka nazi - Now i don't get your point.
  18. 02:48:134 (5) - maybe like this? - Okay.
  19. 02:54:679 (3,4,5,6,7,8,9,10) - can you redraw that stream or just use my code - Fixed.
    SPOILER
    186,258,174406,1,0,0:0:0:0:
    122,202,174679,1,0,0:0:0:0:
    106,178,174815,1,0,0:0:0:0:
    103,149,174952,1,0,0:0:0:0:
    112,122,175088,1,0,0:0:0:0:
    129,99,175225,1,0,0:0:0:0:
    154,87,175361,1,0,0:0:0:0:
    181,84,175497,1,0,0:0:0:0:
    208,90,175634,1,0,0:0:0:0:
  20. 03:08:588 (8) - delate it? - Nope. Sorry.
After that ost googled movie. Want to wathc it :) - I didn't watch it actually xD. I should too.
All the best with map! - Thanks! c:
AlexaBM
hi~
[General]
  1. 02:03:406 - continue kiai time till here?
[Normal]
  1. 00:42:679 - I suggest to make this way instead, it's more understandable for players.
  2. 01:09:679 (4,5) - Replace them with a slider, please. It's more comfortable to play.
  3. 01:49:225 (2,3,1) - This moment is not so beautiful as it could be. You can make something like this to avoid the overlap.
  4. 02:41:588 (4,5,1) - ^
  5. 03:05:588 (1,2) - Better not to use such patterns, because some players may not understand it and fail the combo. They may click on (2)'s end by mistake. Maybe reverse (1) and add a note here 03:08:861 - ?
I've found nothing serious in Hard. Good luck o/
Lethargy

AlexaBM wrote:

hi~
[General]
  1. 02:03:406 - continue kiai time till here? Done
[Normal]
  1. 00:42:679 - I suggest to make this way instead, it's more understandable for players. Fixed
  2. 01:09:679 (4,5) - Replace them with a slider, please. It's more comfortable to play. Fixed
  3. 01:49:225 (2,3,1) - This moment is not so beautiful as it could be. You can make something like this to avoid the overlap. Fixed
  4. 02:41:588 (4,5,1) - ^ Fixed
  5. 03:05:588 (1,2) - Better not to use such patterns, because some players may not understand it and fail the combo. They may click on (2)'s end by mistake. Maybe reverse (1) and add a note here 03:08:861 - ? Fixed
I've found nothing serious in Hard. Good luck o/
thanks for mod
meii18
Hey ! Here's the IRC
bub
15:55 ByBy_ChAn: hey
15:55 Pjecoo: hi
15:55 ByBy_ChAn: would you like a IRC
15:55 ByBy_ChAn: ?
15:55 Pjecoo: ok.
15:55 ByBy_ChAn: wait a minute to DL
15:56 Pjecoo: oh wait
15:56 Pjecoo: i forgot to update it
15:56 Pjecoo: second
15:56 ByBy_ChAn: okay
15:56 Pjecoo: ill tell you when download
15:56 ByBy_ChAn: sure
15:59 Pjecoo: ok
15:59 Pjecoo: now
15:59 ByBy_ChAn: sure :3
15:59 Pjecoo: wtf
15:59 Pjecoo: bug
16:00 Pjecoo: w8 lemme update it once more
16:00 ByBy_ChAn: bug ?
16:00 Pjecoo: something is bad here
16:00 ByBy_ChAn: okay
16:00 Pjecoo: now its ok
16:00 Pjecoo: try now
16:01 ByBy_ChAn: oki
16:01 Pjecoo: one thing, about Normal. Consult it with Geronimaa
16:01 ByBy_ChAn: sure I know
16:01 Pjecoo: ok
16:09 ByBy_ChAn: general
16:10 ByBy_ChAn: 00:09:952 ()- here the volume becomes louder and there's a calm part yet
16:11 Pjecoo: mm-hmm. this is on purpose. Because you can hear clearly that there are more instruments playing in the background so I used it like this.
16:11 ByBy_ChAn: okay
16:12 ByBy_ChAn: hard
16:16 ByBy_ChAn: 00:43:497 (7,8,9)- idk if there's strong beat here but the rhythm will works better if you delete (8)-
16:17 Pjecoo: It was mapped on vocal.
16:17 ByBy_ChAn: hmm ok lemme test first
16:17 Pjecoo: Sure.
16:19 ByBy_ChAn: yes you're right
16:20 ByBy_ChAn: 00:39:406 (6,7)- improve this blanket . It looks kinda awkward
16:21 Pjecoo: Fixed.
16:23 ByBy_ChAn: 01:06:679 (1,2)- improve blanket
16:24 Pjecoo: Fixed.
16:25 ByBy_ChAn: 01:14:043 (3)- It will be much better if you remove the repeat from slider and adding a note on 01:14:588 ()- to follow better the vocals and instruments i guess
16:28 Pjecoo: leaving like it is for now.
16:28 Pjecoo: But I'll think about it.
16:28 ByBy_ChAn: ok
16:31 ByBy_ChAn: 02:02:997 (6)- NC because new vocals
16:31 Pjecoo: Fixed.
16:32 ByBy_ChAn: also 02:02:997 (6,7,8,9)- try this https://osu.ppy.sh/ss/2768115 for a better cursor movement and flow I guess
16:33 Pjecoo: Nope, leaving like it is 'cause of DS:
16:33 ByBy_ChAn: ahh okay
16:36 ByBy_ChAn: 02:37:770 (1,2,3,4,1)- imo this combination looks kinda awkward . Place (4)- to 344|255 and then (1)- to 381|236 for a perfect combination
16:37 Pjecoo: i think it's ok.
16:38 ByBy_ChAn: for me no
16:38 ByBy_ChAn: this combination can ruin the flow
16:39 Pjecoo: Ok then. As you wish.
16:39 Pjecoo: Fixed.
16:39 ByBy_ChAn: you fixed like this : https://osu.ppy.sh/ss/2768191 ?
16:40 Pjecoo: yes i did as you told me to.
16:40 ByBy_ChAn: :) oki
16:42 ByBy_ChAn: 03:08:861 (1)- Can you move the spinner's end to 03:10:497 ()- ? there's no enough recovery time and the player can miss the follow note . Instead , add a note on 03:11:043 ()- to not leave the beat empty
16:43 Pjecoo: Ok fixed.
16:44 ByBy_ChAn: for hard diff that's all
16:44 Pjecoo: Ok.

Now I have a IRC with Geronimaa . I'll post later here :3 Here's the IRC with Geronimaa :
:3
16:46 ByBy_ChAn: hey
16:47 Geronimaa: yo
16:47 Geronimaa: you here for mod?
16:47 ByBy_ChAn: yeap
16:47 Geronimaa: alright
16:47 Geronimaa: lets do it
16:47 ByBy_ChAn: sure
16:48 ByBy_ChAn: 00:03:406 (4)- NC cuz new vocals and move the first gap to 432|279 cuz the slider looks kinda awkward
16:49 Geronimaa: can you puush it?
16:49 Geronimaa: and vocals?
16:49 Geronimaa: there arent any vocals
16:49 ByBy_ChAn: you don't know
16:50 ByBy_ChAn: new vocals means there's a new part
16:50 Geronimaa: w/e, if you say so
16:50 ByBy_ChAn: and about slider here : https://osu.ppy.sh/ss/2768285
16:51 Geronimaa: got it
16:51 ByBy_ChAn: :3
16:53 ByBy_ChAn: 00:05:588 (1)- same , slider looks awkward . move the first gap to 215|132 : https://osu.ppy.sh/ss/2768317
16:54 Geronimaa: got it
16:54 ByBy_ChAn: oki
16:57 ByBy_ChAn: 00:07:770 (4,5)- this pattern looks kinda strange . here's a better pattern :3 : https://osu.ppy.sh/ss/2768359
16:57 ByBy_ChAn: also add at (4)- NC
16:57 Geronimaa: i didnt do NC
16:57 Geronimaa: pjecoo actually did them :D
16:57 ByBy_ChAn: Pjecoo ?
16:57 ByBy_ChAn: ohh
16:58 ByBy_ChAn: but you fixed the pattern no ?
16:58 Geronimaa: yes
16:58 ByBy_ChAn: okay
16:58 Geronimaa: is this fine? http://puu.sh/fUjnR/c9bff770a5.jpg
16:58 ByBy_ChAn: yes is fine
16:58 Geronimaa: ok
16:59 ByBy_ChAn: 00:11:693 (3,4)- improve a bit the pattern like here : https://osu.ppy.sh/ss/2768383
17:00 Geronimaa: wait you mean this? 00:11:043 (3,4) -
17:01 ByBy_ChAn: ahh yes
17:02 Geronimaa: next
17:04 ByBy_ChAn: 00:16:497 (4,5)- I don't like this pattern and looks kinda awkward in my opinion . try this : https://osu.ppy.sh/ss/2768443
17:05 Geronimaa: well tried to blanket that circle
17:05 ByBy_ChAn: ehh it's not a problem
17:06 Geronimaa: ok
17:07 ByBy_ChAn: 00:24:952 (4,5)- Space error
17:07 Geronimaa: this is fine? http://puu.sh/fUkk7/48a2d35c14.jpg
17:07 ByBy_ChAn: yes
17:07 Geronimaa: oh yea
17:08 Geronimaa: fixed
17:08 ByBy_ChAn: :3
17:09 ByBy_ChAn: 00:25:225 (5)- this slider should be snapped on white tick , not on red tick
17:09 ByBy_ChAn: also remove 1 reverse to follow better the vocals and instruments
17:10 Geronimaa: how do you mean it?
17:10 Geronimaa: i should make it normal slider?
17:10 Geronimaa: no reverse?
17:10 ByBy_ChAn: yes no reverse
17:10 Geronimaa: then it will be really long slider
17:11 Geronimaa: or should i make one
17:11 Geronimaa: and then add at
17:11 ByBy_ChAn: no no
17:11 ByBy_ChAn: just delete the reverse from slider and then snap it to white tick
17:11 Geronimaa: like this http://puu.sh/fUkMv/e884f61c90.jpg?
17:11 ByBy_ChAn: yes :3
17:12 Geronimaa: in that case
17:12 Geronimaa: i will move these
17:12 Geronimaa: http://puu.sh/fUkMv/e884f61c90.jpg
17:12 Geronimaa: shit
17:12 ByBy_ChAn: well you should sry
17:12 Geronimaa: 00:24:134 (3,4,5) -
17:12 Geronimaa: a little more up
17:12 ByBy_ChAn: ok
17:12 Geronimaa: cuz 5 goes
17:12 Geronimaa: sry?
17:13 ByBy_ChAn: ehhh just kidding :D
17:13 Geronimaa: what?
17:13 Geronimaa: i dont understand you at all now
17:14 ByBy_ChAn: I said ''sry'' cuz you should move some objects
17:14 Geronimaa: oh xD
17:14 Geronimaa: ok, its fine
17:14 Geronimaa: im used to that
17:14 Geronimaa: when fergas modded my diff
17:14 ByBy_ChAn: :D
17:15 Geronimaa: i spent one hour trying to move objects and not break snap :D
17:15 ByBy_ChAn: hmm yea also I'll mod your diff
17:15 ByBy_ChAn: so much issues ~~
17:15 Geronimaa: its my first map after all :D
17:15 ByBy_ChAn: :)
17:15 Geronimaa: if i could remap id probably do it
17:16 ByBy_ChAn: maybe no
17:16 Geronimaa: since i have more experience now
17:16 ByBy_ChAn: looks good
17:16 Geronimaa: well the biggest problem was keeping consistent snap distance
17:16 Geronimaa: since it creates ugly patterns
17:16 ByBy_ChAn: yeah lemme post the IRC

I'll mod Geronimaa's diff later

Good Luck ! o/
Fookiz
General

To make the map a little more intersting, try following the vocal a little more. only suggestions, you dont have to follow anything i say, just consider it and see how it plays, if you like it then make it stay if you dont then its perfectly fine.

Normal

00:07:770 (1,2) - choose one slider and copy paste, you can blanket it
00:36:134 (5,1) - 5 = NC
1 = no NC
im not sure if this is a thing in normals, i thought it was only in insanes and up, if it is though then keep it, same with the next ones
00:42:679 (3) - change to 1/4 so the end of the slider will be on 00:44:588
01:15:406 (5,1) - 5 = NC
1 = no NC
01:19:770 (4,1) - 4 = NC
1=no NC
01:55:770 (1,2) - choose one slider to copy paste

Hard

00:18:952 (2) - shorten till red tick at 00:19:497 so follows vocal
00:19:770 - if you do this ^ then i feel it compliments the rhythm more to have either 2 sliders, or a pattern the replicates the rhythm.
00:20:861 - make a slider that follows the vocal (NC) up to 00:21:406 then try making a blanket and another circle at 00:21:952 (maybe a little pattern?)
00:43:497 (1,2,3) - any reason for the triple? the slider dosent realy follow anything (i think you were trying to follow the vocal).
00:52:225 (2,3,4,5) - i think instead of following the piano you might want to try somthing like this:
start the slider at the 4th circle , until the blue tick, then start a new slider from 00:53:315 to 00:53:588
01:08:861 (1,2) - delete circle 1 and move the slider to the white tick.
01:09:952 - create a circle, maybe blanket
01:10:497 - extand to blue tick maybe? idk
02:38:588 - unsnapped
Lethargy

Fookiezi wrote:

General

To make the map a little more intersting, try following the vocal a little more. only suggestions, you dont have to follow anything i say, just consider it and see how it plays, if you like it then make it stay if you dont then its perfectly fine.

Normal

00:07:770 (1,2) - choose one slider and copy paste, you can blanket it - Fixed
00:36:134 (5,1) - 5 = NC
1 = no NC Fixed
im not sure if this is a thing in normals, i thought it was only in insanes and up, if it is though then keep it, same with the next ones
00:42:679 (3) - change to 1/4 so the end of the slider will be on 00:44:588 Fixed
01:15:406 (5,1) - 5 = NC Fixed
1 = no NC
01:19:770 (4,1) - 4 = NC Fixed
1=no NC
01:55:770 (1,2) - choose one slider to copy paste Done
Thanks for mod
Alheak
Hi, little mod

Geronimaa's Normal
First, 2 consecutive stacked circles might be too hard to read for Normal, so consider changing them (saying this now so I don't have to do case-by-case).

00:01:225 (1,2,3,1) - How about this, you've got blankets all ready but not actually using them, and I think it looks better that way:

00:05:588 (1) - Same here, ctrl+g and blanket 3, or just blanket the next 2.
00:09:952 (1,3) - Blanket could be better.
00:11:043 (3,4) - ^
00:15:952 (3,4,5) - How bout this arrangement, looks better:

00:17:588 (5,1) - And blanket here.
00:23:588 (2,3) - Like earlier, blanket with 3?
00:36:134 (1,3) - Recheck blanket (play with objects' timing to get them visible/get the approach circle where you want it to be).
00:48:679 (4,3) - Stack them.
00:50:861 (3,5) - Blanket.
00:50:861 (3,6) - Stack them.
01:11:043 (1) - Either remove the clap or add a circle here 01:14:315 - and put a clap on it. Last option help with the build-up before kiai.
01:15:952 (2) - If you chose to add the circle, this might not fit, I suggest making 01:15:952 (2) - into something like this (1/1 repeat slider, add clap on repeat):

01:18:679 - Like earlier, add a circle with clap here if you chose to add one.
01:20:315 (2) - Clap on end if you know why.
01:20:315 (2,3) - Blanket.
01:23:043 (5) - Clap on start.
01:24:679 (1) - Clap on end.
01:27:406 (5) - Clap on start.
02:44:861 (1,4) - Stack them.
02:53:588 (1,3) - Recheck stack.

Hard
00:09:952 - 50% still feels too loud, and the music barely changes in intensity, so reduce it a little.
00:30:406 (2,4) - Recheck stack with 2 and 4's end (with grid dnap deactivated just 2 pixels up do the trick).
00:29:588 (1,2) - Recheck blanket.
00:37:225 (2,3) - ^
00:37:225 (2,4) - ^
00:39:406 (6,7) - ^
00:41:588 (4,5) - ^ (both sliders)
00:43:497 (7,8,9) - Feels like it doesn't fit, maybe 1/2 beat later but even so doesn't work that well. You should delete 00:43:634 (8) - , move 00:43:497 (7,8) - 1/2 beat later and make 00:43:770 (8) - a 1/2 slider.
00:59:043 (4,5) - You could blanket 5's start with 4, then move 01:00:406 (1,2) - a little so 01:00:952 (2) - doesn't overlap 00:59:588 (5) - .
01:12:134 - See what I said about claps in Geronimaa's mod and change/add them if you agree.
01:15:952 (2,3) - Recheck blanket.
01:20:861 (4,7) - ^ (both sliders)
01:41:588 (1,2) - ^
01:42:134 (2,3) - ^
01:52:497 (1,4) - ^ (both)
01:53:588 (4,5) - ^
02:30:134 (2) - This doesn't look very good and you could do a blanket with 02:29:588 (1) - 's end:

02:31:770 (1,2) - Blanket.
02:33:952 (1,3) - ^ (both)
02:34:770 (3,5) - ^
02:43:225 (2,4) - ^
02:48:134 (5,6) - ^ (both):

03:00:134 (1,2) - Blanket.
03:05:588 (5,6) - ^

That should be it, feel free to PM/message me in-game for questions.

Good luck!
Topic Starter
Mortem

Fookiezi wrote:

Hard

00:18:952 (2) - shorten till red tick at 00:19:497 so follows vocal - Basically it follows the vocal, so i will leave it like it is.
00:20:861 - make a slider that follows the vocal (NC) up to 00:21:406 then try making a blanket and another circle at 00:21:952 (maybe a little pattern?) - Not fixed.
00:43:497 (1,2,3) - any reason for the triple? the slider dosent realy follow anything (i think you were trying to follow the vocal). - Yes, also if you will listen closer, there is something i can follow with triplets. So, I'll leave it like it is.
00:52:225 (2,3,4,5) - i think instead of following the piano you might want to try somthing like this:
start the slider at the 4th circle , until the blue tick, then start a new slider from 00:53:315 to 00:53:588 - Nope, sorry.
01:08:861 (1,2) - delete circle 1 and move the slider to the white tick. - I just exchanged them. It sounds better now. Fixed.
01:10:497 - extand to blue tick maybe? idk - Nope.
02:38:588 - unsnapped - Fixed.
- Thank you. c:

Alheak wrote:

Hi, little mod

Hard
00:09:952 - 50% still feels too loud, and the music barely changes in intensity, so reduce it a little. - Ok, fixed.
00:30:406 (2,4) - Recheck stack with 2 and 4's end (with grid dnap deactivated just 2 pixels up do the trick).
00:29:588 (1,2) - Recheck blanket.
00:37:225 (2,3) - ^
00:37:225 (2,4) - ^
00:39:406 (6,7) - ^
00:41:588 (4,5) - ^ (both sliders) - Rechecked & some issues fixed.
00:43:497 (7,8,9) - Feels like it doesn't fit, maybe 1/2 beat later but even so doesn't work that well. You should delete 00:43:634 (8) - , move 00:43:497 (7,8) - 1/2 beat later and make 00:43:770 (8) - a 1/2 slider. - As i said in Fookiezi's Mod...
00:59:043 (4,5) - You could blanket 5's start with 4, then move 01:00:406 (1,2) - a little so 01:00:952 (2) - doesn't overlap 00:59:588 (5) - . - I see, but i'm keeping constant DS in this difficulty (1,2x | 1,8x for jumps) so it will overlap anyways. If this will be more times mentioned, I'll fix it.
01:12:134 - See what I said about claps in Geronimaa's mod and change/add them if you agree. - Ok. Fixed.
01:15:952 (2,3) - Recheck blanket.
01:20:861 (4,7) - ^ (both sliders)
01:41:588 (1,2) - ^
01:42:134 (2,3) - ^
01:52:497 (1,4) - ^ (both)
01:53:588 (4,5) - ^ - Rechecked & some issues fixed.
02:30:134 (2) - This doesn't look very good and you could do a blanket with 02:29:588 (1) - 's end: - Fixed.

02:31:770 (1,2) - Blanket. - Fixed.
02:33:952 (1,3) - ^ (both) - Fixed.
02:34:770 (3,5) - ^ - Fixed.
02:43:225 (2,4) - ^ - Fixed.
02:48:134 (5,6) - ^ (both): - Fixed. But I didn't change the slider design. I like it like it is.

03:00:134 (1,2) - Blanket. - Fixed.
03:05:588 (5,6) - ^- Fixed.

That should be it, feel free to PM/message me in-game for questions.

Good luck!
- Thank you. c:
riffy
Yo, as requested.

[General]
  1. I've tried to come up with a better set of colours. Take a look and decide if you want it or not. :)
    colours

    [Colours]
    Combo1 : 166,177,131
    Combo2 : 173,188,214
[Geronimaa's Normal]
  1. 00:17:588 (5,1) - minor - you've got a little spacing mistake here. Mind fixing it?
  2. 00:32:315 (1,2) - try to avoid stacks in this diff if it is possible. Since this is the easiest diff stacks might trouble players. However, if there is absolutely no other way to map it, stacks are acceptable.
    Note: 00:15:406 (2,3) - same applies for most all the stacks in the diff.
  3. 00:33:952 (4,1) - minor - can you increase the DS a little more? something like x0?6 or so. his way, no one would mistakenly misread/hit too early.
  4. 01:05:588 (5,1) - since this is the easist diff, I'd recommend to move (1)'s tail away from (5). So, no one would hit it too early.
    Note: 02:00:134 (2,1) - same here.

    Just a few things about readability. Otherwise, the diff looks quite okay. I like the way you map vocals, but your spacing might need some more attention as it gets a little glitchy sometimes.
[Hard]
  1. 00:14:861 (3,4) - try to select them and hit Ctrl+G. It will swap them on the timeline and improve the sound. Just don't forget to fix the spacing afterwards, if you like it. :)
    Note: 02:00:406 (5,6) - same as above. You can always get more info here
  2. 00:42:679 (6,7,8,9) - the triplet feels forced. Even though it is reasonable, I find it rather unfitting in this part. Example
    Note: 01:20:861 (4,5,6,7) - same here.
  3. 01:09:952 (2,3) - replace them with a slider? 3/4 stuff is quite hard to play, it feels easier when you replace it with a slider.
  4. 01:38:315 (5) - 03:05:588 (5) - are you sure this slider doesn't need a new combo? I would add one to stress the vocals.
    Note: if you agree, 01:55:770 (4) - this one might need a new combo as well. A lovely heart, by the way. ♥

    Good job!
I feel like it might need a little more work on appearance and the first part (intro?) feels relatively empty in terms of hitsounds. Nothing serious, a few mods would make it all good, though.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Mortem

-Bakari- wrote:

Yo, as requested.

[General]
  1. I've tried to come up with a better set of colours. Take a look and decide if you want it or not. :) - Well, ok c:
    colours

    [Colours]
    Combo1 : 166,177,131
    Combo2 : 173,188,214
[Hard]
  1. 00:14:861 (3,4) - try to select them and hit Ctrl+G. It will swap them on the timeline and improve the sound. Just don't forget to fix the spacing afterwards, if you like it. :) - Fixed.
    Note: 02:00:406 (5,6) - same as above. You can always get more info here - Also fixed.
  2. 00:42:679 (6,7,8,9) - the triplet feels forced. Even though it is reasonable, I find it rather unfitting in this part. Example - Fixed.
    Note: 01:20:861 (4,5,6,7) - same here. - Leaving like it is for now.
  3. 01:09:952 (2,3) - replace them with a slider? 3/4 stuff is quite hard to play, it feels easier when you replace it with a slider. - Yea, it looks easier, but I'll leave it like it is, because technically it follows the rhythm.
  4. 01:38:315 (5) - 03:05:588 (5) - are you sure this slider doesn't need a new combo? I would add one to stress the vocals.
    Note: if you agree, 01:55:770 (4) - this one might need a new combo as well. A lovely heart, by the way. ♥ - Well ok. Fixed. & thank you c:

    Good job!
I feel like it might need a little more work on appearance and the first part (intro?) feels relatively empty in terms of hitsounds. Nothing serious, a few mods would make it all good, though. - Yes, sure.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
- Thank you! c:
Sieg
alright, we've already discussed things ingame and I'll add some details
well.. the song is sweet and so on but mapset still needs work

[General]
  1. soft-hitfinish sounds too loud, reduce volume level
  2. hitsounds are still inconsistent, loud and not really fitting, - imo - you need to from the scratch or ask somebody to do it for you
  3. polish aesthetics in your mapset, since this song is slow\relaxing this part is quite important
[Geronimaa's Normal]
  1. 00:16:497 (4,5) - check DS
  2. 00:18:679 (1,2,3) - interact in this pattern can be improved, example - http://puu.sh/gx81g/1abad27173.jpg
  3. 00:33:952 (4) - http://puu.sh/gx85A/98b585e807.jpg reasoning - repeat on blue tick and trying to follow that part of vocals is inconsistent with you previous rhythms, you missed 00:35:043 () - beat emphasized by music and vocal, that should be mapped, also 00:34:770 () - start of "long" vocals and this will be better to cover with slider to
  4. 01:15:952 (2) - ^same
  5. 00:42:679 (3,1) - check DS
  6. 00:45:952 (2) - I don't like how this wave made\placed, look clunky
  7. 00:48:406 () - beat missed
  8. 00:54:679 (1) - that one is not neat
  9. 00:54:679 (1,2) - ^ also they don't interact at all, consider to remake them
  10. 02:33:952 (1,2) - make them both straight or curved, they will interact better
  11. 02:39:406 (3) - way too crooked
[Hard]
  1. 00:54:679 (3) - try to make proper curve on slider's 2nd part
  2. 01:02:588 (2) - ^ polishing will not hurt
  3. 01:15:952 (2) - ^
Wafu
Since when are hitsounds supposed to be consistent, this is a rhythm game. Heh?
If you cannot explain what is wrong, then the problem is not at my side, I am sorry, cannot really see what's suddenly wrong with my hitsounding, I do not know, maybe trends changed and following music is not cool anymore. In any case, the hitsounds are done to follow music, this is rhythm game, so that's probably valid. If you have a specific thing you would want to say about it, please, tell me in-game, because in my opinion, there's nothing THAT wrong to start from the scratch.
Sieg
@Wafu what details do you need? I've thought I provided already - soft-hitfinish.wav is way too loud and unfitting for this song, just coping hitsounds to normal is a bad idea and needs adjustments or better to hitsound it from the scratch, because rhythms a bit different from hard - that leads to pretty random hs pattern overall. And like always - biased - you may ignore all the suggestions and this will be also fine, that's how all modding system works. ~cheers guys, I want to see this mapset ranked as much as you. Feel free to ask me ingame if you missed something from my post.
Lethargy

Sieg wrote:

[Geronimaa's Normal]
  1. 00:16:497 (4,5) - check DS- fixed
  2. 00:18:679 (1,2,3) - interact in this pattern can be improved, example - http://puu.sh/gx81g/1abad27173.jpg - fixed
  3. 00:33:952 (4) - http://puu.sh/gx85A/98b585e807.jpg reasoning - repeat on blue tick and trying to follow that part of vocals is inconsistent with you previous rhythms, you missed 00:35:043 () - beat emphasized by music and vocal, that should be mapped, also 00:34:770 () - start of "long" vocals and this will be better to cover with slider to done
  4. 01:15:952 (2) - ^same ^same
  5. 00:42:679 (3,1) - check DS fixed
  6. 00:45:952 (2) - I don't like how this wave made\placed, look clunky made it symmetrical
  7. 00:48:406 () - beat missed fixed
  8. 00:54:679 (1) - that one is not neat to me it was, anyway changed both of them into a single heart
  9. 00:54:679 (1,2) - ^ also they don't interact at all, consider to remake them considered
  10. 02:33:952 (1,2) - make them both straight or curved, they will interact better done
  11. 02:39:406 (3) - way too crooked
less crooked now
Topic Starter
Mortem
@Sieg I fixed everything you mentioned. Thank you once again for your time & mod.
Wafu
I'm going to fix hitsounds asap.
Sieg
we did some minor adjustments
aaaandd gl~
riffy
Metadata confirmation


Changes:
  1. Minor spacing fixes
  2. Metadata and stuff
IRC log
16:37 -Bakari-: can we do a few changes to Normal and Hard?
16:39 Pjecoo: sure.
16:39 *-Bakari- is editing [http://osu.ppy.sh/b/623491 Krystof - Atentat [Geronimaa's Normal]]
16:39 -Bakari-: 00:11:043 (3,4) - just a slight spacing fix is necessary, so it'll be around x0.8 as it should be
16:40 Pjecoo: Fixed.
16:40 -Bakari-: 00:33:679 (3,4) - this one is important. spacing is notably off
16:41 Pjecoo: Fixed.
16:42 -Bakari-: 00:54:679 (7) - this one might need a new combo (it'll push HP a little and look neater)
16:42 Pjecoo: Fixed.
16:43 -Bakari-: 01:02:861 (2,3) - I might be wrong, but it sounds way better if you swap them on the timeline (Ctrl+G)
16:43 -Bakari-: just be sure to fix spacing afterwards
16:43 -Bakari-: 01:11:043 (1,2) - spacing
16:44 -Bakari-: 01:15:952 (2,3,4) - spacing (!)
16:44 Pjecoo: It sounds good to me. Does it really matter to keep it? - I fixed the spacing.
16:44 -Bakari-: well, it's just my feeling of the song, you can keep it if it really works for you
16:44 -Bakari-: 01:29:588 (3,4) - spacing :c
16:44 Pjecoo: Fixed spacing.
16:45 Pjecoo: Fixed.
16:45 Pjecoo: (I will kill Geronimaa xD)
16:46 -Bakari-: 03:00:952 (2,4,1) - sorry, but this is not the most readable idea for the easiest diff :c
16:48 Pjecoo: http://puu.sh/gGDRv/429cd42dc0.jpg Fixed.
16:52 Pjecoo: Tell me when to update it.
16:54 Pjecoo: :D ok
16:55 -Bakari-: 03:13:225 (1) - snap the last point to the tick where this spinner ends
16:55 -Bakari-: otherwise we have a weird silence near the of the spinner
16:56 Pjecoo: ok.
16:56 Pjecoo: fixed.
16:57 -Bakari-: now - Hard
16:57 Pjecoo: Also applied on Hard
16:57 Pjecoo: The tick (last)
16:58 -Bakari-: 00:05:315 (5,1) - can you keep those jumps consistent? since they emphasize the same thing - it's logical to make them similar
16:59 -Bakari-: 00:19:497 - I'd stress the vocals, they're too powerful to ignore them
16:59 -Bakari-: 00:27:406 (1,2) - sure about spacing here? this might create some misunderstanding?
17:01 Pjecoo: 00:27:952 (2) - Fixed.
17:01 Pjecoo: 00:19:497 - I would like leave like it is.
17:01 Pjecoo: Jumps are fixed.
17:01 Pjecoo: *were fixed
17:01 -Bakari-: 01:21:952 (7) - probably there should be anew combo as the vocals/music/whatever gets relatively strong]
17:02 Pjecoo: Fixed.
17:04 -Bakari-: 02:02:997 (6,7,8,9) - 02:54:679 (3,4,5,6,7,8,9,10,1) - these two are the ONLY compressed streams in the whole diff
17:04 -Bakari-: is it done by purpose?
17:04 Pjecoo: Yes.
17:05 -Bakari-: Okay, update \w/
17:05 Pjecoo: Ok
17:05 Pjecoo: Uploading
17:07 Pjecoo: Updated.
17:08 -Bakari-: We won't be able to qualify it RIGHT NOW due to the limit of 8 qualifications per day
17:08 Pjecoo: Sure. I will wait one day.
17:09 -Bakari-: Nah, it'll take less
17:09 -Bakari-: in ~4 hours the limit will be reset
17:09 Pjecoo: Aha.
17:09 Pjecoo: Ok c:
17:12 *-Bakari- is editing [http://osu.ppy.sh/b/623491 Krystof - Atentat [Geronimaa's Normal]]
17:12 -Bakari-: 01:17:588 (4) - personally, I think that http://puu.sh/gGEOQ.jpg would look prettier
17:12 -Bakari-: 03:02:315 (1,2) - spacing >.<
17:13 Pjecoo: hold on a second, i need to do an exercise.
17:13 Pjecoo: one minute.
17:13 -Bakari-: take your time
17:14 Pjecoo: ok fixed.
17:15 Pjecoo: Tell me when to update.
17:15 *-Bakari- is editing [http://osu.ppy.sh/b/609277 Krystof - Atentat [Hard]]
17:15 -Bakari-: while we are at it, 00:02:861 (5,1) - it's x1.7
17:15 -Bakari-: no big deal, tho
17:16 -Bakari-: 00:28:770 (3,4) - just move a little closer (x1.2) to the previous slider
17:16 -Bakari-: Okay, this should be it. ♥
17:17 Pjecoo: sry osu crashed.
17:17 Pjecoo: write please the last thing you sent me before I wrote "Tell me when to update"
17:17 Pjecoo: *after
17:19 -Bakari-: http://puu.sh/gGF5V.jpg
17:19 Pjecoo: Thx.
17:19 Pjecoo: I'll fix.
17:20 Pjecoo: Ok fixed.
17:20 Pjecoo: Gonna update.
17:20 -Bakari-: wow, that was fast
17:20 -Bakari-: k, update
17:21 Pjecoo: Updated.
17:24 Pjecoo: Feel free to check it, just to make sure.
17:27 -Bakari-: brb, making a post

From now on, consider it qualified, please.

Qualified!
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