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Tamura Yukari - CordlessTerePHONE ~ Yukatan Concert Version

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Total Posts
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Topic Starter
AIR
This beatmap was submitted using in-game submission on 2015年2月11日 at 20:51:09

Artist: Tamura Yukari
Title: CordlessTerePHONE ~ Yukatan Concert Version ~
Source: のうりん
Tags: no_rin nourin ringo kinoshita 木下_林檎 草壁ゆか LIVE
BPM: 168
Filesize: 24601kb
Play Time: 01:57
Difficulties Available:
  1. Hard (2.91 stars, 279 notes)
  2. Insane (4 stars, 373 notes)
  3. Normal (1.91 stars, 151 notes)
Download: Tamura Yukari - CordlessTerePHONE ~ Yukatan Concert Version ~
Download: Tamura Yukari - CordlessTerePHONE ~ Yukatan Concert Version ~ (no video)
Information: Scores/Beatmap Listing
---------------
2/11 update hitsounds, please redownload

车站等车时碰到个要饭的,他手里拿着一张纸,写着:我是一个聋哑人,请你施舍一点给我。我就想他会不会是骗子,于是我就说了一句:对不起,我不认识字。然后他就开口说话了:兄弟,我的钱包被人扒了,没钱买车票回家了,你借我点钱吧。我惊讶:你不是聋哑人吗?他也很吃惊:你不是不认识字吗?
1st! Awesome HD video BY Shad0w1and
wcx19911123
你要不摸够了再叫我呗?
Topic Starter
AIR

Bara-
From LordRaika's Modding Party

[General]
Set preview point at the start of the kiai (01:19:227)
If they hear no noise when previewing, they don't know if they'd like the song
[Normal]
Set CS to 3.6 (Not too small, but then 00:09:227 (1,1) - Looks perfect :3)
00:37:798 (1,2) - These notes overlap quite ugly, change location of (1)
00:42:084 (1,1) - Delete NC, You shouldn't do inconsistent NC in Normal
00:57:798 (1,1,1) - Again, an ugly overlap, change location of any of these 3
01:07:798 (3) - For the flow, maybe you should Ctrl G this
01:29:941 (4,1) - The blanket can be improved quite a lot (off-topic, you are really good with blankets :3)
01:33:513 (1,2) - ^^
01:44:227 (3,1) - ^^
01:47:084 (4,1) - ^^
01:52:441 (5) - ^^ (Move to 248:324 for good blanket)

[Hard]
00:22:084 (3,4,5,6) - Due to high spacing between these notes, this is really hard, and BPM is quite high for this pattern to not be too hard for a hard
00:45:834 (6,7,8) - Doesn't feel really good, with the reverse suddenly ending, and then nothing. You can better make a 1/4 slider with 2 reverses (starting at white, ending at blue,) and then add a note
00:48:156 (5,6,7) - Kinda ugly overlap, change shape of (7) to prevent this
00:49:227 (1,2) - ^^, change any of these 2 sliders
01:09:941 (4,5) - Blanket could earn some improvement
01:16:370 (5) - Move to 123:148 (select note, and then click the coordinates)
01:17:798 (1,2,3,4) - Give them all NC, cause after a SV change, AFAIK, you must have a NC
01:33:513 (2,5) - Ugly overlap, move (5) to 380:136 (start of (1,2))
01:37:798 (5,6) - Blanket could use some improving
01:51:370 (3) - Jumps is to high, due to the others being low spaced, and due to that, this looks like 1/1 for me

[Insane]
00:07:799 (1,2,3,4) - Give them all NC, cause after a SV change, AFAIK, you must have a NC
00:22:084 (4) - NC
00:23:335 (15,1) - Jump is very high, being only 1/4 (3.75 DS)
00:34:406 (9) - Ctrl G maybe, it feels better with the slower part (not having a 3+ jump, but only a 2 jump)
00:42:798 (8,1) - Sliders like these are so ugly xD. Make them have one point. You can better delete all grey nodes first, and then add 1 again, due to a bug sometimes appearing
00:46:370 (2) - NC
00:57:798 (6) - NC
01:03:513 (6) - NC
01:07:798 (5) - NC
01:10:656 (5) - NC
01:11:370 (1) - Remove NC
01:15:834 (5) - Shift E (gives the slider the soft sampleset)
01:17:798 (8,9,10) - Give them all NC, cause after a SV change, AFAIK, you must have a NC
01:30:656 (5) - NC
01:32:084 (11,1) - Overlap looks kinda ugly
01:42:084 (5) - NC
01:50:656 (8) - NC

Good map, and good luck!
You deserve a star
Xinely
from queue




  • General
  1. 7secs w/o sound at start here? maybe you can crop it, kinda weird imo
  2. as i know ogg format for hitsounds are unrankable (asked Hinsvar here), try use wav instead
  3. According Ranking Criteria, a map should has preview time, add in 01:17:798 - please
  4. remove letterbox (since no break) and widescreen support (since no SB)
  5. do tags like "kawaii" and "moe" needed here?


  • Normal
  1. 00:09:227 (1,1) - with some arrange from these sliders, you can avoid the overlap with keep spacing 1,0x here https://osu.ppy.sh/ss/2582743 (not really good aa orz)
  2. 00:14:941 - until 00:20:298 - actually better to use soft sampleset with whistles for all slider's heads you mapped here
  3. 00:23:870 (2) - avoid stack for easiest diff since it might make confuse for newbie 8(
  4. 00:26:013 (5) - 00:31:727 (5) - NC per 4 stanzas looks so long, make it become 2 stanza please by NC those sliders
  5. 00:28:334 - it has a high tone vocal and weak guitar, how about map it? just make 3/2 slider repeat start from 00:27:798 -
  6. 00:29:584 (2) - same as 00:23:870 (2) -
  7. 00:32:977 - you're following other guitars like 00:31:727 - 00:31:013 - so i'd say to map this time to has it has guitar sound same as i've mention, try change 00:32:441 (6,7) - become http://puu.sh/eRI8p.jpg instead
  8. 00:34:941 (1) - since the music has cymbal at slider's head, i think you've to add finish here
  9. 00:39:227 (2) - we cant avoid the overlap but at least make better overlapping shape please, move to 92,264
  10. 00:42:084 (1) - remove NC please to keep consistency with 00:44:941 (2) -
  11. 00:40:656 (1) - is whistle body here intentional? i feel that's quite noisy, also next sliders dont have it so looks like inconsistency
  12. 00:46:370 (1) - should add finish on head coz the cymbal
  13. 00:52:084 (1) - same as 00:40:656 (1) -
  14. 01:12:084 (1) - ^
  15. 01:20:656 (3) - ^
  16. 00:54:941 (1) - the flow from 00:56:191 - feels a little bit weird coz the curve, move 2nd last node (10th node if you calculate from head) to 336,184
  17. 00:57:798 (1,1) - please avoid the overlap, we can see it in testplay :(
  18. 00:59:227 (1,1) - same here too
  19. 01:07:798 (3) - ctrl+G please for natural flow </3 , also the head and tail a little bit overlapping, try to avoid it please
  20. 01:22:084 (1) - yep, avoid stack please
  21. 01:22:084 (1,2) - make them symmetrical for better design and flow http://puu.sh/eRMFN.jpg
  22. 01:24:941 (1,3,1) - same as 00:40:656 (1) - and for other sliders
  23. 01:29:227 (3,4) - if 2 sliders have same curve's shape and placed in same flow (from left to left again), they look a little bit bad, i'd say to make like https://osu.ppy.sh/ss/2583817
  24. 01:33:513 (1,2) - if these sliders supposed for blanket, you can do better blanket actually example 01:33:513 (1) - middle curve placed at 456,296
  25. 01:50:298 (1,2,3,4,5) - when your all notes unless this one use 1/1 gap, it's weird when this pattern has 1/2 and become harder, try this instead http://puu.sh/eRNo9.jpg but your Normal literally lacks 1/2 especially in kiai diff

okay spread issue, from Normal to hard has huge spread, a diff between them would be nice (tbh i'd like to rename your Normal become Easy and make new Normal diff), from Hard to Insane a little bit huge coz the CS 4,5 in Insane, i'd say to use 4 or max 4,2
Topic Starter
AIR

baraatje123 wrote:

From LordRaika's Modding Party

[General]
Set preview point at the start of the kiai (01:19:227)
If they hear no noise when previewing, they don't know if they'd like the song add in 01:17:798 -
[Normal]
Set CS to 3.6 (Not too small, but then 00:09:227 (1,1) - Looks perfect :3) look nice
00:37:798 (1,2) - These notes overlap quite ugly, change location of (1) fixed
00:42:084 (1,1) - Delete NC, You shouldn't do inconsistent NC in Normal fixed
00:57:798 (1,1,1) - Again, an ugly overlap, change location of any of these 3 fixed
01:07:798 (3) - For the flow, maybe you should Ctrl G this fixed
01:29:941 (4,1) - The blanket can be improved quite a lot (off-topic, you are really good with blankets :3) fixed
01:33:513 (1,2) - ^^ fixed
01:44:227 (3,1) - ^^ fixed
01:47:084 (4,1) - ^^ fixed
01:52:441 (5) - ^^ (Move to 248:324 for good blanket) fixed

[Hard]
00:22:084 (3,4,5,6) - Due to high spacing between these notes, this is really hard, and BPM is quite high for this pattern to not be too hard for a hard
00:45:834 (6,7,8) - Doesn't feel really good, with the reverse suddenly ending, and then nothing. You can better make a 1/4 slider with 2 reverses (starting at white, ending at blue,) and then add a note
00:48:156 (5,6,7) - Kinda ugly overlap, change shape of (7) to prevent this
00:49:227 (1,2) - ^^, change any of these 2 sliders
01:09:941 (4,5) - Blanket could earn some improvement
01:16:370 (5) - Move to 123:148 (select note, and then click the coordinates)
01:17:798 (1,2,3,4) - Give them all NC, cause after a SV change, AFAIK, you must have a NC
01:33:513 (2,5) - Ugly overlap, move (5) to 380:136 (start of (1,2))
01:37:798 (5,6) - Blanket could use some improving
01:51:370 (3) - Jumps is to high, due to the others being low spaced, and due to that, this looks like 1/1 for me

[Insane]
00:07:799 (1,2,3,4) - Give them all NC, cause after a SV change, AFAIK, you must have a NC
00:22:084 (4) - NC
00:23:335 (15,1) - Jump is very high, being only 1/4 (3.75 DS)
00:34:406 (9) - Ctrl G maybe, it feels better with the slower part (not having a 3+ jump, but only a 2 jump)
00:42:798 (8,1) - Sliders like these are so ugly xD. Make them have one point. You can better delete all grey nodes first, and then add 1 again, due to a bug sometimes appearing
00:46:370 (2) - NC
00:57:798 (6) - NC
01:03:513 (6) - NC
01:07:798 (5) - NC
01:10:656 (5) - NC
01:11:370 (1) - Remove NC
01:15:834 (5) - Shift E (gives the slider the soft sampleset)
01:17:798 (8,9,10) - Give them all NC, cause after a SV change, AFAIK, you must have a NC
01:30:656 (5) - NC
01:32:084 (11,1) - Overlap looks kinda ugly
01:42:084 (5) - NC
01:50:656 (8) - NC

Good map, and good luck!
You deserve a star

Xinely wrote:

from queue




  • General
  1. 7secs w/o sound at start here? maybe you can crop it, kinda weird imonot a big deal。。
  2. as i know ogg format for hitsounds are unrankable (asked Hinsvar here), try use wav instead
  3. According Ranking Criteria, a map should has preview time, add in 01:17:798 - please
  4. remove letterbox (since no break) and widescreen support (since no SB)
  5. do tags like "kawaii" and "moe" needed here? I kopycopied by others ;w; ,del


  • Normal
  1. 00:09:227 (1,1) - with some arrange from these sliders, you can avoid the overlap with keep spacing 1,0x here https://osu.ppy.sh/ss/2582743 (not really good aa orz)
  2. 00:14:941 - until 00:20:298 - actually better to use soft sampleset with whistles for all slider's heads you mapped here
  3. 00:23:870 (2) - avoid stack for easiest diff since it might make confuse for newbie 8(
  4. 00:26:013 (5) - 00:31:727 (5) - NC per 4 stanzas looks so long, make it become 2 stanza please by NC those sliders
  5. 00:28:334 - it has a high tone vocal and weak guitar, how about map it? just make 3/2 slider repeat start from 00:27:798 -
  6. 00:29:584 (2) - same as 00:23:870 (2) -
  7. 00:32:977 - you're following other guitars like 00:31:727 - 00:31:013 - so i'd say to map this time to has it has guitar sound same as i've mention, try change 00:32:441 (6,7) - become http://puu.sh/eRI8p.jpg instead
  8. 00:34:941 (1) - since the music has cymbal at slider's head, i think you've to add finish here
  9. 00:39:227 (2) - we cant avoid the overlap but at least make better overlapping shape please, move to 92,264
  10. 00:42:084 (1) - remove NC please to keep consistency with 00:44:941 (2) -
  11. 00:40:656 (1) - is whistle body here intentional? i feel that's quite noisy, also next sliders dont have it so looks like inconsistency
  12. 00:46:370 (1) - should add finish on head coz the cymbal
  13. 00:52:084 (1) - same as 00:40:656 (1) -
  14. 01:12:084 (1) - ^
  15. 01:20:656 (3) - ^
  16. 00:54:941 (1) - the flow from 00:56:191 - feels a little bit weird coz the curve, move 2nd last node (10th node if you calculate from head) to 336,184
  17. 00:57:798 (1,1) - please avoid the overlap, we can see it in testplay :(
  18. 00:59:227 (1,1) - same here too
  19. 01:07:798 (3) - ctrl+G please for natural flow </3 , also the head and tail a little bit overlapping, try to avoid it please
  20. 01:22:084 (1) - yep, avoid stack please
  21. 01:22:084 (1,2) - make them symmetrical for better design and flow http://puu.sh/eRMFN.jpg
  22. 01:24:941 (1,3,1) - same as 00:40:656 (1) - and for other sliders
  23. 01:29:227 (3,4) - if 2 sliders have same curve's shape and placed in same flow (from left to left again), they look a little bit bad, i'd say to make like https://osu.ppy.sh/ss/2583817
  24. 01:33:513 (1,2) - if these sliders supposed for blanket, you can do better blanket actually example 01:33:513 (1) - middle curve placed at 456,296
  25. 01:50:298 (1,2,3,4,5) - when your all notes unless this one use 1/1 gap, it's weird when this pattern has 1/2 and become harder, try this instead http://puu.sh/eRNo9.jpg but your Normal literally lacks 1/2 especially in kiai diff

okay spread issue, from Normal to hard has huge spread, a diff between them would be nice (tbh i'd like to rename your Normal become Easy and make new Normal diff), from Hard to Insane a little bit huge coz the CS 4,5 in Insane, i'd say to use 4 or max 4,2
thanks for your help :3
update
-Tochi
From my modding queue


  • Insane
  1. 00:16:727 (4) - Move it to x252 y204 for better flow.
  2. 00:17:799 (7) - New combo here?
  3. 00:19:941 (1) - People might get combobreak here because it's a bit hard to read. I suggest to use 1.0x DS.
  4. 00:26:370 (7) - New combo?
  5. 00:39:584 (6,7) - Ctrl + G, copy paste this slider 00:39:227 (5) - to 00:39:584 - and put a note here 00:39:941 - like:
    Do not always use DS
  6. 00:44:584 (3) - Move 1 grid to the left.
  7. 01:16:370 (6) - New combo.
  8. 01:30:656 (5) - Weird shaped slider, only the end of it has a good flow, improve the slider.
  9. 01:54:852 (1) - Mute the end of the spinner?


  • Hard
  1. 00:48:156 (5) - Rotate by 16 degrees, and move it back so it doesn't overlap with 00:48:870 (7) -
  2. 01:27:441 (9) - Improve this blanket.
  3. 01:54:852 (1) - Mute the end of the spinner?


  • Feedback

    Nice map, good luck \o/
Lokovodo
Really good map! I can't help you with modding on any of the difficulty's because they are all really good in my opinion. For example the slider velocity choice in your Normal is a good mix up from other Normals. Or your slider patterns in your hard where you are constantly mixing it up coming up with different patterns while making sure everything blankets with eachother and still looks very nice. The insane is no exception, it keeps the same level of ascetics that was brought up in the hard. There isn't anything i can do here aside from wish you the best of luck because this is very fun map.

Tamura Yukari is a qt
Nathan
wowowow I really like this map <3

[Normal]
  1. Nothing found
[Hard]
  1. 00:45:834 (6,7,8) - Spacing is a bit far here
[Insane]
  1. 00:22:441 (4,7,10) - Add NC's here?
  2. 00:45:834 (7) - ^
  3. 01:07:798 (5) - ^
Have some stars~ owo
also don't really need kds for this
Kawashiro
Hello! from #modreq

Insane
01:07:798 (5) - NC
01:17:798 (1,1,1,1) - add whistle on start point of slider
01:23:156 (6) - Ctrl + G
01:30:298 off kiai time and on 01:30:656
01:57:798 Set hitsound Volume 20%

Hard
Nice map!
01:37:441 (4) - Ctrl + G
01:38:870 (7) - ^
01:42:620 Add Note
01:49:227 (7) - NC
01:57:798 Set hitsound Volume 20%

nice map! be rank!
Ranger
yay

[General]
offset fixed: 7760
00:57:798 ~ 01:05:656 - how about change hitsound that soft? this not fit the music i think.
how about remove whistle? i don`t like use whistle and clap both.
01:54:852 (1) - um...how about remove this? end shout too long that not match the spinner`s end...

[Normal]
00:16:191 (2) - improve blanket this.
00:23:513 (1) - add finish here.
01:12:084 (1) - ^ at front.
01:14:941 (1) - remove whistle.
01:53:513 (1) - set distance exactly (um...maybe 2 point move up)

[Hard]

00:20:656 (1,2) - not match the rhythm. maybe you fix offset, it problem is solved.
00:36:727 (5,6) - This is a long shot. reduce some plz.
00:55:477 - add circle here?
01:11:816 (10,11) - how about remove this? that`s more fit the music.
01:42:084 (1) - change the hitsound to clap. cause that part of muisc, hearing the clap sound. or just remove whistle like other diff.

[Insane]

00:20:656 (2,3) - same problem from hard diff.
00:26:370 (7) - add NC here.
00:56:370 (1,2) - not match the music i think. how about change pattern like this?
01:42:084 (5) - change the finish to clap.

yeah, that`s all to me i think.
good luck for the Rank~ :D
Topic Starter
AIR

-Tochi wrote:

From my modding queue


  • Insane
  1. 00:16:727 (4) - Move it to x252 y204 for better flow.
  2. 00:17:799 (7) - New combo here?
  3. 00:19:941 (1) - People might get combobreak here because it's a bit hard to read. I suggest to use 1.0x DS.
  4. 00:26:370 (7) - New combo?
  5. 00:39:584 (6,7) - Ctrl + G, copy paste this slider 00:39:227 (5) - to 00:39:584 - and put a note here 00:39:941 - like:
    Do not always use DS
  6. 00:44:584 (3) - Move 1 grid to the left.
  7. 01:16:370 (6) - New combo.
  8. 01:30:656 (5) - Weird shaped slider, only the end of it has a good flow, improve the slider.
  9. 01:54:852 (1) - Mute the end of the spinner?


  • Hard
  1. 00:48:156 (5) - Rotate by 16 degrees, and move it back so it doesn't overlap with 00:48:870 (7) -
  2. 01:27:441 (9) - Improve this blanket.
  3. 01:54:852 (1) - Mute the end of the spinner?


  • Feedback

    Nice map, good luck \o/

Lokovodo wrote:

Really good map! I can't help you with modding on any of the difficulty's because they are all really good in my opinion. For example the slider velocity choice in your Normal is a good mix up from other Normals. Or your slider patterns in your hard where you are constantly mixing it up coming up with different patterns while making sure everything blankets with eachother and still looks very nice. The insane is no exception, it keeps the same level of ascetics that was brought up in the hard. There isn't anything i can do here aside from wish you the best of luck because this is very fun map.

Tamura Yukari is a qt
thanks;w;

sukiNathan wrote:

wowowow I really like this map <3

[Normal]
  1. Nothing found
[Hard]
  1. 00:45:834 (6,7,8) - Spacing is a bit far here not too far。。。
[Insane]
  1. 00:22:441 (4,7,10) - Add NC's here?
  2. 00:45:834 (7) - ^
  3. 01:07:798 (5) - ^
Have some stars~ owo
also don't really need kds for this

UnLock- wrote:

Hello! from #modreq

01:07:798 (5) - NC
01:17:798 (1,1,1,1) - add whistle on start point of slider
01:23:156 (6) - Ctrl + G
01:30:298 off kiai time and on 01:30:656
01:57:798 Set hitsound Volume 20%

Nice map!
01:37:441 (4) - Ctrl + G
01:38:870 (7) - ^
01:42:620 Add Note
01:49:227 (7) - NC
01:57:798 Set hitsound Volume 20%

nice map! be rank!

[Ranger] wrote:

yay

[General]
offset fixed: 7760
00:57:798 ~ 01:05:656 - how about change hitsound that soft? this not fit the music i think.
how about remove whistle? i don`t like use whistle and clap both.
01:54:852 (1) - um...how about remove this? end shout too long that not match the spinner`s end...

[Normal]
00:16:191 (2) - improve blanket this.
00:23:513 (1) - add finish here.
01:12:084 (1) - ^ at front.
01:14:941 (1) - remove whistle.
01:53:513 (1) - set distance exactly (um...maybe 2 point move up)

[Hard]

00:20:656 (1,2) - not match the rhythm. maybe you fix offset, it problem is solved. sampleaset soft
00:36:727 (5,6) - This is a long shot. reduce some plz.
00:55:477 - add circle here?
01:11:816 (10,11) - how about remove this? that`s more fit the music.
01:42:084 (1) - change the hitsound to clap. cause that part of muisc, hearing the clap sound. or just remove whistle like other diff.

[Insane]

00:20:656 (2,3) - same problem from hard diff.
00:26:370 (7) - add NC here.
00:56:370 (1,2) - not match the music i think. how about change pattern like this?
01:42:084 (5) - change the finish to clap.

yeah, that`s all to me i think.
good luck for the Rank~ :D
thanks for your help~
update
Karen
[Normal]
  1. 01:54:852 (1) - 低难度转盘不要从蓝线开始.-. 应该是这里01:54:941 -
  2. 00:07:799 (1) - 头上加个whistle?
  3. 01:14:941 (1) - 这个滑条上的whistle没必要吧
  4. 01:52:441 (5) - ^
  5. 01:57:798 - 插绿线降一下音量

[Hard]
  1. 01:54:852 (1) - 跟NM一样,从白线开始
  2. 01:57:798 - 同NM
  3. 00:07:799 (1) - 同NM,建议加whistle
  4. 00:08:513 (2) - ^
  5. 00:19:941 (6) - 这里也是
  6. 00:22:084 (3,4,5,6) - 这里音效音量不配合一下来个渐变嘛.-.
  7. 00:57:084 - 这里就跟背景那个鬼嚎好了,漏了有点奇怪
  8. 01:17:798 (1,1,1,1) - 这里也建议音量逐渐增大,另外在hard里搞这种变速滑条,还遮这么多,不知道会不会有事

[Insane]
  1. 00:12:084 (1) - 这个右边出界有点多,这个程度我不知道可不可以,建议再问问别人,如果不可以的话把三个diff这类出界的都改了吧.-.
  2. 00:19:941 (1) - 这个折返箭头大部分都被遮住了,拉开一点
  3. 00:22:084 (1,2,3,4,5,6,7,8,9,10,11,12) - 同Hard,建议音量递增
  4. 01:17:798 (1,1,1,1) - ^
  5. 01:23:156 (6) - Ctrl+G,顺着前面01:21:906 (1,2,3,4) - 的flow
  6. 01:57:798 - 同Hard和NM

    噫,很多地方三个diff一样的,我真是会凑字数 :)

EDIT:TAG里去掉 草壁ゆか 田村ゆかり Artist里已经有了
EncoreW
[Insane]



00:40:656 (2) - 这地方有必要用4个点吗。。而且看起来和3个点的区别也不是很大

01:07:798 (1,2,3,4,5,6,7,8) - 这里摆一些小跳应该会更好把。。摆成这样感觉有点浪费了

01:21:191 (9,10) - blanket似乎不是很严

01:23:156 (6) - ctrl+G?



[Hard]


none


[Normal]


00:32:441 (2,3,4) - 感觉有点拥挤,而且DS还可以调整

01:54:852 (1) - 转盘建议加个逐渐变小的音效
Shurelia
おっす!やったよ!



~ From Lovely Modding Quest! ~


[General]
- I would like to recommend you to using only 田村ゆかり as the only artist.

[Normal]
  1. 00:09:227 (1,1) - You may need to ask BAT if this slider is rankable or not. If it isn't make another pattern with 1/2 slider.
  2. 00:34:227 (5,1) - These objects are too close with each other which is make it very hard to read. Try to fix this.
  3. 00:53:513 (3,1) - ^^^
  4. 00:54:941 (1) - I highly suggest to remove whistle from the slider because it;s very noisy at here.
  5. 00:59:227 (1) - Remove NC and NC at 01:00:656 (1) - and remove NC at 01:02:084 (1) - and so on...
  6. 01:22:084 (1,2) - I recommend you to make these a same slider.
  7. 01:26:013 (2,3) - Why this stack at here didn't get NC while the previous one got NC. It'll confuse the players imo.

    Overall this diff needs more works on Pattern,Hitsound. so you may want to check it and remap this. and this diff looks similiar with Easy imo.

[Hard]
  1. 00:37:798 (1) - Add finish on the head.
  2. 01:09:048 (2,3) - This could make players got confused because it has a bad flow. Would recommend to change this.
  3. 01:11:727 (9,10,11) - This triplet kinda not fit with the song.

[Insane]
  1. 00:20:656 (2) - NC at here because it's a long slider.

That's all for me, Hope this help. And good luck!
Topic Starter
AIR

Kagamine Ren wrote:

[Normal]
  1. 01:54:852 (1) - 低难度转盘不要从蓝线开始.-. 应该是这里01:54:941 - 咦有这说法吗,总之先改
  2. 00:07:799 (1) - 头上加个whistle?
  3. 01:14:941 (1) - 这个滑条上的whistle没必要吧 其实本来有很多的
  4. 01:52:441 (5) - ^
  5. 01:57:798 - 插绿线降一下音量

[Hard]
  1. 01:54:852 (1) - 跟NM一样,从白线开始
  2. 01:57:798 - 同NM
  3. 00:07:799 (1) - 同NM,建议加whistle
  4. 00:08:513 (2) - ^
  5. 00:19:941 (6) - 这里也是
  6. 00:22:084 (3,4,5,6) - 这里音效音量不配合一下来个渐变嘛.-. 真麻烦不改
  7. 00:57:084 - 这里就跟背景那个鬼嚎好了,漏了有点奇怪 鬼嚎
  8. 01:17:798 (1,1,1,1) - 这里也建议音量逐渐增大,另外在hard里搞这种变速滑条,还遮这么多,不知道会不会有事 炫酷

[Insane]
  1. 00:12:084 (1) - 这个右边出界有点多,这个程度我不知道可不可以,建议再问问别人,如果不可以的话把三个diff这类出界的都改了吧.-. 不挡计分板不会被砍的吧
  2. 00:19:941 (1) - 这个折返箭头大部分都被遮住了,拉开一点 难看不改
  3. 00:22:084 (1,2,3,4,5,6,7,8,9,10,11,12) - 同Hard,建议音量递增 麻烦不改
  4. 01:17:798 (1,1,1,1) - ^
  5. 01:23:156 (6) - Ctrl+G,顺着前面01:21:906 (1,2,3,4) - 的flow 这个在对后面那个条
  6. 01:57:798 - 同Hard和NM

    噫,很多地方三个diff一样的,我真是会凑字数 :) :) 什么 :) ,吃电视

EDIT:TAG里去掉 草壁ゆか 田村ゆかり Artist里已经有了

tm1209 wrote:

[Insane]



00:40:656 (2) - 这地方有必要用4个点吗。。而且看起来和3个点的区别也不是很大 炫酷

01:07:798 (1,2,3,4,5,6,7,8) - 这里摆一些小跳应该会更好把。。摆成这样感觉有点浪费了 我在凑时间

01:21:191 (9,10) - blanket似乎不是很严

01:23:156 (6) - ctrl+G? 这样就行



[Hard]


none


[Normal]


00:32:441 (2,3,4) - 感觉有点拥挤,而且DS还可以调整 1/2真难用

01:54:852 (1) - 转盘建议加个逐渐变小的音效

Shurelia wrote:

おっす!やったよ!



~ From Lovely Modding Quest! ~


[General]
- I would like to recommend you to using only 田村ゆかり as the only artist.


[Normal]
  1. 00:09:227 (1,1) - You may need to ask BAT if this slider is rankable or not. If it isn't make another pattern with 1/2 slider. I'll certainly ask
  2. 00:34:227 (5,1) - These objects are too close with each other which is make it very hard to read. Try to fix this.
  3. 00:53:513 (3,1) - ^^^
  4. 00:54:941 (1) - I highly suggest to remove whistle from the slider because it;s very noisy at here.
  5. 00:59:227 (1) - Remove NC and NC at 01:00:656 (1) - and remove NC at 01:02:084 (1) - and so on...
  6. 01:22:084 (1,2) - I recommend you to make these a same slider.
  7. 01:26:013 (2,3) - Why this stack at here didn't get NC while the previous one got NC. It'll confuse the players imo.

    Overall this diff needs more works on Pattern,Hitsound. so you may want to check it and remap this. and this diff looks similiar with Easy imo.

[Hard]
  1. 00:37:798 (1) - Add finish on the head.
  2. 01:09:048 (2,3) - This could make players got confused because it has a bad flow. Would recommend to change this.
  3. 01:11:727 (9,10,11) - This triplet kinda not fit with the song. humm

[Insane]
  1. 00:20:656 (2) - NC at here because it's a long slider.

That's all for me, Hope this help. And good luck!
thanks!
update
Adol Christin
你好 from my queue。抱歉久等了,你的摸我争取明天内看了改掉。

General

说实话我有些读不懂你下whistle的方式,因而不知不觉中在H难度的mod里涉及了好多加减whistle的(不一定全面,也可能改完效果不理想)。而且I和H难度kiai鼓声的下法完全不一样。。。关于whistle的下法,如果能解释一下,那再好不过了。改不改取决于你了。

Insane

AR9吧!节奏还是有一点密的,AR8多少有些。。。。那啥。。感觉某些地方密密麻麻的?
  1. 00:27:620 (6,7) - 这个stack有种强行刹车的感觉,不好。让滑条和圈保持点距离好了。
  2. 00:30:298 (8,1) - 这个半遮挡也不太好,理由同上(还是说是故意的?)。
  3. 00:59:227 (5,6,7) - 直到开editor之前完全读不出来。。。
  4. 01:00:656 (1,2) - 滑条先,圈后。因为滑条尾把重音盖了
  5. 01:18:870 (1) - 这根滑条缩短一个四分拍,然后在原滑条尾处补个圈(或者补根1/2滑条,不是很推荐)。这滑条尾盖过高潮开始的第一个重音,真的好么。。。
  6. 01:20:834 (8,9,10) - 跟上面一样,滑条尾盖重音。
  7. 01:53:513 我觉得可以继续用1.2*SV。

Hard

好多的overlap在滑条头。有的地方用上这个感觉挺好,但很多地方(特别是前半段),打起来有一种怪怪的感觉。这种感觉在开了DT后更明显。
滑条头的1/2拍的overlap在光标移动较快,需要大角度折转时用效果比较好。到处都是的话一直走走停停,不是太好。建议再打一下,哪里觉得手感有细微的不对,就改掉。
比如这个:00:16:727 (6,7) - 如果拍数减少一半,这么放完全没问题。但在音乐比较慢的点这么叠,感觉不太合适。
再比如00:33:156 (3,4,5) - 这个打起来flow就比较糟糕。(3)和(4)叠起来减了速,然后间距立即变大又要加速。。。
再比如00:37:263 (6,7) - 跟上面类似的。这个叠的位置如果是顺着前面那根滑条的,flow就比较顺了。
但是像这个:01:21:906 (1,2) - 这个叠起来就很合适,不会有什么违和感。
另外,Hard难度的话我觉得尽量避免滑条尾盖住重音比较好。非常多,仔细检查下。(很多就是叠起来了,比如这个00:24:227 (3,4) - 00:26:548 (1,2) - 00:37:263 (6,7) - (这个叠后面那根滑条会好一些)00:39:048 (3,4) - (跟上面那个一样),诸如此类。当然,像这个00:33:156 (3,4) - 为了保持前后一致的话留着也无妨吧)
  1. 00:29:763 (3,4,5,6,7,8,9) - 这个blanket可以处理的更好
  2. 01:32:620 (6,7) - 同上
  3. 01:36:906 (3,4) - 同上。如果你更倾向保持滑条弧度的话,也可以考虑左右翻转之。
  4. 01:38:870 (7) - 同上
  5. 01:32:084 (5) - 01:34:941 (6) - 推荐在滑条头加上whistle,前面节奏相同和类似的地方也可以加上。
  6. 01:24:941 (2) - 01:36:370 (2) - 01:37:798 (5) - 请去掉滑条尾的whisle,两声重重的鼓音实在不好听啊。。
  7. 01:29:048 (4,5,6) - 请去掉两个滑条头的whistle,在4的尾可以加一个。去掉6的whistle。 这样听起来会清爽许多。
  8. 01:44:941 (1) - 去尾部的whistle,会清爽一些
  9. 01:46:370 (5) - 去尾部的whistle
  10. 01:47:084 (7) - 加whistle
  11. 01:46:191 (4,1,2,3,4) - 这个的节奏建议改成这样 因为后面的滑条也是尾部盖重音

Normal

  1. 01:26:370 (1) - 01:27:798 (1) - 这两根滑条的尾加上whistle没什么问题
  2. 01:30:656 (1) - 01:33:513 (1) - 滑条头漏whistle
  3. 01:33:513 (1,3) - 相应的地方前面都加了whistle,这里干嘛不加呢?
Normal排列和节奏基本没什么问题。

以上。不知不觉就改到半夜两点半,整个人美丽。。
祝早日rank喽~
Lurei
Modding from queue (this song is pretty :^) )

[Overview]

  1. After test-playing every diff, I noticed there's just a big gap of difficulty between Normal and Hard. Normal uses too much 2/1 sliders with some 1/1 circles between and barely uses the 1/2 beats; while the Hard is mostly 1/2 with some 1/1 and triplets among the way. I will suggest some ways to make Normal a bit harder below, but what I suggest the most is to use more 1/1 rhythm with a little bit more of 1/2 beats (without abusing). After all, Normals are mostly mapped that way. Or you could simply re-name Normal to Easy, delete the 1/2 rhythm and map a harder Normal (or ask for a GD; I would actually do it gladly, if you want to (yeah, I liked this song a lot xD)).
  2. Map is barely surpassing the guideline for beatmap overall size of 24 MB, but this is a minor thing now, since submission limit increased. Mentioning it since you don't see .flv videos that often (I see most .avi).
  3. You know... you could simply use the soft hitsounds at the start, instead of using the Normal hitsounds. You're using mere soft soundset on Normal, but you can easily customize your timing sections to play the soft hitsounds instead. That way, you don't have to click every note to change the soundset (and honestly, soft sounds fit the beginning quite well). Just remember to change to Normal hitsounds at 00:20:656 - since that's where the Normal soundset starts to fit more. Also, this would solve hitsound inconsistency between your diffs.
  4. And yeah. Your hitsounds seem to be inconsistent among every diff. Since you're the only mapper, the HS should be consistent among every diff. I only identified it by using my ear, since I suck at modding hitsounds ( :cry: ), so maybe you should check that (and/or maybe use the hitsounds copier to be sure or if you're simply too lazy :P)
  5. This is more of curiosity than something else: Is the "LIVE" tag really necessary?
  6. Every other important things seem to be okay.

[Normal]

  1. 00:07:799 ~ 00:20:656 - You know, you could simply map to the vocals here, since they are mostly on the white (the main) beats of the song, instead of just making long sliders. That's a way to increase the difficulty a little.
  2. 00:20:656 (1,1) - The gap of a spinner and another object in Normal is of two beats, instead of a measure (unlike Easy); so you could either place a circle on 00:22:798 - or extend the spinner until that point. I personally prefer the second option, since it lets you follow the vocal a bit more faithfully.
  3. 00:26:013 (1) - You should remove the reverse of this slider, and move it to 00:26:370 - to support the downbeat with a clickeable element. If you do this, add a circle on 00:26:013 - I think that's a bit more fitting to the song and less ankward to play.
  4. 00:29:048 - You should add a circle here. It fits perfectly.
  5. 00:34:941 ~ 00:39:941 - All this section can have a nice and fitting 1/1 rhythm. Including claps on second and fourth beats will sound pretty good, and will increase difficulty a bit more. And maybe starting from 00:39:941 - you can use a bit more of 1/2 rhythms.
  6. As an example of 1/2 beat usage, you could place a 1/2 slider on 00:46:013 - to follow vocals. It's a bit more fun, interesting and nice to play.
  7. Uh... I can't really say much about this diff. It's technically good, has a nice rhythm and plays and flows well; but... it's too boring IMO. Too easy to be a Normal. I really think this diff would fit more if you make it a real "Easy" by deleting the complex rhythms or increase the difficulty by making more 1/2 rhythms (without abusing, of course; you don't want another Hard ;) ). Play with rhythm and make it a bit more interesting. You can do it! :) (you can use the few things I said among the whole diff; this is just general advice).

[Hard]

  1. 00:10:299 (4,5) - Those are the main reason I think soft hitsounds fit more than Normal HS. Also, a simple soft-finish would be enough on 00:12:084 (2) - since it fits (like the Normal diff).
  2. 00:10:299 (4,5) - Even if those are stacked under 00:08:513 (2) - , blanket with 00:09:227 (3) - seems to be sightly wrong.
  3. 00:19:227 (5,6) - Maybe check the waves and blankets of those. They're sightly (only a little bit) off.
  4. 00:22:084 - Maybe reduce the volume of this timing section, then increase it back on 00:22:798 - would work better. The first two 1/4 sliders are still following a low-volume drum stream, so reducing volume may be the right idea to fit more with song.
  5. 00:26:013 (9) - Maybe you should end this on the previous red tick instead, to support the downbeat with a clickeable element and to follow the beat on
  6. 00:26:191 - It's a bit ankward to play if you end a slider on a strong downbeat (big white tick). They are usually strong sounds (it variates depending on song's timing, but that's it on most cases), so using a clickeable element to support them is encouraged. If you shorten the slider, I suggest moving 00:26:370 (1,2,3,4,5) - 1/2 beat back, remove the reverse on 00:27:620 (5) - and add something on 00:27:798 - to support the downbeat. Your timeline would look more or less like this (6 can be a slider or a circle; depends of you).
  7. 00:33:156 (3,4) - Maybe you should delete (3), move (4) 1/2 beat back (to red tick) and add a circle on 00:33:513 - Reason: Support downbeat.
  8. 00:51:191 (5,6,7) - The flow here is very weird, since (6)'s start is pretty far away. Maybe you should Ctrl + G (6) to have a better flow.
  9. 00:52:620 (1,2) - Maybe you should fix blanket with the slider tails (and check the flow; a jump like that seems a bit ankward, since (1) actually aims at 00:53:513 (3) - , not at (2)).
  10. 00:56:370 (4,5,6) - This thing is pretty somehow (lol), but it flows very weird (without mentioning that I feel the jump is too hard for a Hard). Maybe stacking (4) and (5) is better to the flow and easier to play, and you still have a jump at the end; so why don't you try?
  11. 01:02:084 (6,7) - I feel the blanket and the waves of (7) aren't right. Idk why, I just feel like that.
  12. 01:03:513 (1) - I also feel the waves here are wrong, but Idk. I usually use the "simple" way to make those sliders.
  13. 01:06:370 (1,2,3) - I think this place is the least expected one to make a triple stack, since notes are playing themselves in quick succession. It might be just me, tho, but I feel like they should be unstacked.
  14. 01:14:584 (9,3,5) - Maybe you should check the stacking (copy-paste?) here, since right now it looks like a simple overlap.
  15. 01:16:370 (5,6) - This jump feels too hard for this diff. You should reduce distance.
  16. 01:17:798 (1,1,1,1,1) - Okay. I think you should really reconsider this pattern. Overlapping like this while making SV changes isn't really what a player of Hard diffs expect (maybe on Insane, but not on Hard). You may keep SV changes if you really want to (maybe by reducing the values by .10x would make it easier to read), but you should really fix the overlapping. Also, jump between the last two sliders is very, very sudden.
  17. During/after Kiai, everything is too cool and nice. Things upside are the main "issues" I found, but map is very good after that. Great job!

[Insane]

  1. 00:07:799 (1,1,1,1) - Just extend those until the blue tick. There isn't any meaning in making them 1/2 sliders if they aren't skipping any beat. Also, normal soundset is unfittinggggggg. I mentioned it on Overview already, but I'll do it here too because in this diff, the fact the beginning has unfitting Normal hitsounds is far clear, and per se you should better change it to soft hitsounds. No real beats that require Normal soundset are played on this section, and the fact they're unfitting is more obvious on this diff.
  2. 00:15:656 (2,3,4) - I actually think a rhythm like this fits this part better. Follows vocals and notes a bit more accurately, and it's a bit less ankward to play.
  3. 00:19:227 (3) - It's better if you end this on the blue tick instead of an 1/8 beat (seems it fits the song a bit more). Also, unstack 00:19:941 (1) - of that slider. As how it is right now, the reverse is hidden, making it unrankeable. The reverse(s) of a slider needs to be visible for a slider to be rankeable.
  4. 00:22:084 - and 00:22:798 - Same as Hard.
  5. 00:59:227 (5,6,7) - If I were you, I won't make those overlap. They almost look like normal 1/2 sliders instead, so stacking them damages visibility and playability of the hidden note.
  6. 01:02:084 (1) - Using an extended slider doesn't work here, since you're skipping the beat on 01:02:263 - so slider should end there instead.
  7. 01:03:513 (1) - ^ (skipping 01:03:691 - )
  8. 01:04:941 (1,2,3) - Same as the one identical-looking.
  9. 01:37:798 (3) - Skipping beat on 01:37:977 -
  10. 01:46:370 (9) - ^ (skipping 01:46:548 - )
  11. Funny diff. Good!

Okay, that's it. Nice song, I really liked it!
Good luck! :)
Jemmmmy
normal clap 的音效delay 了
用这个替换
[normal]
00:09:227 (1,1) -留出点空隙
00:44:941 (4) - 用流线型的滑条,这不太好看
01:29:227 (3,4) - 相同形状
[hard]
00:34:406 (7,1) -
00:48:156 (5,7) - 不好的重叠
01:24:048 (7,8) - 角度大一点
01:37:798 (5) - 红描点的位置不在滑条中间
[insane]
00:36:192 (3,5,6) - 这三个头的距离不一样
00:54:227 (6,7,8) - 没snap好
01:13:513 (7) - NC
01:16:370 (1) - 不全是连打呢
01:29:227 (7) - NC
01:30:298 (1,5) - 调换NC
01:51:370 (3,4) - 分开点
Topic Starter
AIR

Adol Christin wrote:

你好 from my queue。抱歉久等了,你的摸我争取明天内看了改掉。

General

说实话我有些读不懂你下whistle的方式,因而不知不觉中在H难度的mod里涉及了好多加减whistle的(不一定全面,也可能改完效果不理想)。而且I和H难度kiai鼓声的下法完全不一样。。。关于whistle的下法,如果能解释一下,那再好不过了。改不改取决于你了。
对不起,我是音效白痴,跟感觉下的,你提到的全改了

Insane

AR9吧!节奏还是有一点密的,AR8多少有些。。。。那啥。。感觉某些地方密密麻麻的? 5 7 9,也行
  1. 00:27:620 (6,7) - 这个stack有种强行刹车的感觉,不好。让滑条和圈保持点距离好了。
  2. 00:30:298 (8,1) - 这个半遮挡也不太好,理由同上(还是说是故意的?)。 改,不是故意的
  3. 00:59:227 (5,6,7) - 直到开editor之前完全读不出来。。。
  4. 01:00:656 (1,2) - 滑条先,圈后。因为滑条尾把重音盖了
  5. 01:18:870 (1) - 这根滑条缩短一个四分拍,然后在原滑条尾处补个圈(或者补根1/2滑条,不是很推荐)。这滑条尾盖过高潮开始的第一个重音,真的好么。。。 还行
  6. 01:20:834 (8,9,10) - 跟上面一样,滑条尾盖重音。
  7. 01:53:513 我觉得可以继续用1.2*SV。

Hard

好多的overlap在滑条头。有的地方用上这个感觉挺好,但很多地方(特别是前半段),打起来有一种怪怪的感觉。这种感觉在开了DT后更明显。
滑条头的1/2拍的overlap在光标移动较快,需要大角度折转时用效果比较好。到处都是的话一直走走停停,不是太好。建议再打一下,哪里觉得手感有细微的不对,就改掉。
比如这个:00:16:727 (6,7) - 如果拍数减少一半,这么放完全没问题。但在音乐比较慢的点这么叠,感觉不太合适。
再比如00:33:156 (3,4,5) - 这个打起来flow就比较糟糕。(3)和(4)叠起来减了速,然后间距立即变大又要加速。。。
再比如00:37:263 (6,7) - 跟上面类似的。这个叠的位置如果是顺着前面那根滑条的,flow就比较顺了。
但是像这个:01:21:906 (1,2) - 这个叠起来就很合适,不会有什么违和感。
另外,Hard难度的话我觉得尽量避免滑条尾盖住重音比较好。非常多,仔细检查下。(很多就是叠起来了,比如这个00:24:227 (3,4) - 00:26:548 (1,2) - 00:37:263 (6,7) - (这个叠后面那根滑条会好一些)00:39:048 (3,4) - (跟上面那个一样),诸如此类。当然,像这个00:33:156 (3,4) - 为了保持前后一致的话留着也无妨吧)
叠放是有些别扭,会尽量改

  1. 00:29:763 (3,4,5,6,7,8,9) - 这个blanket可以处理的更好
  2. 01:32:620 (6,7) - 同上
  3. 01:36:906 (3,4) - 同上。如果你更倾向保持滑条弧度的话,也可以考虑左右翻转之。 思考
  4. 01:38:870 (7) - 同上
  5. 01:32:084 (5) - 01:34:941 (6) - 推荐在滑条头加上whistle,前面节奏相同和类似的地方也可以加上。
  6. 01:24:941 (2) - 01:36:370 (2) - 01:37:798 (5) - 请去掉滑条尾的whisle,两声重重的鼓音实在不好听啊。。
  7. 01:29:048 (4,5,6) - 请去掉两个滑条头的whistle,在4的尾可以加一个。去掉6的whistle。 这样听起来会清爽许多。
  8. 01:44:941 (1) - 去尾部的whistle,会清爽一些 又学一新词之清爽
  9. 01:46:370 (5) - 去尾部的whistle
  10. 01:47:084 (7) - 加whistle
  11. 01:46:191 (4,1,2,3,4) - 这个的节奏建议改成这样 因为后面的滑条也是尾部盖重音

Normal

  1. 01:26:370 (1) - 01:27:798 (1) - 这两根滑条的尾加上whistle没什么问题
  2. 01:30:656 (1) - 01:33:513 (1) - 滑条头漏whistle fixed
  3. 01:33:513 (1,3) - 相应的地方前面都加了whistle,这里干嘛不加呢?
Normal排列和节奏基本没什么问题。

以上。不知不觉就改到半夜两点半,整个人美丽。。
祝早日rank喽~

LixRei wrote:

Modding from queue (this song is pretty :^) )

[Overview]

  1. After test-playing every diff, I noticed there's just a big gap of difficulty between Normal and Hard. Normal uses too much 2/1 sliders with some 1/1 circles between and barely uses the 1/2 beats; while the Hard is mostly 1/2 with some 1/1 and triplets among the way. I will suggest some ways to make Normal a bit harder below, but what I suggest the most is to use more 1/1 rhythm with a little bit more of 1/2 beats (without abusing). After all, Normals are mostly mapped that way. Or you could simply re-name Normal to Easy, delete the 1/2 rhythm and map a harder Normal (or ask for a GD; I would actually do it gladly, if you want to (yeah, I liked this song a lot xD)).
    Thank you, i will seriouly consider ;D
  2. Map is barely surpassing the guideline for beatmap overall size of 24 MB, but this is a minor thing now, since submission limit increased. Mentioning it since you don't see .flv videos that often (I see most .avi).
  3. You know... you could simply use the soft hitsounds at the start, instead of using the Normal hitsounds. You're using mere soft soundset on Normal, but you can easily customize your timing sections to play the soft hitsounds instead. That way, you don't have to click every note to change the soundset (and honestly, soft sounds fit the beginning quite well). Just remember to change to Normal hitsounds at 00:20:656 - since that's where the Normal soundset starts to fit more. Also, this would solve hitsound inconsistency between your diffs.
  4. And yeah. Your hitsounds seem to be inconsistent among every diff. Since you're the only mapper, the HS should be consistent among every diff. I only identified it by using my ear, since I suck at modding hitsounds ( :cry: ), so maybe you should check that (and/or maybe use the hitsounds copier to be sure or if you're simply too lazy :P)
    too lazy ;w;, i'am
  5. This is more of curiosity than something else: Is the "LIVE" tag really necessary?
    The name originally was YUUKA'S LIVE
  6. Every other important things seem to be okay.

[Normal]

  1. 00:07:799 ~ 00:20:656 - You know, you could simply map to the vocals here, since they are mostly on the white (the main) beats of the song, instead of just making long sliders. That's a way to increase the difficulty a little.
    looking better
  2. 00:20:656 (1,1) - The gap of a spinner and another object in Normal is of two beats, instead of a measure (unlike Easy); so you could either place a circle on 00:22:798 - or extend the spinner until that point. I personally prefer the second option, since it lets you follow the vocal a bit more faithfully.
  3. 00:26:013 (1) - You should remove the reverse of this slider, and move it to 00:26:370 - to support the downbeat with a clickeable element. If you do this, add a circle on 00:26:013 - I think that's a bit more fitting to the song and less ankward to play.
  4. 00:29:048 - You should add a circle here. It fits perfectly.
  5. 00:34:941 ~ 00:39:941 - All this section can have a nice and fitting 1/1 rhythm. Including claps on second and fourth beats will sound pretty good, and will increase difficulty a bit more. And maybe starting from 00:39:941 - you can use a bit more of 1/2 rhythms.
  6. As an example of 1/2 beat usage, you could place a 1/2 slider on 00:46:013 - to follow vocals. It's a bit more fun, interesting and nice to play.
  7. Uh... I can't really say much about this diff. It's technically good, has a nice rhythm and plays and flows well; but... it's too boring IMO. Too easy to be a Normal. I really think this diff would fit more if you make it a real "Easy" by deleting the complex rhythms or increase the difficulty by making more 1/2 rhythms (without abusing, of course; you don't want another Hard ;) ). Play with rhythm and make it a bit more interesting. You can do it! :) (you can use the few things I said among the whole diff; this is just general advice).

too boring;w;
Most of the recommendations need to modify the flow to achieve, mabey add a new diff, will do it after

[Hard]

  1. 00:10:299 (4,5) - Those are the main reason I think soft hitsounds fit more than Normal HS. Also, a simple soft-finish would be enough on 00:12:084 (2) - since it fits (like the Normal diff).
  2. 00:10:299 (4,5) - Even if those are stacked under 00:08:513 (2) - , blanket with 00:09:227 (3) - seems to be sightly wrong. humm
  3. 00:19:227 (5,6) - Maybe check the waves and blankets of those. They're sightly (only a little bit) off. fixed
  4. 00:22:084 - Maybe reduce the volume of this timing section, then increase it back on 00:22:798 - would work better. The first two 1/4 sliders are still following a low-volume drum stream, so reducing volume may be the right idea to fit more with song.
  5. 00:26:013 (9) - Maybe you should end this on the previous red tick instead, to support the downbeat with a clickeable element and to follow the beat on
  6. 00:26:191 - It's a bit ankward to play if you end a slider on a strong downbeat (big white tick). They are usually strong sounds (it variates depending on song's timing, but that's it on most cases), so using a clickeable element to support them is encouraged. If you shorten the slider, I suggest moving 00:26:370 (1,2,3,4,5) - 1/2 beat back, remove the reverse on 00:27:620 (5) - and add something on 00:27:798 - to support the downbeat. Your timeline would look more or less like this (6 can be a slider or a circle; depends of you).
    humm
  7. 00:33:156 (3,4) - Maybe you should delete (3), move (4) 1/2 beat back (to red tick) and add a circle on 00:33:513 - Reason: Support downbeat.
  8. 00:51:191 (5,6,7) - The flow here is very weird, since (6)'s start is pretty far away. Maybe you should Ctrl + G (6) to have a better flow.
  9. 00:52:620 (1,2) - Maybe you should fix blanket with the slider tails (and check the flow; a jump like that seems a bit ankward, since (1) actually aims at 00:53:513 (3) - , not at (2)).
  10. 00:56:370 (4,5,6) - This thing is pretty somehow (lol), but it flows very weird (without mentioning that I feel the jump is too hard for a Hard). Maybe stacking (4) and (5) is better to the flow and easier to play, and you still have a jump at the end; so why don't you try?
  11. 01:02:084 (6,7) - I feel the blanket and the waves of (7) aren't right. Idk why, I just feel like that.
    looks pretty
  12. 01:03:513 (1) - I also feel the waves here are wrong, but Idk. I usually use the "simple" way to make those sliders.
    humm
  13. 01:06:370 (1,2,3) - I think this place is the least expected one to make a triple stack, since notes are playing themselves in quick succession. It might be just me, tho, but I feel like they should be unstacked.
  14. 01:14:584 (9,3,5) - Maybe you should check the stacking (copy-paste?) here, since right now it looks like a simple overlap.
  15. 01:16:370 (5,6) - This jump feels too hard for this diff. You should reduce distance.
  16. 01:17:798 (1,1,1,1,1) - Okay. I think you should really reconsider this pattern. Overlapping like this while making SV changes isn't really what a player of Hard diffs expect (maybe on Insane, but not on Hard). You may keep SV changes if you really want to (maybe by reducing the values by .10x would make it easier to read), but you should really fix the overlapping. Also, jump between the last two sliders is very, very sudden.
    But I really like this, how do I ;w;
  17. During/after Kiai, everything is too cool and nice. Things upside are the main "issues" I found, but map is very good after that. Great job!

[Insane]

  1. 00:07:799 (1,1,1,1) - Just extend those until the blue tick. There isn't any meaning in making them 1/2 sliders if they aren't skipping any beat. Also, normal soundset is unfittinggggggg. I mentioned it on Overview already, but I'll do it here too because in this diff, the fact the beginning has unfitting Normal hitsounds is far clear, and per se you should better change it to soft hitsounds. No real beats that require Normal soundset are played on this section, and the fact they're unfitting is more obvious on this diff.
  2. 00:15:656 (2,3,4) - I actually think a rhythm like this fits this part better. Follows vocals and notes a bit more accurately, and it's a bit less ankward to play.
  3. 00:19:227 (3) - It's better if you end this on the blue tick instead of an 1/8 beat (seems it fits the song a bit more). Also, unstack 00:19:941 (1) - of that slider. As how it is right now, the reverse is hidden, making it unrankeable. The reverse(s) of a slider needs to be visible for a slider to be rankeable.
  4. 00:22:084 - and 00:22:798 - Same as Hard.
  5. 00:59:227 (5,6,7) - If I were you, I won't make those overlap. They almost look like normal 1/2 sliders instead, so stacking them damages visibility and playability of the hidden note.
  6. 01:02:084 (1) - Using an extended slider doesn't work here, since you're skipping the beat on 01:02:263 - so slider should end there instead.
  7. 01:03:513 (1) - ^ (skipping 01:03:691 - )
  8. 01:04:941 (1,2,3) - Same as the one identical-looking.
  9. 01:37:798 (3) - Skipping beat on 01:37:977 -
  10. 01:46:370 (9) - ^ (skipping 01:46:548 - )
  11. Funny diff. Good!

Okay, that's it. Nice song, I really liked it!
Good luck! :)
Written in great detail, thank you again ;D


Jemmmmy wrote:

normal clap 的音效delay 了
用这个替换蠢百度音乐,fixed
[normal]
00:09:227 (1,1) -留出点空隙 fixed
00:44:941 (4) - 用流线型的滑条,这不太好看 还行
01:29:227 (3,4) - 相同形状
[hard]
00:34:406 (7,1) -
00:48:156 (5,7) - 不好的重叠 fixed
01:24:048 (7,8) - 角度大一点
01:37:798 (5) - 红描点的位置不在滑条中间
[insane]
00:36:192 (3,5,6) - 这三个头的距离不一样 我视力hao
00:54:227 (6,7,8) - 没snap好 gs毛病
01:13:513 (7) - NC
01:16:370 (1) - 不全是连打呢
01:29:227 (7) - NC
01:30:298 (1,5) - 调换NC
01:51:370 (3,4) - 分开点
thanks~
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