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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Tuesday, January 20, 2015 at 11:26:24 PM

Artist: Aoi Eir
Title: GENESIS (TV size)
Source: Aldnoah.Zero
Tags: aldnoah zero season 2 ending s2 ed inaho slaine アルドノア・ゼロ
BPM: 130
Filesize: 19750kb
Play Time: 01:29
Difficulties Available:

Download: Aoi Eir - GENESIS (TV size)
Download: Aoi Eir - GENESIS (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Aldnoah Zero Season 2 anime ending.
#10 ranked mapset!Thanks BAT BA BN (I took bubble and heart virginities):Timing has pishifat's seal of approval.

Check out these other maps of Aldnoah Zero's openings/endings:
Season 1 opening: Heavenly Blue
Season 1 first ending: A/Z
Season 1 second ending: aLIEz
Season 2 opening: &Z

Image
Last edited by xxdeathx on , edited 8 times in total.
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Rhythm Incarnate
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No kudosu yet.
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Rhythm Incarnate
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No kudosu yet.
Trash GD
Code:
osu file format v13

[General]
AudioFilename: aldnoahzero2ed.mp3
AudioLeadIn: 0
PreviewTime: 42852
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:GENESIS (TV size)
TitleUnicode:GENESIS(TV size)
Artist:Aoi Eir
ArtistUnicode:Aoi Eir
Creator:xxdeathx
Version:K.Penguin's Hard
Source:Aldnoah.Zero
Tags:aldnoah zero season 2 ending s2 ed inaho slaine アルドノア・ゼロ
BeatmapID:605695
BeatmapSetID:265097

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
506,461.538461538462,4,2,1,30,1,0
506,-133.333333333333,4,2,1,30,0,0
4198,-100,4,2,18,60,0,0
11582,-117.647058823529,4,2,1,40,0,0
26352,-100,4,2,18,50,0,0
37429,-100,4,2,18,60,0,0
42506,-100,4,2,1,60,0,0
42967,-100,4,2,18,70,0,1
76198,-100,4,2,18,50,0,0
89352,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,112,193
Combo2 : 0,130,0
Combo3 : 17,255,255
Combo4 : 206,206,208
Combo5 : 90,220,3

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hitsound : http://puu.sh/eJ18r/a01b2ee60b.zip
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Beatmap Nominator
1,824 posts
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No kudosu yet.
still need diff? ww
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Rhythm Incarnate
1,032 posts
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No kudosu yet.
i can't make a diff, right? ;www;
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Rhythm Incarnate
1,518 posts
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Earned 1 kudosu.
Hey xxdeathx! from pm request

:idea: General


* Image
* Please use "藍井エイル" in the Artist field.
Image


Image Normal


* 00:09:736 (3) - I'd really put a finish along with the clap. This part really needs it imo.
* 00:21:275 (4) - I feel like a whistle here would be better, instead on (5) - this souind is noticeably louder.
* 00:33:736 (1) - Add clap on the repeat? Sounds really strong there >_>
* 01:27:275 (1) - Did you leave out hitsounds here on purpose? I'd add a finish atleast.


Image K.Penguin's Hard


* 00:07:082 - On this repeat there's a small clap sound I think.. dunno for sure actually. It's really soft though.
* 00:07:313 - Add whistle here on the slider end for the bass?
* 00:09:736 (1) - The slider head really needs a finish imo. The cymbal is really clear in the song itself.
* 00:11:006 (4) - Sounds more like a clap to me ;_;
* 00:13:198 (1) - I can perfectly see why you did this, but you know - she actually repeat the syllable and the actual long note starts at 00:13:429 and there's no slider tick or anything covering it, unlike 00:20:582 (1) - - I recommend shifting this slider 1/2 later and it kinda depends on you if you want some gaps before/after this slider.
* 00:32:813 (2) - Optional, but since your main focus is on the bass, I don't recommend skipping the beat at 00:33:044 - Try to use a slider + circle instead?
Image

* 00:33:621 (5) - This one also sounds like a clap to me o_o
* 00:55:890 (1,2,3) - Loose circles like this might be hard to time for some players. Consider using a long slider with a repeat, or just spacing it out, like 01:23:582 (1,2,3) - .
* 01:20:813 (2) - Put a clap on the slider end?


Image OD6.9 slaine


* 00:09:159 (5) - The clap should be here instead. The music changes here for some reason lol.
* 00:09:275 (6) - Add a clap on this slider end? The sound there is quite strong.
* 00:09:736 (1) - Why didn't you put a finish along with the clap? It really needs a finish here imo, due to the cymbal in the song itself.
* 00:10:429 (6) - Here a clap on the head as well?
* 00:21:275 (2) - This one should get the whistle instead of (3) imo... This sound is much higher ._.
* 00:27:044 (2,3,4) - I'd ctrl+g this for rhythm purposes. The 'e' vocal, which is present at 00:27:275 - is quite a long note - which should get a slider imo.
* 00:30:044 (1,2) - Could you space this similar to like 00:04:198 (1,2) - ? I got a bit tricked by this, since 00:30:852 (4,5) - is also 1/4 but has larger spacing.
* 00:33:506 (8,9) - I do hear some claps here >_>
* 00:33:736 (1) - Add a clap along with the finish here? The rhythm you are using here and the instruments are getting very similar to parts like 00:07:890 (1,2,3) - If you do apply this, don't forget to place it at the other finishes at this part of the song.
* 00:34:082 (2) - Clap here on the head as well?
* 00:38:352 (4,5) - This probably won't suit you at all, but I'd personally ctrl+g part, since here there's a strong sound at 00:38:467 - which shouldn't really be missed in my point of view. It'd also create some variety in rhythm ^^
* 00:38:813 (7,1) - (optional) It's not unreadable, but I'd feel more comfortable if you spaced this out a little - since it's spaced like 1/4 now. The NC helps though. Consider placing it at (488,36) so it looks like it's correct DS, or somewhere like (292,68) for a similar jump like 00:20:813 (1,2) -
* 00:40:890 (4) - This note in particular sounds louder than the others, and an instrument in the song itself also lands here. Consider adding a clap?
* 00:51:159 (3) - This note here actually sounds strange to me. I listened to it at 25%, and it's definitely not an overmap - but it just sounds and plays so forced. Deleting this note would give more emphasis on the vocals, rather than some 1/4 note spam. To me, a rhythm like 00:57:736 (1,2,3,4,5,6) - plays more natural.
* 00:51:159 (3) - (if you denied the suggestion above) This one also kinda sounds like a clap to me (sorry for all these clap suggestions ;_;)
* 00:53:006 (5) - ^
* 00:54:852 (4) - This sound in particular is very different than the rest of the song. You could try to add a hitsound here, but leaving it blank is fine I guess owo
* 00:55:659 (8) - Clap again?
* 01:00:275 (3,4) - This part of the song actually sounds a bit undermapped. Not a problem though, but I kinda thought you'd take advantage of those really noticeable 1/4 sounds in this part - considering the amount of 1/4 in this diff overall.
Image

* 01:04:198 (4) - Clap on the repeat?
* 01:04:890 (7) - Again clap x_x?
* 01:07:198 (2) - Optional, but you could add a note here? I might see why you did it to keep consistent rhythm with 00:56:236 (1,2) - , but on the red tick there's actually a sound here, compared to the other one where's there's no sound on the red tick at all. If you do add the note, the NC (spam) for readability won't be needed.
* 01:08:813 (1) - Sounds more like a finish to me x_x
* 01:09:621 (5) - Add a clap?
* 01:11:121 (3) - ^
* 01:14:698 (3,4) - The 1/4 spacing is getting really big here, try to tone it down. After 5 tries I still get a 100 ;_; Using (460,144) or (432,188) seems more logical to me.
* 01:27:275 (1) - Same as Hard diff. Did you do this on purpose? No hitsound sounds so strange and empty here...


sorry for all those clap suggestions, most of them are on the blue tick so i guess you don't really need to add them ._.

don't forget to change the diff name before BATs check this (or keep it owo)

here's a star for you, and good luck o/
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Rhythm Incarnate
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appleeaterx wrote:
Hey xxdeathx! from pm request

:idea: General


* Image
* Please use "藍井エイル" in the Artist field. both fixed
Image


Image Normal


* 00:09:736 (3) - I'd really put a finish along with the clap. This part really needs it imo. added
* 00:21:275 (4) - I feel like a whistle here would be better, instead on (5) - this souind is noticeably louder. wanted to emphasize the longer sound
* 00:33:736 (1) - Add clap on the repeat? Sounds really strong there >_> done
* 01:27:275 (1) - Did you leave out hitsounds here on purpose? I'd add a finish atleast. oops forgot


Image OD6.9 slaine


* 00:09:159 (5) - The clap should be here instead. The music changes here for some reason lol. whoa, didn't notice that
* 00:09:275 (6) - Add a clap on this slider end? The sound there is quite strong. yeah
* 00:09:736 (1) - Why didn't you put a finish along with the clap? It really needs a finish here imo, due to the cymbal in the song itself. done
* 00:10:429 (6) - Here a clap on the head as well? doesn't sound right
* 00:21:275 (2) - This one should get the whistle instead of (3) imo... This sound is much higher ._. emphasizing the longer sound on (3)
* 00:27:044 (2,3,4) - I'd ctrl+g this for rhythm purposes. The 'e' vocal, which is present at 00:27:275 - is quite a long note - which should get a slider imo. ok i tried putting the circle first but i like it better when the user gets to click on the vocals
* 00:30:044 (1,2) - Could you space this similar to like 00:04:198 (1,2) - ? I got a bit tricked by this, since 00:30:852 (4,5) - is also 1/4 but has larger spacing. increased the spacing slightly but this part should have smaller spacing than the beginning because it's slower here
* 00:33:506 (8,9) - I do hear some claps here >_> not very prominent, and adding them doesn't sound good orz
* 00:33:736 (1) - Add a clap along with the finish here? The rhythm you are using here and the instruments are getting very similar to parts like 00:07:890 (1,2,3) - If you do apply this, don't forget to place it at the other finishes at this part of the song. it sounds like the song only intended to have claps on the 4th white ticks for this section though. it didn't sound good adding them to the finishes.
* 00:34:082 (2) - Clap here on the head as well? done
* 00:38:352 (4,5) - This probably won't suit you at all, but I'd personally ctrl+g part, since here there's a strong sound at 00:38:467 - which shouldn't really be missed in my point of view. It'd also create some variety in rhythm ^^ done
* 00:38:813 (7,1) - (optional) It's not unreadable, but I'd feel more comfortable if you spaced this out a little - since it's spaced like 1/4 now. The NC helps though. Consider placing it at (488,36) so it looks like it's correct DS, or somewhere like (292,68) for a similar jump like 00:20:813 (1,2) - went with the second option
* 00:40:890 (4) - This note in particular sounds louder than the others, and an instrument in the song itself also lands here. Consider adding a clap? done
* 00:51:159 (3) - This note here actually sounds strange to me. I listened to it at 25%, and it's definitely not an overmap - but it just sounds and plays so forced. Deleting this note would give more emphasis on the vocals, rather than some 1/4 note spam. To me, a rhythm like 00:57:736 (1,2,3,4,5,6) - plays more natural. after careful consideration, done
* 00:51:159 (3) - (if you denied the suggestion above) This one also kinda sounds like a clap to me (sorry for all these clap suggestions ;_;)
* 00:53:006 (5) - ^ i don't like the sound of 2/3 claps, unfortunately this song's clap rhythm seems rather inconsistent
* 00:54:852 (4) - This sound in particular is very different than the rest of the song. You could try to add a hitsound here, but leaving it blank is fine I guess owo yeah blank because i don't wanna put lone claps on blue ticks
* 00:55:659 (8) - Clap again?
* 01:00:275 (3,4) - This part of the song actually sounds a bit undermapped. Not a problem though, but I kinda thought you'd take advantage of those really noticeable 1/4 sounds in this part - considering the amount of 1/4 in this diff overall. added the circle but kept 1/2 slider for playability purposes
Image

* 01:04:198 (4) - Clap on the repeat? orz blue tick
* 01:04:890 (7) - Again clap x_x? tried but doesn't sound good
* 01:07:198 (2) - Optional, but you could add a note here? I might see why you did it to keep consistent rhythm with 00:56:236 (1,2) - , but on the red tick there's actually a sound here, compared to the other one where's there's no sound on the red tick at all. If you do add the note, the NC (spam) for readability won't be needed. done
* 01:08:813 (1) - Sounds more like a finish to me x_x changed
* 01:09:621 (5) - Add a clap? blue tick x.x
* 01:11:121 (3) - ^ done
* 01:14:698 (3,4) - The 1/4 spacing is getting really big here, try to tone it down. After 5 tries I still get a 100 ;_; Using (460,144) or (432,188) seems more logical to me. made it reasonable
* 01:27:275 (1) - Same as Hard diff. Did you do this on purpose? No hitsound sounds so strange and empty here... oops


sorry for all those clap suggestions, most of them are on the blue tick so i guess you don't really need to add them ._. yeah :/ i noticed a lot of claps on the blue ticks but not white/red ticks and didn't want to hitsound them as claps because the hitsound pattern would sound really irregular and inconsistent orz. It's something I hope I don't have to do, but if I do have to I have your mod to refer back to :P

don't forget to change the diff name before BATs check this (or keep it owo) lol it didn't pass with &Z

here's a star for you, and good luck o/

thanks so much for the mod!
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Rhythm Incarnate
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Earned 1 kudosu.
from my queue (again?)


General

  • add koreapenguin to tags


Normal

K.Penguin's Hard

  • 00:13:198 (1) - 피아노 소리에 맞춰서 휘슬넣으신 것 같은데, 이전 노트보다 여기 슬라이더 머리쪽에 두시는게 좀 더 낫지 않을까요? (00:16:659 (3,1) - 여기나 00:20:352 (3,1) - 여기도)
  • 00:48:506 (1) - 여기에 클랩은 별로 어울리지 않는다고 생각해요, 노래에도 딱히 맞지않고 일관성 면에서도 좀 벗어난 느낌, 굳이 넣는다면 슬라이더 제일 첫 부분이 더 나을 것 같아요
  • 01:16:198 (1) - 노래에도 딱히 맞는 음이 없고해서 그런데 휘슬은 지우시는게?
  • 01:16:313 - 인센에서도 언급했는데 아무래도 스피너 넣으시는게 나을 것 같아요, 자세한 이유는 인센에 첨부
  • 01:27:390 (1) - 역시나 인센에서도 언급한건데 50퍼센트는 좀 큰 것 같아요 30퍼센트 정도면 적당할듯

    굿 딮


fuck slaine

  • 00:09:736 (1,2,3,4,5,6) - according to the song, reversing this rhythm by using ctrl g feels much better due to the drum sound
    example
    Image
  • 00:10:198 (5,6) - remove clap on the sliders' body? it seems like a kind of mistake
  • 00:44:813 (1) - maybe you forgot to add finish on slider's head?
  • 00:51:275 (4) - current placement may cause confusion due to some patterns that you used on 3/4 beats. i recommend you to move this slider somewhere else
    example
    Image
  • 00:55:890 (1) - this single NC seems a bit......weird? it would be better if you remove 00:56:236 (1) - this NC
  • 00:56:236 (1) - what about adding finish on this note? feels really nice
  • 01:16:313 - since the vocal sustains until 01:19:890 -, adding a spinner by 01:18:044 - here fits really really really nicely with the song. also, consider adding a note at 01:18:506 - to fit with the song
    result should be
    Image
  • 01:27:506 (1) - current volume is a bit higher than i expected. try decreasing it by 30%

good luck :>
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Rhythm Incarnate
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HelloSCV wrote:
from my queue (again?) !!


General

  • add koreapenguin to tags done


Normal

  • HP and OD -1 for better spead done but K.P. may need to lower his diff settings as they're quite close to that of insane
  • 01:00:506 (7) - missed whistle on slider's head? added
  • 01:16:429 (1) - yeaaaaaaaaaa this is just what i wanted lol yeah i can only end the spinner on a drum hit
  • 01:27:506 (1) - same opinion as Insane diff yep


fuck slaine

  • 00:09:736 (1,2,3,4,5,6) - according to the song, reversing this rhythm by using ctrl g feels much better due to the drum sound done
    example
    Image
  • 00:10:198 (5,6) - remove clap on the sliders' body? it seems like a kind of mistake yep. although i never figured out what a hitsound across a slider body does
  • 00:44:813 (1) - maybe you forgot to add finish on slider's head? added
  • 00:51:275 (4) - current placement may cause confusion due to some patterns that you used on 3/4 beats. i recommend you to move this slider somewhere else rearranged but with curved sliders which more fit this map's style
    example
    Image
  • 00:55:890 (1) - this single NC seems a bit......weird? it would be better if you remove 00:56:236 (1) - this NC i would but people might complain about 3/4 gap
  • 00:56:236 (1) - what about adding finish on this note? feels really nice added
  • 01:16:313 - since the vocal sustains until 01:19:890 -, adding a spinner by 01:18:044 - here fits really really really nicely with the song. also, consider adding a note at 01:18:506 - to fit with the song I couldn't find a good place to end the spinner. Those hi-hats we discovered aren't on time with the beat and would require extra red lines if we were to acknowledge them.
    result should be
    Image
  • 01:27:506 (1) - current volume is a bit higher than i expected. try decreasing it by 30% done

good luck :>

thanks again SCV!!
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Combo Commander
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Trying to mod BAT members' maps

K.Penguin's Hard
  • HP=5, 6 is too high
  • 01:16:429 - Either add break or spinner this part (like Normal). Because of the scream

That diff name...
  • 01:16:429 - Either add break or spinner this part (like Normal). Because of the scream
Last edited by Factorial on , edited 1 time in total.
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Rhythm Incarnate
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how many ways can you possibly fuck slaine
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Combo Commander
457 posts
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I cannot mod this map because i don't see any big problems. I do have one suggestion though, please try playing "fuck slaine" in CS5. I tried the difficulty with CS4 no mod, than CS5 no mod than i repeated again with HD than a second time with DT. I had no problems getting FC any time because the difficulty is very playable but CS5 just feels way more fun. Just give it a shot and see if you like it, because i personally do a lot.
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Star Shooter
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Earned 1 kudosu.
Hey there death-senpai, here for some slaine-penetrating M4M!
These are just suggestions, I'll omit the IMO in every sentence but you can know it's there

General
  • Consider ending the kiai at 00:56:813 - and restarting it at 00:57:736 - to emphasize that note more ^^


Normal



K.Penguin's Hard



Slaine did nothing wrong


That's it from me :D I really like this map. Good luck on ranking this!
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Rhythm Incarnate
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Rtyzen wrote:
Hey there death-senpai, here for some slaine-penetrating M4M!
These are just suggestions, I'll omit the IMO in every sentence but you can know it's there

General
  • Consider ending the kiai at 00:56:813 - and restarting it at 00:57:736 - to emphasize that note more ^^ no need to


Normal



Slaine did nothing wrong


That's it from me :D I really like this map. Good luck on ranking this!
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Star Shooter
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there goes all my self confidence as a modder ;~; take my star in compensation
This is a BSS beatmap submission. Click here to view full beatmap information.
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