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JerryTerry - U.N. Owen Was Yee? [CatchTheBeat]

posted
Total Posts
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Topic Starter
Zak
This beatmap was submitted using in-game submission on Wednesday, May 13, 2015 at 11:53:42 PM

Artist: JerryTerry
Title: U.N. Owen Was Yee?
Source: Dinosaur Adventure
Tags: Minky Touhou YouTube
BPM: 155
Filesize: 6351kb
Play Time: 00:35
Difficulties Available:
  1. Cup (1.44 stars, 57 notes)
  2. Minky's Overdose (4.71 stars, 113 notes)
  3. Platter (2.51 stars, 87 notes)
  4. Rain (3.8 stars, 161 notes)
  5. Salad (1.98 stars, 85 notes)
Download: JerryTerry - U.N. Owen Was Yee?
Download: JerryTerry - U.N. Owen Was Yee? (no video)
Information: Scores/Beatmap Listing
---------------
Here's my third complete mapset, Overdose provided by Yami Shoujo! Click here to download Razor's Yeeluge!
Do you like touhou music? Do you like the "game" Dinosaur Adventure?
If you answered yes to the second question, you probably need to seek help.
If you answered Yee, then....





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Seph
what the actual fuck
[Superstar]_old
[General]

[Cup]

  1. 00:17:104 (1,2,3,4,5,6,7,8) - Overuse of the whistle sound imo - I'd put it only on 1,3,5 and 7
  2. 00:20:198 (1,2,3) - Overuse of the clap sound here (doesn't sound really nice)
  3. 00:22:518 (4) - Should not have a finish on the start nor the end - there is noting in the beat which would resemble it
    I'm stopping in Cup with the hitsounding, because it's pretty much the same in the other diffs. Also you might check the volume because 100% all the time is really high.
    Nothing more to say about this here, the first half is pretty repetitive, but that might be fine since for a cup it doesn't give you much room on how to variety.
[Salad]

  1. 00:20:198 (1,2,3,4,1,2,3,4,1,2) - Too high spacing for a Salad imo. Maybe reduce it a tiny bit between the stacks.
  2. 00:32:571 (1,2,3,4,5,6,7,8,9) - Not such a good flow. I think first five can be kept but then I'd do this: http://puu.sh/eAY7j/b5f86105f9.jpg
[Platter]

  1. 00:17:104 (1,2,3,4,5,6,7,8) - Maybe pump the distance between them a tiny bit? This part is really boring right now and doesn't have any difficulty.
  2. 00:28:705 (3) - I understand the idea with the big droplet but it doesn't look really nice and is a bit awkward. Optionally you can make it equal on both sides of the slider.
[Rain]

  • The streams at the beginning are nothing special. They basically look the same and don't need any special movement. There is so much you could do at this point, make single slider streams, or add a HDash inbetween somewhere.
  1. 00:22:541 (7) - Kind of awkward this slider. Despite the fact that you could pretty much just replace it with something else it looks really weird and plays exactly as it looks.
  2. 00:28:734 (3) - Same as above, but this time in a light version xD Also, for this kind of sliders it is better to have a more precise grid to get the curving more nicely round up. This just has a strong line right now lol
  3. 00:32:605 (1,2,3,4,5,6,7,8,9) - Better: http://puu.sh/eAZG1/1c91df1c1e.jpg
[Minky's Overdose]

  • The whole beginning in this diff is just madness. All the repetitive left-right movement which is barely catchable and confusing at some point. You only rely on slider streams, which didn't exactly work out in this case. Let's look at it closer:
  1. 00:01:638 (1,2,3,4,5,6,1,2,3) - This part is fine
  2. 00:03:573 (1,2,3,4,5,6,1,2,3) - Also fine, except the end (1, 2 and 3). Due to the curving there is one really awkward droplet on each of the sliders which are very hard to catch. The movement you need for it is really weird, which causes random misses over and over. Solution: Move the curve of the sliders to the opposite site, so you dash into the droplet, or don't make them curved at all, more linear.
  3. 00:05:508 (1,2,3,4,5,6,1,2,3) - Basically the same as before, just reversed. Fine to play, though. But now my question at this point is why you don't use this kind of patterns with hyperdashes. It is way more fluent to play than without imo. What I mean is somewhat like this: http://puu.sh/eB2bB/618a4be998.jpg
  4. 00:07:444 (1,2,3,4,5,6,1,2,3) - Now the desaster begins. The spacing which is created by the sliders is really weird. While left-right moving *might* be okay, with this kind of awkward spacing it feels really bad. This makes both catching it by moving and by standing unforgiving. And if that isn't enough, there are the weird sliders again at the end with the outer droplet. Possible solution: Either make 1 and 2, then 3 and 4, then 5 and 6 actually the same, or don't make the sliders just horizontal, so the spacing reduces a bit and you can catch them better with precision.
  5. 00:09:379 (1,2,3,4,5,6,1,2,3) - The desaster continues; The inconsistent spacing here makes it again really awkward to play. I know it is your intention to increase the difficulty this way, but thats way over the top. This one is however more possible to catch than the last one, also while standing precisely.
  6. 00:11:315 (1,2,3,4,5,6,1,2,3) - The beginning is the same as for the previous pattern, which I don't prefer at all but it might be fine in this case since it only appears ONCE.
  7. 00:13:250 (1,2,3,4,5,6,1,2,3) - Now this is just overkill. The spacing is too big to do something like this, and while (3,4) and (5,6) are on the same x-axis, (1,2) isn't. The power of the hyperdash between 2 and 3 and 4 and 5 pretty much prevents that you catch it by standing still so movement is enforced here. That is fine generally, but in this case, with such a spacing it is not fun to play at all and will cause tons of random misses. What you need to do in order to catch this perfectly is either luckdash through it all the way or get lucky by hitting the hypers in between correctly. Solution: Decrease the spacing or power of the hyperdashes, and fix the placement of (1,2).
  8. 00:15:186 (1,2,3,4,5,6,1,2) - This is fine as it is.
  9. 00:20:218 (1,2,3,4,1,2) - Ok if compared this part to what is mapped earlier, where did the difficulty go? The stream part in the beginning is madness, and now you put casual sliders which can be caught without breaking a sweat.
  10. 00:26:411 (1,2,3,4,1,2,3) - I'm pretty much speechless about the sliders here lol. What is this Disturbia? The droplets are really card to catch and again require a really awkward movement. It is fine to make droplets hard to catch to some extent but this is going overboard. Please make them a bit less challenging to catch, or close to noone will get an SS on this map.
    To summarize the overdose diff, as it is now it is painful to even try to FC. In just about 20 seconds there are so many places for random misses, there definitely needs something to be done about it. It is an overdose, yeah, and it is good to keep it hard but only to a certain extent, and this map goes beyond.
    A final word: I'm not doing this to bash the diff, please take it as constructive criticism. I know that you can do a lot better than that, because I played some of your maps before and enjoyed them.
Anyway, good luck with the map Zak !!
Topic Starter
Zak

[Superstar] wrote:

[Salad]

  1. 00:20:198 (1,2,3,4,1,2,3,4,1,2) - Too high spacing for a Salad imo. Maybe reduce it a tiny bit between the stacks. Reduced spacing a bit
  2. 00:32:571 (1,2,3,4,5,6,7,8,9) - Not such a good flow. I think first five can be kept but then I'd do this: http://puu.sh/eAY7j/b5f86105f9.jpg Done
[Platter]

  1. 00:17:104 (1,2,3,4,5,6,7,8) - Maybe pump the distance between them a tiny bit? This part is really boring right now and doesn't have any difficulty. Done
  2. 00:28:705 (3) - I understand the idea with the big droplet but it doesn't look really nice and is a bit awkward. Optionally you can make it equal on both sides of the slider. Slider is less awkward now
[Rain]

  • The streams at the beginning are nothing special. They basically look the same and don't need any special movement. There is so much you could do at this point, make single slider streams, or add a HDash inbetween somewhere.
  1. 00:22:541 (7) - Kind of awkward this slider. Despite the fact that you could pretty much just replace it with something else it looks really weird and plays exactly as it looks.
  2. 00:28:734 (3) - Same as above, but this time in a light version xD Also, for this kind of sliders it is better to have a more precise grid to get the curving more nicely round up. This just has a strong line right now lol
  3. 00:32:605 (1,2,3,4,5,6,7,8,9) - Better: http://puu.sh/eAZG1/1c91df1c1e.jpg This is the only thing in the Rain I changed other than very small hitsound changes across all diffs, I'll remap the streams if another modder thinks I should, but I want to keep the sliders as they are.
Anyway, good luck with the map Zak !!
Thanks for the mod!
Yami Shoujo

[Superstar] wrote:

[General]


[Minky's Overdose]

  • The whole beginning in this diff is just madness. All the repetitive left-right movement which is barely catchable and confusing at some point. You only rely on slider streams, which didn't exactly work out in this case. Let's look at it closer:
  1. 00:01:638 (1,2,3,4,5,6,1,2,3) - This part is fine
  2. 00:03:573 (1,2,3,4,5,6,1,2,3) - Also fine, except the end (1, 2 and 3). Due to the curving there is one really awkward droplet on each of the sliders which are very hard to catch. The movement you need for it is really weird, which causes random misses over and over. Solution: Move the curve of the sliders to the opposite site, so you dash into the droplet, or don't make them curved at all, more linear. changed a few parts on it regardless, I changed only the sliders curve for now since I didn't want the beginning to be majorly difficult yet.
  3. 00:05:508 (1,2,3,4,5,6,1,2,3) - Basically the same as before, just reversed. Fine to play, though. But now my question at this point is why you don't use this kind of patterns with hyperdashes. It is way more fluent to play than without imo. What I mean is somewhat like this: http://puu.sh/eB2bB/618a4be998.jpg I dont want to use hypers yet since I'm building up to a more difficult part.
  4. 00:07:444 (1,2,3,4,5,6,1,2,3) - Now the desaster begins. The spacing which is created by the sliders is really weird. While left-right moving *might* be okay, with this kind of awkward spacing it feels really bad. This makes both catching it by moving and by standing unforgiving. And if that isn't enough, there are the weird sliders again at the end with the outer droplet. Possible solution: Either make 1 and 2, then 3 and 4, then 5 and 6 actually the same, or don't make the sliders just horizontal, so the spacing reduces a bit and you can catch them better with precision. you're right on this part, I changed it quite a bit so you're able to stand under it if you wish, aswell as the spacing is more accurate here.
  5. 00:09:379 (1,2,3,4,5,6,1,2,3) - The desaster continues; The inconsistent spacing here makes it again really awkward to play. I know it is your intention to increase the difficulty this way, but thats way over the top. This one is however more possible to catch than the last one, also while standing precisely. I changed this part completely to a pattern thats easier and find more appropriate.
  6. 00:11:315 (1,2,3,4,5,6,1,2,3) - The beginning is the same as for the previous pattern, which I don't prefer at all but it might be fine in this case since it only appears ONCE. changed the pattern here too to something easier, but still mildly difficult.
  7. 00:13:250 (1,2,3,4,5,6,1,2,3) - Now this is just overkill. The spacing is too big to do something like this, and while (3,4) and (5,6) are on the same x-axis, (1,2) isn't. The power of the hyperdash between 2 and 3 and 4 and 5 pretty much prevents that you catch it by standing still so movement is enforced here. That is fine generally, but in this case, with such a spacing it is not fun to play at all and will cause tons of random misses. What you need to do in order to catch this perfectly is either luckdash through it all the way or get lucky by hitting the hypers in between correctly. Solution: Decrease the spacing or power of the hyperdashes, and fix the placement of (1,2). (1,2) wasnt on purpose, so that was my bad, but besides that I changed the dashes to something better so its more doable, aswell the sliders arent as horizontal too.
  8. 00:15:186 (1,2,3,4,5,6,1,2) - This is fine as it is. I tweaked it abit regardless to have the spacing fit more correctly.
  9. 00:20:218 (1,2,3,4,1,2) - Ok if compared this part to what is mapped earlier, where did the difficulty go? The stream part in the beginning is madness, and now you put casual sliders which can be caught without breaking a sweat. I updated the difficulty, I wanted the single notes to be a break so you can begin climaxing to the harder part, changed the sliders to hypers but not insanely hard droplet sliders.
  10. 00:26:411 (1,2,3,4,1,2,3) - I'm pretty much speechless about the sliders here lol. What is this Disturbia? The droplets are really card to catch and again require a really awkward movement. It is fine to make droplets hard to catch to some extent but this is going overboard. Please make them a bit less challenging to catch, or close to noone will get an SS on this map. I updated the slider velocity here so the droplets dont stick out as much, they arent insanely hard to catch now I guess, and only see one at a time, rather then two so it flows more.
    To summarize the overdose diff, as it is now it is painful to even try to FC. In just about 20 seconds there are so many places for random misses, there definitely needs something to be done about it. It is an overdose, yeah, and it is good to keep it hard but only to a certain extent, and this map goes beyond.
    A final word: I'm not doing this to bash the diff, please take it as constructive criticism. I know that you can do a lot better than that, because I played some of your maps before and enjoyed them.
Anyway, good luck with the map Zak !!
MBomb
Best song ever, this mod needed to be done.

Cup
00:02:798 (2,3) - Change both of these to 1/2 sliders.
00:04:731 (2,3) - ^
(This general pattern should be followed until 00:16:331 (2) - . however sliders like that note don't need to be changed.)
00:17:104 (1) - Make this a 3/4 slider. (and every note until 00:19:811 (8) - )
00:18:651 (5) - NC.
00:23:678 (1,2,3,4,5,6,7) - Make these 3/4 sliders as well.
00:24:838 (4) - NC.
00:29:865 (1,2,3,4) - Make these 1/2 sliders.
00:32:185 (6) - ^
00:33:151 (4,5) - Make this into a 1/2 slider.
00:33:538 (6) - NC.
00:33:654 - Put a circle at the 3/4 here.

Salad
00:03:088 (3) - Move to x:64.
00:05:021 (3) - Move to x:320.
00:10:821 (3) - Move to x:512.
00:12:464 (2,4) - Move both of these to x:128.
00:14:978 (4) - Move to x:240.
00:16:911 (4) - Move to x:272.
00:17:104 (1,2,3,4,1,2,3,4) - Change all of these to 1/2 sliders.
00:29:478 (1,2,3,4,5) - Make these into 1/2 sliders.
00:31:411 (1) - Move to x:384, and then move 00:31:605 (2) - to x:256 and 00:31:798 (3) - to x:512.
00:33:538 (6) - NC.

Platter
00:02:537 - From here until 00:17:104 (1) - , I would add 1/4 sliders repeating once at the 1/4 here, and the same place in the combo for this duration.
00:04:731 (2,3,4) - Move 2 to x:512, 3 to x:128, and 4 to x:384.
00:08:598 (2,3,4) - Move 3 to x:448, and 4 to x:192.
00:12:464 (2,3,4) - Move 2 to x:0.
00:16:331 (2,3,4) - Move 2 to x:512, 3 to x:192, and 4 to x:416.
00:18:651 (5) - NC.
00:18:264 (4,5,6,7) - Move 4 to x:128, 5 to x:512, 6 to x:16, and 7 to x:384.
00:26:385 (1) - Move to x:384.
00:27:158 (3) - ^
00:29:478 (1,2,3,4,1) - Change these to 1/2 sliders.
00:31:798 (4,5) - ^
00:33:538 (6) - NC.

Rain
00:10:541 (5,6) - Change these both to 1/2 sliders. (Do this for every time this part of the combo comes up until 00:16:928 (7) - .)
00:17:121 (1,3,5,7) - Change all of these to 1/2 sliders.
00:17:895 (3,4,5,6,7,8) - Move 3 to x:80, 4 to x:432, 5 to x:0, 6 to x:512, 7 to x:32, 8 to x:480, this pattern felt too easy for a rain, this one feels slightly harder.
00:18:670 (5) - NC.
00:22:153 (6) - I'd ctrl+g this slider and move it to x:448 (A very small change in the movement but yeah ah well.)
00:22:541 (7) - Move this to x:160.
00:23:315 (1) - Ctrl+g.
00:27:960 (1,2) - Ctrl+g both of these sliders.
00:29:508 (1,2) - Move 1 to x:480, 2 to x:32.
00:31:057 (5) - NC.
00:31:444 (6,7,8,9) - Move 6 to x:96, 7 to x:416, 8 to x:96, 9 to x:256.
00:33:573 (6,7,8,9) - Move 6 to x:160, 7 to x:432, 8 to x:384, 9 to x:128.
00:33:476 (6) - NC.

Minky's Overdose
I can't help much with patterns, I'm afraid, I'm not exactly capable of playing overdoses to a suitable level of judging difficulty.
00:17:121 (1,3,5,7) - Make these all 1/2 sliders.
00:26:799 (2) - The end of this slider isn't snapped, for some reason, so make it end at the 3/4.
00:32:218 (4) - Make this a 1/2 slider.
00:33:573 (5) - Make this a 1/4 slider repeating twice, followed by another 1/4 slider on the 1/2 at 00:33:964 - .

And I'm done, good luck guys!
Topic Starter
Zak

- Magic Bomb - wrote:

Best song ever, this mod needed to be done.

Cup
00:02:798 (2,3) - Change both of these to 1/2 sliders.
00:04:731 (2,3) - ^
(This general pattern should be followed until 00:16:331 (2) - . however sliders like that note don't need to be changed.)
00:17:104 (1) - Make this a 3/4 slider. (and every note until 00:19:811 (8) - )
00:18:651 (5) - NC.
00:23:678 (1,2,3,4,5,6,7) - Make these 3/4 sliders as well.
00:24:838 (4) - NC.
Did everything until here
00:29:865 (1,2,3,4) - Make these 1/2 sliders. I'd rather keep these as circles.
00:32:185 (6) - ^ Same as above
00:33:151 (4,5) - Make this into a 1/2 slider.
00:33:538 (6) - NC.
00:33:654 - Put a circle at the 3/4 here. Did everything else

Salad
00:03:088 (3) - Move to x:64.
00:05:021 (3) - Move to x:320.
00:10:821 (3) - Move to x:512.
00:12:464 (2,4) - Move both of these to x:128.
00:14:978 (4) - Move to x:240.
00:16:911 (4) - Move to x:272.
Changed everything above
00:17:104 (1,2,3,4,1,2,3,4) - Change all of these to 1/2 sliders. I'll keep these as they are, I tried sliders and they felt weird.
00:29:478 (1,2,3,4,5) - Make these into 1/2 sliders. Same as above
00:31:411 (1) - Move to x:384, and then move 00:31:605 (2) - to x:256 and 00:31:798 (3) - to x:512.
00:33:538 (6) - NC. Changed the rest

Platter
00:02:537 - From here until 00:17:104 (1) - , I would add 1/4 sliders repeating once at the 1/4 here, and the same place in the combo for this duration. Will keep as is.
00:04:731 (2,3,4) - Move 2 to x:512, 3 to x:128, and 4 to x:384.
00:08:598 (2,3,4) - Move 3 to x:448, and 4 to x:192.
00:12:464 (2,3,4) - Move 2 to x:0.
00:16:331 (2,3,4) - Move 2 to x:512, 3 to x:192, and 4 to x:416.
00:18:651 (5) - NC.
00:18:264 (4,5,6,7) - Move 4 to x:128, 5 to x:512, 6 to x:16, and 7 to x:384.
00:26:385 (1) - Move to x:384.
00:27:158 (3) - ^ Did everything else till here
00:29:478 (1,2,3,4,1) - Change these to 1/2 sliders. Sliders feel awkward here, will keep them as circles
00:31:798 (4,5) - ^ Same as above
00:33:538 (6) - NC. Done

Rain
00:10:541 (5,6) - Change these both to 1/2 sliders. (Do this for every time this part of the combo comes up until 00:16:928 (7) - .)
00:17:121 (1,3,5,7) - Change all of these to 1/2 sliders.
00:17:895 (3,4,5,6,7,8) - Move 3 to x:80, 4 to x:432, 5 to x:0, 6 to x:512, 7 to x:32, 8 to x:480, this pattern felt too easy for a rain, this one feels slightly harder.
00:18:670 (5) - NC.
00:22:153 (6) - I'd ctrl+g this slider and move it to x:448 (A very small change in the movement but yeah ah well.)
00:22:541 (7) - Move this to x:160.
00:23:315 (1) - Ctrl+g.
00:27:960 (1,2) - Ctrl+g both of these sliders.
Aside from the NC, I changed nothing above as I tried your suggestions but just did not like the way they played at all.
00:29:508 (1,2) - Move 1 to x:480, 2 to x:32. Done
00:31:057 (5) - NC. Done
00:31:444 (6,7,8,9) - Move 6 to x:96, 7 to x:416, 8 to x:96, 9 to x:256. Done
00:33:573 (6,7,8,9) - Move 6 to x:160, 7 to x:432, 8 to x:384, 9 to x:128. Really disliked this, keeping it as is
00:33:476 (6) - NC. Done

And I'm done, good luck guys!
Thanks for the mod! Sorry for barely changing the Rain, I just wanted to keep most of the patterns as they are.
Yami Shoujo

- Magic Bomb - wrote:

Minky's Overdose
I can't help much with patterns, I'm afraid, I'm not exactly capable of playing overdoses to a suitable level of judging difficulty.
00:17:121 (1,3,5,7) - Make these all 1/2 sliders. took the suggestion
00:26:799 (2) - The end of this slider isn't snapped, for some reason, so make it end at the 3/4. now how did that happen? fixed
00:32:218 (4) - Make this a 1/2 slider. didn't feel a 1/2 was gonna be appropriate, also since I had a finish hitsound on it, didn't like how different it was without a single note
00:33:573 (5) - Make this a 1/4 slider repeating twice, followed by another 1/4 slider on the 1/2 at 00:33:964 - .I changed it to a 1/4 slider that repeated once 00:33:573 (2) - and added two more notes due to hitsound, didn't want anymore notes on 00:34:057 since I wanted a healthy length before the spinner
Riari


[General]
Are you sure this is timed right? It sounds off on a lot of notes,

[Cup]

  • Pretty repetitive opening, nothing really wrong with most of it but I'm going to mainly offer suggestions to swap it up.
    Patterns are really awkward in this Cup, I'll try to address that.
  1. 00:01:638 (1) - Lots of bland repeats for these, going to make examples of another repeating point below.
  2. 00:02:798 (2) - Suggesting you swap these out for a more pattern-based timeline, keeping some is fine but having some variety for these would be nice.
    Notes
    1. 00:02:798 (2) -
    2. 00:04:731 (2) -
    3. 00:06:664 (2) -
    4. 00:08:598 (2) -
    5. 00:10:531 (2) -
    6. 00:12:464 (2) -
    7. 00:14:398 (2) -
    8. 00:16:331 (2) -
    Suggestions
    1. Triplet Stack
    2. Triplet Walk
    3. Repeating Triplet
    4. Slider Variations (Too lazy to do more)
      NOTE: Slider variations noted above should generally contain the slider first.
    I won't touch these pattern-wise anymore because I don't know if you will take any, call be back for a recheck any time though.
  3. 00:17:104 (1,2,3,4) - 3/4 seems really awkward here and the pattern isn't really beginner friendly, you have a constant 1/4 time-difference between notes and this isn't really cup-friendly with such heavy usage. Suggesting timeline variations of things such as these two examples, grid placement up to you really.
  4. 00:28:705 (4) - Reduce length. You have a beat at 00:29:482 - that follows your 00:29:865 (1,2,3,4) - timeline but you overlapped it. SOUNDS OFF, EXAMPLE OF POSSIBLE TIMING ERROR.
  5. 00:33:635 (2) - Delete, rest of map is predominantly 1/2 so this random 1/4 triplet at the end is out of place.
[Salad]

  • Same problem with Cup in terms of pattern variety, I hope you can address this with suggestions put forward in the Cup etc.
  1. 00:03:378 (4,1) - Your distancing on these is odd, they are separate in terms of patterning but you have them so close even though there is a direct change. Increase distance between these, same for all other repeats of this section.
  2. 00:20:198 (1,2,3,4) - Your stacks for this sequence don't really feel fitting, suggesting you re-pattern here for something more interactive, THIS may be more interactive, ctr+H for 00:20:971 (1,2,3,4) - etc and it creates a nice pattern to play with.
  3. 00:31:605 (2,3) - Distancing here is way too big for a Salad, reduce it please.
  4. 00:23:291 (1,2,3,4) - This section has no real flow to it, it has random and awkward spacing between some of the sliders and doesn't play through very well, I can't offer any large suggestions in terms of patterning here but I hope that you can look into this a bit deeper and come out with a more fun and consistently spaced pattern to play with.
  5. 00:33:151 (4,5) - Move these together and stack 00:33:151 (4) - onto 00:32:765 (2) - ? Pattern isn't as bland that way and the movement fits the song better.
[Platter]

  • Spacing issues everywhere, I'll point some of them out, they mainly lie in the same area as the ones I will point out.
  1. 00:02:798 (2,3) - Distance between these its too big for a Platter, especially since 00:03:088 (3) - return-hypers into 00:03:378 (4) - making it really awkward to play.
  2. 00:04:731 (2,3,4) - Hyper placement is different compared to your other set, the distancing of the note after the hyper is pretty big too considering this is a Platter, consider your distances.
  3. 00:06:664 (2,3,4) - Boring~, add something different here, a straight dash doesn't compliment the music at all.
  4. 00:18:651 (5,6) - Nope. The hdash is a hard hold that goes into a hard reversal dash into 00:19:424 (7) - , please reduce distances on either set.
  5. 00:29:478 (1,2,3,4,1) - Please no.
[Rain]
Too lazy, find me ingame for an IRC mod.

[Minky's Overdose]
To me, this song doesn't fit an Overdose so I'm not going to touch this difficulty. Sorry!

Good luck with your mapset~
Seph
[General]

ALL diffs need their volumes lowered, some of the hitsounds triggered in the game are too loud.
Aimod says there's uninherited timing points conflict in Rain and Overdose

[Cup]
  1. 00:07:438 (1) - eh, id ctrl+g this
  2. 00:02:798 (2) - finish on endtail
  3. 00:06:664 (2) - ^
  4. 00:04:731 (2) - ^
  5. 00:10:531 (2) - ^
  6. 00:12:464 (2) - ^
  7. 00:14:398 (2) - ^
  8. 00:16:331 (2) - ^
  9. 00:22:518 (4) - remove finish on the start of the slider
  10. 00:20:971 (2) - ctrl+g
  11. 00:26:385 (1) - ctrl+g
  12. 00:28:705 (4) - remove finish on the start of slider

    [Salad]
  13. 00:02:798 (2,3,4) - pinch these 3 altogether with really small spacing, 3 to 4 jump is a bit sudden
  14. 00:04:731 (2,3,4) - ^
  15. 00:06:664 (2,3,4) - ^
  16. 00:08:598 (2,3,4) - ^ omygod LOL THEY ARE ALL THE SAME
  17. 00:10:531 (2,3,4) - ^
  18. 00:12:464 (2,3,4) - im not sure about this one but im putting it just in case
  19. 00:14:398 (2,3,4) - MAN
  20. 00:16:331 (2,3,4) - FINALLY THE LAST ONE
  21. 00:19:038 (2,3) - I
  22. 00:29:865 (2,3) - GUESS
  23. 00:30:638 (4,5) - IM
  24. 00:31:605 (2,3) - WRONG

    [Platter]
  25. 00:04:731 (2,3) - WHY
  26. 00:08:598 (2,3) - ARE
  27. 00:11:304 (1,2) - YOU
  28. 00:18:264 (4,5) - DOING
  29. 00:14:688 (3,4) - THIS
  30. 00:16:331 (2,3,4) - yEeeeEeee, no
  31. 00:18:651 (5,6) - STOP
  32. 00:22:518 (5,1) - this aint good
  33. 00:29:478 (1,2,3,4) - this aint either

    [Rain]
  34. 00:05:508 (1,2,3) - better make it something like this so 00:04:734 (5) - would go hyper
  35. 00:07:444 (1,2,3,4,5,6,7,8,1,2,3,4) - make it a zigzag stream or something its pretty repetitive and it gets boring
  36. 00:16:928 (7,1) - a little bit of a reduce in spacing, just a tinee winee
  37. 00:19:444 (7,8) - too far
  38. 00:22:541 (7) - nice, no, too much sudden imo
  39. 00:28:734 (3) - ^
Minky's overdose tomorrow ya \:D/
Topic Starter
Zak

Riari wrote:



[General]
Are you sure this is timed right? It sounds off on a lot of notes,
Had a huge timing issue addressed in the intro so far, will have it further checked later

[Cup]

  • Pretty repetitive opening, nothing really wrong with most of it but I'm going to mainly offer suggestions to swap it up.
    Patterns are really awkward in this Cup, I'll try to address that.
  1. 00:01:638 (1) - Lots of bland repeats for these, going to make examples of another repeating point below.
  2. 00:02:798 (2) - Suggesting you swap these out for a more pattern-based timeline, keeping some is fine but having some variety for these would be nice.
    Notes
    1. 00:02:798 (2) -
    2. 00:04:731 (2) -
    3. 00:06:664 (2) -
    4. 00:08:598 (2) -
    5. 00:10:531 (2) -
    6. 00:12:464 (2) -
    7. 00:14:398 (2) -
    8. 00:16:331 (2) -
    Suggestions
    1. Triplet Stack
    2. Triplet Walk
    3. Repeating Triplet
    4. Slider Variations (Too lazy to do more)
      NOTE: Slider variations noted above should generally contain the slider first.
    I won't touch these pattern-wise anymore because I don't know if you will take any, call be back for a recheck any time though.
  3. 00:17:104 (1,2,3,4) - 3/4 seems really awkward here and the pattern isn't really beginner friendly, you have a constant 1/4 time-difference between notes and this isn't really cup-friendly with such heavy usage. Suggesting timeline variations of things such as these two examples, grid placement up to you really.
  4. 00:28:705 (4) - Reduce length. You have a beat at 00:29:482 - that follows your 00:29:865 (1,2,3,4) - timeline but you overlapped it. SOUNDS OFF, EXAMPLE OF POSSIBLE TIMING ERROR.
  5. 00:33:635 (2) - Delete, rest of map is predominantly 1/2 so this random 1/4 triplet at the end is out of place.
    I changed a lot of patterns back into what they were before and tweaked them based on your suggestions,
[Salad]

  • Same problem with Cup in terms of pattern variety, I hope you can address this with suggestions put forward in the Cup etc.
  1. 00:03:378 (4,1) - Your distancing on these is odd, they are separate in terms of patterning but you have them so close even though there is a direct change. Increase distance between these, same for all other repeats of this section.
  2. 00:20:198 (1,2,3,4) - Your stacks for this sequence don't really feel fitting, suggesting you re-pattern here for something more interactive, THIS may be more interactive, ctr+H for 00:20:971 (1,2,3,4) - etc and it creates a nice pattern to play with.
  3. 00:31:605 (2,3) - Distancing here is way too big for a Salad, reduce it please.
  4. 00:23:291 (1,2,3,4) - This section has no real flow to it, it has random and awkward spacing between some of the sliders and doesn't play through very well, I can't offer any large suggestions in terms of patterning here but I hope that you can look into this a bit deeper and come out with a more fun and consistently spaced pattern to play with. In my opinion this plays a lot better than it looks and I moved 2 sliders closer, will wait for opinions from others to decide if I need to move things around more.
  5. 00:33:151 (4,5) - Move these together and stack 00:33:151 (4) - onto 00:32:765 (2) - ? Pattern isn't as bland that way and the movement fits the song better.
    Changed everything else
[Platter]

  • Spacing issues everywhere, I'll point some of them out, they mainly lie in the same area as the ones I will point out.
  1. 00:02:798 (2,3) - Distance between these its too big for a Platter, especially since 00:03:088 (3) - return-hypers into 00:03:378 (4) - making it really awkward to play.
  2. 00:04:731 (2,3,4) - Hyper placement is different compared to your other set, the distancing of the note after the hyper is pretty big too considering this is a Platter, consider your distances.
  3. 00:06:664 (2,3,4) - Boring~, add something different here, a straight dash doesn't compliment the music at all.
  4. 00:18:651 (5,6) - Nope. The hdash is a hard hold that goes into a hard reversal dash into 00:19:424 (7) - , please reduce distances on either set.
  5. 00:29:478 (1,2,3,4,1) - Please no.This is the only thing I didn't change for this diff as it's very simple to just hold dash and press left and right.
[Rain]
Too lazy, find me ingame for an IRC mod.
Will ask you when I can

[Minky's Overdose]
To me, this song doesn't fit an Overdose so I'm not going to touch this difficulty. Sorry!

Good luck with your mapset~
Thanks for modding!

Will get to Seph's mod later, I had a bit too much to deal with and because of that it took me forever to finish.

Seph wrote:

[General]

ALL diffs need their volumes lowered, some of the hitsounds triggered in the game are too loud.
Aimod says there's uninherited timing points conflict in Rain and Overdose

[Cup]
  1. 00:07:438 (1) - eh, id ctrl+g this
  2. 00:02:798 (2) - finish on endtail
  3. 00:06:664 (2) - ^
  4. 00:04:731 (2) - ^
  5. 00:10:531 (2) - ^
  6. 00:12:464 (2) - ^
  7. 00:14:398 (2) - ^
  8. 00:16:331 (2) - ^
  9. 00:22:518 (4) - remove finish on the start of the slider
  10. 00:20:971 (2) - ctrl+g
  11. 00:26:385 (1) - ctrl+g
  12. 00:28:705 (4) - remove finish on the start of slider
    Aside from removing almost all the sliders mentioned, I applied everything but the first suggestion.

    [Salad]
  13. 00:02:798 (2,3,4) - pinch these 3 altogether with really small spacing, 3 to 4 jump is a bit sudden
  14. 00:04:731 (2,3,4) - ^
  15. 00:06:664 (2,3,4) - ^
  16. 00:08:598 (2,3,4) - ^ omygod LOL THEY ARE ALL THE SAME
  17. 00:10:531 (2,3,4) - ^
  18. 00:12:464 (2,3,4) - im not sure about this one but im putting it just in case
  19. 00:14:398 (2,3,4) - MAN
  20. 00:16:331 (2,3,4) - FINALLY THE LAST ONE
    Reduced spacing on everything above to calm you down
  21. 00:19:038 (2,3) - I
  22. 00:29:865 (2,3) - GUESS
  23. 00:30:638 (4,5) - IM
  24. 00:31:605 (2,3) - WRONG
    The last 4 things mentioned i can catch by simply walking, no change.

    [Platter]
  25. 00:04:731 (2,3) - WHY LEARN
  26. 00:08:598 (2,3) - ARE TO
  27. 00:11:304 (1,2) - YOU JUMP
  28. 00:18:264 (4,5) - DOING YOU
  29. 00:14:688 (3,4) - THIS SCRUB
  30. 00:16:331 (2,3,4) - yEeeeEeee, no Yee
  31. 00:18:651 (5,6) - STOP NO
  32. 00:22:518 (5,1) - this aint good You're right,
  33. 00:29:478 (1,2,3,4) - this aint either it's amazing.

    [Rain]
  34. 00:05:508 (1,2,3) - better make it something like this so 00:04:734 (5) - would go hyper Changed
  35. 00:07:444 (1,2,3,4,5,6,7,8,1,2,3,4) - make it a zigzag stream or something its pretty repetitive and it gets boring Leaving it the same for now, will certainly consider remapping some of the intro later
  36. 00:16:928 (7,1) - a little bit of a reduce in spacing, just a tinee winee Done
  37. 00:19:444 (7,8) - too farI made it easier by making another hyper
  38. 00:22:541 (7) - nice, no, too much sudden imo
  39. 00:28:734 (3) - ^Kept both sliders, but made it easier to go from the second one to the jumps afterwards.
Minky's overdose tomorrow ya \:D/
Thank you for the mod!
Vhy
yee yee yee

[General]
- your current bpm is off. try to listen to it on 25% playback at the end and you will notice your notes is a bit early from the actual beat. please to change it to 155 like your rain one. also the metronome can be set to 5/4 because the main beat is highlighted on every 5 white tick on timeline http://puu.sh/eNWMv.png. that's really typical of owen song :3
- you disable letterbox during break since the overall diff has no break on it
- find another better quality BG?
- on your salad, platter, and rain. you need to start it with the volume lower than the volume you set at 00:09:371. it's kinda weird having a 100% at the beginning and then lowered at the middle of the pattern since there's no any change in the music
- again on your platter and rain. start on 00:22:541 you need to lower the volume down to 80% or maybe lower.

[Cup]
00:25:998 (4,1) - the spacing here should be reduced a lot. it still catchable w/o using a single dash but it requires a well timed move
this diff is fine in my view, but personally some part could be improved more on pattern because i find them a bit repetitive but it's fine. i guess some of nazi mods would make this cleaner

[Salad]
00:07:180 (4) - lol this could be a tricky pattern or maybe not? i thought this is placed on the left of (3) like your prev pattern
00:08:598 (2,3,4) - the spacing here is kinda like force you to use a full dash to catch these pattern. not really matter at this level but it would be good to reduce the spacing here like 00:06:664 (2,3,4). and yeah i think this triple notes pattern should follow what you did on above suggestion
00:11:047 (4,1) - this spacing should be more than your prev note to match the new stanza like you did on every pattern before. i'd say move these notes on 00:10:531 (2,3,4) to the left by 48 points of x
00:17:104 (1,2,3,4,1,2,3,4,1) - ahaha all these notes just keep going left and right and back to left and so on. just an optional, replacing few of them to a 1/1 slider would be nice tho rather than a constant circle
00:21:551 (4,1) - could you make the spacing here to the same equal as 00:20:777 (4,1)?
00:33:151 (4,5) - instead of having these notes stacked like that, it's better to convert them to a 1/1 slider with left curved

[Platter]
00:19:811 (8,1) - this pattern is almost like a timed jump. the spacing here should be reduced a lot
00:21:551 (4,1) - why here is the only one that has low spacing?
00:23:291 (1,2,3,4,1,2,3,4,1,2,3,4) - woaaah scary ;w; you need to calm down this part. all of these huge spacing on every note is q.q that overusing clap also hue
00:33:635 (2) - x:192 to smooth the flow more

[Rain]
00:02:799 (5) - this should be snapped in 2/3 length. this goes well with the other pattern that has beat like this
00:16:637 (6,7,1) - personally i would heavily against this kind of chain HDashes because the different rhythm usage on timeline. as you can see while 2/3 on 00:16:637 (6,7) and then 1/2 on 00:16:928 (7,1). idk how to say this but the point is they're hard to read. well, im not sure about the pros :3
00:19:057 (6,7,8,1) - these chain edge HDashed isn't good and it feels forced. there's nothing in the music enhance these pattern. better to remove some of them
00:23:315 (1) - start on this slider till 00:28:347 (2), those clap spam on every head and tail is really annoying. with a 100% volume on it. srsly :3
the stream at the beginning, i don't see any challenge on it. honestly you can do a lot interesting stream pattern more than just a walk here and there

[Minky's Overdose]
im sorry i wont mod this kind of overdose. i must say the difficultness at the beginning part is overkill and stupid. all of those pattern is likely randomly placed for me. tho they're still FCable in my view. the part at 00:13:250 (1,2,3,4,5,6,1) is the worst q.q

good luck ~
Topic Starter
Zak

Vhy wrote:

yee yee yee

[General]
- your current bpm is off. try to listen to it on 25% playback at the end and you will notice your notes is a bit early from the actual beat. please to change it to 155 like your rain one. also the metronome can be set to 5/4 because the main beat is highlighted on every 5 white tick on timeline Fixed because I was stupid and forgot the other diffshttp://puu.sh/eNWMv.png. that's really typical of owen song :3
- you disable letterbox during break since the overall diff has no break on it Fixed
- find another better quality BG? I'm not sure it's possible honestly, as the source it's from is also pretty terrible quality.
- on your salad, platter, and rain. you need to start it with the volume lower than the volume you set at 00:09:371. it's kinda weird having a 100% at the beginning and then lowered at the middle of the pattern since there's no any change in the music Me being stupid again, fixed
- again on your platter and rain. start on 00:22:541 you need to lower the volume down to 80% or maybe lower. ^

[Cup]
00:25:998 (4,1) - the spacing here should be reduced a lot. it still catchable w/o using a single dash but it requires a well timed move
this diff is fine in my view, but personally some part could be improved more on pattern because i find them a bit repetitive but it's fine. i guess some of nazi mods would make this cleanerDone

[Salad]
00:07:180 (4) - lol this could be a tricky pattern or maybe not? i thought this is placed on the left of (3) like your prev patternShould be fine with very minimal dashing (possible with walking too but not advised to try)
00:08:598 (2,3,4) - the spacing here is kinda like force you to use a full dash to catch these pattern. not really matter at this level but it would be good to reduce the spacing here like 00:06:664 (2,3,4). and yeah i think this triple notes pattern should follow what you did on above suggestion Reduced spacing to previous pattern
00:11:047 (4,1) - this spacing should be more than your prev note to match the new stanza like you did on every pattern before. i'd say move these notes on 00:10:531 (2,3,4) to the left by 48 points of x Done
00:17:104 (1,2,3,4,1,2,3,4,1) - ahaha all these notes just keep going left and right and back to left and so on. just an optional, replacing few of them to a 1/1 slider would be nice tho rather than a constant circle Don't really want sliders here but I made the spacing a bit higher
00:21:551 (4,1) - could you make the spacing here to the same equal as 00:20:777 (4,1)? Done
00:33:151 (4,5) - instead of having these notes stacked like that, it's better to convert them to a 1/1 slider with left curvedDone

[Platter]
00:19:811 (8,1) - this pattern is almost like a timed jump. the spacing here should be reduced a lot Didn't reduce a lot, but I did reduce it to simplify
00:21:551 (4,1) - why here is the only one that has low spacing?I completely failed to notice this, fixed
00:23:291 (1,2,3,4,1,2,3,4,1,2,3,4) - woaaah scary ;w; you need to calm down this part. all of these huge spacing on every note is q.q that overusing clap also hue Eased up a bit on spacing
00:33:635 (2) - x:192 to smooth the flow more Done

[Rain]
00:02:799 (5) - this should be snapped in 2/3 length. this goes well with the other pattern that has beat like this It is? Am I missing something?
00:16:637 (6,7,1) - personally i would heavily against this kind of chain HDashes because the different rhythm usage on timeline. as you can see while 2/3 on 00:16:637 (6,7) and then 1/2 on 00:16:928 (7,1). idk how to say this but the point is they're hard to read. well, im not sure about the pros :3 I like it but I changed it to normal jumps
00:19:057 (6,7,8,1) - these chain edge HDashed isn't good and it feels forced. there's nothing in the music enhance these pattern. better to remove some of them Gonna keep these as if you can catch the first hyper you should catch the rest
00:23:315 (1) - start on this slider till 00:28:347 (2), those clap spam on every head and tail is really annoying. with a 100% volume on it. srsly :3 Fixed
the stream at the beginning, i don't see any challenge on it. honestly you can do a lot interesting stream pattern more than just a walk here and there
Due to popular demand, I put jumps into the streams

[Minky's Overdose]
im sorry i wont mod this kind of overdose. i must say the difficultness at the beginning part is overkill and stupid. all of those pattern is likely randomly placed for me. tho they're still FCable in my view. the part at 00:13:250 (1,2,3,4,5,6,1) is the worst q.q

good luck ~

Thanks for the mod!
rew0825
Hi from my mod requeue :)

[ Cup]
  1. 00:07:202 (4) - move to x:320
  2. 00:11:073 (4) - move to x:256

[ Salad]
  1. 00:22:541 (5) - change to this

[ Platter]
  1. 00:24:863 (1) - move slider tail to right and 00:25:250 (2) - ctrl+g

[ Rain]
  1. 00:01:831 (3) - move to x:400 and 00:01:928 (4) - move to x:464
  2. 00:02:315 (8) - move to x:128
  3. 00:07:928 (6) - move to x:352 and 00:08:025 (7) - move to x:336
  4. 00:22:541 (7) - look hard you can change SV green line to 1.5
  5. 00:28:734 (3) - this too

Good luck :)
Topic Starter
Zak

rew0825 wrote:

Hi from my mod requeue :)

[ Cup]
  1. 00:07:202 (4) - move to x:320
  2. 00:11:073 (4) - move to x:256
Done

[ Salad]
  1. 00:22:541 (5) - change to this
Done

[ Platter]
  1. 00:24:863 (1) - move slider tail to right and 00:25:250 (2) - ctrl+g
Keeping this pattern

[ Rain]
  1. 00:01:831 (3) - move to x:400 and 00:01:928 (4) - move to x:464 I'd rather not
  2. 00:02:315 (8) - move to x:128 Done
  3. 00:07:928 (6) - move to x:352 and 00:08:025 (7) - move to x:336Done
  4. 00:22:541 (7) - look hard you can change SV green line to 1.5
  5. 00:28:734 (3) - this too Keeping both sliders as they are

Good luck :)
Thank you for the mod
CLSW
Just a simple check for overall patterns.

[Cup]
00:33:960 (3,1) - Make higher distance between (3) and spinner. Here is a timeline.


[Salad]
00:27:573 (4,1,2) - Were these slowdown intentional? I think it doesn't look good, better use same stuffs as previous ones.
00:33:960 (4,1) - Same as Cup.

[Platter]
00:05:315 (4,1) - 00:24:089 (3,4,1,2,3,4,1,2,3,4) - Too much repetitive movements here, I highly recommend to change 00:26:411 (1,2,3,4) - them with some variety shapes.

[Rain]
00:02:702 (4,5) - You can add a jump here.
00:04:637 (4,5) - ^
00:06:573 (4,5) - ^
00:08:508 (4,5) - ^
00:14:702 (6,7) - Hyperdash-antiflow timing jump. Please reduce the distance.
00:33:669 (2,3) - Maybe use slider instead? Seems circles weren't very well shaped.

[Overdose]
00:02:218 (4,5,6) - Its movement is different as 00:01:638 (1,2,3) - , so it may cause a headache for players. Why don't you use flipped 00:01:638 (1,2,3) - instead?
00:04:541 (6,1) - The flow between those are pretty sudden. How about to add HDash on (6)'s tail?

I didn't poke your styles on this mapset on this post, but the spacings and flows are not clean enough to get this map qualified/ranked. Try to concentrate on jump distances and consistency, then you'll make them better. Good luck!
Topic Starter
Zak

CLSW wrote:

Just a simple check for overall patterns.

[Cup]
00:33:960 (3,1) - Make higher distance between (3) and spinner. Here is a timeline.


[Salad]
00:27:573 (4,1,2) - Were these slowdown intentional? I think it doesn't look good, better use same stuffs as previous ones.
00:33:960 (4,1) - Same as Cup.

[Platter]
00:05:315 (4,1) - 00:24:089 (3,4,1,2,3,4,1,2,3,4) - Too much repetitive movements here, I highly recommend to change 00:26:411 (1,2,3,4) - them with some variety shapes.

[Rain]
00:02:702 (4,5) - You can add a jump here.
00:04:637 (4,5) - ^
00:06:573 (4,5) - ^
00:08:508 (4,5) - ^
00:14:702 (6,7) - Hyperdash-antiflow timing jump. Please reduce the distance.
00:33:669 (2,3) - Maybe use slider instead? Seems circles weren't very well shaped.

[Overdose]
00:02:218 (4,5,6) - Its movement is different as 00:01:638 (1,2,3) - , so it may cause a headache for players. Why don't you use flipped 00:01:638 (1,2,3) - instead?
00:04:541 (6,1) - The flow between those are pretty sudden. How about to add HDash on (6)'s tail?

I didn't poke your styles on this mapset on this post, but the spacings and flows are not clean enough to get this map qualified/ranked. Try to concentrate on jump distances and consistency, then you'll make them better. Good luck!
Fixed everything, thank you for modding! Sorry for taking so long to update, real life has been rather busy lately ;w;
Xinely
placeholder from my queue




  • General
  1. resnap all unsnapped greenlines please xD
  2. remove countdown and widescreen support here


  • Cup
  1. personally CS2 looks so big and untidy for me. how about cs 2,5 instead?
  2. 00:06:912 (3,4) - should be snapped on 1/3
  3. 00:14:653 (3,4) - ^
  4. 00:15:186 (1) - maybe 1 grid right to make the spacing more consistent?
  5. 00:17:121 (1) - give further spacing for this slider because the music is changed for this time, somehow low spacing feels has something miss here. for that i'd say move 00:16:347 (2) - x:160
  6. 00:03:315 - the finish sounds a little bit random for me here actually, i'd say to use whistle but that's just my taste. if you agree so fix all

    finishes with whistles from this time until 00:16:863 -
  7. 00:20:218 (1) - 00:21:766 (3) - claps sound weird here imo, it'd be better to replace all of them with whistle
  8. 00:22:541 (4) - finish sounds random too here since no cymbal sound or anything so better use whistle to emphasize the sound ><
  9. 00:27:186 (2) - give a movement from (1) to this slider please ;_;
  10. 00:29:508 (1) - since this circle placed on stanza and the music pattern changed, better to give further spacing example x:176 (if you agree so move the next circle as well)
  11. 00:29:895 (1) - unncessary NC here, (1) combo before looks so short lol
  12. 00:31:444 (5) - give whistle on repeat, current feel so empty imo ><
  13. 00:32:798 - 00:33:186 - remove the claps please, they sound bad if you use claps for 1/2 gap </3
  14. 00:33:766 (2) - i'd say to use whistle instead of finish but that's up to you since it is only my taste xD
  15. 00:35:702 - 80% sounds quite loud here, try 50% instead? (if you agree, apply for all diffs too)
  16. apply all hitsounds what you fixed from this diff to all diffs \:D/


  • Salad
  1. 00:02:799 - until 00:16:928 - im not sure about all 1/8 circle here because i hear them as 1/3 actually
  2. 00:03:041 (3) - i'd say give a little bit movement again for this circle, maybe 1 grid right lol
  3. 00:06:928 (3,4) - since the movement is going to right and right, imo better reduce the spacing a little bit here so they will be easier to catch, move them 2 grid left?
  4. 00:28:734 (3) - since the vocal bi bi bi is high on slider's head, better give a little bit further spacing like x:80 imo
  5. patterns are fine xD


  • Platter
  1. imo CS 4 looks a little bit small for platter, how about 3,7 instead?
  2. 00:22:541 (5) - since the slider's head caught with HDash, please reduce the movement of this slider to make easier, somehow it feels a little bit hard for me
  3. 00:23:702 (2,4) - claps on tail sound quite random too here, better to remove imo
  4. 00:25:250 (2,4) - , 00:26:799 (2,4,2) - ^
  5. 00:28:347 (2,3) - instead of HDash on (2), it'd be better used for (3)'s head because the finish hitsound

for Rain and Overdose, i cant play them somehow orz, so sorry i cant mod them ><

best of luck!~
Topic Starter
Zak

Xinely wrote:


  • Cup
  1. 00:03:315 - the finish sounds a little bit random for me here actually, i'd say to use whistle but that's just my taste. if you agree so fix all finishes with whistles from this time until 00:16:863 - I'd prefer to keep finishes here
  2. 00:32:798 - 00:33:186 - remove the claps please, they sound bad if you use claps for 1/2 gap </3 I removed clap from the ends but kept it for the heads
  3. 00:33:766 (2) - i'd say to use whistle instead of finish but that's up to you since it is only my taste xD Will keep this as is
Fixed everything else, thank you very much for modding~
Razor Sharp
Mod as requested by Zak!

GENERAL
ARTIST: Fine!
TITLE: Fine!
TAGS: Fine!
BPM: Fine!
OFFSET: Fine!
COMBO COLORS: Fine! But would recommend to add another one thats light green. Black could also fit nicely.
PREVIEW POINT: Change to 00:17:121
SLIDER TICK RATE: Change to 2

MINKY'S OVERDOSE

CS: Maybe CS 4,3?
AR: Change to 9,2. Fits better to this song.
OD: Same as AR.

WARNING
Remove all blue bookmarks, since you dont really use them to something noteable.

00:01:638 (1,2,3,1,2,3) - This whole part here is a little annoying. Would suggest Ctrl+g on 00:01:638 (1) and 00:02:218 (1) to make it flow better.
00:03:573 (1,2,3,4,5,6) - This is also very very tricky to catch. (Need many attemps). Would suggest to make the DS on 00:03:960 (3,4) - bigger. Same with the DS on 00:04:347 (5,6) too. Preferable, have the slider ends have hypers.
00:08:411 (6) - Bend it more to the left.
00:26:412 (1,2,3,4,1,2,3) - Decrese the SV dramaticly. And make the snaps go inward.
00:33:186 (1) - Split this into 2 sliders. And make them go against eachother, with hypers at the sliderends.

Elsewhere, good diff.

RAIN

00:02:412 (1,2,3,4) - Forcing the player to do a imiditly turn after a snap is not recommended for rain. Would suggest to change this.
00:03:863 (4,5) - Make 4 hyper to 5. Also, try to avoid the direction change after a snap ;w;
00:04:250 (8,1) - ^ (8 hyper to 1)
00:21:766 (5,6) - move to x128?
00:32:605 (1,2,3,4,5,1,2,3,4) - Remap this section. Have more veriety. And you could fit some sexy hypers in here too. Preferably have hypers on the highest pitch "yee's" or what it is.

Elsewhere, good diff.

Thats all that i got. Good luck with rank! :D
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