forum

SawanoHiroyuki[nZk]:mizuki - &Z (TV size)

posted
Total Posts
47
Topic Starter
ZZHBOY
This beatmap was submitted using in-game submission on 2015年2月3日 at 13:49:41

Artist: SawanoHiroyuki[nZk]:mizuki
Title: &Z (TV size)
Source: Aldnoah.Zero
Tags: season 2 opening s2 op アルドノア・ゼロ rakuen
BPM: 158
Filesize: 24511kb
Play Time: 01:28
Difficulties Available:
  1. Aldnoah (4.07 stars, 297 notes)
  2. Hard (2.87 stars, 218 notes)
  3. Normal (1.9 stars, 152 notes)
  4. Rakuen's Insane (3.92 stars, 293 notes)
Download: SawanoHiroyuki[nZk]:mizuki - &Z (TV size)
Download: SawanoHiroyuki[nZk]:mizuki - &Z (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Insane by Rakuen done

English ver. by xxdeathx
fanzhen0019
不找个BG看着浑身难受
Lobelia
Earth
01:03:649 (5) - http://puu.sh/ev1QV/c8f28b834c.jpg 我觉得这里可以这样试试,normal对蓝线感觉不太友善
01:06:118 - 这里空一个听着真难受ORZ加上吧
01:13:902 (2) - http://puu.sh/ev3wL/78a9cb14be.jpg 这里这样吧=W=挤着不好看
01:11:434 - 前后这种类似节奏你都跟了这里干吗空一个,01:10:105 (1,2,3) - 01:10:105 (1,2,3) - 你看都跟了,这里空很不协调的
Mars
00:25:295 - 来个短滑?这里空的感觉不太好
00:29:092 (6) - NC
00:32:130 (6) - NC
01:05:928 - 加个音NOTE然后NC
Aldnoah
00:53:396 (1) - 这滑条减速一下感觉来回更好啊=W=
嗯ORZ我觉得最后一个难度我还摸不出来什么太弱了
zxhzxhz
[Aldnoah]
00:37:447 (3,4) - 拖到2下面
00:51:118 (3,4) - ctrl+g
01:22:826 (2,3,4) - 挪到305,160
01:24:345 (2,3,4) - ^
01:26:434 (1,2,1) - 连续三个这样的排列是不是有点鬼畜了,最后这三个换成一个折返滑条怎么样
[Mars]
00:14:282 (7,8,9) - 这个怎么一股脑冲上去了。。。建议做一个简单的弧度出来
00:19:219 (2,3) - 有点蠢
00:24:535 (1) - 这个滑条后面的四个二分拍填满
[Earth]
爷爷这normal难度也2.0SV也是够拼的
01:04:599 (2) - 加个白点做一点弧度

美丽
Him3con
[Aldnoah]
00:26:814 (6) - 建议0.75 节奏确实是这样的.但是滑条速度使我出了个红.
[Mars]
00:23:396 (6) - 这里是不是少点什么00:22:637 (4) - 这里都有啊..
00:25:295 (1) - 显然白线有音..不知道为什么没有加
01:27:573 (6) - 删掉折返 01:27:953 (7) - 从这里添加一个slider结尾01:28:333 (7) -
其实还有个1/8的折返我很在意.
晚上继续摸.
Topic Starter
ZZHBOY
zxh

zxhzxhz wrote:

[Aldnoah]
00:37:447 (3,4) - 拖到2下面
00:51:118 (3,4) - ctrl+g
01:22:826 (2,3,4) - 挪到305,160这个说的好 改了
01:24:345 (2,3,4) - ^
01:26:434 (1,2,1) - 连续三个这样的排列是不是有点鬼畜了,最后这三个换成一个折返滑条怎么样
[Mars]
00:14:282 (7,8,9) - 这个怎么一股脑冲上去了。。。建议做一个简单的弧度出来
00:19:219 (2,3) - 有点蠢
00:24:535 (1) - 这个滑条后面的四个二分拍填满
[Earth]
爷爷这normal难度也2.0SV也是够拼的
01:04:599 (2) - 加个白点做一点弧度

美丽
Abhor

[ Abhor ] wrote:

Earth
01:03:649 (5) - http://puu.sh/ev1QV/c8f28b834c.jpg 我觉得这里可以这样试试,normal对蓝线感觉不太友善
01:06:118 - 这里空一个听着真难受ORZ加上吧
01:13:902 (2) - http://puu.sh/ev3wL/78a9cb14be.jpg 这里这样吧=W=挤着不好看
01:11:434 - 前后这种类似节奏你都跟了这里干吗空一个,01:10:105 (1,2,3) - 01:10:105 (1,2,3) - 你看都跟了,这里空很不协调的
Mars
00:25:295 - 来个短滑?这里空的感觉不太好
00:29:092 (6) - NC
00:32:130 (6) - NC
01:05:928 - 加个音NOTE然后NC
Aldnoah
00:53:396 (1) - 这滑条减速一下感觉来回更好啊=W=
嗯ORZ我觉得最后一个难度我还摸不出来什么太弱了
Meconopsis

Meconopsis wrote:

[Aldnoah]
00:26:814 (6) - 建议0.75 节奏确实是这样的.但是滑条速度使我出了个红.
[Mars]
00:23:396 (6) - 这里是不是少点什么00:22:637 (4) - 这里都有啊..
00:25:295 (1) - 显然白线有音..不知道为什么没有加加了
01:27:573 (6) - 删掉折返 01:27:953 (7) - 从这里添加一个slider结尾01:28:333 (7) -
其实还有个1/8的折返我很在意.
晚上继续摸.
no reply = no fix
thx for mod
AIR
hi

[Earth]
  1. 01:03:270 (4) - 和5合成一个条怎么样
[Mars]
  1. 00:10:485 (4) - ctrl+g
  2. 00:18:459 (1) - 拉短了
[Aldnoah]
  1. 00:12:383 (1) - finish
  2. 00:26:624 - 冒出来一个的1/8不过好像没跟过voice,要补的话这一句都补上
  3. 01:03:839 (6,1,2) - 6和1叠的莫名卡手,而且气势不够
  4. 01:10:675 (3,3,3,4) - 可以分别叠到下一个物件
  5. 01:16:181 (1,2,3,4,5,6) - 读不懂啊,要不试试这样
    01:17:700 - 这个位置最好空出来
~~~
Topic Starter
ZZHBOY
AIR

AIR wrote:

hi

[Earth]
  1. 01:03:270 (4) - 和5合成一个条怎么样中间没音啊 先这样了如果不适合这个难度到时候再改吧
[Mars]
  1. 00:10:485 (4) - ctrl+g
  2. 00:18:459 (1) - 拉短了
[Aldnoah]
  1. 00:12:383 (1) - finish
  2. 00:26:624 - 冒出来一个的1/8不过好像没跟过voice,要补的话这一句都补上不跟vocal啦
  3. 01:03:839 (6,1,2) - 6和1叠的莫名卡手,而且气势不够
  4. 01:10:675 (3,3,3,4) - 可以分别叠到下一个物件这里不太会改就先没动惹
  5. 01:16:181 (1,2,3,4,5,6) - 读不懂啊,要不试试这样
    01:17:700 - 这个位置最好空出来
~~~
NO REPLY = FIXED
thx for mod :3
liangv587
[General]

  1. bpm明明是158

[Aldnoah]

  1. 00:50:738 (2) - 这个1/2略奇怪,放到236,172或者264,380或者叠在尾巴
  2. 00:56:434 (1) - 这个位置可以跳一点,移动到3的位置,然后00:57:194 (3) - 移到240,56,就构成跳了。另外这条直线没排直。
  3. 如果是2小节重复的话01:10:675 (3) - 漏clap
  4. 01:11:244 (2) - 漏clap
  5. 01:12:763 (3,4) - 漏clap
  6. 01:13:143 (1) - ctrl+g不错的flow

[Mars]

  1. 00:07:826 (5,7) - why are you so dio?只要把00:06:877 (2) - 降下来就行了
  2. 00:12:004 (8) - 这个只是有点悬
  3. 00:55:295 (2,3) - 这样会不会好看点http://puu.sh/eyWVF.jpg
  4. 01:12:763 (8) - 漏clap

[Earth]

  1. 减点三围吧,343?
  2. 01:01:751 (2,3) - 这样?http://puu.sh/eyXJz.jpg

麻麻好阔怕,zzb又要rabk辣
Xelasto
from my modding queue :D

First of all, only the hardest mode may have a custom name (ranking criteria)

[Earth]
00:08:586 (6,2) - Blanket?
00:33:649 (1) - Place more to the left
Change the colors to match the background

Very solid difficulty. Good hitsounds, combos, etc.

[Mars]
00:04:029 (3,4) - Blanket better
00:05:548 (7) - ^
00:07:067 (3,4) - ^
00:28:523 (4,7) - Stack perfectly
00:36:687 (1,2) - IDK if these are, but make sure they are parallel
01:25:295 (1) - Make straight to match last slider
HP drain, Approach Rate, and Overall Difficulty should all be increased by 1

Once again, a good difficulty. Excellent job.

[Aldnoah]
00:28:713 (6,1,2,3,4) - This part isn't fun. Don't just stop here.
00:31:751 (6,1,2,3,4) - ^
00:37:447 (3,4,1) - Change this up. It doesn't play very well or look very good.
00:50:358 (1,2) - Place the 2 somewhere else, maybe under the slider, but not right there, as your map is very symmetrical
00:55:105 (1,2,3,4,5,6) - This is hard to read and doesn't flow well.
01:03:649 - Don't skip these beats
HP drain up by 1

This is a decent difficulty. Pretty good mostly. However, I feel like the map is too repetitive. You use a lot of notes, then a few sliders, then a lot more notes. I just feel you could vary it up a bit. Also the sudden stops throughout the song aren't very fun/appealing. I suggest you change them.

[Summary]
Overall a very good map. It's clean and unique, and is pretty fun in general. However, the insane could be a bit less repetitive. But that doesn't take much away from this map. Excellent job. Good luck on getting your map ranked! :)
Mafumafu
Hi! There is Regraz's mod! :)
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Mod is just a kind of suggestion, so feel free if you dont want to make change.
  2. I am still learning modding skills so I am sorry if I cannot provide much help.
  3. Same issues won’t be repeated unless they are in a GD.

General

  1. OK

Earth


  • Rhythm:
  1. You can make some repeat sliders into long sliders. To avoid being overmapped and also provide a variety in rhythm.
  2. 00:10:105 (2) –What’s this?
  3. 00:19:978 (4) -^
  4. 00:23:016 (4) -^
  5. 00:24:535 (1) –^
  6. 00:48:839 (1) - ^
  7. 00:53:396 (4) -^
  8. 00:55:675 (3) -^
  9. 01:01:751 (2) -^
  10. 00:57:953 (1) – Extend to here: 00:58:523
  11. 01:06:118 – Leaving empty here will not only destroy your hitsound pattern but also sound weird.
  12. 01:13:143 (1,2,3,4) –Try this? http://puu.sh/eAqoJ/42dad7a786.jpg
    00:43:523 (2) -^
    Structure:
  13. 00:32:890 (5) – Slightly touch the HP bar, please adjust the position.
    Hitsounds
  14. 00:40:485 (2,3,4,5,6,7) – It is really inappropriate to use whistles. For the downbeat in music, better to use some corresponding hitsounds such as drum hit-finishes.
  15. 01:17:320 (3) –Clap
  16. 01:18:459 (5) - ^
    Same as next section. I know you want to make hitsound patterns here but it sounds not that nice, really.
    Others:
  17. Drop AR to 4.5 for a balance.


Mars


  • Rhythm:
  1. About the blue tick sliders, see Earth diff.
  2. 01:03:839 (7) – Better to place this at 01:03:649, covering the vocal better.
    Structure:
  3. 01:15:421 (7,8) – Too far from each other, as to Hard diff.
    Hitsounds
    Same comment as Easy
    Others:
  4. Raise AR to 7 or at least 6.5
  5. Drop CS to 3.7

Aldnoah


  • Rhythm:
  1. 00:55:105 (1,2,3,4,5,6) – Guess it should be http://puu.sh/eAr8P/57ff10f150.jpg
  2. 01:03:839 (6) – Same as Mars diff.
    Structure:
  3. 01:02:130 (3,4) – Make DS the same as 01:01:751 (1,2) –
  4. 01:12:573 (2,3,4) – Breaking DS to fit in with patterns is really not nice.
    Hitsounds
  5. 01:16:181 (1) –A little messy in this part.
    Others:
  6. 01:17:890 (7) - NC
  7. Raise AR to 8.5


Good luck!
My 700th post lol
Topic Starter
ZZHBOY
Regraz

Regraz wrote:

Hi! There is Regraz's mod! :)
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Mod is just a kind of suggestion, so feel free if you dont want to make change.
  2. I am still learning modding skills so I am sorry if I cannot provide much help.
  3. Same issues won’t be repeated unless they are in a GD.

General

  1. OK

Earth


  • Rhythm:
  1. You can make some repeat sliders into long sliders. To avoid being overmapped and also provide a variety in rhythm.
  2. 00:10:105 (2) –What’s this?
  3. 00:19:978 (4) -^
  4. 00:23:016 (4) -^
  5. 00:24:535 (1) –^
  6. 00:48:839 (1) - ^
  7. 00:53:396 (4) -^
  8. 00:55:675 (3) -^
  9. 01:01:751 (2) -^
  10. 00:57:953 (1) – Extend to here: 00:58:523
  11. 01:06:118 – Leaving empty here will not only destroy your hitsound pattern but also sound weird.跟太密了也不好=.=
  12. 01:13:143 (1,2,3,4) –Try this? http://puu.sh/eAqoJ/42dad7a786.jpg 不try了1/2折返比较爽
    00:43:523 (2) -^
    Structure:
  13. 00:32:890 (5) – Slightly touch the HP bar, please adjust the position.
    Hitsounds
  14. 00:40:485 (2,3,4,5,6,7) – It is really inappropriate to use whistles. For the downbeat in music, better to use some corresponding hitsounds such as drum hit-finishes. 好听呀:3
  15. 01:17:320 (3) –Clap
  16. 01:18:459 (5) - ^
    Same as next section. I know you want to make hitsound patterns here but it sounds not that nice, really.
    Others:
  17. Drop AR to 4.5 for a balance.diff set都没动了后面也是


Mars


  • Rhythm:
  1. About the blue tick sliders, see Earth diff.
  2. 01:03:839 (7) – Better to place this at 01:03:649, covering the vocal better.
    Structure:
  3. 01:15:421 (7,8) – Too far from each other, as to Hard diff.滑条嘛=.=
    Hitsounds
    Same comment as Easy
    Others:
  4. Raise AR to 7 or at least 6.5
  5. Drop CS to 3.7

Aldnoah


  • Rhythm:
  1. 00:55:105 (1,2,3,4,5,6) – Guess it should be http://puu.sh/eAr8P/57ff10f150.jpg
  2. 01:03:839 (6) – Same as Mars diff.
    Structure:
  3. 01:02:130 (3,4) – Make DS the same as 01:01:751 (1,2) –
  4. 01:12:573 (2,3,4) – Breaking DS to fit in with patterns is really not nice.
    Hitsounds
  5. 01:16:181 (1) –A little messy in this part.qwq
    Others:
  6. 01:17:890 (7) - NC
  7. Raise AR to 8.5


Good luck!
My 700th post lol

XelastoXelasto

Xelasto wrote:

from my modding queue :D

First of all, only the hardest mode may have a custom name (ranking criteria)

[Earth]
00:08:586 (6,2) - Blanket?
00:33:649 (1) - Place more to the left
Change the colors to match the background

Very solid difficulty. Good hitsounds, combos, etc.

[Mars]
00:04:029 (3,4) - Blanket better
00:05:548 (7) - ^
00:07:067 (3,4) - ^
00:28:523 (4,7) - Stack perfectly
00:36:687 (1,2) - IDK if these are, but make sure they are parallel
01:25:295 (1) - Make straight to match last slidernope, just make them be parallel with previous note
HP drain, Approach Rate, and Overall Difficulty should all be increased by 1no change on diff setting

Once again, a good difficulty. Excellent job.

[Aldnoah]
00:28:713 (6,1,2,3,4) - This part isn't fun. Don't just stop here.it's fit music imo
00:31:751 (6,1,2,3,4) - ^
00:37:447 (3,4,1) - Change this up. It doesn't play very well or look very good.
00:50:358 (1,2) - Place the 2 somewhere else, maybe under the slider, but not right there, as your map is very symmetricalyep
00:55:105 (1,2,3,4,5,6) - This is hard to read and doesn't flow well.
01:03:649 - Don't skip these beats
HP drain up by 1

This is a decent difficulty. Pretty good mostly. However, I feel like the map is too repetitive. You use a lot of notes, then a few sliders, then a lot more notes. I just feel you could vary it up a bit. Also the sudden stops throughout the song aren't very fun/appealing. I suggest you change them.

[Summary]
Overall a very good map. It's clean and unique, and is pretty fun in general. However, the insane could be a bit less repetitive. But that doesn't take much away from this map. Excellent job. Good luck on getting your map ranked! :)

liangv587

liangv587 wrote:

[General]

  1. bpm明明是158

[Aldnoah]

  1. 00:50:738 (2) - 这个1/2略奇怪,放到236,172或者264,380或者叠在尾巴
  2. 00:56:434 (1) - 这个位置可以跳一点,移动到3的位置,然后00:57:194 (3) - 移到240,56,就构成跳了。另外这条直线没排直。
  3. 如果是2小节重复的话01:10:675 (3) - 漏clap
  4. 01:11:244 (2) - 漏clap
  5. 01:12:763 (3,4) - 漏clap
  6. 01:13:143 (1) - ctrl+g不错的flow

[Mars]

  1. 00:07:826 (5,7) - why are you so dio?只要把00:06:877 (2) - 降下来就行了
  2. 00:12:004 (8) - 这个只是有点悬
  3. 00:55:295 (2,3) - 这样会不会好看点http://puu.sh/eyWVF.jpg
  4. 01:12:763 (8) - 漏clap

[Earth]

  1. 减点三围吧,343?diff setting就没动了
  2. 01:01:751 (2,3) - 这样?http://puu.sh/eyXJz.jpg

麻麻好阔怕,zzb又要rabk辣吃电视

no reply = fixed
thx for mod
Kuuhaku
占个坑,防忘记
Rizia
[General]
  1. Fine
[Aldnoah]
  1. 00:05:168 - 這裡空了有點難受 建議加點東西
  2. 00:14:662 (3) - 加個nc 這裡完全遮擋的話不好讀
  3. 00:26:624 - 這裡我覺得加個3連打會比較好 而且vocal也有
  4. 00:36:687 (1,2,3) - 這裡經常以為是1/2 我覺得remove會好點 反正這裡跟前面都是1/1
  5. 01:01:751 (1,2,3,4) - 如果是3角梗的話放好點
  6. 01:28:143 - 有個音 加note
[Mars]
  1. AR有點低 建議設7.5
  2. 00:42:004 (4) - 這個放在3的右下方 感覺上比較美觀點
  3. 01:02:130 (5) - 分拆成兩個circle 這裡是這段音樂的結尾 換成circle比較爽吧
  4. 01:28:143 - same
[Earth]
  1. ar4.5?
  2. 00:40:485 (2,3,4,5,6,7) - nm的circle連續盡量不要太多吧 這樣星星數很容易飛升 我個人覺得00:41:624 (5,6,7) - 這3個可以換成一個1/1的折返slider
  3. 01:13:902 - 加個whistle 有點靜
挺好
小柚子mod渣找不出東西
good luck
Topic Starter
ZZHBOY
Kawaiwkyik

Kawaiwkyik wrote:

[General]
  1. Fine
[Aldnoah]
  1. 00:05:168 - 這裡空了有點難受 建議加點東西之前有个1/2滑条估计手滑点没了
  2. 00:14:662 (3) - 加個nc 這裡完全遮擋的話不好讀不乱加nc啦保持一致性
  3. 00:26:624 - 這裡我覺得加個3連打會比較好 而且vocal也有这里不跟vocal啦
  4. 00:36:687 (1,2,3) - 這裡經常以為是1/2 我覺得remove會好點 反正這裡跟前面都是1/1这里鼓声比较明显就跟惹=.=
  5. 01:01:751 (1,2,3,4) - 如果是3角梗的話放好點这里是后来test的时候改的排列感觉这样我打起来比较舒服.-.
  6. 01:28:143 - 有個音 加note这里一律都没跟啦
[Mars]
  1. AR有點低 建議設7.5diff setting暂时先不动等bat意见惹
  2. 00:42:004 (4) - 這個放在3的右下方 感覺上比較美觀點
  3. 01:02:130 (5) - 分拆成兩個circle 這裡是這段音樂的結尾 換成circle比較爽吧
  4. 01:28:143 - same
[Earth]
  1. ar4.5?
  2. 00:40:485 (2,3,4,5,6,7) - nm的circle連續盡量不要太多吧 這樣星星數很容易飛升 我個人覺得00:41:624 (5,6,7) - 這3個可以換成一個1/1的折返slider
  3. 01:13:902 - 加個whistle 有點靜
挺好
小柚子mod渣找不出東西不渣啦qwq
good luck

no reply = fixed
thx for mod
[CSGA]Ar3sgice
irc
17:13 ZZHBOY: ar3来摸图啊
17:13 [CSGA]Ar3sgice: 啊
17:13 [CSGA]Ar3sgice: 哪个图
17:13 ZZHBOY: 啊
17:13 *ZZHBOY is listening to [http://osu.ppy.sh/b/597469 SawanoHiroyuki[nZk]:mizuki - &Z (TV size)]
17:15 [CSGA]Ar3sgice: 233
17:15 [CSGA]Ar3sgice: 又是这么猎奇的歌名
17:15 ZZHBOY: 233
17:16 ZZHBOY: 啊对啊
17:19 *[CSGA]Ar3sgice is listening to [http://osu.ppy.sh/b/597469 SawanoHiroyuki[nZk]:mizuki - &Z (TV size)]
17:19 [CSGA]Ar3sgice: 来我打打看
17:20 ZZHBOY: hao
17:21 [CSGA]Ar3sgice: 几天没玩不会玩啦_(:з」∠)_
17:21 ZZHBOY: :3
17:21 ZZHBOY: 你觉得如何啊
17:21 [CSGA]Ar3sgice: 还好啊
17:22 ZZHBOY: wa
17:25 ZZHBOY: 唉 我忽然觉得那个aliezz还挺厉害
17:25 [CSGA]Ar3sgice: 不对啊
17:25 [CSGA]Ar3sgice: 怎么美丽
17:25 [CSGA]Ar3sgice: aliez
17:25 ZZHBOY: 但是好像超不出来了
17:26 [CSGA]Ar3sgice: 233
17:27 ZZHBOY: ...
17:27 ZZHBOY: The beatmap you are looking for was not found!
17:27 [CSGA]Ar3sgice: 对啊
17:27 ZZHBOY: qaq
17:29 [CSGA]Ar3sgice: 把stack leniency调到4啊
17:30 [CSGA]Ar3sgice: 不然那堆叠着的
17:30 ZZHBOY: 好啊
17:31 ZZHBOY: 现在同日熬成2 有问题吗
17:31 ZZHBOY: 调成2
17:31 [CSGA]Ar3sgice: 。
17:31 [CSGA]Ar3sgice: 为啥要调成2
17:31 ZZHBOY: 那就4啦.-..
17:32 [CSGA]Ar3sgice: 好像这图2和4没区别..
17:32 [CSGA]Ar3sgice: 我也不知道有没有问题233
17:32 ZZHBOY: 唔...
17:39 [CSGA]Ar3sgice: 00:25:295 (2,3) - 这个3号放到这里好看一点( https://osu.ppy.sh/ss/2536717
17:39 [CSGA]Ar3sgice: 还有后面的灰1
17:40 ZZHBOY: 咦 放到了bg里人的手上
17:40 [CSGA]Ar3sgice: 233
17:40 [CSGA]Ar3sgice: 还有 01:17:130 (4,5,6,1,2,3) - 你这两串不平行
17:42 ZZHBOY: 好
17:42 ZZHBOY: 该评选了
17:43 ZZHBOY: 改平行了*
17:43 [CSGA]Ar3sgice: 233
17:43 [CSGA]Ar3sgice: 01:22:257 (1) - blanket没弄好
17:43 [CSGA]Ar3sgice: 01:23:776 (1) - 滑条尾调到这个位置怎么样 感觉会放得开一点 https://osu.ppy.sh/ss/2536723
17:44 ZZHBOY: 好
17:44 [CSGA]Ar3sgice: 好 美丽
wcx19911123
m4m

[General]
remove "aldnoah" and "zero" from tags, source already has them
use same kiai time to all diffs
you can only use custom diff name to highest diffs. I'm sure the rule changed or not, if no then you need to fix it
cancel wildscreen support to all diffs
no video?

[Earth]
00:41:624 (5) - missed whistles?
01:06:307 (5) - this slider is nearly out of the screen, please move it up a bit

[Mars]
AR is too low imo, use 8.5 at least plz
01:11:244 - missed clap?

when you think it's ready, feel free to call me back
tutuhaha
[Aldnoah]
00:05:168 (1) - 单色note意义何在NC删掉
00:22:637 (4,1,2) - 这仨note的间距和前面统一一下比较好我觉得
00:26:624 (v) -
00:26:719 (v) - 这俩地方跟vocal加note真的真的很带感ballballyou加了咯_(:зゝ∠)_
00:30:232 (4) - 这个地方我觉得节奏这样一下很好哎
https://osu.ppy.sh/ss/2541037
00:32:890 (3,4) - 然后这边这样一下
https://osu.ppy.sh/ss/2541049
00:50:358 (1,2) - 间距和前面统一一下

[Hard]
01:03:270 (7,8) - 被坑了一下的我强烈要求8从白线起

善良,赶紧找楼上泡了
Topic Starter
ZZHBOY
wcx19911123

wcx19911123 wrote:

m4m

[General]
remove "aldnoah" and "zero" from tags, source already has them
use same kiai time to all diffs
you can only use custom diff name to highest diffs. I'm sure the rule changed or not, if no then you need to fix it
cancel wildscreen support to all diffs
no video?没找到qwq

[Earth]
00:41:624 (5) - missed whistles?
01:06:307 (5) - this slider is nearly out of the screen, please move it up a bit

[Mars]
AR is too low imo, use 8.5 at least plz
01:11:244 - missed clap?

when you think it's ready, feel free to call me back

tutuhaha

tutuhaha wrote:

[Aldnoah]
00:05:168 (1) - 单色note意义何在NC删掉
00:22:637 (4,1,2) - 这仨note的间距和前面统一一下比较好我觉得这里增大ds感觉更合曲=.=
00:26:624 (v) -
00:26:719 (v) - 这俩地方跟vocal加note真的真的很带感ballballyou加了咯_(:зゝ∠)_
00:30:232 (4) - 这个地方我觉得节奏这样一下很好哎
https://osu.ppy.sh/ss/2541037
00:32:890 (3,4) - 然后这边这样一下
https://osu.ppy.sh/ss/2541049
00:50:358 (1,2) - 间距和前面统一一下

[Hard]
01:03:270 (7,8) - 被坑了一下的我强烈要求8从白线起这里跟鼓啦

善良,赶紧找楼上泡了qwq

no reply = fixed
thx for mod :3
Crystal
这个纸张波
show more
Please sign in to reply.

New reply