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SawanoHiroyuki[nZk]:mizuki - &Z (TV size-English ver.-)

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Topic Starter
Pho
This beatmap was submitted using in-game submission on Samstag, 14. Februar 2015 at 14:58:27

Artist: SawanoHiroyuki[nZk]:mizuki
Title: &Z (TV size-English ver.-)
Source: Aldnoah.Zero
Tags: 澤野弘之 aldnoah zero opening 2nd season アルドノア・ゼロ sawano hiroyuki slaine isa tool
BPM: 158
Filesize: 22345kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,38 stars, 91 notes)
  2. Hard (2,86 stars, 226 notes)
  3. Insane (3,89 stars, 275 notes)
  4. Normal (1,87 stars, 145 notes)
Download: SawanoHiroyuki[nZk]:mizuki - &Z (TV size-English ver.-)
Download: SawanoHiroyuki[nZk]:mizuki - &Z (TV size-English ver.-) (no video)
Information: Scores/Beatmap Listing
---------------
Opening of the 2nd season of Aldnoah.Zero


Permission granted by xxdeathx to use his mp3 for the set, video by Lanturn. Thank you a lot! :3/ Check out his set here!
liangv587
hello, from your m4m queue

[General]
  1. hitsound not unsed: normal-hticlap51.wav

[Easy]
  1. 00:00:807 (1,1) - it's too short for the Easy, delete spinner
  2. 01:23:782 (2,1) - spacing

[Normal]
  1. fine

[Hard]
  1. ar8 is too fast for the Hard. ar7 would be better
  2. 00:07:263 (5) - before and after the equal spacing http://puu.sh/eA7uR.jpg
  3. or just make 00:07:263 (5) - curved
  4. 01:07:073 (1) - a little dangerous, probably ovlerp the scoreboard
  5. 01:26:440 (3) - overlap

[Insane]
  1. 00:02:991 - spinner ends here
  2. 00:56:060 (5) - move to 88,136?
  3. 00:58:529 (2,3) - stack
  4. 01:01:756 (1,2,3,4) - how about five-pointed star http://puu.sh/eA5pl.jpg
  5. 01:18:086 (2) - ctrl+g to get better flow

good map. good luck
Topic Starter
Pho

liangv587 wrote:

hello, from your m4m queue

[General]
  1. hitsound not unsed: normal-hticlap51.wav Oh wow, how did that ended up here.

[Easy]
  1. 00:00:807 (1,1) - it's too short for the Easy, delete spinner I deleted two circles in the beginning instead.
  2. 01:23:782 (2,1) - spacing

[Normal]
  1. fine

[Hard]
  1. ar8 is too fast for the Hard. ar7 would be better AR 7.4 instead.
  2. 00:07:263 (5) - before and after the equal spacing http://puu.sh/eA7uR.jpg The jump is intended.
  3. or just make 00:07:263 (5) - curved I like it straight more. Might think about this.
  4. 01:07:073 (1) - a little dangerous, probably ovlerp the scoreboard I'm sure this is just a guideline to follow, should be fine.
  5. 01:26:440 (3) - overlap But it's a neat one :3

[Insane]
  1. 00:02:991 - spinner ends here I even think it ends at 00:03:038 - first, but it makes more sense to me to leave it at the red tick just for a more regular rhythm. This might be critical, I'm gonna ask a BAT later about it.
  2. 00:56:060 (5) - move to 88,136? Was my first intention, but the jump isn't justified by the music for me, so i spaced normally.
  3. 00:58:529 (2,3) - stack
  4. 01:01:756 (1,2,3,4) - how about five-pointed star http://puu.sh/eA5pl.jpg I like to have the highest jump between 3-4, so no change.
  5. 01:18:086 (2) - ctrl+g to get better flow I like the sharp flow-break here. But I'm gonna see what other people say about this.

good map. good luck
Thanks a lot for the mod, everything not mentioned is fixed. :)
hehe
yolo m4m

General

  1. those tags lol, slain is spelt 'slaine' jeez :^)
  2. check audioleadin thingy, idk if spinners are counted as leadin tho lol
  3. asdf i dont understand some of your NCs

Insane

  1. 00:03:086 - unnecessary greenline
  2. 00:10:681 (1) - skipped the white tick in the middle, just pointing it out. i would use a reverse if i were you.
  3. 00:21:124 (4,1) - consider doing something about the spacing for this, it is too close imo. keeping 00:21:124 (4) - at 1.6DS without moving 1 is fine.
  4. 00:51:883 (1,2,3,4) - suddenly unnecessary jump with nothing in music, imo

Hard

  1. you probably want to do something about your NCs, they seem quite inconsistent. parts like 00:47:136 (5) - 00:56:440 - 01:08:592 (5) - could use a NC. while you can remove 01:01:756 (1) - . either that or i don't quite understand your NCs lol.
  2. 00:26:820 (3) - strongly disagree with close to half SV change in a relatively easy hard.
  3. 01:14:858 (4,5,6,7,8,9) - this was quite uncomfortable to play, i suggest possibly changing the rhythm here a bit to be less dense, like 5 to a 1/2 slider. also you can NC 01:14:858 (4) -

Normal

  1. 00:39:351 (1) - u sure u wanna skip dat beat in the middle, circle+slider works
  2. 01:16:187 (1,2) - weird rhythm due to a 2, it started on something not as audible as surrounding beats, maybe http://i.imgur.com/RddwckP.png

Easy

  1. 00:00:807 (1) - just delete this spinner, it makes your beginning rhythm hard to follow since it starts on some random beat that was there due to that spinner recovery time nonsense
  2. 00:24:541 (1) - dunno what to feel about this, cuz i heard before that repeats more than once aren't allowed in easier diffs
  3. 00:15:427 - to 00:24:541 - everything here, in my opinion, is slightly harder than everything after here up to chorus. its probably due to the rhythm density, consider simplifying with reference to 00:27:579 - 01:02:326 - . for example, 00:18:465 (4) - can be extended to a 1/1 slider :-)

no other glaring errors, very nice mapset, i remember when you were still paseli :D
Ringating
from my queue:

Pho wrote:

I really want to have exactly this picture as the BG, but the only one I found was at http://www.deviantart.com/morelikethis/466108239 , which has a somewhat low resolution.
uh

well here it is lolno kudosu
Topic Starter
Pho

handsome wrote:

yolo m4m

General

  1. those tags lol, slain is spelt 'slaine' jeez :^) Dammit.
  2. check audioleadin thingy, idk if spinners are counted as leadin tho lol Gonna add 1500 I guess.
  3. asdf i dont understand some of your NCs

Insane

  1. 00:03:086 - unnecessary greenline Spinner wrong snapped, sry.
  2. 00:10:681 (1) - skipped the white tick in the middle, just pointing it out. i would use a reverse if i were you. Switched with slider + circle.
  3. 00:21:124 (4,1) - consider doing something about the spacing for this, it is too close imo. keeping 00:21:124 (4) - at 1.6DS without moving 1 is fine. I tried.
  4. 00:51:883 (1,2,3,4) - suddenly unnecessary jump with nothing in music, imo I increased the DS for the incoming vocal. I will hear what other people think about this.

Hard

  1. you probably want to do something about your NCs, they seem quite inconsistent. parts like 00:47:136 (5) - 00:56:440 - 01:08:592 (5) - could use a NC. while you can remove 01:01:756 (1) - . either that or i don't quite understand your NCs lol. I seem to have forgotten to set some orz. Fixed all.
  2. 00:26:820 (3) - strongly disagree with close to half SV change in a relatively easy hard. Let me hear another opinion about it, it should be still handable, but I'm willing to change if it's really bothersome.
  3. 01:14:858 (4,5,6,7,8,9) - this was quite uncomfortable to play, i suggest possibly changing the rhythm here a bit to be less dense, like 5 to a 1/2 slider. also you can NC 01:14:858 (4) - Ah but I like the growing tension here with the 1/1 beat taps, as it makes for a good transition to the next combo imo. Gonna keep for now, I don't think NC is necessary here either..

Normal

  1. 00:39:351 (1) - u sure u wanna skip dat beat in the middle, circle+slider works I was unsure about this either lol. I think I'll put it back in.
  2. 01:16:187 (1,2) - weird rhythm due to a 2, it started on something not as audible as surrounding beats, maybe http://i.imgur.com/RddwckP.png Neat. Occasionally fixed it on some other sliders where i had the same issue.

Easy

  1. 00:00:807 (1) - just delete this spinner, it makes your beginning rhythm hard to follow since it starts on some random beat that was there due to that spinner recovery time nonsense I solved the issue from previous mod already by deleting the two circles following.
  2. 00:24:541 (1) - dunno what to feel about this, cuz i heard before that repeats more than once aren't allowed in easier diffs I think it's good to have variation here, and it's long enough so that even new players see that it repeats twice. It's not unrankable.
  3. 00:15:427 - to 00:24:541 - everything here, in my opinion, is slightly harder than everything after here up to chorus. its probably due to the rhythm density, consider simplifying with reference to 00:27:579 - 01:02:326 - . for example, 00:18:465 (4) - can be extended to a 1/1 slider :-) Good point! I'll change it.

no other glaring errors, very nice mapset, i remember when you were still paseli :D
Pretty neat suggestions, thanks a lot! :)

@Ringating: orz... Sorry for the inconvenience lol.
Ringating

Pho wrote:

@Ringating: orz... Sorry for the inconvenience lol.
no need to be sorry, I still did some cleaning since it was fairly compression heavy by default, so i'd say it was still a pretty reasonable request (even if not for the original reason :P)
Fatfan Kolek
[Easy]
  1. Check mal den AiMod, da gibts 4 Issues mit dem Spacing! :o http://puu.sh/eAIbN/73b54135c5.png
  2. 00:39:731 (1,2) - Ich find den Flow ein bisschen komisch hier. Ich würde an deiner Stelle den Tail von (1) mehr auf (2) navigieren, damit es die Newbies leichter haben. Es wirkt recht forced find ich.
  3. 01:07:073 (1,2) - Mmh, (2) sieht im Verhältnis hart zu aimen aus an dieser Position. Ich würde es auf 01:05:554 - placen, damit es leichter wird. Wenn du dies fixst, musste natürlich auch 01:09:351 (3) - neu placen. :D
[Normal]
  1. 00:04:605 - Ich find den Beat hier so stark, dass du da eine Note placen solltest. Fühlt sich zu leer und für mich verwirrend an momentan.
  2. 01:02:136 (4) - Der Winkel scheint mir ein bisschen zu spitz von (3) und (4). 45° oder ein leicht gecurvter Slider fühlt sich für mich besser an. http://puu.sh/eAJAf/dba4224c7c.jpg
  3. 01:26:440 (3,4) - Ich mag das Pattern, just saying. xD
[Hard]
  • Hier würde ich den Spinner wie in der Insane Difficulty an 00:03:086 - enden lassen und die erste Note dann auf den weißen Tick setzen. Es wirkt einfach ein bisschen overextendet, finde ich. :O
  1. 00:14:288 (2) - Den Overlap kannste bestimmt verbessern. :D http://puu.sh/eAK9h/aa76525867.jpg
  2. 01:27:959 (5) - Um die beiden letzten Noten besser zu betonen, würde ich einfach 2 gespacete Circles placen.
[Insane]
  1. 00:26:060 (4) - Sieht ziemlich weit gespaced aus, wenn du mich fragst. :o
  2. 01:27:959 (5) - ^ Siehe Hard

Ziemlich kurzer Mod, hoffe es hilft dir aber trotzdem! ;w;
Topic Starter
Pho

Fatfan Kolek wrote:

[Easy]
  1. Check mal den AiMod, da gibts 4 Issues mit dem Spacing! :o http://puu.sh/eAIbN/73b54135c5.png Bei zwei Anmerkungen spinnt es wieder rum, Rest ist gefix'd (und noch ein paar andere Stellen).
  2. 00:39:731 (1,2) - Ich find den Flow ein bisschen komisch hier. Ich würde an deiner Stelle den Tail von (1) mehr auf (2) navigieren, damit es die Newbies leichter haben. Es wirkt recht forced find ich. Hmm, okay.
  3. 01:07:073 (1,2) - Mmh, (2) sieht im Verhältnis hart zu aimen aus an dieser Position. Ich würde es auf 01:05:554 - placen, damit es leichter wird. Wenn du dies fixst, musste natürlich auch 01:09:351 (3) - neu placen. :D Ich glaube das sollte auch für neue Spieler händelbar sein, soweit sind die Objekte auch nicht voneinander entfernt.
[Normal]
  1. 00:04:605 - Ich find den Beat hier so stark, dass du da eine Note placen solltest. Fühlt sich zu leer und für mich verwirrend an momentan. Hab mal den Rhythmus hier etwas umgeändert.
  2. 01:02:136 (4) - Der Winkel scheint mir ein bisschen zu spitz von (3) und (4). 45° oder ein leicht gecurvter Slider fühlt sich für mich besser an. http://puu.sh/eAJAf/dba4224c7c.jpg Ich mag ihn so wie es ist :> Ändere es vielleicht um, wenn es nochmal jemand erwähnt.
  3. 01:26:440 (3,4) - Ich mag das Pattern, just saying. xD :>
[Hard]
  • Hier würde ich den Spinner wie in der Insane Difficulty an 00:03:086 - enden lassen und die erste Note dann auf den weißen Tick setzen. Es wirkt einfach ein bisschen overextendet, finde ich. :O Das würd ich auch gerne mache, aber nach der neuesten Spinner-Leniency Regel muss bei Hard diffs zwischen Spinner und nächsten objekt mindestens 1/1 beat abstand gehalten werden =.= Doofe Regel, aber muss mich dran halten.
  1. 00:14:288 (2) - Den Overlap kannste bestimmt verbessern. :D http://puu.sh/eAK9h/aa76525867.jpg Uhh, okay :D
  2. 01:27:959 (5) - Um die beiden letzten Noten besser zu betonen, würde ich einfach 2 gespacete Circles placen. Slider ist in Ordnung, die Note auf dem der Slider ended hat ziemlich schwache Präsenz, da braucht es keinen starken klickbaren Beat hier.
[Insane]
  1. 00:26:060 (4) - Sieht ziemlich weit gespaced aus, wenn du mich fragst. :o Symmetry jump <3 Ich warte mal, was andere dazu sagen, ich lass es erstmal, so wie es ist.
  2. 01:27:959 (5) - ^ Siehe Hard ^

Ziemlich kurzer Mod, hoffe es hilft dir aber trotzdem! ;w;
Yup, halt geholfen, danke dir! :)
Mafumafu
Hi! There is Regraz's mod! :)
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Mod is just a kind of suggestion, so feel free if you dont want to make change.
  2. I am still learning modding skills so I am sorry if I cannot provide much help.
  3. Same issues won’t be repeated unless they are in a GD.

General

  1. OK

Easy


  • Rhythm:
  1. 00:30:238 Add a note here to follow the vocal?
  2. 00:32:896 (4) – 1/1 slider for the same reason above?
    Structure:
  3. OK, solid.
    Hitsounds
  4. 00:21:503 (2) – Add whistle to the slider end.
  5. 01:16:946 (2,3) – Add clap to the end of slider 2 instead of 3?
  6. 01:27:959 (5) –Add clap to the end? Same as other diffs.
    Others:
  7. Maybe AR 3.5 is better, for a linear rise-up between each diff.

Normal


  • Rhythm:
  1. OK
    Structure:
  2. 01:01:756 (3,4) – The flow is not that nice in Normal, yea. I’d suggest this: http://puu.sh/eCGqj/88138702ae.jpg for there won’t be a large angle between 3 and 4.
    Hitsounds
  3. 01:20:554 (3) –whistle on head.
  4. 01:11:630 (2) – Clap instead of whistle on head.
    Others:

Hard


  • Rhythm:
  1. 00:09:921 (2,3) – Try this? http://puu.sh/eCH5h/c9ca7836a1.jpg http://puu.sh/eCH77/b1a49972a9.jpg
    Structure:
  2. 00:36:503 (4) – Guess it is better to make DS the same.
  3. 00:52:263 (1,2) –Ctrl+G them. For it’s better to make the DS between 00:51:503 (4,1) – larger, to indicate this is a 1/1 rhythm. Same here: 00:55:301 (2,3) –
  4. 00:58:529 (2) – If it is intended to make such DS, make the same points in this part DS consistent.
  5. 01:05:934 (2) – Here the DS is quite different from 01:06:693 (4,5) - , consider making them consistent.
    Hitsounds
  6. OK
    Others:
  7. OK

Insane


  • Rhythm:
  1. OK
    Structure:
  2. 00:49:415 (4) – Better to lower the DS. Such large DS now indicates it’s a 1/1 space instead of 1/2.
    Hitsounds
  3. 01:27:579 (1,2,3,4) – Add Claps, just like 01:15:617 (5,6,7,8,9) -
    Others:
  4. Nice diff! No custom diff name?

Good Luck! :3
Topic Starter
Pho

Regraz wrote:

Hi! There is Regraz's mod! :)
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Mod is just a kind of suggestion, so feel free if you dont want to make change.
  2. I am still learning modding skills so I am sorry if I cannot provide much help.
  3. Same issues won’t be repeated unless they are in a GD.

General

  1. OK

Easy


  • Rhythm:
  1. 00:30:238 Add a note here to follow the vocal?
  2. 00:32:896 (4) – 1/1 slider for the same reason above? Set a circle in here instead.
    Structure:
  3. OK, solid.
    Hitsounds
  4. 00:21:503 (2) – Add whistle to the slider end.
  5. 01:16:946 (2,3) – Add clap to the end of slider 2 instead of 3? The clap is for the drum in the track, which lies on 3.
  6. 01:27:959 (5) –Add clap to the end? Same as other diffs. The note has too weak presence in the music for me, so no addition here.
    Others:
  7. Maybe AR 3.5 is better, for a linear rise-up between each diff. Would be yeah, but AR 3.5 feels a bit too fast for a pretty beginner-friendly easy for me. Keep it.

Normal


  • Rhythm:
  1. OK
    Structure:
  2. 01:01:756 (3,4) – The flow is not that nice in Normal, yea. I’d suggest this: http://puu.sh/eCGqj/88138702ae.jpg for there won’t be a large angle between 3 and 4.
    Hitsounds
  3. 01:20:554 (3) –whistle on head. No need to, there isn't a kick in the track at this point.
  4. 01:11:630 (2) – Clap instead of whistle on head. There's no drum clap in the music at this part.
    Others:

Hard


  • Rhythm:
  1. 00:09:921 (2,3) – Try this? http://puu.sh/eCH5h/c9ca7836a1.jpg http://puu.sh/eCH77/b1a49972a9.jpg I'd rather keep the current rhythm. This is a relatively easy hard, and I don't want to have such a high note density at this section.
    Structure:
  2. 00:36:503 (4) – Guess it is better to make DS the same.
  3. 00:52:263 (1,2) –Ctrl+G them. For it’s better to make the DS between 00:51:503 (4,1) – larger, to indicate this is a 1/1 rhythm. Same here: 00:55:301 (2,3) – Rearranged a bit here, the flow wasn't that well anyway.
  4. 00:58:529 (2) – If it is intended to make such DS, make the same points in this part DS consistent.
  5. 01:05:934 (2) – Here the DS is quite different from 01:06:693 (4,5) - , consider making them consistent. Ah, this is intended as the music in the latter is more intense.
    Hitsounds
  6. OK
    Others:
  7. OK

Insane


  • Rhythm:
  1. OK
    Structure:
  2. 00:49:415 (4) – Better to lower the DS. Such large DS now indicates it’s a 1/1 space instead of 1/2. I'm sure at this level of gameplay, people can sightread that this is 1/2 tap.
    Hitsounds
  3. 01:27:579 (1,2,3,4) – Add Claps, just like 01:15:617 (5,6,7,8,9) - It is yeah, but I don't like spamming in here for the sole fact that it's not that representative in the track for me like 01:15:617 (5,6,7,8,9,10) -
    Others:
  4. Nice diff! No custom diff name? No need to, I wish this to be more like a traditional mapset :)

Good Luck! :3
Thanks for the mod and star! :)
As usual, everything not commented has been likely fixed.
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya o/ Hatte gestern noch privates zu tun, sorry D:

[General]
■ OD 5.5 on Hard and OD 7.5ish on Insane should be enough. I dont think that you'll need OD8 on a 4 star Insane

[Insane]
■ 00:04:984 (2) - While Iam (in general) not a fan of stacks, I think that 2 sounds more stack-y with 00:04:794 (1) - as opposed to 00:05:174 (3) -
■ 00:05:744 (5) - Something like this maybe? 5 would catch 4's movement better and the flow into 1 would be improved as well

■ 00:13:529 (5) - same as the first one
■ 00:22:832 (6,1) - I think this should be unstacked. While the other ones made ... well, some sense, this one doesnt. 00:22:643 (5,6) - is pretty much the same beat as 6-7 and they arent stacked. (In general, unstacked would be more fun to play)
Actually, you seem to use this alot, so I'll count it as pattern.
■ 00:29:478 (2) - 216/244 for better spacing? 3 currently has 1.33 into 1.56, where 2 has a greater spacing to the Slider before it. A constant 1.5 wouldnt hurt I think
■ 00:32:896 (3,4,5) - I think this would be pretty cool (and it'd improve the flow imo)

■ 00:36:313 (5,1) - I think it'd be cool if they act like 00:42:389 (4,1) - and similar
■ 00:52:073 (2,3,4,5) - I kinda disagree with this pattern, but I guess Iam actually too nazi about it. So, what buggs me here is that they act like extended singletaps and not jumps. They have a clear (straight/slightly curved) path with no real jumpyness (zigzag, back and forth, starpattern etc), which makes it really difficult to play as you cant really snap these. To add to that, the music doesnt really ... well, "speed up" or climax out of the basic rhythm so that they'd fit or make sense (to me). I think it'd be better if you made these more zigzaggish or, in general, more jumpy so that the player can snap these.
(If ^ is kinda unclear, pm me ingame)
■ 01:05:364 (5) - 40/156?
■ 01:06:503 (3) - <- you might want to adjust that to ~1.5 DS if you did ^ (for consistency and kiai reasons (strong music, suddenly 1.0 DS into high DS again))
■ 01:21:124 (2,3,4) - flows rather weird imo, but neither can I suggest a fix

[Hard]
■ 00:00:807 (1) - Why does this Spinner end so late? It supports the ... windup (? D:) sound and should end when the windup ends, not when the first beat hits.
■ 00:15:427 (1,2,3,4,5) - There is one problem I could see here. As the first three stacked Circles are 1/1, the player might misread the second stack (which is 1/2) as a 1/1 as well.
■ 00:57:769 (3) - 256/163? I think the spacing to the next object should be prioritized as opposed to the pattern with the (not visible at this time) Slider before.
■ 01:03:275 (2) - I'd NC these (They are also NCd in Normal)
■ 01:25:111 (4) - 56/100 for consistent spacing reasons

[Normal]
■ 00:00:806 (1) - See Hard
■ 00:39:351 (1) - replace with two Circles so that the downbeat/strong beat is clickable? Sliderends are always so ... "meh" :v

Looks good

[General]
■ 00:00:806 (1) - blah. I think it'd probably be better if you just removed this and mapped the part from the first beat after that on. That break feels really weird and .. well, empty.

Looks good aswell

Meow :3
Topic Starter
Pho

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya o/ Hatte gestern noch privates zu tun, sorry D: Jo, kein Ding lol

[General]
■ OD 5.5 on Hard and OD 7.5ish on Insane should be enough. I dont think that you'll need OD8 on a 4 star Insane

[Insane]
■ 00:04:984 (2) - While Iam (in general) not a fan of stacks, I think that 2 sounds more stack-y with 00:04:794 (1) - as opposed to 00:05:174 (3) - Ahh, i feel more comfortable with the current stack since i like how it plays this way.
■ 00:05:744 (5) - Something like this maybe? 5 would catch 4's movement better and the flow into 1 would be improved as well I think the current shape of 5 catches the motion from 4 pretty fine as well and i like the 'edgy' flow to the next combo for a better emphasis. I feel that keeping the flow going at this point is kind of plain to play.

■ 00:13:529 (5) - same as the first one Same argumentation.
■ 00:22:832 (6,1) - I think this should be unstacked. While the other ones made ... well, some sense, this one doesnt. 00:22:643 (5,6) - is pretty much the same beat as 6-7 and they arent stacked. (In general, unstacked would be more fun to play)
Actually, you seem to use this alot, so I'll count it as pattern. Yup, I like to have stops at these points. :3
■ 00:29:478 (2) - 216/244 for better spacing? 3 currently has 1.33 into 1.56, where 2 has a greater spacing to the Slider before it. A constant 1.5 wouldnt hurt I think
■ 00:32:896 (3,4,5) - I think this would be pretty cool (and it'd improve the flow imo)

■ 00:36:313 (5,1) - I think it'd be cool if they act like 00:42:389 (4,1) - and similar I like the spacing here as it is.
■ 00:52:073 (2,3,4,5) - I kinda disagree with this pattern, but I guess Iam actually too nazi about it. So, what buggs me here is that they act like extended singletaps and not jumps. They have a clear (straight/slightly curved) path with no real jumpyness (zigzag, back and forth, starpattern etc), which makes it really difficult to play as you cant really snap these. To add to that, the music doesnt really ... well, "speed up" or climax out of the basic rhythm so that they'd fit or make sense (to me). I think it'd be better if you made these more zigzaggish or, in general, more jumpy so that the player can snap these.
(If ^ is kinda unclear, pm me ingame) I see people got issues with this pattern, but I believe it works well for the tension it brings for the vocal. If pointed out again in the future again, I guess I'll rework this section a bit.
■ 01:05:364 (5) - 40/156? Don't like the jump between 5-1. so I keep the current pattern.
■ 01:06:503 (3) - <- you might want to adjust that to ~1.5 DS if you did ^ (for consistency and kiai reasons (strong music, suddenly 1.0 DS into high DS again)) I don't like having higher spacing here, having a jump between 01:05:554 (1,2) - already created high enough tension.
■ 01:21:124 (2,3,4) - flows rather weird imo, but neither can I suggest a fix Should be fine... I guess. Let me see if I can find a better solution here.

[Hard]
■ 00:00:807 (1) - Why does this Spinner end so late? It supports the ... windup (? D:) sound and should end when the windup ends, not when the first beat hits. Can't really fix this, although i'd really want to :c The problem is with the new spinner leniency rule that hard diffs must have at least 1/1 beat distance between the end of the spinner and the next upcoming object. For Insane it was doable as there's no limit to this rule, but the time frame between Spinner end and next object is just 1/2 beat.
■ 00:15:427 (1,2,3,4,5) - There is one problem I could see here. As the first three stacked Circles are 1/1, the player might misread the second stack (which is 1/2) as a 1/1 as well. Oh, you might be right. I think it's actually readable and the 1/2 backslider might infer that this is a 1/2 tap as well, but I'll wait for other people's opinion on this.
■ 00:57:769 (3) - 256/163? I think the spacing to the next object should be prioritized as opposed to the pattern with the (not visible at this time) Slider before. I need to stop doing stupid spacing changes lol.
■ 01:03:275 (2) - I'd NC these (They are also NCd in Normal)
■ 01:25:111 (4) - 56/100 for consistent spacing reasons

[Normal]
■ 00:00:806 (1) - See Hard That'd clearly miss out the strong beat at where the spinner currently ends. No change.
■ 00:39:351 (1) - replace with two Circles so that the downbeat/strong beat is clickable? Sliderends are always so ... "meh" :v I know what you mean, but circletapping 1/1 all the way feels awkward to me and the slider actually follows vocal pretty well.

Looks good

[General]
■ 00:00:806 (1) - blah. I think it'd probably be better if you just removed this and mapped the part from the first beat after that on. That break feels really weird and .. well, empty. QQ I will keep it for consistenc with the other maps in this set.

Looks good aswell

Meow :3
Thanks for the mod! :) Not commented = fix.
Lurei
Hi there. Modding from my queue.

[Overview]

  1. Those tags... lol. If you really want to relase your rage against Slaine, you should put that on the creator's words, not in the tags. LOL At least, this rage-relasing is better than xxdeathx's one. lol

[Insane]

  1. 00:04:794 (1) - This one should be more centered between 00:04:225 (4,5,6) - . Try to use the approach circle as guide to center it.
  2. 00:11:630 (4,5,6,7) - This is pretty much nazi stuff, but I think those would actually play better if shaped like a square.
  3. 00:26:630 - I think the SV change here actually comes as quite sudden. Yeah, I know previous SV is like 0.75x, but I think changing SV here just for the vocal doesn't fit it that well. You should keep SV constant here. Length of vocal is the main reason I disagree with the SV change (more info in the thing below).
  4. 00:26:820 (3,4) - End of (3) is kinda off-beat, and judging by (4)'s position on the timeline, I think you're actually using it as a "extended" slider, through it doesn't work quite well since end of vocal is actually on 00:27:389 - . My suggestion here is to simply extend (3) to 00:27:200 and erase (4). That way, when you readd the finish hitsound, it will do the work fo giving the "finishing" impact (or something like that) just like Hard does.
  5. 00:33:275 (5) - This slider should actually end on 00:33:465 - . Extending slider like this makes this part sound really weird, since end is off-beat. You should only extend sliders like this when there isn't a beat that should be mapped before (a 1/2 beat). If a sound in the red beat exists, you should map it to keep a nice rhythm.
  6. 00:34:035 (2) - You shouldn't skip the beat at 00:34:225 - . Reason's practically the same as above.
  7. 00:36:313 (5) - This circle should be fully centered between 00:35:174 (2,3,4) - to create proper blankets in every slider (and for aesthetics), but maybe I'm just too nitpicky about it. :P
  8. 00:37:832 (1) - You should make the downbeat a clickeable element (you said so once :P ). Also, you're skipping the beat on 00:38:022 - . I know here you're extending slider to follow vocal, but it's just a bit too ankward to play.
  9. 00:42:389 (4,3) - Same as above (downbeat thingy). Since there isn't any 1/2 beat to follow, you can just place two circles to replace it. It's a bit less ankward to play that way.
  10. 00:45:048 (2,1) - If you intended a blanket here, you should recheck it. Seems a bit off in my end.
  11. 00:57:959 (1,2,3,4,1,2,3,4,1,2) - This is pretty~ :lol:
  12. 01:12:769 (5) - Just a friendly comment for you to be careful with this circle since it's almost outside the grid. No change needed now, through.
  13. That's it for this diff. It's quite fun to play, actually. Good job!

[Hard]

  1. 00:09:921 (2,3,1) - #naziblanketmod. This seems a bit off.
  2. 00:11:630 (3,1) - Most likely a needless worry of mine, but overlap here isn't that pretty. You could move (1) a bit above to avoid it.
  3. 00:13:719 (1,2) - Those ones overlap a bit, too.
  4. 00:15:807 (2,3,4,5) - You should check the blanket here; seems a bit off for me. If you move the sliders, remember to move the notes you're stacking, too.
  5. 00:26:630 - Same as Insane.
  6. 00:29:668 (3,4) - Blanket seems sightly off (just a tiny bit).
  7. 00:41:250 (1) - Just saying this thing is almost touching the HP bar, so you should be careful with it.
  8. 00:43:149 (4,1) - Those sliders overlap a bit (but judging by distance, it might not be that visible during gameplay, so maybe this is just minor).
  9. 00:43:908 (1) - Same as Insane (00:42:389 (4,3) - on Insane case).
  10. 00:47:896 - Playability is a bit weird if you don't map this beat (since a "beep"-ish sound is played here).
  11. 00:51:503 (4) - Downbeat's at the end of this slider, but playing it isn't quite ankward (maybe because melody changed?).
  12. 01:01:756 (1,2,3,1) - Shouldn't this be a perfect square? It's a bit ankward IMO if you start a square with constant DS, but you alter it at the end.
  13. 01:25:870 (2,3) - Those sliders overlap a bit...
  14. Hm... rhythm on this diff is pretty good. Most of this mod is "nazi" stuff ( :cry: ), so apply it if you see fit.

[Normal]

  1. 00:15:427 (1,2) - Practically "nazi" stuff, but I think those look good when blanketed (2's head with 1).
  2. 00:18:465 (1,2) - This blanket is just a tiny bit off.
  3. 00:45:427 (1,2,3) - You should recheck the blanket of those two (it's just a bit off).
  4. 01:00:997 (1,2) - I think flow improves here a bit if you Ctrl + J those circles. If you do, remember to check spacing of 01:01:756 (3,4) -
  5. 01:20:554 (3,5) - I don't know if a blanket was intended, but you should check it.
  6. This diff plays and flows quite nicely. Great!

[Easy]

  1. The only concern I have with this diff is with the usage of 1/2 notes (that are usually avoided on Easy since they seem to be too fast), so I'll try to check those. Change things if you see fit.
  2. 00:10:681 (3) - I suggest moving this to 00:10:870 - and make it a 2/1 slider to avoid the 1/2 click here.
  3. 00:13:719 (3) - You could move this to 00:13:908 - and make it a 1/1 slider...
  4. 01:17:516 (3) - Maybe moving this to 01:17:706 - and making it a 1/1 slider works?
  5. That is practically the mod for Easy. I personally think 1/2 notes should be avoided in Easy unless the BPM is actually low enough for them to work (and I don't think 158 BPM is low).

Well, I think this is it. The mapset is actually quite great (and Aldnoah.Zero is good). Have a star!
Good luck!
Topic Starter
Pho

LixRei wrote:

Hi there. Modding from my queue.

[Overview]

  1. Those tags... lol. If you really want to relase your rage against Slaine, you should put that on the creator's words, not in the tags. LOL At least, this rage-relasing is better than xxdeathx's one. lol I feel like i got to delete them soon anyway ;-; But I'll wait for a BAT to decide on that.

[Insane]

  1. 00:04:794 (1) - This one should be more centered between 00:04:225 (4,5,6) - . Try to use the approach circle as guide to center it.
  2. 00:11:630 (4,5,6,7) - This is pretty much nazi stuff, but I think those would actually play better if shaped like a square. I like to have variation in here, since i do these triangle/square stuff pretty often already.
  3. 00:26:630 - I think the SV change here actually comes as quite sudden. Yeah, I know previous SV is like 0.75x, but I think changing SV here just for the vocal doesn't fit it that well. You should keep SV constant here. Length of vocal is the main reason I disagree with the SV change (more info in the thing below). Oh, but this SV change is not done for the vocal, but the e-guitar in the background. It makes for a pretty interesting momentum imo, so I'll keep it.
  4. 00:26:820 (3,4) - End of (3) is kinda off-beat, and judging by (4)'s position on the timeline, I think you're actually using it as a "extended" slider, through it doesn't work quite well since end of vocal is actually on 00:27:389 - . My suggestion here is to simply extend (3) to 00:27:200 and erase (4). That way, when you readd the finish hitsound, it will do the work fo giving the "finishing" impact (or something like that) just like Hard does. It's a difference between actually hitting a beat and or just following it with sliderend (just like in Hard). I want more emphasis on this note by playing it for the sole fact that there's a strong cymbal there. The extended slider actually works fine imo since there's also a beat in the track at 00:27:105 - .
  5. 00:33:275 (5) - This slider should actually end on 00:33:465 - . Extending slider like this makes this part sound really weird, since end is off-beat. You should only extend sliders like this when there isn't a beat that should be mapped before (a 1/2 beat). If a sound in the red beat exists, you should map it to keep a nice rhythm. This one actually goes pretty well with the e-guitar in the background. And considering there's no noteworthy beat on the previous red tick (there's sound, yeah, but not a reason for me to put a note in there), i'd rather keep my current pattern.
  6. 00:34:035 (2) - You shouldn't skip the beat at 00:34:225 - . Reason's practically the same as above. So are my reasons. Keep.
  7. 00:36:313 (5) - This circle should be fully centered between 00:35:174 (2,3,4) - to create proper blankets in every slider (and for aesthetics), but maybe I'm just too nitpicky about it. :P
  8. 00:37:832 (1) - You should make the downbeat a clickeable element (you said so once :P ). Also, you're skipping the beat on 00:38:022 - . I know here you're extending slider to follow vocal, but it's just a bit too ankward to play. Did I? xD Yeah, probably, but I like to lower the pressure again after the previous sliderjump-section here, so extending it to follow the vocal better is fine - I don't really see a problem gameplay-wise. Also, 00:38:022 - has no noteworthy beat - if you mean the e-guitar, it plays 1/2 regularly, but it's less dominant than other elements in the track for me that I'd follow it that much.
  9. 00:42:389 (4,3) - Same as above (downbeat thingy). Since there isn't any 1/2 beat to follow, you can just place two circles to replace it. It's a bit less ankward to play that way. Circles feel too choppy to play. Considering this section is rather calm and i want smoother flow and play in general, sliders are a better choice and they follow the vocal really well.
  10. 00:45:048 (2,1) - If you intended a blanket here, you should recheck it. Seems a bit off in my end. I don't think it's really notable to fix, they are too far away on the timeline to notice in gameplay anyway.
  11. 00:57:959 (1,2,3,4,1,2,3,4,1,2) - This is pretty~ :lol: Symmetry figures best <3
  12. 01:12:769 (5) - Just a friendly comment for you to be careful with this circle since it's almost outside the grid. No change needed now, through. Repositioned.
  13. That's it for this diff. It's quite fun to play, actually. Good job!

[Hard]

  1. 00:09:921 (2,3,1) - #naziblanketmod. This seems a bit off. It looks fine to me oO
  2. 00:11:630 (3,1) - Most likely a needless worry of mine, but overlap here isn't that pretty. You could move (1) a bit above to avoid it. It doesn't hinder gameplay that much and i don't want to do a big jump here, so it's fine.
  3. 00:13:719 (1,2) - Those ones overlap a bit, too. Yeah, that's intended. :D Makes for interesting gameplay.
  4. 00:15:807 (2,3,4,5) - You should check the blanket here; seems a bit off for me. If you move the sliders, remember to move the notes you're stacking, too. I'm not good with blankets lol.
  5. 00:26:630 - Same as Insane. It's like you've wanted in Insane tho. oO
  6. 00:29:668 (3,4) - Blanket seems sightly off (just a tiny bit). Fixed...uhh, kind of?
  7. 00:41:250 (1) - Just saying this thing is almost touching the HP bar, so you should be careful with it. Should be fine, touching the HP bar is also just a guideline to follow, not unrankable.
  8. 00:43:149 (4,1) - Those sliders overlap a bit (but judging by distance, it might not be that visible during gameplay, so maybe this is just minor). It's intended. I like this overlap :3
  9. 00:43:908 (1) - Same as Insane (00:42:389 (4,3) - on Insane case). Same reason.
  10. 00:47:896 - Playability is a bit weird if you don't map this beat (since a "beep"-ish sound is played here). It is, but it's not very remarkable in the track, so I left this out on purpose.
  11. 00:51:503 (4) - Downbeat's at the end of this slider, but playing it isn't quite ankward (maybe because melody changed?). This one's fine, it follows the piano well.
  12. 01:01:756 (1,2,3,1) - Shouldn't this be a perfect square? It's a bit ankward IMO if you start a square with constant DS, but you alter it at the end. Intended DS change, yep. 01:02:326 (1) - is a really strong beat, so i set emphasis by increasing spacing by just a little bit (just like in Insane)
  13. 01:25:870 (2,3) - Those sliders overlap a bit... Yeah, that's intended as well.
  14. Hm... rhythm on this diff is pretty good. Most of this mod is "nazi" stuff ( :cry: ), so apply it if you see fit.

[Normal]

  1. 00:15:427 (1,2) - Practically "nazi" stuff, but I think those look good when blanketed (2's head with 1). It would hurt the flow too much though, so no change.
  2. 00:18:465 (1,2) - This blanket is just a tiny bit off. How do you find this stuff xD
  3. 00:45:427 (1,2,3) - You should recheck the blanket of those two (it's just a bit off).
  4. 01:00:997 (1,2) - I think flow improves here a bit if you Ctrl + J those circles. If you do, remember to check spacing of 01:01:756 (3,4) - I like the flow here, so no change.
  5. 01:20:554 (3,5) - I don't know if a blanket was intended, but you should check it. It really wasn't intended lol. But i don't want to make that slider more curvy, it hurts flow too much for me.
  6. This diff plays and flows quite nicely. Great!

[Easy]

  1. The only concern I have with this diff is with the usage of 1/2 notes (that are usually avoided on Easy since they seem to be too fast), so I'll try to check those. Change things if you see fit. 1/2 here are fine, I used them only between sliders so it's much more handable. No change from below
  2. 00:10:681 (3) - I suggest moving this to 00:10:870 - and make it a 2/1 slider to avoid the 1/2 click here.
  3. 00:13:719 (3) - You could move this to 00:13:908 - and make it a 1/1 slider...
  4. 01:17:516 (3) - Maybe moving this to 01:17:706 - and making it a 1/1 slider works?
  5. That is practically the mod for Easy. I personally think 1/2 notes should be avoided in Easy unless the BPM is actually low enough for them to work (and I don't think 158 BPM is low). Yeah, about that, I'm not even sure if it's 158 or 79 BPM, people still seem to be unsure about it.

Well, I think this is it. The mapset is actually quite great (and Aldnoah.Zero is good). Have a star! Aye, thanks a lot for the star and mod! :) I didn't fix much, but I hope my points are clear. No comment = fixed.
Good luck!
ErunamoJAZZ
hi o/


[Easy]
  1. http://puu.sh/eHLE1/19d0383582.png lol, just fix spacing between 00:06:313 (1,2) -
  2. 00:18:465 (4) - i think some like it looks better (is curved like 00:16:946 (2) - and do blanket with 00:19:984 (1) - )
  3. 00:23:782 (5) - i think, curved is better fo consistency with 00:21:503 (2,3) -
  4. 00:57:959 (1) - may be... it will look more consistent
[Normal]
  1. 00:49:605 - missing note? like 00:50:743 (4) - (pls, for consistency).
  2. 01:10:111 (1) - pls, make a bit more curved, like 01:11:630 (2) -
  3. 01:11:630 (2,2) - pls!, improve the stack :P (disable grid snap)
  4. 01:17:326 (2) - whistle??
  5. 01:18:845 (5) - ^, in head?
[hard]
  1. mm... mm... really, the start was not intutive, imo...
    if you move spinner end to 00:02:896 - and make some like:

    (remove hitsounds to spinner) feels better :)
  2. 00:11:630 (3,1) - ugly overlap :'(
  3. 00:28:908 (4) - i think you move it a bit, looks better:
  4. 00:37:263 (3) - why a stack??!, this broken the flow, i really think it is a bad idea...
  5. 00:43:149 (4,1) - overlap :'(
  6. 01:16:946 (3) - mm... idk xD, imo, curved will looks better :P
[Insane]
  1. 00:20:744 (3) - two circles feels better with vocals.
  2. 00:25:301 (3) - no ignore drums pls ._.
  3. 00:27:200 (4) - mm.. overmap??, why xD
  4. 01:15:617 (5,6,7,8,9,10) - orz... for me.. this stack is bored D:, the music is very intence here, with a stack this lost emotion ._. My suggestion is it:
    Pandoras Box(?)
    1. move 01:15:238 (3,4,5) - like (1.6x spacing):
    2. make a 1/2 slider:
    3. .. and make the magic:
    ... or something (?) hehehe
  5. 01:20:364 (5,2) - stack is not perfect :x

Good song and mapset :D

Good luck ;)
Topic Starter
Pho

ErunamoJAZZ wrote:

hi o/


[Easy]
  1. http://puu.sh/eHLE1/19d0383582.png lol, just fix spacing between 00:06:313 (1,2) - How could I miss that?
  2. 00:18:465 (4) - i think some like it looks better (is curved like 00:16:946 (2) - and do blanket with 00:19:984 (1) - ) I like the current motion more, keep for now.
  3. 00:23:782 (5) - i think, curved is better fo consistency with 00:21:503 (2,3) - I don't think slider-shape consistency is needed here, the current one feels fine too.
  4. 00:57:959 (1) - may be... it will look more consistent Like the flatter shape, it works so well with the vocal here :D
[Normal]
  1. 00:49:605 - missing note? like 00:50:743 (4) - (pls, for consistency). Not needed, if you listen closer to the background instruments, this actually follows them pretty well.
  2. 01:10:111 (1) - pls, make a bit more curved, like 01:11:630 (2) - But I like flat curved sliders too ;~;
  3. 01:11:630 (2,2) - pls!, improve the stack :P (disable grid snap)
  4. 01:17:326 (2) - whistle??
  5. 01:18:845 (5) - ^, in head? It's the same as in every diff, no change.
[hard]
  1. mm... mm... really, the start was not intutive, imo...
    if you move spinner end to 00:02:896 - and make some like: Oh, that's neat, I'll try it out.

    (remove hitsounds to spinner) feels better :)
  2. 00:11:630 (3,1) - ugly overlap :'( Ugh, fine... increased the jump.
  3. 00:28:908 (4) - i think you move it a bit, looks better:
  4. 00:37:263 (3) - why a stack??!, this broken the flow, i really think it is a bad idea...
  5. 00:43:149 (4,1) - overlap :'( Keep, I like this one. :3
  6. 01:16:946 (3) - mm... idk xD, imo, curved will looks better :P Flow > aesthetics for me, i feel pretty fine withthe straight slider here :D
[Insane]
  1. 00:20:744 (3) - two circles feels better with vocals. Feels not smooth enough to play imo.
  2. 00:25:301 (3) - no ignore drums pls ._. Ikr, but it follows the vocal so well too. Let me hear another opinion about this.
  3. 00:27:200 (4) - mm.. overmap??, why xD It's not overmap :c Listen closely to the music, there's also a beat on the blue tick.
  4. 01:15:617 (5,6,7,8,9,10) - orz... for me.. this stack is bored D:, the music is very intence here, with a stack this lost emotion ._. My suggestion is it:
    Pandoras Box(?)
    1. move 01:15:238 (3,4,5) - like (1.6x spacing):
    2. make a 1/2 slider:
    3. .. and make the magic:
    ... or something (?) hehehe I really like to keep it clean here (as it is for the whole map). It's the only stream session in the song, and spacing it kind of works against the style i'm going for in this map. No change.
  5. 01:20:364 (5,2) - stack is not perfect :x

Good song and mapset :D

Good luck ;)
THanks for the mod! :) Everything not commented = fixed!
Milan-
Get 2-3 more mods and call a BAT.
not me pls lol.

(*/∇\*)
Xelasto
From my modding queue! :D

Easy
00:38:212 (2,3,1) - Improve triangle
00:41:250 (2,3,1) - ^
00:53:402 (3,1) - Same shape
01:07:073 (1,2) - Blanket

I don't know if parts like 00:13:149 (2,3) are good for beginners, IDK. But anyway, nice job on this :P

Normal
00:05:554 (4) - Try and make this a repeat slider but still amount to the same length
00:15:427 (1) - Improve blanket
00:24:541 (1) - Ctrl H this to copy 3
00:28:339 (2,3,4) - This may be too confusing for beginners
00:31:377 (2,3,4) - ^
00:39:351 (1) - Try and make it so 00:39:731 is the beginning of a note or slider, as it is a strong beat.
01:16:187 (1) - Try and make this curve more to improve 3's blanket.
01:23:592 (4,5) - Try and improve blankets
01:25:870 (2,3,4) - IMO this doesn't look good nor flow well, but that might just be me.
Approach rate 5

Pretty good difficulty. Not much wrong here. :D

Hard
00:03:655 (2,3) - Blanket?
00:11:250 (2) - Put this more inbetween 3 and 1 https://osu.ppy.sh/ss/2604135
00:12:769 (1,2) - Please don't touch, really noticeable.
00:16:187 (3) - Improve blanket
00:20:744 (6,7) - Make same slider
00:28:339 (3) - Move middle point up by 1
00:43:149 (4,1) - Don't touch
00:57:959 (1,3) - Make same slider
01:01:756 (1) - No New combo
01:07:073 (1) - Improve blanket
01:14:858 (1,2,3,4,5) - Improve this star formation
01:14:288 (3,6) - and at the same time stack these
Approach rate 7

Great difficulty. Just a few slight problems that don't look good. 8-) Also, a lot of the combos seem to short for hard mode.

Insane
00:05:554 (4) - This dip doesn't flow well
00:10:111 (5,6) - Reverse the position on the timeline to flow better and mirror 1,2, and 3.
00:16:946 (2,3,4,5) - Make the same shape.
00:24:921 (2) - Center this more in the middle of 3
00:34:794 (1) - Make this sort of like 3, except upside down like this https://osu.ppy.sh/ss/2603665
00:35:174 (5,6,7) - Make all the same slider (Copy and paste)
00:37:832 (1) - No new combo
00:39:351 (6) - Instead make this a copy of 5, then Ctrl H, G, then place it the left of 5
00:43:149 (1) - No new combo
00:48:845 (3) - New combo here instead of 1
00:57:959 (1,3) - Same shape.
01:01:756 (1) - No NC
01:26:440 (1) - ^

Good job on this difficulty. It flows well, etc. Looks a little messy though. A few short combos ;)

Good job on this map. It flows well and the hitsounds are beautiful. Some of the combos could be improved, and the map doesn't feel as clean as it could be in all difficulties though. (especially insane.) However, these aren't small problems and could be easily fixed. Keep mapping. I hope this gets ranked. :)
Topic Starter
Pho

Xelasto wrote:

From my modding queue! :D

Easy
00:38:212 (2,3,1) - Improve triangle
00:41:250 (2,3,1) - ^
00:53:402 (3,1) - Same shape But they are oO
01:07:073 (1,2) - Blanket Not intended, and it'd break up from the windmill pattern.

I don't know if parts like 00:13:149 (2,3) are good for beginners, IDK. But anyway, nice job on this :P

Normal
00:05:554 (4) - Try and make this a repeat slider but still amount to the same length I don't see a reason for this to happen.
00:15:427 (1) - Improve blanket Not supposed to be one.
00:24:541 (1) - Ctrl H this to copy 3 I don't really know what you want me to do here, but doing this would kill the spacing.
00:28:339 (2,3,4) - This may be too confusing for beginners It's a normal diff, players should be able to comprehend it at this level.
00:31:377 (2,3,4) - ^ ^
00:39:351 (1) - Try and make it so 00:39:731 is the beginning of a note or slider, as it is a strong beat. Will think about this, but the slider follows vocal pretty well too.
01:16:187 (1) - Try and make this curve more to improve 3's blanket.
01:23:592 (4,5) - Try and improve blankets It looks fine as it is already.
01:25:870 (2,3,4) - IMO this doesn't look good nor flow well, but that might just be me. People like it :c It's fine, really.
Approach rate 5 Like current AR more to handle these 1/2 taps better.

Pretty good difficulty. Not much wrong here. :D

Hard
00:03:655 (2,3) - Blanket? Not intended.
00:11:250 (2) - Put this more inbetween 3 and 1 https://osu.ppy.sh/ss/2604135 Idk, but I like the current pattern more.
00:12:769 (1,2) - Please don't touch, really noticeable.That's intended.
00:16:187 (3) - Improve blanket
00:20:744 (6,7) - Make same slider Curved 7 instead.
00:28:339 (3) - Move middle point up by 1
00:43:149 (4,1) - Don't touch Again, intended.
00:57:959 (1,3) - Make same slider Why, the current pattern works fine too.
01:01:756 (1) - No New combo I think this is fine, wait for other people commenting on it.
01:07:073 (1) - Improve blanket
01:14:858 (1,2,3,4,5) - Improve this star formation Looks fine to me.
01:14:288 (3,6) - and at the same time stack these There's no need to stack at this point.
Approach rate 7 Like the current AR more.

Great difficulty. Just a few slight problems that don't look good. 8-) Also, a lot of the combos seem to short for hard mode.

Insane
00:05:554 (4) - This dip doesn't flow well I feel it's fine here.
00:10:111 (5,6) - Reverse the position on the timeline to flow better and mirror 1,2, and 3.
00:16:946 (2,3,4,5) - Make the same shape. Can't see a reason for that to happen, as the current pattern is fine already.
00:24:921 (2) - Center this more in the middle of 3
00:34:794 (1) - Make this sort of like 3, except upside down like this https://osu.ppy.sh/ss/2603665
00:35:174 (5,6,7) - Make all the same slider (Copy and paste) They are actually. I just rotated them by 120/240°.
00:37:832 (1) - No new combo This one's fine.
00:39:351 (6) - Instead make this a copy of 5, then Ctrl H, G, then place it the left of 5 Again, it's only a bit rotated, still the same.
00:43:149 (1) - No new combo Needed to make the play more intuitively here.
00:48:845 (3) - New combo here instead of 1 NC'd here to make the jump more intuitively.
00:57:959 (1,3) - Same shape. I don't really know how you came up with the shape issues, but this one's perfectly symmetrical to the y-axis. >.<
01:01:756 (1) - No NC Needed for big jumps.
01:26:440 (1) - ^ But it fits well to the pattern :c.

Good job on this difficulty. It flows well, etc. Looks a little messy though. A few short combos ;)

Good job on this map. It flows well and the hitsounds are beautiful. Some of the combos could be improved, and the map doesn't feel as clean as it could be in all difficulties though. (especially insane.) However, these aren't small problems and could be easily fixed. Keep mapping. I hope this gets ranked. :)
Much thanks for the mod! :) No comment = fixed!
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