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TRUSTRICK - FLYING FAFNIR (Anime OP Version) [Osu|Taiko]

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Total Posts
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Topic Starter
Blizs
This beatmap was submitted using in-game submission on Tuesday, June 23, 2015 at 6:54:48 AM

Artist: TRUSTRICK
Title: FLYING FAFNIR (Anime OP Version)
Source: 銃皇無尽のファフニール
Tags: Juuou Mujin no Fafnir opening tv size Nardoxyribonucleic
BPM: 143
Filesize: 13981kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.43 stars, 80 notes)
  2. Hard (3 stars, 203 notes)
  3. Insane (4 stars, 292 notes)
  4. Nardo's Muzukashii (2.82 stars, 272 notes)
  5. Nardo's Oni (3.8 stars, 443 notes)
  6. Normal (1.83 stars, 134 notes)
Download: TRUSTRICK - FLYING FAFNIR (Anime OP Version)
Download: TRUSTRICK - FLYING FAFNIR (Anime OP Version) (no video)
Information: Scores/Beatmap Listing
---------------
06/30/2015

Ranked :3

Easy ~ Done by Fantastica
Normal ~ Done by Fantastica
Hard ~ Done by Fantastica
Insane ~ Done by Fantastica
Nardo's Muzukashii ~ Done by Nardoxyribonucleic
Nardo's Oni ~ Done by Nardoxyribonucleic


Thanks Draport for the BG XD

History

  • mm/dd/yyyy
  1. 01/22/2015 - Start in Pending Status
  2. 01/25/2015 - Change the BG
  3. 01/29/2015 - Added 2 Taiko diffs by Nardo :3
  4. 02/09/2015 - by Natsu
  5. 03/04/2015 - by sheela901
  6. 03/31/2015 - by qoot8123
  7. 04/18/2015 - by No Dap
  8. 05/08/2015 - by Sieg
  9. 05/14/2015 - by OnosakiHito
  10. 06/13/2015 - Re by Sieg
  11. 06/23/2015 - Re by pishifat
  12. 06/30/2015 - Ranked!
koreapenguin
Let's mod this map \o/




General
  1. how about make sure about diff spread? ask to BATs or QATs
  2. about offset, it's really off. ask to good timer
  3. Disabled in Normal, Hard diffs
  4. first note's start offset is 749ms then add AudioLeadIn: 1000 for safe

Easy
  1. 00:12:497 (1) - how about change to normal sampleset : clap? same as hard diff, also i dont think whistle is fit 00:14:175 - this point

    nothing to say

Normal
  1. i think 0.8x > 1.0x is will be big effect to beginners, don't look at only your view
  2. AR5 is too fast at song, how about try ar4 or 4.5?
  3. 00:07:462 (3) - add newcombo here for consistency
  4. 00:12:497 (1) - same as Easy diff
  5. 00:58:651 (3) - del newcombo here, i don't think there are special enough to newcombo. useless in this diff
  6. 01:23:825 (2) - there are have too many repeats,so might be too hard for beginners. i don't want recommend this, you must consider about this, and i told at first line.
  7. 00:46:483 (1,2) - check distance here

Hard
  1. you must fix this http://puu.sh/eRRoL/8c4c9f0469.png check this
  2. 00:07:042 (1) - del newcombo here, i don't understand why you did add newcombo here. there is haven't any special stuffs
  3. 00:56:133 (1) - this slider end is should be 00:56:553 - here, i know why you did like that. followed vocal right? but 00:56:553 - here there is have strong sound, so feel weird, and hard to catch next rhythm 00:56:762 - on here becuz they will think there is 1/4 gap
  4. 01:03:476 (1) - del newcombo here, there is not special enough to newcombo.
  5. 01:23:825 (2) - add newcombo here there are 1/3
  6. 00:51:728 (1,1) - 0.5x > 1.0x ? that is overly drastic in terms of velocity change considering the music, also it's just hard diff
  7. 01:05:364 (3,4) - there isn't 1/4? i think there are 1/4 maybe... but i don't know why, just hear so yaaaa. you need some opinions

Insane
  1. check even this diff http://puu.sh/eRWEr/34cacd1905.png
  2. 01:23:825 (1,2,3,4,5,6) - does it play well? also isn't insane diff's pattern. think, 01:23:825 (1,2,3,4,5,6) - you can read there are 1/3 snap? in play field? i think so you should reduce distance and make same distance them. 01:24:105 (3,4) - do not make like this
  3. 01:05:364 (1,2,3,4) - same as hard diff, need opinions

    if this diff is can be extra diff then i can understand them
that's all
Topic Starter
Blizs

koreapenguin wrote:

Let's mod this map \o/ yay.. first mod in this mapset :3




General
  1. how about make sure about diff spread? ask to BATs or QATs (Will Ask) (edit : asked... They said it's ok)
  2. about offset, it's really off. ask to good timer (Will Ask) (edit : OK... I check it by myself and realize that at the start part must added some timing points)
  3. Disabled in Normal, Hard diffs (Fixed)
  4. first note's start offset is 749ms then add AudioLeadIn: 1000 for safe (Fixed)

Easy
  1. 00:12:497 (1) - how about change to normal sampleset : clap? same as hard diff, also i dont think whistle is fit 00:14:175 - this point (Okay)

    nothing to say

Normal
  1. i think 0.8x > 1.0x is will be big effect to beginners, don't look at only your view (Wow... 100% repositioned XD)
  2. AR5 is too fast at song, how about try ar4 or 4.5? (Okay)
  3. 00:07:462 (3) - add newcombo here for consistency (Okay)
  4. 00:12:497 (1) - same as Easy diff (Okay)
  5. 00:58:651 (3) - del newcombo here, i don't think there are special enough to newcombo. useless in this diff (Okay.. uh... I didn't know why I give it new combo...)
  6. 01:23:825 (2) - there are have too many repeats,so might be too hard for beginners. i don't want recommend this, you must consider about this, and i told at first line. (Fixed)
  7. 00:46:483 (1,2) - check distance here (Fixed)

Hard
  1. you must fix this http://puu.sh/eRRoL/8c4c9f0469.png check this (oh.... I forgot that XD)
  2. 00:07:042 (1) - del newcombo here, i don't understand why you did add newcombo here. there is haven't any special stuffs (Okay)
  3. 00:56:133 (1) - this slider end is should be 00:56:553 - here, i know why you did like that. followed vocal right? but 00:56:553 - here there is have strong sound, so feel weird, and hard to catch next rhythm 00:56:762 - on here becuz they will think there is 1/4 gap (Fixed)
  4. 01:03:476 (1) - del newcombo here, there is not special enough to newcombo. (Okay)
  5. 01:23:825 (2) - add newcombo here there are 1/3 (Okay)
  6. 00:51:728 (1,1) - 0.5x > 1.0x ? that is overly drastic in terms of velocity change considering the music, also it's just hard diff (Fixed.... Change to 0.5x)
  7. 01:05:364 (3,4) - there isn't 1/4? i think there are 1/4 maybe... but i don't know why, just hear so yaaaa. you need some opinions (Here when I play it with 50% playback rate I'd hear it as 1/6, directly from 01:05:993 to 01:06:203 . But I'll make it 1/4 for now)

Insane
  1. check even this diff http://puu.sh/eRWEr/34cacd1905.png (Same with hard :3)
  2. 01:23:825 (1,2,3,4,5,6) - does it play well? also isn't insane diff's pattern. think, 01:23:825 (1,2,3,4,5,6) - you can read there are 1/3 snap? in play field? i think so you should reduce distance and make same distance them. 01:24:105 (3,4) - do not make like this (Okay... I make it clockwise circles)
  3. 01:05:364 (1,2,3,4) - same as hard diff, need opinions (Same too as hard diff XD)

    if this diff is can be extra diff then i can understand them
that's all Okay Thanks For Mod :3
Draport
http://s2.postimg.org/iob5ezaav/iris_freyja.png
A possible alternate BG?

Note: the image is in 1440p, so you might want to downscale it
Topic Starter
Blizs

Draport wrote:

http://s2.postimg.org/iob5ezaav/iris_freyja.png
A possible alternate BG?

Note: the image is in 1440p, so you might want to downscale it
Thanks XD The BG is Nice....
but I mirror the bg... if you see
http://puu.sh/eZrzn/372f37ba3a.jpg
bigfrog
hello~from queue :3

General
seems have no problem~

Easy
AR+1? just think SV a little too fast
00:10:398 & 00:12:076 - still prefer to add note here, and the rhythm also more compact than before
00:49:420 (1,1) - move the point between red points to blanket perfect. Ow<
01:04:525 (2) - slider end 1 grid down

Normal
00:01:815 (2) - ctrl+g and make it reverse like 00:05:154 (2)?
00:28:441 (3) - reverse and delete 00:28:860 (4,5)? since i think it's looks too tight and not fit here...
00:49:700 (1,2) - not suggest to overlap here, anyway, it's still a Normal :?
01:12:497 (3,4) - this way?? :

Hard
00:19:420 (2,3) - ahh...sorry still don't like this overlap, maybe make them separate?

nothing to said ><

Insane
00:04:962 (2) - delete? since there is really no sound here...
00:22:147 (4,5) - make it like 00:35:574 (5,6,7)? fit better i think
01:05:364 (1,2,3,4) - wow, it's so coooool but looks very hard to hit :?

sorry for bad modding, i really don't know how to mod this map :o
Good Luck~~
Topic Starter
Blizs

bigfrog wrote:

hello~from queue :3 (Thanks for accept my request :3)
General
seems have no problem~ (yay)

Easy
AR+1? just think SV a little too fast (fixed)
00:10:398 & 00:12:076 - still prefer to add note here, and the rhythm also more compact than before (No change. 00:09:140 (1,1) - follow the long intrument and this is easy diff, so I'll make it more easier :3)
00:49:420 (1,1) - move the point between red points to blanket perfect. Ow< (Okay :3. I like to move 00:51:728 (1) - )
01:04:525 (2) - slider end 1 grid down (Okay...)

Normal
00:01:815 (2) - ctrl+g and make it reverse like 00:05:154 (2)? (yay)
00:28:441 (3) - reverse and delete 00:28:860 (4,5)? since i think it's looks too tight and not fit here... (No change. 00:28:860 (4,5) - claps here to follow the instrument.)
00:49:700 (1,2) - not suggest to overlap here, anyway, it's still a Normal :? (fixed)
01:12:497 (3,4) - this way?? : (fixed)

Hard
00:19:420 (2,3) - ahh...sorry still don't like this overlap, maybe make them separate? (if the problem is overlap I can just move it up a bit and it's still the same flow. No change)

nothing to said ><

Insane
00:04:962 (2) - delete? since there is really no sound here... (Okay :3)
00:22:147 (4,5) - make it like 00:35:574 (5,6,7)? fit better i think (maybe you didn't see. I make them as 00:20:888 (1,2,3) - but i make 00:22:147 (4) - 1/4 and change the last slider's tail position to a circle 00:22:357 (5) - )
01:05:364 (1,2,3,4) - wow, it's so coooool but looks very hard to hit :? (This is jump. remembering this part have high energy of music)

sorry for bad modding, i really don't know how to mod this map :o (No. Your mod is help me. Especially in normal diff)
Good Luck~~
Kunieda
from burrito booth~
(hi again nardo :D)

[Muzukashii]
00:55:293 - add d
01:24:104 (267,268,269,270) - remove :9

[Oni]
01:09:349 (344) - k
01:09:559 (345) - remove finish

the audio looks corrupted/weird at 01:11:237
maybe can you change the .mp3 format?
anyways , good luck :D
Nardoxyribonucleic

Kunieda wrote:

from burrito booth~
(hi again nardo :D) hi :D

[Muzukashii]
00:55:293 - add d Retained for break consistency as 01:08:720 -
01:24:104 (267,268,269,270) - remove :9 I prefer keeping this first. ddkk in 1/3 is not hard for Muzukashii because of its length and simplicity.

[Oni]
01:09:349 (344) - k As there is no snare sound or high-pitched vocal, d would be fine imo.
01:09:559 (345) - remove finish Remain unchanged to keep it consistent to Muzukashii.

the audio looks corrupted/weird at 01:11:237
maybe can you change the .mp3 format?
anyways , good luck :D
Thanks for your mod~ :)
Topic Starter
Blizs

Kunieda wrote:

from burrito booth~
(hi again nardo :D)

the audio looks corrupted/weird at 01:11:237 (The song is really like that)
maybe can you change the .mp3 format?
anyways , good luck :D
edit : anyway thanks for accept my request :3
Nofool
Hi, taiko mod for m4m as we concluded
pretty good diffs again man... was cool to play and i hardly found worth(imo) changes to apply ;_;

[Muzukashii]
- 00:38:300 (117,118,119,120) - swap colors ? fits more the vocal/drums, but then two kkd in a row yeah, maybe you wanted to avoid that.
- 00:42:496 (129) - del and make - 00:42:286 (128) - a finisher ? to emphasize more the guitar/drums.
- 01:02:636 (193,194,195) - a bit risky (for a muzu), you could also delete - 01:02:636 (193,194) - and make - 01:02:845 (195) - a finisher to emphasize more the last vocal hit (and fits more the following dK).
- 01:04:104 (199,201) - swap colors ? - 01:04:524 (201) - sounds better as k because - 01:03:475 (197) - and - 01:05:363 (204) - sound similar so ddkk could work well here.
- 01:16:062 (241,242,243) -huu idk what to suggest else here ;_;
- 01:23:964 - sounds a bit weird without a d but well, that's a muzu i guess.

[Oni]
- 00:28:440 (109,110,111,112) - try dd dk instead of d ddk here ? could follow a bit longer the vocal and work well with the doublets patterns used on this section.
- 00:30:433 (119,120) - could be good to swap colors here, since you respect all the k for drums on this section except here (maybe because you wanted a k first because of the previous ddd).
- 00:32:111 (127,128) - ^.
- 00:37:041 (152,153,154,155,156,157) - swap colors ? pretty much the same reason as above, it could also fit more the vocal.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Good luck, starred
Nardoxyribonucleic

Nofool wrote:

Hi, taiko mod for m4m as we concluded
pretty good diffs again man... was cool to play and i hardly found worth(imo) changes to apply ;_;

[Muzukashii]
- 00:38:300 (117,118,119,120) - swap colors ? fits more the vocal/drums, but then two kkd in a row yeah, maybe you wanted to avoid that. k would be better at 00:38:300 (117) - since it has the same vocal pitch as 00:37:985 (116) - . Also, as the vocal pitch is increasing across 00:38:929 (118,119,120) - , d d k would be better. That's why I sacrificed the snare at 00:38:929 -
- 00:42:496 (129) - del and make - 00:42:286 (128) - a finisher ? to emphasize more the guitar/drums. I think 00:42:286 (128,129,130) - could follow the background melody in a way better.
- 01:02:636 (193,194,195) - a bit risky (for a muzu), you could also delete - 01:02:636 (193,194) - and make - 01:02:845 (195) - a finisher to emphasize more the last vocal hit (and fits more the following dK). It is a bit risky, but currently I would like to keep it since it follows the vocal nicely.
- 01:04:104 (199,201) - swap colors ? - 01:04:524 (201) - sounds better as k because - 01:03:475 (197) - and - 01:05:363 (204) - sound similar so ddkk could work well here. It's a good idea. However, I think it would be better to keep it for consistency as Oni.
- 01:16:062 (241,242,243) -huu idk what to suggest else here ;_; similar reason as 01:02:636 (193,194,195) -
- 01:23:964 - sounds a bit weird without a d but well, that's a muzu i guess. Yes.

[Oni]
- 00:28:440 (109,110,111,112) - try dd dk instead of d ddk here ? could follow a bit longer the vocal and work well with the doublets patterns used on this section. Umm... d ddk could follow the background beat there.
- 00:30:433 (119,120) - could be good to swap colors here, since you respect all the k for drums on this section except here (maybe because you wanted a k first because of the previous ddd). Considering 00:30:118 (118,119,121,122) - , kd could follow the vocal at the blue tick nicely.
- 00:32:111 (127,128) - ^. ^
- 00:37:041 (152,153,154,155,156,157) - swap colors ? pretty much the same reason as above, it could also fit more the vocal. Similar to Muzukashii, as the vocal is high-low-low-high, the current pattern could fit the vocal in a way better though the snare at 00:37:251 - is not followed.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Good luck, starred
Thanks for your mod and star~ :) They are actually good suggestions.
Domi200
Hey here is my mod (◕‿◕✿)

[Easy]
  1. Maybe too many 1 combos. Try to use higher combos?
  2. Nice map
[Normal]
  1. Consider a greater DS to avoid overlaps
  2. 00:27:602 (1,2,3,4,5,1) - Parts like this are streange for a Normal (Solved with greater DS)
  3. Rest seems fine
[Hard]
[Insane]
  1. 00:36:623 (3) - Maybe place it right ontop of the slider for a better flow
  2. 00:56:972 (4,5) - Consider this stack pointing to (3) not along the slider / Or the otherway around - starting right next to the slider
Sorry couldnt find anything bad. Good job

Good luck with your map
Topic Starter
Blizs

Domi200 wrote:

Hey here is my mod (◕‿◕✿) Thanks (^_^ )

[Easy]
  1. Maybe too many 1 combos. Try to use higher combos? (I didn't really get it. Wat did you mean 1 combos ?)
  2. Nice map Thanks:3
[Normal]
  1. Consider a greater DS to avoid overlaps (at the first mine use 1.0x DS but after the first mod said it was so hard for Normal so I change it o 0.8x)
  2. 00:27:602 (1,2,3,4,5,1) - Parts like this are streange for a Normal (Solved with greater DS) (Fixed)
  3. Rest seems fine Okay
[Hard]
  1. A :3
[Insane]
  1. 00:36:623 (3) - Maybe place it right ontop of the slider for a better flow (No. That'll make a really bad overlap because of stacking. I mean here that (3) will overlap)
  2. 00:56:972 (4,5) - Consider this stack pointing to (3) not along the slider / Or the otherway around - starting right next to the slider (maybe you didn't see. I make 00:56:972 (4,5) - and 00:57:182 (6) - 's head straight to 00:57:811 (1) - 's slider and make 00:58:441 (3) - as the 4th note of 00:56:972 (4,5,6) - )
Sorry couldnt find anything bad. Good job

Good luck with your map
-Visceral-
For M4M in your threrad :D

Pretty solid mapset so excuse me if this doesn't help a whole lot. Hopefully you can at least take something out of it though ^^

[Insane]
00:49:000 (4,5) - Awkward-looking overlap
00:49:210 (5,1) - ^
00:49:000 (4,5,1) - Distance between the notes and the slider are the same but 00:49:700 (1) is delayed slightly, making it uncomfortable to play. Perhaps try to reposition them to more accurately depict the rhythm?
01:22:986 (1,2,3,1,2,3,4,5,6) - This just isn't fun to play let alone read. The rhythm coupled with the spacing that it's at at the moment plays very awkwardly and the hexagonal pattern isn't very appealing. What can you do here? I'm really not sure to tell you the truth, but as it stands from a player's perspective, this part is very uncomfortable to play.

[Hard]
00:49:000 (4,1) - Flow is a tad weird here. Try to rotate it so either 1) the green slider leads into the blue slider better or 2) rotate the blue slider in a fashion similar to http://puu.sh/ftG05/3d6a997e59.png

[Easy]
01:09:560 (1) - Wouldn't this slider confuse new players a bit? I'll have to check with a friend of mine who literally just started playing, but I feel like the reverse arrow might confuse new players a bit, which is who this difficulty is aimed at.

Nice set :D
Acarin_FWYKRin
Hi From Queue~

Nardo's Muzukashii
01:23:964 add note d
Nardo's Oni
01:08:824 d :arrow: kChange
a little mod... Sorry...
Nardoxyribonucleic

Anima_Alumi-47 wrote:

Hi From Queue~

Nardo's Muzukashii
01:23:964 add note d It would be better to leave 01:23:964 - blank for simplicity since it is a Muzukashii.
Nardo's Oni
01:08:824 d :arrow: kChange fixed
a little mod... Sorry...
Thanks for your mod~ :)

Update: http://puu.sh/fviSB.rar
Topic Starter
Blizs

Smoothie World wrote:

For M4M in your threrad :D

Pretty solid mapset so excuse me if this doesn't help a whole lot. Hopefully you can at least take something out of it though ^^

[Insane]
00:49:000 (4,5) - Awkward-looking overlap
00:49:210 (5,1) - ^
00:49:000 (4,5,1) - Distance between the notes and the slider are the same but 00:49:700 (1) is delayed slightly, making it uncomfortable to play. Perhaps try to reposition them to more accurately depict the rhythm?
01:22:986 (1,2,3,1,2,3,4,5,6) - This just isn't fun to play let alone read. The rhythm coupled with the spacing that it's at at the moment plays very awkwardly and the hexagonal pattern isn't very appealing. What can you do here? I'm really not sure to tell you the truth, but as it stands from a player's perspective, this part is very uncomfortable to play.

[Hard]
00:49:000 (4,1) - Flow is a tad weird here. Try to rotate it so either 1) the green slider leads into the blue slider better or 2) rotate the blue slider in a fashion similar to http://puu.sh/ftG05/3d6a997e59.png

[Easy]
01:09:560 (1) - Wouldn't this slider confuse new players a bit? I'll have to check with a friend of mine who literally just started playing, but I feel like the reverse arrow might confuse new players a bit, which is who this difficulty is aimed at.

Nice set :D
All Fixed..... great mod after all with your reasonable suggestion :3

Thanks for mod :3
Natsu
Hello

General:

  1. timing is weird, you can listen how off this sounds 00:07:041 - , maybe try to get a timing check from some good timer
  2. resnap all the diffs, there are some 1 ms unsnapped objects (also resnap greenlines as well)
Insane:

  1. I feel that AR 9 is too fast for your map, maybe 8.5 is better, the only part that play fine with that AR is 01:04:525 (1,2,3,4,1,2,3,4,1,2) - and 01:11:238 (1,2,3,4,5,1,2,3,4,1,2,3) - also I want to point that because those parts the spread between hard and Insane seems bad, nerf a bit Insane or make hard a bit harder
  2. 00:06:203 (2) - this slider is starting with nothing in the music, my suggestion:
  3. 00:12:497 (1) - add finish in the head (soft one) since there is a cymbal in the music
  4. 00:14:175 (1) - use a single circle, there is nothing in the music at the tail of this slider, same goes for 00:14:384 (2,3) -, also this 00:14:175 (1) - is unsnapped by 1 ms same for the greenline
  5. 00:15:644 (7) - use a single circle there is nothing at the tail of this slider
  6. 00:16:588 (3) - remove this circle there is nothing in the music there
  7. 00:22:567 (1,2) - not stacked properly
  8. 00:34:314 (1,2) - there is not reason to have those extended sliders when the music and vocals are going in 1/2
  9. 00:35:993 (1) - same as above
  10. 00:36:623 (3,4) - personally i found this rhythm really weird to play, considering your vocals drum mix doesn't make sense ignoring 00:36:831 - this is better:
  11. 00:39:350 (1) - acording to the music should be 1/2 slider not an extended one
  12. 00:49:700 (1,2) - introducing 1/6 as circles is really bad since people will hit 100 everytime, consider making this 00:49:700 (1,2) - a slider atleast
  13. 00:58:860 (3,1) - this 1/4 jump is too much reduce the spacing by alot here >:, same goes to 00:59:280 (3,1) -
  14. 01:02:637 (6,7,1) - stack this properly
  15. 01:03:161 (2) - 1/4 repeat slider is better imo, since there is not reason to ignore vocals and drum in 01:03:265
  16. 01:03:895 (1,2) - nothing in the music in the tail of this slider (or almost inaudible) use single circles instead
  17. 01:04:525 (1,2) - same as above
  18. 01:11:658 (9,10) - ^
  19. 01:17:951 (1,2) - this rhythm play so bad, hitting 2 is weird there is no emphasis in the music, just make 01:17:951 (1,2) - a single slider
  20. 01:21:307 (1) - should be 1/2 slider, but not 1/4
  21. 01:22:357 (3,1) - same as 00:58:860
  22. 01:22:986 (1,2,3) - use a slider instead, since using different snaps always make problems when playing
Hard:

  • AR 7.5 play alot better here, also OD +1 (6) your current ones is too low
  1. 00:07:042 (3) - this should be a 1/2 slider not an extended one, according to the music
  2. 00:12:497 (1) - add finish in the head (soft one) since there is a cymbal in the music
  3. 00:23:301 (3) - mmm ignoring drums is not nice >:, since you are mapping most of them, try:
  4. 00:36:725 (3) - same as above
  5. 00:40:189 (3) - similar reason as above this slider sounds a bit weird to me, up to you changing rhythm or not.
  6. 01:17:951 (1,2) - same as insane diff
  7. some suggestion in insane diff may apply here as well so double check, add some tiny jumps here to improve the spread
Normal:

  1. 00:28:441 (3,4,5,1) - spacing
  2. 00:26:762 (2,3,1,2,3,4,5,1,2,3,4) - 00:57:811 (1,2,3,4,1,2,3,1,2) - there are parts like this one where you added too much objects and looks and play tiring, you don't need to map every sound in a normal diff, so will be nice if you delete some objects in this diff
  3. 01:23:825 (2,3) - too confused for a normal diff, make a single slider or something, but the current rhythm is not ok for a normal diff
Easy:

  1. 00:04:123 (1,2,1) - really bad transition, new players will fail here for sure, try this instead:
  2. your combos are really short orz, try to add a NC every 2 stanzas (big white tick)
I like the patterns and design, leaving a star for now get like 3 good mods and a timing check from a good timer and send me a pm for recheck.
kamikin_old
Hi hi!

General
Preview point sounds a lot better at 00:52:776 as it leaves more kiai time to be listened to and doesn't sound like its been taken out of something mid-phrase
00:05:172 Red lines VERY strange here

Easy
SV is quite high :?
00:00:770 (1) - Make this a repeat so Easy players do not have to go from a red tick to a white one (this is confusing for Easy players)
00:04:126 (1) - ^
00:22:567 (1) - Imperfect blanket
00:29:280 (1) - This looks better blanketing 2
00:29:280 (1) - Slightly odd slider shape, you could make it blanket 00:29:280 (1) -
00:37:672 (3) - Imperfect blanket, use the previous slider's orangey circle thing to blanket
01:18:789 (2) - Clap sound out of place
01:25:084 (1) - This feels better http://puu.sh/fHlGV/55ecdc73dd.jpg

Normal
00:02:445 (1) - This should face the opposite direction otherwise it overlaps with 00:01:815 (2) - LOADS
00:05:783 (1,2) - Weird flow
00:17:532 (1) - Flip this or there is too much overlap
00:19:210 (1) - ^
00:20:888 (1,2,3,4) - To make this pattern a perfect square use this http://puu.sh/fHmQ5/0048fd2de4.jpg (set you beat snap divisor to 1/1 then click on create polygon circles then in points put 4)
00:24:035 (3,1,2) - really cramped pattern
00:30:119 (3) - A curve looks better imo
00:40:818 (4,1,2) - Quite cramped
00:44:175 (3,1) - Put these in 2's path for better flow
00:56:133 (1) - Sliders like this look ugly on their own imo, curve maybe?
01:11:238 (1) - big unnecessary overlap

Hard
Lots of the combos in this are quite short imo
I think AR is better at 7 or 7.5
00:07:462 (1) - Whistle sounds strange, it's not used in your lower diffs
00:09:559 (2) - Not under 00:08:301 (3) - when it could be easily, it would make a more innovative pattern
00:12:497 (1) - This slider shape could use some plastic surgery
00:18:161 (1) - This could be stacked under 00:17:532 (5) -
00:38:930 (4,1) - Either stack these or don't make them overlap
01:07:881 (1) - Weird overlap
01:22:986 (1) - Slider shape could be dramatized more

Insane
The SV is quite a step up from Hard
00:07:041 (4,1) - Whistles sounds out of place
00:35:154 (3,4,5,6,7) - Personally, I find this pattern confusing to play
00:36:623 (3,4) - Why no stack?
00:47:742 (1) - Imperfect blanket
01:18:790 (4,5) - Jump a bit too large to be enjoyable?

I hope I was helpful! :)
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