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Apocalyptica - Ion

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Total Posts
41
Topic Starter
pishifat
This beatmap was submitted using in-game submission on Thursday, February 12, 2015 at 9:08:34 PM

Artist: Apocalyptica
Title: Ion
Tags: cello thrash symphonic alternative metal worlds collide
BPM: 182
Filesize: 4261kb
Play Time: 02:06
Difficulties Available:
  1. Easy (1.49 stars, 137 notes)
  2. Extra (5.32 stars, 593 notes)
  3. Hard (3.3 stars, 353 notes)
  4. Insane (4.38 stars, 488 notes)
  5. Normal (2.2 stars, 255 notes)
Download: Apocalyptica - Ion
Information: Scores/Beatmap Listing
---------------




!
Okoratu
!
Topic Starter
pishifat
Yauxo

pishifat wrote:

Quoting that for obvious reasons.
Ranger
[General]
How about add finish at the song end?

[Easy]

00:18:461 ~ 00:19:450 - add a circle at 00:18:461 and add repeat slider 00:18:791 , it sounds be great to me .Image
01:15:165 (1) - how about add clap here? at the end.
01:16:483 ~ 01:23:736 - ^


[Normal]

00:18:132 ~ 00:18:791 - how about make pattern like this?
01:15:824 (2) - add clap the beginnering, it`s much better.
01:17:143 (4) - ^ and the ~01:23:736.
01:37:747 (5) - move up the repeat space a little, hmm...like this
01:57:362 (1,2) - make same angle like 01:56:703 (5,6).

[Hard]

00:27:198 (4) - move down a little at repeat.
00:59:011 (4) - add finish here?
01:15:824 (2) - same the normal. clap here at the beginning :)
01:45:494 ~ 01:46:236 - How about make pattern like this?

[Insane]

00:07:912 (1) - how about make same the 00:08:571 (3) ?
00:43:351 (6) - i think it`s get crooked a little, make straight at the stream.
00:59:011 (5) - add finish here?

sorry, extra can`t found anything
nothing too much say, nice map :)
Topic Starter
pishifat
ranger

[Ranger] wrote:

[General]
How about add finish at the song end? there is no finish in the music at the end so nah

[Easy]

00:18:461 ~ 00:19:450 - add a circle at 00:18:461 and add repeat slider 00:18:791 , it sounds be great to me . consistency with 00:13:516 (2) - thoImage
01:15:165 (1) - how about add clap here? at the end.
01:16:483 ~ 01:23:736 - ^ damn did stuff for all the hitsounds here in all diffs cuz it is good


[Normal]

00:18:132 ~ 00:18:791 - how about make pattern like this? would rather avoid a 3/2 gap in a normal diff tho
01:15:824 (2) - add clap the beginnering, it`s much better.
01:17:143 (4) - ^ and the ~01:23:736. yeyaeyaeyeaye
01:37:747 (5) - move up the repeat space a little, hmm...like this sure lol
01:57:362 (1,2) - make same angle like 01:56:703 (5,6). dont really get what you mean. if you want them parallel, then that's not happening tho :p

[Hard]

00:27:198 (4) - move down a little at repeat. yea
00:59:011 (4) - add finish here? that's the sound i usually cover with a drum whistle but clap is more prominent so went with clap instead. can't do both :c
01:15:824 (2) - same the normal. clap here at the beginning :) fsdsd
01:45:494 ~ 01:46:236 - How about make pattern like this? want to avoid streams in the hard tho :/ triples are as hard as i'd want it to get

[Insane]

00:07:912 (1) - how about make same the 00:08:571 (3) ? angle doesn't really work well when it's underlapping another angled slider so nah
00:43:351 (6) - i think it`s get crooked a little, make straight at the stream. lol barely
00:59:011 (5) - add finish here?

sorry, extra can`t found anything
nothing too much say, nice map :) thanks for the mod <3
ts8zs
02:07:170 - how about a spinner end at 02:08:736 -
[Extra]
01:34:505 (5,6) - 372,324 is better for read
02:01:648 (1,2,1,2) - how about change to 1/4 slider,it is easier for read
[...]
...other diff nothing found
star~☆
MoodyRPG
General
  1. ~
Easy
  1. 01:35:604 (3) - Why you don't try a curve slider, like [url=this]http://puu.sh/eHxmf/8b0b96c9af.jpg[/url]
Normal
  1. 00:37:088 (4) - nazi* Move this to x:178, y:24 (only a suggestion)
Hard
  1. 01:40:549 (2) - nazi* Move the second tick to x:212, y:132, looks like this
Insane
  1. 01:39:560 (2) - Make this slider like the previous slider 01:38:901?
  2. 01:41:868 (2,3) - Crtl+G for this one, it breaks the flow in my opinion but you choose
Extra
  1. Enable Widescreen Support like the others diffs?
That's all I got lol
Topic Starter
pishifat
moody

MoodyRPG wrote:

General
  1. ~
Easy
  1. 01:35:604 (3) - Why you don't try a curve slider, like [url=this]http://puu.sh/eHxmf/8b0b96c9af.jpg[/url] prefer it not curved because idunnoaesetheticchoices


Normal
  1. 00:37:088 (4) - nazi* Move this to x:178, y:24 (only a suggestion) another aesthetic thing that i just prefer the current way i lol
Hard
  1. 01:40:549 (2) - nazi* Move the second tick to x:212, y:132, looks like this i do like this
Insane
  1. 01:39:560 (2) - Make this slider like the previous slider 01:38:901? dunno what you really mean. a 1/2 slider wouldn't really fit at all uh uh
  2. 01:41:868 (2,3) - Crtl+G for this one, it breaks the flow in my opinion but you choose yea
Extra
  1. Enable Widescreen Support like the others diffs? or disabled it on all the others cuz why is it enabled
That's all I got lol

did the seocnd thing from ts8zs. spinner doesn't really work at the end and doubles with 1/4 sliders are usually misread more than circles
ac8129464363
ok
Topic Starter
pishifat
calm down
ac8129464363
ok

have a few suggestions because I'm bored

mapset is so good, I can't really find much at all

[Easy]
00:35:934 (2,3) - i think this is weird because the player might get confused by the head pointing at that slider, then they have to change their direction and play it as a 2/1 gap. idk, I think you can avoid problems by having the slider flow after the slider end

01:44:176 (1) - pls http://puu.sh/f0COn/b19193b380.jpg

[Normal]
00:58:681 (6) - why not 1/2 slider into circle, the last repeat beat is kind of strong

[Hard]
some 1/4 is weird to read here, maybe too hard to read for a hard, I won't point out all of it because it's throughout the map

00:10:549 (1) - idk people might read this as 3 repeats
00:16:483 (3,4) - ctrl-g both then ctrl-g 4 back
00:32:143 (3) - same thing, its hard for the player to tell that its not a triple slider
00:36:099 (3,1,2) - ya i think this is weird, why don't you just do a bunch of sliders with 4 repeats
01:48:461 (2,3,1) - i think the 2/1 gap with that spacing is weird, and something like this would be much cooler http://puu.sh/f0FCl/17969fa49f.jpg

[Insane]
00:48:022 (3,4) - - this happens a lot, I think you can space it further apart each time ex: 01:33:626 (1,2,3) - here too
01:16:483 (1,2,3,4) - would be cool if some of these pointed in the same direction like you did before like 01:11:209 (1,2,3,4) -
02:06:264 (5,6) - switch slider and circle?

[Extra]
01:34:286 (4,5,6) - same thing as insane, and I think you can afford to space it more in extra
02:06:264 (5,6) - ya same thing, switch the slider and the circle? you'd need to put the circle somewhere more reachable after ofc

good shit pls rank soon
Topic Starter
pishifat
dtz

deetz wrote:

ok

have a few suggestions because I'm bored first time someone has ever given me a random mod am i supposed to cry tears of joy

mapset is so good, I can't really find much at all

[Easy]
00:35:934 (2,3) - i think this is weird because the player might get confused by the head pointing at that slider, then they have to change their direction and play it as a 2/1 gap. idk, I think you can avoid problems by having the slider flow after the slider end made it less stupid

01:44:176 (1) - pls http://puu.sh/f0COn/b19193b380.jpg lolk

[Normal]
00:58:681 (6) - why not 1/2 slider into circle, the last repeat beat is kind of strong mmya

[Hard]
some 1/4 is weird to read here, maybe too hard to read for a hard, I won't point out all of it because it's throughout the map they are all good now

00:10:549 (1) - idk people might read this as 3 repeats decided to undermap instead cuz just works better
00:16:483 (3,4) - ctrl-g both then ctrl-g 4 back spacing gets screwed and i think current thing is hot
00:32:143 (3) - same thing, its hard for the player to tell that its not a triple slider undermapped again
00:36:099 (3,1,2) - ya i think this is weird, why don't you just do a bunch of sliders with 4 repeats undermappppped
01:48:461 (2,3,1) - i think the 2/1 gap with that spacing is weird, and something like this would be much cooler http://puu.sh/f0FCl/17969fa49f.jpg 656565656

[Insane]
00:48:022 (3,4) - - this happens a lot, I think you can space it further apart each time ex: 01:33:626 (1,2,3) - here too i love custom stacks tho ;-;
01:16:483 (1,2,3,4) - would be cool if some of these pointed in the same direction like you did before like 01:11:209 (1,2,3,4) - did a ctrlg
02:06:264 (5,6) - switch slider and circle? but same as 01:47:967 (6) - 01:53:242 (6) - 02:03:791 (5) -

[Extra]
01:34:286 (4,5,6) - same thing as insane, and I think you can afford to space it more in extra
02:06:264 (5,6) - ya same thing, switch the slider and the circle? you'd need to put the circle somewhere more reachable after ofc both of these same as insnae gg

good shit pls rank soon
Birdy
ok

[GENENRLAAL]
ok

[Easy]
00:02:637 (2,3) - Could form a straight line.
00:34:615 (4) - Could have something at the tick, a sharp turn, a repeat, something.
01:07:253 (3) - Adjust the blanketti slightly. Moving endpoint to x384 y88 should do the trick.

[Normal]
00:36:428 (3,4,5) - A silly rhythm suggestion below. There's a stronger snare 3/4 after (3)'s end, that's why I made this.

01:11:209 (3,4) - I like this change, but the rest of this section is just 1/1 sliders only, considering putting similar changing patterns like this elsewhere, too.
02:04:615 (5) - Maybe use two 1/2 sliders due to the snare pattern here.

[Hard]
01:34:615 (4,5,1) - The spacing might make it hard to read especially as it is in the end of a 1/3 bar and since you already used similar spacing for 1/4 at 01:30:494 (3,4,5) at least.
01:57:362 (1,2,3) - Well, not a big problem at all but the spacing would be prettier if it was consistent.

[Insane]
ok

[Extrok]
ok

ok
Topic Starter
pishifat
ok

Static Noise Bird wrote:

ok ok

[GENENRLAAL]
ok ok

[Easy]
00:02:637 (2,3) - Could form a straight line. tried it and it looks kind of weird ;-; i don't like things too perfect-looking i guess lol
00:34:615 (4) - Could have something at the tick, a sharp turn, a repeat, something. ok
01:07:253 (3) - Adjust the blanketti slightly. Moving endpoint to x384 y88 should do the trick. ok

[Normal]
00:36:428 (3,4,5) - A silly rhythm suggestion below. There's a stronger snare 3/4 after (3)'s end, that's why I made this. kind of too awkward for a normal lmao

01:11:209 (3,4) - I like this change, but the rest of this section is just 1/1 sliders only, considering putting similar changing patterns like this elsewhere, too. ok there are circles in places yay
02:04:615 (5) - Maybe use two 1/2 sliders due to the snare pattern here. ok

[Hard]
01:34:615 (4,5,1) - The spacing might make it hard to read especially as it is in the end of a 1/3 bar and since you already used similar spacing for 1/4 at 01:30:494 (3,4,5) at least. will try to find something that works but 1/3 is so awkward ;;
01:57:362 (1,2,3) - Well, not a big problem at all but the spacing would be prettier if it was consistent. but all jumps on snare hits so cant be consistentttttttt

[Insane]
ok ok

[Extrok]
ok ok

ok ok
Lally
ok


aaah dat new page (gonna mod soon btw)
Topic Starter
pishifat
ok
pkk
ok

Hard
  1. 00:36:758 (5,1,2,3) - might just be me, but the angle between the objects is a bit sharp. Might be more comfortable to play if you either move 00:36:758 (5) - to the right/up a bit (~x 500 y 209) or angle 00:36:923 (1,2) - towards the right more/decrease DS between 00:36:923 (1,2,3) - .
  2. 01:30:494 (3,4,5,1) - the jump is a bit sharp (probably due to 01:30:494 (3,4) - being spaced too close to 01:30:165 (2) - and the angle that it points up at), try moving the entire thing to ~x 425 y 229 so the angle of the jump between 01:30:165 (2,3,4,5) - feels more natural to play. (or you can move 01:30:494 (3,4) - to x 420 y 230 and all will be fine)
  3. 01:57:033 (4,1,2,3) - imo the jump should be between 01:57:033 (4,1) - or 01:57:527 (2,3) - . I suggest increasing the spacing between 01:57:527 (2,3) - or you can try something like this:
  4. 02:06:758 (1,2,3) - hmm maybe rotating 100 degrees on selection centre (and maybe moving to x 440 y 180) will flow better

Insane
  1. 01:15:824 (3) - since you have additions drum + clap on the head of 01:15:165 (1) - , consider having additions drum + finish on the head of the slider/similar sliders. If you listen to the music, it sounds like the drum on the third beat is a bit lower in pitch than the one on the downbeat, which is why the drum finish sounds nice.

Extra
  1. 02:01:895 (1,2) - lol I'm someone who would probably mash this as soon as 02:01:154 (6,7,1,2,3,4,1,2) - ends, thinking that it's some kind of 2016 stream jump

    Anyways I guess you can move 02:01:895 (1,2) - down a bit (~x 4 y 208 or something) so scrubs like me won't mistake the 1/2 gap for 1/4 LOL

Really nice map, nothing much to say~

Have fun mapping!
Jemmmmy
nice map, can't mod things out of it(i mean there are some small things but those are negligible ). so stars :)
em, you put 1/3 a little bit too close, but that's fine
Topic Starter
pishifat
did everything from pk's mod so he can have one of these: [($5)]

and thanks for the stars jemmmmmmmmmmmmmmy <3
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