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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Monday, February 13, 2017 at 7:32:55 PM

Artist: Suzuki Konomi
Title: Absolute Soul
Source: アブソリュート・デュオ
Tags: Duo Opening theramdans tv size meme
BPM: 188
Filesize: 21927kb
Play Time: 01:27
Difficulties Available:

Download: Suzuki Konomi - Absolute Soul
Download: Suzuki Konomi - Absolute Soul (no video)
Information: Scores/Beatmap Listing
---------------
September 1,2016
Kill me please
*dont put me on suicide watch pls

May 30,2016
Rank this or ill cry

Redownload Nov23, 2015
Insane renamed to Light Insane
Insane+ renamed to Insane

Redownload Oct25,2015
Taken over handome's Insane because they pulled out

Ill just see if anything different happens without byfars(ripsorrryihurtyourfeelingsplesdontdie)
for a week or so

Added Irre's Extra Please redownload if before April 25, 2015

Ill just see if anything different happens without byfars(ripsorrryihurtyourfeelingsplesdontdie)
since the rip reading


Extra renamed back to Insane
PLEASE REDOWNLOAD IF DOWNLOADED BEFORE FEB 16 10:40PM PST

Uh Sure
Image

Easy - Completed
Normal - Completed
Hard - Completed
ramadams' Hard - Completed
handsome's Insane - Completed
Extra - Completed
byfar's Insane - Completed

HabiHolic- 1st Bubble
pishifat - mercy
Natsu - 1st Pop

Thanks to





Image
Pls modderino doitkibbel

Trying to speedmap and will probably finish sometime this week
*Time to spammoddingforumandlookfortonsofm4manddroptonsofkud0su

Image
Last edited by Owntrolf on , edited 305 times in total.
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Rhythm Incarnate
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Earned 1 kudosu.
Image

Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion

(copy paste end)


General
■ So, Insane has OD 8 and Duo has OD7, resulting in a OD6/8/7 spread. You might want to fix that somehow.



Duo
■ Generally, I'd love if you would use less stacks like 00:23:184 (2,3,4) - . There's no real sound that'd support a stack/movement halt like this. Let things flow, make the player move and jump if neccessary, but dont force him to stop on a "flowing" sound.

00:02:439 (1) - uses a rather weird angle to start off, as 00:01:641 (7,8,9) - pretty much flows in the same direction. Ctrl+g eventually?
00:04:354 (4,5) - any way you could make these two less identical? Maybe some kickslider effect would be nice. Add some movement :3
00:08:024 (3) - something ctrl+gish? The way you move on 00:07:546 (1,2,3) - is rather sharp and might be not as enjoyable as something triangle-ish
00:12:014 (3) - The jump to x1.75 SV seems rather huge to me. Maybe something like x1.5 would be enough (and less dangerous)

■ From 00:12:812 (1) - on: Your NCing is rather inconsistent for a while. The first combo you use is a short one (6 ticks), then the next few are long combos (10/11 ticks). Your combos also start on the red tick after the actual strong/NC-giving tick (like 00:15:365 (9) - , 00:17:918 (13) - ), so you might want to take a second look over that.
(If you wanted to keep the short combos, you'd have to NC stuff like 00:16:322 (6) - )

00:21:588 (1) - Yes, the song is strong here, but not x1.75 strong :v Down to x1.5 max I'd say for less random missability
00:24:141 (2) - 136/28 for better spacing to the next object
00:25:418 (6) - Move this a little bit to prevent/fix ^ (Actually, you maybe want to replace this one with two Circles, the second one being NC'd. You already have a loud hitsound on a silent object (Sliderend), so why not make it clickable)
00:26:056 (4,5,6,7,8,9,10,11) - respacing on these would be cool as well. Anti-Jumps are rather old and annoying to play for some people.
00:30:524 (2) - could actually be a good spot for a NC. Song gets stonger and there's a sudden change in pace
00:30:843 (3,4) - I see more of these and I still dislike them :v So, for all of the following: Respace em to a normal spacing.
00:33:875 (2,3,4) - Talking about more spacing; Space these less. Pretty much no one will be able to guess that these are 1/4th apart and not 1/2. This is where spacing = timing comes in handy.
00:35:152 (1,2,3) - ^ and for all of the following too
00:48:397 (1) - Might be just me, but I wouldnt map someone breathing in :v
00:51:109 (3,5,7) - It'd probably be better if they didnt touch
00:52:067 (7) - should be longer and end on 00:52:386 (1) - , as there's no real sound to be mapped on its current end and 00:52:306 (8) -
00:53:343 (1) - move NC to the Slider after that
01:03:716 (3) - NC here because start of kiai
01:14:407 (3) - Maybe try a rhythm like this. Make the claps clickable and less awkward with that.
Image


01:19:035 (8) - There should be a NC here. In general, it'd be a very good idea to revamp the NCs in this diff. Theyre out of control :v

■ In general, I think that this diff could need some more love. Things look random and without structure.



handsome
00:03:556 (7,8) - I'd space these two more. Stack 00:03:556 (7) - with 00:03:875 (1) - maybe?
00:12:811 (1) - 289/289 for better alignment with the Slider
00:23:024 (6) - NC here
00:22:944 (5,6) - How about unstacking these for a better flow into the next jumpy combo?
00:26:694 (5) - forgotten NC?
00:29:248 (5) - ^?
00:38:982 (4,5,4,5) - These two have the same rhythm as 00:36:428 (4,5,6,7) - -ish combos, so the rhythm with the Sliders should probably look like this http://puu.sh/edgeD/4164155aa8.jpg
01:02:519 (1) - Spinner should end on 01:03:237
01:07:067 (3,4) - Maybe something like this to make it more exciting?
Image


01:23:503 (3) - You probably want to NC this or move this further away. The NC would lower the confusion a bit, a respace would fix the anti-jump problem. Right now it looks like the Slider is, timing wise, closer than it actually is.



Normal
■ The NCing in this diff is off as well. Take a look at the GD Insane and try to copy the NCing from there.
■ You also want to unstack as many stacks as possible. Stacks might be difficult to read as a beginner, so you want the objects to be as visible as possible

00:00:205 (1) - I'd just completely remove this Spinner
00:01:961 (1,2) - Having a short Slider instead of a stack would probably be easier and more enjoyable.
00:10:099 (7) - The Slider should start where 7 is right now. 00:10:258 (1) - currently starts on nothing.
00:11:216 (2,3) - unstacking would probably be a good idea.
00:14:088 (4,5) - Even though the spacing itself fits, the player might misread that, as it's pretty close to the previous object's head. The player might only move his cursor halfway over the Slider as he sees the next object being "back at the start", thinks it's a 1/2 timing window and breaks because it's 1/1.
00:25:737 (1,2,3,4,5) - This is pretty tricky to play and probably too difficult to read. Reading and clicking 1/2 1/1 1/2 will be really hard for a newbie. Replacing the quick stacks with a short Slider is probably the best idea to make this playable.
00:28:769 (5) - You probably want to use a different rhythm for this one. The long Slider skips too many important beats. 00:30:524 (9) - plays awkward as well.
Image


00:32:599 (4) - You want a 1/1 repeatable for this one, as it supports the beat more. http://puu.sh/edikf/9bb1ec4859.jpg
00:34:354 (3) - replace with a single Circle to give the player some time to read the fast part properly
00:35:152 (2) - You want this one to hit the repeat on the blue tick (enable 1/4 snap for this) and the Slider after that should start directly on the next white tick
00:36:428 (2) - have this one end on the next blue tick, add one repeat and remove the next Slider (that'd overlap with this one)
00:37:067 (3) - remove the current Slider and just copy-paste ^
00:37:705 (4) - ^ (or replace it with three circles)
■ Repeat ^ for the following combos.

00:43:450 (3) - You want to NC this
01:01:482 (2,3,4,5,6,7) - I think this will be too much/is too difficult for a beginner to play. Consider placing some Sliders instead of the second stack

■ Iam not quite sure what to say about the kiai. There's lots of clustering and some weird rhythm choices (like 01:04:673 (5,1,2,3,4) - ). You'd probably be better off revisiting that and thinking about a change.
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Rhythm Incarnate
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Yauxo > thanks for mod!
Yauxo wrote:

handsome
00:03:556 (7,8) - I'd space these two more. Stack 00:03:556 (7) - with 00:03:875 (1) - maybe? its a little pattern that i like to use, i didn't change it your way but i did make it more intuitive.
00:12:811 (1) - 289/289 for better alignment with the Slider lol i moved 00:12:014 (3) - instead but ok :D
00:23:024 (6) - NC here
00:22:944 (5,6) - How about unstacking these for a better flow into the next jumpy combo? uh i'm not sure what you meant but i kind of unstacked them lol
00:26:694 (5) - forgotten NC?
00:29:248 (5) - ^?
00:38:982 (4,5,4,5) - These two have the same rhythm as 00:36:428 (4,5,6,7) - -ish combos, so the rhythm with the Sliders should probably look like this sorry they don't have the same rhythm, but the vocals are the same, yes. the earlier once has much more pronounced doubles, while this one has extremely soft ones. i decided to keep it simple without the 3/4 rhythms here to give more emphasis on the 3/4 jumps later on.
01:02:519 (1) - Spinner should end on 01:03:237
01:07:067 (3,4) - Maybe something like this to make it more exciting? pretty chill part so i'm gonna keep the spacing chill too :D

01:23:503 (3) - You probably want to NC this or move this further away. The NC would lower the confusion a bit, a respace would fix the anti-jump problem. Right now it looks like the Slider is, timing wise, closer than it actually is. i want to avoid changing the spacing, the antijump really suits the brief halt in instruments here, i did NC for good measure, of course.


code
Code:
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 0
PreviewTime: 63031
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Absolute Duo Soul Suzuki Konomi handsome
BeatmapID:586199
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"absoluteduoshrink.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
46,319.148936170213,4,2,0,25,1,0
365,-100,4,2,0,35,0,0
11375,-100,4,2,0,35,0,0
11694,-100,4,2,0,35,0,0
12014,-100,4,2,0,35,0,0
12811,-100,4,2,0,35,0,0
21588,-100,4,2,0,40,0,0
21907,-100,4,2,0,45,0,0
22226,-100,4,2,0,35,0,0
23024,-100,4,2,0,35,0,0
26216,-100,4,2,0,35,0,0
26694,-100,4,2,0,35,0,0
27652,-100,4,2,0,35,0,0
28290,-100,4,2,0,35,0,0
33077,-100,4,2,0,35,0,0
33875,-100,4,2,0,35,0,0
34354,-100,4,2,0,35,0,0
37705,-100,4,2,0,35,0,0
37944,-100,4,2,0,35,0,0
38184,-100,4,2,0,35,0,0
42173,-100,4,2,0,35,0,0
43450,-125,4,2,0,25,0,0
49514,-125,4,2,0,35,0,0
51109,-100,4,2,0,35,0,0
51588,-100,4,2,0,35,0,0
51907,-100,4,2,0,35,0,0
53663,-125,4,3,0,35,0,0
58609,-100,4,3,0,45,0,0
59886,-100,4,3,0,45,0,0
61163,-100,4,3,0,55,0,0
63077,-100,4,2,0,5,0,0
63237,-100,4,2,0,35,0,0
63716,-83.3333333333333,4,2,0,35,0,1
86854,-100,4,2,0,35,0,0
89407,-100,4,2,0,5,0,0


[Colours]
Combo1 : 151,198,255
Combo2 : 228,228,228
Combo3 : 74,156,255
Combo4 : 57,57,55

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Rhythm Incarnate
546 posts
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Yauxo wrote:
Image



General
■ So, Insane has OD 8 and Duo has OD7, resulting in a OD6/8/7 spread. You might want to fix that somehow. Fixed raised Duo to 8.8



Duo
■ Generally, I'd love if you would use less stacks like 00:23:184 (2,3,4) - . There's no real sound that'd support a stack/movement halt like this. Let things flow, make the player move and jump if neccessary, but dont force him to stop on a "flowing" sound.

00:02:439 (1) - uses a rather weird angle to start off, as 00:01:641 (7,8,9) - pretty much flows in the same direction. Ctrl+g eventually? ) Changed
00:04:354 (4,5) - any way you could make these two less identical? Maybe some kickslider effect would be nice. Add some movement :3
00:08:024 (3) - something ctrl+gish? The way you move on 00:07:546 (1,2,3) - is rather sharp and might be not as enjoyable as something triangle-ish I think I fixed it now
00:12:014 (3) - The jump to x1.75 SV seems rather huge to me. Maybe something like x1.5 would be enough (and less dangerous) Changed

■ From 00:12:812 (1) - on: Your NCing is rather inconsistent for a while. The first combo you use is a short one (6 ticks), then the next few are long combos (10/11 ticks). Your combos also start on the red tick after the actual strong/NC-giving tick (like 00:15:365 (9) - , 00:17:918 (13) - ), so you might want to take a second look over that.
(If you wanted to keep the short combos, you'd have to NC stuff like 00:16:322 (6) - ) Yeah I'm going to redo the NCs

00:21:588 (1) - Yes, the song is strong here, but not x1.75 strong :v Down to x1.5 max I'd say for less random missability Fixed
00:24:141 (2) - 136/28 for better spacing to the next object I think I fixed it I have no idea whats what since I changed the offset
00:25:418 (6) - Move this a little bit to prevent/fix ^ (Actually, you maybe want to replace this one with two Circles, the second one being NC'd. You already have a loud hitsound on a silent object (Sliderend), so why not make it clickable)
00:26:056 (4,5,6,7,8,9,10,11) - respacing on these would be cool as well. Anti-Jumps are rather old and annoying to play for some people. Respaced
00:30:524 (2) - could actually be a good spot for a NC. Song gets stonger and there's a sudden change in pace
00:30:843 (3,4) - I see more of these and I still dislike them :v So, for all of the following: Respace em to a normal spacing. Fixed
00:33:875 (2,3,4) - Talking about more spacing; Space these less. Pretty much no one will be able to guess that these are 1/4th apart and not 1/2. This is where spacing = timing comes in handy.But it doesnt feel the same with 1/4 sliders same thing with next
00:35:152 (1,2,3) - ^ and for all of the following too
00:48:397 (1) - Might be just me, but I wouldnt map someone breathing in :v Shhhh fixed :<
00:51:109 (3,5,7) - It'd probably be better if they didnt touch Fixed
00:52:067 (7) - should be longer and end on 00:52:386 (1) - , as there's no real sound to be mapped on its current end and 00:52:306 (8) - I think I got it fixed now
00:53:343 (1) - move NC to the Slider after that
01:03:716 (3) - NC here because start of kiai
01:14:407 (3) - Maybe try a rhythm like this. Make the claps clickable and less awkward with that. Fixed
Image


01:19:035 (8) - There should be a NC here. In general, it'd be a very good idea to revamp the NCs in this diff. Theyre out of control :v

■ In general, I think that this diff could need some more love. Things look random and without structure.




Normal
■ The NCing in this diff is off as well. Take a look at the GD Insane and try to copy the NCing from there.
■ You also want to unstack as many stacks as possible. Stacks might be difficult to read as a beginner, so you want the objects to be as visible as possible

00:00:205 (1) - I'd just completely remove this Spinner Removed
00:01:961 (1,2) - Having a short Slider instead of a stack would probably be easier and more enjoyable. Fixed
00:10:099 (7) - The Slider should start where 7 is right now. 00:10:258 (1) - currently starts on nothing.Fixed
00:11:216 (2,3) - unstacking would probably be a good idea. Fixed
00:14:088 (4,5) - Even though the spacing itself fits, the player might misread that, as it's pretty close to the previous object's head. The player might only move his cursor halfway over the Slider as he sees the next object being "back at the start", thinks it's a 1/2 timing window and breaks because it's 1/1.Fixed
00:25:737 (1,2,3,4,5) - This is pretty tricky to play and probably too difficult to read. Reading and clicking 1/2 1/1 1/2 will be really hard for a newbie. Replacing the quick stacks with a short Slider is probably the best idea to make this playable.
00:28:769 (5) - You probably want to use a different rhythm for this one. The long Slider skips too many important beats. 00:30:524 (9) - plays awkward as well. I probably got it fixed now
Image


00:32:599 (4) - You want a 1/1 repeatable for this one, as it supports the beat more. http://puu.sh/edikf/9bb1ec4859.jpg Changed to 2/1 slider chain
00:34:354 (3) - replace with a single Circle to give the player some time to read the fast part properly Changed combo
00:35:152 (2) - You want this one to hit the repeat on the blue tick (enable 1/4 snap for this) and the Slider after that should start directly on the next white tick
00:36:428 (2) - have this one end on the next blue tick, add one repeat and remove the next Slider (that'd overlap with this one)
00:37:067 (3) - remove the current Slider and just copy-paste ^
00:37:705 (4) - ^ (or replace it with three circles)
■ Repeat ^ for the following combos.

00:43:450 (3) - You want to NC this
01:01:482 (2,3,4,5,6,7) - I think this will be too much/is too difficult for a beginner to play. Consider placing some Sliders instead of the second stack Fixed

■ Iam not quite sure what to say about the kiai. There's lots of clustering and some weird rhythm choices (like 01:04:673 (5,1,2,3,4) - ). You'd probably be better off revisiting that and thinking about a change.



I didnt say much about the cluster area since I pretty much remapped that entire part to be much easier
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Combo Commander
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Modding time!
(Remember that they're all my opinion.)

Quote:

Absolute Duo


collapsed text
Image


00:07:465 (2,3) - This one plays very awkwardly

01:03:396 (1,1) - I don't think anyone can react this fast to the spinner with a mouse

01:17:997 (2) - Feels off, no beat there

01:23:024 (2) - Maybe delete this one, replace the 01:23:103 (3) - slider a bit.



handsome's Insane


01:05:550 (5) - Sightreaders are going to have a hard time on this one (Not a problem, just pointing it out)

This map is pretty solid overall besides a couple flow errors- However you might just be doing that on purpose.



Hard


00:00:923 (1,2,3) - I believe this sounds/looks better
collapsed text
Image


00:28:369 (4,5) - Suggestion; Make it like a blanket

00:42:412 (2) - Move it a bit to the right as people will try to click it right after the slider before it is done

01:22:225 (2,3) - Feels off



Normal



00:34:274 (3) - Try this
collapsed text
Image


The rest seems fine to me, I won't be doing easy because I don't have enough experience in it.



Thanks for modding mine!
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Rhythm Incarnate
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hi there! just making suggestions c:

General
  • you might want to take a look at some wiki entries / threads, they can be very helpful especially for mapping lower difficulties
    https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
    https://osu.ppy.sh/news/61334266941
  • the dark grey combo colour is at some parts hard to see cause of the video (and without video in general), consider replacing it with a slight brigther one or a completely different colour. (lighter grey: 100,100,100 ; different colour eg reddish-pnk, goes well with blue: 230,65,105)

Easy
  • uhm, there are many unnecessary green lines, check your diff and delete the ones you don't need. it's a bit confusing atm xD
  • 00:00:923 (1,1) - too less recovery time, you can read more about this here: t/241019
  • also, i'd suggest to use one slider instead of two circles for 00:03:316 (1,2) - (in case you keep them), cause the tick change is difficult to read and it's an ongoing sound anyway, so it goes better with the music, imo
  • 00:04:114 (3,1) - same about tick change here. I know you'Re following the guitar, but that's really confusing. try this rhythm
    Image
  • 00:06:667 (2,3) - gap feels weird, cause the guitar sound's going on, consider replacing 2 with a slider
  • 00:07:305 (3) - reverse doesn't match, cause the guitar stops shortly in between. also the downbeat the slider ends on should be clickable, cause it's more dominant than most other beats. so it might be better to remove the reverse?
    this might be interesting to you as well: https://osu.ppy.sh/wiki/Music_Theory
  • 00:22:465 (3) - considering you've just told me two reverses are too hard for a Normal you might want to reconsider their usage in an Easy diff. :b
    but really, the overlap with 00:20:071 (2) - is pretty confusing, maybe you should try to avoid this
    example rhythm that's less confusing and without tick changes:
    Image
  • 00:23:901 - missing an object here, try a slider til next 1/1 beat?
  • 00:30:923 (2) - split this into slider + circle on downbeat? the music and the vocals get much louder at the end so the downbeat (where both is the loudest) should be better emphasized
  • 00:32:837 (2,1) - rhythm feels off, try this?
    Image
  • 00:43:050 (3) - ctrl+g for better flow
  • 00:44:327 (1,1) - too less recovery time, already mentioned above ~
  • 00:55:178 (2,3) - minor DS issue, please fix. also ctrl+g for better flow
  • 01:04:593 (2,3,1) - super confusing for beginners with the overlap, place the objects differently, please
  • also, you should avoid confusing placing as here 01:09:220 (2,3) - the movement indicated by 2 points to 3's end, and there even is a reverse there. beginner players can get easily confused by this and might hit the wrong end. you can use patterns that flow better and are less confusing for parts like this, example - https://osu.ppy.sh/ss/2487123
  • 01:11:135 (1,2,3) - triangles are nice to look at but sadly they are very uncomfortable to play in easier difficulties, cause the movement is so unnatural. suqare/polygon patterns on the other hand are easier to play (movement-wise) and are still nice to look at. -> move 3 to 410|220?
    up to you waht you wanna do with 01:12:412 (3,4,5) - :3
  • 01:15:923 (3,4,1) - aah, avoid the overlap? it'll confuse beginners
  • 01:17:997 (2,3,1) - ^, 1 also overlaps slightly with 01:21:188 (1) -
hmh, imo you need to work on rhythms a bit more in this diff. sticking to either beat or vocals might help you with that, cause atm you're switching between them all the time. beginner players have a hard time to follow up on that, they just lack the experience to tell what you're mapping to and when you're following a different track than before. I'm not entirely sure how you could start off, I guess you'll just have to experiment a bit further with rhythms til you find the ones best matching to the song. If you need any help you're ofc free to ask me ingame for that. Maybe I'm able to give some further examples you can make use of.

also feel free to pm me once you've fixed up Easy diff, I can mod N/H as well, but you should have something to do with the info given atm :3
Good luck!
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Rhythm Incarnate
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fk call me when u finish appliying those mods

everytime im going to mod this u update ;w;
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Lazer wrote:
Modding time!
(Remember that they're all my opinion.)

Quote:

Absolute Duo


collapsed text
Image


00:07:465 (2,3) - This one plays very awkwardly Fixed

01:03:396 (1,1) - I don't think anyone can react this fast to the spinner with a mouse Fixed changed to a small stream
01:17:997 (2) - Feels off, no beat there It just doesnt feel right to me without it

01:23:024 (2) - Maybe delete this one, replace the 01:23:103 (3) - slider a bit. Fixed

Hard


00:00:923 (1,2,3) - I believe this sounds/looks better I think it should stay the same because the music completely supports it
collapsed text
Image


00:28:369 (4,5) - Suggestion; Make it like a blanket Fixed

00:42:412 (2) - Move it a bit to the right as people will try to click it right after the slider before it is done Fixed

01:22:225 (2,3) - Feels off Fixed



Normal



00:34:274 (3) - Try this I how it is currently because Im trying to follow the drums with minimal circles in that area
collapsed text
Image


The rest seems fine to me, I won't be doing easy because I don't have enough experience in it.



Thanks for modding mine!
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Rhythm Incarnate
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Squirrel wrote:
hi there! just making suggestions c:

General
  • you might want to take a look at some wiki entries / threads, they can be very helpful especially for mapping lower difficulties
    https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
    https://osu.ppy.sh/news/61334266941
  • the dark grey combo colour is at some parts hard to see cause of the video (and without video in general), consider replacing it with a slight brigther one or a completely different colour. (lighter grey: 100,100,100 ; different colour eg reddish-pnk, goes well with blue: 230,65,105)

Easy
  • uhm, there are many unnecessary green lines, check your diff and delete the ones you don't need. it's a bit confusing atm xD (but i like my greenlines for all diffcs :<)
  • 00:00:923 (1,1) - too less recovery time, you can read more about this here: t/241019 Fixed
  • also, i'd suggest to use one slider instead of two circles for 00:03:316 (1,2) - (in case you keep them), cause the tick change is difficult to read and it's an ongoing sound anyway, so it goes better with the music, imo Fixed
  • 00:04:114 (3,1) - same about tick change here. I know you'Re following the guitar, but that's really confusing. try this rhythmFixed
    Image
  • 00:06:667 (2,3) - gap feels weird, cause the guitar sound's going on, consider replacing 2 with a sliderFixed
  • 00:07:305 (3) - reverse doesn't match, cause the guitar stops shortly in between. also the downbeat the slider ends on should be clickable, cause it's more dominant than most other beats. so it might be better to remove the reverse? Shortened the slider so that it lands on the note that the guitar ends
    this might be interesting to you as well: https://osu.ppy.sh/wiki/Music_Theory
  • 00:22:465 (3) - considering you've just told me two reverses are too hard for a Normal you might want to reconsider their usage in an Easy diff. :b SHHHH nobody noticed :>Fixed
    but really, the overlap with 00:20:071 (2) - is pretty confusing, maybe you should try to avoid this
    example rhythm that's less confusing and without tick changes:
    Image
  • 00:23:901 - missing an object here, try a slider til next 1/1 beat? Fixed
  • 00:30:923 (2) - split this into slider + circle on downbeat? the music and the vocals get much louder at the end so the downbeat (where both is the loudest) should be better emphasizedBut I think just 1 slider is easier
  • 00:32:837 (2,1) - rhythm feels off, try this? Fixed
    Image
  • 00:43:050 (3) - ctrl+g for better flow Fixed
  • 00:44:327 (1,1) - too less recovery time, already mentioned above ~ Fixed
  • 00:55:178 (2,3) - minor DS issue, please fix. also ctrl+g for better flow Fixed
  • 01:04:593 (2,3,1) - super confusing for beginners with the overlap, place the objects differently, please Fixed
  • also, you should avoid confusing placing as here 01:09:220 (2,3) - the movement indicated by 2 points to 3's end, and there even is a reverse there. beginner players can get easily confused by this and might hit the wrong end. you can use patterns that flow better and are less confusing for parts like this, example - https://osu.ppy.sh/ss/2487123
  • 01:11:135 (1,2,3) - triangles are nice to look at but sadly they are very uncomfortable to play in easier difficulties, cause the movement is so unnatural. suqare/polygon patterns on the other hand are easier to play (movement-wise) and are still nice to look at. -> move 3 to 410|220? Fixed
    up to you waht you wanna do with 01:12:412 (3,4,5) - :3
  • 01:15:923 (3,4,1) - aah, avoid the overlap? it'll confuse beginners Probably fixed
  • 01:17:997 (2,3,1) - ^, 1 also overlaps slightly with 01:21:188 (1) - I think I fixed this
hmh, imo you need to work on rhythms a bit more in this diff. sticking to either beat or vocals might help you with that, cause atm you're switching between them all the time. beginner players have a hard time to follow up on that, they just lack the experience to tell what you're mapping to and when you're following a different track than before. I'm not entirely sure how you could start off, I guess you'll just have to experiment a bit further with rhythms til you find the ones best matching to the song. If you need any help you're ofc free to ask me ingame for that. Maybe I'm able to give some further examples you can make use of.

also feel free to pm me once you've fixed up Easy diff, I can mod N/H as well, but you should have something to do with the info given atm :3
Good luck!
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Lazer wrote:

handsome's Insane


01:05:550 (5) - Sightreaders are going to have a hard time on this one (Not a problem, just pointing it out) its ezpz

This map is pretty solid overall besides a couple flow errors- However you might just be doing that on purpose.


no change lel
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Replying to you M4M

Lets go!

These are only suggestions, change what you see fit.


Easy

00:06:029 (1,2) - Why not make these the same slider shape?
00:08:582 (1) - Maybe move this down more to better match the flow of the slider before it
00:59:486 (1,2) - Try this: http://puu.sh/el3wR/1029177ada.jpg
01:09:859 (2) - This slider shape doesn't look good, open it up a little more
01:14:805 (1) - Why not add a finish to the slider head
01:28:050 (2) - How about getting rid of this note and having the spinner start here


Normal

00:08:423 (1) - I would have preferred it if this was curved instead of straight
00:15:603 (1) - Remove NC
00:16:242 (2) - NC
00:17:518 (1) - Remove NC
00:18:795 (3) - NC
00:19:433 (1) - Remove NC
00:30:603 - Note here?
00:31:880 (3,1) - Blanket better
00:40:657 (1) - Remove NC
00:53:901 (4,1) - Maybe blanket these?
00:55:178 (2,4) - ^


Hard

00:00:923 (1,2) - Why not try this pattern http://puu.sh/el6vR/1c1bab4a0a.jpg
00:01:720 (4,1) - Fix up blanket just a little bit
00:28:050 (3,4,5) - try this: http://puu.sh/el7v3/d49e2ff1b6.jpg
00:31:880 (2,1) - These create a not so pretty overlap
00:39:699 (3,1) - Stack
01:10:976 (1,3) - Fix up the curves
01:22:465 (1,2) - Fix blanket


handsome's Insane

00:42:412 (3,4) - Stack (Nazi)
01:27:970 (2,3) - Stack (Nazi)

I really do like this insane, well done!


Absolute Duo

00:01:242 (3,2) - Why not stack these
00:12:891 (3) - Should the SV change be that big?
00:29:486 (5,6) - Stack (5) and (6)
00:33:954 - I personally am not a big fan of the SV change here, that's just me though
00:49:274 (1,2,3,4,5,1) - Didn't you use this exact same layout/pattern in hard?
01:16:082 (1,2,3) - Put (2) in the middle of (1) and (3)

All in all, this map could still use more polishing. Keep it up and good luck!
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Rhythm Incarnate
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Z3R0Xx wrote:
Replying to you M4M

Lets go!

These are only suggestions, change what you see fit.


Easy

00:06:029 (1,2) - Why not make these the same slider shape? Fixed
00:08:582 (1) - Maybe move this down more to better match the flow of the slider before it Fixed
00:59:486 (1,2) - Try this: http://puu.sh/el3wR/1029177ada.jpg Fixed
01:09:859 (2) - This slider shape doesn't look good, open it up a little more Fixed
01:14:805 (1) - Why not add a finish to the slider head wat
01:28:050 (2) - How about getting rid of this note and having the spinner start here Fixed


Normal

00:08:423 (1) - I would have preferred it if this was curved instead of straight Fixed
00:15:603 (1) - Remove NC
00:16:242 (2) - NC
00:17:518 (1) - Remove NC
00:18:795 (3) - NC
00:19:433 (1) - Remove NC
00:30:603 - Note here? Fixed
00:31:880 (3,1) - Blanket better I thought it was already a decent blanket
00:40:657 (1) - Remove NC
00:53:901 (4,1) - Maybe blanket these? Fixed
00:55:178 (2,4) - ^ Cant really do much about that :<


Hard

00:00:923 (1,2) - Why not try this pattern http://puu.sh/el6vR/1c1bab4a0a.jpg
00:01:720 (4,1) - Fix up blanket just a little bit I dont know what im supposed to fix
00:28:050 (3,4,5) - try this: http://puu.sh/el7v3/d49e2ff1b6.jpg Might be hard to read that
00:31:880 (2,1) - These create a not so pretty overlap Fixed
00:39:699 (3,1) - Stack Fixed
01:10:976 (1,3) - Fix up the curves Fixed
01:22:465 (1,2) - Fix blanket Fixed


Absolute Duo

00:01:242 (3,2) - Why not stack these Well the sound feels like it shouldnt stack
00:12:891 (3) - Should the SV change be that big? Fixed
00:29:486 (5,6) - Stack (5) and (6) But the spacing :d
00:33:954 - I personally am not a big fan of the SV change here, that's just me though I think its fine since I dont really like doing slow 1/4 slider chains :<
00:49:274 (1,2,3,4,5,1) - Didn't you use this exact same layout/pattern in hard? Fixed switched the combo in hard
01:16:082 (1,2,3) - Put (2) in the middle of (1) and (3) Fixed

All in all, this map could still use more polishing. Keep it up and good luck!
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Quote:
    Greetings from my mod queue :3 (click banner)
    General:
  • The offset is wrong, change to the following: Image
  • I will continue the mod when u have fixed this since its a pain to adjust all the notes on all diffs to the right offset.




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Mystima wrote:
Quote:
    Greetings from my mod queue :3 (click banner)
    General:
  • The offset is wrong, change to the following: Image
  • I will continue the mod when u have fixed this since its a pain to adjust all the notes on all diffs to the right offset.




But I think its 923 offset since it matches the middle of the song and it lands on strong beats
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Owntrolf wrote:
Quote:
    Greetings from my mod queue :3 (click banner)
    General:
  • The offset is wrong, change to the following: Image
  • I will continue the mod when u have fixed this since its a pain to adjust all the notes on all diffs to the right offset.

But I think its 923 offset since it matches the middle of the song and it lands on strong beats


The map is currently unplayable. The bassdrum plays at blue lines atm, it should be playing on white lines. (Sliders generally start at bassdrum=White line)(your map=blue line=wrong)
PS, if u go to timing tab you can hear the ticks are off beat. (ticks and bassdrum should play at the same time)
Sry for complicated text but you should rly change it.
To convince you: go to timing and take 25% playback rate and let the map run at your offset 923 and then mine 364
This is a BSS beatmap submission. Click here to view full beatmap information.
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