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Tomatsu Haruka - courage

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on April 17, 2015 at 7:48:47 PM

Artist: Tomatsu Haruka
Title: courage
Source: SWORD ART ONLINE II
Tags: ソードアート・オンラインⅡ SAO mothers rosario opening konno yuuki asuna
BPM: 196
Filesize: 7380kb
Play Time: 04:04
Difficulties Available:
  1. Easy (1.29 stars, 179 notes)
  2. Hard (3.48 stars, 659 notes)
  3. Normal (2.25 stars, 390 notes)
  4. Sleeping Knights (5.19 stars, 936 notes)
Download: Tomatsu Haruka - courage
Information: Scores/Beatmap Listing
---------------


APPLYING FOR RESIDENCY IN QUALIFIED SECTION

Bubble: Pereira006!!!

Qualified: -Nya-!!!

Disqualified: Lust

Re-bubble: Pereira006!!!

Re-qualified: -Nya-!!!

Re-disqualified: TicClick

Re-re-bubble: Pereira006!!!

Re-re-qualified: -Nya-!!!

Re-re-disqualified: Desperate-kun/Garven

Thank you both so much for keeping up with this map, and bubbling, and rebubbling, and rebubbling it... I really appreciated it!!! Sorry it had to end up like this :( Lets hope something like this won't happen again.

Re-re-re-bubble: ByBy_ChAn!!!



Ranked: sheela901!!!



Special Thanks: Shiro, TicClick and Warfu for helping out with timing this song!

Extra Special Thanks to Shiro for helping to make the final slider perfectly symmetrical. <3
Avishay
Hey, M4M :)

[General]
  1. Custom hitsounds, add them! Some parts sound really weird with my set of hitsounds, unless the map is very simple and the hitsounds are basic, it won't sound good.
  2. There are parts where there are notes while there's no beat in the song, or the opposite, notes are missed, but those are less crucial, because some mappers do it on purpose.

    [Insane]
  3. 00:02:462 - You can probably add a note here (piano in the background) and stack it on 00:02:615 (3) - , if you don't think the note has enough impact, at least put the slider away from 00:02:003 (2) - since they're really close and there's blank space between them, the spacing is confusing.
  4. 00:03:687 (2) - Remove finish, why'd you add a finish here?
  5. 00:04:758 (5,6) - Remove the finishes here as well, they're really random.
  6. 00:04:452 (4) - The slider ends on no-beat, remove 5 and extend this slider.
  7. 00:05:064 (6) - ^
  8. 00:06:442 (4) - Try to improve the blanket with 00:06:136 (3) - and try to not touch the outer circle of 00:05:830 (2) -, remove the whistles from the slider, you must add custom hitsounds because my set sounds really wrong with the way you did your hitsounds.
  9. 00:07:207 - Add a note here
  10. 00:07:666 (1) - It ends on no beat, I'd suggest changing the pattern to something like this: http://puu.sh/e1xxB/647ad93a45.jpg
  11. 00:07:666 (1,2,1,2,3,4,5,6,7) - Remove all hitsounds here, I'll show you the way I'd hitsound this part. Clap at the beginning of 00:08:891 (1) - and
  12. 00:09:350 (3) - and at 00:09:809 (5,6) -, finish at the beginning of 00:10:115 (7) - (NO FINISH ON END), this way it doesn't sound overdone and it follows the tempo of this part.
  13. 00:08:891 (1,3) - Stack properly (look at the x and y values of those sliders at the top right screen).
  14. 00:10:115 (7,1) - ^
  15. 00:11:340 (1) - Remove the hitsounds from this part and forward, don't just drop hitsounds, try to make them have a pattern or land on extraordinary notes. You shouldn't hitsound some beats then ignore 3 of them (00:14:860 (4,5,6,7) - ). Try to make it interesting, lucky you, a lot of people mapped this song, so you can probably look at other maps for examples (https://osu.ppy.sh/s/226289 and https://osu.ppy.sh/s/224175 and https://osu.ppy.sh/b/563562).
  16. 00:17:615 (5) - The whistles just sound wrong here, remove them. Alright, so from this part on I won't mention any more hitsounds, try to re-work them, if you need help you can PM me.
  17. 00:11:340 (1,2) - The blanket here can be improved (Watch how the outer circle touches the blanket!)
  18. 00:11:952 (2,3) - ^
  19. 00:11:952 (2,4) - ^
  20. 00:13:024 (5,6) - Stack properly.
  21. 00:15:473 (5,6,7) - The flow here can be improved, here's a quick pattern I did: http://puu.sh/e1zyb/aa13890c7d.jpg | 5 and 6 create nice side to side slider flow and 7 continues that while 5 blankets him and flows nicely into the next slider.
  22. 00:16:238 (1,2) - I dislike this pattern, it flows nicely to the right and then the second slider stabs him, CTRL+ G on 2 could fix it but then it doens't go into anywhere, but you decide how it goes.
  23. 00:17:309 (3) - NC, new vocals and there's a beat between the previous note to this one.
  24. 00:17:922 (4) - This slider is really pale, remove the slider and just follow the vocals, something like that: http://puu.sh/e1AeT/ca880ed5a3.jpg
  25. 00:18:687 (1) - There's no beat on the repeat, create either one beat slider or 2 circles.
  26. 00:19:988 (2,4) - Overmap. (Listen to the song on 25% Playback rate to see if I'm wrong or not)
  27. 00:21:172 - The timing point here is useless, delete it.
  28. 00:21:136 (1) - No-beat on slider end (Change however you'd like to).
  29. 00:21:595 (3) - No-beat here.
  30. 00:22:360 (1) - Strong vocals mid slider, make a smaller repeated slider or follow the vocals somehow correctly.
  31. 00:22:820 (2,3) - Stack properly.
  32. 00:26:187 - You can add a note here, the space is awkward.
  33. 00:26:340 (11) - There's a missed note in the second half of the slider, also, isn't the combo too long already?
  34. 00:28:483 (1) - It flows really bad from the previous slider, CTRL+G to fix it.
  35. 00:30:320 (3,4,5,6,7,8,9,10,1) - The stream is spaced well, but the shape doesn't go along with the shape of the slider.
  36. 00:31:850 (4,1) - Blanket better.
  37. 00:33:227 (8) - Unnecessary note (No beat and no vocal here).
  38. 00:33:381 (1) - The shape of the slider is not looking too nice, try to make it more neat and if possible create some connection with the previous circles.
  39. 00:33:840 - Add a note here, awkward.
  40. 00:35:371 (7) - It should end on 00:35:677. Something cool you can do is to change the SV on this slider only to 0.5, it will land on the correct beat and will follow the guitar nicely.
  41. 00:37:666 (7) - You missed a stream here.
  42. 00:37:054 (5,6) - I don't like they come from the upper side, I don't find it that much fun, try to change the pattern here a bit using CTRL+J/H/G
  43. 00:39:962 (8) - Either mute the slider-end (no-beat) or extend it.
  44. 00:40:345 - You can add a note here too.
  45. 00:40:728 (5) - Slider ends on no-beat.
  46. 00:41:952 (1) - ^
  47. 00:42:258 (2) - ^
  48. 00:42:870 (4) - ^
  49. 00:44:401 (5) - ^
  50. 00:45:473 (10) - No-beat.
  51. 00:45:626 (1) - Ends on no-beat.
  52. 00:46:544 (6) - ^
  53. 00:47:003 (2) - NB.
  54. 00:47:845 - You can add a note here.
  55. 00:50:217 (3) - Ends on NB.
  56. 00:50:524 (4) - ^
  57. Okay, lets just say you need to go over the whole map to check about parts with no beats. From now on I'll just note other problems.
  58. 00:50:217 (3,4) - You can blanket it better.
  59. 00:52:743 (4) - Unencessary.
  60. 00:56:493 (8) - Start a slider here, since it is a strong vocal.
  61. 00:59:707 (1) - Make it less curvy to blanket better and look better.
  62. 01:01:238 (9,10,11) - Stack properly.
  63. 01:08:279 (11,2) - ^
  64. 01:13:636 (1) - Unnecessary.. It is barely noticeable and looks a bit weird, there's no change in the music, so why?
  65. 01:14:860 (1) - ^
  66. 01:16:085 (1) - ^
  67. 01:18:534 (1) - There are 2 inherited points on the start of this slider, why? Also, don't make the hitsound volume here too high, it is unneecssary.
  68. 01:43:942 (9) - Like before.
  69. 01:44:401 (1,2) - Stack properly.
  70. 01:45:320 (3,4,5) - ^
  71. 01:50:524 (1,2,3) - ^
I think I will stop here, I pointed a lot of stuff and they are repeating, please go all over the map and fix everything, I checked Hard as well and the problems are the same, go over it as well then you can call me back to recheck!
Topic Starter
Monstrata

Avishay wrote:

Hey, M4M :)

[General]
  1. Custom hitsounds, add them! Some parts sound really weird with my set of hitsounds, unless the map is very simple and the hitsounds are basic, it won't sound good.
  2. There are parts where there are notes while there's no beat in the song, or the opposite, notes are missed, but those are less crucial, because some mappers do it on purpose.

    [Insane]
  3. 00:02:462 - You can probably add a note here (piano in the background) and stack it on 00:02:615 (3) - , if you don't think the note has enough impact, at least put the slider away from 00:02:003 (2) - since they're really close and there's blank space between them, the spacing is confusing. Ill try the note-stacking idea.
  4. 00:03:687 (2) - Remove finish, why'd you add a finish here?k
  5. 00:04:758 (5,6) - Remove the finishes here as well, they're really random.k
  6. 00:04:452 (4) - The slider ends on no-beat, remove 5 and extend this slider.There is a piano sound here so i'm keeping 5. Might make 4 a circle though, will remap this part.
  7. 00:05:064 (6) - ^Will just make this a circle.
  8. 00:06:442 (4) - Try to improve the blanket with 00:06:136 (3) - and try to not touch the outer circle of 00:05:830 (2) -, remove the whistles from the slider, you must add custom hitsounds because my set sounds really wrong with the way you did your hitsounds.k. Will look into hitsounds.
  9. 00:07:207 - Add a note hereConsidering... I think extending the slider could work here too. Will remap.
  10. 00:07:666 (1) - It ends on no beat, I'd suggest changing the pattern to something like this: http://puu.sh/e1xxB/647ad93a45.jpgWill try!
  11. 00:07:666 (1,2,1,2,3,4,5,6,7) - Remove all hitsounds here, I'll show you the way I'd hitsound this part. Clap at the beginning of 00:08:891 (1) - and
  12. 00:09:350 (3) - and at 00:09:809 (5,6) -, finish at the beginning of 00:10:115 (7) - (NO FINISH ON END), this way it doesn't sound overdone and it follows the tempo of this part.Done
  13. 00:08:891 (1,3) - Stack properly (look at the x and y values of those sliders at the top right screen).k
  14. 00:10:115 (7,1) - ^K.
  15. 00:11:340 (1) - Remove the hitsounds from this part and forward, don't just drop hitsounds, try to make them have a pattern or land on extraordinary notes. You shouldn't hitsound some beats then ignore 3 of them (00:14:860 (4,5,6,7) - ). Try to make it interesting, lucky you, a lot of people mapped this song, so you can probably look at other maps for examples (https://osu.ppy.sh/s/226289 and https://osu.ppy.sh/s/224175 and https://osu.ppy.sh/b/563562).
  16. 00:17:615 (5) - The whistles just sound wrong here, remove them. Alright, so from this part on I won't mention any more hitsounds, try to re-work them, if you need help you can PM me.
  17. 00:11:340 (1,2) - The blanket here can be improved (Watch how the outer circle touches the blanket!)K
  18. 00:11:952 (2,3) - ^K
  19. 00:11:952 (2,4) - ^^
  20. 00:13:024 (5,6) - Stack properly.k
  21. 00:15:473 (5,6,7) - The flow here can be improved, here's a quick pattern I did: http://puu.sh/e1zyb/aa13890c7d.jpg | 5 and 6 create nice side to side slider flow and 7 continues that while 5 blankets him and flows nicely into the next slider.I like this. Making 7 form a triangle with 5 and 6
  22. 00:16:238 (1,2) - I dislike this pattern, it flows nicely to the right and then the second slider stabs him, CTRL+ G on 2 could fix it but then it doens't go into anywhere, but you decide how it goes.I think i'll keep it for now and see if others find it to be a problem too.
  23. 00:17:309 (3) - NC, new vocals and there's a beat between the previous note to this one.k
  24. 00:17:922 (4) - This slider is really pale, remove the slider and just follow the vocals, something like that: http://puu.sh/e1AeT/ca880ed5a3.jpgWill remap.
  25. 00:18:687 (1) - There's no beat on the repeat, create either one beat slider or 2 circles.Made it one beat slider, will experiment with 2 circles though.
  26. 00:19:988 (2,4) - Overmap. (Listen to the song on 25% Playback rate to see if I'm wrong or not)This stream is intentional to transition to the normal SV by indicating speed up. Will keep and see if more concerns arise.
  27. 00:21:172 - The timing point here is useless, delete it.k
  28. 00:21:136 (1) - No-beat on slider end (Change however you'd like to).Made a circle, also made this part of the previous combo and NC'ed next note.
  29. 00:21:595 (3) - No-beat here.Keeping
  30. 00:22:360 (1) - Strong vocals mid slider, make a smaller repeated slider or follow the vocals somehow correctly.Will make it repeat.
  31. 00:22:820 (2,3) - Stack properly.K
  32. 00:26:187 - You can add a note here, the space is awkward.Added.
  33. 00:26:340 (11) - There's a missed note in the second half of the slider, also, isn't the combo too long already?Keeping, shortened combo.
  34. 00:28:483 (1) - It flows really bad from the previous slider, CTRL+G to fix it.K. Also Ctrl G'ed the symmetrical slider after.
  35. 00:30:320 (3,4,5,6,7,8,9,10,1) - The stream is spaced well, but the shape doesn't go along with the shape of the slider.It wasn't intended to match the shape hence the NC immediately after the stream but now that you mention it i might remap this part if more concerns arise.
  36. 00:31:850 (4,1) - Blanket better.K
  37. 00:33:227 (8) - Unnecessary note (No beat and no vocal here).Keeping,
  38. 00:33:381 (1) - The shape of the slider is not looking too nice, try to make it more neat and if possible create some connection with the previous circles.It's shaped like that for effect, but i'll keep it in mind.
  39. 00:33:840 - Add a note here, awkward.K
  40. 00:35:371 (7) - It should end on 00:35:677. Something cool you can do is to change the SV on this slider only to 0.5, it will land on the correct beat and will follow the guitar nicely. Idk about the SV change, it's cool but I dont think it fits. I wanted to leave a gap here since the next note jumps to the top left of screen.
  41. 00:37:666 (7) - You missed a stream here.I didn't like the stream here so i opted for a wavy slider.
  42. 00:37:054 (5,6) - I don't like they come from the upper side, I don't find it that much fun, try to change the pattern here a bit using CTRL+J/H/GCtrl Everything~ fixed.
  43. 00:39:962 (8) - Either mute the slider-end (no-beat) or extend it.K
  44. 00:40:345 - You can add a note here too.Keeping
  45. 00:40:728 (5) - Slider ends on no-beat.Will mute slider ends.
  46. 00:41:952 (1) - ^
  47. 00:42:258 (2) - ^
  48. 00:42:870 (4) - ^
  49. 00:44:401 (5) - ^These are fine imo. Keeping.
  50. 00:45:473 (10) - No-beat.Keeping
  51. 00:45:626 (1) - Ends on no-beat.Muted slider-end
  52. 00:46:544 (6) - ^
  53. 00:47:003 (2) - NB.Keeping
  54. 00:47:845 - You can add a note here.I like this.
  55. 00:50:217 (3) - Ends on NB.Muted slider-end
  56. 00:50:524 (4) - ^
  57. Okay, lets just say you need to go over the whole map to check about parts with no beats. From now on I'll just note other problems.
  58. 00:50:217 (3,4) - You can blanket it better. Fixed
  59. 00:52:743 (4) - Unencessary.Keeping, I like this.
  60. 00:56:493 (8) - Start a slider here, since it is a strong vocal.Keeping. I emphasize the vocals with the jump.
  61. 00:59:707 (1) - Make it less curvy to blanket better and look better. K
  62. 01:01:238 (9,10,11) - Stack properly.K
  63. 01:08:279 (11,2) - ^K
  64. 01:13:636 (1) - Unnecessary.. It is barely noticeable and looks a bit weird, there's no change in the music, so why?This is to emphasize the bass. It shouldn't be very noticeable because the SV is calculated to imitate a normal slider going at 1.0 velocity.
  65. 01:14:860 (1) - ^
  66. 01:16:085 (1) - ^
  67. 01:18:534 (1) - There are 2 inherited points on the start of this slider, why? Also, don't make the hitsound volume here too high, it is unneecssary.Reduced volume and took out inherited point. Same reason as above for keeping.
  68. 01:43:942 (9) - Like before.Muted slider-end
  69. 01:44:401 (1,2) - Stack properly.Yep
  70. 01:45:320 (3,4,5) - ^
  71. 01:50:524 (1,2,3) - ^
I think I will stop here, I pointed a lot of stuff and they are repeating, please go all over the map and fix everything, I checked Hard as well and the problems are the same, go over it as well then you can call me back to recheck!
Really, thanks for the mod. I will go fix all the no-beats and stacks (Copy/pasting the triangle patterns I fixed and readjusting) and call you back when I'm done.
-Mo-
Hey, Mod4Mod as we agreed.

General
- The bitrate of your music file is too high. It is currently at 320kbps, at maximum the ranking criteria allowed 192kbps. Use an audio compressing program like Audacity to compress the file into 192kbps.
- Consider employing the use of custom combo colours.
- Why are the Kiai times inconsistent through the difficulties? There should be no reason why they should be.

Easy
-The difficulty settings are pretty high for an Easy difficulty. Personally, I would recommend:
AR3, HP2, OD3
- Most of your blankets don't seem perfect. Instead of picking every single one out and creating a long, unecessary list, I'll just comment about it once. This is currently how your blankets are ending up. What you should aim to do is match the sliders with the approach circle so that each blanket is as close to a perfect circle as you can get. This should get better looking blankets like this.
- 00:10:115 (3,1) - This probably seems a bit confusing for beginner players, since the flow is kind of awkward and it introduces quicker beats whilst the downbeat is covered by a slider end. If you want to keep this rhythm, I recommend mapping the downbeat (long white tick) with a stronger note such as a circle or slider start instead of a slider end.
- 00:18:687 (1,1) - Avoid this sort of overlap, especially in Easy difficulties, as it can hinder readability.
- 00:24:809 (1,2) - Ending on a red tick and then starting on a white tick one beat later creates an awkward polarity that is difficult to read on Easy maps. On low difficulty maps, you should consider Red and White ticks as seperate levels of polarity.
- 00:26:340 (2,1) - I would try and arrange this so that the flow isn't so awkward personally, but that might be a bit difficult to do.
- 00:56:646 (3,5) - These aren't perfectly stacked.
- 01:03:993 (5,2) - Try and avoid this sort of overlap.
- 01:32:768 (3) - New combo, since the current combo spans over a lot of measures.
- 01:35:830 (1) - Remove new combo, and put the new combo on 01:37:054 (2) instead since there is a more significant change in pitch.
- 01:39:503 (1,3) - These aren't perfectly stacked.
- 01:59:095 - Perhaps push back the break so it starts here instead for effect?
- 02:18:687 (1,2,3) - The tails of these aren't perfectly stacked. Use Ctrl+G on them to find their co-ordinate position via their tail.
- 02:25:728 (2,4) - Try and avoid this overlap, since it doesn't look particularly good.
- 03:07:666 - Push back the break to this point, as before.
- 03:32:156 (1,1) - As before about overlaps.
- 03:46:238 (4,1,2) - I think you should use a smoother flow here for an Easy difficulty.
- In all of the other difficulties, you have mapped to the end of the song, whereas you didn't in Easy. You should be consistent about this in all difficulties. Consider mapping this difficulty to the end.

Normal
- The slider velocity is possibly a bit too fast for this sort of difficulty in my opinion.
- 00:11:646 (1,2) - The spacing here implies that 2 starts on the next beat, so it would cause players to hit that note way too early.
- 00:14:095 (3,1) - As before in Easy about red/white tick polarity. That rule applies to Normal too usually.
- 00:18:687 (1,2) - As above about polarity.
- 00:19:911 (1,2,3,4) - This might be tricky for beginner players to play since the BPM is fairly high.
- 00:23:891 (1,2) - As before about polarity.
- 00:48:075 (1,2,3) - I feel as if beginner players will have trouble reading this sort of timing for sliders. I would map with something else here. Something like this belongs more to Hard difficulties.
- 00:54:197 (3,3) - The tails of these aren't perfectly stacked.
- 01:02:768 (3,4) - As above.
- 01:26:034 (4,5) - As above.
- 01:37:054 (3) - New combo, since it is a new line in the vocals.
- 01:44:401 (1,2,3) - The tails of these aren't perfectly stacked.
- 01:49:299 (1,3) - These aren't perfectly stacked.
- 02:01:544 (1) - This is touching the health bar on my screen. Consider lowering it.
- 02:03:381 (3,1,2,3,4) - The tails of these aren't perfectly stacked.
- 02:06:442 (1,2,3) - As before about this pattern.
- 02:13:789 (1) - This goes off the bottom of the screen on my end. This is unrankable, even if it's just a little bit.
- 03:05:217 (1,2,3,4,5) - Beginner players wll struggle to read this. Stacks like this should generally be avoided on Normal and Easy difficulties.
- 03:17:462 (3,1) - The tails of these aren't perfectly stacked.
- 03:22:360 (3,6) - Try and avoid this sort of overlap.
- 03:25:422 (2,1) - As before about polarity.
- 03:38:279 (3) - This touches the health bar on my screen.
- 03:39:503 (2,4) - The tails of these aren't perfectly stacked.
- 03:43:177 (3,4,1) - As above.
- 03:46:238 (4,1,2) - Avoid this overlap. 2 is completely covered by the slider which is difficult to read. It being in the middle of the slider doesn't really matter.
- 03:51:595 (1,3) - Avoid this overlap since it doesn't look particiular good.
- 03:55:575 (5,6,7) - As before about stacks on lower difficuties.

Hard
- I noticed that you like overlapping sliders over their centres quite often. This can be acceptable, but you should still be careful about using that sort of overlap as it can still hinder readability if used incorrectly.
- 00:07:666 (3,4,5) - As before about stacked slider tails.
- 00:10:728 (2,3) - Avoid this sort of overlap.
- 00:19:911 (1,2,3,4,5,6,7) - This pattern might be a bit too hard for a Hard difficulty. I would more expect this to be seen in Insane.
- 00:24:197 (2,5) - Since 5 is underneath 2 completely, this hinders readability.
- 00:31:850 (3,4,5,6,7) - The tails of these aren't perfectly stacked.
- 00:34:452 (4,5) - This has similar spacing to the rest of the combo, but has different timing, which causes readability problems with timing these notes perfectly when playing.
- 00:38:891 (4,5,6,7,8,9) - The tails of these aren't perfectly stacked.
- 00:43:177 (1,3,5) - As above.
- 01:02:156 (1,2,3,5) - As above.
- 01:09:350 (3,4) - As above.
- 01:15:932 (5,6,7) - These notes have similar spacing, but have different timings.
- 01:48:228 (5,6,7) - The tails of these aren't perfectly stacked.
- 02:12:564 (6,1) - These aren't perfectly stacked.
- 02:27:717 (3,4,5) - The tails of these aren't perfectly stacked.
- 03:21:136 (1,2) - As above.
- 03:24:197 (1,2,3,4,5) - More fast singles that I would consider difficult for a Hard.
- 03:33:228 (6,1) - The spacing here implies that 1 is actually closer than it actually is in terms of timing and will throw players off.
- 03:35:523 (4,5,6) - The tails of these aren't perfectly stacked.
- 03:54:503 (2,4) - The tails of these aren't perfectly stacked.

Insane
This difficulty is slightly out of my skill level, so this mod may not be as high quality.
- 00:20:830 (9) - New combo since you've got a timing point changing the volume.
- 00:30:932 (1) - The flow from this slider seems a bit tilted when compared to the flow of the stream. I would recommend rotating this slightly to make up for that.
- 00:52:820 (5) - New combo since the current combo spans over too many measures, and there is a new line in the vocals here.
- 00:59:095 (9) - New combo.
- 00:59:707 (1) - Remove new combo, and have it at 01:00:320 (4) instead.
- 01:00:013 (2,3,4) - I feel like these would look better when positioned as a perfect equilateral triangle.
- 01:01:544 (10) - New combo.
- 01:02:156 (1) - Remove new combo, and have it at 01:02:768 (5) instead.
- 01:07:666 (9) - New combo, since the current combo spans over too many measures.
- 01:09:962 (1) - I don't think a wiggle slider like this is really necessary, since it's a short slider and doesn't even cover the entire guitar riff.
- 01:13:636 (1) - As above.
- 01:14:860 (1) - As above.
- 01:16:085 (1) - As above.
- 01:44:401 (1,2) - The tails of these aren't perfectly stacked.
- 01:57:871 (7) - New combo, since you're switching to compound timing.
- 01:58:483 (10) - New combo to indicate that this section is in compound timing.
- 02:21:136 (3) - As before about completely covering notes with sliders.
- 02:32:768 (1,2) - In my opinion, it isn't appropriate to start the section right after a break with a jump like this, since it can be difficult to readjust to the speed right after a break.
- 02:37:513 (1,1) - This is difficult to read since the first slider covered up a large area and more than completely obscures the slider underneath it and its approach circle. I would recommend using a different kind of slider rather than something like this.
- 03:16:850 (5) - New combo since switching from singular combos to long combos straight away feels kinda off.
- 03:22:360 (5) - New combo since this is the start of the vocal lines, and is on a downbeat.
- 03:38:279 (5) - New combo, since there is a new line in the vocals.
- 03:38:891 (1) - Remove new combo, and have it at 03:39:503 (3) instead.
- 03:43:177 (6) - New combo, since the current combo is fairly long.
- 03:59:707 (1) - I have to say, this is one fancy slider. However, I do question its rankability.

Standard Ranking Criteria wrote:

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
It's kinda hard to follow the path of the slider through the 'wings' of the shape, since you can't really see a define path through it. I'm currently not sure if this is acceptable or not personally, so I would check with a BAT about it.

This map is quite fun to play. It mostly needs a lot polishing up so that it is overall neater. Good luck :)
[ Nyx ]
Hi Hi!~ m4m?

Been a long time since I've given anyone a mod (3 months since my last one!) and since I've started getting back into mapping I might as well get back into modding as well. So without further ado, lets get down to business!

Please bear in mind that these are merely suggestions. It's up to you whether or not you would like to change anything.

[General]

Quick scanning over your difficulties, I've noticed that your distance spacing on all difficulties is set to 1.0x
Try fiddling around with the distance spacing and finding out which spacing is more suitable for each difficulty.

In all of your difficulties, I can see spacing issues (mostly present in hard and insane)
Easy and Normal should have consistent spacing whilst hard and insane can be more lenient but try to keep the same spacing throughout the difficulty.

Hit-sounds on the other hand could use a good amount of work. I think in this case you'd want to put a clap on every note that lands on the 2nd and 4th beat in a measure. Just in case you don't know, you can put a hit-sound on a slider-end or head by double clicking the head or end of a slider. (I see claps on the ends and heads of the same slider, so try removing some if they don't land on the 2nd or 4th beat)

You can also check this map https://osu.ppy.sh/s/224758 if you need more help on hit-sounds.

Looking at meta-data now, in the field "Tags" you can get rid of the tags "sword art online" as it is already in the "Source" field.

Also your mp3 bit-rate is higher than the maximum 192kbps allowed. You need to either find another mp3 file or use one of two methods to convert the audio to 192kbps.

1. Audcaity - I use this program to convert all of my audio down to 192kbps. You do need to download and install the program though (it's free)

or

2. http://audio.online-convert.com/convert-to-mp3 - you can use this site. I've never used it before but I've seen some people use it.

For all difficulties

Kiai time is also inconsistent throughout all difficulties. Just so all kiai times are consistent I will list them all here just so you can compare them with yours.

Start - End

00:50:524 - 01:09:962
02:08:891 - 02:28:330
03:27:258 - 03:49:146 (The 3rd kiai time ending, I'm not 100% sure if that's where it should end)

00:00:00 - 00:19:605 - I think in this entire section, I feel that there should be no claps as it is a very soft section of the song. You could possibly use whistles or if you use the right one you could use piano hit-sounds.

The mod is incredibly long because you wanted me to point out all of the hit sound errors...

[Easy]

00:01:544 (1,2) - Fix up blanket http://puu.sh/e4upD/74e9ccf2c1.jpg - I did move (2) in the timeline back a bit just so you can see the blanket better
00:03:381 (2,1) - Create a better blanket http://puu.sh/e4ub7/c75c021c78.jpg I also do not think you need a clap on (2)
00:05:830 (2) - ^
00:09:503 (2) - no clap
00:10:115 (3) - Try adding a whistle on the slider end and see if you like that.
00:13:789 (3) - Remove claps. Add a whistle on the slider head to emphasize the piano.
00:15:013 (4) - Remove claps
00:18:687 (1) - Whistle on slider head
00:20:524 (3) - remove clap
00:21:136 (1) - Big beats like this one, on the slider head, you should add a finish
00:24:197 (4) - Remove claps
00:26:340 (2) - Claps here seem to be reasonable
00:50:524 (1) - This slider here doesn't really fit in with the beat as you do miss quite a few beats. Why not give this a shot? http://puu.sh/e4wJB/4a9093206c.jpg - Also add a finish on the first slider head since it is a big beat.
00:59:707 (1,2,3) - Try this rhythm out. The slider ends fall on the downbeat, which are typically the weakest hit on a slider http://puu.sh/e4xa7/345e01c866.jpg
01:02:156 (3) - If no changes are made from the above mod, get rid of the claps on this slider
01:07:360 (2) - Clap on slider head
01:20:217 (1) - I'm a little sad that this slider can't end on the red tick. You should also use a soft sample set here instead of normal
01:22:973 (3) - remove this clap
01:26:034 (1) - I'd remove whistles here
02:08:891 (1) - Finish on the slider head
02:13:177 (2,1) - Fix blanket http://puu.sh/e4zkP/ed0f255083.jpg
02:18:687 (1) - Finish instead of a clap on the slider head. You may keep the clap on the tail
02:18:687 (1,2,3) - Try to stack these slider ends perfectly
02:25:728 (2,4) - These 2 sliders create an ugly overlap. Try this: http://puu.sh/e4zOx/15cba42185.jpg
02:57:871 (1) - A finish would go nicely here
03:02:768 (2) - Remove claps
03:27:258 (1) - Remove finish on the slider tail
03:49:146 (4) - No clap, only finish.

You can remove these timing sections are they really aren't used:

01:12:731
01:16:405
02:37:513
02:37:666
02:38:126

By getting rid of these it just makes the bottom timeline a little neater.
These are difficulty specific.

[Normal]

00:02:615 (3) - No claps needed here. Maybe whistles?
00:07:666 (3,1) - I think the blanket here could be fixed up a little http://puu.sh/e4APJ/420a8c09e4.jpg
00:19:758 (3,1,2,3,4) - That's quite a step up from easy! It's really cluttered here so it might be a tad too difficult IMO
00:21:136 (1) - Finish on the slider head
00:24:809 (2) - Remove clap from slider head
00:32:768 (3) - ^
00:39:656 (4,5) - Change to whistles
00:40:728 (1) - Finish on slider head
00:43:177 (1) - Remove clap from slider head
00:54:197 (3) - ^
00:56:952 (1,2) - Consider this arrangement http://puu.sh/e4GHZ/5292b9c129.jpg
00:59:095 (3) - Remove clap from slider head
01:00:320 (3) - Add clap to slider tail
01:00:931 (1) - Remove clap
01:02:769 (3,4) - Perfectly stack the slider tails
01:03:993 (5) - Remove whistle
01:05:217 (1) - Finish on the slider head and clap on the tail
01:05:830 (2) - Clap on the slider tail
01:06:442 (3) - Remove whistles
01:08:279 (3) - Remove clap
01:20:064 - 01:22:054 - Consider using a soft sample set for this part
01:22:207 (4) - Finish on the slider head
01:25:422 (2) - Remove clap
01:33:381 (1) - Remove clap on the slider head
01:35:830 (1) - Remove clap from slider head
01:36:442 (2) - Add clap to slider tail
01:37:054 (3) - Add clap on repeat end
01:43:330 (3) - These claps don't really fit
01:44:401 (1) - Finish on the head and clap on the tail sounds good
01:45:013 (2,3) - These are not stacked perfectly
01:47:768 (2) - Make this slider curved for better flow
01:49:299 (1) - Maybe a finish instead of a whistle
01:55:115 (1) - remove clap on slider tail
01:58:177 - Consider using a soft sample set here
02:08:891 (1) - Finish on the slider head
02:11:952 (2) - Remove clap
02:15:626 (3) - ^
02:21:136 (2) - Remove whistle and add clap on slider end
02:33:228 (2) - Add finish to slider head
02:50:524 (1) - Remove clap on slider head
02:52:973 (5) - Finish instead of clap maybe?
02:57:871 (2,3,4,5,1) - Might be a bit much for a normal
03:00:320 (3) - Finish on slider head
03:02:156 (2) - Remove clap
03:05:217 (1,2,3,4,5) - This might be confusing to some players
03:21:137 (1,2,3) - Try this for better flow http://puu.sh/e4MDB/79411cd4b2.jpg
03:32:156 (2) - Finish on slider head clap on tail

You get the idea...moving on!

[Hard]

Not going to point out hit-sounds now because you probably know how it works already, but in case you would like some help, PM me or say hello in-game!

00:13:636 (8) - Move to x:260 y:204
00:20:830 (7,1,2) - Not a very good overlap, makes it hard to read
00:21:136 (1) - Finish on the slider head
00:23:432 (7,1) - Not parallel
00:30:932 (1,2,3,4,5,6,7,1) - Bad overlapping? Maybe just bad slider end stacking
00:34:758 (5) - should be moved further away as the timeline suggests
00:35:065 (6,7) - Make (6) repeat and remove (7)
00:41:340 (2,3) - Bad overlap
00:50:524 (1) - Finish on slider head and remove clap on tail
00:55:422 (2) - Finish on head
01:00:320 (3) - Finish on head
01:29:401 (1,3) - Stack (1) on the slider end perfectly
01:37:666 (3,1) - Not so great overlap
02:12:564 (6,1) - Stack better
02:41:034 (3,4,5) - This confused the hell out of me for some reason
03:38:738 (4,5) - Create a better blanket

[Insane]

Same as hard, I won't point out hit-sounds (I may point out a few) but just PM me or message me in-game if you need help.

00:06:442 (5,1,2) - Maybe change to whistles or none at all
00:09:809 (5,7) - try stacking these
00:14:095 (1,2,3) - get rid of claps
00:19:911 (1,2,3,4,5) - I don't think the stream fits in
00:21:136 (10) - Finish here
00:30:932 (1) - move this slider over to the left a little bit
00:46:544 (6) - Change slider shape to 00:45:626 (1) - except vertically flipped
01:09:350 (3,4) - (3) does't flow nicely into (4) consider angling (4) more to the left or make it curved so you kind of do a figure eight to the next note
01:29:018 (3,4) - Make these follow the flow of the slider before, so it kind of blankets (5)
01:44:401 (1,2) - Aren't perfectly stacked
01:50:524 (1,2,3) - ^
02:05:217 (2,3,4) - ^ (this is more of a Nazi mod though :P)
02:33:993 (3,4) - ^
03:10:115 (3,4,5) - 3 claps here don't sound very good
03:19:911 (1,2,3,4) - Stack better

Well that's all for me, hopefully I've helped you quite a bit! I thought insane was really fun! Aside from all the hit-sound and a few rhythm issues, the map is alright.

Good luck in the future!
Topic Starter
Monstrata

-Mo- wrote:

Hey, Mod4Mod as we agreed.

General
- The bitrate of your music file is too high. It is currently at 320kbps, at maximum the ranking criteria allowed 192kbps. Use an audio compressing program like Audacity to compress the file into 192kbps. On it
- Consider employing the use of custom combo colours.
- Why are the Kiai times inconsistent through the difficulties? There should be no reason why they should be.Will fix.

Easy
-The difficulty settings are pretty high for an Easy difficulty. Personally, I would recommend:
AR3, HP2, OD3Hmm, I'll play around with them. I do agree they are a bit high.
- Most of your blankets don't seem perfect. Instead of picking every single one out and creating a long, unecessary list, I'll just comment about it once. This is currently how your blankets are ending up. What you should aim to do is match the sliders with the approach circle so that each blanket is as close to a perfect circle as you can get. This should get better looking blankets like this.I will go through them again.
- 00:10:115 (3,1) - This probably seems a bit confusing for beginner players, since the flow is kind of awkward and it introduces quicker beats whilst the downbeat is covered by a slider end. If you want to keep this rhythm, I recommend mapping the downbeat (long white tick) with a stronger note such as a circle or slider start instead of a slider end.Remapped
- 00:18:687 (1,1) - Avoid this sort of overlap, especially in Easy difficulties, as it can hinder readability.Remapped
- 00:24:809 (1,2) - Ending on a red tick and then starting on a white tick one beat later creates an awkward polarity that is difficult to read on Easy maps. On low difficulty maps, you should consider Red and White ticks as seperate levels of polarity.Remapped all polarity related concerns on both Easy and Normal
- 00:26:340 (2,1) - I would try and arrange this so that the flow isn't so awkward personally, but that might be a bit difficult to do.I will try.
- 00:56:646 (3,5) - These aren't perfectly stacked.Fixed all stacks~
- 01:03:993 (5,2) - Try and avoid this sort of overlap.Remapped
- 01:32:768 (3) - New combo, since the current combo spans over a lot of measures.K
- 01:35:830 (1) - Remove new combo, and put the new combo on 01:37:054 (2) instead since there is a more significant change in pitch.I'm not sure about this... but i'll consider.
- 01:39:503 (1,3) - These aren't perfectly stacked.
- 01:59:095 - Perhaps push back the break so it starts here instead for effect?Yea this works!
- 02:18:687 (1,2,3) - The tails of these aren't perfectly stacked. Use Ctrl+G on them to find their co-ordinate position via their tail.
- 02:25:728 (2,4) - Try and avoid this overlap, since it doesn't look particularly good.Remapped
- 03:07:666 - Push back the break to this point, as before.K
- 03:32:156 (1,1) - As before about overlaps.Remapped too.
- 03:46:238 (4,1,2) - I think you should use a smoother flow here for an Easy difficulty.^
- In all of the other difficulties, you have mapped to the end of the song, whereas you didn't in Easy. You should be consistent about this in all difficulties. Consider mapping this difficulty to the end.I want the easy to have more breaks. I actually wanted the breaks on the Normal too, but I felt beginning players could still handle with only one break on a Normal.

Normal
- The slider velocity is possibly a bit too fast for this sort of difficulty in my opinion.I think it's fine, and generally I prefer slightly faster sliders (show's on my Insane)
- 00:11:646 (1,2) - The spacing here implies that 2 starts on the next beat, so it would cause players to hit that note way too early.Remapped
- 00:14:095 (3,1) - As before in Easy about red/white tick polarity. That rule applies to Normal too usually.
- 00:18:687 (1,2) - As above about polarity.
- 00:19:911 (1,2,3,4) - This might be tricky for beginner players to play since the BPM is fairly high.I think this is okay. Same with the triangle pattern sliders you mentioned earlier.
- 00:23:891 (1,2) - As before about polarity.
- 00:48:075 (1,2,3) - I feel as if beginner players will have trouble reading this sort of timing for sliders. I would map with something else here. Something like this belongs more to Hard difficulties.This is supposed to be a sort of "challenging" area of the song, which shows in my Hard/Insane as well.
- 00:54:197 (3,3) - The tails of these aren't perfectly stacked.All fixed.
- 01:02:768 (3,4) - As above.
- 01:26:034 (4,5) - As above.
- 01:37:054 (3) - New combo, since it is a new line in the vocals.Makes sense
- 01:44:401 (1,2,3) - The tails of these aren't perfectly stacked.
- 01:49:299 (1,3) - These aren't perfectly stacked.
- 02:01:544 (1) - This is touching the health bar on my screen. Consider lowering it.Remapped this whole part.
- 02:03:381 (3,1,2,3,4) - The tails of these aren't perfectly stacked.
- 02:06:442 (1,2,3) - As before about this pattern.
- 02:13:789 (1) - This goes off the bottom of the screen on my end. This is unrankable, even if it's just a little bit.I realize that. Remapped. Future reference, also remapped the parts where the hp-bar was reached.
- 03:05:217 (1,2,3,4,5) - Beginner players wll struggle to read this. Stacks like this should generally be avoided on Normal and Easy difficulties.Hmm, I like it so I'll leave it for now and see if it is a concern for others too.
- 03:17:462 (3,1) - The tails of these aren't perfectly stacked.
- 03:22:360 (3,6) - Try and avoid this sort of overlap.
- 03:25:422 (2,1) - As before about polarity.
- 03:38:279 (3) - This touches the health bar on my screen.
- 03:39:503 (2,4) - The tails of these aren't perfectly stacked.
- 03:43:177 (3,4,1) - As above.
- 03:46:238 (4,1,2) - Avoid this overlap. 2 is completely covered by the slider which is difficult to read. It being in the middle of the slider doesn't really matter.Remapped.
- 03:51:595 (1,3) - Avoid this overlap since it doesn't look particiular good.Agreed.
- 03:55:575 (5,6,7) - As before about stacks on lower difficuties.Keeping, same reason as above.

Hard
- I noticed that you like overlapping sliders over their centres quite often. This can be acceptable, but you should still be careful about using that sort of overlap as it can still hinder readability if used incorrectly.I made the mistake of assuming if the slider heads overlap perfectly Ctrl+G means the tails will too :P.
- 00:07:666 (3,4,5) - As before about stacked slider tails.
- 00:10:728 (2,3) - Avoid this sort of overlap.Remapped
- 00:19:911 (1,2,3,4,5,6,7) - This pattern might be a bit too hard for a Hard difficulty. I would more expect this to be seen in Insane.I made this a 7 point pattern instead. I want to highlight the tempo increase hence the series of circles over any slider patterns, but perhaps the jumps are too difficult as you mentioned.
- 00:24:197 (2,5) - Since 5 is underneath 2 completely, this hinders readability.Moved a few notes around.
- 00:31:850 (3,4,5,6,7) - The tails of these aren't perfectly stacked.
- 00:34:452 (4,5) - This has similar spacing to the rest of the combo, but has different timing, which causes readability problems with timing these notes perfectly when playing.I think i'm missing a note here, my bad, it's fixed.
- 00:38:891 (4,5,6,7,8,9) - The tails of these aren't perfectly stacked.
- 00:43:177 (1,3,5) - As above.
- 01:02:156 (1,2,3,5) - As above.
- 01:09:350 (3,4) - As above.
- 01:15:932 (5,6,7) - These notes have similar spacing, but have different timings.Same as above, must've polygon'ed 5 instead of 6 like i intended.
- 01:48:228 (5,6,7) - The tails of these aren't perfectly stacked.
- 02:12:564 (6,1) - These aren't perfectly stacked.
- 02:27:717 (3,4,5) - The tails of these aren't perfectly stacked.
- 03:21:136 (1,2) - As above.
- 03:24:197 (1,2,3,4,5) - More fast singles that I would consider difficult for a Hard.I think this is fine. My Hard is on the upper end of the spectrum anyways and it's 196 bpm so I feel players should expect to see some jump patterns.
- 03:33:228 (6,1) - The spacing here implies that 1 is actually closer than it actually is in terms of timing and will throw players off.Fixed
- 03:35:523 (4,5,6) - The tails of these aren't perfectly stacked.
- 03:54:503 (2,4) - The tails of these aren't perfectly stacked.

Insane
This difficulty is slightly out of my skill level, so this mod may not be as high quality.
- 00:20:830 (9) - New combo since you've got a timing point changing the volume.Played around with it, will consider, but I don't like how it leaves a 2 note-combo.
- 00:30:932 (1) - The flow from this slider seems a bit tilted when compared to the flow of the stream. I would recommend rotating this slightly to make up for that. I agree.
- 00:52:820 (5) - New combo since the current combo spans over too many measures, and there is a new line in the vocals here.I don't know... I don't agree with this 100% so i'll leave as is for now.
- 00:59:095 (9) - New combo.K
- 00:59:707 (1) - Remove new combo, and have it at 01:00:320 (4) instead.Yep
- 01:00:013 (2,3,4) - I feel like these would look better when positioned as a perfect equilateral triangle.I agree, moved a bunch of notes around to keep the spacing/patterns to accommodate this.
- 01:01:544 (10) - New combo.K
- 01:02:156 (1) - Remove new combo, and have it at 01:02:768 (5) instead.K
- 01:07:666 (9) - New combo, since the current combo spans over too many measures.I think this is okay, but will try and find an alternative.
- 01:09:962 (1) - I don't think a wiggle slider like this is really necessary, since it's a short slider and doesn't even cover the entire guitar riff.I really like this wiggle-slider effect. The SV change is calculated to that it completely imitates a normal 1.0 slider. This is purely for visual effect but If it draws too much concern I guess theres no hard making them normal.
- 01:13:636 (1) - As above.
- 01:14:860 (1) - As above.
- 01:16:085 (1) - As above.
- 01:44:401 (1,2) - The tails of these aren't perfectly stacked.
- 01:57:871 (7) - New combo, since you're switching to compound timing.Agreed on both.
- 01:58:483 (10) - New combo to indicate that this section is in compound timing.
- 02:21:136 (3) - As before about completely covering notes with sliders.
- 02:32:768 (1,2) - In my opinion, it isn't appropriate to start the section right after a break with a jump like this, since it can be difficult to readjust to the speed right after a break.I like this though. Keeping.
- 02:37:513 (1,1) - This is difficult to read since the first slider covered up a large area and more than completely obscures the slider underneath it and its approach circle. I would recommend using a different kind of slider rather than something like this.I agree with you on it obscuring, though I was half aiming for that. I will probably remap this though.
- 03:16:850 (5) - New combo since switching from singular combos to long combos straight away feels kinda off.K
- 03:22:360 (5) - New combo since this is the start of the vocal lines, and is on a downbeat.Keeping, I think this isn't necessary, and makes the hexagon pattern look a bit incomplete.
- 03:38:279 (5) - New combo, since there is a new line in the vocals.Keeping this too.
- 03:38:891 (1) - Remove new combo, and have it at 03:39:503 (3) instead.Makes sense.
- 03:43:177 (6) - New combo, since the current combo is fairly long.Agreed
- 03:59:707 (1) - I have to say, this is one fancy slider. However, I do question its rankability.

Standard Ranking Criteria wrote:

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
It's kinda hard to follow the path of the slider through the 'wings' of the shape, since you can't really see a define path through it. I'm currently not sure if this is acceptable or not personally, so I would check with a BAT about it.Definitely!

This map is quite fun to play. It mostly needs a lot polishing up so that it is overall neater. Good luck :)
Thanks for the very insightful mod! ^^.
Topic Starter
Monstrata

Z3R0Xx wrote:

Hi Hi!~ m4m?

Been a long time since I've given anyone a mod (3 months since my last one!) and since I've started getting back into mapping I might as well get back into modding as well. So without further ado, lets get down to business!

Please bear in mind that these are merely suggestions. It's up to you whether or not you would like to change anything.

[General]

Quick scanning over your difficulties, I've noticed that your distance spacing on all difficulties is set to 1.0x
Try fiddling around with the distance spacing and finding out which spacing is more suitable for each difficulty.

In all of your difficulties, I can see spacing issues (mostly present in hard and insane)
Easy and Normal should have consistent spacing whilst hard and insane can be more lenient but try to keep the same spacing throughout the difficulty.

Hit-sounds on the other hand could use a good amount of work. I think in this case you'd want to put a clap on every note that lands on the 2nd and 4th beat in a measure. Just in case you don't know, you can put a hit-sound on a slider-end or head by double clicking the head or end of a slider. (I see claps on the ends and heads of the same slider, so try removing some if they don't land on the 2nd or 4th beat)

You can also check this map https://osu.ppy.sh/s/224758 if you need more help on hit-sounds.

Looking at meta-data now, in the field "Tags" you can get rid of the tags "sword art online" as it is already in the "Source" field.Changed.

Also your mp3 bit-rate is higher than the maximum 192kbps allowed. You need to either find another mp3 file or use one of two methods to convert the audio to 192kbps.On it.

1. Audcaity - I use this program to convert all of my audio down to 192kbps. You do need to download and install the program though (it's free)

or

2. http://audio.online-convert.com/convert-to-mp3 - you can use this site. I've never used it before but I've seen some people use it.

For all difficulties

Kiai time is also inconsistent throughout all difficulties. Just so all kiai times are consistent I will list them all here just so you can compare them with yours.

Start - End

00:50:524 - 01:09:962
02:08:891 - 02:28:330
03:27:258 - 03:49:146 (The 3rd kiai time ending, I'm not 100% sure if that's where it should end)Fixed.

00:00:00 - 00:19:605 - I think in this entire section, I feel that there should be no claps as it is a very soft section of the song. You could possibly use whistles or if you use the right one you could use piano hit-sounds.

The mod is incredibly long because you wanted me to point out all of the hit sound errors...

[Easy]

00:01:544 (1,2) - Fix up blanket http://puu.sh/e4upD/74e9ccf2c1.jpg - I did move (2) in the timeline back a bit just so you can see the blanket betterDone
00:03:381 (2,1) - Create a better blanket http://puu.sh/e4ub7/c75c021c78.jpg I also do not think you need a clap on (2) Yep I see now.
00:05:830 (2) - ^
00:09:503 (2) - no clapI trust your judgement and have changed all the hit sound mods you brought up. Thanks a lot, seriously!!
00:10:115 (3) - Try adding a whistle on the slider end and see if you like that.
00:13:789 (3) - Remove claps. Add a whistle on the slider head to emphasize the piano.
00:15:013 (4) - Remove claps
00:18:687 (1) - Whistle on slider head
00:20:524 (3) - remove clap
00:21:136 (1) - Big beats like this one, on the slider head, you should add a finish I see.
00:24:197 (4) - Remove claps
00:26:340 (2) - Claps here seem to be reasonableI remapped this part but i'm going to follow your suggested pattern of claps.
00:50:524 (1) - This slider here doesn't really fit in with the beat as you do miss quite a few beats. Why not give this a shot? http://puu.sh/e4wJB/4a9093206c.jpg - Also add a finish on the first slider head since it is a big beat.Yep, I agree it is a missed opportunity here.
00:59:707 (1,2,3) - Try this rhythm out. The slider ends fall on the downbeat, which are typically the weakest hit on a slider I like this. Remapped.
01:02:156 (3) - If no changes are made from the above mod, get rid of the claps on this slider
01:07:360 (2) - Clap on slider head
01:20:217 (1) - I'm a little sad that this slider can't end on the red tick. You should also use a soft sample set here instead of normalYep, changed. And yea, I might remap this part but there are polarity issues
01:22:973 (3) - remove this clap
01:26:034 (1) - I'd remove whistles here
02:08:891 (1) - Finish on the slider head
02:13:177 (2,1) - Fix blanket http://puu.sh/e4zkP/ed0f255083.jpgFixed
02:18:687 (1) - Finish instead of a clap on the slider head. You may keep the clap on the tail
02:18:687 (1,2,3) - Try to stack these slider ends perfectly Fixed all stacks (Quite a few were mentioned in the mod above but I had not yet updated the map for you, sorry!!)
02:25:728 (2,4) - These 2 sliders create an ugly overlap. Try this: http://puu.sh/e4zOx/15cba42185.jpgRemapped
02:57:871 (1) - A finish would go nicely here
03:02:768 (2) - Remove claps
03:27:258 (1) - Remove finish on the slider tail
03:49:146 (4) - No clap, only finish.

You can remove these timing sections are they really aren't used: Done.

01:12:731
01:16:405
02:37:513
02:37:666
02:38:126

By getting rid of these it just makes the bottom timeline a little neater.
These are difficulty specific.

[Normal]

00:02:615 (3) - No claps needed here. Maybe whistles?
00:07:666 (3,1) - I think the blanket here could be fixed up a little http://puu.sh/e4APJ/420a8c09e4.jpgFixed
00:19:758 (3,1,2,3,4) - That's quite a step up from easy! It's really cluttered here so it might be a tad too difficult IMO I'm keeping this because this is a strong section. Also, strangely enough the difficulty goes up by 0.01 if I make them circles lol.
00:21:136 (1) - Finish on the slider head
00:24:809 (2) - Remove clap from slider head
00:32:768 (3) - ^
00:39:656 (4,5) - Change to whistles
00:40:728 (1) - Finish on slider head
00:43:177 (1) - Remove clap from slider head
00:54:197 (3) - ^
00:56:952 (1,2) - Consider this arrangement http://puu.sh/e4GHZ/5292b9c129.jpgI like it. Remapped
00:59:095 (3) - Remove clap from slider head
01:00:320 (3) - Add clap to slider tail
01:00:931 (1) - Remove clap
01:02:769 (3,4) - Perfectly stack the slider tails
01:03:993 (5) - Remove whistle
01:05:217 (1) - Finish on the slider head and clap on the tail
01:05:830 (2) - Clap on the slider tail
01:06:442 (3) - Remove whistles
01:08:279 (3) - Remove clap
01:20:064 - 01:22:054 - Consider using a soft sample set for this partDone.
01:22:207 (4) - Finish on the slider head
01:25:422 (2) - Remove clap
01:33:381 (1) - Remove clap on the slider head
01:35:830 (1) - Remove clap from slider head
01:36:442 (2) - Add clap to slider tail
01:37:054 (3) - Add clap on repeat end
01:43:330 (3) - These claps don't really fitReduced the number of claps here.
01:44:401 (1) - Finish on the head and clap on the tail sounds good
01:45:013 (2,3) - These are not stacked perfectly
01:47:768 (2) - Make this slider curved for better flowK
01:49:299 (1) - Maybe a finish instead of a whistle
01:55:115 (1) - remove clap on slider tail
01:58:177 - Consider using a soft sample set hereK
02:08:891 (1) - Finish on the slider head
02:11:952 (2) - Remove clap
02:15:626 (3) - ^
02:21:136 (2) - Remove whistle and add clap on slider end
02:33:228 (2) - Add finish to slider head
02:50:524 (1) - Remove clap on slider head
02:52:973 (5) - Finish instead of clap maybe?
02:57:871 (2,3,4,5,1) - Might be a bit much for a normalRemapped this part. Interestingly the difficulty went up lol.
03:00:320 (3) - Finish on slider head
03:02:156 (2) - Remove clap
03:05:217 (1,2,3,4,5) - This might be confusing to some playersI think this is okay because I didn't reverse the sliders and have the tails stack. Keeping.
03:21:137 (1,2,3) - Try this for better flow http://puu.sh/e4MDB/79411cd4b2.jpgI really like this!
03:32:156 (2) - Finish on slider head clap on tail

You get the idea...moving on!

[Hard]

Not going to point out hit-sounds now because you probably know how it works already, but in case you would like some help, PM me or say hello in-game!

00:13:636 (8) - Move to x:260 y:204K
00:20:830 (7,1,2) - Not a very good overlap, makes it hard to readRemapped
00:21:136 (1) - Finish on the slider head
00:23:432 (7,1) - Not parallel Fixed
00:30:932 (1,2,3,4,5,6,7,1) - Bad overlapping? Maybe just bad slider end stackingFixed
00:34:758 (5) - should be moved further away as the timeline suggests
00:35:065 (6,7) - Make (6) repeat and remove (7)I think it currently plays out fine as is so I'm keeping for now. Also, if i change, I lose the pattern. I only have 3 sliders here so they are necessary for a pattern to be identified, otherwise it just looks like two sliders. This pattern is also consistent with similar ones later on in the difficulty as well as on the Insane.
00:41:340 (2,3) - Bad overlapRemapped
00:50:524 (1) - Finish on slider head and remove clap on tail
00:55:422 (2) - Finish on head
01:00:320 (3) - Finish on head
01:29:401 (1,3) - Stack (1) on the slider end perfectly
01:37:666 (3,1) - Not so great overlapI changed the shape of the sliders a bit, no overlap now too.
02:12:564 (6,1) - Stack better
02:41:034 (3,4,5) - This confused the hell out of me for some reasonI remapped this slightly though the pattern is still the same. Hopefully it is a bit easier to read now. (No more repeat slider!)
03:38:738 (4,5) - Create a better blanketK.

[Insane]

Same as hard, I won't point out hit-sounds (I may point out a few) but just PM me or message me in-game if you need help.

00:06:442 (5,1,2) - Maybe change to whistles or none at all
00:09:809 (5,7) - try stacking theseI like it!
00:14:095 (1,2,3) - get rid of claps
00:19:911 (1,2,3,4,5) - I don't think the stream fits inI still want to keep this since I think it is a good transition from the intro into the normal pace of the song. In understand this concern has been brought up before so I will try and think of another alternative.
00:21:136 (10) - Finish here
00:30:932 (1) - move this slider over to the left a little bitI opted to change the shape of the slider instead so it flows well with the stream.
00:46:544 (6) - Change slider shape to 00:45:626 (1) - except vertically flippedYea, I really like this idea!
01:09:350 (3,4) - (3) does't flow nicely into (4) consider angling (4) more to the left or make it curved so you kind of do a figure eight to the next noteShifted to the left, I don't quite get what you mean by figure eight, but it definitely flows better now imo.
01:29:018 (3,4) - Make these follow the flow of the slider before, so it kind of blankets (5)K
01:44:401 (1,2) - Aren't perfectly stackedAll fixed.
01:50:524 (1,2,3) - ^
02:05:217 (2,3,4) - ^ (this is more of a Nazi mod though :P)
02:33:993 (3,4) - ^
03:10:115 (3,4,5) - 3 claps here don't sound very goodI took them out and redid some of the hitsounds in this section. Will have to do a more detailed one with your hit sound pattern in mind later though!
03:19:911 (1,2,3,4) - Stack better

Well that's all for me, hopefully I've helped you quite a bit! I thought insane was really fun! Aside from all the hit-sound and a few rhythm issues, the map is alright.

Good luck in the future!
Thank you for the mod! The hit sound mods were incredibly useful :D.

I feel like I'm in a dishwasher commercial whenever I read "Add finish to ____" :lol:
Mystima
Herro M4M here :3

Normal:
01:49:299 (1,2,3) - the 2nd note is too far from the 3rd (I suggest moving it between them)
Hard:
00:20:830 (7) - Slider overlaps with next note
00:34:299 (3,4,5) - Add greater distance between the 4th and 5th note. I didnt feel the slight pause and clicked too fast until i noticed it.
(It only feels weird the first 3 times you play it)
01:18:381 (5,6) - Exchange for Another slider (Imo)
03:10:422 (3,4) - they are way too close to each other for the slight pause there

Good map overall and GL :)
Topic Starter
Monstrata
Temporary osu!cash Exchange!


Blatantly stealing the idea from cs16's old Mod Value Exchange system.
How this system works:

  1. I will post a map for you to mod. You will get between $1.00 and $2.00 (depending on total drain time) osu!cash for modding the set. Basic M4M stuff. You must mod the full set. No skipping difficulties!
  2. You must mod my map within 24 hours. Please post on the forum to reserve a slot. Also, link your map!
  3. There is a slot system. You will only earn osu!cash if you reserve a slot
  4. You can cash in your osu!cash for a mod and/or bubble whenever you want!
  5. There will be multiple maps. If you miss your change now, the queue will open again later.
  6. $1.00 osu!cash gets you 1 mod. Basically m4m.
  7. $3.00 osu!cash gets you 1 mod with guaranteed bubble*
*You will still have to cooperate with me. So no, I won't be bubbling your 50 star map.

I'm just adding this for fun. This is literally just an m4m queue with a bonus if you are willing to stick around and mod a few maps of mine. .
Xelasto
From my modding queue :D

Easy
Turn the Circle size down by 1
Set the HP drain to 2 or 3
Approach rate is 3 or 4
Overall difficulty is 2 or 3

You audio bitrate is higher than 192 KBPs. Use an audio compressing software and turn it down (important)

00:17:462 (2) - Move down 2 ticks for better blanket
00:18:687 (1) - Curve this downward
00:24:197 (4,5) - 5 is too far from 4
00:28:483 (1,2,1) - Make these 3 curve to blanket each other and have better flow
01:00:320 (7) - NC
01:07:054 (1) - This note sounds weird and plays weird. Remove this, there is no sound here even.
01:49:299 (1,2,3) - Curve these to blanket eachother
01:55:422 (3) - Improve this blanket
01:58:177 - This break doesn't seem necessary. The player hasn't even been playing too long since the last break. I suggest you map this part.
02:21:136 (3) - Make this blanket 4 better
02:25:422 (1) - Unnecessary note here
02:50:524 (3) - This blanket is uneven
03:23:279 (2) - This note is unnecessary
03:21:748 (4) - Add a note here
03:21:136 (3,4) - 4 is too far from 3
03:46:238 (4,1) - these two sliders look awkward. Don't make them touch.

Your biggest problems are your song settings, breaks, and audio bitrate. Fix these and the things mentioned above and you should be good to go.

Normal
00:19:911 (1,2,3,4) - Remap this part. It's too hard and confusing for new players
00:23:891 (1) - This should end on the last white tick
00:47:768 (5,3) - Stack properly
00:50:524 (2) - Blanket 3
01:33:381 (1,2) - This doesn't look good. Don't overlap
01:35:830 (1,2,1) - Curve so they blanket each other
01:43:330 (3,4,5) - Same thing as the beginning. Remap this
02:17:462 (3,4,5,6,7) - Remap this as well. Doesn't have good flow. Feels extremely awkward.
02:32:768 - This part feels WAY too scrunched up. Consider replacing all the fast and short slider parts with alternatives.
03:05:217 (1,2,3,4,5) - This is a BIG no- no.
03:37:666 (1,2,3) - Just one slider would do
03:55:575 (5,6,7) - Once again. Don't do this
There are some AImod problems.

Hard
00:52:820 (3,4) - Fix these blankets
01:19:146 (1) - End spinner on last white tick
01:55:422 (2,3,4,5) - Don't let them touch
02:33:687 (3) - unnecessary
02:39:350 (1) - Curve this left
03:10:115 (2,3,4,5,6) - WAY too crunched up
03:15:013 (1,1,1,1) - No New combos
Approach rate down by 1

For this mode watch out for extremely close blankets, unusually small combos, and unnecessary sliders.

Overall you're going to need some more work put into this. The kiai time is inconsistent, (it's unrankable) Some notes are unnecessary, some blankets are bad/too close, and some of the difficulty options are wack. However I trust you can work hard and perfect this map. Normal mode is the biggest problem. Good luck on your map :)
Topic Starter
Monstrata

Xelasto wrote:

From my modding queue :D

Easy
Turn the Circle size down by 1 I want CS 2 :P.
Set the HP drain to 2 or 33
Approach rate is 3 or 44
Overall difficulty is 2 or 32

You audio bitrate is higher than 192 KBPs. Use an audio compressing software and turn it down (important)

00:17:462 (2) - Move down 2 ticks for better blanketFixed.
00:18:687 (1) - Curve this downwardMakes sense.
00:24:197 (4,5) - 5 is too far from 4This is fine.
00:28:483 (1,2,1) - Make these 3 curve to blanket each other and have better flowThis is fine.
01:00:320 (7) - NCFixed.
01:07:054 (1) - This note sounds weird and plays weird. Remove this, there is no sound here even. Took out hitsound, but i'm keeping this note. There is a drumbeat here.
01:49:299 (1,2,3) - Curve these to blanket eachother Keeping :P.
01:55:422 (3) - Improve this blanketK
01:58:177 - This break doesn't seem necessary. The player hasn't even been playing too long since the last break. I suggest you map this part.I like the break, disagree about player not playing too long, but I'll consider mapping this part.
02:21:136 (3) - Make this blanket 4 betterK
02:25:422 (1) - Unnecessary note hereK
03:23:279 (2) - This note is unnecessaryKeeping this here, drum beat.
03:21:748 (4) - Add a note here
03:21:136 (3,4) - 4 is too far from 3This is fine.
03:46:238 (4,1) - these two sliders look awkward. Don't make them touch.THey have to touch because of spacing. Pulled it a bit further to right so less overlap.

Your biggest problems are your song settings, breaks, and audio bitrate. Fix these and the things mentioned above and you should be good to go.

Normal
00:19:911 (1,2,3,4) - Remap this part. It's too hard and confusing for new playersI think this is fine. Hard, maybe, but not confusing.
00:23:891 (1) - This should end on the last white tickFixed
00:47:768 (5,3) - Stack properlyThey aren't supposed to be stacked.
00:50:524 (2) - Blanket 3Sure why not.
01:33:381 (1,2) - This doesn't look good. Don't overlapI think this is okay. Half the circle is visible.
01:35:830 (1,2,1) - Curve so they blanket each otherKeeping. Also blanketting them makes 1 flow poorly into the next pentagon pattern.
01:43:330 (3,4,5) - Same thing as the beginning. Remap thisKeeping.
02:17:462 (3,4,5,6,7) - Remap this as well. Doesn't have good flow. Feels extremely awkward.Fine to me :P. There are no sharp/acute angles which are the main cause of bad flow. This did made make me realize 6 wasn't centered so I've moved it up a bit so the angle coming out of 5 is wider.
02:32:768 - This part feels WAY too scrunched up. Consider replacing all the fast and short slider parts with alternatives.I like it like this, it fits the rhythm well imo.
03:05:217 (1,2,3,4,5) - This is a BIG no- no.Why?
03:37:666 (1,2,3) - Just one slider would doRemapped, i used 2 sliders instead.
03:55:575 (5,6,7) - Once again. Don't do thisI think this is fine.
There are some AImod problems. Fixed the ones related to beatmap spacing (there was only one :P)

Hard
00:52:820 (3,4) - Fix these blanketsK
01:19:146 (1) - End spinner on last white tickK
01:55:422 (2,3,4,5) - Don't let them touchFixed.
02:33:687 (3) - unnecessaryThere are two beats here, not one.
02:39:350 (1) - Curve this leftNo, it flows better like this, also no unnecessary jump.
03:10:115 (2,3,4,5,6) - WAY too crunched upWill try and remap this part (again) lol.
03:15:013 (1,1,1,1) - No New combosThis is necessary because the SV changes with each slider.
Approach rate down by 1I want to keep the AR at 8 because this song has a really high BPM which contributes to more objects per second on the screen. I will consider bringing it down to 7.5 though, maybe.

For this mode watch out for extremely close blankets, unusually small combos, and unnecessary sliders.

Overall you're going to need some more work put into this. The kiai time is inconsistent, (it's unrankable) Some notes are unnecessary, some blankets are bad/too close, and some of the difficulty options are wack. However I trust you can work hard and perfect this map. Normal mode is the biggest problem. Good luck on your map :)
Thanks for the mod~. I'll work on the Normal a bit more. It's difficulty is currently too high too so I may end up having to take your suggestions on taking out the sliders, even though they are part of my mapping style:P. I guess in retrospect, maybe they don't fit for a Normal, and I still have them on Hard/Insane so its not like I'm going to miss them thaaat much~
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. You seem to be using a 320kps mp3 which is unrankable:

    Ranking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT; they will be more than happy to help find an mp3 for you.
    Having an mp3 file like this inflates the filesize and causes issues with certain sound-cards, so I suggest finding a 192kbps mp3 from somewhere.

  2. Your kiai is horribly inconsistent throughout all the difficulties, which looks unprofessional and could cause confusion to the players. Easy and Insane have the most well done kiai imo, so I suggest using that kiai in all the other difficulties as well.
[Easy]
  1. 00:18:687 (1) - You could add a whistle on the start of this slider not only to go with the high pitched piano sound and vocal that happens in the music, but to add some more emphasis on this strong beat. It will sound better, so try it~
  2. 00:21:136 (1,2) - It is unrankable to have an object stacked over a reverse arrow:

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable.
    This is especially bad on an easy diff, as they'll be even greater effected by the poor readability of these patterns.

  3. 00:33:993 (3,1) - This blanket isn't very good, so you should fix it. Remember, make sure that the approach circle is perfectly parallel to the edge of the slider-track when doing blankets like these.
  4. 00:33:993 (3,2) - The map will look neater if you fix this stack, right now they are not at the same place, so it looks a bit untidy.
  5. 00:39:503 (5,1,2) - Weird how you keep the same pattern going, even though there is a drastic change in the music after the first slider. This doesn't play well, so I suggest changing the first slider in to something a bit different so it is inconsistent with the next two sliders.
  6. 00:56:646 (3) - It would sound nicer if you get rid of the clap here, too many claps in a succession can be jarring to the ears, so I suggest getting rid of this clap so that there is a reasonable amount of space between each clap. They will sound a lot nicer if you got rid of it.
  7. 00:57:871 (5,1) - Very minor, but these two sliders seem to be overlapping each other slightly. I suggest moving them apart so that they don't overlap, it will look tidier that way.
  8. 01:02:768 (3,5) - This would be unrankable as well, but because these are quite far apart from each other, I'm not quite too sure. You should fix it anyway, just to be safe.
  9. 01:27:258 (2) - Minor, but this overlaps with the timing meter on the bottom of the screen, which could cause confusion while playing. I'd move it up a bit, try not to place objects so low down if you can.
  10. 01:55:422 (3) - This slider sounds very odd, the repeat sounds out of place and so does it's end. To fix this, you can simply make the slider 1/2 shorter and both ends will land on downbeats, which are preferred because they're the strongest beats in the music, it will only sound odd if the sound that's suppose to emphasise them is 1/2 a beat late.
  11. 02:19:911 (2,3) - Another obviously unrankable repeat arrow, Please fix this.
  12. 02:22:820 (4) - Was this intentional? Please move this 1/2 forward on the timeline so it is on the white tick. There is nothing in the music that suggests this being on the red tick, and even if there was; the spacing is incorrect and newbies will become extremely confused and hit it too late, thinking it was on the white tick. Just move it forward 1/2 in the timeline.
  13. 02:55:422 (3,1) - Like 01:02:768 (3,5) -, I would fix this stack just to be safe.
  14. 03:17:462 (1,3) - I would fix this overlap, once again it looks untidy.
  15. 03:20:524 (2,3,4) - Like I said for 00:56:646 (3) -, you should get rid of the clap at 03:21:136 (3) - because it would sound a lot nicer. Too many claps in a succession can sound jarring.
[Normal]
  1. 00:01:544 (1,2) - Why is the spacing here 0.8 where most other notes use a spacing of 1.00? This is inconsistent, so I suggest fixing the spacing by making them 1.00x apart.
  2. 00:02:003 (2) - While you're moving the notes further apart, at least align this to the vertical centre of the screen, it looks messy otherwise. (x256)
  3. 00:10:728 (2) - You should add a stronger hitsound at the end of this slider, like a finish; reason being is because the end lands on a much stronger sound than it's head, so it doesn't make much sense to have them represented by the same hitsound, so it sounds odd.
  4. 00:27:717 (3,1,2,3,4) - The spacing here isn't quite clear, players will likely start hitting (1) and the stream of notes a beat early, resulting in 50s and misses. I would move (1) and the set of notes after it further away from (3), using 1.00x distance snap.
  5. 00:44:401 (3) - This clap feels out of place, so you should remove it. Solitary claps do not sound very good, so removing this would make things feel nicer and more consistent.
  6. 00:47:768 (5,3) - Make a perfect stack under 5? Right now it is a little off so it feels a bit untidy.
  7. 00:56:646 (6) - Like at 00:44:401 (3) - , you should remove this clap. Like I've said, solitary claps do not sound very nice imo.
  8. 01:27:258 (1) - Add a clap at the very end of this slider, since it's on a downbeat. Not only will this put more emphasis on the strong downbeat, but it would also make the two claps after it seem more consistent and fitting.
  9. 01:44:401 (1,2,3) - Unrankable, the reverse arrow of (3) is stacked beneath the other sliders within this pattern.
  10. 01:51:442 (3,3) - You should either stack these properly, if you look closely then you will see that the stack is not perfect, or you could get rid of the stack completely, if you are worried about the repeat. I don't think it's unrankable though because the gap between the two notes is a lot larger than similar errors I've found.
  11. 02:15:932 (4) - This clap sounds somewhat out of place due to how the previous clap pattern had claps at a much lower frequency. I would remove it, personally it would sound nicer that way.
  12. 02:25:728 (1) - Why is there a break during kiai time? This really isn't recommended, and hopefully this would've been fixed while making the kiai consistent.
  13. 02:40:575 (1,2) - This blanket isn't very good, so you should fix it to improve the map's aesthetics and neatness.
  14. 02:50:524 (1,2,3) - Here, I would try coming up with a rhythm that compliments the music a bit better, like this:

    Although that downbeat is being skipped, it's not very strong and the entire pattern would sound nicer by mapping to the vocals like you had at 02:48:381 (1,2,3,4) - , rather than mapping to the beat suddenly.
  15. 03:17:462 (3,1) - This stack is slightly off, look closely. Please fix this, although it seems minor, it will make your map a lot neater.
  16. 03:43:177 (3,4,1) - Another unrankable reverse arrow, the reverse of (1) is stacked under the ends of (3,4) which is unrankable.
  17. 04:04:452 (1) - Please end this spinner at 04:05:524 - instead. This is a better place because there is not an audible sound at the red tick it currently ends on, so it ends up sounding really awkward and out of place. It will sound so much better if you move it though.
[Hard]
  1. 00:07:666 (3,4,1) - Unrankable repeat arrow, (3,4)'s slider-end's stack over the repeat arrow of (1).
  2. 00:33:381 (1) - Like above, this repeat is stacked under a whole load of objects, which is unrankable.
  3. 00:40:728 (1,2,3) - You should ctrl+g 2 for a nice circular flow motion, which is better than the poor, jagged flow you have now imo.
  4. 00:43:789 (3,5) - Again, unrankable repeat arrow.
  5. 01:16:085 (6,7,1,2,3,4,5,6,7) - The whistles in these patterns do not fit because the music repeats itself; the previous set of patterns doesn't have all these whistles, so why does this?
  6. 01:23:585 (5,6) - This blanket could be improved a bit, it will make the music look a bit neater.
  7. 01:43:024 (6) - This set of whistles feels really out of place, nothing in the music calls for it so the whistle only ends up sounding odd. I would remove them or replace them with another hitsound.
  8. 01:57:258 (3,4,5,6) - For consistency, I would move the second clap from (5) to (4). This will not only be more consistent but nicer as well, so please consider it.
  9. 02:01:544 (2,3,1) - Is this spacing inconsistency intentional? It doesn't make too much sense imo, nothing in the music suggests it. I would fix this spacing by moving (3) so it's perfectly in between these two notes.
  10. 02:37:513 (1) - This kind of slider is unrankable, so I would change it if I were you:

    Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.
  11. 02:55:422 (4) - You should add a clap on the start of this slider for the sake of consistency.
  12. 02:57:871 (1,3,5) - These whistles are way to quiet, I can hardly hear them, I recommend making them a bit louder, so that players notice the hitsound easily and are able to play the pattern accurately.
  13. 02:59:707 (7,1) - These two sliders aren't perfectly parallel, which looks untidy and messy. I would fix this by curving (1) a bit less or by curving (7) a bit more.
  14. 03:01:544 (3) - Unrankable reverse arrow, it is stacked beneath a few other objects.
  15. 03:49:146 (1,2) - Adjust this bow pattern a bit so that the end of (2) is not being overlapped. Bow patterns look messy if an end of the straight slider is overlapped, so I would really consider fixing this.
[Insane]
In this difficulty, I've noticed that some notes are silent/next to silent (5% volume). This is unrankable:

Ranking Criteria wrote:

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes.
I suggest going over all these notes and add a sound to all the silent ones.

  1. 00:02:462 - You should add a note here for two reasons; first of all you can clearly hear a piano note go off, which indicates a note, not adding one will make gameplay feel odd, and secondly, players will hit the next slider too early thanks to how it a whole beat away from the other sliders, yet it is the same distance. Adding a note will fix that, so I suggest you do it.
  2. 00:16:238 (1,2) - Adjust this bow pattern a bit so that the head of (2) is not being overlapped. Bow patterns look messy if an end of the straight slider is overlapped, so I would really consider fixing this.
  3. 00:21:442 (1,2,3,4) - I'm not sure what this shape is trying to represent. You should move (4) to x:331 y:140 for a nicer and more appealing parallelogram shape.
  4. 00:42:564 (3,4) - The hitsounding would be more consistent if you added the two claps at (3) instead of (4).
  5. 02:04:605 (4,1) - Why does the clap land on (1), which is on a red tick? That just sounds odd and inconsistent. It would be more consistent if you added one to the end of (4) instead, since that lands on a stronger beat, as well as being a lot more consistent.
  6. 02:19:299 (3,4,5,6) - It would look nicer if you made this set of sliders bezier because this way, you'll get to make (6) parallel with 02:20:524 (1) - which will look much nicer imo.
  7. 02:21:595 (5,6,7) - It'll flow better if you ctrl+g (6). The motion the cursor makes will become circular, which plays very smooth compared to what you have now.
  8. 02:56:034 (1,2) - These sliders are a bit too close to each other, I would move them slightly further apart so that the map doesn't feel cramped and messy.
  9. 02:56:646 (3,2) - Pretty much the same as above, feels a bit cramped due to them being too close. Move them slightly further.
  10. 03:11:952 (1,2) - I'm not too fond of the overlap over the end of (2), overlaps like these look messy and untidy.
Well, that's it from me! Overall, I've noticed that this map contains many unrankable issues, such as the hidden reverse arrows. It is very important to fix these, or else the map probably won't get ranked. Familiarise yourself with the ranking criteria here.

Good luck!
Topic Starter
Monstrata

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. You seem to be using a 320kps mp3 which is unrankable:

    Ranking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT; they will be more than happy to help find an mp3 for you.
    Having an mp3 file like this inflates the filesize and causes issues with certain sound-cards, so I suggest finding a 192kbps mp3 from somewhere.

  2. Your kiai is horribly inconsistent throughout all the difficulties, which looks unprofessional and could cause confusion to the players. Easy and Insane have the most well done kiai imo, so I suggest using that kiai in all the other difficulties as well.
[Easy]
  1. 00:18:687 (1) - You could add a whistle on the start of this slider not only to go with the high pitched piano sound and vocal that happens in the music, but to add some more emphasis on this strong beat. It will sound better, so try it~K
  2. 00:21:136 (1,2) - It is unrankable to have an object stacked over a reverse arrow:

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable.
    This is especially bad on an easy diff, as they'll be even greater effected by the poor readability of these patterns.Fixed. Was not aware this was a rule, thought it was just a guideline, but i agree it is hard to read on easy.

  3. 00:33:993 (3,1) - This blanket isn't very good, so you should fix it. Remember, make sure that the approach circle is perfectly parallel to the edge of the slider-track when doing blankets like these.Fixed
  4. 00:33:993 (3,2) - The map will look neater if you fix this stack, right now they are not at the same place, so it looks a bit untidy.Fixed
  5. 00:39:503 (5,1,2) - Weird how you keep the same pattern going, even though there is a drastic change in the music after the first slider. This doesn't play well, so I suggest changing the first slider in to something a bit different so it is inconsistent with the next two sliders.I made them curved instead of cornered to switch it up.
  6. 00:56:646 (3) - It would sound nicer if you get rid of the clap here, too many claps in a succession can be jarring to the ears, so I suggest getting rid of this clap so that there is a reasonable amount of space between each clap. They will sound a lot nicer if you got rid of it.K
  7. 00:57:871 (5,1) - Very minor, but these two sliders seem to be overlapping each other slightly. I suggest moving them apart so that they don't overlap, it will look tidier that way.Moved it down.
  8. 01:02:768 (3,5) - This would be unrankable as well, but because these are quite far apart from each other, I'm not quite too sure. You should fix it anyway, just to be safe.Fixed. Made the slider go in another direction. I found this improved the flow too, thnx.
  9. 01:27:258 (2) - Minor, but this overlaps with the timing meter on the bottom of the screen, which could cause confusion while playing. I'd move it up a bit, try not to place objects so low down if you can.Keeping this :P.
  10. 01:55:422 (3) - This slider sounds very odd, the repeat sounds out of place and so does it's end. To fix this, you can simply make the slider 1/2 shorter and both ends will land on downbeats, which are preferred because they're the strongest beats in the music, it will only sound odd if the sound that's suppose to emphasise them is 1/2 a beat late.My mistake!! Made it 1/2 beat shorter.
  11. 02:19:911 (2,3) - Another obviously unrankable repeat arrow, Please fix this. Fixed, made it blanket 2 instead.
  12. 02:22:820 (4) - Was this intentional? Please move this 1/2 forward on the timeline so it is on the white tick. There is nothing in the music that suggests this being on the red tick, and even if there was; the spacing is incorrect and newbies will become extremely confused and hit it too late, thinking it was on the white tick. Just move it forward 1/2 in the timeline.Fixed
  13. 02:55:422 (3,1) - Like 01:02:768 (3,5) -, I would fix this stack just to be safe.Fixed. Kept blanket, moved it around :).
  14. 03:17:462 (1,3) - I would fix this overlap, once again it looks untidy.I thought there was adequate space in between these notes, but i've fixed the overlap anyways.
  15. 03:20:524 (2,3,4) - Like I said for 00:56:646 (3) -, you should get rid of the clap at 03:21:136 (3) - because it would sound a lot nicer. Too many claps in a succession can sound jarring.
[Normal]
  1. 00:01:544 (1,2) - Why is the spacing here 0.8 where most other notes use a spacing of 1.00? This is inconsistent, so I suggest fixing the spacing by making them 1.00x apart.Fixed the spacing.
  2. 00:02:003 (2) - While you're moving the notes further apart, at least align this to the vertical centre of the screen, it looks messy otherwise. (x256)
  3. 00:10:728 (2) - You should add a stronger hitsound at the end of this slider, like a finish; reason being is because the end lands on a much stronger sound than it's head, so it doesn't make much sense to have them represented by the same hitsound, so it sounds odd.Added finish.
  4. 00:27:717 (3,1,2,3,4) - The spacing here isn't quite clear, players will likely start hitting (1) and the stream of notes a beat early, resulting in 50s and misses. I would move (1) and the set of notes after it further away from (3), using 1.00x distance snap.I moved the sliders before 1 further away instead.
  5. 00:44:401 (3) - This clap feels out of place, so you should remove it. Solitary claps do not sound very good, so removing this would make things feel nicer and more consistent.K
  6. 00:47:768 (5,3) - Make a perfect stack under 5? Right now it is a little off so it feels a bit untidy.This was brought up in an earlier mod. I didn't intend for them to be stacked, new combo, but since it's come up again i'll just stack them.
  7. 00:56:646 (6) - Like at 00:44:401 (3) - , you should remove this clap. Like I've said, solitary claps do not sound very nice imo.Forgot to take this out. Thanks~
  8. 01:27:258 (1) - Add a clap at the very end of this slider, since it's on a downbeat. Not only will this put more emphasis on the strong downbeat, but it would also make the two claps after it seem more consistent and fitting.Okay.
  9. 01:44:401 (1,2,3) - Unrankable, the reverse arrow of (3) is stacked beneath the other sliders within this pattern.Remapped this part, stack is gone.
  10. 01:51:442 (3,3) - You should either stack these properly, if you look closely then you will see that the stack is not perfect, or you could get rid of the stack completely, if you are worried about the repeat. I don't think it's unrankable though because the gap between the two notes is a lot larger than similar errors I've found.Fixed the stack. I want the repeat here for the combo, and yea, the gap is large enough that it shouldn't be a problem.
  11. 02:15:932 (4) - This clap sounds somewhat out of place due to how the previous clap pattern had claps at a much lower frequency. I would remove it, personally it would sound nicer that way.Hmm. Yea this makes sense i'll take it out.
  12. 02:25:728 (1) - Why is there a break during kiai time? This really isn't recommended, and hopefully this would've been fixed while making the kiai consistent.
  13. 02:40:575 (1,2) - This blanket isn't very good, so you should fix it to improve the map's aesthetics and neatness.
  14. 02:50:524 (1,2,3) - Here, I would try coming up with a rhythm that compliments the music a bit better, like this:

    Although that downbeat is being skipped, it's not very strong and the entire pattern would sound nicer by mapping to the vocals like you had at 02:48:381 (1,2,3,4) - , rather than mapping to the beat suddenly.I like this. Remapped.
  15. 03:17:462 (3,1) - This stack is slightly off, look closely. Please fix this, although it seems minor, it will make your map a lot neater.K. Also had to re-stack 4, later on in the combo
  16. 03:43:177 (3,4,1) - Another unrankable reverse arrow, the reverse of (1) is stacked under the ends of (3,4) which is unrankable. Fixed.
  17. 04:04:452 (1) - Please end this spinner at 04:05:524 - instead. This is a better place because there is not an audible sound at the red tick it currently ends on, so it ends up sounding really awkward and out of place. It will sound so much better if you move it though. Fixed. Was inconsistent with my other difficulties too.
[Hard]
  1. 00:07:666 (3,4,1) - Unrankable repeat arrow, (3,4)'s slider-end's stack over the repeat arrow of (1).Remapped
  2. 00:33:381 (1) - Like above, this repeat is stacked under a whole load of objects, which is unrankable.Remapped
  3. 00:40:728 (1,2,3) - You should ctrl+g 2 for a nice circular flow motion, which is better than the poor, jagged flow you have now imo.I'm not sure about this because I think the flow is okay. I'm more concerned that if i ctrl+g 2 it makes the jump to 3 unnecessarily big.
  4. 00:43:789 (3,5) - Again, unrankable repeat arrow.
  5. 01:16:085 (6,7,1,2,3,4,5,6,7) - The whistles in these patterns do not fit because the music repeats itself; the previous set of patterns doesn't have all these whistles, so why does this?Idk... took them out for consistency since previous patterns didn't have it either.
  6. 01:23:585 (5,6) - This blanket could be improved a bit, it will make the music look a bit neater.Fixed
  7. 01:43:024 (6) - This set of whistles feels really out of place, nothing in the music calls for it so the whistle only ends up sounding odd. I would remove them or replace them with another hitsound.Did some hit-sound rework around this section.
  8. 01:57:258 (3,4,5,6) - For consistency, I would move the second clap from (5) to (4). This will not only be more consistent but nicer as well, so please consider it.Yea ,I like this!
  9. 02:01:544 (2,3,1) - Is this spacing inconsistency intentional? It doesn't make too much sense imo, nothing in the music suggests it. I would fix this spacing by moving (3) so it's perfectly in between these two notes.Fixed. I want the emphasis on the note after anyways.
  10. 02:37:513 (1) - This kind of slider is unrankable, so I would change it if I were you:I'll change it here since my intention *was* to use it as a "hold slider". I have similar sliders in Insane which i would like to keep though, because they are not used for the same function and don't look as scrunched up.

    Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.
  11. 02:55:422 (4) - You should add a clap on the start of this slider for the sake of consistency.K
  12. 02:57:871 (1,3,5) - These whistles are way to quiet, I can hardly hear them, I recommend making them a bit louder, so that players notice the hitsound easily and are able to play the pattern accurately.For some reason it wouldn't let me just click and press w :P. Fixed.
  13. 02:59:707 (7,1) - These two sliders aren't perfectly parallel, which looks untidy and messy. I would fix this by curving (1) a bit less or by curving (7) a bit more.Made 1 curved a bit less.
  14. 03:01:544 (3) - Unrankable reverse arrow, it is stacked beneath a few other objects.Remapped.
  15. 03:49:146 (1,2) - Adjust this bow pattern a bit so that the end of (2) is not being overlapped. Bow patterns look messy if an end of the straight slider is overlapped, so I would really consider fixing this.Fixed.
[Insane]
In this difficulty, I've noticed that some notes are silent/next to silent (5% volume). This is unrankable:

Ranking Criteria wrote:

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes.
I suggest going over all these notes and add a sound to all the silent ones.My intention was to mute the slider-ends but i'll go over them and take out the hit-sounds on the tails instead.

  1. 00:02:462 - You should add a note here for two reasons; first of all you can clearly hear a piano note go off, which indicates a note, not adding one will make gameplay feel odd, and secondly, players will hit the next slider too early thanks to how it a whole beat away from the other sliders, yet it is the same distance. Adding a note will fix that, so I suggest you do it. Added.
  2. 00:16:238 (1,2) - Adjust this bow pattern a bit so that the head of (2) is not being overlapped. Bow patterns look messy if an end of the straight slider is overlapped, so I would really consider fixing this.Adjusted.
  3. 00:21:442 (1,2,3,4) - I'm not sure what this shape is trying to represent. You should move (4) to x:331 y:140 for a nicer and more appealing parallelogram shape.Okay.
  4. 00:42:564 (3,4) - The hitsounding would be more consistent if you added the two claps at (3) instead of (4).Idk what i was thinking lol. fixed.
  5. 02:04:605 (4,1) - Why does the clap land on (1), which is on a red tick? That just sounds odd and inconsistent. It would be more consistent if you added one to the end of (4) instead, since that lands on a stronger beat, as well as being a lot more consistent.
  6. 02:19:299 (3,4,5,6) - It would look nicer if you made this set of sliders bezier because this way, you'll get to make (6) parallel with 02:20:524 (1) - which will look much nicer imo.Ill try this, i think it's fine as is, but this isn't a bad idea because of the parallel.
  7. 02:21:595 (5,6,7) - It'll flow better if you ctrl+g (6). The motion the cursor makes will become circular, which plays very smooth compared to what you have now.I like this better :P. I don't like circular motion when sliders are centered around the origin :P.
  8. 02:56:034 (1,2) - These sliders are a bit too close to each other, I would move them slightly further apart so that the map doesn't feel cramped and messy.
  9. 02:56:646 (3,2) - Pretty much the same as above, feels a bit cramped due to them being too close. Move them slightly further.Moved.
  10. 03:11:952 (1,2) - I'm not too fond of the overlap over the end of (2), overlaps like these look messy and untidy.Remapped this entire part. I found the long sliders to be rather boring and unfitting for an Insane, even despite this music being much quieter. I've split them into 4 sliders rather than 2.
Well, that's it from me! Overall, I've noticed that this map contains many unrankable issues, such as the hidden reverse arrows. It is very important to fix these, or else the map probably won't get ranked. Familiarise yourself with the ranking criteria here.

Good luck!
Thank you for this very detailed and helpful mod!!
LordRaika
Hitsound Mod request from my Modding Queue



osuu~ :)
Here is my mod as request :

Hitsound Mod
very impressive pattern for me, well i dont care bout rankable or not XD haha since most modder above say so orz
btw i can see that u dont use hitsound at all BUT u do add some default hitsound,
so i have a very damn good and fast hitsound mod, follow the step below ^^

[Hitsound]
  • First download this 4 , rename and put inside song folder.
  1. Download and rename this into soft-hitclap.wav
    Rename into soft-hitnormal.wav
    Rename into normal-hitnormal.wav
    Rename into normal-hitclap.wav
    then put all of them inside song folder ^^
  2. Then on every dif, press F6 > CTRL+A > select Audio tab, > choose Custom1 > ok.
    Check your whole dif's hitsound ^^ , im sure it will sounds whole better if u follow the above step just right...
  3. THat's all thou, feel free to adjust the volume, or catch me in-game if u have things to ask...
    finally it might be a good idea to use and add silent hitsound on soft-sliderslide and normal-sldierslide as well...

^^b GL for ranked....
very nice std dif...
Topic Starter
Monstrata

LordRaika wrote:

Hitsound Mod request from my Modding Queue



osuu~ :)
Here is my mod as request :

Hitsound Mod
very impressive pattern for me, well i dont care bout rankable or not XD haha since most modder above say so orz
btw i can see that u dont use hitsound at all BUT u do add some default hitsound,
so i have a very damn good and fast hitsound mod, follow the step below ^^

[Hitsound]
  • First download this 4 , rename and put inside song folder.
  1. Download and rename this into soft-hitclap.wav
    Rename into soft-hitnormal.wav
    Rename into normal-hitnormal.wav
    Rename into normal-hitclap.wav
    then put all of them inside song folder ^^
  2. Then on every dif, press F6 > CTRL+A > select Audio tab, > choose Custom1 > ok.
    Check your whole dif's hitsound ^^ , im sure it will sounds whole better if u follow the above step just right...
  3. THat's all thou, feel free to adjust the volume, or catch me in-game if u have things to ask...
    finally it might be a good idea to use and add silent hitsound on soft-sliderslide and normal-sldierslide as well...

^^b GL for ranked....
very nice std dif...
Applied the changes! Thank you so much!! I really like the hit sounds. I might have to do some slight volume adjustments but that's about it~
FaiVillager
Hi~~
here for the M4M :3

Really nice song with superable hitsound style(though few can be better), big love~

[insane]
first you can use a none-sound track for the slidertick and sliderslide(pm your mail if you need it, I have)
the begining part of the song I suggest vol down for 10% or 5%
00:09:350 (3,4) - a little bit unflow
00:17:922 (4) - have a turn at 00:18:228 ,using new shape
00:21:442 hitsoung normal after the time is inaudible, try another?
00:50:217 (3) - try push it at the begin of 00:50:524 (1) -
00:58:024 (2,4,6,8) -

01:07:207 (7) - x120 y328
01:21:902 (10) - x112 y176
01:28:789 (2,3,4) - seems strange for me, maybe change the shape of stream?
01:58:075 (2,3,2,3) - remove finish sound
02:12:182 (4,5) -

03:06:901 (1) - hum, maybe choose to fit the voice using shorter slider and circle?
03:13:789 (4,5) -

03:59:707 (1) - perfect shape, welldone!
04:04:452 (1) - start here 04:04:529

[Hard]
00:02:615 (2) - forgot to use the ar circle?
00:13:024 (5,6) - not in the same curve
00:14:095 (1,2) -

00:40:268 (9) - a voice clap starts at 3/4 ,so better change it
01:19:146 (1) - too short
01:20:217 (1) - remove the whistle or turn down the vol
01:35:524 (5,6,7) -

02:05:064 (1) -

02:28:330 (5) - only use finish sound at the end
03:27:258 (1) - ^ for the start
03:39:809 (2,3) - maybe too far away?
03:54:503 (2) - remove finish sound

[Normal]
pretty fine for me, little to fix:
00:48:075 (1) - x132 y124
00:56:952 (1) -

01:49:299 (1) - x424
02:50:524 (1,2) - not in same curve
03:54:350 (1,2) - use a slider
04:02:288 - don't use such a long spinner in easy & normal

[Easy]
no obvious problem, seems fine~

Hope these could help you~
Topic Starter
Monstrata

FaiVillager wrote:

Hi~~
here for the M4M :3

Really nice song with superable hitsound style(though few can be better), big love~

[insane]
first you can use a none-sound track for the slidertick and sliderslide(pm your mail if you need it, I have)
the begining part of the song I suggest vol down for 10% or 5%
00:09:350 (3,4) - a little bit unflowThis is fine.
00:17:922 (4) - have a turn at 00:18:228 ,using new shapeRedid the slider here :).
00:21:442 hitsoung normal after the time is inaudible, try another?K
00:50:217 (3) - try push it at the begin of 00:50:524 (1) - Tried, don't really like the way it flows sry :P.
00:58:024 (2,4,6,8) - I think this is fine. I want this pattern slightly more angled, not so vertical.

01:07:207 (7) - x120 y328K
01:21:902 (10) - x112 y176I like this actually xD. Changed it, though the coordinates you gave were kinda off. (But I know what you meant)
01:28:789 (2,3,4) - seems strange for me, maybe change the shape of stream?I think this is okay, but ill try and curve the stream a bit.
01:58:075 (2,3,2,3) - remove finish soundYea too many.
02:12:182 (4,5) - This is okay. Keeping.

03:06:901 (1) - hum, maybe choose to fit the voice using shorter slider and circle?I try, but I kind of like it like this :P.
03:13:789 (4,5) - Not a bad idea. Will definitely try. I only worry that angle of curve on 5 will create bad flow into later sliders. Will play around with angles.

03:59:707 (1) - perfect shape, welldone!Arigatou~
04:04:452 (1) - start here 04:04:529Wow, you're right. Will change on all my difficulties too!

[Hard]
00:02:615 (2) - forgot to use the ar circle?Its the opening section. So quieter, and less distance spacing. Will keep, since rest of this section also has smaller-than-normal blankets.
00:13:024 (5,6) - not in the same curveFixed it a bit. Less curve.
00:14:095 (1,2) - Yea this is better thnx~

00:40:268 (9) - a voice clap starts at 3/4 ,so better change it
01:19:146 (1) - too shortI will check if it's too short. Imo it's okay, but i also understand this is Hard diff, so might just take the spinner out.
01:20:217 (1) - remove the whistle or turn down the volRemoved whistle
01:35:524 (5,6,7) - Aligned them better.

02:05:064 (1) - Okay.

02:28:330 (5) - only use finish sound at the endFixed
03:27:258 (1) - ^ for the startK
03:39:809 (2,3) - maybe too far away?Remapped around here. I wanted the jump to be on the 2, not the 3 anyways.
03:54:503 (2) - remove finish soundOkay

[Normal]
pretty fine for me, little to fix:
00:48:075 (1) - x132 y124Fixed. Also moved 2 to even out spacing.
00:56:952 (1) - Kay. I like this, better flow :).

01:49:299 (1) - x424
02:50:524 (1,2) - not in same curveFixed it up a bit.
03:54:350 (1,2) - use a slider Yea this makes a lot of sense haha.
04:02:288 - don't use such a long spinner in easy & normalI don't know about this. I know short spinner is bad, but long spinner should be okay. Not really any way to reduce this/cut in half, or map anything else either :P. I don't want to use the slider I made for Insane because its too difficult for beginners to follow the path imo :P.

[Easy]
no obvious problem, seems fine~Great ^^.

Hope these could help you~
Thank you for the helpful mod :D. The pictures really help 8-)
RuberusuScarlet
hi ~

metadate check request from my queue


Artist : ok
Romanised Artist : ok
Ritle : ok
Source : ok
Tags : delete sword art online
add mother's rosario opening
BG : 1024×576 → 1024×768 or 1366×768


good luck >w</
Ringating
from my queue:

monstrata wrote:

This is the link to the original image: http://fc01.deviantart.net/fs71/i/2014/ ... 87dk3w.png
I believe the resolution isn't correct but I could use some help changing it.
that image is actually just the preview from this page. That page also has a full size image, which happens to be exactly 1366x768 (which is the highest 16:9 res osu allows). Here is a direct link to it.

no kudosu
[Seraphin]
hi

no kd

maybe, I mod other diff later. now, I sleep
all mod is shxt blanket nazi, can ignore all if you want

General
inconsistent tag (AIMod)

maybe play around with a silent sliderslide.wav for some parts

I really feel timing is off
at least, quite a few beats need to be moved forward 1/8, but maybe I'm crazy

Insane
left1 = move left 1 point on grid (grid size: tiny)

00:14:401 (3) - move end tick left1
00:15:473 (5) - (for 7) move end and middle tick left 1
00:27:871 (3) - end point x132y388
00:28:177 (4) - end point x188y116
00:29:707 (5) - end point right1 & up1
00:33:381 (1) - red point right1 & up1
00:53:126 (2) - end point up1(?)
00:55:881 (5) - don't want to blanket this?
00:59:095 (1) - end point x272y148
01:00:320 (6) - end point left1 or 2
01:28:789 (2,3,4) - hard to read imo
01:32:768 (2) - end point x254
01:34:452 (4) - end point right1
01:36:595 (3) - end point up1
01:48:840 (1) - NC
02:02:615 (5) - end point down1 & right1
02:08:126 (1) - middle point left1
02:23:585 (1) - end point x104y316
02:23:891 (2) - end point x160y168
02:24:197 (3) - end point x0y224
02:24:503 (2) - middle point x48y360, end x72y392
02:33:228 (1) - end point left1
02:37:513 (1) - uh ok
02:43:789 (1) - end point x212y104
02:44:248 (2) - end point x340y168
02:45:013 (1) - end point left1
02:45:473 (2) - if you apply above, move end point left1 also
02:49:605 (6) - move right1, then move end point left2~
02:50:217 (8) - end point x140y232
02:56:646 (3) - no whistle i think
03:06:901 (1) - end point x256y132
03:08:126 (3) - end point down1 & right1
03:09:503 (5) - middle point x156y364
03:11:034 (2) - end point right1
03:37:054 (1) - end point down1
03:40:728 (1) - start point right1
03:59:707 (1) - dam

nice feeling when playing
gl

染 <-- artifact from my computer randomly switching input mode
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